Which Classic Video Game Pixel Fonts Are on Cava's Pixel Resources?
Updated
Cava's Pixel Resources (caveras.net) hosts pixel font recreations of text from classic video games, and the site's own font list is the authoritative place to see what is currently available. Each entry identifies the game a font comes from and whether it was based on the game's main text, title screen, or opening credits. The site's update log is the fastest way to spot newly added or revised fonts, since the catalog changes over time.
What the site is
Cava's Pixel Resources is a personal project by a graphic designer who rebuilds fonts from old-school video games. The fonts are recreations based on the original pixel or bitmap fonts made by the designers of the games in which they appeared, so most are not original designs. Each character set is expanded with common special characters, numbers, and game-specific glyphs, and webfont-ready files are included for use on a retro-style homepage.
Fonts listed on the site
The page evidence shows two font entries in detail. The full catalog may include more, so check the site's font list and update log for the complete, current set.
| Font | Based on | Source in the game | Notes from the entry |
|---|---|---|---|
| Altima | Final Fantasy Tactics (Square, PlayStation, 1997) | Original main text font | Mixed serif/sans-serif; 1,043 characters; complete Cyrillic base set; original Japanese hiragana and katakana sets; additional special characters and zodiac signs; webfont-ready TTF, OTF, EOT, WOFF, SVG and CSS files; base size 16px; proportional spacing; version 1.2; published 29.01.2019; download 325 kB |
| Arcology | Shadowrun (Beam Software, SNES, 1993) | Opening credit and title screen text | Futuristic sans-serif; expanded with additional special characters, diacritic variants, and unique glyphs |
The Altima entry is a useful example of how much detail each font page carries: beyond the game and source text, it lists character count, language coverage, file formats, base size, spacing, version, publication date, and download size. Use those fields to judge whether a font fits your project before downloading.
How to find a font for a specific game
- Open the font list on caveras.net and scan the entries, which are named after the fonts rather than the games.
- Read each entry's description to confirm the game and whether the source was main text, title screen, or opening credits.
- Check the update log for recent additions or revisions. The evidence shows entries such as "Hollowetica font added" (14.07.2026), "Gorrister font added" (03.04.2025), "Igiari font updated" (21.02.2024), and "Montfauçon font added" (15.05.2023).
- On the individual font page, review the character set, file formats, base size, and version before downloading.
Licensing and commercial use
The fonts are free under an Attribution-NonCommercial-ShareAlike license. Commercial use requires a separate license obtained by contacting the site owner. Donations are welcomed but are not a substitute for a commercial license. If your project is commercial, plan to request a license before using a font.
Practical checks before you download
- Character coverage: Confirm the font includes the glyphs your text needs. Altima, for example, covers Cyrillic and Japanese kana in addition to Latin characters, while other fonts may not.
- File format: The Altima entry lists TTF, OTF, EOT, WOFF, SVG, and CSS files, which suits both desktop and web use. Verify the formats on the specific font page you choose.
- Size and spacing: Base size and proportional versus monospaced spacing affect how the font renders at small sizes; check these fields against your layout.
- Version and date: Newer versions may fix glyph issues, so prefer the latest version listed on the font page.