Which game projects are featured in Noora Routasuo's portfolio?

Updated

Noora Routasuo's portfolio lists 14 game projects spanning commercial mobile titles, personal browser games, and university prototypes. The commercial work is concentrated at three studios — Snowprint Studios, Strange Quest, and Goodgame Studios — with personal and academic projects filling out the rest. Each entry on the site includes the studio or context, platform, engine and language, and for the larger titles a short description of her role.

Commercial studio projects

The portfolio groups these by employer, and the detail level varies: the two Snowprint titles have the fullest write-ups, while earlier studio work is listed more briefly.

Snowprint Studios (Stockholm)

Project Genre Platforms Tech Notes
Warhammer 40k: Tacticus Turn-based tactical RPG, hex-grid Android, iOS, PC Unity, C# Soft launch Sept 2021, global launch Aug 2022; team ~50; role: Gameplay Programmer
Legend of Solgard Tactical RPG board game Android, iOS Unity, C# Global launch Aug 2018; team ~20; role: Client Developer
Poppy Pets Match-3 with pets Mobile Defold, Lua —

For Tacticus, the site describes her work in concrete terms: she joined early and focused on game logic, implementing character abilities and AI for non-playable characters, and supporting technical artists with in-game effects and animations. That level of detail makes Tacticus the best entry point if you want to understand what her day-to-day work looks like.

Strange Quest

  • Idle Mercenary — mercenary manager, mobile, Unity/C#
  • Go Go Grenade — grenade-launching social game, mobile, Unity/C#
  • Blastlands — action-packed mobile multiplayer game, mobile, Defold/Lua

Goodgame Studios

  • A Little Lost — cute match-3 puzzle game, web and mobile, built in Flash and Unity/C#
  • Shadow Kings — base-building multiplayer game, web and mobile, Flash

Personal projects

These are self-directed and mostly web-based, which fits her stated interest in data visualization and interaction design:

  • Level 13 — a browser incremental game with an apocalyptic sci-fi setting, built with web technologies and JavaScript; she notes she develops it in her free time
  • Circle Invaders — a twist on the classic Invaders concept, PC, Unity/C#

University projects and prototypes

  • Palikkapeli — a cooperative/competitive game prototype for a multi-touch table, built in Processing/Java
  • Lentorottapeli — a 2D side-scroller adventure, PC, Java

Other projects on the site

The portfolio's "Other Projects" section extends beyond games and is worth checking if your interest is in her visualization work rather than game development:

  • Placie — a location-based gamified social app (Bublar, mobile, Unity/C#)
  • Last.fm visualizations — visualizations of Last.fm user listening data (personal, web, D3.js/JavaScript)
  • Master's thesis — on the process of exploratory information visualization (university research, R/Processing)

How to use this list

If you are evaluating her fit for a gameplay programming role, start with the Tacticus entry, since it is the only project where the site spells out specific systems she built. If you are interested in her independent work, Level 13 and the Last.fm visualizations are the two personal projects with the clearest descriptions. The portfolio itself is the authoritative source for links to official websites and trailers for the commercial titles.