Which maps and common spots are covered on CS2UTIL?
Updated
CS2UTIL covers ten maps — Dust2, Mirage, Inferno, Nuke, Ancient, Train, Cache, Anubis, Overpass, and Vertigo — and organizes its utility guides two ways: by map, and by "Common Spots" that group lineups around a specific area or situation. If you're looking for a smoke, flash, molotov, or HE throw on any of those maps, you can start either from the map list or from a named spot like "Fast Window Smoke" or "Banana Nades Combo."
Maps covered on CS2UTIL
The site lists these maps for smoke lineups and nade guides:
- Dust2
- Mirage
- Inferno
- Nuke
- Ancient
- Train
- Cache
- Anubis
- Overpass
- Vertigo
Each map page holds its own set of utility lineups, so the fastest route is to pick the map you're playing and browse from there.
Common Spots: lineups grouped by situation
Beyond the map list, CS2UTIL surfaces a "Common Spots" section that bundles lineups around a named area or purpose. Examples shown on the site include:
| Common Spot | What it's for |
|---|---|
| Fast Window Smoke | A quick smoke for window |
| Mid A Short Pop-Flash | A pop-flash to take control of A-Short |
| Banana Nades Combo | A combo to prevent the T-side from rushing B |
| Outside Cross Smoke | A smoke to cross safely to Secret |
This grouping is useful when you know the situation you need to solve (crossing to Secret, holding Banana) but not which specific lineup to search for.
Popular nades
The site also highlights a set of popular nades, listed with their map where relevant:
- Under Balcony Molotov (Dust2)
- B-Doors Fast Smoke (Dust2)
- B Lane Molotov
- Lower Tunnels Retake Flash
These are individual throws rather than spot groupings, and they appear alongside the map and Common Spots navigation.
How the two groupings work together
- By map — best when you're preparing for a specific map and want to see everything available for it.
- By Common Spot — best when you have a specific problem to solve, like taking A-Short or stopping a B rush, and want the relevant lineup without scanning the whole map.
Both routes lead to the same detail pages, where each nade position opens throw instructions and a video. If you want the mechanics behind those detail pages — jump throw, air time, mouse button, movement type — see the metadata explanation; if you want the step-by-step of finding a lineup, see the usage guide.