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cs2util.com

CS2 smoke lineups and nade guides for Dust2, Mirage, Inferno, Nuke, Ancient, Anubis, Train, and Cache. Learn smokes, flashes, molotovs, and HE throws.

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Website review

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What is CS2UTIL?

CS2UTIL is a browser-based reference site for Counter-Strike 2 utility lineups. Its focus is grenade throws — smokes, flashbangs, molotovs and HE grenades — organised by map so you can look up a specific execute or retake tool instead of scrubbing through video guides.

The site covers standard competitive maps: Dust2, Mirage, Inferno, Nuke, Ancient, Anubis, Train, Cache, Overpass and Vertigo. Utility is browsable by map and by named spot (for example a fast window smoke on Mirage or a Banana combo on Inferno), and there is a filter page for narrowing results to a particular area or side.

Alongside the nade guides, CS2UTIL hosts two reference sections aimed at players who follow the pro scene:

  • Pro players — profiles and settings for names such as donk, ZywOo, NiKo, Twistzz, ropz and s1mple.
  • Pro crosshairs — copyable crosshair share codes from those players, which you paste into the game's console or settings.

How the lineup pages work

Each nade entry is presented on a 2D map view with multiple throw positions. You select a map, select a nade, then click a position dot to open the throw instructions. The map can be zoomed with the on-screen controls or mouse wheel, and dragged or pinched on mobile. Detail pages carry metadata such as whether a jump throw is required, air time, which mouse button to use, and movement type — the practical details that decide whether a lineup is repeatable under pressure in a real round.

Who it suits

It is most useful to players who already know the maps and want to add specific utility: an entry fragger learning pop-flashes for A-short, an AWPer who needs a reliable outside-cross smoke, or an IGL building a default execute. The pro crosshair section appeals to players who want to test a proven configuration without hunting through streams.

A practical next step

If you are new to lineups, pick one map you play most and learn a single smoke and a single flash from the same area — for example a Mirage window smoke plus a mid pop-flash — then run them in a deathmatch or private server until the throw is automatic. CS2UTIL's per-nade metadata makes it easy to note whether each throw needs a jump or a specific timing before you commit it to memory. For broader CS2 news and match coverage, HLTV is the standard reference.

How do I find a smoke lineup for a specific map like Mirage or Dust2?

Open the map page for the map you're playing, then click a grenade position on the 2D map to see the throw instructions and video. On CS2UTIL, each map (Dust2, Mirage, Inferno, Nuke, Ancient, Anubis, Train, Cache and others) has its own section, and each smoke has multiple throw positions rather than a single fixed spot.

A practical way to use it

  1. Pick the map from the map list.
  2. Choose the nade type — smoke, flash, molotov or HE.
  3. Use the filter page if you already know the area or side you're playing (for example, an A-site execute or a B-rush prevention), instead of browsing every position.
  4. Zoom with the on-screen controls or mouse wheel; on mobile, pinch and drag.
  5. Click a position to open the detail page with the throw instructions and video.

Reading the detail page

The metadata is what makes a lineup usable in a real round, so check it before you practise:

Field What it tells you
Jump Throw Whether the throw needs a jump — "Yes" means a jump throw
Air Time Seconds from preparation to release; longer times mean you must time it or wait for a moment
Mouse Button Which button to use, including combinations
Movement Type How you should be moving when you release

If you're learning Mirage first, start with one execute smoke and one defensive utility rather than a dozen lineups. A common beginner's mistake is memorising ten smokes and then not being able to stand in the right spot under pressure; two reliable throws you can hit every time are worth more.

Choosing between maps

Dust2 and Mirage reward a small, well-drilled set: on Mirage, mid control and A-site executes; on Dust2, long and B-site entries. Utility-heavy maps like Inferno and Nuke need more preparation before they pay off, so treat them as a second step once your basics are consistent.

For crosshair and player settings, the site also lists pro profiles and crosshair codes — useful if you want to test a pro configuration, though a crosshair is a personal preference and copying one won't fix poor spray control.

If you want a second reference for the same lineups, Total CS:GO also covers nade guides by map.

What do the metadata terms like Jump Throw and Air Time mean in a nade guide?

Jump Throw tells you whether the throw must be released mid-jump. In CS2 this usually means binding jump and attack to one key so the grenade leaves your hand at the top of the jump every time. Air Time is how long the grenade is in the air before it lands, measured in seconds. A short air time means the nade lands almost immediately after release; a longer one means you are throwing across the map and may need to wait for a timing window or account for the extra travel. Mouse Button is simply which button throws the nade (left, right, or a combination), and Movement Type describes whether you stand still, walk, run or jump before releasing.

Why these terms matter in practice

A lineup is only repeatable if you control all of these variables. Two players can stand on the same pixel, aim at the same spot, and still get different results if one jump-throws and the other doesn't, or if one releases a fraction of a second earlier. The metadata exists so you can reproduce the throw exactly rather than guessing from a video.

  • Jump Throw: Yes — bind a jump-throw key; a normal standing throw will fall short.
  • Jump Throw: No — a plain throw works, but moving or jumping will usually ruin it.
  • Long Air Time — useful for delaying a push or landing utility where you can't see the target; harder to time against fast opponents.
  • Short Air Time — good for reactive or retake utility where you need the nade to land now.
  • Movement Type — a run-throw lineup breaks the moment you stop moving, so note whether you need momentum.

A concrete example

Say you want the fast window smoke on Mirage so your team can take mid control early in the round. You pick the lineup, check the metadata, and see it needs a jump throw with a moderate air time. You bind your jump-throw key, line up the crosshair, jump, and release. If you instead stand and throw, the smoke lands short and the window stays open — the enemy AWPer keeps mid locked down. The metadata is what turns a video clip into something you can actually repeat under pressure.

Next step

Pick one map and one nade you use every game, then practise it until the metadata becomes automatic — you should know before you throw whether it's a jump throw and roughly how long it hangs. For a broad set of map-by-map lineups with these details attached, see CS2UTIL.

How can I copy a pro player's crosshair settings from CS2UTIL?

Open the Pro Crosshairs section on CS2UTIL, find the player whose setup you want, and copy the share code shown next to their name. In CS2, open Settings → Game → Crosshair, click Share or Import, paste the code, and confirm. Your crosshair updates immediately.

The page lists codes for players such as s1mple, ZywOo, Twistzz, NiKo, donk, and device. Each code is a single string in the CSGO-xxxxx-xxxxx-... format, so you do not need to retype individual settings like size, gap, or color.

A practical test routine

  1. Copy the code and import it in a private lobby or deathmatch.
  2. Play 10–15 minutes of aim practice before deciding.
  3. If the crosshair feels too small or too cluttered, adjust one variable at a time — usually size or gap — rather than switching to another pro code.

Worth knowing

A pro crosshair reflects that player's resolution, monitor, and role. An AWPer's thin crosshair may suit long-range holding, while a rifler's thicker one can be easier to track with during sprays. If you play on a different aspect ratio or resolution, the same code can look noticeably different on your screen.

For map-specific utility to pair with your new crosshair, CS2UTIL also organizes smoke, flash, molotov, and HE lineups by map, including Dust2, Mirage, Inferno, Nuke, Ancient, Anubis, Train, and Cache. You can browse the full set at CS2UTIL.

What are some common smoke and molotov lineups for Banana on Inferno?

For Inferno's Banana, the most useful lineups are the ones that let you take or hold the lane without exposing yourself. On CS2UTIL, the Banana entries listed are a combo nade (used to prevent a T-side rush into B) and an Outside Cross Smoke (used to cross safely toward Secret). Those two cover the main Banana jobs: stopping an early rush and getting past the CT-side crossfire.

Common Banana utility and what each is for

  • Combo nade (smoke + molotov/HE): thrown early to slow or deny a T-side rush down Banana. Timed with teammates, it can stall the push long enough for a CT rotate or a B-site stack to form.
  • Outside Cross Smoke: blocks the long sightline from the Banana/logs area toward Secret, letting a player cross into Apartments or Secret without being picked. This is the smoke CTs and lurkers use most.
  • Molotov/incendiary: best used to clear close corners and force a T out of the sandbags/logs area, or to deny a plant position late in the round. It also buys time when you are retaking rather than holding.

How to choose

Situation Better choice
T-side executes early, you need to delay Combo nade at the top of Banana
You need to cross to Secret or Apartments Outside Cross Smoke
Clearing close corners or denying a plant Molotov/incendiary
Retaking B with limited time Flash plus molotov, then push with a teammate

Practical next step

Open the Banana section, pick the map view, and click each nade position to see the throw instructions and video. Check the metadata before you practice: Jump Throw tells you whether a jump is required, Air Time tells you how long the throw takes, and Movement Type tells you if you need to run, walk or stand still. Practice each lineup in a private server until the release point is automatic, then test it in a real match — a lineup you cannot throw under pressure is worse than a simple flash and push.

How do I use the filter page to find utility for a specific area or team?

The filter page narrows the map's full lineup list down to throws that match a specific area (like A-Short, Banana, or Outside) or a specific team side (T or CT). Instead of scanning every nade on a map, you set the filter and the site shows only the relevant throws, each still clickable to view its detailed instructions and video.

How to use it in practice

  1. Open a map from the map list (Dust2, Mirage, Inferno, Nuke, Ancient, Train, Cache, Anubis, Overpass, Vertigo).
  2. Switch to the filter page for that map.
  3. Set the area and/or team you care about — for example, "Banana" plus T-side on Inferno.
  4. Click a nade position on the 2D map to open its detail page.
  5. Use the metadata on that page to judge whether you can actually throw it: Jump Throw (yes/no), Air Time (seconds from prep to release), Mouse Button, and Movement Type.

Choosing between area and team filters

Your goal Better filter Why
Executing a site take with your team Area You want every smoke, flash and molotov that lands on that site or approach
Playing one side of a map consistently Team Keeps only the utility that side realistically buys and throws
Learning a single role, e.g. anchor Team + area Avoids clutter from positions you'll never hold
Practising one specific trick Direct search on the map Filters are for sets of throws, not single lineups

A concrete scenario

You're the B anchor on Mirage and want utility you can actually use before a rush arrives. Filter to CT side and the B area, then work through the results — a retake flash and a molotov that lands behind the site are more useful to you than any T-side execute smoke. Check Air Time on each: a long prep time is fine when you're set up early, but a short one is what you want if you're reacting to a call.

Next step

Pick your most-played map, filter to your usual side, and save or note three throws you can hit reliably. Test them in a private server before using them in a match — a lineup you can't reproduce under pressure isn't worth memorising. For broader reference material, CS2UTIL also lists pro player profiles and crosshair codes if you want to compare setups alongside your utility practice.

Related questions

More questions →
What the Metadata Terms on CS2UTIL Lineup Pages Mean

On a CS2UTIL lineup detail page, the metadata tells you how to execute the throw: Jump Throw says whether you must jump as you release, Air Time is the seconds from preparation to release, Mouse Button is which button to press (left, right, or a combination), and Movement Type describes the movement the throw requires. Read these four fields together before you practice a lineup — they define the input, not just the result.

The four core fields

Term What it tells you How to use it
Jump Throw Whether you need to jump while throwing. "Yes" means jump throw. Bind a jump-throw key so the jump and release happen together; a mistimed jump throw usually lands short or long.
Air Time The time (in seconds) from preparation to release. Longer times mean you wait or time the release against a specific moment. Shorter times mean a quick, near-instant release.
Mouse Button Which mouse button to use — typically left, right, or a combination. Match the button exactly. A left-click vs. right-click throw changes the arc and where the nade lands.
Movement Type The movement needed for the throw. Set up your movement before releasing; the throw assumes that motion.

Why these fields matter together

A lineup is only repeatable if you reproduce the same inputs. Two players can stand on the same spot, aim at the same pixel, and still get different results if one jump-throws and the other doesn't, or if one releases after a longer air time. The metadata exists to remove that ambiguity — it converts a video into a set of instructions you can copy.

For example, a smoke labeled with a jump throw and a short air time is a fast, mechanical throw: you jump and release almost immediately. A molotov with a longer air time and a specific movement type is the opposite — you move in a set direction and delay the release to hit a precise spot. Treating them the same way is the most common reason a lineup "doesn't work."

Reading a lineup page step by step

  1. Select the map from the map collection to narrow down to the utility for that map.
  2. Select a nade from the 2D map — each nade has multiple throw positions, so pick the one that matches your situation.
  3. Zoom and position using the control buttons in the top-right corner or the mouse wheel; on mobile, pinch or drag with two fingers.
  4. Click a nade position on the map to open the detailed throw instructions and video.
  5. Check the metadata — jump throw, air time, mouse button, movement type — before you practice.
  6. Use the filter page to quickly find lineups for a specific area or team.

Common spots and popular nades as examples

CS2UTIL groups lineups by map and by common spots, which is useful for seeing how metadata plays out in practice. Examples from the site include:

  • Fast Window Smoke — a quick-execute smoke where timing is tight.
  • Mid A Short Pop-Flash — a flash meant to be thrown fast to catch A-Short.
  • Banana Nades Combo — a set of utility to prevent a T-side rush on B.
  • Outside Cross Smoke — utility to cross safely to Secret.
  • Under Balcony Molotov (Dust2), B-doors fast smoke, B Lane Molotov, and From Short Lower tunnels retake flash.

Notice how the names themselves signal the metadata: "fast" smokes pair with short air times, "pop" flashes with quick releases, and "retake" flashes with a specific movement into position.

Practical tips

  • Bind jump throw. If a lineup says jump throw "Yes," a dedicated bind removes the timing error.
  • Practice air time separately. If a throw keeps landing wrong, the air time is usually the culprit — count it out until it's consistent.
  • Match the mouse button exactly. Don't substitute left for right click; the arc differs.
  • Reproduce the movement. If the movement type calls for a strafe or a step, do it before releasing, not after.
  • Use the video alongside the metadata. The video shows the result; the metadata tells you the inputs that produce it.
How to Use CS2UTIL to Find a Smoke or Nade Lineup

CS2UTIL organizes its utility guides by map, so the fastest way to find a lineup is to pick the map you're playing, then click the specific nade position on the 2D map to open its throw instructions and video. This works for smokes, flashes, molotovs, and HE grenades across Dust2, Mirage, Inferno, Nuke, Ancient, Anubis, Train, Cache, Overpass, and Vertigo. You don't need to know the lineup name in advance — you can browse visually or filter down to a specific area or team.

Step-by-step: finding a lineup

  1. Select a map. Choose from the map collection (Dust2, Mirage, Inferno, Nuke, Ancient, Train, Cache, Anubis, Overpass, Vertigo) to load that map's utility lineups.
  2. Select a nade. Pick a nade type from the 2D map. Each nade has multiple throw positions, so the same smoke or flash may be shown from several standing spots.
  3. Zoom and navigate. Use the control buttons in the top-right corner or your mouse wheel to zoom in and out. On mobile, use two fingers to zoom or drag the map.
  4. Open the lineup. Click a nade position on the map to view detailed throw instructions and a video.
  5. Filter if you already know the spot. Use the filter page to narrow lineups by a specific area or team instead of scanning the whole map.

What you'll see on a lineup detail page

Each detail page includes metadata that tells you how to execute the throw. The site's FAQ explains the key fields:

Field What it means
Jump Throw Whether you need to jump while throwing. "Yes" means it's a jump throw.
Air Time Time in seconds from preparation to release. Longer times may require timing or waiting for a specific moment.
Mouse Button Which mouse button to use — typically left, right, or a combination.
Movement Type How you should be moving when you throw.

Read these before you practice, since a jump throw or a long air time changes how you set up the throw.

Practical tips for using the tool

  • Start with common spots. The site highlights frequently used lineups like a fast window smoke, an A-Short pop-flash, Banana nades to stop a T-side B rush, and an Outside cross smoke to cross to Secret safely. These are good first lineups to learn per map.
  • Use the filter when you're mid-game. If you know you need utility for one area, filtering by area is faster than zooming around the full 2D map.
  • Check multiple throw positions. Because each nade has several positions, pick the one that matches where you'll actually be standing.
  • Practice the timing. Air Time and Jump Throw flags exist because these throws aren't all simple standing throws — expect to rehearse the release timing.

Related features on the site

Beyond lineups, CS2UTIL also hosts pro player profiles (settings and profiles for players like donk, ZywOo, NiKo, Twistzz, ropz, and s1mple) and pro crosshair codes you can copy directly, such as:

  • s1mple: CSGO-xJae6-kBbNJ-DmqQ8-SpOsZ-LYqhH
  • ZywOo: CSGO-ks5ud-iW7Uu-M8zEO-un7hb-5bq3B
  • Twistzz: CSGO-rAP9j-NWCBz-esDKK-SNzcw-5RGOP
  • NiKo: CSGO-LfLx8-qLdT9-SzbBn-fHv3O-e3c7L
  • donk: CSGO-psEMK-Du32G-FxrTr-rmRuZ-VqnkP
  • device: CSGO-q6V25-QEBHr-ahOJi-bzYJO-PiKPJ

These are separate from the nade guides but useful if you're setting up your config alongside learning utility.

What is CS2UTIL and what does it offer?

CS2UTIL is a Counter-Strike 2 utility lineup guide site. It organizes smoke, flash, molotov, and HE grenade throws by map, and also hosts pro player profiles and copyable crosshair codes. It is useful if you want to learn a specific lineup for a map you play, or if you want to copy a pro's crosshair settings without digging through forums.

Utility lineups by map

The core of the site is a map index. Each map page collects nades for that map, and each nade can have multiple throw positions rather than a single fixed spot.

Maps listed in the map index:

  • Dust2
  • Mirage
  • Inferno
  • Nuke
  • Ancient
  • Train
  • Cache
  • Anubis
  • Overpass
  • Vertigo

The site describes its lineup coverage as "updated 2026" smokes, flashbangs, molotovs, and HE grenade throws.

What a lineup page contains

Lineups are presented on a 2D map view. According to the site's own usage guide, the flow is:

  1. Select a map from the map collection.
  2. Select a nade from the 2D map — each nade has multiple throw positions.
  3. Zoom and pan using the control buttons in the top right corner or the mouse wheel; on mobile, pinch or drag with two fingers.
  4. Click a nade position on the map to open detailed throw instructions and a video.
  5. Use the filter page to narrow lineups by a specific area or team.

Reading the lineup metadata

The detail page carries metadata that tells you how to execute the throw. The FAQ on the site defines these fields:

Field Meaning
Jump Throw Whether you must jump while throwing. "Yes" means jump throw.
Air Time Time in seconds from preparation to release. Longer times may require timing or waiting for a specific moment.
Mouse Button Which mouse button to use — typically left, right, or a combination.
Movement Type The movement required for the throw.

The FAQ excerpt cuts off partway through the Movement Type explanation, so treat that field as described but not fully detailed on the page.

Example lineup categories

The site surfaces named spots rather than only raw nade types. Examples shown on the homepage include:

  • Fast Window Smoke (Mirage) — listed under Common Spots
  • Mid A Short Pop-Flash — for taking control of A-Short
  • Banana Nades Combo — to prevent the T-side from rushing B
  • Outside Cross Smoke — to cross safely to Secret
  • Under Balcony Molotov (Dust2) — listed under Popular Nades
  • B Doors Fast Smoke (Dust2)
  • B Lane Molotov
  • From Short Lower Tunnels Retake Flash

These names map to real in-game callouts, so you can search the map page for the spot you actually need instead of browsing every nade.

Pro players and crosshairs

Beyond lineups, CS2UTIL lists professional player profiles and their crosshair settings.

Players shown on the homepage:

  • donk (Danil Kryshkovets) — Rifler
  • ZywOo (Mathieu Herbaut) — AWPer
  • NiKo (Nikola Kovač) — Rifler
  • Twistzz (Russel Van Dulken) — Rifler
  • ropz (Robin Kool) — Lurker
  • s1mple (Oleksandr Kostyliev) — AWPer

The Pro Crosshairs section provides copy-ready share codes:

Player Crosshair share code
s1mple CSGO-xJae6-kBbNJ-DmqQ8-SpOsZ-LYqhH
ZywOo CSGO-ks5ud-iW7Uu-M8zEO-un7hb-5bq3B
Twistzz CSGO-rAP9j-NWCBz-esDKK-SNzcw-5RGOP
NiKo CSGO-LfLx8-qLdT9-SzbBn-fHv3O-e3c7L
donk CSGO-psEMK-Du32G-FxrTr-rmRuZ-VqnkP
device CSGO-q6V25-QEBHr-ahOJi-bzYJO-PiKPJ

To use one, copy the code and paste it into the crosshair share field in CS2's game settings. The site also says you can view each player's settings and profile, not just the crosshair.

When CS2UTIL is the right tool

Use it when:

  • You need a lineup for a specific map and spot, and want a video plus written throw instructions rather than a text description alone.
  • You want to filter lineups by area or team instead of scrolling a full map.
  • You want a pro crosshair code to try out.

It is less suited to:

  • General aim or movement training — the site is utility- and settings-focused.
  • Anything requiring account features — the homepage shows a "Warmup Community" element, but no pricing, login, or account requirements are stated in the available page content, so don't assume a free account or paid tier either way.

Practical notes

  • The 2D map is the navigation layer, so learning the zoom controls first saves time. On desktop, the top-right buttons and mouse wheel handle zoom; on mobile, use two-finger pinch and drag.
  • The filter page is the fastest route when you already know the area or team you're playing, rather than the nade type.
  • Air Time matters most for set-piece executes where you throw on a timing cue; for simple jump throws, the Jump Throw flag is the field to check first.
Which maps and common spots are covered on CS2UTIL?

CS2UTIL covers ten maps — Dust2, Mirage, Inferno, Nuke, Ancient, Train, Cache, Anubis, Overpass, and Vertigo — and organizes its utility guides two ways: by map, and by "Common Spots" that group lineups around a specific area or situation. If you're looking for a smoke, flash, molotov, or HE throw on any of those maps, you can start either from the map list or from a named spot like "Fast Window Smoke" or "Banana Nades Combo."

Maps covered on CS2UTIL

The site lists these maps for smoke lineups and nade guides:

  • Dust2
  • Mirage
  • Inferno
  • Nuke
  • Ancient
  • Train
  • Cache
  • Anubis
  • Overpass
  • Vertigo

Each map page holds its own set of utility lineups, so the fastest route is to pick the map you're playing and browse from there.

Common Spots: lineups grouped by situation

Beyond the map list, CS2UTIL surfaces a "Common Spots" section that bundles lineups around a named area or purpose. Examples shown on the site include:

Common Spot What it's for
Fast Window Smoke A quick smoke for window
Mid A Short Pop-Flash A pop-flash to take control of A-Short
Banana Nades Combo A combo to prevent the T-side from rushing B
Outside Cross Smoke A smoke to cross safely to Secret

This grouping is useful when you know the situation you need to solve (crossing to Secret, holding Banana) but not which specific lineup to search for.

Popular nades

The site also highlights a set of popular nades, listed with their map where relevant:

  • Under Balcony Molotov (Dust2)
  • B-Doors Fast Smoke (Dust2)
  • B Lane Molotov
  • Lower Tunnels Retake Flash

These are individual throws rather than spot groupings, and they appear alongside the map and Common Spots navigation.

How the two groupings work together

  • By map — best when you're preparing for a specific map and want to see everything available for it.
  • By Common Spot — best when you have a specific problem to solve, like taking A-Short or stopping a B rush, and want the relevant lineup without scanning the whole map.

Both routes lead to the same detail pages, where each nade position opens throw instructions and a video. If you want the mechanics behind those detail pages — jump throw, air time, mouse button, movement type — see the metadata explanation; if you want the step-by-step of finding a lineup, see the usage guide.

Does CS2UTIL Provide Pro Player Crosshairs and Profiles?

Yes. CS2UTIL has two dedicated sections for this: CS2 Pro Players, which lists top professional players with their roles and profiles, and Pro Crosshairs, which publishes the crosshair settings those players use — including copyable share codes. If you want to try a pro's crosshair in your own game, you can copy the code directly from the site rather than rebuilding the settings by hand.

What the Pro Players section shows

The player list pairs each name with a role and a profile link, so you can see who plays what before digging into settings. From the site's current listing:

Player Real name Role
donk Danil Kryshkovets Rifler
ZywOo Mathieu Herbaut AWPer
NiKo Nikola Kovač Rifler
Twistzz Russel Van Dulken Rifler
ropz Robin Kool Lurker
s1mple Oleksandr Kostyliev AWPer

The roles matter if you're shopping for a crosshair: an AWPer's setup and a rifler's setup are built for different engagement distances, so pick from the role you actually play.

Copyable pro crosshair codes

The Pro Crosshairs section publishes share codes you can paste into CS2 to load a player's exact configuration. Codes listed on the site include:

  • s1mple — CSGO-xJae6-kBbNJ-DmqQ8-SpOsZ-LYqhH
  • ZywOo — CSGO-ks5ud-iW7Uu-M8zEO-un7hb-5bq3B
  • Twistzz — CSGO-rAP9j-NWCBz-esDKK-SNzcw-5RGOP
  • NiKo — CSGO-LfLx8-qLdT9-SzbBn-fHv3O-e3c7L
  • donk — CSGO-psEMK-Du32G-FxrTr-rmRuZ-VqnkP
  • device — CSGO-q6V25-QEBHr-ahOJi-bzYJO-PiKPJ

How to load one

  1. Copy the code for the player you want.
  2. In CS2, open Settings → Game → Crosshair.
  3. Use the Share or Import option and paste the code into the import field.
  4. Confirm the import — your crosshair updates to that configuration immediately.

Expected result: your in-game crosshair matches the pro's published settings. If the import fails, the usual cause is a truncated or mistyped code — recopy the full string, including the CSGO- prefix and all five segments.

How this fits with the rest of the site

Crosshairs and profiles are one part of CS2UTIL; the larger portion is utility. The site organizes smoke lineups and nade guides by map — Dust2, Mirage, Inferno, Nuke, Ancient, Anubis, Train, Cache, Overpass, and Vertigo — with entries for smokes, flashes, molotovs, and HE grenades. Common spots are broken out too, such as a fast window smoke on Mirage, an A-Short pop-flash, Banana nades on Inferno, and an Outside cross smoke.

Lineup detail pages use metadata labels to describe each throw, including Jump Throw (whether you jump while releasing), Air Time (seconds from preparation to release), and Mouse Button (which button to use). Those terms are worth understanding before you practice a lineup, since they determine how the throw is executed.

Practical notes

  • Crosshair codes are a starting point, not a guarantee. A pro's crosshair reflects their resolution, aspect ratio, and monitor; if yours differ, the same code can look and feel different.
  • Copy the code exactly. The share-code format is fixed-length, and a single wrong character breaks the import.
  • Use the role labels to narrow your choices — pulling an AWPer's crosshair as a rifler is a mismatch worth avoiding unless you specifically want to test it.
  • The site's own instructions for utility lineups follow a simple flow: select a map, select a nade from the 2D map, zoom and drag to find a position, then click a nade position to see throw instructions and video. The same browse-first approach works for crosshairs — scan the player list, then open the crosshair section.

If your goal is simply to see whether CS2UTIL covers pro configs, the answer is yes, and both the player profiles and the copyable crosshair codes are available on the site.

Website Overview

Page metadata, canonical configuration and social previews work together to provide more consistent search and sharing presentation. An active inbound-mail setup with incomplete authentication may leave the domain more open to impersonation. Provider hosting alone does not close that gap.

Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain has about 1 years of registration history; its current configuration provides more context than age alone. The registrar is Cloudflare, Inc., a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Cloudflare Email Routing email service. No CNAME was found; the observed records resolve directly to addresses. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Next.js, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

Twitter Card metadata is configured. The page declares 5 language or regional alternatives using hreflang. The title has 41 characters, within a common display range. A meta description is present, with 150 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailCloudflare Email Routing
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.91.74

Registration details

RDAP / WHOIS

RegistrarCloudflare, Inc.
Registered2025-01-22
Expires2028-01-22
Domain statusclient transfer prohibited
Nameserversadam.ns.cloudflare.com、vida.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Awww.cs2util.com104.21.91.74300—
Awww.cs2util.com172.67.211.99300—
AAAAwww.cs2util.com2606:4700:3031::6815:5b4a300—
AAAAwww.cs2util.com2606:4700:3035::ac43:d363300—
MXcs2util.comroute1.mx.cloudflare.net30027
MXcs2util.comroute2.mx.cloudflare.net30070
MXcs2util.comroute3.mx.cloudflare.net30096
NScs2util.comadam.ns.cloudflare.com86400—
NScs2util.comvida.ns.cloudflare.com86400—
TXTcs2util.comv=spf1 include:_spf.mx.cloudflare.net ~all300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectcs2util.com
IssuerGoogle Trust Services
Valid until2026-12-04T08:48 · Remaining when checked: 61 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
content-languageen
cache-controls-maxage=14400, stale-while-revalidate=31521600
servercloudflare

Identified technologies

Next.jsCloudflare

Pages, Search and Sharing

Meta descriptionCS2 smoke lineups and nade guides for Dust2, Mirage, Inferno, Nuke, Ancient, Anubis, Train, and Cache. Learn smokes, flashes, molotovs, and HE throws.
Canonical URLhttps://www.cs2util.com
LanguageEnglish (default) · Multilingual
Twitter Cardsummary_large_image
All bots 1 allowed · 0 disallowed
  • Allow/
  • IntervalCrawl delay 5 seconds

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