Which RPG Maker Versions Do Fooney's Plugins Support?
Updated
Fooney's plugins are split between RPG Maker MV (RMMV) and MZ support, and the version label is not uniform across the catalog. Most audio-related plugins list both RMMV and MZ, but several are MV-only, and one is explicitly a compatibility fix for third-party plugins. Before downloading, match the plugin's own version tag to your engine — not the profile as a whole.
Version support by plugin
Based on the plugin descriptions on the Fooney itch.io profile:
| Plugin / tool | Stated support |
|---|---|
| Master Volume Control | RMMV / MZ |
| Multi Track Audio EX | RMMV |
| YEP/Galv SpriteOffsetX error Fix | RMMV (fixes Yanfly Sprite Offset + Galv Cam Control) |
| Only OGG for MV | RMMV |
| OGG Opus Loop Tag Support | RMMV / MZ |
| EZ Game Audio Format Conversion | Not version-specific (general audio conversion tool) |
Two patterns stand out:
- Audio playback and volume plugins (Master Volume Control, OGG Opus Loop Tag Support) are the ones that span both MV and MZ.
- MV-only entries are the ones tied to MV's specific deployment or audio pipeline — Only OGG for MV changes how RMMV deployments export audio, and Multi Track Audio EX is described as an RMMV plugin.
How to check before you install
- Open the individual plugin's page on the Fooney itch.io profile rather than relying on the profile summary.
- Read the description for an explicit "RMMV", "MZ", or "RMMV/MZ" tag. If a plugin only says "RPG Maker MV", treat it as MV-only.
- Check dependencies. The SpriteOffsetX fix, for example, only matters if you are running Yanfly's Sprite Offset plugin together with Galv's Cam Control — it is a patch for that specific combination, not a standalone feature.
- Confirm your engine version matches before adding the plugin to your project, since a plugin written for one engine's API will not load correctly in the other.
Common pitfalls
- Assuming the whole profile is one version. The catalog mixes MV-only, MZ-compatible, and cross-version plugins, so the profile page alone does not tell you whether a given plugin fits your project.
- Ignoring plugin dependencies. A fix plugin does nothing useful unless the plugins it patches are actually installed.
- Treating the conversion tool as engine-locked. EZ Game Audio Format Conversion is a batch audio conversion utility for game devs generally, so it is not tied to a specific RPG Maker version the way the runtime plugins are.
If you are on MZ, start with the plugins tagged RMMV/MZ; if you are on MV, the full catalog is potentially relevant, but still verify each plugin's own tag and dependencies.