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heartscardclassic.com

Play hearts online with this website. This is the best free hearts game online. The site is built with HTML CSS and Javascript

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2018
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What is Hearts Card Classic?

Hearts Card Classic is a free, browser-based version of the classic trick-taking card game Hearts. You play against three computer opponents, passing three cards before each round, then trying to avoid taking hearts and the Queen of Spades. The site runs on HTML, CSS, and JavaScript, so there is nothing to download or install.

What you can do on the site

  • Start a game and choose a difficulty level: Easy, Standard, or Pro.
  • Use the Hint button if you want help choosing a card.
  • Adjust settings, such as turning hints on or off.
  • View statistics to track how you have been doing.
  • Switch to other card classics from the same page.

How the difficulty levels differ

The cards are dealt randomly at every difficulty, and the computer players do not see your hand. What changes is how the computer chooses its moves.

Level Passing Playing
Easy Random cards Random valid card
Standard Three highest-valued cards Follows a fixed rule set: leads low, avoids taking tricks when possible, and dumps high cards when safe
Pro Three highest-valued cards Simulates unseen-card distributions and picks the play with the lowest average simulated score

The Pro level is the most demanding because it estimates outcomes rather than following a simple rule. If you are new to Hearts, start on Easy to learn the flow of passing and following suit, then move to Standard once you can consistently avoid the Queen of Spades. Pro is best for players who already understand card counting and want a tougher opponent.

A practical next step

If you have never played Hearts before, open the game, choose Easy, and play a few rounds with the Hint button on. Pay attention to when you are forced to take a trick and why. Once that feels comfortable, switch to Standard and try to keep your score under 20 per round. If you want to compare rule variants or brush up on strategy, Pagat.com has detailed card game rules, and Bicycle Cards offers a straightforward guide to Hearts.

How do I play a game of Hearts on this site?

Open the site and choose Start A Game, then pick a difficulty level (Easy, Standard, or Pro). You play as South against three computer opponents — West, North, and East. The game follows standard Hearts rules: avoid taking hearts and the Queen of Spades, and try to keep your score low.

What happens during a round

  • Passing: At the start of each hand you select three cards to pass. The page evidence shows the prompt "Select 3 cards to pass left," so the first pass goes to your left. Click cards in your hand to select them, then confirm.
  • Playing tricks: Cards are played to the center of the table. You can either click a card to play it or drag it to the "Drop a card here" area.
  • Following suit: You must play a card of the lead suit if you have one. If you are void in that suit, you can play any card, including a heart or the Queen of Spades.
  • Hints: A Hint button is available if you want a suggestion for your next play.

How difficulty changes the game

The page states that cards are dealt randomly at every difficulty level, and the computer players get no special information about your hand. Only their decision-making strategy changes:

Level Passing strategy Playing strategy
Easy Random three cards Random valid card
Standard Three highest-valued cards Follows basic rules: leads low, avoids taking tricks when possible, dumps high cards when safe
Pro Three highest-valued cards Simulates unseen card distributions and picks the play with the lowest average simulated round score

If you are new to Hearts, start on Easy to learn the flow of passing and following suit. Move to Standard once you can reliably avoid the Queen of Spades, and try Pro when you want a genuine test of your card-reading and passing decisions.

A practical next step: play one hand on Easy and watch what the computer players pass and play. Then switch to Standard and compare — the difference in their choices will teach you more about Hearts strategy than reading the rules alone.

What are the differences between the Easy, Standard, and Pro computer difficulty levels?

The three levels all deal cards completely at random and give the computer players no hidden information—they cannot see your hand. The only thing that changes is the strategy used to choose passes and plays.

Easy picks a random set of three cards to pass and then plays a random legal card each turn. It is essentially a baseline opponent, useful if you are learning the rules or want a low-pressure game.

Standard follows fixed rules of thumb. It passes its three highest-valued cards (value based on rank and suit). When leading, it plays its lowest card. When playing second or third, it plays the highest card that will not win the trick, otherwise the lowest card of the led suit. When playing last, it avoids taking points if possible and otherwise plays high, while trying to dodge the Queen of Spades. If it is void in the led suit, it sheds high cards in a fixed order starting with the Queen and Ace of Spades.

Pro passes the same way as Standard, but chooses each play by simulation. It deals out random distributions of the unseen cards, accounts for players known to be void in certain suits, and runs the rest of the round using the Standard playing rules. It then picks the legal play with the lowest average simulated round score. This is slower to compute but noticeably harder to beat, because it weighs the likely consequences of each card rather than following one fixed rule.

Level Passing Playing
Easy Random three cards Random legal card
Standard Three highest-valued cards Fixed rules based on position and trick contents
Pro Three highest-valued cards Simulation of unseen cards, scored by average round result

A practical way to use this: start on Easy to get comfortable with passing and following suit, move to Standard once you can reliably avoid the Queen of Spades, and treat Pro as the real test of your card reading. If you want to improve against Pro, pay attention to which suits opponents are void in—that is exactly the information its simulations exploit, and it is information you can track too. You can try the game at Hearts Card Classic.

How can I use the hint button to improve my strategy?

The hint button is not a tutorial or a strategy coach. It is a convenience feature that suggests a legal move for your turn, and its value depends on how you use the suggestion rather than simply following it.

On Hearts Card Classic, hints are toggled on and off in Settings. Once enabled, the Hint button shows a suggested card during play. Because the site deals cards randomly at every difficulty level and the computer players have no hidden knowledge of your hand, a hint is best treated as a second opinion, not an oracle.

A practical way to use it

  • Play the hint, then explain it to yourself. Before clicking the suggested card, ask what the play is trying to achieve: ducking a trick, dumping the Queen of Spades, or keeping a void suit. If you cannot state the reason, you have found a gap in your understanding worth reviewing.
  • Compare against your own choice. Decide on your card first, then reveal the hint. When they differ, work out which line handles the unseen cards better. That disagreement is where the learning happens.
  • Use it mainly in the passing phase and mid-game. Early passing decisions set up your whole hand, and mid-game is where void suits and point avoidance matter most. Endgame hints are often obvious and teach less.
  • Turn it off for full games. If you find yourself clicking it automatically, disable it in Settings and review your results in Statistics instead. A hint you follow without thinking reinforces the same habits you already have.

Match the hint to the difficulty

The three computer levels use genuinely different logic, so a hint's usefulness varies:

Difficulty How the computer plays What hints are good for
Easy Random passing and random valid cards Learning the rules and basic trick flow
Standard Passes high cards; leads low; ducks points when possible; avoids the Queen of Spades Practising conventional play and card counting
Pro Simulates random distributions of unseen cards and picks the lowest average score Seeing lines that account for void suits and risk

Against Pro players, a hint is most interesting because the computer is already estimating outcomes across many possible deals. If the hint surprises you there, it is usually pointing at a risk you have not accounted for.

A concrete scenario

Suppose you are void in hearts and the trick already holds the Queen of Spades. Your instinct may be to win the trick and take the points. A hint might instead suggest a low card of another suit, keeping your hand flexible. Playing it out and watching the score in Statistics tells you whether that patience paid off.

Next step

Start one game on Standard with hints on. Before each hint, say your intended card out loud or note it mentally, then compare. After the round, check Statistics to see whether the hints helped or merely postponed decisions you should be making yourself. Once your choices match the hints most of the time, move to Pro and turn hints off.

What are the rules for passing cards in Hearts?

In Hearts, passing happens before each trick and rotates direction every hand. You choose three cards from your hand and send them to one opponent; simultaneously, you receive three cards from another opponent. On this site, the pass prompt appears as “Select 3 cards to pass left”, and the same three-card exchange then repeats in a fixed cycle.

The passing cycle

  • Hand 1: pass left
  • Hand 2: pass right
  • Hand 3: pass across
  • Hand 4: no pass (often called a “hold” or “keep” hand)
  • Then the cycle repeats.

So you pass on three consecutive hands, then keep everything on the fourth. The direction is determined by the hand number, not by player choice.

What you can and cannot pass

  • You must pass exactly three cards. Not two, not four.
  • You may pass any three cards in your hand, including high hearts, the Queen of Spades, or aces.
  • You cannot pass after seeing the cards you receive; the exchange is simultaneous. Everyone selects before any cards move.
  • The three cards you receive are added to your hand, and then play begins with the player holding the 2 of Clubs leading the first trick.

Practical passing strategy

Passing is where you shape your hand before the first trick. Common goals:

  • Dump dangerous cards: the Queen of Spades and high hearts are the usual targets, since they carry penalty points.
  • Shorten a suit: if you have only one or two cards in a suit, passing them can create a void, letting you discard penalty cards later.
  • Avoid passing low clubs: the 2 of Clubs leads the first trick, and low clubs can help you avoid taking early tricks.
  • Watch the direction: passing left sends cards to the player who will play after you; passing right sends them to the player before you. That changes who is likely to be hurt by the cards you discard.

On this site, the difficulty setting changes how the computer opponents pass. The page explains that Easy computers pass a random set of three cards, while Standard and Pro computers pass their three highest-valued cards, using a valuation based on card number and suit. That means higher difficulties are more likely to send you trouble, so your own passing decisions matter more.

A quick decision rule

If you are unsure what to pass, ask: “Which three cards are most likely to cost me points if I keep them?” The Queen of Spades, high hearts, and bare high cards in short suits are the usual answers. Then check the pass direction and consider whether you are feeding the player who plays just before or after you.

To try it yourself, start a game at Hearts Card Classic and use the on-screen prompt to select your three cards.

How does the scoring work in Hearts Card Classic?

Hearts Card Classic uses standard Hearts scoring rather than a points-for-everything system. The page evidence shows a scoreboard with South, West, North and East each at 10, and a win message reading "You won! vs the easy players +1 +13," which tells you the game is tracking penalty points per player and awarding the round when opponents accumulate them.

The core rule

Each heart in a trick is worth 1 penalty point, and the Queen of Spades is worth 13. You want the lowest total. A common target is 100 points: when any player reaches it, the game ends and the lowest score wins. The page itself does not state the exact end-of-game target, so treat 100 as the conventional Hearts rule rather than a confirmed setting here.

Shooting the moon

If one player takes all 13 hearts and the Queen of Spades in the same round, that player scores 0 and every other player gets 26 points. The evidence does not explicitly document this, but the scoreboard format and the "+1 +13" values are consistent with standard Hearts scoring.

What the difficulty setting changes

The scoring does not change with difficulty; only the computer's passing and playing strategy does. The page explains the three levels directly:

Level Passing Playing
Easy Random three cards Random valid card
Standard Three highest-valued cards Position-based rules, avoids taking points when possible
Pro Three highest-valued cards Simulates unseen-card distributions and picks the play with the lowest average simulated round score

Since cards are dealt randomly at all levels and the computer has no knowledge of your hand, the score differences between levels come from decision quality, not from hidden advantages.

A practical next step

If you are losing consistently on Standard, watch which player is collecting hearts and the Queen of Spades. The Pro description notes that it tracks who is void in which suits, so the same habit—remembering who has run out of a suit—will improve your own passing and endgame choices. Start a game on Easy, note your score after five rounds, then move to Standard and compare.

Related questions

More questions →
How the Easy, Standard, and Pro Difficulty Levels Work in Hearts Card Classic

The three difficulty levels in Hearts Card Classic differ only in how the computer players choose their cards — not in what they are dealt or what they can see. At every level, cards are dealt completely at random to you and to the computer players, and the computer gets no special advantage: it does not know your hand or any other player's hand. Easy players pass and play randomly, Standard players follow a fixed set of rules, and Pro players simulate possible unseen-card distributions and pick the play with the lowest average simulated score.

What stays the same at every difficulty

Before comparing strategies, it helps to know what the difficulty setting does not change:

  • Dealing is random. The site states that cards are dealt completely at random for all difficulty levels.
  • No hidden information. Computer players do not know what cards are in your hand or in any other player's hand.
  • No built-in advantage. The computers are not given better cards or extra information — only different decision-making.

So if you lose on Pro, it is because of play decisions, not because the deck was stacked against you.

Easy: random choices

The Easy computer makes no attempt to evaluate its hand:

Phase Easy strategy
Passing Chooses a random set of cards
Playing Chooses a random valid card

This is useful when you want a low-pressure game or are still learning the flow of Hearts, since the computer will not punish mistakes consistently.

Standard: fixed rules

Standard players use a rule-based approach for both passing and playing.

Passing: chooses the three highest-valued cards, where value is determined by card number (Ace, King, Queen, etc.) and suit (Spades, Hearts, Diamonds, Clubs).

Playing:

  • When playing first: chooses the lowest card in hand.
  • When playing 2nd or 3rd: plays the highest card that will not take the trick; otherwise, plays the lowest card of the suit.
  • When playing last, if there are points in the trick: plays the highest card that will not take the trick, or if it must take the trick, plays the highest card of the suit while avoiding the Queen of Spades.
  • When playing last and there are no points in the trick: plays the highest card in hand.
  • When void in the lead suit: plays its highest-valued cards in the order QS, AS, AH, AD, AC, KS, KH, KD, KC, QH, QD, QC, etc.

This produces a predictable opponent — one that avoids taking point tricks when it can, but does not plan ahead beyond the current trick.

Pro: simulation-based play

The Pro computer uses the same passing rule as Standard (the three highest-valued cards by number and suit), but its playing strategy is different in kind:

  1. For each valid play, it simulates random distributions of the unseen cards, taking into account which players are known to be void in particular suits.
  2. In each simulated game, every player finishes the round using the Standard playing algorithm.
  3. It records the final score of each simulated round and computes the average round score for each candidate play.
  4. It plays the card that results in the lowest average simulated round score.

In other words, Pro does not follow a fixed rule — it estimates the consequences of each option and picks the one that looks best on average. That makes it noticeably harder to beat, because it accounts for the cards it cannot see rather than just reacting to the current trick.

Which difficulty should you pick?

  • Easy — if you are new to Hearts, want a casual game, or want to practice passing and following suit without strategic pressure.
  • Standard — if you know the rules and want an opponent that plays sensibly but predictably, so you can learn to read and exploit patterns.
  • Pro — if you want the strongest available opponent and are comfortable with a computer that plans around unknown cards.

A practical note from the site's own explanation: if you find the computer is beating you, understanding how it chooses its next move is likely to help — which is exactly the difference described above.

What Other Card Games and Settings Are Available on Hearts Card Classic?

Hearts Card Classic is built around a single game — Hearts — but the interface does include two extra entry points beyond the card table: a More Card Classics link and a Settings panel. The Settings panel is where you control the Hint button, and More Card Classics is the route to other card games from the same site family. The page evidence available describes these elements but does not list which specific games sit behind the More Card Classics link, so treat that link as a doorway rather than a confirmed catalog.

More Card Classics: the link to other games

On the game screen, alongside the table and the score display, there is a "More Card Classics" link. Its purpose is to take you away from the Hearts table and toward other card games offered by the same publisher.

What the available page evidence confirms:

  • The link exists and is labeled "More Card Classics."
  • It sits on the same page as the Hearts game itself.

What the evidence does not confirm:

  • Which specific games are listed there.
  • Whether those games share the same difficulty system or statistics tracking.

If your goal is to find another game, clicking that link is the correct first step. If you want to know exactly what you'll find before clicking, that detail isn't in the material available here — the safest assumption is that it leads to a hub of other classic card games rather than a single named title.

Settings: what you can actually change

The Settings option opens a small panel with a clearly documented control: the Hint button can be turned on or off.

Setting What it does Evidence
Hint button Toggles the Hint button on or off "Hint button on" appears in the Settings panel
Difficulty level Easy / Standard / Pro selection Presented as a separate "Choose a difficulty level" screen

A practical note on the Hint button: turning it off removes an in-game assist that suggests a play. If you're learning Hearts, leaving it on is useful; if you want to test your own reading of the table, turning it off makes the game stricter. The evidence shows the toggle exists but doesn't describe how the hint is calculated, so don't expect it to explain its reasoning.

Difficulty is a separate choice, not a Settings item

Difficulty (Easy, Standard, Pro) is presented through its own "Choose a difficulty level" screen rather than inside Settings. This matters because the two are easy to confuse:

  • Settings = interface controls, such as the Hint button.
  • Difficulty screen = how the computer opponents play.

The page is explicit that cards are dealt completely at random for all three difficulty levels, and computer players get no special advantage and cannot see your hand. The only difference is the strategy used to pick plays:

  • Easy — passes a random set of three cards; plays a random valid card.
  • Standard — passes the three highest-valued cards; when leading, plays the lowest card; when playing second or third, plays the highest card that won't take the trick; when playing last, avoids taking points and avoids the Queen of Spades where possible.
  • Pro — passes the three highest-valued cards, then simulates random distributions of the unseen cards for each valid play, scoring each simulated round with the Standard algorithm and choosing the play with the lowest average simulated score.

So if you're adjusting Settings hoping to make the game easier, that's the wrong panel — use the difficulty screen instead.

What the site is and isn't

Hearts Card Classic is focused on Hearts as its main game. It runs in the browser and is built with HTML, CSS, and JavaScript. The presence of a "More Card Classics" link suggests it's part of a wider collection, but the site's own identity is the Hearts table.

Two things worth knowing before you go looking for extras:

  • Statistics are tracked separately from Settings — the interface shows a Statistics option alongside Start A Game and Settings, so your results live there rather than in the settings panel.
  • No pricing or account requirements are described in the available material, so nothing here should be read as confirming a free tier, a login requirement, or a paid upgrade.

Quick answer

  • Want another game? Use the More Card Classics link.
  • Want to change the Hint button? Open Settings.
  • Want to change how hard the opponents are? Use the Choose a difficulty level screen, not Settings.
  • Want your results? Look for Statistics.
What the Scores and Statistics Mean in Hearts Card Classic

In Hearts Card Classic, the four names South, West, North, and East are the four seats at the table, and the numbers beside them are running point totals for the match. You are South; West, North, and East are the computer players. After each round, points are added to the totals you see, so a display like "+1" or "+13" is telling you how many points that seat just picked up in the round that ended. The lowest total is what you want, because in Hearts you are trying to avoid taking penalty cards rather than collect points.

Reading the scoreboard

The scoreboard is a match scoreboard, not a single-hand scoreboard. It persists across rounds until you start a new game.

Display What it represents
South / West / North / East The four seats; South is you, the other three are computer players
The number under each name That seat's accumulated point total for the current match
"+1", "+13", etc. after a round Points just added to that seat's total for the round that finished
"You won!" The match ended with your total lowest

The two values that matter most in a round are the heart cards (one point each) and the Queen of Spades (thirteen points). That is why "+13" is a large jump: it almost always means one seat took the Queen of Spades. A "+1" is a single heart. If a seat takes all thirteen hearts plus the Queen, that is the full 26 points for the round.

Why a seat's total can jump by 13

Because the Queen of Spades is worth 13 points on her own, a round where one player collects her and nothing else still adds 13 to that player's total. A round where a player takes several hearts and the Queen adds those hearts on top of the 13. So when you see a total move by exactly 13, the most likely explanation is the Queen of Spades landing in that seat.

What the Statistics section shows

The game interface includes a Statistics section alongside Start A Game and Settings. It is the place to look for your recorded results rather than the live scoreboard. The live scoreboard tells you the current match totals; Statistics is where you review how you have been doing over time. If you want to check whether a difficulty level is actually beating you, compare your results there rather than judging from a single round.

The difficulty label next to a win

When the match ends, the win message is shown against the difficulty you selected, for example "You won! vs the easy players." That label matters because the three difficulty levels differ only in how the computer chooses its plays, not in the cards it receives. According to the site's own explanation, cards are dealt completely at random for all three levels, and computer players get no special advantage and cannot see your hand or anyone else's. The difference is strategy:

  • Easy — passes a random set of three cards and plays a random valid card.
  • Standard — passes the three highest-valued cards; when leading it plays its lowest card; when playing second or third it plays the highest card that will not take the trick, otherwise the lowest card of the suit led; when playing last it avoids taking points where it can.
  • Pro — passes the same way as Standard, but for each valid play it simulates random distributions of the unseen cards and picks the play with the lowest average simulated round score.

So a win recorded against the pro players reflects a stronger opponent than the same win against the easy players, even though the deal was equally random in both cases.

Practical points to keep in mind

  • The scoreboard totals are cumulative for the match, so a single bad round does not end the game by itself.
  • "+1" and "+13" are round additions, not your final score.
  • The lowest total wins; taking the Queen of Spades is the single biggest swing you can suffer in a round.
  • Use the Statistics section to judge your results over several games, since one round or one match is a small sample.
  • The Hint button, available in Settings, can help you see a suggested play while you are still learning how the scoring punishes you.
How to Play a Game of Hearts Card Classic

Hearts Card Classic is a browser-based Hearts game: you start by choosing a difficulty level, pass three cards to the left, then play cards into the center area until the round ends. The site's own explanation confirms that cards are dealt randomly at every difficulty level, and that Easy, Standard, and Pro differ only in the strategy the computer players use — not in the cards they receive.

Starting a Game

  1. Open the game in your browser. The table shows four seats — South (you), West, North, and East — each starting at 10 points.
  2. Select Start A Game.
  3. Choose a difficulty level: Easy, Standard, or Pro.
  4. The deal happens automatically and randomly for all three levels.

Passing Cards

At the start of the round the prompt reads "Select 3 cards to pass left."

  • Click three cards in your hand to select them.
  • Confirm the pass. The three cards go to the player on your left.
  • The pass direction is shown on screen, so check it before you commit — in Hearts the direction rotates between rounds (left, right, across, then no pass), and the game tells you which one applies.

Playing Cards

  • Drag or drop a card into the play area to play it. The interface shows a "Drop a card here" target.
  • You can only play a legal card: you must follow the lead suit if you hold it. If you are void in the lead suit, you may play any card, including a heart or the Queen of Spades.
  • The scoreboard tracks each seat's points as tricks are taken.

Using the Hint Button

The Hint button is available during play and is toggled in Settings ("Hint button on"). Use it when you are unsure which card is legal or which play the game considers reasonable. It is a helper, not a guarantee — the underlying computer logic is the same strategy described below.

What the Difficulty Levels Actually Change

Level Passing strategy Playing strategy
Easy Random three cards Random valid card
Standard Three highest-valued cards (by rank, then suit) Leads lowest card; as 2nd/3rd plays highest card that won't take the trick, otherwise lowest of suit; as last, avoids taking points and avoids the Queen of Spades
Pro Three highest-valued cards Simulates random distributions of unseen cards for each legal play, runs the rest of the round with the Standard algorithm, and picks the play with the lowest average simulated score

Two details matter for how you plan:

  • No hidden information advantage. The site states that computer players do not know your hand or anyone else's, and receive no special advantage at any level. Pro's edge comes purely from simulation, not from seeing your cards.
  • Pro is slower by design. Because it evaluates each legal play by simulating rounds, it takes longer to move than Easy or Standard.

Common Sticking Points

  • "I can't play the card I want." You are almost certainly holding the lead suit. Follow suit first; only play off-suit when you are void.
  • Passing feels random on Easy. It is — Easy passes a random set of three cards. If you want passing to follow a readable pattern, play Standard or Pro.
  • The computer keeps beating me. The site's own advice applies: read the strategy table above. Standard leads its lowest card and dumps the highest card that won't take a trick, so it will not rescue you from a trick you are already winning.
  • Hint doesn't tell you the "best" play. It reflects the game's built-in logic, which is the Standard-style algorithm, not the Pro simulation.

Quick Reference

  • Goal: finish the round with the fewest points; the scoreboard starts each seat at 10.
  • Start: Start A Game → pick Easy, Standard, or Pro.
  • Pass: select exactly three cards, pass left as prompted.
  • Play: drop a card into the play area, following suit when you can.
  • Help: Hint button, enabled in Settings.
  • More: the site links to additional card classics from the same menu.
What Is Hearts Card Classic?

Hearts Card Classic is a free online Hearts game that runs directly in a web browser. You play a single-player match against three computer opponents, and the page is built with HTML, CSS, and JavaScript, so no download or account is mentioned. It fits anyone who wants a quick browser-based Hearts game without installing software, and it also links out to more card classics from the same page.

What you can do on the site

  • Play Hearts against three computer-controlled players (South, West, North, East).
  • Choose a difficulty level before starting: Easy, Standard, or Pro.
  • Pass three cards at the start of a round, with a "Pass Cards" prompt and a drop area for the cards you select.
  • Use a Hint button if you want help choosing a play.
  • Check Statistics and adjust Settings, including a Hint button toggle.
  • Jump to More Card Classics from the same page.

How a game starts

  1. Open the site in your browser.
  2. Select Start A Game.
  3. Choose a difficulty level: Easy, Standard, or Pro.
  4. When prompted, select three cards to pass (the page shows "Select 3 cards to pass left").
  5. Drop or confirm the cards, then play out the round by dropping a card into the play area.

The page shows each player's score during play (for example, South 10, West 10, North 10, East 10), and a win screen appears when you beat the easy players.

What the difficulty levels actually change

The cards are dealt completely at random for all three levels. Computer players get no special advantage and do not know your hand or anyone else's. The only difference is the strategy used to pick plays.

Level Passing strategy Playing strategy
Easy Chooses a random set of cards Chooses a random valid card
Standard Chooses the three highest-valued cards by card number and suit Leads the lowest card; as 2nd or 3rd plays the highest card that won't take the trick, otherwise the lowest of the suit; as last, avoids taking points where possible and avoids the Queen of Spades
Pro Same as Standard Simulates random distributions of unseen cards, plays out each round using the Standard algorithm, and picks the play with the lowest average simulated round score

The site notes that if the computer is beating you, understanding how it chooses its next move is likely to help.

Things to know before you start

  • The game is single-player against computer opponents, not multiplayer against other people.
  • Dealing is random at every difficulty, so difficulty changes opponent skill, not the cards you receive.
  • No pricing, payment, or login details are stated on the page, so treat account or paid features as unconfirmed rather than assuming they exist.
  • The Pro opponent is the slowest to face in terms of decision logic because it simulates rounds before choosing, which is worth knowing if you want faster play.

Website Overview

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Registered in 2018, this domain has about 8 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .com extension, which is not an independent safety signal.

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The public page identifies Google Analytics without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 59 characters, within a common display range. A meta description is present, with 127 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSAmazon Route 53
HostingAmazon.com, Inc.
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagBoardman, Oregon, United States Inferred 16.15.43.249

Registration details

RDAP / WHOIS

RegistrarHostopia Canada Corp
Registered2018-06-14
Expires2027-06-14
Domain statusclient transfer prohibited
Nameserversns-1054.awsdns-03.org、ns-128.awsdns-16.com、ns-1758.awsdns-27.co.uk、ns-623.awsdns-13.net
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Aheartscardclassic.com16.15.43.2495—
Aheartscardclassic.com52.218.154.665—
Aheartscardclassic.com52.218.184.425—
Aheartscardclassic.com52.218.249.2505—
Aheartscardclassic.com52.92.152.2515—
Aheartscardclassic.com52.92.197.1075—
Aheartscardclassic.com52.92.229.1955—
Aheartscardclassic.com52.92.234.2435—
NSheartscardclassic.comns-1054.awsdns-03.org172800—
NSheartscardclassic.comns-128.awsdns-16.com172800—
NSheartscardclassic.comns-1758.awsdns-27.co.uk172800—
NSheartscardclassic.comns-623.awsdns-13.net172800—

TLS and certificates

TLS / SSL

Unknown

HTTP response headers

HTTP

HeaderValue
content-typetext/html
serverAmazonS3

Identified technologies

Google Analytics

Pages, Search and Sharing

Meta descriptionPlay hearts online with this website. This is the best free hearts game online. The site is built with HTML CSS and Javascript
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

No robots.txt found

No sitemaps found

User reviews (0)

  • No reviews yet.