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koboldplus.club

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What is Kobold Plus Fight Club?

Kobold Plus Fight Club is a web tool for Dungeons & Dragons 5th Edition Dungeon Masters who need to build combat encounters quickly. It is a fan-made revival of the original Kobold Fight Club, a popular encounter builder that went offline; the "Plus" version keeps the same core idea while running on a modern, maintained site. In practice, you pick a party size and level, add monsters from the official 5e sources, and the tool calculates whether the resulting fight is trivial, easy, medium, hard, or deadly based on the game's encounter-building math.

What you actually do with it

  • Set your party: number of characters and their level.
  • Search or filter monsters by name, challenge rating, type, environment, or sourcebook.
  • Add or remove creatures and watch the difficulty rating update live.
  • Save or share encounter setups so you can prep a session in advance or hand a link to another DM.

Who it suits

It is most useful for DMs running prep-heavy 5e campaigns who want a fast sanity check on whether an encounter will wipe the party or bore them. It is less useful if you run a different system, prefer to eyeball difficulty, or want a full virtual tabletop with maps and tokens — this is a planning aid, not a combat tracker.

Trade-offs to expect

The difficulty labels come from 5e's published guidelines, which are a rough estimate rather than a guarantee; party composition, magic items, and tactics often matter more than the number. Encounter builders also depend on how complete and current their monster data is, so verify anything unusual against the official stat block before you run it.

A practical next step: open Kobold Plus Fight Club, enter your actual party, and rebuild the last encounter that felt too easy or too brutal. Comparing the tool's rating against what really happened at your table is the fastest way to learn how much to trust it for your group.

How do I build a balanced D&D 5e encounter with Kobold Plus Fight Club?

Start by deciding what role the encounter plays in your session, then let Kobold Plus Fight Club handle the arithmetic. The site is a rebuilt encounter builder for D&D 5e: you select a party (size and level), add monsters, and it returns a difficulty readout against the 5e thresholds — typically Easy, Medium, Hard and Deadly. That readout is the main thing it gives you, so treat it as a starting point for judgment rather than a verdict.

A practical workflow

  1. Set the party first. Enter the number of characters and their levels. For mixed-level groups, most DMs enter the average level or build the encounter for the majority, then mentally adjust for the outlier.
  2. Pick monsters by theme, not by number. Choose creatures that fit the location and story. A goblin ambush, a crypt full of undead and a fey negotiation gone wrong all want different stat blocks even at the same difficulty.
  3. Watch the multiplier, not just the total. The 5e encounter guidelines inflate the effective difficulty when you field many monsters at once, because action economy matters more than raw hit points. A dozen weak creatures can threaten a party far above their combined XP value.
  4. Adjust for your table. If your group has strong magic items, a healer, or players who optimise heavily, push toward Hard or Deadly. If they are new, casual, or short on resources, aim lower than the label suggests.
  5. Test the shape of the fight. Ask whether the party has a way to reach the enemies, whether the terrain favours one side, and whether the monsters can be split into waves. Difficulty labels assume a fairly neutral battlefield.

Matching the tool to the situation

Situation Sensible target Why
Random travel encounter Easy to Medium Attrition, not a threat to the story
Climactic boss fight Hard to Deadly Needs to feel dangerous even with full resources
Session with new players Easy to Medium Teaches tactics without punishing mistakes
Optimised veteran group Hard or above Baseline labels understate their output

Where the tool stops and you start

An encounter builder can tell you that eight bandits plus a captain reads as Deadly for four level-5 characters. It cannot tell you that the bandits will focus-fire the wizard, that the captain will flee at half hit points, or that the fight happens on a narrow bridge where only two characters can engage at once. Those details decide whether the encounter is memorable or a slog.

For comparison while planning, D&D Beyond hosts an encounter builder tied to its own monster listings, and 5e Tools is useful for quickly looking up stat blocks and abilities. Cross-checking a stat block's actual damage output against your party's hit points often reveals more than the difficulty label alone.

A useful next step: build the encounter you have in mind, then run one mental round. Count how much damage the monsters can deal if everything hits, and compare it to your squishiest character's hit points. If a single round could drop them, either lower the count, add terrain that breaks line of sight, or plan an escape route — the builder's label will not warn you about that.

Can Kobold Plus Fight Club adjust encounter difficulty for a specific party size and level?

Yes. Kobold Plus Fight Club is built around exactly that task: you tell it your party's size and average level, and it recalculates encounter difficulty against those numbers rather than showing a single fixed rating.

How the adjustment works in practice

The tool applies the standard 5e encounter-building math — party size and level feed into the XP thresholds for Easy, Medium, Hard and Deadly, and a party-size multiplier adjusts the effective difficulty of the monsters you add. Change the party from four level 5 characters to six level 5 characters and the same monster list will read easier; add a seventh and it shifts again. This matters most at the edges: small parties of two or three, and large parties of six or more, where a flat "CR 8 is fine" judgment breaks down badly.

What you actually do

  1. Set the number of PCs and their level (the tool supports mixed-level handling through an average or per-character entry).
  2. Add monsters from the searchable list, filtering by CR, type, environment or source.
  3. Read the running difficulty tally as you add or remove creatures.
  4. Adjust until the fight sits where you want it — a Medium skirmish, a Hard set-piece, or a Deadly boss.

Where it helps and where it doesn't

Situation Does the tool help?
Checking whether six level 3 PCs can handle three ogres Yes — this is the core use
Building a boss fight with legendary actions and lair effects Partly; the math covers the creature, not the encounter's scripted twists
Judging a fight where terrain, surprise or a magic item swings things No — those are table judgment calls

The honest limitation is that the XP-threshold method is a budget, not a prediction. A party with strong optimisation, full resources and good positioning will beat a "Deadly" encounter; a drained party facing a monster with a save-or-suck ability can lose a "Medium" one. Treat the output as a starting point and adjust on the night.

A concrete next step

If you run a table of five or six players, build your next session's encounters at the tool's Hard threshold rather than Medium, then keep one low-CR creature in reserve to add mid-fight if the party is steamrolling. For published adventures, compare the module's listed encounter against the tool's rating at your actual party size — the gap you find is usually the adjustment you need to make.

Other encounter builders worth knowing include D&D Beyond's encounter builder and Kassoon's encounter calculator, both of which handle party size and level similarly.

How does Kobold Plus Fight Club differ from the original Kobold Fight Club?

Kobold Plus Fight Club is a community-run revival of the original Kobold Fight Club, a Dungeons & Dragons 5th-edition encounter builder. The original site was a free fan tool that let Dungeon Masters assemble a party, add monsters from official 5e sources, and see how the resulting encounter stacked up against difficulty thresholds. It became a staple for prep because it handled the tedious math and monster lookup in one place. The original went offline, and Kobold Plus Fight Club carries that same core idea forward on a new domain.

The practical differences come down to maintenance, scope and interface rather than a dramatic redesign:

  • Continuity and upkeep. The original is no longer maintained by its creator. Kobold Plus Fight Club positions itself as the successor that keeps the tool available and updated, which matters if you rely on newer monster sources or want a site that stays online.
  • Source coverage. Both are built around 5e monster data. A revival can fold in material released after the original stopped updating, so check the source list before assuming your campaign's books are included.
  • Interface and features. The revival keeps the familiar party-size, party-level and monster-search workflow, but expect small usability changes and possibly additional filters or export options. Treat these as version differences to verify on the site rather than guarantees.
  • Availability. The main reason to switch is simply that the original may be unreachable or frozen. If you only need the classic experience and it still loads for you, the difference is minimal.

For a concrete case: you are prepping a session tonight, you have four level-5 characters, and you want to know whether six goblins plus a hobgoblin is a "hard" fight. Either tool answers that in under a minute. The deciding factor is whether the monster you need exists in the data set and whether the site is up when you sit down to prep.

Next step: open the site, build a throwaway encounter with a party you actually run, and confirm the monster sources you care about appear in the search. If they do, the revival is a drop-in replacement; if a key source is missing, keep the original bookmarked alongside it. You can also cross-check difficulty guidance in the 5e basic rules at D&D Beyond or the free SRD.

Does Kobold Plus Fight Club work offline or without an internet connection?

No — Kobold Plus Fight Club is a browser-based encounter builder, so it needs an internet connection to load and use. Nothing in the site's page evidence indicates an offline mode, downloadable desktop app, or service-worker caching that would let it run disconnected.

What that means in practice

  • At the table: If your venue's Wi-Fi is flaky, load the tool and build your encounters before the session, then keep the results in a document, notes app, or printed page you can read without a connection.
  • On the road: Preparing encounters on a laptop with no signal won't work. Do that prep somewhere connected, or bring pre-built stat blocks and initiative lists with you.
  • Mobile use: Same limitation — it's a web page, so a phone with no data can't reach it.

If offline access is a hard requirement

Look for tools that explicitly ship a downloadable or installable version rather than assuming a web tool will work disconnected. A few well-known options in the same space:

Tool Offline story
Kobold Plus Fight Club Browser-based; needs a connection
D&D Beyond Web-based encounter tools; app availability varies by feature
5e Tools Web reference; some community offline bundles exist

Advice, not a product claim: for any tool you rely on at the table, test it once in airplane mode before game night. That single check tells you more than any feature list.

Can I save or share encounter setups with my Dungeon Master group?

Yes. Kobold Plus Fight Club is built around creating an encounter from a chosen set of monsters, and the site's URL structure is the practical sharing mechanism: once you have assembled your monsters and adjusted the party and difficulty settings, the address in your browser reflects that configuration. Copy it and paste it into your group chat, and anyone who opens it lands on the same encounter rather than a blank builder.

What that means at the table

  • Sharing is link-based, not account-based. You do not need everyone to register or log in; the recipient just needs the link and a browser.
  • The link is the save. Keep a running note in your campaign doc, a Discord channel, or a bookmarks folder with one link per planned encounter. That gives you a reusable library without any in-site storage.
  • Edits are not synced. If you later change the monster list, the old link still points to the old setup. Treat each link as a snapshot and generate a fresh one after meaningful changes.
  • Bookmark before you close the tab. If you have spent time tuning an encounter, the URL is the only copy you control.

A concrete workflow for a DM group

Before a session, build each likely fight and drop the links into a single message: "Ambush on the road," "Cultist shrine," "Boss chamber." During play, if the party goes somewhere unexpected, anyone at the table can open the relevant link and run the encounter while you narrate. For a shared campaign wiki, the same links paste straight into a session page.

One caution worth planning around: very long monster lists produce very long URLs, and some chat apps wrap or truncate them. Shorten or verify the link after pasting, or keep the full text in a document the group can open directly.

If you want a persistent, editable encounter library rather than a set of snapshots, a general-purpose tool such as Notion or a campaign wiki like Kanka will serve better, with Kobold Plus links stored inside it as the encounter source.

Related questions

More questions →
What Does “Yip Yip!” Mean on Kobold Plus Fight Club?

“Yip Yip!” is a tagline and community catchphrase on Kobold Plus Fight Club, not a game rule, feature name, or button you need to click. It appears in the site’s own title — “The first rule of Kobold Fight Club is ‘Yip Yip!’” — where it is used as a playful sign-off rather than a description of what the tool does. If you are trying to build a D&D encounter, you can ignore the phrase entirely and go straight to the encounter builder.

Where the phrase comes from

The wording riffs on two things at once:

  • Fight Club’s famous first rule. The original line (“The first rule of Fight Club is: you do not talk about Fight Club”) is a well-known pop-culture template. The site swaps the punchline for something silly, which signals a lighthearted tone rather than a serious product claim.
  • Kobolds in D&D. Kobolds are small, yappy, dragon-adjacent creatures in Dungeons & Dragons. Their speech is often written as high-pitched yipping sounds, so “Yip Yip!” reads as an in-character noise a kobold might make.

Put together, the phrase is a joke that fits the site’s name. It tells you the project has a sense of humor about itself.

What it is not

It is easy to over-read the tagline when you first land on the site. To be clear:

  • It is not a rules option, feat, spell, or monster ability.
  • It is not a command, hotkey, or setting inside the encounter builder.
  • It is not a required greeting or account step.

The tagline sits in the page title and branding. The actual functionality of the site — building and balancing combat encounters — is separate from it.

Why a tool would use a tagline like this

Encounter-building tools are utilitarian by nature: you pick monsters, set a party level and size, and check whether the fight is trivial, easy, medium, or deadly. A joke in the title does a few useful things:

  • It makes the site memorable and easy to distinguish from other encounter calculators.
  • It signals that the project is community-oriented and informal.
  • It nods to the source material (kobolds) without pretending to be official.

For you as a user, the practical takeaway is simple: treat “Yip Yip!” as flavor text. When you want to know what the site actually does, look at the encounter-building interface, not the slogan.

How to use this in practice

If you arrived here because you saw “Yip Yip!” and wondered whether you were missing a feature:

  1. Read the tagline as branding, then move on.
  2. Go to the encounter builder to add monsters and set your party’s level and size.
  3. Use the difficulty readout to judge whether the encounter is trivial, easy, medium, or deadly.
  4. Adjust monster count or CR until the difficulty lands where you want it.

That is the whole interaction. The phrase never enters the workflow.

Quick reference

Question Answer
Is “Yip Yip!” a game rule? No
Is it a feature or button? No
Where does it appear? In the site’s title/branding
Why is it there? As a joke and community catchphrase
Do I need to do anything with it? No — ignore it and use the encounter builder
Can Kobold Plus Fight Club Help Build D&D Combat Encounters?

Kobold Plus Fight Club is a web tool whose name and tagline point directly at D&D encounter building — the site brands itself with "The first rule of Kobold Fight Club is 'Yip Yip!'", a riff on the original Kobold Fight Club encounter builder. If you are a Dungeon Master trying to assemble a balanced fight for a party, this is the category of tool you would look at. What follows separates what the name and concept imply from what you should verify yourself on the site, since the available page evidence for koboldplus.club is thin (no headings, excerpt, or feature list captured).

What encounter building actually requires

Any encounter builder has to handle three inputs before it can tell you whether a fight is fair:

  • The party — how many player characters, and at what level.
  • The monsters — which creatures you add, and how many of each.
  • The difficulty target — whether you want an easy, medium, hard, or deadly encounter.

A useful tool takes those inputs and returns a difficulty rating, usually by comparing the monsters' combined challenge against an XP budget derived from party size and level. That budget math is the whole point: doing it by hand across a dozen stat blocks is slow and error-prone.

What the site name tells you — and what it doesn't

"Kobold Fight Club" is a well-known name in the D&D community for exactly this kind of encounter-building calculator, and "Kobold Plus" reads as a continuation or updated take on it. That strongly suggests the site is aimed at DMs building combat encounters.

But a name is not a feature list. Based on the available evidence, treat the following as unconfirmed until you check the site:

Question Status
Does it calculate encounter difficulty? Implied by the concept, not confirmed in the captured page data
Which rules edition does it support (2014 or 2024)? Unknown — verify on the site
Does it include a monster database or filters? Unknown
Is there a saved-encounter or export feature? Unknown
Pricing or login requirements Not stated in the available data — do not assume it is free or open

The honest position: the site's identity is consistent with an encounter builder, but the specific mechanics, edition support, and access terms are not documented in what was captured.

How to check it yourself in a few minutes

Because the feature set isn't confirmed here, the fastest path is a direct test. Open koboldplus.club and run one real encounter through it:

  1. Set a party — enter a plausible group, e.g. four characters at level 5.
  2. Add monsters — pick a few creatures you already know the challenge rating of.
  3. Read the output — does it return a difficulty label or XP comparison? That confirms it does the core job.
  4. Check the edition — look for a rules-version toggle or labels matching your edition's monster math. Encounter math differs between editions, so this matters.
  5. Look for limits — note whether anything requires an account or payment before you rely on it.

If steps 1–3 work, the tool can help you build encounters. If the edition doesn't match your table, the difficulty numbers won't transfer cleanly even if the interface works.

Where it fits in your DM workflow

A tool like this is most useful when you already know roughly what you want to throw at the party and need a sanity check on difficulty — not as a replacement for judgment about terrain, action economy, or your specific players. Use it to pressure-test a fight, then adjust for the things no calculator captures: magic items, party synergy, and whether the monsters can actually reach the characters.

Bottom line: the site is plausibly an encounter builder and worth testing for that purpose, but confirm the supported edition and any access requirements on the site before you build your session around it.

How do I get started on Kobold Plus Fight Club?

Kobold Plus Fight Club is a web-based encounter-building tool for Dungeons & Dragons 5e, hosted at koboldplus.club. To get started, open that address in your browser — there is no app to install and no account step described in the available site information. Before you begin, have two things ready: your party's size and level, and a rough idea of which monsters you want to use. The site's own tagline is "The first rule of Kobold Fight Club is 'Yip Yip!'"

What the site is

Kobold Plus Fight Club is a browser tool for assembling and evaluating D&D combat encounters. It's the kind of utility a Dungeon Master opens mid-session-prep to answer a practical question: is this fight too easy, too hard, or about right for my group?

The available site information is thin — the page title and tagline are the main confirmed details — so treat everything below as a starting orientation rather than a screenshot-by-screenshot walkthrough. The exact layout may differ from what's described here.

Getting to the tool

  1. Open a browser and go to koboldplus.club.
  2. Wait for the page to load. It's a web tool, so no download or sign-in is described in the source material.
  3. If the landing view doesn't immediately show an encounter builder, look for a navigation link or button that starts a new encounter.

If the page doesn't load, check whether the address was typed correctly — the domain is koboldplus.club, not a .com.

What to prepare before your first try

Having this information on hand makes the first session much faster:

What you need Why
Party size Encounter difficulty scales with the number of player characters
Party level (or levels, if mixed) The core input for any difficulty calculation
A monster or two in mind Lets you test the search and add flow immediately
Your target difficulty So you can tell whether the tool's verdict matches your intent

A first task to try

Rather than exploring every control, run one complete loop:

  1. Enter a party of, for example, four characters at level 5.
  2. Search for a monster you already know, such as a goblin or an owlbear.
  3. Add it to the encounter.
  4. Watch how the difficulty readout changes as you add or remove creatures.
  5. Adjust the monster count until the rating matches the fight you want.

That single pass teaches you the tool's core mechanic — adding and removing monsters and reading the resulting difficulty — faster than browsing menus.

Common snags

  • Difficulty feels off. Encounter math depends on accurate party size and level. A wrong level throws off every result.
  • You can't find a monster. Try a shorter search term or the monster's base name rather than a specific variant.
  • The interface looks different from a guide. Because the published page evidence for this site is limited, any walkthrough — including this one — may not match the current build. Trust what you see on screen.

Where to go next

Once the basic loop works, the natural next step is building a full session's worth of encounters and comparing their difficulty ratings side by side. If you want background on what the tool is for before diving in, the question "What is Kobold Plus Fight Club?" covers that ground; if you want to know whether it suits your table's needs, "Can Kobold Plus Fight Club help build D&D combat encounters?" addresses that directly.

What is Kobold Plus Fight Club?

Kobold Plus Fight Club (koboldplus.club) is a web tool for tabletop role-playing games, primarily Dungeons & Dragons 5th Edition. It is a community-built successor to the well-known encounter-building tool "Kobold Fight Club," and its tagline — "The first rule of Kobold Fight Club is 'Yip Yip!'" — is a direct nod to that heritage. If you are a Dungeon Master looking for a fast way to build and balance combat encounters, this is the kind of site you would visit. Note that the available page data for this site is very limited, so the specific feature set should be confirmed by visiting the site directly.

What "Kobold Fight Club" refers to

Kobold Fight Club is a long-standing fan-made encounter builder for D&D 5e. It lets a DM select a party size and level, then add monsters to see whether the resulting fight is trivial, easy, medium, hard, or deadly according to the official encounter-building guidelines. The original tool became a staple of DM prep because it automated the math that the Dungeon Master's Guide describes in prose.

Kobold Plus Fight Club carries that name forward. The "Plus" suggests an updated or extended take on the original, which is common when a popular fan tool goes unmaintained and the community rebuilds it.

What a tool like this typically does

Based on the genre of the original, an encounter builder of this type generally lets you:

  • Set the party — number of player characters and their levels.
  • Add monsters — search a monster list, often filterable by challenge rating, type, or sourcebook.
  • See the difficulty — an automatic rating (trivial / easy / medium / hard / deadly) that updates as you add or remove creatures.
  • Adjust the count — increase or decrease how many of a given monster appear in the fight.
  • Save or share — some versions let you export an encounter or keep a list for later.

The exact set of features on koboldplus.club is not documented in the available page evidence, so treat the list above as the expected baseline rather than a confirmed feature list.

How to check whether it fits your needs

  1. Open koboldplus.club in a browser.
  2. Look for party inputs (size and level) and a monster search field — these are the core of any encounter builder.
  3. Add a monster and confirm the difficulty rating changes as you adjust the party or the monster count.
  4. Check whether the monster list matches the sourcebooks your table uses, and whether you can filter by them.
  5. If you need saved encounters or exports, verify those options exist before relying on the tool for campaign prep.

If the site loads and responds to those inputs, it is functioning as an encounter builder. If it does not, it may be down, moved, or repurposed.

Things to keep in mind

  • It is a fan tool, not an official product. Encounter difficulty ratings are a planning aid, not a guarantee — actual fights depend on tactics, terrain, and party composition.
  • Rules versions matter. D&D 5e and its 2024 revision handle some encounter math differently. Confirm which ruleset the tool's numbers assume.
  • Availability can change. Community tools sometimes go offline or move domains. If koboldplus.club does not load, search for the current home of the project.
  • Verify before you prep. Because public information about this specific site is thin, test it with a throwaway encounter before building a session around it.

Website Overview

Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain has about 5 years of registration history; its current configuration provides more context than age alone. The registrar is Gandi SAS, a widely used domain service provider. Registration contact information is publicly available through RDAP. The domain uses the common .club extension, which is not an independent safety signal.

DNS and Email

The lowest TTL is 60 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by Amazon Route 53, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Amazon cloud or CDN ecosystem. The certificate is valid for about 394 days in total, with 158 days remaining.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The x-cache, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header contains the custom value AmazonS3.

Technology Stack Analysis

The public page identifies Amazon CloudFront without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The title has 74 characters and may be truncated in search results. No homepage meta description was detected, leaving snippet selection more dependent on page text. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The observed directives allow indexing and link following.

Hosting and Email

DNSAmazon Route 53
HostingAmazon CloudFront
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 3.170.42.127

Registration details

RDAP / WHOIS

RegistrarGandi SAS
Registered2021-08-22
Expires2027-08-22
Domain statusclient transfer prohibited
Nameserversns-1048.awsdns-03.org、ns-1855.awsdns-39.co.uk、ns-306.awsdns-38.com、ns-546.awsdns-04.net
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Akoboldplus.club3.170.42.12760—
Akoboldplus.club3.170.42.4760—
Akoboldplus.club3.170.42.9660—
Akoboldplus.club3.170.42.9760—
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TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectkoboldplus.club
IssuerAmazon
Valid until2027-03-15T23:59 · Remaining when checked: 158 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
serverAmazonS3

Identified technologies

Amazon CloudFront

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

No robots.txt found

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