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svg.wtf

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Website review

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What is SVG.wtf?

SVG.wtf is a browser-based SVG playground: a small editor for writing and previewing SVG markup directly, with a canvas that shows the result as you work. The page evidence shows a toolbar of shape tools — rect, circle, ellipse, line, polyline, polygon, path, image, text — plus textPath, alongside actions for clear, download, copy, pin, and snapshot. There is also a snapshot/gui code area and controls for locking focus and moving elements above or below one another.

In practice, that makes it useful for quick, disposable work rather than full design projects:

  • Writing SVG by hand. You type markup and immediately see whether the geometry, viewBox, or path data behaves as expected.
  • Trying out primitives. If you keep forgetting how polyline points or textPath references a path, the tool lets you experiment without setting up a local file.
  • Grabbing a starting point. The copy and download actions suggest you can lift the result into your own project, and snapshots let you keep a working state before you break it.
  • Sharing or pinning a state. The pin option implies you can hold onto a particular version rather than losing it on refresh.

A concrete scenario: you need a simple inline icon for a web page, but you want to avoid pulling in an icon library. You open the tool, draw a rough path or combine a circle and rect, adjust the coordinates, then copy the markup straight into your HTML.

The trade-off is scope. This is a code-first editor, not a vector illustration suite — there is no indication of layers, boolean path operations, or pen-tool-style drawing. If you want to trace a complex logo from a raster image, a full graphics editor will be faster; if you already know SVG syntax and just need to iterate on markup, this removes the setup step.

Next step: open the tool and try one small task end to end — draw a circle, add a textPath label along a path, then use copy or download to move it into a test HTML file. For reference on the elements themselves, the MDN SVG element reference is the standard place to check attributes and browser behavior.

How do I create and edit SVG shapes like rectangles, circles, and paths on SVG.wtf?

SVG.wtf is a browser-based SVG editing canvas: you pick a shape tool, draw on the canvas, and adjust the result through a small on-canvas GUI rather than a full vector-editor interface. The page evidence shows tool buttons for rect, circle, ellipse, line, polyline, polygon, path, image and text, plus per-element controls labelled Move below / Move above / Delete, and canvas-level actions clear, download, copy, pin, snapshot.

Creating shapes

  1. Choose the shape tool you want (rect, circle, ellipse, line, polyline, polygon, or path).
  2. Draw or place it on the canvas. For rect/circle/ellipse you get a standard geometric primitive; polyline/polygon build from multiple points; path is the freeform option.
  3. Use the text tool for labels, and note the page shows a textPath example ("Hi there"), which suggests text can be attached to a path rather than sitting as a plain label.
  4. Use image if you need a raster element inside the SVG rather than a drawn shape.

H3: Editing and arranging Select an element and use the on-canvas GUI: Move above and Move below change stacking order, and Delete removes it. That is the practical difference from a code-only workflow — z-order and removal are one click instead of hand-editing element order in the markup.

H3: Getting the result out copy puts the SVG markup on your clipboard, download saves the file, pin and snapshot appear to preserve a state or version of the canvas, and clear resets it. The + / - controls and Click to lock focus hint at zoom and focus behaviour in the editor.

When this fits, and when it doesn't

  • Good fit: quick icons, simple diagrams, a single rect/circle/path you want as clean markup, or a starting point you'll paste into code.
  • Weaker fit: complex illustrations with many layers, gradients, masks, or precise typographic control — a full editor such as Inkscape or a design tool will be faster there.
  • If you'd rather work in code from the start, compare against a reference like MDN Web Docs for SVG element syntax, or SVG Working Group for the specification.

Next step: open the tool, draw one rectangle and one path, then use copy and paste the markup into your own file to confirm the output matches the conventions your project expects.

Can I save and share my SVG designs using snapshots and pinned links?

Yes—SVG.wtf is built around exactly that workflow. Its editor includes snapshot, pin, copy, and download controls alongside the drawing tools, so you can capture a working state of your design and hand off a reference to it rather than emailing files back and forth.

What the controls do in practice

  • Snapshot captures the current canvas as a saved state. Useful when you want a checkpoint before experimenting with a path or text change.
  • Pin fixes a snapshot so it stays available as a reference point instead of being overwritten by your next save.
  • Copy takes the SVG source (the <svg> markup with your rect, circle, path, text, textPath, and similar elements) so you can paste it into a codebase, a CMS, or a design handoff doc.
  • Download gives you the file itself, which is what you want for archiving or for a teammate who will open it in another tool.

A concrete scenario

Say you're iterating on a small icon: a rect frame, a circle, and a textPath label. You get a version you like, hit snapshot, then try a bolder path shape. If the experiment fails, you return to the pinned snapshot instead of rebuilding from scratch. When a colleague asks for the icon, you either copy the markup into the ticket or download the .svg and attach it.

How to choose between the two sharing routes

Route Best for Trade-off
Copy the SVG code Developers dropping it into HTML, React, or an icon sprite Recipient needs to know where the markup goes
Download the file Designers, archives, tools that import .svg Loses the live editing context
Pinned snapshot link Reviewing a specific revision with someone Only meaningful while the snapshot exists on the site

Decision criterion

If the other person will edit the graphic, share the pinned snapshot so they see the same state you do. If they will only use it, copy or download—code for a developer, file for a designer.

One practical note: treat pinned snapshots as review artifacts, not permanent storage. Keep a downloaded copy of anything you'd be upset to lose, since a link is only as durable as the service hosting it.

How does SVG.wtf generate code for my SVG graphics?

SVG.wtf works as a browser-based SVG playground: you draw or place shapes on a canvas, and the tool writes the equivalent SVG markup for you. According to the page evidence, the interface exposes shape tools (rect, circle, ellipse, line, polyline, polygon, path, image, text, textPath) plus controls to move an element below or above, delete it, and lock focus. The output appears as code you can clear, download, copy, pin, or save as a snapshot.

In practice, the workflow is likely:

  1. Pick a shape tool from the toolbar.
  2. Draw it on the canvas; the matching element is added to the code panel.
  3. Adjust position or stacking with the move/delete controls.
  4. Copy the markup into your project, download it, or pin a snapshot for later.

Who it suits

  • Front-end developers who want SVG markup without hand-writing coordinates.
  • Designers who can draw but not write path data.
  • Anyone prototyping icons or simple illustrations and wanting clean, editable output.

Trade-offs

  • Generated markup is only as tidy as the tool's output; complex artwork may still need manual path optimization.
  • A canvas editor is fast for simple geometry but weaker than a vector design app for gradients, masks, filters, and intricate curves.
  • Copying code is convenient for one-off assets; for a whole icon system, you'll want version control and a sprite or component pipeline.

A concrete scenario

You need a simple arrow icon for a button. Draw a line and a polygon head, reorder if needed, copy the SVG, and paste it inline into your HTML so it can inherit currentColor. If you later need twelve icons, that manual step gets repetitive—consider an icon set such as Feather Icons or a build tool to automate sprite generation.

Next step

Test it on one small shape first, then compare the generated markup with a hand-written version to judge whether the output is clean enough for your codebase.

Is SVG.wtf free to use, and does it require an account?

SVG.wtf appears to be a browser-based SVG editing tool: the page evidence shows a drawing canvas with shape tools (rect, circle, ellipse, line, polyline, polygon, path, image, text, textPath), plus clear, download, copy, pin, and snapshot controls. Nothing on the page indicates a paywall, pricing tier, or login requirement.

Free and no account, based on what's shown

  • No pricing signals, subscription prompts, or payment options are present in the page evidence.
  • No sign-up, login, or account UI appears; the interface is built around immediate editing actions.
  • The only "lock" mentioned is a focus lock on the canvas, not a paid feature gate.

Practical takeaway

For a quick, throwaway task — sketching an icon, converting a shape into SVG markup, or grabbing a snapshot to paste elsewhere — you can likely open the page and start working without creating anything. That makes it a good fit for one-off jobs where signing up would be friction.

A caveat worth planning around

Because there's no visible account system, assume your work lives in the browser session rather than in a saved cloud project. If you're building something you'll return to, download the SVG file or copy the code before closing the tab. If you need version history, team collaboration, or assets stored across devices, you'd want a tool with accounts — for example Figma for collaborative design files or GitHub if you'd rather version raw SVG files in a repository.

Next step: open the tool, draw one small shape, and hit download to confirm the export behaves the way your workflow needs before committing to it for anything larger.

What automation tools does SVG.wtf offer for SVG workflows?

SVG.wtf presents itself as a browser-based SVG workspace rather than a full automation suite. Based on the page evidence, the interface combines a drawing canvas with a GUI panel and a code panel, plus a toolbar of SVG primitives: rect, circle, ellipse, line, polyline, polygon, path, image, text and textPath. The automation-adjacent features visible are snapshots, pinning, and copy/download actions, alongside commands like clear, move above/below, delete, and focus lock.

H3 Practical reading of these tools

  • Snapshots let you capture a state of the SVG you are working on, which is useful for versioning a shape before a risky edit or for comparing two layout ideas without leaving the page.
  • Pin suggests keeping an element or view fixed while you work elsewhere, handy when you are aligning many small shapes to one reference object.
  • Copy and download move the generated markup into your own pipeline, so SVG.wtf can serve as a scratchpad before you paste into a build system, icon set, or design tool.
  • GUI plus code side by side is the real workflow feature: you can draw a primitive and immediately see or edit the underlying markup, which reduces the hand-off friction that slows down icon and diagram work.

H3 What it is not

Nothing in the evidence points to batch processing, CLI scripting, watched folders, API access, or CI integration. If your workflow needs to generate hundreds of SVGs from data, optimise them automatically, or run in a build step, this looks like a manual editor, not an automation engine. Treat the automation label as "reduces repetitive manual editing," not "runs unattended."

H3 A concrete scenario

A front-end developer needs a small set of custom icons. They draw each shape with the primitive tools, use snapshots to keep a clean baseline, pin a reference grid, then copy the final markup into the project. That is a realistic fit. A developer who needs to regenerate those icons nightly from a spreadsheet would be better served by a script and an optimiser such as SVGOMG on GitHub or a node-based pipeline.

H3 Next step

Open the tool, draw one shape, take a snapshot, make a change, and compare. If the snapshot and pin behaviour match how you iterate, it can replace ad-hoc text editing for small SVG tasks. If you find yourself wanting bulk operations within the first ten minutes, that is your signal to look at scriptable tooling instead.

Related questions

More questions →
Who should use SVG.wtf?

SVG.wtf is a browser-based SVG editing surface that pairs a visual canvas with live markup, so it suits developers and coders who want to sketch a shape visually and immediately see or edit the underlying SVG code. If your work is mostly dragging shapes around in a design tool and never touching markup, it is probably not the right fit; if you regularly hand-write or inspect SVG and want a faster way to prototype, it is worth a look.

Who gets the most out of it

The tool is aimed at people who are comfortable reading and writing SVG source. The page presents a single workspace where a GUI sits alongside the code, which means the value comes from moving between the two rather than from either one alone.

Typical users:

  • Front-end and web developers who need a quick icon, logo, or decorative shape and would rather generate the path than calculate coordinates by hand.
  • Developers debugging existing SVG who want to paste markup in, see it rendered, and adjust values while watching the result.
  • People learning SVG who benefit from seeing how a change in the code changes the picture, and vice versa.

Typical use cases

Quick prototyping

You need a simple graphic for a page and don't want to open a full vector editor. You draw the shape on the canvas, then copy the generated markup into your project. The canvas handles the geometry; the code panel gives you something you can paste.

Code inspection and small edits

You have an SVG from somewhere else and want to understand or tweak it. Loading it into a view that shows both the render and the source lets you trace which element produces which part of the image.

Learning by doing

Because the visual result and the markup are visible together, changing a coordinate or an attribute and watching the shape move is a direct way to build intuition for how SVG elements behave.

The trade-off to understand

The appeal of SVG.wtf is the balance between GUI convenience and direct code access. You are not choosing between "design tool" and "text editor" — you get both in one view. That is also its limitation: it is a lightweight editing surface, not a full illustration suite. If you need complex path operations, layer management, or export pipelines, a dedicated vector editor will do more.

When it is not the right choice

  • You want to produce finished illustrations with heavy manipulation and don't care about the markup.
  • You need a full design system or asset pipeline rather than a single-file editing surface.
  • You are looking for a hosted service with accounts, sync, or team features — nothing on the page indicates those exist.

How to decide

If you are… SVG.wtf is…
A developer sketching a small SVG and copying the code A good fit
Someone inspecting or lightly editing existing SVG A good fit
Learning how SVG markup maps to shapes A good fit
A designer producing complex illustrations Better served by a full vector editor
Looking for collaboration, accounts, or asset management Not indicated by the page

The practical test is simple: open it, draw one shape, and check whether the code it produces is something you would actually paste into your work. If yes, it fits your workflow.

What tools and actions are available on SVG.wtf?

SVG.wtf is a browser-based SVG editor aimed at developers. Its interface exposes a small, fixed set of drawing tools and utility actions: you pick a shape or text tool, draw or place it on the canvas, and then use the utility actions to clear, download, copy, pin, or snapshot your work. The page evidence also shows focus-lock and move-above/move-below controls for managing elements in the stack.

Drawing tools

The editor lists these tools for creating SVG elements:

Tool What it creates
rect Rectangle
circle Circle
ellipse Ellipse
line Straight line
polyline Connected line segments
polygon Closed multi-sided shape
path Freeform path
image Embedded image element
text Text element
textPath Text laid along a path

These map directly to standard SVG element names, so if you already know SVG markup, the tool names tell you what each one produces in the code.

Utility actions

The interface shows a row of actions:

  • clear — removes the current content from the canvas.
  • download — exports the SVG file to your machine.
  • copy — copies the SVG (typically the markup) to your clipboard.
  • pin — pins an element or state, keeping it fixed in place.
  • snapshot — captures the current state of the canvas.

The page evidence also includes gui code snapshots automation tools, which suggests the editor pairs a visual GUI with generated code and snapshot/automation features.

Focus lock and element ordering

Two controls manage how elements behave in the stack:

  • Click to lock focus — locks focus onto a specific element so edits apply to it rather than to whatever is under the cursor.
  • Move above / Move below — reorders the selected element in the layer stack, changing which element renders on top.

Who this is for

The tool set is oriented toward developers working with SVG: the element names match SVG syntax, and the presence of code, snapshots, and automation tools points to a workflow where you draw visually and then take the resulting markup into your own project.

If you want to know whether the visual editor and the code stay in sync as you edit, that is a separate question about the editor's behavior rather than its tool list.

What Is SVG.wtf?

SVG.wtf is a browser-based SVG editing tool that combines a visual canvas with live code and snapshot controls. It is aimed at developers and designers who want to draw or adjust SVG shapes directly, then copy, download, or pin the resulting markup. The page is a working tool rather than a general website or documentation hub, so you go there to create and export SVG code, not to read tutorials.

What the tool actually does

The interface pairs a drawing canvas with a code panel. On the canvas you can add and manipulate standard SVG primitives, and the code side reflects the result so you can move between visual editing and hand-editing.

The shape set visible in the tool covers the core SVG elements:

  • rect
  • circle
  • ellipse
  • line
  • polyline
  • polygon
  • path
  • image
  • text
  • textPath

That list matters because it tells you the tool is built around native SVG elements rather than a proprietary format. Anything you draw maps to standard markup you can paste into a web project.

GUI controls and code snapshots

Two features distinguish it from a plain drawing app:

GUI controls. You manipulate shapes through on-canvas handles and a control panel instead of writing coordinates by hand. This is useful when you know roughly what you want but don't want to calculate path data manually.

Snapshots. The tool includes snapshot controls, so you can capture a state of your work and return to it. Combined with the code view, this lets you experiment with a shape, save the version you like, and keep iterating without losing a working result.

The toolbar also exposes actions for the output: clear, download, copy, and pin. In practice that means the workflow ends in either a file on disk or markup on your clipboard, ready for a code editor.

Where it fits in a developer workflow

A typical use looks like this:

  1. Open the tool and add the shapes you need from the element list.
  2. Adjust them visually with the GUI controls until the composition is right.
  3. Check the generated code, editing it directly if you need precise values.
  4. Take a snapshot if you want to preserve this state before trying something else.
  5. Copy the markup or download the file and paste it into your project.

This suits small, self-contained graphics: icons, simple illustrations, diagram fragments, or a one-off shape you'd rather draw than hand-code. For complex illustrations with many layers, a full vector editor will usually be faster, and for production icon systems you may still want a build step that optimizes the output.

What it is not

It is not a general-purpose website, a tutorial collection, or a documentation portal, despite being labeled a developer resource. There is no indication of pricing, accounts, or paid tiers on the page, so treat it as a tool you open and use rather than a service with a sign-up flow. If you need collaboration features, version history beyond local snapshots, or asset management, this is not that.

When to use it

Choose SVG.wtf when you want to go from "I need a shape" to "I have the SVG code" in one place, with the option to switch between dragging handles and editing markup. Skip it if your graphic is complex enough to need layers, effects, or a full design toolchain.

Does SVG.wtf sync the visual editor with the SVG code?

Yes. SVG.wtf presents a GUI editing surface and a code view side by side, and edits made in the GUI are reflected in the code. The page evidence shows a toolbar with shape tools (rect, circle, ellipse, line, polyline, polygon, path, image, text, textPath) alongside a code area, plus controls for clear, download, copy, pin, and snapshot. That combination is what makes the two views work as one document rather than two separate files.

How the two views relate

The GUI is the input surface; the code is the serialized result. When you draw or adjust a shape with a tool, the tool writes the corresponding SVG element into the code. The code view is therefore a live representation of what the canvas contains, not a separate file you have to keep in sync by hand.

The practical consequence: you can work in whichever view suits the task. Rough positioning and quick shape creation are faster in the GUI; precise coordinates, attribute values, or hand-tuned paths are easier to type directly in the code.

What the toolbar controls do

Control What it does
Shape tools (rect, circle, ellipse, line, polyline, polygon, path, image, text, textPath) Add elements to the document
clear Removes the current content
copy Copies the code to the clipboard
download Exports the code as a file
pin Marks a state so it stays available
snapshot Captures the current state of the document

copy and download are the export path: once the drawing looks right, you take the code out and drop it into your own project. pin and snapshot are the save path: they let you hold onto a particular version of the document instead of losing it the moment you keep editing.

Working order that avoids rework

  1. Add the shapes you need with the GUI tools.
  2. Switch to the code view and correct exact values — positions, sizes, fill and stroke attributes.
  3. Use snapshot at points you might want to return to, and pin the version you intend to keep.
  4. Use copy or download to take the final code out.

The main friction point is precision: GUI dragging gets you close, but exact alignment usually means editing numbers in the code. Doing step 2 before you snapshot saves you from pinning a version you'll immediately change.

When this fits your workflow

This setup suits quick icon or diagram work where you want to see the shape while you write it, and it suits learning SVG because the code updates as you draw. It is less suited to large, multi-file SVG projects, where a full editor with a file tree and version control will serve you better.

How to Create and Edit SVG Shapes on SVG.wtf

SVG.wtf is a browser-based SVG editor that pairs a visual canvas with a live code view. You pick a shape tool from the toolbar, draw on the canvas, and the tool writes the corresponding SVG element into the code panel. It suits quick icon sketching, prototyping a shape before hand-tuning the markup, or generating a clean SVG snippet to copy or download. Everything below is based on the tool's visible interface: the shape list (rect, circle, ellipse, line, polyline, polygon, path, image, text), the focus/move/delete controls, and the clear, download, copy, and pin actions.

Available shape tools

The toolbar exposes one entry per SVG element, so what you draw maps directly to standard markup:

Tool SVG element Typical use
rect <rect> Boxes, buttons, frames
circle <circle> Dots, badges
ellipse <ellipse> Ovals, organic blobs
line <line> Strokes, dividers, connectors
polyline <polyline> Open multi-point paths
polygon <polygon> Closed multi-point shapes
path <path> Arbitrary curves and complex outlines
image <image> Embedding a raster inside the SVG
text <text> Labels and captions

Text has a second variant in the interface: a textPath option, which renders text along a path rather than in a straight line. The canvas also shows sample text ("Hi there") for both the plain text and textPath cases, which helps you see the difference before committing.

Drawing a shape

  1. Select the shape tool you want from the toolbar.
  2. Draw or place it on the canvas. The tool creates the matching element and adds it to the code view.
  3. Switch to the code view to confirm the element appeared with its attributes.
  4. Adjust the shape on the canvas; the code updates to match.

The key behavior to internalize is that canvas and code are two views of the same document. You don't export from one to the other — an edit in either place is reflected in the other.

GUI controls: focus, move, delete

Each shape on the canvas carries its own small control cluster:

  • Click to lock focus — pins your attention to that shape so subsequent actions apply to it rather than to whatever is under the cursor.
  • Move below / Move above — reorders the shape in the stacking order. This matters because SVG paints in document order: the later element sits on top. Moving a shape "above" brings it forward; "below" sends it back.
  • x Delete — removes the selected shape from the canvas and its element from the code.

Locking focus first is the reliable habit. If you try to move or delete without a locked target, you risk acting on the wrong element, especially when shapes overlap.

How changes appear in the code view

Every canvas action writes to the code panel:

  • Drawing a shape inserts a new element.
  • Moving or resizing it updates the relevant attributes (position and size values).
  • Reordering with Move above/below changes the element's order in the markup.
  • Deleting removes the element entirely.

Because the code view is live, you can read it as a running record of what you've done. If a shape looks wrong on the canvas, the code view usually shows why — a missing attribute, an unexpected coordinate, or an element sitting in the wrong order.

Document-level actions

Alongside the per-shape controls, the interface provides four document actions:

  • clear — wipes the current drawing, giving you a blank canvas and empty code.
  • download — saves the SVG as a file.
  • copy — puts the SVG markup on your clipboard for pasting elsewhere.
  • pin snapshot — captures the current state as a snapshot you can pin, useful for keeping a known-good version before you experiment further.

A practical workflow: build the shape, pin snapshot once it looks right, then keep editing. If an experiment goes wrong, you still have the pinned version as your reference point. When you're done, copy for inline use or download for a standalone file.

Common snags

  • Shape hidden behind another. SVG stacking is order-dependent. Use Move above to bring it forward.
  • Actions hitting the wrong element. Lock focus on the target first.
  • Text not following a curve. Plain text stays straight; use the textPath variant when you want text along a path.
  • Code and canvas out of sync in your head. Re-read the code view after each edit — it's the source of truth for what will be exported.
  • Losing work mid-experiment. Pin a snapshot before making large changes.

When this workflow fits

Use SVG.wtf when you want a shape drawn and its markup in hand quickly, and when seeing the code alongside the canvas helps you learn or verify the SVG. For precise, coordinate-driven work or large multi-element illustrations, the canvas-first approach is slower than writing markup directly — in that case, treat the tool as a way to draft a shape and then refine the code by hand.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2019, this domain has about 7 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .wtf extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by NS1, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. TXT records include verification markers for Google. Such markers may also remain after a service stops being used. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The x-cache, x-served-by, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies SvelteKit, Google Analytics, Fastly without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage title was detected; search engines may construct one from other page content. No homepage meta description was detected, leaving snippet selection more dependent on page text. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The observed directives allow indexing and link following.

Hosting and Email

DNSNS1
HostingFastly
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 185.199.108.153

Registration details

RDAP / WHOIS

RegistrarName.com, Inc.
Registered2019-05-02
Expires2027-05-02
Domain statusclient transfer prohibited
Nameserversdns1.p05.nsone.net、dns2.p05.nsone.net、dns3.p05.nsone.net、dns4.p05.nsone.net
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Asvg.wtf185.199.108.1533600—
Asvg.wtf185.199.109.1533600—
Asvg.wtf185.199.110.1533600—
Asvg.wtf185.199.111.1533600—
NSsvg.wtfdns1.p05.nsone.net3600—
NSsvg.wtfdns2.p05.nsone.net3600—
NSsvg.wtfdns3.p05.nsone.net3600—
NSsvg.wtfdns4.p05.nsone.net3600—
TXTsvg.wtfgoogle-site-verification=s2BVtljoBQ-BLAAwnZAJ1Ov65ke9yMbvxuw2HI7Fphw3600—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectsvg.wtf
IssuerLet's Encrypt
Valid until2026-12-12T11:04 · Remaining when checked: 68 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlmax-age=600
serverGitHub.com
access-control-allow-origin*

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