Website profiles · Technology insights · Alternatives

themusiclab.org

We do citizen science to learn how the human mind creates and perceives music.

No paid content found
Visit website
Profile views 6 Outbound visits 1 Normal
The Music Lab Full homepage screenshot

At a glance

Category
Education & Learning
Language
English
Paid-content signal
No paid content foundObserved
Registered
2017
Hosting
Amazon CloudFrontInferred
HTTPS certificate trusted
PassedObserved
Last updated

Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is The Music Lab?

The Music Lab is a citizen-science website where volunteers play short listening games so researchers can study how the human mind creates and perceives music. Rather than a course or a streaming service, it is a collection of experiments framed as quizzes: you listen, answer, and your responses contribute to ongoing research. The site also recruits expecting parents and parents of babies for infant-music studies that can be done from anywhere.

What you can actually do there

  • Test your ear quickly. The Tone-Deafness Test takes about 2.5 minutes and checks pitch perception; the Super-Listener challenge (about 5 minutes) asks you to distinguish tricky sounds.
  • Take a broader assessment. Test Your Musical IQ runs around 21 minutes and is the site's most-played activity, so it suits someone who wants a more involved session.
  • Try something playful. Calls of the Wild (about 4 minutes) tests whether you "hear like a deer," and AI or not?! (about 7.5 minutes) asks you to spot machine-generated music.
  • Contribute to specific questions. Tone Guesser compares music versus color intuitions, World Music Quiz asks you to identify song types, and Top of the Charts helps map which songs people worldwide know.
  • Involve children. A Kids' Music Quiz exists (best on a desktop computer), and the baby-research track is aimed at parents.

Who it suits, and the trade-offs

It fits curious listeners, music students, teachers looking for a classroom warm-up, and parents interested in infant research. Headphones are recommended, though speakers work. The trade-off is depth: sessions are short by design, and the appeal is participation in science rather than structured lessons or feedback on your skills. If you want a single meaningful session, pick Test Your Musical IQ; if you have five spare minutes, start with the Tone-Deafness Test and then try Rhythm Radar to compare two different aspects of your ear. For a broader view of the research behind the games, see The Music Lab.

How can I participate in The Music Lab's citizen science experiments?

Open The Music Lab and pick any game from the main page; each one is a short experiment that contributes to research on how people perceive and create music. No account or signup is mentioned—you just start playing.

What participating involves

  • Choose by time and interest. Sessions range from about 1 minute (Who's Listening?) to roughly 21 minutes (Test Your Musical IQ). The Tone-Deafness Test takes about 2.5 minutes if you want a quick first try.
  • Follow the basic setup. The site recommends headphones but says speakers work too.
  • Expect game-like tasks, not surveys. Examples include tracking motion while judging pitch (Tone Twist), matching rhythms (Rhythm Radar), distinguishing AI-generated music from human-made music, and identifying animal sounds.
  • Bring a child if you have one. The page recruits expecting parents and parents of babies for infant-music research, playable from anywhere.

A practical next step

Start with one short game to see how the format feels, then commit to a longer one like Test Your Musical IQ when you have twenty minutes in a quiet spot. If you have a baby, look into the infant study separately—those sessions are designed around a parent and child together, so timing matters more than with solo games.

One trade-off to weigh: the shortest games fit a coffee break but cover narrower questions, while the long ones give richer data and a more detailed result about your own abilities.

Which Music Lab game should I play to test whether I'm tone-deaf?

Play the Tone-Deafness Test on The Music Lab. It is the site's short pitch-perception check, listed at about 2.5 minutes, and it is the most direct fit for the question you're asking. It has also been played by a very large number of visitors (over two million by the site's count), so it is well established as an entry point.

A few practical notes:

  • Treat it as a quick self-check, not a diagnosis. "Tone-deaf" in everyday use usually means poor pitch accuracy when singing; the test probes pitch perception, which is related but not identical.
  • Use headphones if you can. The site recommends them, though it says speakers also work. A quiet room matters more than the equipment.
  • If you want a broader picture, the Test Your Musical IQ takes about 21 minutes and mixes several musical-ability tasks, so it gives more context than a single pitch check.
  • If you're curious specifically about memory for music rather than pitch, Memory Mayhem (about 12 minutes) covers that instead.

A sensible sequence: start with the Tone-Deafness Test for a fast answer, then take Test Your Musical IQ if the result surprises you or you want a more rounded view.

Can I participate in The Music Lab research with my baby, and how do I sign up?

Yes. The Music Lab is recruiting expecting parents and parents with babies for research on infants and music, and you can take part from anywhere in the world.

How to sign up

Start on The Music Lab and look for the "Participate with your baby!" section on the games page. Follow its "find out more" link to reach the infant-research sign-up details, where you can register your interest and get instructions for your first session.

What to expect

Baby studies are separate from the general games listed on the site (Tone Guesser, Test Your Musical IQ and so on), which are mainly designed for older children and adults. Expect a parent-led session: you stay with your baby throughout, and the activities are built around short listening or looking tasks rather than long questionnaires. Because the lab runs these studies remotely, you'll typically need a quiet space, a device with working audio, and headphones if the instructions call for them — the site generally recommends headphones but allows speakers.

Practical tips before you start

  • Sign up while you're expecting or in your baby's first months, since some studies have age windows.
  • Pick a time when your baby is fed and alert; short attention spans are normal and expected.
  • Use a laptop or desktop where possible — the site notes some games work best on a computer rather than a phone.
  • Keep your camera and mic permissions handy if a session involves video.

If you'd rather try something yourself first, the Tone-Deafness Test takes about 2.5 minutes and gives you a feel for how the lab's tasks work before you commit to a scheduled baby session.

How accurate is the Test Your Musical IQ game at measuring my musical ability?

The Test Your Musical IQ game on The Music Lab is best understood as a short, engaging research activity rather than a validated measure of your musical ability. It asks you to make listening judgments (for example, comparing tones, rhythms or melodies), and it reports how you did relative to other players. That gives you a quick, interesting snapshot of how you performed on those particular tasks on that particular day. It is not a clinical or diagnostic assessment, and a single score should not be treated as a definitive verdict on your musical talent, training or potential.

What the score can and cannot tell you

  • Can tell you: how you did on the specific listening tasks in that session, and how that compares with the large pool of other people who played (the page cites over three million players).
  • Cannot tell you: your overall musical ability, your capacity to learn an instrument, or your ear-training potential. Performance on short online tasks is affected by headphones versus speakers, background noise, fatigue and familiarity with the task format.
  • Research context: the site describes itself as citizen science aimed at understanding how the human mind creates and perceives music. The games feed research data; they are not designed as individual assessment instruments.

A practical way to use it

Treat the result as a starting point for curiosity, not a label. If a result surprises you, retake the test in a quiet room with headphones and compare. If you want a more targeted read on a specific skill, the shorter, focused games are more informative for that purpose: the Tone-Deafness Test for pitch perception, Rhythm Radar for rhythmic intuitions, and Tone Guesser for comparing music versus color intuitions. For a broader picture, combine several of these rather than relying on the single IQ score.

The most useful next step is to play once under good conditions, note which task types felt hard, and then try the focused game that matches your weak spot to see whether the pattern holds.

What do The Music Lab's games reveal about how the human mind creates and perceives music?

The Music Lab's games are short, browser-based listening experiments that turn questions about music cognition into playable tasks. Rather than teaching music theory, each game isolates a specific mental operation—tracking pitch while watching motion, judging which rhythm fits, remembering melodies versus words, or guessing whether a clip is AI-generated—and pools the results across many players. The site describes itself as citizen science: the point is to learn how the human mind creates and perceives music, with findings emerging from large numbers of participants rather than a single lab session.

What the games probe

  • Pitch and rhythm intuition: Tone Twist asks you to follow motion visually while tracking pitch by ear; Rhythm Radar tests which rhythms "fit best," surfacing implicit expectations about meter and groove.
  • Pitch perception and "tone deafness": The Tone-Deafness Test checks whether people who believe they cannot sing actually misperceive pitch.
  • Memory: Memory Mayhem compares recall for music against recall for words.
  • Cultural knowledge: Top of the Charts, World Music Quiz and Who's Listening? ask what songs and voices are widely recognized, mapping shared musical knowledge across listeners.
  • Perception limits: Are You a Super-Listener? and Calls of the Wild push fine discrimination of tricky sounds and animal calls.
  • Machine vs. human: AI or not?! tests whether listeners can hear the difference in generated music.

How to read the results

These games reveal patterns in perception, not fixed talent. A slow or poor score on a two-minute pitch test says something about that task under those conditions—headphones or speakers, background noise, fatigue—not about your musical worth. The site recommends headphones but allows speakers, a reminder that small setup choices can shift outcomes. Longer tasks such as Test Your Musical IQ (about 21 minutes) trade convenience for more thorough measurement, while quick ones like Who's Listening? (about a minute) suit casual curiosity.

Participation also matters for the science: the player counts shown next to each game indicate how much data a question has attracted, and the infant-and-music study extends the same approach to expecting parents and babies anywhere in the world. If you want to compare your intuitions with a friend, start with Rhythm Radar and AI or not?!, then discuss where you disagreed—those gaps are usually the most informative part.

Related questions

More questions →
Can Babies Participate in The Music Lab Studies?

Yes. The Music Lab recruits expecting parents and parents with babies for research about infants and music, and you can take part from anywhere in the world. The site's own call-out — "Participate with your baby!" — sits alongside its general invitation to "pick a game to get started," so baby participation is a distinct track from the main game library rather than one of the listed games.

What the baby study involves

According to The Music Lab, the infant research is about how babies hear and respond to music. The site describes its overall mission as citizen science "to learn how the human mind creates and perceives music," and the baby recruitment extends that mission to the youngest listeners.

Two things are confirmed on the page:

  • Who they're looking for: expecting parents and parents with babies.
  • Where you can join from: anywhere in the world.

The page does not list an age range, session length, or what a session looks like, so treat those as unknown until you follow the "find out more" link on the site.

How it differs from the regular games

The main games are self-directed listening and guessing tasks. The baby track is framed as research participation, not a game, which matters if you're deciding whether to sign up.

Baby study Regular games
Who participates Expecting parents and parents with babies Anyone who wants to play
Framing Research about infants and music Citizen science games
Location Anywhere in the world Online
Session details Not stated on the page Listed per game (see below)

If you'd rather start with something you can do alongside a child

Some listed games are short enough to fit around a baby's schedule, and one is explicitly designed for kids:

  • Tone-Deafness Test — 2.5 minutes, 2,101,151 players so far. A quick pitch-perception check.
  • Who's Listening? — 1.1 minutes, 102,451 players so far. The shortest listed game.
  • Top of the Charts — 2.2 minutes, 183,007 players so far.
  • Kids' Music Quiz! — 8.3 minutes, 45,294 players so far. The page notes this one "works best on a desktop computer," so it isn't a phone-in-one-hand option.

For context on scale, Test Your Musical IQ is the most-played listed game at 3,044,175 players, with an average time of 21 minutes — better suited to a free evening than a nap window.

Practical notes before you start

The site recommends wearing headphones but says you can also play while listening on speakers. If you're participating with a baby, speakers are the obvious choice, since headphones aren't practical for an infant. The page also invites feedback about your experience, which is worth using if the baby format doesn't work as described.

The page does not state whether the baby study is free, whether it requires an account, or how data is handled. Check those on the "find out more" page before committing.

Bottom line

The Music Lab does recruit babies, through a dedicated track for expecting parents and parents with babies, open worldwide. If you want a defined, timed activity instead, the regular games give you average durations up front — pick one under three minutes if you're fitting it around a baby.

What is The Music Lab?

The Music Lab (themusiclab.org) is a citizen science platform where anyone can play short online games that contribute to scientific research on how the human mind creates and perceives music. It's run as a research project, not a commercial product, and it's open to participants worldwide. If you want to take part in music cognition research without leaving your browser, this is what you'd use.

What you actually do there

You pick a game and play it. Each game is a short, self-contained listening or perception task, and your responses feed into the lab's research. The site recommends wearing headphones, though you can also play through speakers.

Games are grouped by theme, and each listing shows an average completion time and a running count of how many people have played. That count is useful context: it tells you how established a given task is.

The games currently listed

Game What it asks you to do Avg. time Players so far
Tone Twist Track motion visually while tracking pitch by ear 8 min 237
Rhythm Radar Judge which rhythms fit best 10 min 31,448
Tone Guesser Compare your music vs. color intuitions 11.1 min 127,924
Calls of the Wild Match animal-sound hearing 4.2 min 38,079
Test Your Musical IQ Measure general musical ability 21 min 3,044,175
Tone-Deafness Test Test pitch perception 2.5 min 2,101,151
Memory Mayhem Test memory for music and words 12 min 18,329
Top of the Charts Identify globally known songs 2.2 min 183,007
Kids' Music Quiz! How kids interpret world music (best on desktop) 8.3 min 45,294
AI or not?! Tell whether music is AI-generated 7.5 min 13,295
Are You a Super-Listener? Distinguish tricky sounds 5 min 261,822
Who's Listening? Guess who's listening to voices from around the world 1.1 min 102,451
What's Your Musical Style? Teach a robot how music feels 5.0 min 249,540
Synthesizer Game Explore the building blocks of music 4.4 min 86,920
World Music Quiz Identify the kind of song you're hearing 2.3 min 249,572

If you want to participate with a baby

The site is actively recruiting expecting parents and parents with babies for research on infants and music. You can take part from anywhere in the world. This is a separate track from the general games, so if that's your interest, look for the baby-participation section rather than the standard game list.

How to choose your first game

  • Short on time: Tone-Deafness Test (2.5 min) or Top of the Charts (2.2 min).
  • Want the most-established task: Test Your Musical IQ has by far the largest participant base (over 3 million).
  • Curious about a newer study: Tone Twist is the most recently added and has the fewest players so far.
  • Desktop-only consideration: Kids' Music Quiz! works best on a desktop computer.

Practical notes

  • Headphones are recommended but not required.
  • The site invites feedback on your experience after playing.
  • Completion times are averages, so budget a little more if you play carefully.
  • No account or payment is mentioned in the available site information; treat any access requirements as unconfirmed until you visit.
How Can I Test My Musical Abilities on The Music Lab?

You can test your musical abilities on The Music Lab by picking any of its browser-based games and tests — no account or download is mentioned, and you can start directly from the site. The most relevant options for assessing musical skill are Test Your Musical IQ, Tone-Deafness Test, Are You a Super-Listener?, Tone Twist, Tone Guesser, and Rhythm Radar. Each takes only a few minutes, and the site recommends wearing headphones, though speakers also work.

The main ability tests

These are the games that most directly measure musical perception and skill:

Test What it measures Average time Players so far
Test Your Musical IQ Overall musical ability ("Are you a musical prodigy?") 21 minutes 3,044,175
Tone-Deafness Test Pitch perception 2.5 minutes 2,101,151
Are You a Super-Listener? Telling tricky sounds apart 5 minutes 261,822
Tone Twist Tracking motion and pitch at the same time 8 minutes 237
Tone Guesser Music vs. color intuitions 11.1 minutes 127,924
Rhythm Radar Which rhythms fit best (musical intuitions) 10 minutes 31,448

If you want a single broad assessment, start with Test Your Musical IQ — it has the largest player base and the widest scope. If you specifically suspect you're tone-deaf, the Tone-Deafness Test is the fastest, most targeted check at about 2.5 minutes.

Tests for other musical and listening skills

Beyond pitch and general ability, The Music Lab offers games that probe related skills:

  • Memory Mayhem — memory for music and words (12 minutes)
  • Calls of the Wild — listening discrimination using animal sounds (4.2 minutes)
  • AI or not?! — telling whether music is AI-generated (7.5 minutes)
  • World Music Quiz — identifying what kind of song you're hearing (2.3 minutes)
  • Top of the Charts — which songs the whole world knows (2.2 minutes)
  • Who's Listening? — guessing who's listening from voices around the world (1.1 minutes)
  • What's Your Musical Style? — teaching a robot how music feels (5.0 minutes)
  • Synthesizer Game — the building blocks of music (4.4 minutes)
  • Kids' Music Quiz! — how kids interpret world music (8.3 minutes; works best on a desktop computer)

How a session works

  1. Open The Music Lab and choose a game from the list.
  2. Put on headphones if you have them (recommended, but speakers are fine).
  3. Play through the test — most run a few minutes, with Musical IQ being the longest at around 21 minutes.
  4. Send feedback about your experience if you want; the site invites it.

The exact on-screen steps vary by game, so treat the descriptions above as what each test covers rather than a fixed sequence.

Testing with a baby

The Music Lab also recruits expecting parents and parents with babies for research on infants and music, and you can take part from anywhere in the world. This is separate from the self-tests above — it's a research participation track rather than a personal score, so choose it if you want to contribute data with your baby rather than measure your own ability.

What to keep in mind

  • Times listed are averages, so a slow connection or careful listening can push them longer.
  • Player counts show how many people have taken each test so far — useful if you prefer a well-tested, widely played option like Musical IQ or the Tone-Deafness Test.
  • The site frames all of this as citizen science: you're contributing to research on how the mind creates and perceives music while you get your own result.
What Games and Tests Are Available on The Music Lab?

The Music Lab (themusiclab.org) hosts a catalog of short, browser-based music games and tests that double as citizen-science experiments. You can start any of them without an account, and most take between 1 and 21 minutes. The site recommends wearing headphones, though speakers work too. Each game page shows an average completion time and a running player count, so you can judge the commitment before you begin.

Quick comparison of the games

Game What it tests Average time Players so far
Tone Twist Tracking motion and pitch at the same time 8 min 237
Rhythm Radar Intuitions about which rhythms fit 10 min 31,448
Tone Guesser Music vs. color intuitions 11.1 min 127,924
Calls of the Wild Hearing animal sounds 4.2 min 38,079
Test Your Musical IQ Overall musical ability 21 min 3,044,175
Tone-Deafness Test Pitch perception 2.5 min 2,101,151
Memory Mayhem Memory for music and words 12 min 18,329
Top of the Charts Which songs are globally known 2.2 min 183,007
Kids' Music Quiz! How kids interpret world music 8.3 min 45,294
AI or not?! Detecting AI-generated music 7.5 min 13,295
Are You a Super-Listener? Distinguishing tricky sounds 5 min 261,822
Who's Listening? Matching voices to listeners 1.1 min 102,451
What's Your Musical Style? Teaching a robot how music feels 5.0 min 249,540
Synthesizer Game The building blocks of music 4.4 min 86,920
World Music Quiz Identifying song types 2.3 min 249,572

How to choose based on what you want

  • Shortest commitment: Who's Listening? (1.1 min), Top of the Charts (2.2 min), World Music Quiz (2.3 min), or the Tone-Deafness Test (2.5 min).
  • Pitch and tone focus: Tone-Deafness Test, Tone Twist, or Tone Guesser.
  • Rhythm focus: Rhythm Radar.
  • Memory focus: Memory Mayhem.
  • Broadest single assessment: Test Your Musical IQ, at 21 minutes the longest option.
  • AI and technology angle: AI or not?! or Synthesizer Game.
  • Cultural and global music: World Music Quiz, Top of the Charts, or Who's Listening?.
  • For children: Kids' Music Quiz! is designed around how kids interpret world music, and the site notes it works best on a desktop computer.

Participating with a baby

The Music Lab also recruits expecting parents and parents with babies for research on infants and music. According to the site, you can take part from anywhere in the world. This is separate from the standard games listed above, so look for the "Participate with your baby!" section if that applies to you.

Practical notes before you start

  • Headphones are recommended but not required; the site says you can play while listening on speakers.
  • No login is mentioned for the games themselves, and the site invites feedback about your experience after playing.
  • Player counts vary widely, from a few hundred (Tone Twist) to over 3 million (Test Your Musical IQ), which can hint at how established or new each experiment is.
  • Times are averages, so a game listed at 8 minutes may run shorter or longer depending on how you play.

If you only have a few minutes, start with the Tone-Deafness Test or World Music Quiz. If you want the fullest picture of your musical abilities, set aside about 21 minutes for Test Your Musical IQ.

How to Participate in The Music Lab's Research

You can participate in The Music Lab's research by playing any of its online games or tests directly in your browser. No account or special equipment is required, and you can take part from anywhere in the world. The site recommends wearing headphones, though you can also play through speakers. Each activity is a citizen-science task: your responses help researchers learn how the human mind creates and perceives music.

Getting started

  1. Go to themusiclab.org.
  2. Pick a game from the list on the homepage.
  3. Read the short instructions for that game and begin.
  4. Play through to the end so your responses can be recorded.

The homepage notes you can send feedback about your experience, and that participation is open worldwide.

What you can play

The site lists games with an average completion time and a running count of players. Times and player counts below are as shown on the site.

Game What it tests Average time Players so far
Tone Twist Tracking motion and pitch at the same time 8 minutes 237
Rhythm Radar Which rhythms fit best (musical intuitions) 10 minutes 31,448
Tone Guesser Music vs. color intuitions 11.1 minutes 127,924
Calls of the Wild Hearing animal sounds 4.2 minutes 38,079
Test Your Musical IQ General musical ability 21 minutes 3,044,175
Tone-Deafness Test Pitch perception 2.5 minutes 2,101,151
Memory Mayhem Memory for music and words 12 minutes 18,329
Top of the Charts Which songs the world knows 2.2 minutes 183,007
Kids' Music Quiz! How kids interpret world music 8.3 minutes 45,294
AI or not?! Telling AI-generated music apart 7.5 minutes 13,295
Are You a Super-Listener? Distinguishing tricky sounds 5 minutes 261,822
Who's Listening? Voices from around the world 1.1 minutes 102,451
What's Your Musical Style? Teaching a robot how music feels 5.0 minutes 249,540
Synthesizer Game The building blocks of music 4.4 minutes 86,920
World Music Quiz Identifying song types 2.3 minutes 249,572

If you want a quick first task, the shortest options are Who's Listening? (1.1 minutes), Top of the Charts (2.2 minutes), and World Music Quiz (2.3 minutes). If you want the most-established test by participation, Test Your Musical IQ and the Tone-Deafness Test have the largest player counts.

Participating with a baby

The Music Lab is also recruiting expecting parents and parents with babies for research about infants and music. You can take part from anywhere in the world. The homepage links to a dedicated page ("find out more") with the details for this study.

Practical notes

  • Headphones are recommended but not required. The site says you can also play while listening on speakers.
  • One game works best on desktop. Kids' Music Quiz! is noted as working best on a desktop computer.
  • Times are averages, so your own session may run longer or shorter.
  • No login is mentioned on the homepage for playing the games; the page describes picking a game and starting.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2017, this domain has about 9 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .org extension, which is not an independent safety signal.

DNS and Email

The lowest TTL is 60 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by Amazon Route 53, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Amazon cloud or CDN ecosystem. The certificate is valid for about 393 days in total, with 90 days remaining.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The x-cache, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header contains the custom value AmazonS3.

Technology Stack Analysis

The public page identifies Google Analytics, Amazon CloudFront without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Twitter Card metadata is configured. The title has 13 characters, within a common display range. A meta description is present, with 78 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSAmazon Route 53
HostingAmazon CloudFront
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 52.85.193.123

Registration details

RDAP / WHOIS

RegistrarAmazon Registrar, Inc.
Registered2017-07-26
Expires2028-07-26
Domain statusclient transfer prohibited
Nameserversns-1388.awsdns-45.org、ns-1884.awsdns-43.co.uk、ns-21.awsdns-02.com、ns-520.awsdns-01.net
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Awww.themusiclab.org52.85.193.12360—
Awww.themusiclab.org52.85.193.6460—
Awww.themusiclab.org52.85.193.6560—
Awww.themusiclab.org52.85.193.7460—
NSthemusiclab.orgns-1388.awsdns-45.org172800—
NSthemusiclab.orgns-1884.awsdns-43.co.uk172800—
NSthemusiclab.orgns-21.awsdns-02.com172800—
NSthemusiclab.orgns-520.awsdns-01.net172800—
TXTthemusiclab.orggoogle-site-verification=7Z8KrWDewpGLH_JeNlNgQjSnZgYmSRIGpnDXz8B1InQ300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subject*.themusiclab.org
IssuerAmazon
Valid until2026-12-30T23:59 · Remaining when checked: 90 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
serverAmazonS3

Identified technologies

Google AnalyticsAmazon CloudFront

Pages, Search and Sharing

Meta descriptionWe do citizen science to learn how the human mind creates and perceives music.
Canonical URLNot detected
LanguageEnglish (default)
Twitter Cardsummary
All bots 0 allowed · 0 disallowed

No sitemaps found

Recent Updates

  • Domain Registration

User reviews (0)

  • No reviews yet.