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What is Aurora?
Aurora is a fan-made project that builds custom clients for two older Call of Duty titles: Modern Warfare Remastered (referred to as H1) and Infinite Warfare (IW7). Instead of modifying the retail game in place, it offers its own client software that players download and run, adding features the original releases either lacked or locked away. The project is independent and states it is not affiliated with Activision Blizzard, Infinity Ward, or Raven Software.
What the clients actually add
The core appeal is restoring and expanding multiplayer functionality that the official games no longer support well. According to the project's own feature list, the clients include:
- A dedicated server browser for both games, so you can find community-run servers rather than relying on matchmaking.
- Mod and scripting support, including custom weapons and maps and access to GSC, Call of Duty's official scripting language.
- Full controller support with an optional aim-assist.
- An unlock-all option, an in-game console for tweaking settings, and ranked multiplayer with XP, challenges, medals, and a Combat Record.
- An auto-updater that patches the client from the main menu.
The page also mentions extras like bouncing, elevators, restored cheat commands, and support for custom content and materials.
Who it's for
This suits players who still want to play these two titles but are frustrated by dead lobbies, missing features, or the inability to run mods. It's less relevant if you only play the single-player campaigns or prefer official, supported services.
A practical next step
Before downloading, check two things: that you own a legitimate copy of the relevant game, and that you're comfortable with a third-party client that operates outside official channels. If you want to see how active the community is, the server browser itself is the best indicator — a healthy list of populated servers is the clearest sign the project is worth your time.
How do I download and install Aurora for Modern Warfare Remastered or Infinite Warfare?
Aurora is a third-party client project for Call of Duty: Modern Warfare Remastered (H1) and Call of Duty: Infinite Warfare (IW7). Its own site separates the two clients and offers Download and Documentation entries alongside a Services section for dedicated servers, so the intended path is: pick the client that matches your game, download it from the official site, then follow the documentation rather than guessing at file placement.
A practical install sequence
- Confirm which game you own. The project covers two separate titles, and the clients are not interchangeable. Modern Warfare Remastered is the H1 client; Infinite Warfare is the IW7 client.
- Start at the official site. Go to Aurora and use the Download link for the correct client. Avoid reuploads from video descriptions, Discord attachments or file-hosting mirrors, since a client that injects into a multiplayer game is exactly the kind of file you want from its source.
- Read the Documentation before launching. This is the step most people skip. The docs are where setup order, folder locations and any prerequisite steps belong.
- Launch the game first, then the client if the documentation says to — many external clients attach to an already-running game process. Follow whatever order the docs specify rather than a generic rule.
- Verify it worked by checking for the features the site advertises: a server browser listing community-run servers, an in-game console, and the auto-updater appearing on the main menu.
What you get once it's running
| Feature | What it changes for you |
|---|---|
| Dedicated server browser | Find community servers running specific maps or gamemodes instead of relying on matchmaking |
| Mod and scripting support | Custom weapons and maps, plus work in GSC, Call of Duty's official scripting language |
| Unlock all | Every item available immediately, useful if you want to test loadouts rather than grind |
| Ranked multiplayer | XP, challenges, medals and Combat Record still function |
| Controller support | Full controller input with optional aim-assist |
| Auto updater | Updates from the main menu, so you don't manually re-download each release |
Who this suits, and the trade-offs
Aurora fits players who want to keep playing these two older titles on community servers with mods, custom maps and unlocked content — particularly on PC, where the official server populations for 2016 releases have thinned out. The server browser is the single most valuable piece for that audience.
The trade-offs are worth stating plainly. You are running a third-party client against a commercial multiplayer game, which carries account and anti-cheat risk that no feature list can remove. The project itself notes it is not affiliated with Activision Blizzard, Infinity Ward or Raven Software. Modded clients also tend to depend on a specific game build, so a game patch can break compatibility until the client updates.
Next step
Before downloading, check the Documentation page for the client matching your game and confirm it names your platform and game version. If it doesn't clearly cover your setup, treat that as a reason to wait rather than to improvise — a mismatched client version is the most common cause of a launch that does nothing.
Can I get banned or is Aurora safe to use online?
Aurora is a third-party client project for Call of Duty: Modern Warfare Remastered and Infinite Warfare, and the honest answer is that using it online carries a real risk of account action. The project itself describes features that go well beyond cosmetic changes — unlock-all items, an in-game console, restored cheat commands, custom content, and mod/script support through GSC — and those are exactly the kinds of modifications that official anti-cheat and fair-play policies exist to catch. Nothing on the site presents an anti-ban guarantee or an official sanctioning from the game's publishers, and the project explicitly states it is not affiliated with Activision Blizzard, Infinity Ward, or Raven Software.
What raises the risk
- Unlock-all and progression changes. Altering unlocks or rank progression touches server-side data, which is the most reliably detectable category of modification.
- Console commands and restored cheat commands. These are the features most likely to be flagged, since they change gameplay in ways other players can observe.
- Mods and custom content in public lobbies. Custom maps, materials, and scripts are usually fine in a private or community server running the same setup, but can desync or conflict when you join a standard server.
- Dedicated server browsers. Joining community-run servers is generally the lower-risk path, because those servers are operated by people who expect the client — but that depends entirely on the server owner, not on Aurora.
A practical way to decide
Treat Aurora as a separate, offline-or-private-server experience rather than a drop-in replacement for the official game. If you want to keep your main account intact, the sensible approach is to use a secondary account that you are willing to lose, avoid public matchmaking with unlock-all or console features active, and stick to community servers that explicitly welcome the client.
If you want to check before installing
Read the project's own documentation first — the site links a Documentation section alongside Download and Services, and that is where setup, server compatibility, and any stated limitations will be described. Compare what it says about online play against the current terms of service for the relevant Call of Duty title, since enforcement policies and anti-cheat systems change over time. If the documentation does not clearly address online use, assume the risk is yours.
For context on the games involved, the official publisher pages are Call of Duty and Activision; the terms and anti-cheat rules published there are what actually govern your account, not the client's feature list.
What mods and GSC scripts can I run with Aurora?
Aurora is a custom client for Call of Duty: Modern Warfare Remastered (H1) and Call of Duty: Infinite Warfare (IW7), and its stated purpose is to let players run modified content in those two games. According to the site, that includes complete mod support "from weapons to maps" and the ability to work with Call of Duty's official scripting language, GSC. So the short answer is: mods that change weapons, maps, and other game content, plus your own GSC scripts, within the Aurora client rather than the stock game.
What the site says you can run
- Weapon and map mods — the page describes mod support spanning "weapons to maps," which is the broadest category of custom content.
- GSC scripts — Aurora explicitly lets you work with GSC, the scripting language used in these Call of Duty titles, so custom game logic, modes, and behaviors are in scope.
- Custom content and materials — the feature list mentions "a way to use custom content/materials," which points to replacing or adding assets beyond gameplay tweaks.
- Restored cheat commands and fun extras — the page also lists bouncing, elevators, and restored cheat commands as things "we've added."
What mods are not the same thing
Several listed features are client conveniences rather than mods you load: unlock-all, an in-game console, the auto updater, controller support with aim-assist, and the dedicated server browser. Ranked multiplayer with XP, challenges, medals, and Combat Record is a progression system, not a script you install. It helps to separate "content I bring in" (mods, GSC, custom materials) from "features the client gives me."
A practical decision guide
| Your goal | What to look at |
|---|---|
| Change gameplay rules or modes | GSC scripting support |
| Add or swap weapons and maps | Mod support |
| Replace visuals/assets | Custom content and materials |
| Just find a populated server | Server browser |
| Skip grinding for items | Unlock-all option |
If you are new to this, start with the server browser and a single community server before touching mods or GSC — that tells you whether the client runs cleanly on your setup. Then add one small GSC script or a single map mod at a time, since combining many custom assets is the usual source of crashes and mismatches. For the download, documentation, and dedicated server details, use the official site at Aurora. Note that Aurora states it is not affiliated with Activision Blizzard, Infinity Ward, or Raven Software.
How do I find and join community dedicated servers using Aurora's server browser?
Open either Aurora client, go to the multiplayer menu, and use the server browser to pick a community-run server; the browser lists servers with their current map and gamemode, so you can join the exact game you want rather than relying on matchmaking.
What the server browser does
Aurora's page_evidence states that both the H1 (Modern Warfare Remastered) and IW7 (Infinite Warfare) clients include dedicated server browsers, and that the browser is designed to help you find community-ran servers running any map or gamemode. That means the list is the discovery layer: you scan it, read the map and mode, and connect directly.
Typical joining flow
- Launch the Aurora client for the game you want to play.
- Open the multiplayer section and select the server browser.
- Browse the server list and check the map, gamemode, and player count.
- Select a server and connect. The client handles the join; there is no separate launcher step described.
What to check before joining
- Map and gamemode — the browser surfaces these, so filter mentally for what you actually want to play.
- Community rules — servers are community-ran, so behaviour expectations, mods, and custom content vary from server to server.
- Mod and script content — Aurora supports complete mod support from weapons to maps and lets server operators work with Call of Duty's official GSC scripting language, so a given server may run custom weapons, maps, or scripts that change how it plays.
- Controller vs. keyboard — the client has full controller support with an optional aim-assist. If you use a controller, confirm the server's rules or settings don't conflict with your setup.
Practical example
Suppose you want to play a custom-map Team Deathmatch rather than the stock rotation. Open the browser, look for a server whose listed gamemode is Team Deathmatch and whose map name is one you don't recognise from the base game — that signals community custom content. Join, and if the server runs non-standard scripts, expect the pacing and rules to differ from vanilla. If it isn't what you wanted, back out and pick another entry; the browser is a list, not a commitment.
Decision criteria
- Choose a populated server if you want a normal match; a low-population server if you want to test custom content without pressure.
- Choose a server running GSC scripts if you want modified rules; choose a plain one if you want something closer to the original game.
- If you play on controller, favour servers whose community tolerates aim-assist, since Aurora exposes that as an option and server communities set their own norms.
Related official sites
For the underlying games, the publishers' official sites are Call of Duty and Activision. Aurora notes it is not affiliated with Activision Blizzard, Infinity Ward, or Raven Software.
Does Aurora support controllers, unlock all, and ranked multiplayer progression?
Yes. Aurora lists all three as features in its clients for Call of Duty: Modern Warfare Remastered and Infinite Warfare: full controller support with optional aim-assist, an unlock-all option, and ranked multiplayer with XP, challenges, medals, and a Combat Record.
What each one means in practice
| Feature | What Aurora states | Practical effect |
|---|---|---|
| Controller support | Full controller support, with aim-assist available as an option | You can play with a gamepad; aim-assist is a toggle rather than forced |
| Unlock All | The option to unlock every item in the game | Removes grinding for weapons/attachments, useful for testing loadouts or casual play |
| Ranked multiplayer | Earn XP and level up with working challenges, medals, and Combat Record | Progression behaves like a ranked-style system rather than a flat, unlocked sandbox |
How to choose between them
These features pull in different directions. Unlock All suits players who want immediate access to everything, while ranked progression suits players who want the leveling loop to stay meaningful. If you enable both, you effectively bypass the progression you're also trying to earn. Decide which experience you want per session.
Controller support matters most for players coming from console or preferring analog movement; the aim-assist option lets you tune how much help you get, which is worth testing before settling on a setting.
Next step
Check the Aurora documentation for how to toggle Unlock All and aim-assist, and confirm which of the two clients (H1 or IW7) you're running, since features are described per client. For community servers to use these features on, the in-client server browser is the starting point. Aurora is an unofficial project and states it is not affiliated with Activision Blizzard, Infinity Ward, or Raven Software.
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