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awesomewm.org

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What is awesome window manager?

Awesome is a framework window manager for the X Window System, built for people who want to script how their desktop behaves rather than accept a fixed set of options. Its distinguishing choice is Lua: configuration and behavior are defined through a documented API, so layouts, tags, widgets and key bindings are things you write, not just settings you toggle. It is aimed at power users and developers, and it is small, fast and keyboard-driven.

H3 What that means in practice

  • A framework, not just a config file. You can add layouts, dynamic tagging, widget feeds and tabs through Lua extensions.
  • Tags instead of workspaces. A window can sit on several tags at once, and several tags can be shown simultaneously — useful when you want a reference window visible while working in another context.
  • No floating/tiled layer split. The page states it does not distinguish between layers, so the usual "floating mode vs tiling mode" mental model does not apply.
  • Multihead aware. Per-screen desktops via XRandR, which matters on multi-monitor setups.
  • Standards-friendly. It implements EWMH, XDG Base Directory, XEmbed, desktop notifications and a system tray, so ordinary apps generally behave.
  • Keyboard-first. Everything can be done without a mouse.
  • Technical foundation. It uses the asynchronous XCB library rather than the older synchronous Xlib, which the project presents as reducing latency.

H3 Who should consider it, and who should not Choose it if you enjoy programming your environment and want fine-grained control over window placement, tagging and status widgets. It suits developers who already live in a terminal and editors, and who are comfortable reading API documentation.

Look elsewhere if you want a desktop that works well immediately after installation, or if you prefer configuring through a graphical settings panel. The Lua API is the point — and also the cost.

Aspect What you get
Configuration Lua scripting against a documented API
Organization Tags, with clients on multiple tags and multiple tags visible
Input Fully keyboard-operable
Extensibility Lua extensions: layouts, dynamic tagging, widgets, tabs
Integration EWMH, XDG, XEmbed, notifications, system tray, D-Bus
Platform X (not Wayland)

H3 A concrete scenario Suppose you keep a browser, a terminal and an editor open while writing. With tags you might put the editor on a "code" tag and the browser on a "ref" tag, display both at once, and write a Lua rule that sends any new terminal window to "code" automatically. That rule is a few lines of configuration rather than a menu hunt.

Next step: read the concepts section of the documentation at awesome window manager, then skim the stable API reference. If the idea of maintaining your own Lua configuration sounds appealing rather than burdensome, awesome is a strong fit.

How does awesome window manager differ from other window managers?

Awesome differs by being a framework window manager: you configure it in Lua rather than through a settings menu, and it exposes a documented API so your config can define behavior, widgets and layouts. Where many window managers ship a fixed tiling or floating mode, awesome deliberately has no floating/tiled layer distinction and uses tags instead of workspaces — a window can sit on several tags, and several tags can be visible at once.

Concrete differences

  • Config is code. You edit a Lua file; that is the intended workflow, not an optional power feature.
  • Tags over workspaces. Tags behave more like labels you can combine, which suits multi-monitor setups with per-screen tags (XRandR).
  • Keyboard-first. The project states everything can be done without a mouse.
  • Extension-heavy. Lua extensions add dynamic tagging, widget feeding, tabs and layouts.
  • Standards-aware. It implements EWMH, XDG Base Directory, XEmbed, desktop notifications and a system tray.
  • Technical base. It was the first window manager to use the asynchronous XCB library instead of synchronous Xlib, which the project ties to lower latency.

Who this suits

A developer who wants a browser, terminal and editor arranged by rules — say, one tag for "code", another for "comms", both visible on a second monitor — will get more out of awesome's API than from a GUI-configured tiler. Someone who wants to click through settings and never open a config file will find it heavier going. Note the trade-off: a Lua-based framework gives fine-grained control but makes your config your responsibility.

Next step

Read the concepts and API docs on awesome window manager, then decide by one question: do you want to write your window manager's behavior, or select it from options? If the former, awesome fits; if the latter, a more GUI-driven tiler will be less work.

What are the benefits of using Lua for configuring awesome window manager?

Lua is what turns awesome from a fixed window manager into a programmable one. The page describes awesome as a "framework window manager" that is "heavily extensible using the Lua programming language," with a "documented API to configure and define the behavior" of the environment. In practice, that means your configuration is not a set of toggles but a script you can extend: you can compute layouts, react to events, and generate rules instead of listing them one by one.

Concrete benefits for a daily user:

  • Behavior you can express, not just select. Rules for tags, screens, and clients can be written as logic. For example, you can route a class of windows to a tag based on conditions rather than creating a rule per application.
  • Extensions without leaving the config. The page lists Lua extensions for "dynamic tagging, widget feeding, tabs, layouts," so added functionality lives in the same language and file structure you already use.
  • A documented API to build on. Because the API is documented, you can look up functions and properties rather than guess, which shortens the path from idea to working config.
  • Keyboard-first control. The page states no mouse is needed and everything can be done with the keyboard; Lua is how you bind and script those actions.
  • Multihead and tags fit scripting. Real multihead support with per-screen tags and tags that can show several at once give you variables to manipulate in code, which suits automation better than fixed workspaces.

The trade-off is real: Lua gives power at the cost of needing to read documentation and think in code. If you want a window manager you configure by clicking, this is the wrong tool. If you already script your editor or shell, the same mindset applies here.

A useful next step: open the stable documentation linked from awesome window manager and start with one small change—say, a keybinding or a tag rule—then grow it. Treat the config as a program you maintain, and keep a working copy before experimenting.

How do tags in awesome window manager improve window organization?

Tags in awesome are not workspaces. A client can sit on several tags at once, and several tags can be displayed at the same time. That single design choice is what makes the organization model more flexible: instead of moving a window into one bucket, you attach it to the contexts where it belongs.

What changes in practice

  • Multi-tag clients. A chat window can live on both 1 and 3, so it appears whenever either tag is visible.
  • Multi-tag views. You can show tags 1 and 2 together, which is useful when two groups of windows are related but not identical.
  • No floating/tiled layer split. awesome does not separate windows into floating and tiled layers; layouts are applied through tags, so organization happens at the tag level rather than by stacking mode.
  • Per-screen tags on multihead setups. With XRandR multihead support, each screen has its own tags, so organization stays local to the monitor you are using.
  • Keyboard-first control. Because everything can be performed without a mouse, tag switching and moving clients stay fast for people who work from the keyboard.
  • Extensible through Lua. Tags can be driven by the documented API and Lua extensions, including dynamic tagging, so tag behavior can be shaped to a workflow instead of a fixed desktop grid.

A concrete scenario

A developer working on a web service might use tag 1 for the editor, 2 for terminals, 3 for the browser and documentation, and 4 for chat and mail. When debugging, they can view 1 and 2 together; when writing, 1 and 3. The chat client can be placed on 1, 2, and 4 so it is always present without duplicating the window. On a two-monitor desk, each screen keeps its own tags, so the second monitor's layout is not disturbed by tag changes on the first.

Trade-offs

This model rewards planning. Tags are more abstract than workspaces, so new users may need time to decide what each tag means, and dynamic tagging extensions can add complexity. It also assumes a keyboard-centric, configurable environment; if you prefer a mouse-driven, fixed desktop grid, the flexibility may feel like overhead.

Next step

Decide on a small tag vocabulary first — for example, by task rather than by application — then use the documented Lua API to bind those tags to keys and rules. If you want to compare this approach with a more conventional workspace model, look at awesome window manager alongside another X window manager such as i3 or X.Org.

What makes awesome window manager suitable for power users and developers?

Awesome window manager is built as an extensible framework rather than a fixed desktop, which is exactly what appeals to power users and developers: you configure behavior in Lua through a documented API instead of being limited to a settings panel. The page describes it as fast, small, dynamic and heavily extensible, targeted at people who want fine-grained control over their graphical environment.

Concrete reasons it fits that audience

  • Configuration as code: Behavior and layout are defined in Lua, so you can script custom rules, dynamic tagging, widget feeds, tabs and layouts rather than adapting to predefined ones.
  • Keyboard-first operation: Everything can be done without a mouse, which suits developers who live on the keyboard.
  • Tags instead of workspaces: Clients can sit on several tags, and several tags can be shown at once — more flexible than the usual one-workspace-per-screen model.
  • No floating/tiled layer distinction: Layouts are handled uniformly, which reduces the mental switching between two window paradigms.
  • Multihead handled properly: Real XRandR support with per-screen tags.
  • Standards compliance: EWMH, XDG Base Directory, XEmbed, desktop notifications and system tray, so it integrates with the rest of a Freedesktop-style environment.
  • D-Bus support for scripting and inter-process control.
  • Small, stable codebase and use of the asynchronous XCB library instead of synchronous Xlib, which the page frames as reducing latency compared with other window managers.

Trade-offs to weigh

The same design that gives control also means you build your environment. A developer who wants a ready-made desktop with graphical settings will spend more time in config files; someone who wants their window manager to behave like a programmable tool will consider that time well spent. Lua knowledge helps, though the documented API lowers the entry barrier.

Who should consider it

If you already customize your editor, shell and browser, and you want the window manager to be equally scriptable, awesome is aimed directly at you. If you prefer defaults and minimal setup, its framework nature is a cost rather than a feature.

Next step: read the concepts section of the documentation for your installed version, then try a small Lua rule — for example, assigning a specific application to a tag — before rewriting your whole configuration. For background on the underlying X libraries and standards mentioned, see X.Org Foundation.

How does awesome window manager support multihead setups?

Awesome supports multihead setups as a first-class part of its model: it uses XRandR for real multihead handling, and each physical screen gets its own set of desktops, called tags. That means you can run different tags on different monitors at the same time rather than stretching one workspace across everything.

The practical difference is in how you organize windows:

  • Per-screen tags: Each monitor has its own independent tag list, so switching tags on one screen does not disturb the others.
  • Tags, not workspaces: A client can be placed on several tags at once, and several tags can be displayed simultaneously. This is how awesome supports showing multiple views side by side across monitors.
  • No floating/tiled layer split: awesome does not treat floating and tiled windows as separate layers, so your layout rules apply consistently rather than depending on a mode switch.
  • Keyboard-first control: Everything can be done without a mouse, which matters when you are moving focus and clients between several screens.

If you are setting this up, start by confirming your monitors are detected correctly under XRandR, then decide how you want tags mapped to screens. A common approach is to give each monitor a stable set of tags and bind keys for moving clients between screens. If you have a laptop plus an external display, you might keep one tag for communication on the laptop panel and dedicate the external monitor to development tags.

The trade-off is configuration effort. awesome is a framework window manager configured in Lua, aimed at power users, developers and anyone who wants fine-grained control; the flexibility that makes multihead setups powerful also means you define much of the behavior yourself through its documented API. If you prefer a window manager that guesses sensible multihead defaults, this will feel like more work; if you want exact control over which tags appear on which screen, it is the point of the design.

Related questions

More questions →
What is awesomewm.org?

awesomewm.org is the official website for awesome, a highly configurable window manager for the X Window System. The site hosts the project's documentation, concept explanations, and feature information. It is aimed at power users, developers, and anyone who wants fine-grained control over their graphical environment. The software itself is licensed under the GNU GPLv2.

What the site is for

If you are evaluating or learning awesome, the site is the canonical reference. It provides:

  • Stable documentation — the excerpt references awesome 4.3 documentation (stable), plus docs for the latest git version.
  • Concept explanations — pages that describe how awesome's model differs from conventional window managers.
  • Feature and non-feature lists — an explicit statement of what awesome does and deliberately does not do.

The site is a documentation and project-information resource, not a download storefront or a commercial product page. The provided page evidence contains no pricing signals, so nothing here should be read as free-versus-paid guidance.

What awesome actually is

awesome is described as a "next generation framework window manager for X." The key points from the project's own description:

  • Highly configurable and extensible — behavior is defined through a documented API using the Lua programming language.
  • Fast and small — the project emphasizes a stable, fast, small codebase and footprint.
  • Asynchronous XCB — it is described as the first window manager using the asynchronous XCB library instead of the older synchronous Xlib, which the project says makes it less subject to latency.
  • Keyboard-driven — no mouse is needed; everything can be performed with the keyboard.
  • Multihead support — real multihead support (XRandR) with per-screen desktops, called tags.

The design choices worth understanding

Two design decisions explain most of the difference between awesome and a typical window manager.

Tags instead of workspaces

awesome uses tags rather than workspaces. Tags allow you to place clients on several tags and display several tags at the same time. This is a different mental model from the one-workspace-at-a-time approach, and it is the main reason people describe awesome as flexible rather than merely configurable.

No floating or tiled layer

awesome does not distinguish between layers — there is no floating layer and no tiled layer. Layout behavior comes from layouts you configure, not from a fixed layer distinction. If you are coming from a window manager where "floating" and "tiled" are separate modes, this is the concept to read up on first.

Standards and extension support

The project lists implementation of several Freedesktop standards:

Standard What it covers
EWMH Extended Window Manager Hints
XDG Base Directory Config and data file locations
XEmbed Embedding widgets in other windows
Desktop Notification Notification display
System Tray Tray icons

It also supports D-Bus, and offers a large set of Lua extensions for adding features such as dynamic tagging, widget feeding, tabs, and layouts.

Who it is for

The project states it is primarily targeted at power users, developers, and people dealing with everyday computing tasks who want fine-grained control on their graphical environment. The trade-off is explicit: you get extensibility and control, and in exchange you are expected to configure behavior through Lua and the documented API rather than through a graphical settings panel.

Where to start on the site

  1. Read the Concepts section first — it explains the window manager model, tags, and the no-layer design.
  2. Check the stable documentation (4.3 in the provided evidence) for the API you will actually configure against.
  3. Use the latest git documentation only if you are tracking development rather than a stable release.
  4. Review the features and non-features list to confirm the design matches what you want before committing to a configuration.
How awesome uses Lua for configuration and extension

awesome is configured and extended in Lua. The window manager itself is a framework built around a documented Lua API: you define behavior by editing a Lua configuration file, and you add features by loading or writing Lua modules. This applies to anyone running awesome on X who wants fine-grained control over their graphical environment, and it assumes you are comfortable editing a text file and reloading the window manager rather than clicking through a settings dialog.

The core mechanism

awesome is described as a "framework window manager" that is "heavily extensible using the Lua programming language," and it ships a documented API "to configure and define the behavior of your window manager." In practice this means:

  • Configuration is code. Instead of a declarative settings file with fixed keys, your config is a Lua script. You set variables, call API functions, and wire up callbacks.
  • Behavior is defined through the API. Keybindings, rules for how windows are managed, and layout behavior are expressed by calling documented functions rather than by toggling built-in options.
  • Extension happens in the same language. Because the config layer and the extension layer are both Lua, adding a feature and configuring it use the same toolset.

This is the key difference from window managers where you configure a fixed feature set and extend it in a separate language or plugin system.

What you can configure and extend

The site lists a range of Lua extensions that add features on top of the base window manager:

Extension area What it adds
Dynamic tagging Tags that can be created and changed at runtime
Widget feeding Data sources that feed widgets (e.g. status displays)
Tabs Tabbed grouping of clients
Layouts Additional window arrangements

Because these are Lua extensions rather than hardcoded features, the same API you use to configure them is available for writing your own.

Tags instead of workspaces, and why it matters for config

awesome "uses tags instead of workspaces," which "allow to place clients on several tags, and display several tags at the same time." It also "does not distinguish between layers: there is no floating or tiled layer."

For configuration, this means your Lua config deals with tag membership and visibility as first-class concepts, and you are not choosing between a floating mode and a tiled mode as separate systems. If you are coming from a workspace-based window manager, expect to express your setup in terms of tags when you write the config.

Other properties relevant to extending it

  • Keyboard-driven: "No mouse needed: everything can be performed with the keyboard," so bindings defined in Lua are the primary interface.
  • Multihead: "Real multihead support (XRandR) with per screen desktops (tags)" — configuration is per screen.
  • Standards: It implements EWMH, XDG Base Directory, XEmbed, Desktop Notification, and System Tray, which affects how extensions interact with the rest of the desktop.
  • D-Bus support is included, giving extensions a way to communicate with other applications.
  • Licensing: GNU GPLv2, relevant if you plan to distribute extensions.
  • Performance basis: It was the first window manager to use the asynchronous XCB library instead of the synchronous Xlib, which the project says makes it "less subject to latency compared to other window managers."

Practical implications

If your goal is to understand how awesome uses Lua, the short version is: there is no separate configuration format and no separate plugin language. You edit Lua, you call a documented API, and you extend the same way you configure. The trade-off is that control comes from writing code, which the project frames as being "primarily targeted at power users, developers and any people dealing with every day computing tasks and who want to have fine-grained control on their graphical environment."

For the exact API surface and current version details, the site points to "awesome 4.3 documentation (stable)" and separate docs for the latest git version.

What Is the awesome Window Manager?

awesome is a highly configurable, next-generation framework window manager for the X Window System. It is designed for power users, developers, and anyone who wants fine-grained control over their graphical environment, and it is heavily extensible through the Lua programming language. If you are comfortable editing a configuration file and want your window manager to behave exactly the way you decide, awesome is built for that. If you prefer a graphical settings panel and sensible defaults you never touch, it will likely feel like more work than you want.

What "framework window manager" means

The key idea is that awesome is not just a program with options — it is a framework you build on. The site describes it as "an extensible, highly configurable window manager" designed to "complete" the other tools power users already rely on, such as a browser, mail reader, and text editor.

To achieve this, awesome exposes a documented API. You configure and define the behavior of the window manager itself, rather than only toggling predefined settings. That is the practical difference between a framework window manager and a conventional one: the configuration is a program, and the behavior is something you define.

Core design characteristics

From the project's own description, the defining traits are:

  • Fast and small — a stable, fast, small codebase and footprint.
  • Asynchronous XCB — the first window manager to use the asynchronous XCB library instead of the older, synchronous Xlib, which the project says makes it less subject to latency than other window managers.
  • Lua-based extensibility — behavior is defined and extended using Lua, with a documented API and documented source code.
  • Keyboard-driven — no mouse is needed; everything can be performed with the keyboard.
  • Licensed under GNU GPLv2.

How it organizes windows: tags, not workspaces

awesome deliberately does not distinguish between a floating layer and a tiled layer. Instead of workspaces, it uses tags, which allow you to:

  • place a client on several tags at once, and
  • display several tags at the same time.

This is a meaningful departure from the workspace model most users know, and it is one of the reasons the configuration model matters so much: tag behavior is something you define rather than something fixed by the window manager.

Standards and multi-monitor support

awesome implements a number of Freedesktop standards:

Standard What it covers
EWMH Extended Window Manager Hints
XDG Base Directory Standard locations for config and data files
XEmbed Embedding one window inside another
Desktop Notification Desktop notification protocol
System Tray System tray protocol

It also provides real multihead support via XRandR, with per-screen desktops (tags). If you run multiple monitors and want each screen to have its own independent set of tags, that is a supported, first-class scenario rather than an afterthought.

Extensions and integration

Beyond the core, the project points to a large set of Lua extensions for adding features such as dynamic tagging, widget feeding, tabs, and layouts. It also supports D-Bus, which matters if you want to drive or query the window manager from other applications.

Who it is for

awesome is explicitly "primarily targeted at power users, developers and any people dealing with every day computing tasks and who want to have fine-grained control on their graphical environment."

Read that as a condition rather than a slogan. The payoff — precise control, keyboard-only operation, per-screen tags, and Lua extensibility — comes with the expectation that you will write and maintain a configuration. The project provides a documented API and documentation for the stable release (4.3 at the time of the site text) plus docs for the latest git version, so the material to do that work exists; the work itself is yours.

Where to go next

  • Read the Concepts section of the documentation to understand the model before writing configuration.
  • Use the stable (4.3) documentation if you want to match a released version, or the latest git documentation if you are tracking development.
  • Expect to work in Lua and to consult the API reference as you define behavior.
Which Freedesktop Standards and Multihead Features Does awesome Support?

awesome implements five named Freedesktop standards — EWMH, XDG Base Directory, XEmbed, Desktop Notification, and System Tray — and provides real multihead support through XRandR, with per-screen desktops implemented as tags. These capabilities are documented on awesomewm.org as core features of the window manager, so they apply to any standard installation rather than to an optional plugin or add-on.

Freedesktop standards implemented

The project lists the following interoperability standards as built-in:

Standard What it covers in practice
EWMH Extended Window Manager Hints — lets panels, pagers, and other desktop tools query and control window manager state
XDG Base Directory Standard locations for configuration and data files instead of scattering dotfiles in the home directory
XEmbed Embedding of foreign windows into awesome's own windows, which is how tray icons and similar applets are hosted
Desktop Notification The freedesktop notification protocol, so notification daemons can display messages through the standard interface
System Tray The freedesktop system tray protocol for hosting tray icons

Because these are implemented rather than approximated, third-party tools that speak the same protocols — status bars, notification daemons, tray applets — can interoperate with awesome without a compatibility shim.

One standard is notably absent from the list: there is no mention of the freedesktop window manager specification beyond EWMH, and no claim of ICCCM compliance in the source material. If a specific legacy application depends on a standard not named here, treat that as unverified rather than assumed.

Multihead support and tags

awesome's multihead support is described as "real multihead support (XRandR) with per screen desktops (tags)." Two things are happening in that sentence:

  • XRandR is the X extension used to detect and react to monitor layout. Because awesome uses it, screens are handled as distinct outputs rather than as one large virtual desktop.
  • Per-screen desktops means each physical screen gets its own set of tags. Tags are not a global pool shared across monitors; they belong to a screen.

This is the mechanism behind the "tags instead of workspaces" design. The documentation states that awesome does not distinguish between a floating and a tiled layer, and that tags allow you to:

  • place a client on several tags at once, and
  • display several tags at the same time.

For a multi-monitor setup, that combination is what lets you, for example, keep a browser visible on one screen while switching the other screen's tag set independently — the client stays on its tags, and each screen decides which of its tags are currently shown.

Other integration points

D-Bus support is listed among the features, which matters for scripting and for tools that expose or consume window manager state over the session bus. The documentation also notes that awesome is licensed under GNU GPLv2 and is built on the asynchronous XCB library rather than the older synchronous Xlib — the stated reason being reduced exposure to latency compared to other window managers.

What this means for choosing awesome

If your requirement is standards-based interoperability with panels, trays, and notification daemons, the five named standards cover the common cases. If your requirement is per-monitor independence rather than one desktop stretched across displays, the XRandR plus per-screen-tags design is the relevant feature. If you need a window manager that separates floating and tiled layers, note that awesome explicitly does not — that distinction is not part of its model.

What Are the Main Features and Non-Features of the awesome Window Manager?

awesome is a highly configurable, next-generation framework window manager for X, licensed under GNU GPLv2 and targeted primarily at power users, developers, and anyone who wants fine-grained control over their graphical environment. Its defining traits are speed, extensibility through the Lua programming language, and a documented API for configuring window manager behavior. The "non-features" matter just as much as the features: awesome deliberately does not distinguish between floating and tiled layers, and it uses tags instead of workspaces. If you want a traditional floating/tiling split or classic workspaces, that is a design mismatch, not a missing setting.

Main features

Performance and codebase

  • Very stable, fast, and small codebase and footprint.
  • First window manager using the asynchronous XCB library instead of the old, synchronous Xlib, which makes awesome less subject to latency compared to other window managers.

Extensibility and configuration

  • Designed as a framework window manager: extremely fast, small, dynamic, and heavily extensible using the Lua programming language.
  • A documented API is provided to configure and define the behavior of your window manager.
  • Documented source code and API.
  • A lot of Lua extensions to add features: dynamic tagging, widget feeding, tabs, layouts, and more.

Input and multi-monitor

  • No mouse needed: everything can be performed with the keyboard.
  • Real multihead support (XRandR) with per-screen desktops (tags).

Standards and integration

  • Implements many Freedesktop standards: EWMH, XDG Base Directory, XEmbed, Desktop Notification, System Tray.
  • D-Bus support.

Non-features (deliberate design choices)

  • No floating or tiled layer distinction. awesome does not distinguish between layers; there is no floating or tiled layer. Windows are not sorted into separate floating and tiling modes as a structural concept.
  • Tags instead of workspaces. awesome uses tags rather than workspaces. This allows clients to be placed on several tags, and several tags to be displayed at the same time.

How to read these choices

Aspect awesome's approach What it means for you
Layout model No floating/tiled layer distinction You manage placement through tags and layouts rather than switching between two layer types
Desktop model Tags, not workspaces A client can appear on multiple tags; multiple tags can be visible at once
Configuration Lua + documented API Expect to write configuration rather than only click through settings
Input Keyboard-driven Everything can be performed with the keyboard; a mouse is not required
Multi-monitor XRandR with per-screen tags Each screen gets its own tags
Rendering path Asynchronous XCB instead of synchronous Xlib Reduced exposure to latency compared to Xlib-based window managers

Who this fits

The project states it is primarily targeted at power users, developers, and people dealing with everyday computing tasks who want fine-grained control on their graphical environment. The tag model and Lua configuration reward users who want to define behavior programmatically; they are less convenient if you expect a fixed floating/tiling toggle or conventional workspace switching.

For configuration details and the current API, see the awesome 4.3 documentation (stable) or the docs for the latest git version on awesomewm.org.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2015, this domain has about 11 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .org extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed. The lowest observed DNS TTL is 300 seconds.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

Open Graph is partially configured; og:image is missing. JSON-LD includes Organization data, helping describe the organization as an entity. The title has 30 characters, within a common display range. A meta description is present, with 25 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.4.64

Registration details

RDAP / WHOIS

RegistrarINWX GmbH
Registered2015-10-02
Expires2026-10-02
Domain statusclient transfer prohibited
Nameserverslady.ns.cloudflare.com、west.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Aawesomewm.org104.21.4.64300—
Aawesomewm.org172.67.154.14300—
AAAAawesomewm.org2606:4700:3035::6815:440300—
AAAAawesomewm.org2606:4700:3035::ac43:9a0e300—
NSawesomewm.orglady.ns.cloudflare.com86400—
NSawesomewm.orgwest.ns.cloudflare.com86400—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectawesomewm.org
IssuerGoogle Trust Services
Valid until2026-11-05T07:03 · Remaining when checked: 34 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlmax-age=600
servercloudflare
access-control-allow-origin*

Identified technologies

Cloudflare

Pages, Search and Sharing

Meta descriptionThe awesomewm.org website
Canonical URLhttps://awesomewm.org/
LanguageEnglish (default)
Twitter CardNot detected

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