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femurdesign.com

Luke Phillips is a design engineer building expressive, accessible tools for learning and making music.

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What is Femur by Luke Phillips?

Femur is the personal studio site of Luke Phillips, a design engineer and musician who builds expressive, accessible music tools across software, hardware and the web. The site's own framing is “making musical things that anyone can play” — the through-line is instruments and learning products where space, colour, movement and shape do the work that knobs, sliders, menus and numbers usually do.

What you'll find there

Project Type What it is
Funputs Audio plugins A suite of MIDI instruments built around visual, gestural control — Comet (an expressive XY pad), Orbit (tunes you to any scale) and Cluster (generates chords). Works with a mouse, or a phone/tablet paired for wireless multi-touch.
ROLI Software engineering & R&D Work across piano learning, interactive notation, audio, hardware integration and conversational AI, including AI Music Coach and Airwave; computer vision gives real-time finger-position guidance and gesture-based sound shaping.
BlokDust Browser instrument An open-source, browser-based environment where you join blocks to build synths, process your voice, remix samples and create self-playing systems.
Omni Web instrument A tactile way to play and learn scales from cultures around the world, with a pitch constellation, harp, effects, harmonies and loop recording.
Theremin Web instrument A multi-touch Web Audio synthesiser for shaping waveforms, delay, feedback and “scuzz” in the browser.

Who it's for

Two audiences get the most from it. First, musicians and tinkerers who want to try instruments immediately — several are playable in the browser with no install, which makes them easy to test before committing attention. Second, people hiring or collaborating in music tech: the project list doubles as a portfolio showing frontend and UX engineering, creative coding, audio, MIDI and real-time interaction, plus long-form product work at ROLI.

A practical next step: if you're evaluating the design approach, open BlokDust or Omni first — they show the philosophy fastest, since the interaction model is the product. If you're assessing the engineering depth, read the Funputs and ROLI entries, where the harder problems (multi-touch, computer vision, hardware integration) sit. For context on the wider music-tooling landscape, see ROLI and GitHub, where the open-source work is hosted.

How can I try or play the music tools like Funputs, BlokDust, Omni, and Theremin?

Funputs, BlokDust, Omni and Theremin are all playable directly from Luke Phillips' site at Femur, where each project has its own "Visit" or "Play" link. BlokDust, Omni and Theremin are browser instruments, so you can open them in a modern desktop browser and start making sound without installing anything. Funputs is a suite of MIDI instruments rather than a single web toy, and the site notes you can use your mouse or pair a phone or tablet for wireless multi-touch control.

What to expect from each

  • Funputs — A set of MIDI instruments built around space, colour, movement and shape instead of the usual knobs and menus. Comet is an expressive XY pad, Orbit tunes you to any scale, and Cluster generates chords. Best if you want a more tactile, visual way to play and shape notes.
  • BlokDust — An open-source, browser-based environment where you join blocks to build synths, process your voice, remix samples and create self-playing systems. Best if you enjoy patching and building rather than just performing.
  • Omni — A web instrument for playing and learning scales from different cultures, with a pitch constellation, harp, effects, harmonies and loop recording. Best if you want to explore tuning and scale systems.
  • Theremin — A multi-touch Web Audio synthesiser for shaping waveforms, delay, feedback and scuzz in the browser. Best for quick, hands-on sound design and experimentation.

A practical way to start

Open Theremin or Omni first if you want something immediate and playful, since both are single-page browser instruments with no setup. Move to BlokDust when you want to build a patch or process audio, and try Funputs when you want a more expressive, performance-oriented MIDI setup. If you are on a laptop, a mouse works, but a touchscreen or paired phone or tablet makes the multi-touch instruments feel much more natural.

What accessibility features make these instruments playable by anyone?

The site frames accessibility around input flexibility and visual-first control rather than around a formal list of assistive features. Luke Phillips describes the goal as “expressive, accessible music tools” and “making musical things that anyone can play,” and several projects show what that means in practice.

What the page actually shows

  • Mouse, touch and multi-touch as equal inputs. Funputs is described as playable with a mouse, or by pairing a phone or tablet for wireless multi-touch control. That matters for anyone who finds a mouse or keyboard awkward, and it lets a phone or tablet become the instrument surface.
  • Sound controlled by space, colour, movement and shape. Funputs replaces knobs, sliders, menus, numbers and text with visual elements — Comet is an XY pad, Orbit tunes to any scale, Cluster generates chords. Less reading and less fine numeric adjustment lowers the barrier for beginners, younger players and anyone who struggles with dense software interfaces.
  • Scales handled for the player. Orbit tuning to any scale, Cluster generating chords, and Omni’s approach to scales from many cultures mean a player can produce something musical without knowing music theory first.
  • Browser-based instruments. BlokDust, Omni and Theremin run in the browser, so trying them does not require installing or configuring music software — useful on shared, borrowed or locked-down devices.
  • Learning support through vision and gesture. At ROLI, Phillips worked on piano learning, interactive notation and AI Music Coach, including computer vision giving real-time guidance on finger positions, and gesture-based expressive sound shaping.

Where the limits are

These are input and cognitive-accessibility choices. The page does not claim screen-reader support, keyboard-only operation, switch access, captions or hearing-related accommodations, and visual interfaces built on colour and movement can create their own barriers for blind or low-vision users. Treat “anyone can play” as a design ambition demonstrated by flexible inputs, not as a verified conformance claim.

Practical next step

If you are choosing a tool for a specific player, test the input path first: open Femur in a browser, try Funputs with a mouse, then pair a phone or tablet and repeat. If the touch surface works where the mouse does not, that is usually the deciding factor; if the player needs screen-reader or keyboard-only operation, ask before relying on it.

How does Funputs replace traditional knobs and sliders with space, colour, and shape?

Funputs is built on the premise that most music software relies on knobs, sliders, menus, numbers and text, and that a lot of that can instead be handled with space, colour, movement and shape. Per the site's own description, Funputs is a suite of MIDI instruments, and three named components show how the substitution works in practice: Comet is an expressive XY pad, Orbit tunes you to any scale, and Cluster generates chords. Control is by mouse, or by pairing a phone or tablet for wireless multi-touch control.

What each piece replaces

  • Comet (XY pad): a two-dimensional surface replaces separate knobs for two parameters at once. Instead of reading a number and turning a dial, you place a point in space — position carries the value, and movement carries the change over time.
  • Orbit (scale tuning): choosing a scale becomes a spatial or visual selection rather than picking from a list of note names. The constraint is built into the interface, so you are steered toward in-scale notes instead of needing to know the theory first.
  • Cluster (chord generation): chords are produced as shapes or groupings rather than assembled note-by-note through menus. This lowers the entry bar for someone who wants harmonic movement without keyboard voicing knowledge.

Why that matters for different players

A beginner benefits most from Orbit and Cluster: the interface removes wrong notes and menu navigation, so a first session produces something musical quickly. An experienced player may find the XY pad the more interesting part, because continuous two-axis gesture is genuinely different from a knob — it suits sweeps, filter-style moves and expressive phrasing that a single rotary control cannot capture. The trade-off is precision: knobs and numeric fields are easy to set to an exact value and to reproduce, while spatial and gestural controls are better at feel and worse at exact recall. If your work needs repeatable, documented parameter values, expect to keep some conventional controls alongside these.

The wireless multi-touch option is the practical detail worth noting. Pairing a phone or tablet turns the touchscreen into a control surface, which means the "space" in the interface is not just a metaphor on screen — you can physically place fingers on it. For a reader deciding whether to try Funputs, the useful test is whether your current friction comes from hunting through menus and numbers, or from needing exact, recallable settings. The first case fits this approach; the second is where it will feel limiting.

To see the instruments and how they are played, start at Femur — Luke Phillips.

What is Luke Phillips's role and experience at ROLI with AI Music Coach and Airwave?

Luke Phillips describes himself as a design engineer and musician who worked at ROLI from 2019 to 2026, spanning software engineering and R&D. His account of that period covers piano learning, interactive notation, audio, hardware integration and conversational AI — with AI Music Coach and Airwave named as specific projects in that AI work.

Two threads stand out in how he describes the role:

  • Computer vision for learners. He says he integrated computer vision into ROLI's platforms to give real-time feedback on finger positions for people learning piano. This is the learning-assistant side of the work: watching a player's hands and telling them something useful about what they just did.
  • Gesture for expression. The same integration let musicians shape sound through gesture rather than only through keys or sliders, which is the performance side of the same technology.

AI Music Coach and Airwave sit at the intersection of those two ideas — a coach implies guidance and feedback over time, while gesture-driven sound shaping implies continuous, expressive control. His broader portfolio points the same direction: browser instruments such as BlokDust and Omni, plus the Funputs MIDI instrument suite, all aim at making musical ideas immediately playable rather than buried in menus.

For a concrete read on fit: if you are hiring for a music-learning product, the relevant evidence is the finger-position feedback work, because it shows he has handled the messy real-time perception problem that most educational tools avoid. If you are hiring for an expressive instrument or a creative tool, the gesture work and the instrument portfolio are the closer match. The distinction matters, because a coach is judged on whether learners improve, while an instrument is judged on how it feels in the hand.

A useful next step is to look at the ROLI project write-ups alongside his own instruments and ask which of the two problems — measuring a learner or extending a performer — your product actually needs solved first.

How can I contact Luke Phillips or contribute to open-source projects like BlokDust?

Contact Luke Phillips through the contact link on Femur, his personal site. That is the direct route for project inquiries, collaboration or questions about his work. For BlokDust specifically, the site describes it as open-source and links to a GitHub presence, so the repository is the practical place to start: check its README, open issues and contribution guidelines before submitting changes.

Contributing to BlokDust

  • Start small. Fix a bug, improve documentation or add a preset before proposing a large feature.
  • Use issues first. Describe the problem or idea and wait for a maintainer's response, so effort isn't wasted on a direction the project won't take.
  • Match the existing style. Browser audio projects have particular constraints around performance and latency; follow the patterns already in the codebase.
  • Test in a real browser. BlokDust runs on Web Audio, so verify changes with actual audio output, not just unit tests.

If your interest is broader than BlokDust, the same GitHub profile likely covers his other browser instruments, such as Omni and Theremin, both listed on the site. A concise message stating what you want to change and why tends to get a faster reply than a general offer to help.

Related questions

More questions →
What Are Omni and Theremin, the Web Instruments on Femur?

Omni and Theremin are two browser-based instruments by Luke Phillips, the design engineer behind femurdesign.com. Omni is a tactile web instrument for playing and learning musical scales from different cultures, built around a pitch constellation, harp, effects, harmonies, and loop recording. Theremin is a multi-touch Web Audio synthesiser, created in 2014, for shaping waveforms, delay, feedback, and scuzz directly in the browser. Both run in the browser and reflect Phillips's stated goal of making complicated musical ideas feel immediate and playable.

Omni: Playing and Learning Scales From Around the World

Omni is described on Femur as "a tactile way to play and learn musical scales from cultures around the world." Its listed components are:

  • Pitch constellation — a spatial layout of pitches, rather than a linear keyboard or a list of note names.
  • Harp — the primary playing surface.
  • Effects — processing applied to the sound.
  • Harmonies — additional pitched material layered with what you play.
  • Loop recording — capturing a phrase and playing it back.

The design intent is consistent with the rest of Phillips's work: replacing knobs, sliders, menus, numbers, and text with space, colour, movement, and shape. For a learner, the pitch constellation is the part worth paying attention to — it presents scale relationships as positions in space, which is a different mental model from reading note names off a staff or a piano roll.

How to approach it

  1. Open Omni in a browser from the Femur site.
  2. Start with the harp and a single scale, so the pitch constellation has a clear reference.
  3. Add harmonies once the scale layout is familiar.
  4. Use loop recording to capture a short phrase and hear it against the effects.

The expected result is that you can play a scale you don't already know by position rather than by name. The common sticking point is treating the constellation as decoration — it is the navigation layer, so it pays to read it before playing.

Theremin: A Multi-Touch Web Audio Synthesiser

Theremin dates to 2014 and is described as "a multi-touch Web Audio synthesiser for shaping waveforms, delay, feedback and scuzz directly in the browser." Its parameters are:

Parameter What it controls
Waveform The base oscillator shape
Delay Echo-style repeats
Feedback How much output is fed back into the signal path
Scuzz A deliberately rough, noisy character

Unlike a physical theremin, which is played by moving hands near antennas without touching anything, this is a multi-touch instrument — you shape the sound through touch on a screen. The name is a reference to the hands-in-air playing style and the continuous, expressive control it implies, not a claim to replicate the hardware.

What to expect when playing

Multi-touch means more than one finger can affect the sound at once, so the instrument rewards gestures rather than single taps. Feedback and scuzz are the parameters most likely to produce extreme or unpleasant results at high settings, so it is worth moving them gradually and keeping output volume moderate while you learn the range. The synthesiser runs on Web Audio, so it needs a browser with Web Audio support and, in most browsers, a tap or click before audio starts — a standard autoplay restriction rather than a fault in the instrument.

How the Two Differ

Both are free-to-open browser instruments by the same author, but they serve different purposes:

  • Omni is pitched at learning and playing scales, with structure provided by the pitch constellation and harmonies.
  • Theremin is pitched at sound design and expressive touch control, with structure provided by waveform, delay, feedback, and scuzz.

If you want to understand how a scale from another culture is laid out and then play it, Omni is the relevant tool. If you want to shape a raw synth sound with your fingers and push it toward noise, Theremin is the relevant tool. Neither requires installation; both are reached from the Femur site.

Who Made Them and Why It Matters

Luke Phillips describes himself as a software engineer and musician working across music technology, creative tools, and AI, with more than a decade building interactive instruments and learning products — from browser-based synths to cross-platform apps and spatial hand tracking. His stated aim is to build things that make complicated musical ideas feel immediate and playable, with the technology getting out of the way as quickly as possible.

That context explains the design choices in both instruments. Omni's constellation and Theremin's touch-and-gesture control are both attempts to remove the interface layer between a musical intention and the sound, which is the same thread running through his other projects, including Funputs, BlokDust, and his work at ROLI on piano learning and gesture-based sound control.

What Is BlokDust and How Can You Make Music With It?

BlokDust is a free, open-source, browser-based music-making environment created by Luke Phillips in 2015. You build sound by joining blocks together on a canvas — connecting them into synths, voice processors, sample remixes, or self-playing systems. Because it runs in the browser, there is nothing to install: you open it and start patching. It suits anyone curious about modular-style sound design who wants to experiment quickly, rather than producers who need a full DAW for finished tracks.

What BlokDust actually is

BlokDust is best understood as a patchable instrument rather than a recording studio. Its core idea is the block: each block does one job, and you wire blocks together to define how sound flows. That makes it closer to a modular synth or a visual programming tool than to a timeline-based editor.

Key characteristics from the project itself:

  • Open source — the code is publicly available, so the tool can be inspected, forked, or extended.
  • Browser-based — it runs on the web, with no separate application to download.
  • Built around patching — you create systems by joining blocks, not by loading presets alone.
  • Created in 2015 by Luke Phillips, a design engineer and musician who builds expressive, accessible music tools.

How to make music with it

The workflow is connection-driven. You place blocks, then route signal between them, and the resulting graph is your instrument.

1. Open it in a browser

Go to the BlokDust site and launch the instrument. There is no install step, which is the main practical advantage — you can start in seconds.

2. Build a sound source

Add blocks that generate or input audio. Depending on what you connect, this can be a synth voice, your own voice through a microphone, or a sample.

3. Process the signal

Chain processing blocks after the source to shape the sound. The project describes processing your voice and remixing samples as core uses, so expect to route audio through effects and transformations rather than just triggering notes.

4. Create a self-playing system

One of the more distinctive things you can do is build systems that play themselves — sequencing and modulation blocks that keep the patch running without you continuously performing it. This is where the block-graph approach pays off: the structure you build becomes the performer.

5. Iterate by rewiring

Because everything is visible as connected blocks, changing the sound usually means changing the connections. Add a block, move a wire, and the behaviour of the whole patch shifts.

What to expect, and where it fits

Question Answer based on the project
Do I need to install anything? No — it runs in the browser.
Is it free? It is described as open source; no pricing is stated in the available material.
What can I build? Synths, voice processing, sample remixes, and self-playing systems.
Is it a DAW? No — it is a music-making environment built around joining blocks.
Who made it? Luke Phillips, in 2015.

When BlokDust is the right choice

Choose BlokDust if you want to experiment with sound design and modular patching immediately, without setup, and you enjoy thinking in terms of signal flow. It is a good fit for learning how synthesis and audio routing work, and for quick creative exploration.

Look elsewhere if you need multitrack recording, precise editing, or a conventional production workflow — those are not what a block-patching environment is built for. If you want to see how the same designer approaches playable, expressive instruments, his other browser tools (Omni for scales, Theremin for multi-touch synthesis) are worth exploring alongside it.

What is Femur (femurdesign.com)?

Femur (femurdesign.com) is the personal portfolio site of Luke Phillips, a design engineer and musician who builds expressive, accessible music tools across software, hardware, and the web. The site's stated purpose is "making musical things that anyone can play," and it serves as a project index rather than a product or store — you visit it to explore what Phillips has built and to find links out to each instrument or project.

Who is behind the site

Phillips describes himself as a software engineer and musician working across music technology, creative tools, and AI. He notes more than a decade of building interactive instruments and learning products, from browser-based synths to cross-platform apps and spatial hand tracking. His stated design interest is making complicated musical ideas feel immediate and playable, with the technology getting out of the way quickly. His background spans frontend and UX engineering, creative coding, audio, MIDI, and real-time interaction.

What the site showcases

The homepage lists five projects, each with a short description and an outbound link.

Project Type What it is
Funputs Audio plugins A suite of MIDI instruments (2026) that replaces knobs, sliders, menus, numbers, and text with space, colour, movement, and shape
ROLI Software engineering & R&D Work from 2019–2026 across piano learning, interactive notation, audio, hardware integration, and conversational AI
BlokDust Browser instrument An open-source, browser-based music-making environment (2015)
Omni Web instrument A tactile way to play and learn musical scales from cultures around the world
Theremin Web instrument A multi-touch Web Audio synthesiser (2014) for shaping waveforms, delay, feedback, and scuzz in the browser

Funputs in more detail

Funputs is the most recent project listed (2026). It's a suite of MIDI instruments built around the idea that most music software relies on knobs, sliders, menus, numbers, and text — and that much of that could be replaced with space, colour, movement, and shape. Three named components are described:

  • Comet — an expressive XY pad
  • Orbit — tunes you to any scale
  • Cluster — generates chords

You can control them with a mouse, or pair a phone or tablet for wireless multi-touch control.

ROLI work

At ROLI, Phillips worked across piano learning, interactive notation, audio, hardware integration, and conversational AI, including AI Music Coach and Airwave. One concrete detail: he integrated computer vision into ROLI's platforms to give real-time guidance on finger positions for piano learners, and to let musicians shape sound expressively through gesture.

Browser instruments

BlokDust, Omni, and Theremin are all playable in the browser. BlokDust lets you join blocks to build synths, process your voice, remix samples, and create self-playing systems. Omni offers a pitch constellation, harp, effects, harmonies, and loop recording for exploring scales from different cultures. Theremin is a multi-touch Web Audio synthesiser for shaping waveforms, delay, feedback, and scuzz.

What the site does not offer

The page evidence contains no pricing information, no payment platforms, and no login or account requirements. Nothing on the site indicates whether the tools are free, paid, or gated — so treat availability as something to check on each linked project rather than assuming. The site itself functions as a portfolio and directory; the actual instruments live at their own destinations.

When this site is useful to you

  • You want to try browser-based music tools without installing anything — BlokDust, Omni, and Theremin are the direct starting points.
  • You're interested in alternative interfaces for music software and want to see how Funputs approaches control through shape and colour instead of knobs and numbers.
  • You're researching music technology, accessible instrument design, or AI-assisted music learning and want to see a practitioner's body of work.
  • You want to get in touch with Phillips — the site provides GitHub and contact links.

If you're looking for a product to buy, a download page, or documentation, this isn't that kind of site. It's a map of one designer's work, with each project linked out for you to explore on its own terms.

Who Is Luke Phillips, the Design Engineer Behind Femur?

Luke Phillips is a software engineer and musician who runs Femur (femurdesign.com), where he builds expressive, accessible music tools across software, hardware, and the web. He describes himself as working across music technology, creative tools, and AI, with more than a decade spent building interactive instruments and learning products — from browser-based synths to cross-platform apps and spatial hand tracking. If you want to know what kind of work stands behind the Femur name, his background is the answer: a mix of frontend and UX engineering, creative coding, audio, MIDI, and real-time interaction.

What Femur is

Femur is Phillips's personal design and engineering practice rather than a company with a product catalog. Its stated goal is "making musical things that anyone can play," and the site presents a portfolio of instruments and collaborations that illustrate that idea.

The projects listed on the site span three areas:

  • Audio plugins and instruments — Funputs, a suite of MIDI instruments
  • Client and R&D work — ROLI
  • Browser-based instruments — BlokDust, Omni, and Theremin

The projects behind the name

Funputs

A suite of MIDI instruments built around a specific design question: most music software relies on knobs, sliders, menus, numbers, and text, and Phillips has been exploring how much of that can be replaced with space, colour, movement, and shape.

Three components are named:

Instrument Function
Comet An expressive XY pad
Orbit Tunes you to any scale
Cluster Generates chords

You can play with a mouse, or pair a phone or tablet for wireless multi-touch control. The site dates Funputs to 2026.

ROLI (2019–2026)

Phillips worked across piano learning, interactive notation, audio, hardware integration, and conversational AI, including AI Music Coach and Airwave. One concrete detail worth noting: he integrated computer vision into ROLI's platforms to give real-time guidance on finger positions for piano learners, and to let musicians shape sound expressively through gesture.

BlokDust (2015)

An open-source, browser-based music-making environment. You join blocks to build synths, process your voice, remix samples, and create self-playing systems. It runs in the browser and is free to play.

Omni

A web instrument for playing and learning musical scales from cultures around the world. It combines a pitch constellation, harp, effects, harmonies, and loop recording — a tactile approach to scale learning rather than a notation-first one.

Theremin (2014)

A multi-touch Web Audio synthesiser for shaping waveforms, delay, feedback, and "scuzz" directly in the browser. It's the earliest project listed and shows the same browser-based, hands-on approach that runs through the later work.

What this tells you about his approach

A few consistent threads run through the portfolio:

  • Accessibility as a design constraint, not an add-on. The recurring phrase is "anyone can play" — instruments are built so that complicated musical ideas feel immediate and playable.
  • Technology that gets out of the way. Phillips says he likes building things where the technology recedes as quickly as possible, which is why the interfaces lean on gesture, colour, and shape instead of parameter lists.
  • Browser-first experimentation. BlokDust, Omni, and Theremin all run in the browser with no install, which makes them easy to try before committing to anything.
  • Real-time interaction as a specialty. Audio, MIDI, hand tracking, and multi-touch control all point to the same technical core.

How to explore the work

The site links directly to each project, plus GitHub and a contact link. If you're evaluating Phillips for collaboration or hiring, the most useful starting points are:

  1. Play Omni or Theremin — both are browser instruments, so you can judge the interaction design in a few minutes without setup.
  2. Try BlokDust — the open-source environment shows how he structures a larger creative tool.
  3. Look at Funputs — the most recent work and the clearest statement of his current design direction.
  4. Check GitHub — for a direct read on the code behind the instruments.

For anyone asking what Femur is, the short answer is that it's the working identity of a design engineer whose output is playable musical tools — and the projects above are the evidence.

What Is Funputs and How Does It Make Music Software More Expressive?

Funputs is a suite of MIDI instruments from design engineer Luke Phillips (femurdesign.com) that replaces the usual knobs, sliders, menus, numbers, and text with space, colour, movement, and shape. It is aimed at anyone who wants to play and shape sound more directly, using a mouse or a phone/tablet paired for wireless multi-touch control. The page lists Funputs as an audio plugins project with design and engineering dated 2026.

The core idea: interaction over parameters

Most music software asks you to think in numbers — a cutoff at 2.4 kHz, a reverb tail at 38%, a velocity of 96. Funputs explores how much of that can be swapped for visual and spatial controls instead. The stated goal is expressive, accessible music-making: the interface carries the musical intent, so you spend less attention translating an idea into a parameter value.

That is the "expressive" claim in practice. It is not about adding more controls; it is about changing what a control feels like to use.

What's inside the suite

The page names three instruments:

Instrument What it does
Comet An expressive XY pad — one surface for shaping sound in two dimensions at once
Orbit Tunes you to any scale
Cluster Generates chords

Comet is the clearest example of the design philosophy: an XY pad gives you continuous, two-axis control in a single gesture, rather than separate sliders for each dimension. Orbit handles pitch organisation by scale, and Cluster handles harmony by generating chords — both tasks that are normally menu- and text-heavy in conventional software.

How you control it

You have two input routes:

  • Mouse — works immediately on desktop.
  • Phone or tablet paired for wireless multi-touch control — this is where the design pays off, because multi-touch lets you shape several dimensions of a sound simultaneously, the way you would with a physical instrument.

If you want to evaluate whether this approach suits you, the practical test is to try a two-handed gesture on a touchscreen: if shaping sound that way feels more natural than dragging sliders, Funputs is built for you.

Who made it and where it fits

Funputs is designed and engineered by Luke Phillips, a software engineer and musician who has worked across music technology, creative tools, and AI for more than a decade. His background includes software engineering and R&D at ROLI from 2019 to 2026, covering piano learning, interactive notation, audio, hardware integration, and conversational AI — including AI Music Coach and Airwave, where he integrated computer vision to give real-time finger-position guidance and let musicians shape sound through gesture.

That lineage matters for understanding Funputs: the same interest in gesture, accessibility, and getting technology out of the way shows up in earlier browser instruments like BlokDust (2015), Omni, and Theremin (2014), all playable in the browser.

What to check before relying on it

The page does not state pricing, platform support, plugin formats, or a release date beyond the 2026 project label. If you need those details — whether it runs in your DAW, what it costs, or when it ships — treat them as unconfirmed and check the Funputs site directly rather than assuming availability.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. An active inbound-mail setup with incomplete authentication may leave the domain more open to impersonation. Provider hosting alone does not close that gap.

Domain and Registration

Registered in 2013, this domain has about 12 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: SPF is missing. Nameservers are provided by supremedns.com, indicating managed DNS hosting. MX records point to the supremebox.com email service. No CNAME was found; the observed records resolve directly to addresses. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The x-cache, x-served-by, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Fastly without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. The title has 38 characters, within a common display range. A meta description is present, with 103 characters. The observed directives allow indexing and link following. No Generator meta tag is publicly exposed.

Hosting and Email

DNSsupremedns.com
HostingFastly
Emailsupremebox.com
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 185.199.108.153

Registration details

RDAP / WHOIS

RegistrarLiquidNet Ltd.
Registered2013-11-05
Expires2026-11-05
Domain statusclient transfer prohibited
Nameserversdns1.supremedns.com、dns2.supremedns.com、dns3.supremedns.com、dns4.supremedns.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Afemurdesign.com185.199.108.1533600—
Afemurdesign.com185.199.109.1533600—
Afemurdesign.com185.199.110.1533600—
Afemurdesign.com185.199.111.1533600—
MXfemurdesign.commx1.supremebox.com180010
MXfemurdesign.commx2.supremebox.com180010
NSfemurdesign.comdns1.supremedns.com3600—
NSfemurdesign.comdns2.supremedns.com3600—
NSfemurdesign.comdns3.supremedns.com3600—
NSfemurdesign.comdns4.supremedns.com3600—
DMARC_dmarc.femurdesign.comv=DMARC1; p=none;3600—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectfemurdesign.com
IssuerLet's Encrypt
Valid until2026-12-23T12:34 · Remaining when checked: 70 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlmax-age=600
serverGitHub.com
access-control-allow-origin*

Identified technologies

Fastly

Pages, Search and Sharing

Meta descriptionLuke Phillips is a design engineer building expressive, accessible tools for learning and making music.
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected
All bots 0 allowed · 0 disallowed

No sitemaps found

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