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itgmania.com

A free, open source, and community-driven dance game that you can start playing immediately on your Windows, Mac, or Linux computer!

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What is ITGmania?

ITGmania is a free, open-source dance game for Windows, Mac and Linux, built as a community-maintained fork of StepMania. You play it with a dance pad or a keyboard, and it aims to be playable right after download rather than requiring a long setup.

Its distinguishing traits come from the ITG/StepMania lineage and from features added on top:

  • Online integration: built-in networking with full online leaderboard support via GrooveStats, so scores can be compared beyond your own machine.
  • Event unlocks: unlocks for events such as ITL and Stamina RPG can be downloaded and unzipped from inside the game, then reloaded from the song wheel.
  • Familiar theming: the popular Simply Love theme ships pre-installed and has been updated to use the newer features.
  • Backwards compatibility: existing StepMania 5 themes can be reused.
  • Small quality-of-life options: fast profile switching, per-player visual delay, per-player window disabling, and both rate mod types.

Downloads are split by platform, including separate macOS builds for Intel and Apple Silicon, plus a portable build with executables for all platforms and no songs. The full install includes songs from Club Fantastic; if you already have a song library, you can take just the program.

Who it suits: players who want a modern, actively maintained StepMania-style game with online scoring, and event or tournament participants who need unlock packs. If you mainly want a polished commercial dance game with official music licensing, this is a different kind of project.

Next step: check whether your existing song library and preferred theme are already in StepMania format. If they are, download the program-only build and point it at your songs folder; if you are starting fresh, the full install with the bundled Club Fantastic songs gets you playing sooner.

How do I install ITGmania on my computer?

Download ITGmania from its official site, pick the build that matches your operating system, and run it — there's no account or purchase step.

ITGmania offers two basic paths:

  • Full install — includes the bundled Club Fantastic songs, so you can play right away.
  • Program only — for people who already have a song library.
  • Portable build — all game files in one folder, with executables for every platform. It ships no songs, and its macOS binary is the Intel one (which also runs on M1).

Choose your platform build for Windows 7 or higher, macOS 11 (Big Sur) or higher (separate Intel and Apple Silicon downloads), or Ubuntu 18.04 or higher and compatible Linux distributions.

A practical example

If you've never played before, take the full install for your OS, launch it, and check that your dance pad or keyboard is recognized before adding custom songs. If you already have a StepMania 5 song folder, the program-only download plus pointing the game at your existing songs folder saves a large download.

Decision criteria

  • New to the game: full install, so you have something to play immediately.
  • Existing song library: program only.
  • Moving between machines or keeping things tidy: portable build.
  • On Apple Silicon: the dedicated Silicon build, unless you specifically want the portable one.

First steps after installing

Open the options and set up your input device, then confirm your profile. ITGmania supports fast profile switching and per-player visual delay, which matters on shared setups where two players use the same machine. It also comes with the Simply Love theme pre-installed, and it stays backwards compatible with StepMania 5 themes, so familiar layouts should still work.

For troubleshooting, the site links to its GitHub for releases and bug reports. If you want a second reference point, the StepMania project is at StepMania, though ITGmania is the more actively community-driven option with built-in GrooveStats online leaderboards and in-game unlock downloading.

Can I use ITGmania with a dance pad?

Yes. ITGmania is built to be played with either a dance pad or a keyboard, so a pad works as a normal input device rather than a workaround. The game is a free, open-source, community-driven dance game for Windows, Mac, and Linux, and its FAQ explicitly lists both input options.

What that means in practice

  • You plug in a pad and play, the same way you would with a keyboard.
  • Pad-specific conveniences in the game include player-specific visual delay and the ability to disable windows on a per-player basis, which matters when two people share one machine and one screen.
  • Fast profile switching is useful if several people take turns on the same pad setup.
  • Both rate mod types are supported, so you can speed songs up or slow them down regardless of how you play.

Choosing your setup

Situation Reasonable approach
You already own a pad Install the full download, which includes songs, and start playing
You have songs but no pad yet Get the program-only download and try keyboard first
You want one tidy folder, no songs Use the portable build, which contains executables for all platforms
You play on macOS Pick the Intel or Apple Silicon build to match your machine

A practical next step

Decide first whether you want songs bundled or not. The full install includes the Club Fantastic songs, so it is the fastest route to actually dancing. If you already have a song library, the program-only download keeps things small. The portable build suits people who move between computers or keep everything on an external drive, since all game files sit in a single folder.

One caveat worth knowing

The page describes pad support as an input option but does not list specific pad models or connection types, so compatibility depends on your pad behaving as a standard input device on your operating system. If you are buying a pad specifically for this, check the pad's own documentation for Windows, Mac, or Linux support rather than assuming it from the game side.

For community discussion and pad setup questions, the project's own pages are the best starting point: ITGmania.

How do I set up online leaderboards with GrooveStats?

ITGmania's own feature list says online leaderboard support via GrooveStats is built into the game, so you do not need a separate leaderboard client to get started. The setup is done inside the game rather than on the GrooveStats website.

What to do

  1. Install ITGmania from the download page for your platform (Windows, macOS Intel or Apple Silicon, or Linux). The full installer includes Club Fantastic songs; the program-only build is for players who already have a song library.
  2. In ITGmania, open the options/service menu and enter your GrooveStats account details. GrooveStats is a third-party service, so create an account there first if you do not have one.
  3. Make sure the machine is online. ITGmania's built-in networking is what sends your scores; no browser tab or companion app needs to stay open.
  4. Play a song to completion. Only finished runs with a valid score are submitted, so quitting mid-song will not post anything.
  5. Check your GrooveStats profile page in a browser to confirm the score appears. If it does not, verify your login details in-game and that the song is one GrooveStats tracks.

Practical notes

  • GrooveStats is not run by the ITGmania team. Account creation, score display and any ranking rules are handled by that service, so its own site is the place to look for profile and ranking questions.
  • Because submissions depend on the game's network layer, a firewall or proxy that blocks outbound connections will silently stop scores from posting. If your scores are missing, test on another network before changing anything else.
  • ITGmania is also backwards compatible with StepMania 5 themes, but online leaderboard behaviour depends on the theme and the game version supporting it, so use the bundled Simply Love theme if you want the expected experience.

As a next step, set up one profile per player and log in separately on each machine you use; ITGmania supports fast profile switching, which is more reliable than sharing a single login across a home setup and a venue cabinet.

How do I download and reload unlockable content for events?

ITGmania includes an Unlock Downloading feature that fetches event unlockables from within the game itself, so you don't have to hunt down files manually.

How it works

  • The game downloads and unzips unlocks for events such as ITL and Stamina RPG directly.
  • After the files are in place, you can reload them straight from the song wheel rather than restarting the game.

Practical steps

  1. Install ITGmania for your platform (Windows, macOS, or Linux). The full installer includes Club Fantastic songs; the "Program w/o Songs" and portable builds skip songs but still give you the game.
  2. Launch the game and open the unlock/download option tied to the event you're playing.
  3. Let it download and unzip, then return to song selection.
  4. Use the reload option in the song wheel to make the new content appear without relaunching.

What to watch for

  • Unlock support is event-specific, so check whether the event you want is currently offered.
  • If something fails, the project points users to its issue tracker rather than a support email.

For a concrete scenario: a player mid-way through a Stamina RPG event can grab the latest unlock pack and reload it between sets, keeping the session going without leaving the game. If you only want the program and already have your own song library, the "Program w/o Songs" build is the lighter choice.

Next step: grab the correct build from ITGmania and check the in-game unlock menu for the event you're playing.

Can I use my existing StepMania 5 theme with ITGmania?

Yes. ITGmania is built to be backwards compatible with StepMania 5 themes, so your existing StepMania 5 theme should load in ITGmania rather than requiring a rebuild from scratch. The site also notes that Simply Love, a popular visual theme, comes pre-installed and has been updated to use ITGmania's newer features.

A practical way to check: install ITGmania, drop your theme into the themes folder, launch it, and test the screens you rely on most — song select, gameplay, results, and any custom graphics or fonts. If something breaks, it is more likely to be a theme-specific quirk or a feature that depends on newer ITGmania behavior than a general incompatibility. For a concrete scenario, a player migrating from StepMania 5 with a heavily customized theme can keep their familiar look while gaining ITGmania's built-in networking and GrooveStats leaderboard support.

If you want to compare options or see what the community has already tested, the project is at ITGmania.

Related questions

More questions →
What Are Open-Source UI Element Libraries and How Do They Differ From UI Frameworks?

An open-source UI element library is a collection of individual, ready-made interface pieces—buttons, cards, inputs, toggles, loaders—that you copy into your own project and adapt. A UI framework, by contrast, is a structured system of components, conventions, and often a theming layer that governs how your whole interface is built. The practical difference: an element library gives you a snippet; a framework gives you a way of working. If you need a polished button in ten minutes, reach for the element library. If you're building a 40-screen product with a team, you probably want the framework.

What "open-source UI element library" actually means

The term gets used loosely, so it helps to separate the parts:

  • Open-source: the code is publicly available, and the license tells you what you may do with it—copy, modify, redistribute, or use commercially.
  • UI element: a single, self-contained piece of interface, usually small enough to read in one sitting. A button with hover states, a pricing card, a search field.
  • Library: a browsable, searchable collection of those elements, typically contributed by many different people.

On a site like Uiverse, elements are shared by a community and written in plain CSS or Tailwind. You find one you like, copy the markup and styles, paste them into your project, and adjust colors, spacing, and text to fit. There's no package to install and no build step required—which is exactly the appeal, and also the source of most of the confusion.

Element library vs. UI framework: the core differences

Dimension Open-source UI element library UI framework / design system
Unit of reuse A single snippet you copy A component you import or call
Installation None; paste into your code Package install, config, sometimes a provider
Consistency Depends on you; each element may look different Enforced by shared tokens and APIs
Theming Manual edits per element Central theme/config file
Updates You own the copy; no upstream updates Version bumps bring fixes and changes
Accessibility Varies per contributor; must be checked Usually tested and documented
Best for Prototypes, landing pages, small sites, one-off needs Multi-page apps, teams, long-lived products
Learning curve Low—read the CSS Higher—learn the API and conventions

The table isn't a verdict. It's a map of trade-offs. Element libraries win on speed and freedom; frameworks win on consistency and maintenance.

Licensing and attribution: what to check before you paste

This is where people get into trouble, and it's worth slowing down for.

  1. Find the license. Every element or collection should state one. Common open-source licenses include MIT, Apache-2.0, and BSD. Some projects use copyleft licenses like GPL, which can impose obligations if you redistribute your code.
  2. Understand what the license permits. MIT and Apache-2.0 are permissive: you can typically use the code in commercial and closed-source projects. Copyleft licenses may require you to release derivative source under the same terms.
  3. Check attribution requirements. Permissive licenses usually require you to keep the copyright notice and license text somewhere in your project. That's a real obligation, not a formality.
  4. Look for per-element terms. On community sites, the site's overall terms and the individual contributor's stated wishes may differ. If a contributor asks for credit, honor it.
  5. When in doubt, ask or avoid. If a snippet has no license at all, you don't have clear permission to reuse it. Treat "no license" as "not open source," even if the code is publicly visible.

This article is general information, not legal advice. For commercial products with real exposure, have someone qualified review the licenses you're relying on.

How to use a community element in your project: a practical workflow

Here's a repeatable process that avoids most of the usual mess.

1. Start from a real need, not a browsing session

Decide what you need first—"a compact primary button with a loading state"—then search. Browsing aimlessly produces a pile of pretty snippets that don't fit together.

2. Copy the smallest version that works

Take the markup and the styles. Strip anything you don't need: demo wrappers, extra animations, decorative layers. Less code means fewer surprises.

3. Convert it to your conventions

If your project uses design tokens or CSS variables, replace hard-coded values:

/* Before: hard-coded */
.button { background: #4f46e5; border-radius: 8px; }

/* After: token-based */
.button { background: var(--color-primary); border-radius: var(--radius-md); }

This one step is what keeps a copied element from looking like a foreign object in your UI.

4. Check accessibility before you ship

Community elements vary widely here. Verify at minimum:

  • Keyboard focus is visible and the element is reachable by Tab.
  • Color contrast meets WCAG AA (4.5:1 for normal text).
  • Interactive elements use semantic HTML (<button>, not a clickable <div>).
  • Form inputs have associated labels.
  • Motion respects prefers-reduced-motion.

5. Test in context

Paste it into a real page with real content. Long labels, small screens, and dark mode break more copied elements than anything else.

6. Note where it came from

Keep a short comment or an internal credits file: source, license, date. Future you—and your legal reviewer—will be grateful.

Where element libraries genuinely shine

  • Prototypes and demos: you need something clickable today, not a design system.
  • Landing pages and marketing sites: a handful of distinctive elements, each custom.
  • Filling gaps: your framework lacks one specific component, and you don't want to build it from scratch.
  • Learning: reading well-made CSS is one of the fastest ways to improve.
  • Small projects: a personal site doesn't need a theming architecture.

Where they fall short

  • Consistency at scale: ten elements from ten contributors rarely look like one product.
  • Maintenance: you own every copy. When your design changes, you edit each one.
  • Accessibility debt: you inherit whatever the contributor did or didn't do.
  • No upstream fixes: a bug fixed in the original won't reach your copy.
  • Integration friction: different naming conventions, different units, different assumptions about resets.

When to choose which

Choose an element library when the scope is small, the timeline is short, or you need a few distinctive pieces rather than a whole system.

Choose a framework or design system when multiple people build multiple screens over months, when consistency is a product requirement, or when accessibility and theming need to be guaranteed rather than checked.

A hybrid works well for many teams: adopt a framework for the structural components—forms, navigation, layout—and borrow individual elements for the places where you want personality. Just route every borrowed element through the same token and accessibility checks, so it lands as part of your system rather than beside it.

The short version: open-source UI element libraries are a fast, flexible way to get good-looking interface pieces into a project. They are not a substitute for a design system, and the license and accessibility details are the part worth reading carefully.

How Is ITGmania Different from StepMania?

ITGmania is a fork of StepMania 5 built for the rhythm-game community, and the differences come down to four things: security fixes, built-in networking and online leaderboards, bundled content like the Simply Love theme, and continued compatibility with StepMania 5 themes. If you already have StepMania 5 songs and themes, ITGmania is designed to keep working with them — you're mainly trading the original engine for one that's actively maintained by players.

The Core Relationship

ITGmania is not a separate game engine written from scratch. It's a community-driven fork of StepMania, which is why the site describes it as "backwards compatible" and why existing StepMania 5 content carries over. The practical consequence: switching is less about learning a new system and more about what the fork adds on top.

What ITGmania Changes

Area StepMania (mainline) ITGmania
Security Vulnerabilities documented in mainline Many of those vulnerabilities fixed
Networking Not built into the game Built-in networking, so the game itself can make network requests
Online leaderboards Not built in Full support via GrooveStats
Bundled theme Depends on your install Simply Love pre-installed and updated for the new features
Unlock content Manual Downloads and unzips unlocks for events (ITL and Stamina RPG) from inside the game, reloadable from the song wheel
Theme compatibility StepMania 5 themes StepMania 5 themes still work

Built-in networking and leaderboards

This is the biggest functional gap. In mainline StepMania, online score submission generally means running a separate client alongside the game. ITGmania makes network requests from within the game itself, which is what enables GrooveStats leaderboard support without extra tooling. The site notes more networking features are planned.

Unlock downloading

Event unlocks for ITL and Stamina RPG can be downloaded and unzipped directly in-game, then reloaded from the song wheel. In mainline StepMania this is a manual file-management task.

Simply Love included

Simply Love, described as the most popular visual theme, ships pre-installed and has already been updated to use the new features. On mainline StepMania you'd install it yourself and might hit compatibility gaps with newer functionality.

Smaller quality-of-life additions

The site also lists fast profile switching, player-specific visual delay, disabling windows on a per-player basis, and both rate mod types.

What Carries Over

  • StepMania 5 themes — explicitly supported, so a theme you already use should still run.
  • Your existing songs — the downloads page offers a program-only build for people who already have songs, separate from the full install that includes Club Fantastic songs.
  • Platforms — Windows 7 or higher, macOS 11 (Big Sur) or higher (Intel builds also work on M1), and Ubuntu 18.04 or higher plus compatible distributions. A portable build bundles executables for all platforms in a single folder, with no songs included.

When ITGmania Is the Better Choice

Choose ITGmania if you want online leaderboards through GrooveStats without extra software, if you play ITL or Stamina RPG events and want unlocks handled in-game, or if you want Simply Love working out of the box with current features. Choose mainline StepMania if you depend on a specific setup that hasn't been verified against the fork, or you simply prefer to stay on the original project.

The safest way to decide is to test without committing: download the portable build, which keeps all game files in one folder and includes no songs, and point it at content you already have. That tells you whether your themes and songs behave before you replace anything.

Current version listed on the site is 1.3.0. Bug reports, release notes, and source builds are linked from the ITGmania site and its GitHub.

What Is ITGmania? A Free Open-Source Dance Game for Windows, Mac, and Linux

ITGmania is a free, open-source, community-driven dance game you can download and play on Windows, Mac, or Linux, using either a dance pad or your keyboard. It's a fork of StepMania 5 built for the rhythm-game community, and it ships with the popular Simply Love theme pre-installed. If you already have a StepMania setup, want online leaderboards, or just want a dance game you can start playing today, ITGmania is aimed at you. The latest version listed on the site is 1.3.0.

What you actually get

The homepage describes ITGmania as "a free, open source, and community-driven dance game that you can start playing immediately on your Windows, Mac, or Linux computer." Two things follow from that:

  • It's a game, not just an engine. You download it and play — no separate commercial purchase step is described.
  • It's community-maintained. The site says it's "constantly improved by passionate players," so features arrive through community development rather than a single studio roadmap.

Platform and download options

The download section lists builds for each major OS, plus a portable option:

Option What it's for
Windows installer Windows 7 or higher
macOS (Intel) macOS 11 (Big Sur) or higher; also works on M1
macOS (Apple Silicon) macOS 11 or higher, specifically for Apple Silicon Macs
Linux Ubuntu 18.04 or higher and other compatible distributions
Portable build All platforms, no songs, all game files in a single folder

Two details matter when choosing:

  • Full install vs. program-only. Clicking your OS icon gives the full install, which includes the songs from Club Fantastic. If you already have songs and only want the program, you can download just that instead.
  • Portable build. It contains executables for all platforms but only the Intel binary for macOS (which also works on M1). It contains no songs.

So the decision is simple: new player → full install; existing song library → program-only; want everything self-contained in one folder → portable.

Key features

The site highlights these as the main additions over mainline StepMania:

  • Built-in networking — make network requests from inside the game, with full online leaderboard support via GrooveStats and more planned.
  • Unlock downloading — automatically download and unzip unlocks for events (ITL and Stamina RPG) from within the game, and reload them directly from the song wheel.
  • Simply Love included — the most popular visual theme comes pre-installed and is already updated to use the new features.
  • More secure than StepMania — the project says it fixed many vulnerabilities found in mainline StepMania.
  • Backwards compatible — you can use your favorite StepMania 5 theme with ITGmania.
  • And more — fast profile switching, player-specific visual delay, disabling windows on a per-player basis, and both rate mod types.

Is it right for you?

ITGmania fits if you want a dance game that runs on all three desktop platforms, supports both dance pad and keyboard input, and connects to online leaderboards without extra setup. It's also a natural choice if you're already invested in StepMania 5 content — themes carry over, and your existing songs can be paired with the program-only download.

It's less of a fit if you want a console-style, curated game experience, or if you're on a macOS version older than Big Sur or a Windows version older than 7, since those aren't listed as supported.

Getting started and getting help

  1. Go to the download section and click the icon for your operating system for the full install (includes Club Fantastic songs), or choose the program-only or portable build.
  2. Install or extract, then launch — you can play with a dance pad or your keyboard.
  3. If something breaks, the site links to a bug tracker; if you want to build from source, there's a link for that too; and all releases and release notes are available from the same page.

The site also maintains FAQs and guides sections if you want more detail before downloading.

What Features Does ITGmania Offer?

ITGmania is a free, open-source dance game for Windows, Mac, and Linux whose feature set centers on four things: built-in networking with online leaderboards, in-game unlock downloading, a modern pre-installed theme, and a set of player-comfort options inherited and extended from StepMania. You can play it with a dance pad or a keyboard. The current release listed on the site is version 1.3.0.

Built-in networking and online leaderboards

ITGmania can make network requests from inside the game itself. The site states that this enables full online leaderboard support via GrooveStats, with more functionality planned for the future. In practice, this means scores can be submitted and compared online without running a separate tool alongside the game.

Automatic unlock downloading

Events such as ITL and Stamina RPG use unlock content. ITGmania downloads and unzips those unlocks automatically from within the game, and you can reload them directly from the song wheel. That removes the manual step of finding, downloading, and placing unlock files yourself.

Simply Love, pre-installed

The game ships with Simply Love, described as the most popular visual theme, already installed and updated to use the new features. If you prefer something else, ITGmania is backwards compatible with StepMania 5 themes, so existing theme choices carry over.

Player-comfort and quality-of-life features

The site groups these under "And More":

  • Fast profile switching
  • Player-specific visual delay
  • Disabling windows on a per-player basis
  • Both rate mod types

These matter most in shared setups — a cabinet or a home machine with multiple regular players — where each person wants their own timing offset and display preferences without reconfiguring the game each turn.

Security and compatibility relative to StepMania

ITGmania states that it fixed many vulnerabilities found in mainline StepMania, and that it remains backwards compatible with StepMania 5 themes. So the feature story is not only additions; it also includes security fixes and continuity with existing StepMania content.

What the features do not cover

The site's feature list does not mention song content beyond the songs included with the full install (Club Fantastic songs), and it does not describe pricing, accounts, or login requirements. Downloads are offered as a full install with songs, a program-only build without songs, or a portable build containing all platforms' binaries in a single folder with no songs.

Choosing based on features

If you want… The relevant feature
Online score comparison Built-in networking with GrooveStats leaderboards
Event unlock content without manual file work Automatic unlock downloading for ITL and Stamina RPG
A ready-to-play look Simply Love pre-installed
Your existing StepMania theme StepMania 5 theme backwards compatibility
Per-player timing and display settings Player-specific visual delay, per-player window disabling
A single-folder setup Portable build (all platforms, no songs)

If online leaderboards or automatic event unlocks are your priority, those are the features that distinguish ITGmania from a plain StepMania install. If you only need a local dance game and already have songs, the program-only download is the matching option.

Where to Report Bugs or Build ITGmania from Source

ITGmania's official site points to two separate destinations for these tasks: bug reports go through the "Issues? File a bug" link, and source builds go through the "Want to build from source?" link. Both are listed on the download page alongside the release downloads, and the site also links to all releases and release notes on GitHub. If you want to report a problem, file it as a bug rather than posting it as a download question; if you want to compile the game yourself, use the build-from-source link instead of the portable or installer builds.

Reporting a Bug

The site's download section includes a dedicated line: Issues? File a bug → Here. That link is the intended entry point for problem reports.

What this means in practice:

  • Bug reports are handled through the project's issue tracker, not through the download page itself.
  • Before filing, check the release notes for the version you are running, since the site links to all releases and release notes on GitHub. A problem you hit may already be fixed or documented in a newer release.
  • The current version listed on the site is 1.3.0, so note your version when reporting.

What to include in a report

The site does not publish a bug-report template, so the following is general practice for this kind of project rather than a site-specified requirement:

  • Your operating system and version (Windows 7 or higher, macOS 11 Big Sur or higher, or Ubuntu 18.04 or higher and compatible distributions).
  • Which build you installed: the full installer with songs, the program-only build, or the portable build.
  • Whether the issue involves a specific feature, such as built-in networking, GrooveStats online leaderboards, unlock downloading, or the Simply Love theme.
  • Steps that reproduce the problem, and what you expected instead.

Building ITGmania from Source

The site lists Want to build from source? → Here directly under the bug-report link. That is the correct starting point for compiling the game yourself.

Relevant context from the site:

  • ITGmania is described as free, open source, and community-driven, with development happening on GitHub.
  • The site links to the GitHub repository under "Check out the GitHub below!" and again for releases and release notes.
  • The portable build is described as containing executables for all platforms, with only the Intel binary for macOS (which also works on M1), and no songs. That is a distribution detail, not a source-build instruction — building from source is a separate path.

Before you build

  • Confirm your platform is supported: Windows 7 or higher, macOS 11 (Big Sur) or higher, or Ubuntu 18.04 or higher and other compatible distributions.
  • Decide whether you need the full install (which includes songs from Club Fantastic) or just the program. Building from source is for people who want to compile rather than download a prebuilt binary.
  • Check the release notes for the version you intend to build against, since the site directs users to all releases and release notes on GitHub.

Choosing the Right Channel

Goal Where the site points you
Report a problem "Issues? File a bug" link
Build the game yourself "Want to build from source?" link
Get a prebuilt game Download installer for your OS, or the portable build
Read release history All releases / release notes on GitHub
Browse the project GitHub repository link

Common Pitfalls

  • Filing a bug in the wrong place. The download page is not the issue tracker; use the bug link.
  • Assuming the portable build is a source build. The portable build ships precompiled executables for all platforms and contains no songs. It is not the same as building from source.
  • Missing platform requirements. macOS builds are split between Intel (also works on M1) and Apple Silicon, and the portable build includes only the Intel macOS binary. If you are on Apple Silicon and want the native build, use the macOS Silicon download rather than the portable package.
  • Ignoring release notes. Because the project is community-driven and updated continuously, the fix for your issue may already exist in a newer release.

The site does not state response times, issue-tracker policies, or build prerequisites beyond the platform requirements above, so treat those as things to confirm on GitHub once you follow the links.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks.

Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain has about 4 years of registration history; its current configuration provides more context than age alone. The registrar is NameCheap, Inc., a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by DigitalOcean, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed. The lowest observed DNS TTL is 1800 seconds.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The Server header exposes the software version: nginx/1.18.0 (Ubuntu). This makes version-targeted checks easier, but is not proof of an exploitable vulnerability. The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Hugo 0.98.0, jQuery, Bootstrap, nginx 1.18.0, with exact versions exposed for 2 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

The Generator tag identifies Hugo 0.98.0, making the publishing system easier to fingerprint. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. The title has 8 characters, within a common display range. A meta description is present, with 132 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSDigitalOcean
HostingDigitalOcean, LLC
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagSanta Clara, California, United States Inferred 143.198.142.213

Registration details

RDAP / WHOIS

RegistrarNameCheap, Inc.
Registered2022-03-29
Expires2027-03-29
Domain statusclient transfer prohibited
Nameserversns1.digitalocean.com、ns2.digitalocean.com、ns3.digitalocean.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Awww.itgmania.com143.198.142.2133600—
NSitgmania.comns1.digitalocean.com1800—
NSitgmania.comns2.digitalocean.com1800—
NSitgmania.comns3.digitalocean.com1800—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectwww.itgmania.com
IssuerLet's Encrypt
Valid until2026-12-10T15:37 · Remaining when checked: 68 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
servernginx/1.18.0 (Ubuntu)

Identified technologies

Hugo 0.98.0jQueryBootstrapnginx 1.18.0

Pages, Search and Sharing

Meta descriptionA free, open source, and community-driven dance game that you can start playing immediately on your Windows, Mac, or Linux computer!
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

No robots.txt found

User reviews (0)

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