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Nyboria is a fan-site for role-playing games, especially those of the horror variety such as KULT, World of Darkness, Unknown Armies and others. This site offers additional material for such games, artwork, and music files. It is also the home of the free modular RPG rules system GeneSys which can be adapted to any role-playing setting.

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Updated: 2026-09-28 11:42 Language: English (default) Access: Normal

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What Makes a Document Management System Easy to Use?

A document management system (DMS) is "easy" when a new user can store, find, and share a document without training, a manual, or a support ticket. In practice that means three things working together: simple navigation, fast full-text search, and file structures that don't require you to remember where anything lives. Ease of use is not a cosmetic feature — it decides whether your team actually adopts the system or quietly goes back to shared drives and email attachments.

What "easy" actually means in a DMS

Vendors use "easy" loosely. For evaluation purposes, break it into measurable behaviors:

  • Time to first useful action — how long before a brand-new user can upload and retrieve a file.
  • Search reliability — can you find a document by typing a phrase you remember from inside it, not just its filename?
  • Navigation load — how many clicks or decisions stand between a user and their file.
  • Training dependency — whether routine tasks require documentation or a walkthrough.

A system that scores well on all four tends to get used. One that fails on search or navigation usually doesn't, no matter how good its security or storage story is.

The usability features that matter most

Full-text OCR search

This is the single biggest driver of perceived ease. Optical character recognition (OCR) converts scanned pages and images into searchable text, so a user can type a name, invoice number, or phrase and get the right document even if the filename is meaningless. eBridge, for example, lists full text OCR search as a core capability. Without OCR, "search" only works on metadata and filenames — which is exactly the manual digging a DMS is supposed to eliminate.

Simple, predictable file structures

The pitch behind cloud DMS products is that you stop "digging through file cabinets and paper boxes, or navigating through complicated file structures on your hard drive." A system is easy when its folder or tagging model is shallow enough to understand at a glance, and when the same document can be reached through more than one path (folder, tag, or search) rather than one rigid hierarchy.

Low-friction capture and sharing

Look for upload and import that don't require special steps, and collaboration that lets multiple people view, scan, and import at the same time. eBridge states that any of an unlimited number of users can be given access to view, scan, and import simultaneously, and that documents can be edited, annotated, or redacted without altering the original. Simultaneous access removes the "who has the latest copy" problem that makes systems feel hard.

Why ease of use drives adoption and productivity

A DMS only saves time if people use it. The productivity gains customers report tend to come from removing manual work — one eBridge customer, Dana Grissom of the Okaloosa County Health Department, described the biggest improvement as staff spending less time "researching, being on the phone, faxing and making copies." That kind of gain depends entirely on staff being willing and able to look things up themselves.

If search is slow or navigation is confusing, users route around the system: they keep local copies, email attachments, and re-scan documents. You then pay for a DMS and keep the old workflow. Ease of use is what converts a licensed tool into an actual operating habit.

Questions to ask in a demo

Test simplicity with your own documents, not the vendor's sample set:

  1. "Can I find this scanned PDF by a phrase inside it?" Hand them a real scanned document and ask them to search a phrase that appears only in the body text.
  2. "Show me uploading a batch of files." Watch how many steps and confirmations are involved.
  3. "How does a new employee find a document on day one?" If the answer requires a training session, note that.
  4. "What happens when two people edit the same document?" Check whether versioning and permissions are obvious or buried.
  5. "How do I change my plan or add users?" Friction in administration is friction too.

Common signs a DMS is harder than advertised

  • Search only returns results from filenames or manually entered tags.
  • The demo relies on a curated folder structure the vendor set up in advance.
  • Basic tasks (upload, share, redact) require a support call or a paid onboarding package.
  • Permissions are set at a level so coarse that everyone sees everything, or so fine that admins can't manage it.
  • Pricing or plan changes require a sales conversation for routine adjustments.

Matching ease to your situation

Ease of use is a trade-off against control, not a free upgrade. A few conditions to weigh:

  • If your team is non-technical or high-turnover, prioritize OCR search and shallow navigation over deep customization.
  • If you handle regulated documents (healthcare, legal, insurance, financial services), you still need audit trails, encryption, and compliance certifications — eBridge cites HIPAA and SOC2 Type 2 certification, user- and document-level audit trails, and encryption. Verify that strong security doesn't come at the cost of a clunky interface.
  • If your document volume grows, check that scaling is simple. eBridge prices by uploaded pages — plans begin at $150/month for 10,000 uploaded pages with unlimited retrievals and unlimited users — and states you can increase or decrease your package level as needs change. Confirm the mechanics of that change before you commit.
  • If budget is the constraint, remember that "affordable" and "easy" are separate questions. A cheap system nobody uses costs more than a slightly pricier one that gets adopted.

The practical test: pick the system your least technical employee can use correctly on the first try, then confirm it still meets your security and compliance requirements.

What Is a Text-Based Online Vampire Game Like Reign of Blood?

A text-based online vampire game is a browser RPG where the action happens through written screens, stats, and menus rather than 3D graphics. Reign of Blood, running since 2006, is one example: you create a vampire, fight other players, complete quests, and join covens inside a persistent world that has never been reset. It suits players who want imagination-driven play, fast browser sessions, and a long-standing community more than cinematic visuals.

How a text-based vampire game actually plays

Instead of controlling an avatar with a mouse and keyboard, you read a screen, choose an action, and see the result as text and numbers. The "graphics" are your imagination plus the game's lore.

The core loop in Reign of Blood looks like this:

  1. Create your vampire — you start a character and begin building it up.
  2. Raise your stats — progression comes from numbers, not gear models. Players describe "increasing stats" as a central activity.
  3. Fight — PvP battles against other vampires (and, per player accounts, werewolves) are a main draw. The site reports over 600 million battles fought.
  4. Run quests — hundreds of quests are available, and daily quests are a routine many players log in for.
  5. Join a coven — covens function as clans, with coven wars and leaders who help newer members.

Because everything is text and numbers, a session can be short: log in, spend actions, check quests, battle, log out. That low overhead is the point for many players.

What makes it different from graphic-heavy vampire video games

Dimension Text-based browser game (Reign of Blood) Graphic-heavy vampire video game
Presentation Text, stats, menus, lore 3D/2D visuals, animation, voice
Hardware Runs in a browser Often needs a console or gaming PC
Pace Persistent, check-in style Session- or story-based
Social layer Covens, forums, long-term friendships Often matchmaking or co-op lobbies
World state Never reset; years of history Usually resets per title/sequel

The trade-off is clear: you give up spectacle and get persistence, community, and a world with two decades of accumulated lore and player history.

The social side: covens, forums, and long-running worlds

Reign of Blood leans into the older-internet model — forums, clans, and late-night chats. The site frames itself as "what vampire browser gaming used to be before graphics and algorithms," and that community focus shows up in player feedback:

  • One player describes it as a "uniquely intricate RPG world" with lore, quests, stat-building, battles, and "active covens."
  • Another says the community brought them back to "a simpler kind of internet" and credits the creator with consistent improvements.
  • A third highlights helpful coven leaders and friendships forming through the game.
  • One player notes using it to improve their writing in a supportive environment.

If you want a game where other people are the content — rivalries, coven politics, forum talk — this style fits. If you want to play solo and never interact, you'll get less out of it.

What "free" means here, and your first session

The site presents Reign of Blood as a free vampire game and invites you to "create your vampire" to start. The provided material does not list prices, subscriptions, or payment platforms, so treat any in-game purchases as unconfirmed rather than assuming everything is free forever.

A realistic first session:

  1. Create your vampire.
  2. Look at your stats and the actions available to you.
  3. Try a quest or two — daily quests are a common starting point.
  4. Attempt a battle to see how combat resolves through text and numbers.
  5. Browse covens and consider joining one; leaders are described as helpful to newcomers.

Expect to feel a bit lost at first. Text games front-load reading, and the depth (hundreds of quests, coven wars, stat systems) reveals itself over days, not minutes.

Who should play this, and who shouldn't

Good fit if you:

  • Enjoy reading, writing, and imagining scenes rather than watching them.
  • Like persistent worlds with history and no resets.
  • Want short browser check-ins instead of long gaming sessions.
  • Value clans, forums, and long-term online friendships.

Poor fit if you:

  • Need modern graphics, animation, or voice acting.
  • Want a self-contained story with an ending.
  • Prefer solo play with no social obligations.
  • Dislike menus, numbers, and stat optimization.

If you're curious whether the text-based vampire RPG format clicks for you, the cheapest test is to create a character, run a few quests and battles, and see whether the numbers-and-lore loop holds your attention. That first hour will tell you more than any description.

What Is Kenney and How Can Its Free Game Assets Help You Build a Game?

Kenney is a game asset and tool provider that offers thousands of completely free game assets, plus open source Starter Kits for learning game development. You can download individual free assets, buy an all-in-one package that bundles everything with free updates, or use Kenney's tools to create 3D models without deep knowledge of complex software or frameworks. It fits best if you need ready-made art and quick-start project templates for common game engines, and you want to spend your time on game logic rather than asset creation.

What Kenney actually provides

Kenney's site organizes its offering into a few clear categories:

  • Games – finished or experimental game projects.
  • Tools – software for creating assets, including 3D model creation aimed at people without complex software or framework knowledge.
  • Assets – the core offering: thousands of completely free game assets you can use in your projects.
  • Starter Kits – free and open source project templates covering various game genres, designed to help you kickstart your next game.

The site also mentions a Knowledge Base and Support section, which is where you'd look for troubleshooting and usage guidance.

Free assets vs. the all-in-one package

The most important distinction for a new user is between the free downloads and the paid bundle.

Option What you get Best for
Free assets Download assets individually at no cost Trying specific asset packs or filling a single gap in your project
All-in-1 package Everything at once, plus free updates Building multiple games or wanting a complete library without picking files one by one
Kenney Club Early access to new creations, goodies, and club channel entry, while supporting asset creation People who want new assets first and want to support ongoing creation

The site states plainly that there are "thousands of completely free game assets for you to use," and separately offers the all-in-one package for downloading everything at once with free updates. If you only need a handful of sprites or models, start with the free downloads. If you expect to work on several projects, the all-in-one route saves repeated searching and downloading.

Using a Starter Kit to begin a project

Learning game development can be a daunting task, which is the problem the Starter Kits are built to solve. They are free and open source, and they cover various game genres.

A practical workflow looks like this:

  1. Pick a genre close to your idea – the Starter Kits are organized by genre, so choose the one that matches the game you want to build.
  2. Download the kit – it's free and open source, so you can inspect and modify it.
  3. Open it in your engine – the assets are intended to work with most game engines, so you can bring the kit into the engine you already use.
  4. Replace or extend the assets – swap in other Kenney assets or your own art as your project grows.
  5. Verify – run the kit as-is first to confirm your engine and project setup work before changing anything.

The expected result is a running project skeleton in your chosen genre, so you spend your early time on mechanics and level design instead of building a project structure from scratch.

Compatibility and tools

Kenney states that its tools let you create 3D models without knowledge of complex software or frameworks, and that results "can be used in most game engines." That phrasing matters: the assets and tool output are positioned as engine-agnostic rather than tied to one platform. Before committing to a large asset set, confirm the file formats your engine accepts and test one asset end to end.

The tools are described as available "at a very affordable price," which indicates they are a paid product separate from the free assets. The site does not list specific prices in the material available here, so check the Tools page directly for current pricing.

Where to get help

If something doesn't work as expected, the site points to two resources:

  • Knowledge Base – for documented answers and guidance.
  • Support – for direct help.

There is also a newsletter you can subscribe to for updates on new assets and releases.

How to decide if Kenney fits your project

Choose Kenney's free assets if you need a broad, no-cost art library and want to prototype quickly across genres. Choose the all-in-one package if you'd rather download once and receive updates. Choose the Starter Kits if your main obstacle is not art but not knowing how to structure a game project. Look at the Tools if you specifically need to produce 3D models and want a simpler path than full 3D software. In every case, start with one small download or one Starter Kit, get it running in your engine, and expand from there.

Can You Use CC0 Assets in Commercial Games? Licensing and Integration Basics

Yes. CC0 assets can be used in commercial games without paying royalties or crediting the creator. CC0 is a public-domain dedication: the creator has waived copyright and related rights to the fullest extent allowed by law. That means you can copy, modify, redistribute, and sell work built on those assets — including in a game you charge money for.

This article explains what CC0 actually covers, how it differs from other Creative Commons licenses, and how to bring CC0 assets into engines like Unreal and Unity and tools like Blender, Maya, and 3ds Max.

What CC0 actually means

CC0 is not a license in the traditional sense — it is a waiver. When a creator applies CC0 to their work, they give up their copyright and agree not to enforce related rights. You are free to:

  • Use the asset in personal, educational, or commercial projects
  • Modify, remix, and build derivative works
  • Distribute the asset or your derivative as part of a larger project
  • Do all of the above without attribution

There is no requirement to credit the creator, no share-alike clause forcing you to open-source your game, and no non-commercial restriction. For a studio shipping a paid title, that combination is unusually permissive.

One practical caveat: CC0 applies to the rights the creator holds. It cannot waive third-party rights the creator never owned. A scanned statue, a branded product, or a recognizable logo in a texture may still carry trademark or personality-rights issues. Treat CC0 as clearing copyright, not as clearing everything.

CC0 vs. other Creative Commons licenses

The differences matter most when you are choosing assets for a commercial build. The table below summarizes the common variants.

| License | Commercial use | Attribution required | Share-alike | Notes for games | |---|---|---|---|---|---| | CC0 | Yes | No | No | Closest to public domain; safest for closed-source commercial titles | | CC BY | Yes | Yes | No | Fine for commercial use, but you must credit — plan for a credits screen | | CC BY-SA | Yes | Yes | Yes | Derivatives may need to be shared under the same license; risky for proprietary code/assets | | CC BY-NC | No | Yes | No | Excludes commercial projects; avoid for any monetized game | | CC BY-ND | Yes | Yes | No | No derivatives — you cannot modify the asset, which limits integration |

If your goal is a commercial game with no legal overhead, CC0 is the simplest choice. CC BY is workable if you can maintain attribution. Avoid NC and ND for anything you intend to sell or heavily adapt.

How CC0 assets fit into game engines and pipelines

CC0 libraries typically provide HDRIs, PBR textures, and 3D models. Each type has a natural place in a game pipeline.

HDRIs

HDRIs are high-dynamic-range environment maps. In Unreal, they are commonly used for sky lighting via a Sky Light set to use an HDRI cubemap or a Sky Sphere material. In Unity, they feed the skybox and the environment lighting in the Lighting window. You can also use them as reflection probes or as the basis for image-based lighting in Blender, Maya, or 3ds Max for look development before export.

Textures

PBR texture sets usually ship as albedo (base color), roughness, metallic, normal, and sometimes ambient occlusion or height maps. These drop directly into Unreal's material system or Unity's Standard/URP/HDRP shaders. Keep the resolution appropriate: 4K textures are useful for hero assets, but 1K or 2K is often enough for background props and saves memory.

Models

Static meshes and props can be imported as FBX or OBJ. Check the scale and pivot before placing them in a level. If the asset was authored for offline rendering, it may have very high poly counts — decimate or LOD it before use in a real-time scene.

Practical steps for importing and adapting assets

  1. Download and verify the license. Confirm the asset page states CC0. Save a screenshot or the license text alongside the file.
  2. Organize by type. Keep HDRIs, textures, and models in separate folders. A consistent naming convention (for example, env_forest_01_4k.hdr) saves time later.
  3. Import into your engine. In Unreal, drag the FBX into the Content Browser and set up materials. In Unity, import the FBX and assign a PBR material, then wire the texture maps to the correct slots.
  4. Adapt scale and orientation. Real-world assets may be authored in meters or centimeters. Check against a reference cube of known size.
  5. Optimize. Reduce texture resolution where it will not be seen up close, generate LODs for models, and bake lighting where appropriate.
  6. Test in context. Place the asset in a representative scene and check lighting, reflections, and performance before committing it to the project.

What CC0 does not cover

CC0 clears copyright, but a few things still deserve a second look:

  • Trademarks and logos. A texture containing a recognizable brand mark is not automatically safe to ship.
  • Recognizable people or property. A model of a real person or a distinctive building may raise personality or property-rights questions.
  • Third-party content inside the asset. If a creator included someone else's work without permission, the CC0 dedication does not fix that.

For most generic assets — rocks, foliage, generic furniture, abstract HDRIs — these concerns are minimal. For anything depicting a real brand, person, or landmark, verify independently.

Documenting asset sources for teams and clients

Even though CC0 requires no attribution, keeping records is good practice. It protects you if a client or publisher asks for provenance, and it helps when a team member needs to know where a file came from.

A simple tracking sheet works:

Asset name Type Source License Date downloaded Notes
forest_01_4k.hdr HDRI Poly Haven CC0 2025-01-10 Used for level 2 sky
rock_cliff_a.fbx Model Poly Haven CC0 2025-01-10 Decimated to 8k tris

Store this alongside your project files. If you later combine CC0 assets with CC BY assets, the sheet makes it obvious which ones need credit.

Bottom line

CC0 assets are safe for commercial games, require no attribution, and impose no royalties or share-alike obligations. The main work is practical: verify the license, check for third-party rights, import and optimize the asset for your engine, and keep a record of where it came from. Do that, and a CC0 library becomes a legitimate, low-friction source for production assets in Unreal, Unity, Blender, Maya, and 3ds Max.

What Is AdventureQuest and How Do You Start Playing It?

AdventureQuest is a free-to-play, browser-based single-player RPG from Artix Entertainment, hosted at battleon.com. You can create an account and start a character without paying; the optional Guardian upgrade (linked from the site's Upgrade page) adds premium content but isn't required to play. If you want a long-running RPG with two decades of quests, weekly events, and no download required, this is the direct path: make an account on BattleOn, log in, and pick a class to begin.

What AdventureQuest actually is

The site describes it as "an ever-expanding RPG with two decades' worth of adventures" where you "step into a world beset by peril and monsters" and "rise as a hero." Key traits:

  • Single-player, browser-first. You play in the browser, or through the Artix Game Launcher if you prefer a desktop client.
  • Free to start. The homepage markets it as an online RPG you can "play for free," with new adventures every week.
  • Long-running live content. News posts cover limited-time shops, seasonal events, and item packages — the cadence is weekly, not a one-time release.
  • Part of a larger family. BattleOn also hosts AQ3D, AQWorlds, DragonFable, EpicDuel, MechQuest, OverSoul, and others. AdventureQuest is the original; the others are separate games with separate characters.

AdventureQuest vs. the other Artix games

Game What it is Notes from the site
AdventureQuest The original browser RPG "Two decades' worth of adventures"
AQWorlds Separate MMO-style RPG Listed alongside AQ on BattleOn
DragonFable Separate story-driven RPG Listed alongside AQ on BattleOn
AQ3D 3D RPG Listed alongside AQ on BattleOn

If you specifically want the classic single-player experience, choose AdventureQuest. If you want multiplayer or 3D, one of the others fits better — they are not the same game or the same account progression.

How to start playing

  1. Go to battleon.com. The homepage is the entry point for AdventureQuest and the other Artix games.
  2. Create an account or log in. Account management lives under "Manage Account" in the site navigation. You need an account to save a character.
  3. Launch the game. Either play in the browser or install the Artix Game Launcher, which the site promotes with a "Get Launcher" link.
  4. Create your character and choose a class. The site's game section lists Classes, Quests, and Events as core areas — class choice shapes how you fight.
  5. Follow the weekly content. Check the AdventureQuest News section for what's live, including limited-time shops and events.

Expected result: you land in the game world with a persistent character, and new content appears on the site's news feed each week rather than requiring a reinstall.

The Guardian upgrade: what it is and whether you need it

The homepage says "Guardians needed in the land of rising evil!" and the site links to an Upgrade page labeled "Guardian." That's the paid tier.

  • Not required to play. The game is presented as free to play; Guardian is an upgrade, not a gate.
  • What it signals: Guardian status appears tied to premium access and recognition — the site's navigation includes Guardian-specific areas like "Top Guardians," "X-Guardians," and "Guardians" listings.
  • How to buy: through the Upgrade link on battleon.com. The site does not publish a price on the pages reviewed here, so check the Upgrade page directly for current cost and terms.
  • Related currency: the site references Z-Tokens and Artix Points, which appear in shop and package contexts (for example, "20K Z-Token Package" and "50K Z-Token Package" news items). Treat these as in-game purchase currencies, not free grants.

If you're unsure, play free first. Upgrade only if you want the Guardian content and perks.

Finding weekly and seasonal content

AdventureQuest's content model is event-driven. From the news feed:

  • Weekly drops. Posts like "COMING THIS WEEK!" announce new packages and shop rotations.
  • Seasonal shops. Example: the Fall Seasonal shop returns with autumn-themed items, including the Lantern of the Equinox.
  • Holiday events. Example: the Talk Like a Pirate Day Event sends you aboard the ship Red Betty for Captain Rhubarb's Pirate Quiz, with a Pirate Scholar Shop and Pyrerat Contracts as rewards.
  • Limited-time packages. Example: the Zombie Hunter Set (armor, 3 weapons, shield, title) is explicitly limited — "only available for a limited time."

Practical habit: check the AdventureQuest News section on battleon.com before a play session, since limited-time items can disappear.

Getting help and redeeming codes

  • Support: the site navigation includes a Support link for account or gameplay issues.
  • Redeem codes: a "Redeem Code" link is in the site navigation — use it if you have a code from a promotion or purchase.
  • Account management: "Manage Account" handles login, credentials, and account settings.

Common snags

  • Confusing the games. Buying or progressing in AQWorlds, DragonFable, or AQ3D does not carry into AdventureQuest. Confirm you're on the AdventureQuest page before creating a character.
  • Assuming Guardian is mandatory. It isn't; the free game is the default experience.
  • Missing limited content. Seasonal shops and packages rotate out. If an item is gone, it may return in a later season rather than being permanently unavailable.
  • Expecting a price on the homepage. The reviewed pages don't list Guardian pricing — go to the Upgrade page for current details.

Website Overview

Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms. An active inbound-mail setup with incomplete authentication may leave the domain more open to impersonation. Provider hosting alone does not close that gap.

Domain and Registration

The domain uses the common .de extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by ui-dns.biz, indicating managed DNS hosting. MX records point to the kundenserver.de email service. No CNAME was found; the observed records resolve directly to addresses. The lowest observed DNS TTL is 3600 seconds.

TLS and Certificates

Unknown

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header identifies Apache without an exact version. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Apache without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The meta description has 338 characters and may be shortened in search results. No viewport meta tag was detected, which may affect mobile layout behavior. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 18 characters, within a common display range.

Hosting and Email

DNSui-dns.biz
HostingIONOS SE
Emailkundenserver.de
Location Germany flagGermany 217.160.223.143

User reviews (0)

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Pages, Search and Sharing

Meta descriptionNyboria is a fan-site for role-playing games, especially those of the horror variety such as KULT, World of Darkness, Unknown Armies and others. This site offers additional material for such games, artwork, and music files. It is also the home of the free modular RPG rules system GeneSys which can be adapted to any role-playing setting.
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

No robots.txt found

No sitemaps found

Registration details RDAP / WHOIS

RegistrarUnknown
RegisteredUnknown
ExpiresUnknown
Domain statusconnect
NameserversUnknown
DNSSECunknown

DNS records

TypeNameValueTTLPriority
Awww.nyboria.de217.160.223.1433600—
MXnyboria.demx00.kundenserver.de360010
MXnyboria.demx01.kundenserver.de360010
NSnyboria.deaccess.ui-dns.biz86400—
NSnyboria.deaccess.ui-dns.com86400—
NSnyboria.deaccess.ui-dns.de86400—
NSnyboria.deaccess.ui-dns.org86400—
TXTnyboria.dev=spf1 a:mout.kundenserver.de ~all3600—

TLS and certificates

Unknown

HTTP response headers

HeaderValue
content-typetext/html
serverApache

Identified technologies

Apache