smbgames.be
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Categories: Games & Board Games
This is the ultimate website for anyone who loves to play Super Mario Bros games on their computer. All the best mario roms, hacks, and games can be found here. We have so many different versions of Super Mario and Mario Kart as well as classic NES roms like Super Mario Bros, Super Mario 2, and even Super Mario 3. All of the roms on this site are playable via a special emulator which will load in your browser. Many other famous Nintendo characters can be found in our online games as well such as Donkey Kong, Princess Peach, Yoshi, and of course Luigi. The best part is that, unlike other mario sites, this website will never annoy you with excessive ads and slow loading times. Just quickly find the game you want to play and have fun!
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More questions →Can You Use CC0 Assets in Commercial Games? Licensing and Integration Basics
Yes. CC0 assets can be used in commercial games without paying royalties or crediting the creator. CC0 is a public-domain dedication: the creator has waived copyright and related rights to the fullest extent allowed by law. That means you can copy, modify, redistribute, and sell work built on those assets — including in a game you charge money for.
This article explains what CC0 actually covers, how it differs from other Creative Commons licenses, and how to bring CC0 assets into engines like Unreal and Unity and tools like Blender, Maya, and 3ds Max.
What CC0 actually means
CC0 is not a license in the traditional sense — it is a waiver. When a creator applies CC0 to their work, they give up their copyright and agree not to enforce related rights. You are free to:
- Use the asset in personal, educational, or commercial projects
- Modify, remix, and build derivative works
- Distribute the asset or your derivative as part of a larger project
- Do all of the above without attribution
There is no requirement to credit the creator, no share-alike clause forcing you to open-source your game, and no non-commercial restriction. For a studio shipping a paid title, that combination is unusually permissive.
One practical caveat: CC0 applies to the rights the creator holds. It cannot waive third-party rights the creator never owned. A scanned statue, a branded product, or a recognizable logo in a texture may still carry trademark or personality-rights issues. Treat CC0 as clearing copyright, not as clearing everything.
CC0 vs. other Creative Commons licenses
The differences matter most when you are choosing assets for a commercial build. The table below summarizes the common variants.
| License | Commercial use | Attribution required | Share-alike | Notes for games | |---|---|---|---|---|---| | CC0 | Yes | No | No | Closest to public domain; safest for closed-source commercial titles | | CC BY | Yes | Yes | No | Fine for commercial use, but you must credit — plan for a credits screen | | CC BY-SA | Yes | Yes | Yes | Derivatives may need to be shared under the same license; risky for proprietary code/assets | | CC BY-NC | No | Yes | No | Excludes commercial projects; avoid for any monetized game | | CC BY-ND | Yes | Yes | No | No derivatives — you cannot modify the asset, which limits integration |
If your goal is a commercial game with no legal overhead, CC0 is the simplest choice. CC BY is workable if you can maintain attribution. Avoid NC and ND for anything you intend to sell or heavily adapt.
How CC0 assets fit into game engines and pipelines
CC0 libraries typically provide HDRIs, PBR textures, and 3D models. Each type has a natural place in a game pipeline.
HDRIs
HDRIs are high-dynamic-range environment maps. In Unreal, they are commonly used for sky lighting via a Sky Light set to use an HDRI cubemap or a Sky Sphere material. In Unity, they feed the skybox and the environment lighting in the Lighting window. You can also use them as reflection probes or as the basis for image-based lighting in Blender, Maya, or 3ds Max for look development before export.
Textures
PBR texture sets usually ship as albedo (base color), roughness, metallic, normal, and sometimes ambient occlusion or height maps. These drop directly into Unreal's material system or Unity's Standard/URP/HDRP shaders. Keep the resolution appropriate: 4K textures are useful for hero assets, but 1K or 2K is often enough for background props and saves memory.
Models
Static meshes and props can be imported as FBX or OBJ. Check the scale and pivot before placing them in a level. If the asset was authored for offline rendering, it may have very high poly counts — decimate or LOD it before use in a real-time scene.
Practical steps for importing and adapting assets
- Download and verify the license. Confirm the asset page states CC0. Save a screenshot or the license text alongside the file.
- Organize by type. Keep HDRIs, textures, and models in separate folders. A consistent naming convention (for example,
env_forest_01_4k.hdr) saves time later. - Import into your engine. In Unreal, drag the FBX into the Content Browser and set up materials. In Unity, import the FBX and assign a PBR material, then wire the texture maps to the correct slots.
- Adapt scale and orientation. Real-world assets may be authored in meters or centimeters. Check against a reference cube of known size.
- Optimize. Reduce texture resolution where it will not be seen up close, generate LODs for models, and bake lighting where appropriate.
- Test in context. Place the asset in a representative scene and check lighting, reflections, and performance before committing it to the project.
What CC0 does not cover
CC0 clears copyright, but a few things still deserve a second look:
- Trademarks and logos. A texture containing a recognizable brand mark is not automatically safe to ship.
- Recognizable people or property. A model of a real person or a distinctive building may raise personality or property-rights questions.
- Third-party content inside the asset. If a creator included someone else's work without permission, the CC0 dedication does not fix that.
For most generic assets — rocks, foliage, generic furniture, abstract HDRIs — these concerns are minimal. For anything depicting a real brand, person, or landmark, verify independently.
Documenting asset sources for teams and clients
Even though CC0 requires no attribution, keeping records is good practice. It protects you if a client or publisher asks for provenance, and it helps when a team member needs to know where a file came from.
A simple tracking sheet works:
| Asset name | Type | Source | License | Date downloaded | Notes |
|---|---|---|---|---|---|
| forest_01_4k.hdr | HDRI | Poly Haven | CC0 | 2025-01-10 | Used for level 2 sky |
| rock_cliff_a.fbx | Model | Poly Haven | CC0 | 2025-01-10 | Decimated to 8k tris |
Store this alongside your project files. If you later combine CC0 assets with CC BY assets, the sheet makes it obvious which ones need credit.
Bottom line
CC0 assets are safe for commercial games, require no attribution, and impose no royalties or share-alike obligations. The main work is practical: verify the license, check for third-party rights, import and optimize the asset for your engine, and keep a record of where it came from. Do that, and a CC0 library becomes a legitimate, low-friction source for production assets in Unreal, Unity, Blender, Maya, and 3ds Max.
What Is Britannica Online and How Do You Use It for Research?
Britannica Online is the web version of the Encyclopaedia Britannica: a general-reference platform with fact-checked articles, biographies, videos, and images written or reviewed by named experts. It works best as a starting point for research—use it to build background and vocabulary on a topic, then follow its citations and "Further Reading" links to primary and scholarly sources. Some content is free to read; other features sit behind a Britannica Premium subscription, so expect a mix of open and gated material rather than assuming everything is either free or paid.
What Britannica Online actually contains
The site describes itself as a fact-checked online encyclopedia with hundreds of thousands of objective articles, biographies, videos, and images from experts. In practice that means several content types you can use differently:
- Encyclopedia articles — overviews of people, places, events, concepts, and disciplines.
- Biographies — profiles of notable figures, useful for quick factual grounding.
- Videos and images — media that can clarify a concept or give you a visual reference point.
- Dictionary and thesaurus entries — short definitions and word relationships, handy for pinning down terminology before you search deeper.
Because it is a general encyclopedia, its strength is breadth and reliability of overview, not depth on narrow research questions. Treat it as orientation, not as your final source.
Free access vs. Britannica Premium
Britannica mixes open pages with subscription-gated ones. The site surfaces SUBSCRIBE and Subscribe to Britannica Premium links in its navigation, login box, and page footers, which signals that a meaningful portion of the experience is tied to a paid membership.
What this means for you:
- You can generally read many articles and use basic search without paying.
- Premium membership is the mechanism the site uses to unlock additional content and features.
- The exact boundary between free and premium content isn't fixed per article, so check whether a specific page is gated before you plan your research around it.
If you hit a paywall on a page you need, note the citation and look for the same information in a library database or an open scholarly source.
How to use it for research
1. Start with search, then narrow by topic
Enter your topic in the search bar. If results are too broad, browse by subject area to see how the encyclopedia organizes the field—this often reveals sub-topics and related terms you hadn't considered. Expected result: a shortlist of relevant articles and a clearer map of the topic.
2. Read for orientation, not citation
Use the opening sections to get definitions, key dates, and the main debates. Write down unfamiliar terms and names as you go—these become your next search queries in more specialized sources.
3. Check authorship and review
Britannica articles are attributed to contributors and reviewed by editors. Look for the author byline and any listed credentials. An article with a named expert and an editorial review is a stronger background source than an unattributed page.
4. Check the update date
Reference topics change—especially science, technology, politics, and law. Find the "last updated" or publication date and judge whether the information is current enough for your question. For fast-moving fields, an older article may still be useful for history but not for current facts.
5. Follow the citations and further reading
This is the highest-value step. Britannica articles typically point to external sources. Use those references to reach primary documents, scholarly articles, and books. Your final paper should cite those deeper sources, with Britannica credited only as background.
6. Verify anything you'll rely on
Cross-check key facts against at least one independent source. Encyclopedias are reliable for consensus overviews, but a single reference work shouldn't be your only support for a contested or high-stakes claim.
Evaluating a Britannica article: quick checklist
| Check | What to look for | Why it matters |
|---|---|---|
| Authorship | Named contributor with relevant expertise | Signals subject-matter reliability |
| Editorial review | Editor or review credit | Indicates fact-checking |
| Update date | Recent "last updated" for current topics | Prevents using outdated facts |
| Citations | References and further reading | Gives you a path to deeper sources |
| Scope | Overview vs. narrow detail | Tells you if it's the right tool for the question |
| Access | Free page or premium-gated | Affects whether you can use it now |
Common pitfalls
- Citing an encyclopedia as a primary source. Use it for background, then cite the sources it points to.
- Assuming everything is free. Subscription prompts appear throughout the site, so verify access before building a plan around a specific page.
- Ignoring the date. A well-written article can still be out of date for your question.
- Stopping at the overview. The real research value is in the references, not the summary.
When Britannica is the right tool—and when it isn't
Use it when you need a reliable, citable overview, a quick biography, or a way to learn the vocabulary of an unfamiliar field before diving into databases.
Skip it when you need original data, cutting-edge findings, or deep specialist analysis. For those, go straight to scholarly databases, journals, and primary documents—using Britannica only to frame your search terms.
Website Overview
Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.
Domain and Registration
The domain uses the common .be extension, which is not an independent safety signal.
DNS and Email
Nameservers are provided by Cloudflare, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. TXT records include verification markers for Google. Such markers may also remain after a service stops being used. The lowest observed DNS TTL is 300 seconds.
TLS and Certificates
The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.
HTTP and Browser Security
The response lacks these common security headers: HSTS, CSP, X-Content-Type-Options, Permissions-Policy. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.
Technology Stack Analysis
The public page identifies Google Analytics, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.
Search and Social Sharing
The meta description has 741 characters and may be shortened in search results. No viewport meta tag was detected, which may affect mobile layout behavior. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 50 characters, within a common display range. The observed directives allow indexing and link following.
Hosting and Email
Pages, Search and Sharing
| Meta description | This is the ultimate website for anyone who loves to play Super Mario Bros games on their computer. All the best mario roms, hacks, and games can be found here. We have so many different versions of Super Mario and Mario Kart as well as classic NES roms like Super Mario Bros, Super Mario 2, and even Super Mario 3. All of the roms on this site are playable via a special emulator which will load in your browser. Many other famous Nintendo characters can be found in our online games as well such as Donkey Kong, Princess Peach, Yoshi, and of course Luigi. The best part is that, unlike other mario sites, this website will never annoy you with excessive ads and slow loading times. Just quickly find the game you want to play and have fun! |
|---|---|
| Canonical URL | https://www.smbgames.be/ |
| Language | English (default) |
| Twitter Card | Not detected |
Unknown
robots.txt (opens in a new tab)
0 rulesNo rules found
No matching rules.
Sitemaps
1
Registration details RDAP / WHOIS
| Registrar | Name: Eurodns S.A. |
|---|---|
| Registered | Unknown |
| Expires | Unknown |
| Domain status | NOT AVAILABLE |
| Nameservers | Unknown |
| DNSSEC | unknown |
DNS records
| Type | Name | Value | TTL | Priority |
|---|---|---|---|---|
| A | www.smbgames.be | 104.21.20.178 | 300 | — |
| A | www.smbgames.be | 172.67.193.71 | 300 | — |
| AAAA | www.smbgames.be | 2606:4700:3031::6815:14b2 | 300 | — |
| AAAA | www.smbgames.be | 2606:4700:3032::ac43:c147 | 300 | — |
| NS | smbgames.be | melinda.ns.cloudflare.com | 86400 | — |
| NS | smbgames.be | roan.ns.cloudflare.com | 86400 | — |
| TXT | smbgames.be | google-site-verification=0GH44QpGbyh8UuoQXqhLABqs9WR5Lr3pwS4ulwtDqKA | 300 | — |
TLS and certificates
| Assessment | Normal configuration |
|---|---|
| Supported protocols | TLSv1.2、TLSv1.3 |
| Negotiated protocol | TLSv1.3 |
| Certificate subject | smbgames.be |
| Issuer | Google Trust Services |
| Valid until | 2026-11-11T02:47 · Remaining when checked: 47 days |
| Verification details | Certificate trust: Passed · Hostname match: Passed |
HTTP response headers
| Header | Value |
|---|---|
| content-type | text/html; charset=UTF-8 |
| cache-control | no-store, no-cache, must-revalidate |
| server | cloudflare |
| x-frame-options | SAMEORIGIN, SAMEORIGIN |
| x-content-type-options | nosniff, nosniff |
| referrer-policy | same-origin, same-origin |
| set-cookie | Redacted |
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