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pinta-project.com

Pinta is a free, open-source painting and image editing program designed for simplicity and power. Available on Linux, Mac, Windows, and *BSD, it offers an intuitive interface, unlimited undo, real-time effects, and essential tools to enhance creativity effortlessly.

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Website review

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What is Pinta?

Pinta is a free, open-source painting and image editing program for Linux, Mac, Windows and *BSD, built around a deliberately simple, familiar interface. According to its own description, it combines essential tools (select, crop, rotate, resize) with more advanced ones (clone, recolor, magic wand), real-time effects with live previews, and unlimited undo. It is aimed at both newcomers and experienced users who want straightforward image work without a steep learning curve.

What you would actually use it for

  • Digital painting and sketching: a low-friction canvas for drawing rather than a full studio suite.
  • Photo touch-ups: cropping, resizing and quick effect adjustments with previews before committing.
  • Pixel art: precise, tool-based editing at small scales.
  • Experimentation: unlimited undo makes it safe to try effects and reverse them.

Where the trade-offs sit

The emphasis on simplicity means Pinta is a good fit if you want fast, direct edits and don't need the deep feature set of heavier editors like GIMP (GIMP) or the layer-heavy workflows of Krita (Krita). If your work depends on advanced color management, scripting or professional print pipelines, those tools are the more likely destination; if you mainly want to open an image, adjust it and move on, Pinta's streamlined approach is the point.

As a next step, decide based on your typical task: quick retouching and sketching favor Pinta; complex multi-layer illustration or automation favors a fuller editor.

How does Pinta compare to other free image editors for beginners?

For a beginner, Pinta's main advantage is a deliberately small, familiar toolset: select, crop, rotate, resize, plus clone, recolor and magic wand, with live-preview effects and unlimited undo. That combination lowers the cost of experimenting—you can try an effect, see it immediately, and step back if it looks wrong. It runs on Linux, Mac, Windows and BSD, so it is a practical first editor if you want one simple program across whatever machine you use.

Where it fits among free editors

Editor Typical beginner fit Trade-off to expect
Pinta Quick sketching, basic retouching, pixel-level tweaks in a clean interface Fewer advanced controls than full photo suites; not aimed at layered professional work
GIMP Free editing with deep control when you need it Denser interface and steeper learning curve; more than a beginner needs on day one
Krita Digital painting and drawing with brush-focused workflows Painting-first layout; photo retouching is secondary
Photopea Browser-based editing with no install Works in a tab; depends on a browser session rather than a desktop app
Inkscape Vector drawing rather than pixel editing Different medium entirely; not a substitute for raster photo work

A concrete way to choose

Imagine you have a phone photo that needs cropping, a quick color adjustment and a blemish removed. In Pinta that is a short sequence of familiar tools with instant previews and easy undo—exactly the beginner scenario the page describes. If your task instead involves complex masking, many layers or print-grade color work, a fuller editor will pay off despite the learning time.

If you are unsure, start with Pinta for a week of everyday edits. When you hit a task it cannot do comfortably, that specific gap—not general feature lists—tells you which heavier editor to try next.

Can I use Pinta to edit photos without prior experience?

Yes. Pinta is built around a simple, familiar interface and is explicitly aimed at "anyone, at any level," so a first-time photo editor can open an image, crop, resize, or rotate it, and experiment without fear of breaking anything.

What makes it approachable for beginners

  • Familiar tools: select, crop, rotate and resize sit alongside the more advanced clone, recolor and magic wand, so the basics are where you expect them.
  • Live previews on effects: adjustments respond as you make them, so you can see a result before committing rather than guessing at settings.
  • Unlimited undo: the site presents this as freedom to experiment, which matters most when you're learning by trial and error.

A realistic first-session workflow

Open a photo, duplicate the layer if you want a safety copy, then try one adjustment at a time — a crop, then a brightness or color tweak, then an effect — checking the preview before applying. If something looks wrong, undo and try a different setting. That loop is how most people learn editing, and Pinta's design supports it.

Where a beginner will still hit friction

Simple tools don't remove the need to understand concepts like layers, selections and color modes. Expect to look things up. If you later want advanced retouching, scripting or professional color management, a heavier editor such as GIMP is the natural next step — though its denser interface is a bigger jump from zero.

Decision criterion: if your goal is quick, low-stakes photo fixes and you want to learn by doing, Pinta is a sensible starting point. If you need precision color work or complex compositing from day one, budget time for a steeper learning curve instead.

What effects and adjustments does Pinta offer for real-time image enhancement?

Pinta offers a range of effects and adjustments with live previews, so you can see changes as you make them rather than applying a filter and undoing it if the result misses. The site groups this under "quick, powerful effects," describing real-time results and sliders that respond as you tweak them, plus effects for bringing new life to photos without manual transformations. It also highlights unlimited undo, which matters here: you can stack adjustments and step back freely while experimenting.

What the site actually specifies

  • Real-time previews while adjusting effects.
  • A "wide array" of effects and adjustments, without naming individual filters on the page.
  • Effects aimed at photos and other images, positioned as an alternative to manual transformations.
  • Unlimited undo supporting trial-and-error editing.

The page does not list specific effect names, so treat any particular filter as something to confirm in the app rather than assume.

Who this suits

If you retouch snapshots and want quick colour or tone changes with instant feedback, the preview-driven workflow is the main draw. Pixel artists and sketchers get less from this section, though the same page mentions pixel art and digital painting as use cases.

A practical next step

Open a test photo in Pinta, apply one adjustment, and drag the preview slider back and forth before committing. That single loop tells you whether the real-time feedback is fast enough for your machine and whether the effect set covers your usual edits. For a comparison point on broader image editors, see GIMP and Krita.

How does Pinta's unlimited undo help when experimenting with edits?

Pinta's unlimited undo removes the main cost of trying something risky: you can experiment freely and step back through your actions if a result doesn't work. The site presents this as part of a workflow built around exploration — fine-tuning or testing new ideas without treating any mistake as permanent.

In practice, that changes how you approach a few common tasks:

  • Layered retouching: apply an effect, judge it, and reverse it if it looks overdone, rather than duplicating the file to keep a safe copy.
  • Learning unfamiliar tools: try clone, recolor, or the magic wand on a real image and simply walk back the steps that misfire.
  • Comparing directions: test one look, undo, test another, and keep the version you prefer.

The benefit is largest for beginners still building confidence with selection and effect tools, and for anyone doing quick exploratory edits where speed matters more than a formal version history. The trade-off is that undo is a linear history of your actions, not a saved set of named versions — so before a long session or a major change you intend to keep, saving a separate copy is still the safer habit.

A useful next step: open an image you don't mind altering, apply two or three effects in a row, then undo back to the start. That gives you a concrete feel for how far the history reaches before you rely on it for real work.

Which platforms can I install Pinta on, and how do I get it?

Pinta runs on Linux, macOS, Windows and *BSD. It is free and open-source, so there is no purchase step.

How to get it

  1. Go to the official site, Pinta: Painting Made Simple, and use its download link for your operating system.
  2. Prefer the build offered for your platform rather than a random third-party bundle; that keeps updates and dependencies consistent.
  3. Install, open the app, and confirm the basics work: create a new image, draw a stroke, then undo it (Pinta advertises unlimited undo).

Choosing your route

  • Windows or macOS: the simplest case—download the installer for your OS and run it.
  • Linux: check your distribution's package manager first if you prefer managed updates; otherwise use the download from the official site.
  • *BSD: availability is less uniform than on the big three, so check the site's download options before assuming a ready-made package exists.

A practical next step: if you are unsure whether Pinta suits your work, install it and spend ten minutes on one real task—cropping and adjusting a photo, or sketching with a few layers—before committing to it as your main editor.

Related questions

More questions →
What Are Open-Source UI Element Libraries and How Do They Differ From UI Frameworks?

An open-source UI element library is a collection of individual, ready-made interface pieces—buttons, cards, inputs, toggles, loaders—that you copy into your own project and adapt. A UI framework, by contrast, is a structured system of components, conventions, and often a theming layer that governs how your whole interface is built. The practical difference: an element library gives you a snippet; a framework gives you a way of working. If you need a polished button in ten minutes, reach for the element library. If you're building a 40-screen product with a team, you probably want the framework.

What "open-source UI element library" actually means

The term gets used loosely, so it helps to separate the parts:

  • Open-source: the code is publicly available, and the license tells you what you may do with it—copy, modify, redistribute, or use commercially.
  • UI element: a single, self-contained piece of interface, usually small enough to read in one sitting. A button with hover states, a pricing card, a search field.
  • Library: a browsable, searchable collection of those elements, typically contributed by many different people.

On a site like Uiverse, elements are shared by a community and written in plain CSS or Tailwind. You find one you like, copy the markup and styles, paste them into your project, and adjust colors, spacing, and text to fit. There's no package to install and no build step required—which is exactly the appeal, and also the source of most of the confusion.

Element library vs. UI framework: the core differences

Dimension Open-source UI element library UI framework / design system
Unit of reuse A single snippet you copy A component you import or call
Installation None; paste into your code Package install, config, sometimes a provider
Consistency Depends on you; each element may look different Enforced by shared tokens and APIs
Theming Manual edits per element Central theme/config file
Updates You own the copy; no upstream updates Version bumps bring fixes and changes
Accessibility Varies per contributor; must be checked Usually tested and documented
Best for Prototypes, landing pages, small sites, one-off needs Multi-page apps, teams, long-lived products
Learning curve Low—read the CSS Higher—learn the API and conventions

The table isn't a verdict. It's a map of trade-offs. Element libraries win on speed and freedom; frameworks win on consistency and maintenance.

Licensing and attribution: what to check before you paste

This is where people get into trouble, and it's worth slowing down for.

  1. Find the license. Every element or collection should state one. Common open-source licenses include MIT, Apache-2.0, and BSD. Some projects use copyleft licenses like GPL, which can impose obligations if you redistribute your code.
  2. Understand what the license permits. MIT and Apache-2.0 are permissive: you can typically use the code in commercial and closed-source projects. Copyleft licenses may require you to release derivative source under the same terms.
  3. Check attribution requirements. Permissive licenses usually require you to keep the copyright notice and license text somewhere in your project. That's a real obligation, not a formality.
  4. Look for per-element terms. On community sites, the site's overall terms and the individual contributor's stated wishes may differ. If a contributor asks for credit, honor it.
  5. When in doubt, ask or avoid. If a snippet has no license at all, you don't have clear permission to reuse it. Treat "no license" as "not open source," even if the code is publicly visible.

This article is general information, not legal advice. For commercial products with real exposure, have someone qualified review the licenses you're relying on.

How to use a community element in your project: a practical workflow

Here's a repeatable process that avoids most of the usual mess.

1. Start from a real need, not a browsing session

Decide what you need first—"a compact primary button with a loading state"—then search. Browsing aimlessly produces a pile of pretty snippets that don't fit together.

2. Copy the smallest version that works

Take the markup and the styles. Strip anything you don't need: demo wrappers, extra animations, decorative layers. Less code means fewer surprises.

3. Convert it to your conventions

If your project uses design tokens or CSS variables, replace hard-coded values:

/* Before: hard-coded */
.button { background: #4f46e5; border-radius: 8px; }

/* After: token-based */
.button { background: var(--color-primary); border-radius: var(--radius-md); }

This one step is what keeps a copied element from looking like a foreign object in your UI.

4. Check accessibility before you ship

Community elements vary widely here. Verify at minimum:

  • Keyboard focus is visible and the element is reachable by Tab.
  • Color contrast meets WCAG AA (4.5:1 for normal text).
  • Interactive elements use semantic HTML (<button>, not a clickable <div>).
  • Form inputs have associated labels.
  • Motion respects prefers-reduced-motion.

5. Test in context

Paste it into a real page with real content. Long labels, small screens, and dark mode break more copied elements than anything else.

6. Note where it came from

Keep a short comment or an internal credits file: source, license, date. Future you—and your legal reviewer—will be grateful.

Where element libraries genuinely shine

  • Prototypes and demos: you need something clickable today, not a design system.
  • Landing pages and marketing sites: a handful of distinctive elements, each custom.
  • Filling gaps: your framework lacks one specific component, and you don't want to build it from scratch.
  • Learning: reading well-made CSS is one of the fastest ways to improve.
  • Small projects: a personal site doesn't need a theming architecture.

Where they fall short

  • Consistency at scale: ten elements from ten contributors rarely look like one product.
  • Maintenance: you own every copy. When your design changes, you edit each one.
  • Accessibility debt: you inherit whatever the contributor did or didn't do.
  • No upstream fixes: a bug fixed in the original won't reach your copy.
  • Integration friction: different naming conventions, different units, different assumptions about resets.

When to choose which

Choose an element library when the scope is small, the timeline is short, or you need a few distinctive pieces rather than a whole system.

Choose a framework or design system when multiple people build multiple screens over months, when consistency is a product requirement, or when accessibility and theming need to be guaranteed rather than checked.

A hybrid works well for many teams: adopt a framework for the structural components—forms, navigation, layout—and borrow individual elements for the places where you want personality. Just route every borrowed element through the same token and accessibility checks, so it lands as part of your system rather than beside it.

The short version: open-source UI element libraries are a fast, flexible way to get good-looking interface pieces into a project. They are not a substitute for a design system, and the license and accessibility details are the part worth reading carefully.

Is Pinta Free to Use, and Is It Open-Source?

Yes. Pinta is described on its official site as a free, open-source program for drawing and image editing. That applies to the software itself across all the platforms it lists—Linux, Mac, Windows, and *BSD—with no paid tier, subscription, or license fee mentioned anywhere on the page. If you want a no-cost editor you can install and use without an account or purchase, Pinta fits that description based on the published information.

What "free and open-source" means here

The site uses both terms together, so it's worth separating them:

  • Free refers to cost. The page presents Pinta as a program you can download and use at no charge, with no pricing links or payment platforms listed.
  • Open-source refers to the source code being available. The site brands itself as "powerful. precise. open-source." and frames this as part of its identity rather than a limited trial model.

The practical takeaway: you are not evaluating a freemium product with locked features. The features the site advertises—unlimited undo, real-time effects, the full tool set—are presented as part of the program itself, not as paid upgrades.

A note on what the page does not say

The official page does not mention:

  • A paid "pro" or "plus" edition
  • A subscription or license key
  • Any login or account requirement
  • Usage limits, watermarks, or export restrictions

Because none of these appear in the source material, you should not assume they exist—but also treat their absence as "not stated" rather than a guaranteed promise. If licensing terms matter for your situation (for example, redistributing the software or using it commercially), check the project's own license documentation rather than relying on the marketing page.

Who this makes Pinta a good fit for

The free and open-source model matters most in a few concrete situations:

Your situation Why Pinta's model helps
Casual editing on a home machine No purchase decision, no account setup
Trying an editor before committing to one Zero cost to test the workflow
Working across mixed operating systems Same free program on Linux, Mac, Windows, *BSD
Wanting to inspect or contribute to code Open-source status is the entry point

For a beginner deciding whether to invest time learning the interface, the no-cost, no-subscription model removes the usual risk: you can explore the tools, use unlimited undo to experiment, and walk away without a billing relationship.

What you actually get without paying

According to the site, the free program includes:

  • Core editing tools — select, crop, rotate, resize
  • Advanced tools — clone, recolor, magic wand
  • Real-time effects with live previews as you adjust settings
  • Unlimited undo, so experiments are reversible
  • A streamlined interface aimed at new and experienced users alike

The site positions these as the standard experience, not a sample. That's the key point for anyone asking "is it free?"—the answer isn't "free with limits," it's "free, full stop," as far as the published material goes.

How to verify before you commit

  1. Go to the official site (pinta-project.com) and look for the download section for your operating system.
  2. Confirm the license terms on the project's repository or license page—this is where open-source specifics live.
  3. Install and test one real task, such as cropping a photo and applying an effect with live preview, to confirm the tools behave as described.

If a download page ever asks for payment or an account, that would contradict the site's own description—treat it as a signal to double-check you're on the official source.

Bottom line

Pinta is presented as free and open-source, available on Linux, Mac, Windows, and *BSD, with no paid version or subscription mentioned. For casual editing, cross-platform use, or anyone who wants to try an editor at no cost, that combination is the main reason to consider it. For licensing specifics beyond cost—such as redistribution rights—consult the project's license documentation directly.

Is Pinta Suitable for Beginners and Casual Image Editing?

Yes. Pinta is explicitly designed for simplicity and is a good fit for beginners and casual image editing. According to its official site, it is a free, open-source painting and image editing program that combines intuitive tools with powerful features, so it works for sketching, retouching photos, and general image manipulation without requiring advanced expertise. It is available on Linux, Mac, Windows, and *BSD.

Why Pinta suits beginners

The site emphasizes a "smooth workflow" and a "familiar interface." New and experienced users alike are described as being able to move from start to completion easily. The toolset includes essentials such as select, crop, rotate, and resize, plus more advanced options like clone, recolor, and magic wand. For a beginner, this means the basic operations you expect are present, and you are not forced into a complex professional workflow.

Key beginner-friendly features

  • Familiar interface: Tools are organized around common editing actions, so new users can start without a long learning curve.
  • Unlimited undo: The site states that no mistake is permanent, which lowers the risk of experimenting and makes it easier to learn by trying.
  • Real-time effects with live previews: Adjustments respond as you make them, so you can see results before committing.
  • Broad task coverage: The site lists digital painting, photo editing, and pixel art as use cases, covering typical casual creative work.

What casual editing tasks it handles

Pinta is positioned for creating, enhancing, and manipulating images. The official page describes use cases such as sketching, retouching photos, and applying effects to bring new life to images without manual transformations. For everyday tasks—cropping a photo, resizing an image, applying a quick effect, or doing light retouching—these are the kinds of operations the site highlights.

Task type Supported according to site
Basic edits Select, crop, rotate, resize
Advanced edits Clone, recolor, magic wand
Creative work Digital painting, pixel art
Photo work Photo editing and retouching
Effects Wide array of effects and adjustments with live previews
Error recovery Unlimited undo

When Pinta may not be the right choice

The site does not present Pinta as a professional-grade replacement for full-scale image editors. Its stated focus is simplicity and an uncomplicated workflow. If your work depends on specialized professional features not mentioned on the site, you should verify those needs separately. For beginners and casual users, however, the combination of a familiar interface, essential and some advanced tools, real-time effects, and unlimited undo makes Pinta a reasonable starting point.

Practical next step

If you want to evaluate it yourself, the site offers a "try Pinta now" entry point. A sensible test is to open a photo, try crop and resize, apply one effect with live preview, and use undo to revert—this quickly shows whether the workflow matches your comfort level.

What Is Pinta and What Kind of Software Is It?

Pinta is a free, open-source painting and image editing program. It is designed for people who want a straightforward tool for drawing, touching up photos, or making pixel art without a steep learning curve. It runs on Linux, Mac, Windows, and *BSD, and according to the project site it combines an intuitive interface with features such as real-time effects and unlimited undo.

What Pinta Is Designed For

The site describes Pinta as "painting made simple" and positions it as a program for both drawing and image editing. That means it is not limited to one task. You can sketch from scratch, enhance or retouch an existing photo, or work on pixel-level art. The stated goal is to keep the workflow simple without sacrificing functionality, so it suits beginners and experienced users alike.

Core Capabilities

  • Drawing and painting tools for creating images from a blank canvas.
  • Image editing essentials such as select, crop, rotate, and resize.
  • Advanced tools including clone, recolor, and magic wand.
  • Effects and adjustments with live previews that update as you make changes.
  • Unlimited undo, so you can experiment and step back without losing work.

How It Fits Different Creative Tasks

Pinta's own materials group its uses into digital painting, photo editing, and pixel art. The common thread is that each task benefits from a clean interface and quick feedback rather than a complex professional suite.

Task What Pinta Offers
Digital painting Familiar drawing tools and a streamlined interface for sketching and creating
Photo editing Crop, rotate, resize, clone, recolor, and real-time effects for retouching
Pixel art Precise tools and the ability to work at the pixel level

What Makes It Different

Two features stand out in the project's description. First, effects and adjustments use live previews, so you see results as you tweak settings instead of applying changes blindly. Second, unlimited undo removes the fear of making a mistake, which matters when you are exploring ideas or fine-tuning an image.

The interface is also described as familiar: the basic tools behave the way most people expect, and advanced features are available when needed. The emphasis is on staying out of the way so you can focus on creating.

Who It Suits

Pinta is a reasonable choice if you want a free, open-source editor that covers drawing, photo retouching, and pixel art in one place, and you value simplicity over a dense professional toolset. It is available across major desktop platforms, so the same experience carries over between Linux, Mac, Windows, and *BSD. If your work depends on highly specialized professional features, you would need to check whether Pinta's toolset covers them; the project's own description focuses on essential and advanced editing tools rather than an exhaustive feature list.

What Tools and Features Does Pinta Offer for Painting and Image Editing?

Pinta provides a focused set of painting and image-editing tools: basic selection, crop, rotate, and resize; advanced clone, recolor, and magic wand; real-time effects and adjustments with live previews; and unlimited undo. It is a free, open-source program for Linux, Mac, Windows, and *BSD, aimed at users who want a clean, direct workflow rather than a deep professional suite.

Core editing tools

Pinta's toolset covers the everyday operations most painting and photo-retouching tasks require. According to the project, the essentials include:

  • Select — define an area to work on
  • Crop — trim the image to the part you want
  • Rotate — change orientation
  • Resize — change image dimensions

These are the operations you would reach for when preparing a photo or canvas before doing detailed work.

Advanced tools

Beyond the basics, Pinta offers tools for more targeted edits:

  • Clone — copy pixels from one part of the image to another, typically for retouching
  • Recolor — change colors in the image
  • Magic wand — select regions based on color similarity

The project describes these as working without extra setup: "Pinta just works." For a task like removing a small blemish, clone is the relevant tool; for swapping a background color, the magic wand plus recolor is the practical combination.

Effects and adjustments with live preview

Pinta includes a range of effects and adjustments that respond in real time. The site states that live previews update as you make tweaks, so you can judge a result before committing to it. This matters for photo work: instead of applying an effect, checking, undoing, and reapplying, you see the change as you adjust it.

Unlimited undo

Pinta's unlimited undo lets you retrace your actions and continue from any earlier point. The project frames this as freedom to experiment: no mistake is permanent. In practice, this lowers the cost of trying an effect or a brush stroke you are unsure about.

What Pinta is suited for

The project positions Pinta for three kinds of work:

Use case What Pinta offers
Digital painting Brush-based painting on a simple canvas
Photo editing Crop, rotate, resize, clone, recolor, effects with live preview
Pixel art Precise pixel-level editing with undo safety

It is described as suitable for "anyone, at any level," with an interface built around familiar tools. If your work depends on advanced layer workflows, CMYK printing, or professional color management, the site does not claim those capabilities—Pinta's stated strength is simplicity without sacrificing core functionality.

How to decide

Choose Pinta if you want a free, open-source editor for sketching, retouching photos, or pixel art, and you value a streamlined interface, real-time effect previews, and risk-free experimentation through unlimited undo. If you need the deeper feature set of a full professional image suite, Pinta's own description points to a simpler scope—so check whether your specific task relies on tools beyond the ones listed above before committing.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2010, this domain has about 16 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Squarespace Domains II LLC, a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Google Cloud DNS, indicating managed DNS hosting. The CNAME points to pinta-project.github.io, associated with GitHub Pages. No MX record was found. A conventional explicit inbound-mail route is not configured. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed. The lowest observed DNS TTL is 3600 seconds.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The x-cache, x-served-by, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Fastly without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The meta description has 267 characters and may be shortened in search results. The canonical URL points to another host: https://pinta-project.com. Search engines may consolidate indexing signals there. Twitter Card metadata is configured. The title has 27 characters, within a common display range. The observed directives allow indexing and link following.

Hosting and Email

DNSGoogle Cloud DNS
HostingFastly
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 185.199.108.153

Registration details

RDAP / WHOIS

RegistrarSquarespace Domains II LLC
Registered2010-01-31
Expires2027-01-31
Domain statusclient delete prohibited、client transfer prohibited
Nameserversns-cloud-a1.googledomains.com、ns-cloud-a2.googledomains.com、ns-cloud-a3.googledomains.com、ns-cloud-a4.googledomains.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Apinta-project.github.io185.199.108.1533600—
Apinta-project.github.io185.199.109.1533600—
Apinta-project.github.io185.199.110.1533600—
Apinta-project.github.io185.199.111.1533600—
AAAApinta-project.github.io2606:50c0:8000::1533600—
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AAAApinta-project.github.io2606:50c0:8002::1533600—
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NSpinta-project.comns-cloud-a1.googledomains.com21600—
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NSpinta-project.comns-cloud-a3.googledomains.com21600—
NSpinta-project.comns-cloud-a4.googledomains.com21600—
CNAMEwww.pinta-project.compinta-project.github.io3600—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectwww.pinta-project.com
IssuerLet's Encrypt
Valid until2026-11-18T14:05 · Remaining when checked: 30 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlmax-age=600
serverGitHub.com
access-control-allow-origin*

Identified technologies

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Meta descriptionPinta is a free, open-source painting and image editing program designed for simplicity and power. Available on Linux, Mac, Windows, and *BSD, it offers an intuitive interface, unlimited undo, real-time effects, and essential tools to enhance creativity effortlessly.
Canonical URLhttps://pinta-project.com
LanguageEnglish (default)
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