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retrosizer.com

Compare, explore and play around with handheld gaming devices relatively scaled and with simulations of how certain systems will appear on their screens.

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What is Retrosizer?

Retrosizer is a free visual comparison tool for handheld gaming devices. It shows devices at true relative scale, so you can see exactly how a Miyoo Mini, Anbernic RG-35XX, Steam Deck, or Game Boy compare in size. You can drag, rotate, and arrange them freely, then share a comparison via URL.

It also simulates how classic systems appear on each screen. For example, you can check how Game Boy, GBA, SNES, Genesis, or PlayStation games look on a given device, with accurate pixel scaling. That matters if you care whether a screen is large enough for text-heavy RPGs or whether integer scaling leaves black bars.

Who it helps

  • Buyers choosing between similar handhelds: compare physical size and screen area before ordering.
  • Retro enthusiasts: see how original game resolutions map onto modern panels.
  • Collectors: visualize old and new devices side by side without owning them all.

H3: What to keep in mind The site covers size and screen simulation, not performance benchmarks or build quality. It includes devices from Anbernic, Miyoo, PowKiddy, Retroid, Nintendo, Sony, Valve, and others, with filters for screen size, manufacturer, and performance. Use it alongside hands-on reviews for ergonomics and battery life.

A practical next step: open a comparison between the two devices you are considering, rotate them to match how you hold them, and check a text-heavy game simulation. If the smaller screen makes dialogue hard to read at a glance, that is a real trade-off the tool makes visible before you buy.

For official manufacturer details, check Anbernic or Miyoo directly.

How can I use Retrosizer to decide which retro handheld to buy?

Use Retrosizer as a visual shortlist tool, not a full buying guide. It shows handhelds at true relative scale and simulates how classic systems appear on each screen, so you can judge physical size and pixel scaling before committing.

A practical workflow

  1. Pick two or three realistic candidates, e.g. Miyoo Mini Plus vs Anbernic RG-35XX SP vs Retroid Pocket 4.
  2. Drag and rotate them side by side to feel the size difference. Pocketability is often the deciding factor, not specs.
  3. Run screen simulations for the systems you actually play: Game Boy, GBA, SNES, Genesis, PlayStation.
  4. Share the comparison URL with a friend or a forum thread if you want a second opinion.
  5. Use the filters (screen size, manufacturer, performance) to narrow the field, then check reviews for build quality, battery and software.

What the tool does and does not tell you

Question Retrosizer helps?
How big is it in my hand or pocket? Yes, relative scale
How will Game Boy or SNES look on the screen? Yes, pixel scaling simulations
Is the D-pad, hinge or shell any good? No
Battery life, firmware, shipping, price No

Trade-offs to weigh

A larger screen makes 4:3 consoles like SNES and Genesis comfortable but hurts portability. A small vertical device like the Miyoo Mini is easy to carry but cramped for PlayStation-era games. A wide device such as the Retroid Pocket 5 suits GBA and PSP-style content better. The simulation shows the visual result; you still decide how much size you will tolerate.

Example scenario

If you mostly play GBA on the train, compare a Miyoo Mini Plus against an Anbernic RG-34XXSP and check the GBA simulation on both. If the image looks too small on one, move up a screen size before buying.

Next step

Build one comparison URL with your top three devices and your two most-played systems. Then read owner reports on durability and software for whichever device wins on size and screen fit. For broader background on these devices, Anbernic and Miyoo publish official product pages.

How accurate is the size comparison on Retrosizer?

Retrosizer presents devices at true relative scale, so the size comparison is accurate in the sense that a Game Boy Advance will appear smaller than a Steam Deck, and a Miyoo Mini will sit proportionally next to an Anbernic RG-35XX. The page states that devices can be dragged, rotated, and arranged freely, and that screen simulations show accurate pixel scaling for systems such as Game Boy, GBA, NES, SNES, Genesis/Mega Drive, and PlayStation. That means the tool is designed for visual proportion and on-screen appearance, not for millimetre-perfect hardware measurements.

The practical value is in judging how a device will feel in hand and how a game will look on a given screen. If you are choosing between a small vertical handheld and a wider horizontal one, the relative-scale view makes the difference obvious. If you already own a device, you can place it next to a candidate and see whether the screen is meaningfully larger or just slightly so. The screen simulations are the more distinctive part: they answer whether a Game Boy game will look cramped or comfortably sized on a particular panel.

Accuracy caveats worth knowing:

  • Relative scale depends on the underlying device dimensions being correct; treat it as a strong visual guide rather than a calibration tool.
  • Screen simulations show pixel scaling, but they cannot reproduce real-world factors like panel brightness, colour reproduction, or viewing angles.
  • Physical details such as button placement, grip thickness, and weight are not the focus, so a device that looks similar in outline may still feel different in use.

A useful next step is to open a comparison that matches your shortlist, such as a Miyoo model versus an Anbernic device versus a Steam Deck, and rotate them to the angle you would actually hold them. If the screen simulation is the deciding factor, compare the same game system across two devices rather than comparing two devices on different systems. For broader context on a specific manufacturer, the official pages from Anbernic or Nintendo can confirm hardware details that Retrosizer does not cover.

Can I see how classic games like Game Boy or SNES will look on different handheld screens?

Yes. Retrosizer includes screen simulations for systems such as Game Boy, Game Boy Advance, NES, SNES, Genesis/Mega Drive and PlayStation, and shows them on handheld screens at relative scale. That means you can see whether a game fills the screen, sits in a bordered window, or gets stretched, before you buy a device.

What you can actually compare

  • Screen size and shape: devices are shown at true relative scale, so a Miyoo Mini next to a Steam Deck makes the size gap obvious.
  • Pixel scaling: the simulations show how classic systems appear on each screen, which is the part static product photos rarely reveal.
  • Layout freedom: you can drag, rotate and arrange devices, then share the comparison via URL — useful when asking a forum or friend for a second opinion.
  • Filtering: narrow the list by screen size, manufacturer and performance instead of scrolling through every supported device.

A practical way to use it

Pick two or three candidates you are actually considering — for example a small vertical handheld versus a wider horizontal one — and load the same Game Boy or SNES simulation on each. Ask yourself: is the image large enough to read text in RPGs, and do I mind black borders? Then share the URL with someone who owns one of the devices.

Trade-offs to weigh

Priority What to look for
Pocketability Smaller screens look sharper for low-resolution systems but text-heavy games suffer
Comfort Larger devices are easier to hold but less portable
Authenticity Correct pixel scaling and aspect ratio matter more than raw screen size
Value A cheap device with a poor screen fit can be a worse experience than a slightly pricier one

A simulation is not a substitute for holding a device, but it removes the biggest guesswork: how a specific console's output will map onto a specific screen. If you want to check real-world ownership impressions, communities such as Reddit often discuss screen quality on specific models, and manufacturer pages like Anbernic list official device details.

How do I share my comparisons with others?

Comparisons on Retrosizer can be shared by URL. The page lists "Share comparisons via URL" as a feature, so the intended workflow is to build your layout — dragging, rotating and arranging devices — then copy the resulting link and send it to whoever needs to see it.

That matters most when the point is a size argument rather than a spec sheet. If a friend is choosing between a Miyoo Mini and an Anbernic RG-35XX and keeps picturing them as roughly the same, a shared link lets them see the two side by side at true relative scale and judge for themselves.

A practical way to use it

  1. Open Retrosizer and find the devices you care about.
  2. Arrange them the way you want the comparison read — smallest to largest, or grouped by screen size.
  3. Add the screen simulations that matter for the decision, such as Game Boy Advance or SNES, so the recipient sees how those systems actually fill the display.
  4. Copy the URL and send it. Anyone opening it should see your arrangement rather than a blank canvas.

If you are comparing for someone else, keep the layout simple: two or three devices and one simulated system are easier to interpret than a crowded canvas.

What a shared link can and cannot settle

A link is good for questions of physical size, screen proportions and how retro pixel output is scaled. It is not a review. It will not tell you whether a device's buttons feel right, how warm it runs, or whether the software is pleasant to use. Treat the shared comparison as the first filter, then look for hands-on impressions of the specific model before buying.

For a buyer deciding between similarly sized handhelds, the useful next step is to share the comparison and ask a narrower question: not "which is better" but "is this screen big enough for the systems I actually play?"

Which handheld gaming devices are supported on Retrosizer?

Retrosizer covers a broad catalog of handhelds, grouped by manufacturer. The list includes dedicated retro emulation devices, modern handheld PCs, and original hardware from major brands.

Manufacturers and notable devices

  • Anbernic: RG ARC-D/S, RG Cube, RG Rotate, RG-280M/V, RG-28XX, RG-300/300X, RG-34XX/34XXSP, RG-351M/MP/P/V, RG-353M/P/V, RG-35XX/H/SP, RG-405M/V, RG-406V, RG-40XXH/V, RG-503/505/552/556, RG-NANO, Win600
  • Miyoo: A30, Mini, Mini Plus, Mini V4, P60
  • PowKiddy: A66, Q90, RGB10 series (including Max, Max2, RGB10S), RGB20S/SX, RGB30, RK2023, X55, v10, v90
  • Retroid: Pocket 2, Pocket 3, Pocket 4, Pocket 5, Pocket Flip
  • Nintendo: Game Boy family (original, Pocket, Color, Advance, Advance SP, Micro), DS/DS Lite/DSi/DSi XL, 2DS/3DS/3DS XL/new 2DS XL/new 3DS/new 3DS XL, Switch/Switch Lite/Switch OLED, Wii U
  • Sony: PSP 1000/2000/3000, PSP Go, PS Vita, PS Vita 2000
  • Valve: Steam Deck
  • AYANEO: 2, Air, Next, geek
  • AYN Technologies: Odin, Odin 2, Odin 2 Mini
  • Analogue: Pocket
  • Asus: ROG Ally
  • Lenovo: Legion Go
  • Logitech: G CLOUD
  • Panic: Playdate
  • TRIMUI: Smart, Smart Brick, Smart Pro, Model S
  • GPD: WIN 4
  • KT Pocket: KT-R1
  • Evercade: EXP
  • FunKey: S
  • GKD: Mini Pixel
  • Data Frog: SF2000
  • Retroflag: GPi Case, GPi Case 2, GPi Case 2W
  • PocketGo: S30
  • Other classic handhelds: Atari Lynx, Lynx II; SEGA Game Gear, Game Gear Micro; NEC TurboExpress; SNK Neo Geo Pocket Color

How to use this for a buying decision If you are choosing between two devices, open Retrosizer and place them side by side. Check the physical size against your hand or pocket, then switch on a screen simulation for the systems you actually play — for example, Game Boy Advance on a widescreen handheld versus a 4:3 device. The visual difference in scaling and letterboxing is often the deciding factor, not the spec sheet.

A useful next step: start with a comparison such as Miyoo Mini vs RG-280V vs GBA vs Steam Deck, then filter by screen size or manufacturer to narrow the field to devices that fit your preferred form factor. For original hardware reference, compare a modern handheld against a Game Boy or PSP to judge whether the screen is an upgrade or a compromise for your library.

Related questions

More questions →
What Is Retrosizer and What Can You Do With It?

Retrosizer is a browser-based visual comparison tool for handheld gaming devices. It lets you place devices side by side at true relative scale, rotate and rearrange them, and preview how retro game systems—Game Boy, GBA, NES, SNES, Genesis/Mega Drive, PlayStation, and others—will appear on each screen. It's useful if you're choosing between retro handhelds, checking whether a device is too big for your hands or pocket, or wondering how a classic game will look on a modern display.

What you can actually do

  • Compare physical size at true relative scale. Devices are shown at accurate relative dimensions, so a Miyoo Mini next to a Steam Deck reflects the real size difference rather than two unrelated product photos.
  • Preview retro game screens. Screen simulations show pixel scaling for supported systems, so you can judge how a Game Boy or SNES title fills (or doesn't fill) a given display.
  • Drag, rotate, and arrange freely. You control the layout instead of being locked to a fixed grid.
  • Share a comparison by URL. Once you've built a layout, the link reproduces it for someone else.

How to use it

  1. Open retrosizer.com in a browser.
  2. Add the devices you want to compare—either by picking from the supported list or by starting from one of the popular comparisons.
  3. Drag and rotate them into the arrangement you want.
  4. Use the filters (screen size, manufacturer, performance) to narrow down candidates if you're browsing rather than comparing specific models.
  5. Select a retro system to see its simulated output on the selected screens.
  6. Copy the URL to save or share the comparison.

The expected result is a scaled, side-by-side view plus screen previews—enough to make a size and display judgment before buying.

Devices and manufacturers covered

The supported list is broad and spans retro-focused and modern handhelds:

Category Examples
Retro handhelds Anbernic (RG-35XX series, RG-405M, RG-556, and many more), Miyoo (Mini, Mini Plus, A30, P60), PowKiddy (RGB30, RGB20S, X55), Retroid Pocket 2–5, TRIMUI, GKD, FunKey S, PocketGo
Original hardware Nintendo Game Boy line, GBA/SP/Micro, DS/3DS family, Switch models, Sony PSP and PS Vita, SEGA Game Gear, Atari Lynx, SNK Neo Geo Pocket Color, NEC TurboExpress
Modern PC handhelds Valve Steam Deck, Asus ROG Ally, Lenovo Legion Go, GPD WIN 4, AYANEO models, Logitech G CLOUD
Other Analogue Pocket, Panic Playdate, Evercade EXP, Retroflag GPi cases

That range matters: it means you can compare a $60-class retro device against a full PC handheld in the same view, which is hard to do from spec sheets alone.

When it's the right tool—and when it isn't

Retrosizer is a good fit when your question is about size, screen fit, or visual experience: "Is the RG-35XX SP too small for my hands?", "How much of a Game Boy screen will the RGB30 actually use?", "How does the Miyoo Mini Plus compare to a Game Boy Pocket?"

It is not a performance database or a buying guide. The site describes filtering by performance, but the core value is visual and spatial comparison. For frame rates, emulation compatibility, or battery life, you'll need other sources. Treat Retrosizer as the step where you rule devices in or out on physical and display grounds, then check specs elsewhere.

Practical notes

  • The tool runs in the browser; no account or install is mentioned in the site's own description.
  • Comparisons are shareable via URL, which makes it handy for asking for a second opinion in a forum or chat.
  • Because screen simulations use accurate pixel scaling, they're most informative for integer-scaling questions—whether a system maps cleanly onto a given resolution.

If you're deciding between two retro handhelds and the spec sheets look similar, putting them side by side at real scale is often the fastest way to settle it.

How to Compare Handheld Gaming Devices on Retrosizer

Retrosizer is a browser-based visual comparison tool for handheld gaming devices. You pick devices from its supported list, drag and rotate them on a shared canvas, and see them at true relative scale — including simulations of how retro systems like Game Boy, GBA, SNES, and Genesis will look on each screen. It's built for two decisions: which retro handheld to buy, and how your favorite classic games will actually appear on a given screen. No account or install is mentioned in the site's materials; the comparison itself is the core function.

Step 1: Pick the devices you want to compare

Retrosizer's supported device list is broad and spans several categories, so it helps to know roughly what you're weighing before you start.

Category Examples from the supported list
Retro-focused handhelds Anbernic RG-35XX series, Miyoo Mini / Mini Plus / A30, PowKiddy RGB30, TRIMUI Smart Pro
Modern PC handhelds Valve Steam Deck, Asus ROG Ally, Lenovo Legion Go, GPD WIN 4, AYANEO 2
Original hardware Nintendo Game Boy line, GBA / SP / Micro, DS / 3DS family, PSP 1000–Go, PS Vita
Niche / boutique Analogue Pocket, Panic Playdate, Evercade EXP, FunKey S, Retroflag GPi Case

Add the devices you're actually deciding between. A useful pattern is to put your current device next to the one you're considering, so the size difference is immediately visible rather than abstract.

Step 2: Arrange them at true relative scale

This is where Retrosizer differs from reading spec sheets. Devices appear at true relative scale, and you can:

  • Drag devices around the canvas to group or separate them
  • Rotate them to compare thickness, button layout, or how they'd sit in a pocket
  • Arrange freely so you can line up screens edge-to-edge or stack bodies

Because the scale is relative rather than normalized, a Steam Deck next to a Miyoo Mini shows the real gap — useful when a spec sheet lists dimensions but you can't picture what "127 mm tall" means in your hand.

Step 3: Check how retro games look on each screen

Screen simulations show accurate pixel scaling for Game Boy, Game Boy Advance, NES, SNES, Genesis/Mega Drive, PlayStation, and other systems. This answers a question specs can't: whether a 4:3 handheld will letterbox a GBA game, how much of the screen a Game Boy title fills, or whether integer scaling leaves black bars.

If you're choosing between a 1:1 screen (like the PowKiddy RGB30) and a 4:3 screen for the same library, this is the step that decides it — the simulation shows the trade-off directly.

Step 4: Narrow the list with filters

Retrosizer lets you filter devices by screen size, manufacturer, and performance. Use these when you don't have a specific model in mind yet:

  • Manufacturer — if you're loyal to Anbernic, Miyoo, or Retroid, filter to that brand first
  • Screen size — set a range if pocketability is the priority
  • Performance — narrow to devices that can handle the systems you care about

Filtering first, then comparing, keeps the canvas from getting crowded with devices you'd never buy.

Step 5: Share the comparison

Comparisons can be shared via URL. Once you've arranged the devices and set up the screen simulations you want to show, copy the URL and send it — the recipient sees the same layout and scale. This is handy for asking a friend "is this too big?" or for saving a shortlist to revisit later.

Common snags

  • Too many devices at once. The canvas gets hard to read past a handful. Compare in pairs or small groups instead.
  • Confusing screen size with screen shape. A larger screen isn't automatically better for retro games — aspect ratio and pixel scaling matter more, which is exactly what the simulations show.
  • Forgetting the simulation step. Size comparison alone won't tell you if a Game Boy game looks right; check the screen simulation for the systems you actually play.

What it's good for — and what it isn't

Retrosizer is a visualization and comparison tool. It helps you see relative size and preview pixel scaling before buying. It doesn't sell devices, list prices, or provide performance benchmarks beyond the filter category. Treat it as the step between "reading reviews" and "clicking buy" — the point where you confirm a device will physically and visually work for the games you want to play.

How Retrosizer Helps You Decide Which Retro Handheld to Buy

Retrosizer is a browser-based visual comparison tool for handheld gaming devices. It lets you place devices side by side at true relative scale, rotate and drag them, and preview how retro systems such as Game Boy, GBA, SNES, Genesis, and PlayStation will appear on each screen. Use it when you are choosing between specific handhelds and want to judge size, portability, and screen fit before buying. It is not a store and does not sell devices.

What You Can Actually Do on Retrosizer

The site describes itself as a visual comparison tool, and its feature list is short and concrete:

  • Compare devices at true relative scale
  • See how Game Boy, GBA, SNES, Genesis, and other systems look on different screens
  • Drag, rotate, and arrange devices freely
  • Share comparisons via URL
  • Filter by screen size, manufacturer, and performance

That combination covers the three questions buyers usually ask: How big is it really? How will my games look on it? Which models even qualify?

Step-by-Step: Narrowing Down a Purchase

1. Start from a comparison that already exists

Retrosizer lists popular comparisons on its homepage, including:

  • Miyoo Mini vs RG-280V vs GBA vs Steam Deck
  • Anbernic Devices
  • Nintendo Handhelds

If one of these matches your shortlist, open it and skip ahead. If not, build your own.

2. Filter to a workable candidate set

Use the screen size, manufacturer, and performance filters to cut the supported device list down. The catalog is large — it spans Anbernic, Miyoo, PowKiddy, Retroid, Nintendo, Sony, AYANEO, AYN, Analogue, Asus, Valve, and others — so filtering first saves time.

3. Compare physical size at true relative scale

Drag the devices next to each other. Because they are shown at true relative scale, a Steam Deck beside a Miyoo Mini tells you immediately whether the larger device is something you would actually carry. Rotate devices to check thickness and shape, not just face area.

4. Check the screen simulation for your target system

This is the part that separates Retrosizer from a spec sheet. Select a system — Game Boy, Game Boy Advance, NES, SNES, Genesis/Mega Drive, PlayStation, and others are listed — and see accurate pixel scaling on each candidate screen. A device with a large screen but an aspect ratio that mismatches your favorite system will show it here.

5. Save and share the comparison

Comparisons can be shared via URL, so you can send your shortlist to someone else or reopen it later before committing.

How to Read the Results

What you see What it tells you What it does not tell you
Relative device size Portability and grip feel Weight, build quality, button feel
Screen simulation Pixel scaling and how a system fills the screen Actual display brightness, color, or motion
Filters Which models fit your size/manufacturer/performance limits Price, availability, or software quality

Retrosizer's own framing is that it helps you "visualize the experience before you buy." Treat it as a shortlist tool: it eliminates devices that are too big, too small, or wrong for your games, and leaves you with a set worth researching further.

Where It Fits in a Buying Decision

Use Retrosizer early, when your list is still long. A practical order:

  1. Filter by manufacturer and screen size to get a candidate set.
  2. Compare sizes at true scale to drop anything you would not carry.
  3. Run screen simulations for the two or three systems you play most.
  4. Share the final comparison and check reviews for the remaining candidates.

If your main concern is emulation performance, battery life, or price, Retrosizer will not answer those — its evidence covers size, screen appearance, and filtering only. If your main concern is "will this feel right in my hands and will my games look right on it," that is exactly what the tool is built for.

How Retrosizer Simulates Retro Games on Handheld Screens

Retrosizer simulates retro game systems on handheld screens by rendering each classic system's native resolution at accurate pixel scaling inside a to-scale model of the device's display. You see how a Game Boy, GBA, NES, SNES, Genesis/Mega Drive, or PlayStation image actually fits on a given screen — including the letterboxing or stretching that comes with mismatched aspect ratios — before you buy the device.

What the simulation actually shows

The tool places two things side by side in one visual space:

  • The device itself, drawn at true relative scale so you can drag, rotate, and arrange handhelds next to each other.
  • The screen content, a simulation of how a specific retro system appears on that device's display.

Because both the hardware outline and the on-screen image are scaled to the same reference, the comparison is spatial rather than numerical. You are not reading a spec sheet of resolutions; you are looking at how big the game image is and how much unused screen surrounds it.

The pixel scaling mechanism

Each retro system has a fixed native resolution and a fixed pixel aspect ratio. Retrosizer maps that native output onto the target device's panel using accurate pixel scaling, which means:

  1. Integer or near-integer scaling keeps pixels crisp instead of blurring them, so the simulated image reflects what a good emulator setup would actually produce.
  2. Aspect ratio handling determines whether the image fills the screen, sits in a bordered box, or gets stretched. A Game Boy title on a wide modern panel will not fill the width the way a native widescreen game would.
  3. Relative screen size is preserved, so a small device with a high-resolution panel and a large device with a low-resolution panel look genuinely different rather than being normalized to the same box.

The practical result: the simulation answers "how much of this screen does the game use, and how sharp is it?" rather than just "what resolution is the panel?"

Systems and devices covered

The screen simulations cover Game Boy, Game Boy Advance, NES, SNES, Genesis/Mega Drive, PlayStation, and others. Supported hardware spans a wide range of manufacturers, including:

Manufacturer Example devices
Anbernic RG-35XX series, RG-353 series, RG-405M, RG Cube, RG Rotate
Miyoo Mini, Mini Plus, Mini V4, A30, P60
PowKiddy RGB30, RGB20S, RGB10 Max, X55, V90
Retroid Pocket 2 through Pocket 5, Pocket Flip
Nintendo Game Boy family, DS/3DS family, Switch models
Valve / Asus / Lenovo Steam Deck, ROG Ally, Legion Go
Others Analogue Pocket, AYANEO, AYN Odin, Playdate, PSP, PS Vita

This range matters because the same retro system can look completely different across a 1-inch FunKey S, a 4-inch RG-35XX, and a 7-inch Steam Deck.

How to use it for a buying decision

  1. Pick the devices you are choosing between and place them next to each other. The relative scale immediately shows size differences that photos hide.
  2. Select the retro system you care about most — for example, GBA if that is your library, or SNES if you want 4:3 content.
  3. Look at the screen simulation, not just the device outline. Check how much of the panel the game uses and whether the image looks uncomfortably small or letterboxed.
  4. Rotate and rearrange to test different orientations, since some handhelds are used vertically for certain systems.
  5. Share the comparison via URL if you want to revisit it or ask someone else's opinion.

Where the simulation helps most

The clearest use case is a device with a panel shape that does not match classic systems. A wide screen may be great for PSP and PlayStation content but leave large black bars for Game Boy and SNES. Conversely, a 4:3 panel suits most 8-bit and 16-bit systems but wastes space on widescreen-native content. Seeing the pixel-scaled image at true relative size makes that trade-off concrete instead of theoretical.

A second use case is judging whether a small device is actually usable for text-heavy games. A system that looks fine on a large handheld can render uncomfortably small on a compact one, and the simulation shows that directly.

Limits to keep in mind

The simulation reflects screen geometry and pixel scaling, not emulator performance, input latency, or build quality. It also does not tell you whether a specific device runs a given system well — only how the image would appear. Use it to settle the visual question, then check performance and ergonomics separately.

Which handheld gaming devices are supported on Retrosizer?

Retrosizer supports handhelds from Anbernic, Miyoo, PowKiddy, Retroid, Nintendo, Sony, AYANEO, AYN, Analogue, Asus, Valve, and several other manufacturers. The catalog covers both modern retro handhelds (Steam Deck, ROG Ally, Lenovo Legion Go, Retroid Pocket series, Anbernic RG series) and original classic portables (Game Boy family, DS/3DS family, PSP, PS Vita, Game Gear). If a device you're considering isn't listed, you can't compare it on the site — the tool only works with devices in its supported list.

Manufacturers and device families covered

The list below groups what the site currently lists. It is a snapshot, not a promise that every model or variant exists.

Manufacturer Devices listed
Anbernic RG ARC-D, RG ARC-S, RG Cube, RG Rotate, RG-280M, RG-280V, RG-28XX, RG-300, RG-300X, RG-34XX, RG-34XXSP, RG-351M, RG-351MP, RG-351P, RG-351V, RG-353M, RG-353P, RG-353V, RG-35XX, RG-35XX H, RG-35XX SP, RG-405M, RG-405V, RG-406V, RG-40XXH, RG-40XXV, RG-503, RG-505, RG-552, RG-556, RG-NANO, Win600
Miyoo A30, Mini, Mini Plus, Mini V4, P60
PowKiddy A66, Q90, RGB10, RGB10 Max, RGB10 Max2, RGB10S, RGB20S, RGB20SX, RGB30, RK2023, X55, v10, v90
Retroid / Moorechip Pocket Flip, Pocket 2, Pocket 3, Pocket 4, Pocket 5
Nintendo 2DS, 3DS, 3DS XL, DS, DS Lite, DSi, DSi XL, Game Boy, Game Boy Advance, Game Boy Advance SP, Game Boy Color, Game Boy Micro, Game Boy Pocket, Switch, Switch Lite, Switch OLED, Wii U, new 2DS XL, new 3DS, new 3DS XL
Sony PS Vita, PS Vita 2000, PSP 1000, PSP 2000, PSP 3000, PSP Go
AYANEO 2, Air, Next, geek
AYN Technologies Odin, Odin 2, Odin 2 Mini
Valve Steam Deck
Asus ROG Ally
Lenovo Legion Go
Logitech G CLOUD
Analogue Pocket
Atari Lynx, Lynx II
SEGA Game Gear, Game Gear Micro
SNK Neo Geo Pocket Color
NEC TurboExpress
Panic Playdate
TRIMUI Smart, Smart Brick, Smart Pro, Model S
GPD WIN 4
GKD Mini, Pixel
KT Pocket KT-R1
Data Frog SF2000
Evercade EXP
FunKey S
PocketGo S30
Retroflag GPi Case, GPi Case 2, GPi Case 2W

What you can do with a supported device

Once a device is in the list, Retrosizer lets you:

  • Compare physical size at true relative scale — drag devices around and rotate them to see how they stack up against each other.
  • Preview retro game systems on each screen — the site simulates how Game Boy, GBA, NES, SNES, Genesis/Mega Drive, PlayStation, and other systems appear on a given display, with accurate pixel scaling.
  • Filter the catalog — narrow devices by screen size, manufacturer, and performance.
  • Share a comparison — arrange a set of devices and share the result via URL.

Practical notes before you rely on the list

  • The list changes. Retrosizer describes its device coverage as including "many more" manufacturers, and new handhelds are added over time. Check the site directly if you need the current state.
  • A missing device is a real limitation. If your candidate handheld isn't listed, you can't place it next to a Steam Deck or a Game Boy to judge size or screen scaling — you'd need another source for that comparison.
  • Popular comparisons are a shortcut, not the full catalog. The site highlights groupings like Miyoo Mini vs RG-280V vs GBA vs Steam Deck, Anbernic devices, and Nintendo handhelds, but you can build your own arrangement from any supported device.

If your goal is deciding between two specific handhelds, confirm both appear in the list above before starting — otherwise the comparison you want isn't possible on Retrosizer.

Website Overview

Page metadata, canonical configuration and social previews work together to provide more consistent search and sharing presentation. An active inbound-mail setup with incomplete authentication may leave the domain more open to impersonation. Provider hosting alone does not close that gap.

Domain and Registration

The domain has about 4 years of registration history; its current configuration provides more context than age alone. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

MX records exist, but SPF, DKIM and DMARC were not detected. Protection against domain impersonation may be incomplete. Nameservers are provided by Amazon Route 53, indicating managed DNS hosting. MX records point to the Google Workspace email service. No CNAME was found; the observed records resolve directly to addresses. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The x-cache, x-served-by, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Fastly without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

Twitter Card metadata is configured. The title has 57 characters, within a common display range. A meta description is present, with 153 characters. The observed directives allow indexing and link following. No Generator meta tag is publicly exposed.

Hosting and Email

DNSAmazon Route 53
HostingFastly
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 185.199.108.153

Registration details

RDAP / WHOIS

RegistrarAmazon Registrar, Inc.
Registered2022-08-26
Expires2027-08-26
Domain statusactive
Nameserversns-1095.awsdns-08.org、ns-1679.awsdns-17.co.uk、ns-339.awsdns-42.com、ns-800.awsdns-36.net
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Aretrosizer.com185.199.108.153300—
Aretrosizer.com185.199.109.153300—
Aretrosizer.com185.199.110.153300—
Aretrosizer.com185.199.111.153300—
MXretrosizer.comaspmx.l.google.com3001
MXretrosizer.comalt1.aspmx.l.google.com3005
MXretrosizer.comalt2.aspmx.l.google.com3005
MXretrosizer.comalt3.aspmx.l.google.com30010
MXretrosizer.comalt4.aspmx.l.google.com30010
NSretrosizer.comns-1095.awsdns-08.org172800—
NSretrosizer.comns-1679.awsdns-17.co.uk172800—
NSretrosizer.comns-339.awsdns-42.com172800—
NSretrosizer.comns-800.awsdns-36.net172800—
TXTretrosizer.comgoogle-site-verification=W-0E5-836X4BC0udQOJzialsi3i7MjTzcaXLQTDxD-Q300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectretrosizer.com
IssuerLet's Encrypt
Valid until2026-11-23T00:29 · Remaining when checked: 50 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlmax-age=600
serverGitHub.com
access-control-allow-origin*

Identified technologies

Fastly

Pages, Search and Sharing

Meta descriptionCompare, explore and play around with handheld gaming devices relatively scaled and with simulations of how certain systems will appear on their screens.
Canonical URLhttps://retrosizer.com/
LanguageEnglish (default)
Twitter Cardsummary_large_image
All bots 1 allowed · 0 disallowed
  • Allow/

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