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Airtight Interactive is the home of Felix Turner. Felix Turner is a Creative Technical Director based in Los Angeles.

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English
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2010
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Website review

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What is Airtight Interactive?

Airtight Interactive is the personal studio site of Felix Turner, a Los Angeles–based creative technologist. It is less a company storefront than a portfolio and contact point: front-end development and prototyping with JavaScript, WebGL and GLSL shaders, aimed at interactive experiences rather than conventional brochure websites. The page lists client work for brands including Apple, Google, Nike and Lexus, alongside personal demos and generative art.

Who it is useful for

  • Agencies or brands needing a specialist for WebGL-heavy microsites, product visualizers or interactive campaigns, where the hard part is rendering and interaction rather than content management.
  • Producers evaluating a technical partner who can move between prototyping and production front-end work; the stated skill set also covers Unity, Swift, Processing and C++, which matters when a browser demo has to connect to native apps or installations.
  • Developers looking for technique references. The demos section (shader experiments, webcam mesh, generative pieces) is useful for seeing what browser graphics can do, even though it is not documentation.

The trade-off is focus. This is one practitioner's portfolio, so capacity and availability are individual rather than team-based, and the site does not present packaged services or pricing. If you need a large multi-discipline agency with account management, this is a different kind of fit than a specialist collaborator.

A practical next step

Start with the featured work and demos, and judge whether the visual style and technical ambition match your project. If you are commissioning, bring a specific brief — the effect you want, target devices and timeline — and use the contact address on the page. For broader context on the studio's public work and recognition, the profile at Airtight Interactive is the primary source; awards listed there (FWA, Awwwards, Webby) are useful signals when comparing against other interactive specialists.

What kind of WebGL and GLSL shader projects has Felix Turner built for clients like Apple and Google?

The site names Apple and Google among Felix Turner's clients but does not detail specific projects for either. What it does show is the type of WebGL and GLSL work he presents: interactive brand experiences, data visualization, and experimental graphics. Featured work includes MOSH-PRO, Little Cinema, Soul Collection, Unity Headphones, Yeezy Supply, Map of Runterra, Cryptaris, Userviz, Future Faraday, Maria Callas, and an Airbnb Globe. Demos such as Hex Map, Gradient Pills, Ribbons, ShaderToy Explorations, Webcam Mesh, and Chrome Experiments show the same shader-driven, browser-based approach applied to smaller experiments.

What the work suggests about his practice

  • Brand and campaign experiences: The client list and featured projects point to interactive marketing pieces rather than static sites.
  • Visualization and mapping: Userviz and the Airbnb Globe indicate data- and map-based WebGL work.
  • Shader-heavy experimentation: GLSL shaders, generative visuals, and audio-reactive visualizers appear throughout the demos and personal work.
  • Prototyping: The site describes front-end development and prototyping with JavaScript, WebGL, and GLSL as core skills.

If you need to know exactly what was built for Apple or Google, the practical next step is to ask Felix directly through the contact address on the site or review the individual case studies linked from the featured work. For a broader view of his generative and audio-visual work, see Airtight Interactive.

How can I hire Felix Turner for freelance or full-time creative technology work?

Contact Felix Turner directly at [email protected], the address listed on Airtight Interactive. His site states he is currently available for freelance and full-time work, so a short introductory email describing your project, timeline and budget range is the practical first step.

What to put in that first email

  • The engagement type: freelance project, contract, or full-time role, with an approximate start date.
  • The work itself: what you want built and where it lives — for example a WebGL product configurator, an interactive campaign site, a generative visual piece, or a live audio-reactive visualizer.
  • Constraints: target browsers and devices, performance expectations, and any existing design system or brand guidelines.
  • Who decides: whether you are the client, an agency producer, or a recruiter, and who signs off on scope.

A link to a moodboard or a comparable piece you admire helps more than a long brief. His page lists clients including Apple, Google, Nike and Lexus, and his skills cover JavaScript, WebGL and GLSL shaders, prototyping, UI design and tech leadership, plus Unity, Swift, Processing and C++ — useful context for judging fit before you write.

Choosing between freelance and full-time

If you need… Ask for… What to expect
A single interactive launch piece Freelance, fixed scope A defined deliverable and timeline; brief tightly and decide approvals early
Ongoing prototyping alongside a product team Freelance retainer or contract Recurring hours; agree cadence and who prioritizes work
A senior creative technologist inside the team Full-time A longer hiring process; expect portfolio review and interviews

For full-time roles, treat the email like a recruiter's first touch: role title, team, location or remote policy, and the technical problems the hire would own. His background — prior roles at Tool, Brightcove, R/GA and Huge, a Computer Science degree from University College London, and independently built apps such as Mosh-Pro and Juicebox — suggests he is likely to ask about technical ownership and creative latitude, so address those rather than listing perks.

A useful next step

Before sending, write one sentence naming the outcome you want ("a shader-driven landing page that runs at 60fps on mid-range phones by March"). If you cannot write that sentence, the project is not ready to brief, and a conversation will stall on scope.

What tools and platforms does Felix Turner use for prototyping interactive experiences?

Felix Turner prototypes interactive experiences primarily with JavaScript, WebGL and GLSL shaders, according to the site's own description. That stack is aimed at browser-based, real-time graphics: 3D scenes, shader-driven visuals and interactive experiments that run without a plugin.

What the site lists

  • Core prototyping: JavaScript, WebGL and GLSL shaders for front-end development and prototyping.
  • Beyond the browser: Unity, Swift, Processing and C++.
  • Design and leadership: UI design, prototyping and tech leadership alongside the coding work.
  • Personal projects as a testing ground: Mosh-Pro and Juicebox are web apps he built himself, and the demos section (shader explorations, a webcam mesh, Chrome experiments, generative and audio-reactive visuals) shows the kind of small, experimental builds used to try ideas out.

How to read that mix

The split matters if you are choosing a direction. JavaScript plus WebGL/GLSL is the path for work that must ship in a browser and reach a wide audience with no install. Unity and C++ suit heavier real-time 3D or native performance where a download or app is acceptable. Processing is a common choice for quick generative and visual sketches before committing to a production stack. Swift points to native Apple platforms.

A practical example: a brand campaign that needs an interactive 3D scene on a landing page fits the WebGL route; a gallery installation with a dedicated machine and sensors is more likely to justify Unity or C++. The site's client list (Apple, Google, Nike, Lexus) suggests the browser-first approach has been applied to commercial work, not just demos.

Next step

If you are planning something similar, start with a small shader or WebGL sketch to test the visual idea, then decide whether the final delivery target is a web page or a native/installation build. For reference on how WebGL work is presented and documented, see three.js for the library ecosystem and Shadertoy for shader experimentation; Felix's own demos on Airtight Interactive show the results of that workflow.

What are some of Felix Turner's notable personal projects such as Mosh-Pro and Uberviz?

Felix Turner's personal projects split into two strands: web apps he built himself and generative or audio-reactive work he shares under a separate name.

Personal web apps

  • Mosh-Pro: a web app Turner describes as personally built and used by millions of people. The site presents it alongside his client work as a flagship product rather than a demo.
  • Juicebox: another self-built web app listed in the same breath as Mosh-Pro, so it belongs with his product work rather than his experiments.

Generative and audio-visual work

  • Uberviz: his outlet for live audio-reactive music visualizers, listed among featured work. This is the project to look at if you care about real-time graphics driven by sound.
  • Generative visuals: created in his free time, with demos such as Hex Map, Gradient Pills, Ctrl-Z, Ribbons, Nymph, Winter Rush, Webcam Mesh and Shadertoy explorations.

How to read the distinction

Project Type What it shows
Mosh-Pro, Juicebox Self-built web apps Product thinking at consumer scale
Uberviz Audio-reactive visualizers Live performance and real-time rendering
Demos (Hex Map, Ribbons, Webcam Mesh) Experiments WebGL and GLSL shader technique

A practical next step: if you are evaluating him for a shader-heavy interactive build, start with the demos and Uberviz, since those show technique directly. If you need someone who has shipped a consumer product, Mosh-Pro and Juicebox are the relevant references. For a fuller picture of his client and award history, see Airtight Interactive.

What awards and recognition has Felix Turner received for his interactive work?

Felix Turner's site lists an extensive record of awards for his interactive and WebGL work, spanning industry, design and advertising recognition.

Recognition listed on the site

  • Awwwards: Site of the Day (three times)
  • FWA: Site of the Day (ten times) and Mobile of the Day (twice)
  • The One Show: five awards
  • Webbys: two
  • Cannes Cyber Lion
  • D&AD Digital Award: two
  • CSS Design Award: three
  • Adobe Cutting Edge Project of the Week: twice
  • Architecture Web Site Awards: Gold Medal
  • Best WebGL Site of the Year
  • Design Interact's Site of the Week
  • Flashforward Film Festival: Finalist
  • Royal Television Society Multimedia Award
  • Sonar Featured Artist

How to read the list

The mix is telling. Repeated FWA and Awwwards wins point to consistent recognition within the web-design and interactive community, while the Cannes Cyber Lion, One Show and D&AD awards come from the advertising and design establishment. The WebGL Site of the Year and Adobe Cutting Edge nods align with the site's emphasis on JavaScript, WebGL and GLSL shader work. For a client or collaborator weighing a technical creative partner, that combination suggests work judged both as craft and as effective commercial creative.

As a next step, open the featured work section and compare a client project (for example the Airbnb globe or Yeezy Supply) with a personal demo; the awards make most sense when matched to the specific piece of work they recognise.

Related questions

More questions →
Where to See Felix Turner's Featured Work and Demos on Airtight Interactive

Open airtight.cc and scroll past the short introduction. The homepage is organized into two consecutive galleries: Featured Work for client projects and Demos for personal experiments. Both are on the single landing page, so no navigation menu or login is needed to browse them.

Featured Work: client and commercial projects

The Featured Work section sits directly below the intro text and presents a selection of recent projects. The site names these pieces:

  • MOSH-PRO
  • LITTLE CINEMA
  • SOUL COLLECTION
  • UNITY HEADPHONES
  • YEEZY SUPPLY
  • MAP OF RUNTERRA
  • CRYPTARIS
  • UBERVIZ
  • FUTURE FARADAY
  • MARIA CALLAS
  • AIRBNB GLOBE

The intro states that clients include Apple, Google, Nike, and Lexus, so the gallery is the place to judge the style and scope of that commercial work. The page does not label each thumbnail with a client name, so treat the list above as the project index rather than a one-to-one client mapping.

Demos: personal graphics and interactivity experiments

The Demos section follows Featured Work and is described as experiments made in free time. It lists:

  • HEX MAP
  • GRADIENT PILLS
  • CTRL-Z
  • RIBBONS
  • NYMPH
  • WINTER RUSH
  • SHADERTOY EXPLORATIONS
  • WEBCAM MESH
  • CHROME EXPERIMENTS

These are the best entry point if you want to see the WebGL and GLSL shader work described in the About section, since demos tend to be interactive rather than static case-study images.

Related work linked from the page

Beyond the two galleries, the About text points to other outlets for Felix Turner's work:

What you want Where the page sends you
Generative visuals Linked from the About section
Live audio-reactive music visualizers (Uberviz) Linked from the About section; Uberviz also appears in Featured Work
Web apps built independently Mosh-Pro and Juicebox are named in About; Mosh-Pro also appears in Featured Work
Background and skills About section, plus a linked resume
Interviews and photos FWA interview and photo links in About

What to expect when you browse

The page describes the work as front-end development and prototyping with JavaScript, WebGL, and GLSL shaders, with additional experience in Unity, Swift, Processing, and C++. The galleries are therefore the practical way to see that skill set applied, rather than reading about it. If you are evaluating the work for a project, start with Featured Work for client-facing polish and Demos for technical range.

For direct inquiries, the page lists [email protected] and states that he is currently available for freelance and full-time work.

What is Airtight Interactive?

Airtight Interactive (airtight.cc) is the personal portfolio site of Felix Turner, a Los Angeles-based creative technologist. It presents his front-end development and prototyping work with JavaScript, WebGL, and GLSL shaders, alongside selected client projects, personal demos, background, awards, and contact details. It is a portfolio and professional profile, not a product or service you sign up for.

Who is behind the site

Felix Turner describes himself as a creative technologist working in front-end development and prototyping, with a focus on building innovative and fun experiences. His listed skills include JavaScript, WebGL, GLSL shaders, prototyping, UI design, and tech leadership, plus experience with Unity, Swift, Processing, and C++. He previously worked at Tool, Brightcove, R/GA, and Huge, and graduated in Computer Science from University College London.

He also states that he has personally built web apps used by millions of people, including Mosh-Pro and Juicebox, and that he creates generative visuals and live audio-reactive music visualizers under the name Uberviz.

What you will find on the site

The site is organized around a few clear sections:

  • Featured Work — a selection of recent client projects, with names including Mosh-Pro, Little Cinema, Soul Collection, Unity Headphones, Yeezy Supply, Map of Runterra, Cryptaris, Userviz, Future Faraday, Maria Callas, and Airbnb Globe.
  • Demos — personal experiments with graphics and interactivity, such as Hex Map, Gradient Pills, Ctrl-Z, Ribbons, Nymph, Winter Rush, Shadertoy Explorations, Webcam Mesh, and Chrome Experiments.
  • About — skills, prior employers, personal apps, education, and interests.
  • Awards — a long list of recognitions, including Awwwards Site of the Day (three times), FWA Site of the Day (ten times), Cannes Cyber Lion, Webby awards (two), and The One Show Award (five times).
  • Contact — an email address and social links.

The page also links to a resume, an FWA interview, photography, and an older blog.

Who the work is for

The client list on the site includes Apple, Google, Nike, and Lexus, and the page states that Felix Turner is currently available for freelance and full-time work. That makes the site most relevant to:

  • Agencies and brands looking for a creative technologist for front-end development, WebGL, or prototyping work.
  • Peers and researchers interested in generative art, shader work, and interactive web demos.
  • Recruiters or collaborators who want a quick overview of skills, past clients, and recognition.

If you are looking for a software product, pricing, or a service to register for, this is not that kind of site; the page evidence shows no pricing or signup information.

How to use it

Start with Featured Work if you want to judge the style and scope of client projects, and with Demos if you want to see experimental graphics and interactivity. The About section gives the background and skill set in one place, and the Awards list is the quickest signal of external recognition. For anything further, the page provides a direct contact email and social links rather than a contact form.

What is Felix Turner's professional background and recognition?

Felix Turner is a Los Angeles-based creative technologist who does front-end development and prototyping with JavaScript, WebGL, and GLSL shaders. His credibility rests on three verifiable pillars: a computer science education, senior roles at established agencies and product companies, and a long list of industry awards. He states on airtight.cc that he is currently available for freelance and full-time work.

Education and technical foundation

Turner graduated in Computer Science from University College London. His stated skill set centers on JavaScript, WebGL, GLSL shaders, prototyping, UI design, and tech leadership. He also lists experience with Unity, Swift, Processing, and C++ — a combination that covers both browser-based graphics and native or engine-driven work.

Where he has worked

The site lists previous employers spanning agencies and product companies:

Employer Type of environment
Tool Creative production
Brightcove Video platform
R/GA Digital agency
Huge Digital agency

This mix matters if you are evaluating him for a role: agency experience suggests client-facing project work, while Brightcove suggests product-company discipline.

Products and independent work

Beyond client work, Turner says he has personally built web apps used by millions of people, naming Mosh-Pro and Juicebox. In his free time he creates generative visuals and builds live audio-reactive music visualizers under the name Uberviz. Both are useful signals — they show sustained independent shipping, not just contract delivery.

Client roster

The site names Apple, Google, Nike, and Lexus among his clients, and describes featured work for brands and agencies including MOSH-PRO, Little Cinema, Soul Collection, Unity Headphones, Yeezy Supply, Map of Runterra, Cryptaris, Userviz, Future Faraday, Maria Callas, and an Airbnb Globe project.

Awards and recognition

The awards list on airtight.cc is extensive. The most frequently cited:

  • FWA Site of the Day (×10) and FWA Mobile of the Day (×2)
  • Awwwards Site of the Day (×3)
  • Webbys (×2)
  • The One Show Award (×5)
  • Cannes Cyber Lion
  • D&AD Digital Award (×2)
  • Adobe Cutting Edge Project of the Week (×2)
  • Best WebGL Site of the Year
  • CSS Design Award (×3)
  • Architecture Web Site Awards Gold Medal
  • Royal Television Society Multimedia Award
  • Sonar Featured Artist
  • Flashforward Film Festival Finalist
  • Design Interact's Site of the Week

For a quick credibility check, the repeated FWA and Awwwards wins are the strongest signal of consistent peer recognition in interactive web work; the Cannes Cyber Lion and One Show awards indicate recognition beyond the web-development community.

How to judge fit

If you need front-end prototyping with WebGL or shader work, the portfolio and award record are directly relevant. If you need production engineering at scale, note that the evidence here is about creative technology and prototyping rather than large-system engineering. The site also links to an FWA interview, a resume, and a photo gallery, which let you verify claims beyond the summary page. Contact is listed as [email protected].

How to Contact Felix Turner Through Airtight Interactive for Freelance or Full-Time Work

To reach Felix Turner about a project or role, email [email protected] — the contact address listed on airtight.cc. The site states he is currently available for both freelance and full-time work, so you can use the same address for either kind of inquiry. The site does not list a contact form, phone number, or booking link, so email is the direct route.

What to know before you write

Airtight Interactive is Felix Turner's personal site. He describes himself as a Creative Technologist based in Los Angeles who does front-end development and prototyping with JavaScript, WebGL, and GLSL shaders. That framing tells you what kind of work to pitch: interactive web experiences, graphics-heavy prototypes, and creative technical direction rather than general web design or backend work.

The site lists clients including Apple, Google, Nike, and Lexus, and notes prior roles at Tool, Brightcove, R/GA, and Huge. If your project sits in that space — brand experiences, interactive campaigns, real-time visuals — your email will land in familiar territory.

Skills to reference in your message

The site names these skills directly:

  • JavaScript
  • WebGL
  • GLSL shaders
  • Prototyping
  • UI design
  • Tech leadership

It also mentions experience with Unity, Swift, Processing, and C++, plus personally built web apps used by millions of people, including Mosh-Pro and Juicebox. Mentioning the relevant overlap between your project and these areas gives him a quick way to judge fit.

Steps to get in touch

  1. Decide whether you need freelance or full-time. The site says both are open, but your email should say which you're proposing so the reply matches your situation.
  2. Write to [email protected]. Put the engagement type and a one-line project or role summary in the subject line.
  3. Include the essentials in the body: what you're building or hiring for, timeline, and the skills you need. If it's a role, include the company and location or remote arrangement.
  4. Link to examples. For project inquiries, a link to your brief or existing product helps more than a long description.
  5. Expect a reply by email. The site offers no other contact channel, so keep the thread there.

A short message template

Subject: Freelance inquiry — WebGL product configurator, Q3

Hi Felix,

I'm [name] at [company]. We're building [one-sentence description] and need WebGL/GLSL work with prototyping support. Timeline is [dates], budget range is [range if you have one].

Brief and references: [link]

Are you available for freelance work in this window?

Thanks, [name, contact details]

Swap the subject and first line for a full-time pitch if that's your goal.

Other pages worth checking first

Before emailing, the site itself answers several questions that would otherwise go into your message:

  • Featured work — a selection of recent client projects, useful for judging whether your project resembles his past work.
  • Demos — personal experiments with graphics and interactivity, showing the kind of prototyping he does in his own time.
  • Resume — linked from the site, with background and history.
  • Social links — listed on the site alongside the email.

Reading the featured work and demos takes a few minutes and lets you reference something specific, which makes for a stronger first contact than a generic inquiry.

What the site does not tell you

The site gives no rates, availability windows, minimum project size, or response time. It also doesn't say whether freelance and full-time inquiries are handled differently. Don't assume any of these — ask directly in your email, and state your own budget or salary range and timeline so the first reply can be substantive.

When email is the right move

Email [email protected] if you have a concrete project or role in interactive web development, creative prototyping, or real-time graphics, and you can describe it in a few sentences with a timeline attached. If you're still exploring whether there's a fit, the featured work and demos pages are the faster way to find out before you write.

What skills and services does Felix Turner offer on Airtight Interactive?

Airtight Interactive is the personal site of Felix Turner, a Los Angeles–based creative technologist. He offers front-end development and prototyping with JavaScript, WebGL, and GLSL shaders, along with UI design and tech leadership, and he states on the site that he is currently available for freelance and full-time work. The site presents him as an individual practitioner rather than an agency, so the practical answer for anyone evaluating him is: he takes on hands-on creative development and prototyping work, often for brand and agency clients.

Core services

The site lists the following skills and service areas:

  • Front-end development — building web experiences with JavaScript.
  • Prototyping — creating interactive proofs of concept, with an emphasis on graphics and interactivity.
  • WebGL and GLSL shaders — real-time 3D and custom shader work in the browser.
  • UI design — interface design alongside development.
  • Tech leadership — directing technical work on projects.

He describes his focus as building “experiences that are innovative & fun,” which points to experiential, visual, and interactive web work rather than standard business-site development.

Additional technical experience

Beyond the browser stack, the site notes experience with:

Technology Context given on the site
Unity Game/interactive engine experience
Swift Apple-platform development
Processing Creative coding
C++ General programming background

His background also includes prior roles at Tool, Brightcove, R/GA, and Huge, and a Computer Science degree from University College London.

Who he has worked with

The site names clients including Apple, Google, Nike, and Lexus, and says he has worked with “great brands and agencies.” Featured work listed includes projects such as Mosh-Pro, Little Cinema, Soul Collection, Unity Headphones, Yeezy Supply, Map of Runterra, Cryptaris, Userviz, Future Faraday, Maria Callas, Airbnb Globe, and others. The site also lists industry awards, including FWA Site of the Day (x10), Awwwards Site of the Day (x3), Webbys (x2), and The One Show Award (x5).

Self-built products and side work

The site states he has personally built web apps used by millions of people, including Mosh-Pro and Juicebox. In his free time he creates generative visuals and builds live audio-reactive music visualizers under the name Uberviz. A demos section collects experiments such as Hex Map, Gradient Pills, Ctrl-Z, Ribbons, Nymph, Winter Rush, Shadertoy Explorations, Webcam Mesh, and Chrome Experiments.

How to decide whether to reach out

  • If you need a creative, shader-heavy web experience or a prototype — for example, an interactive product launch page or a WebGL-driven brand site — his stated skill set matches that kind of task directly.
  • If you need ongoing technical direction on a creative project, the listed tech leadership experience is relevant.
  • If you need a full agency with multiple teams, note that this is an individual practitioner’s site; the client list shows brand work, but the offering described is personal.

The site provides a direct contact address, [email protected], and states he is currently available for freelance and full-time work. Availability can change, so confirm scope, timeline, and terms directly rather than assuming from the page.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2010, this domain has about 16 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is NameCheap, Inc., a widely used domain service provider. The domain uses the common .cc extension, which is not an independent safety signal.

DNS and Email

MX records exist, but SPF, DKIM and DMARC were not detected. Protection against domain impersonation may be incomplete. Nameservers are provided by airtight.cc, indicating managed DNS hosting. MX records point to the airtight.cc email service. No CNAME was found; the observed records resolve directly to addresses. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The certificate issuer is Sectigo Limited, a commercial certificate authority. The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate is valid for about 396 days in total, with 110 days remaining.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header identifies Apache without an exact version. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Apache without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Open Graph is partially configured; og:type is missing. Twitter Card metadata is configured. The title has 20 characters, within a common display range. A meta description is present, with 118 characters.

Hosting and Email

DNSairtight.cc
HostingLeaseweb USA, Inc.
Emailairtight.cc
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagSan Jose, California, United States Inferred 64.64.30.230

Registration details

RDAP / WHOIS

RegistrarNameCheap, Inc.
Registered2010-06-01
Expires2027-06-01
Domain statusclient transfer prohibited
Nameserversns1.airtight.cc、ns2.airtight.cc
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Aairtight.cc64.64.30.23014400—
MXairtight.ccairtight.cc144000
NSairtight.ccns1.airtight.cc86400—
NSairtight.ccns2.airtight.cc86400—
TXTairtight.cc@tzprofiles-verification=edsigtsHcDkhzLmT6UkqgYyhVKNgWsTyu6u8T6sRj9gYdmQ8CNmzrPuQcu5FNhgd6RKwFs1weDLYHM7JXRXwnJq4zbK7WqxBDD814400—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectairtight.cc
IssuerSectigo Limited
Valid until2027-02-07T23:59 · Remaining when checked: 110 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
serverApache

Identified technologies

Apache

Pages, Search and Sharing

Meta descriptionAirtight Interactive is the home of Felix Turner. Felix Turner is a Creative Technical Director based in Los Angeles.
Canonical URLNot detected
LanguageEnglish (default)
Twitter Cardsummary_large_image

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