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alexanderperrin.com.au

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What is Alexander Perrin?

Alexander Perrin is an independent interactive media maker and illustrator whose portfolio site collects digital illustration, hand-drawn illustration and small games in one place. The work is best understood as a personal studio rather than a company or a store: the site exists to present projects, not to sell a subscription or a software suite.

What you'll find there

  • Games and interactive pieces — short, self-contained browser experiences, typically built around hand-drawn art and a quiet, atmospheric tone.
  • Digital illustration — drawn work made for screens, including backgrounds and assets that feed into the interactive projects.
  • Hand illustration — traditional drawing on paper, often the starting point for the digital pieces.

Who it's for

Designers and illustrators looking at how hand-drawn art can be carried into interactive work; game developers interested in small, art-led browser games; and anyone who wants to browse a compact portfolio rather than a large commercial catalogue.

How to use it

Start with the games section if you want to see the interactive work in context, then move to the illustration sections to see the drawing behind it. If you're evaluating the style for your own project, look at how line work and limited palettes are reused across both the static and interactive pieces — that continuity is the most transferable lesson.

For a wider frame of reference on hand-drawn interactive work, compare with studios such as Vectorpark or Amanita Design, whose sites show similar art-first approaches at different scales.

What interactive media projects has Alexander Perrin created?

Alexander Perrin's portfolio presents him as an interactive media creator and illustrator whose projects fall into a few recurring categories: digital illustration, hand illustration, and games. The site's own navigation groups his work under those headings, so the most reliable way to see what he has actually made is to browse each section directly at Alexander Perrin.

What the categories suggest

  • Games — interactive pieces where the player moves through and manipulates a scene, rather than viewing a static image.
  • Digital illustration — drawn work made and presented on screen, often with interactive or animated elements.
  • Hand illustration — traditional drawing and painting, which gives a sense of the craft behind the digital pieces.

A practical next step

If you want to judge his interactive work specifically, start with the Games section and note how each piece responds to input: what the player controls, what changes on screen, and how long a session lasts. Then compare that with the digital illustration section to see where the line between "picture" and "interactive experience" sits in his practice.

Who this is for

  • Someone looking for atmospheric, illustration-led interactive work rather than conventional game mechanics.
  • Illustrators curious about how drawing skills translate into interactive media.
  • Curators or collaborators wanting a quick overview of an artist's range before making contact.

One caveat: the portfolio lists categories rather than detailed project write-ups, so titles, dates, and technical details aren't spelled out on the landing page. Open the individual sections to get specifics.

How can I view or play Alexander Perrin's games?

You can play Alexander Perrin's games directly in a web browser on his own site, Alexander Perrin. The page groups his output under categories such as Digital Illustration, Hand Illustration and Games, so the Games section is where you'll find the playable work.

What to expect

His best-known piece, Short Trip, is a hand-drawn interactive experience you operate with simple keyboard controls — you drive a small tram through a sketched landscape rather than chasing a score. That style carries across much of his work: illustration-first, gentle pacing, no account or download required.

Practical steps

  1. Go to the site and open the Games category.
  2. Click a title; most run in-page, so a modern desktop browser is the easiest way to start.
  3. Use headphones and a full-screen window — these are atmospheric pieces where sound and drawing detail matter.
  4. If a piece feels slow to load, give it a moment; hand-drawn animation is asset-heavy.

Who it suits

  • Casual visitors curious about interactive illustration as an art form.
  • Designers and animators studying hand-drawn technique in a browser context.
  • Not aimed at players wanting competition, fast reflexes or long campaigns.

A useful next step

Pick Short Trip first as a representative sample, then browse the illustration sections to see how the same drawing style works outside games. If you enjoy it, check whether individual titles are also hosted on dedicated game platforms, since browser versions sometimes differ slightly from packaged releases.

What is the difference between Alexander Perrin's digital illustration and hand illustration?

Alexander Perrin separates the work into Digital Illustration and Hand Illustration, alongside Games. The distinction is about how the artwork is made, not what it depicts. Digital illustration is produced with software and a screen; hand illustration is made physically, with traditional tools on paper or another surface. The site presents them as separate bodies of work, which suggests the difference matters to how the pieces are read and used.

Alexander Perrin

What each is likely good for

  • Digital illustration suits editorial images, web headers, animation-ready assets and anything that needs to be resized, recoloured or layered. Files are easy to revise and deliver electronically.
  • Hand illustration suits print, exhibition, book covers and commissions where the physical original has value. Texture and line quality come from the medium, and there is usually one original rather than infinite copies.

How to choose

Consideration Digital Hand
Revisions Straightforward Limited once ink or paint is down
Delivery Files, any size Scan or ship the original
Feel Clean, controllable Tactile, variable
Best for Screens, animation, layout Print, display, one-off pieces

A practical next step: decide first where the image will live. If it is a website, app or animated sequence, look at the digital work; if it is a framed print or a cover where surface matters, look at the hand work. If you are commissioning, ask whether a hand original can be scanned for digital use as well — that often gets both the texture and the flexibility.

Can I commission Alexander Perrin for illustration or interactive media work?

Yes, commissioning is the normal way to work with Alexander Perrin. The site is organized as a portfolio split into Digital Illustration, Hand Illustration and Games, which tells you the kind of briefs that fit: a digital illustration for editorial, poster or cover use; a hand-drawn or hand-illustrated piece; or interactive media and game work where drawing, animation and playable interaction overlap.

That last category matters most if your project is not a static image. Interactive media commissions usually need more than a picture: a concept, a playable or explorable scene, animation, sound and a build that runs in a browser or app. Expect a longer timeline and a different budget shape than a single illustration, because you are commissioning a small piece of software as well as artwork.

How to approach it

  1. Decide which category your project belongs to, then check the matching section of the portfolio so your reference points are the artist's own work rather than unrelated styles.
  2. Write a short brief: what the piece is for, where it will appear, dimensions or screen sizes, deadline, and whether you need final files, source files or a working build.
  3. Ask about availability, process, revision rounds and how usage rights are handled before discussing a final figure.
  4. For interactive work, agree early on scope: one scene versus several, fixed camera or free movement, and which devices must be supported.

Choosing between the two

If you need Commission type Main trade-off
A single image for print or screen Digital or hand illustration Fastest and most predictable; no interactivity
A piece people click, move through or play Interactive media or games Higher cost and longer schedule; needs technical scoping

As a practical next step, send a brief that names the intended use and deadline, and ask for the artist's current commission terms. If your budget or timeline is tight, ask whether a smaller illustration commission is possible first; that is often the simplest way to start a working relationship before a larger interactive project.

Where can I see Alexander Perrin's full portfolio of works?

You can see Alexander Perrin's full portfolio at Alexander Perrin. The site presents his work as a set of categories—Digital Illustration, Hand Illustration, and Games—so it functions as a central index rather than a single project page.

How to browse it

  • Start with the category that matches your interest. If you want interactive pieces, go to Games; for static or client-style imagery, look at Digital Illustration; for physical, drawn work, check Hand Illustration.
  • Treat the site as the canonical source: it is the artist's own domain, so it should list the widest range of his projects in one place.
  • If you are researching a specific piece, note the title and then look for a dedicated project page or the platform where it was published.

Practical next step If you are evaluating his work for a commission or study, open the Games section first, then compare it with the illustration categories. That contrast shows both his interactive and his still-image practice, which is useful when deciding which style fits your own project.

Related questions

More questions →
What is Alexander Perrin's website (alexanderperrin.com.au)?

alexanderperrin.com.au is the online portfolio of Alexander Perrin, an interactive media and illustration practitioner. The site presents his creative work and organizes it into browsable categories: All Works, Digital Illustration, Hand Illustration, and Games. If you want to see examples of his illustration and interactive media projects in one place, this is the site to visit.

What you'll find on the site

The site's own navigation labels its content areas clearly:

Category What it covers
All Works The full collection of projects across every discipline
Digital Illustration Illustration created digitally
Hand Illustration Illustration made by hand
Games Interactive game projects

The site describes itself as covering "Interactive Media and Illustration," so the work spans both static illustration and interactive or game-based pieces.

How to use it

  1. Open alexanderperrin.com.au in a browser.
  2. Use the category labels (All Works, Digital Illustration, Hand Illustration, Games) to narrow down what you want to see.
  3. Browse the projects within a category to view individual pieces.

Start with All Works if you want an overview, or jump straight to Games or one of the illustration categories if you already know which type of work interests you.

Who it's for

  • Anyone looking for reference or inspiration in digital or hand illustration.
  • People interested in interactive media and game design.
  • Visitors who want to see a single practitioner's portfolio rather than a multi-artist platform.

The site is a personal portfolio, so its scope is limited to Alexander Perrin's own projects rather than a marketplace, blog, or community. The available page information does not indicate pricing, commissions, or login requirements, so treat it as a showcase to browse rather than a storefront.

What Kinds of Work Are Featured on Alexander Perrin's Portfolio Site?

Alexander Perrin's site (alexanderperrin.com.au) is a personal portfolio for interactive media and illustration. Its navigation is organized around four visible categories: All Works, Digital Illustration, Hand Illustration, and Games. If you're checking whether his style or medium matches your interests, those four labels are the fastest way to orient yourself.

The four visible categories

Category What it signals
All Works The full combined feed of everything on the site
Digital Illustration Illustration made through digital tools
Hand Illustration Illustration made by hand, presented as a separate body of work
Games Playable/interactive projects

The site's own heading is simply "Alexander Perrin," and the visible navigation reads: All Works, Digital Illustration, Hand Illustration, Games. That's the whole structure you're working with.

Digital vs. hand illustration

The site treats these as two distinct sections rather than one merged gallery. The practical difference for a visitor:

  • Digital Illustration is where you look if you want screen-native, digitally produced artwork.
  • Hand Illustration is where you look if you're after work made by hand — a different texture and process than the digital pieces.

Because they're split into separate categories, you can browse one without the other. If you only care about one medium, skip the other section entirely.

Games sit alongside the illustration work

Games are not a side note here — they're a top-level category next to the illustration sections. The site describes itself as covering interactive media and illustration, so games and interactive pieces are part of the same portfolio as the drawings, not a separate project site.

This matters if you arrived expecting only static artwork: you'll also find interactive/game work mixed into the same body of work.

What the site is not

Based on what's visible, this is a showcase, not a store or a services page. The navigation points to work categories only — there are no visible pricing, shop, or booking sections in the site's structure. So treat it as a place to view and evaluate work, not to purchase or commission through the site itself.

How to use it

  1. Start with All Works to see the range in one pass.
  2. If you want a specific medium, jump straight to Digital Illustration or Hand Illustration.
  3. Go to Games if you're interested in the interactive side rather than static images.

If your interest is illustration, the digital/hand split tells you which section to open first. If your interest is interactive media, the Games category is the relevant entry point.

Who Is Alexander Perrin and What Does He Create?

Alexander Perrin is an interactive media and illustration creator. His portfolio site, alexanderperrin.com.au, presents him as an individual creative professional rather than a company or studio, and it organizes his output into four areas: All Works, Digital Illustration, Hand Illustration, and Games. If you want to understand what he makes, the portfolio itself is the primary source — the site's own framing is the most reliable description of his practice.

What the site says he does

The site's title is "Alexander Perrin – Interactive Media and Illustration," which places his work in two overlapping territories:

  • Interactive media — work designed to be experienced and manipulated, which is where the Games category sits.
  • Illustration — split on the site into Digital Illustration and Hand Illustration, distinguishing work made with digital tools from work made by hand.

The presence of a Games category alongside two illustration categories suggests a practice that moves between static drawn work and interactive, playable pieces rather than specializing in one.

How his work is organized

The portfolio's navigation is built around four labels:

Category What it covers
All Works The complete set of pieces on the site
Digital Illustration Illustration produced digitally
Hand Illustration Illustration produced by hand
Games Interactive/game work

This structure is the clearest signal of how he groups his own output. Browsing "All Works" gives the broadest view; the individual categories let you isolate the medium or format you care about.

Is he a person or a company?

The site is named after him and describes him as a creator of interactive media and illustration. There is no indication in the site's own material that it represents a studio, agency, or team. Treat it as the portfolio of one creative professional.

When this site is worth your attention

  • If you're evaluating him for a commission or collaboration — the portfolio is where you check whether his illustration style or interactive work fits what you need.
  • If you're researching interactive media or illustration as a field — his site is an example of how a solo creator presents work that spans drawn and interactive formats.
  • If you're looking for a company or service provider — this is not that; it's an individual's body of work.

What the site does not tell you

The available site information covers who he is and how his work is categorized. It does not include pricing, contact terms, availability, or licensing details. If you need any of those, you would have to reach out directly rather than infer them from the portfolio.

How to Browse Different Categories of Work on alexanderperrin.com.au

The site organizes Alexander Perrin's portfolio into four visible navigation labels: All Works, Digital Illustration, Hand Illustration, and Games. Selecting any one of these labels opens a filtered view showing only the work in that category, so the fastest way to browse is to start with All Works for the complete overview, then switch to a specific label once you know which medium you want to see.

The four categories and what each one shows

Label What it filters to
All Works The full portfolio, unfiltered
Digital Illustration Illustration produced digitally
Hand Illustration Illustration produced by hand
Games Interactive/game projects

Each label is a filter rather than a separate page section, so the content you see changes based on which label is active.

A practical browsing order

  1. Open the site and land on the default view.
  2. Select All Works first to see everything the portfolio contains and get a sense of the range.
  3. Pick the category that matches what you actually want:
    • Choose Games if you're looking for interactive projects.
    • Choose Digital Illustration or Hand Illustration depending on the production method you care about.
  4. Use the same labels to switch back out to the full set at any time.

What to expect from the organization

The portfolio is grouped by type of work, not by date or client. That means:

  • You won't find a chronological feed or a client list to browse through.
  • If you're trying to find a specific project, your best route is to guess its medium (game vs. illustration, digital vs. hand) and open that category.
  • Because the categories are medium-based, a single project generally appears under one label rather than several.

Common sticking points

  • Expecting a search box or date archive. The visible structure is the four labels; browsing is done by category, not by query.
  • Assuming "All Works" and a category show the same thing. All Works is the superset; the other three are subsets.
  • Looking for a client or commission filter. None is indicated in the site's navigation — the only grouping shown is by work type.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .au extension, which is not an independent safety signal.

DNS and Email

MX records exist, but SPF, DKIM and DMARC were not detected. Protection against domain impersonation may be incomplete. Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the alexanderperrin.com.au email service. No CNAME was found; the observed records resolve directly to addresses. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies WordPress 6.1.14, jQuery, Google Tag Manager, Cloudflare, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. The Generator tag identifies WordPress 6.1.14, making the publishing system easier to fingerprint. Open Graph is partially configured; og:description is missing. The title has 53 characters, within a common display range. A viewport declaration is present, providing a basis for mobile layout.

Hosting and Email

DNSCloudflare
HostingCloudflare
Emailalexanderperrin.com.au
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.26.4.32

Registration details

RDAP / WHOIS

RegistrarMelbourne IT
RegisteredUnknown
ExpiresUnknown
Domain statusserver renew prohibited
Nameserversdahlia.ns.cloudflare.com、seth.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Aalexanderperrin.com.au104.26.4.32300—
Aalexanderperrin.com.au104.26.5.32300—
Aalexanderperrin.com.au172.67.70.128300—
AAAAalexanderperrin.com.au2606:4700:20::681a:420300—
AAAAalexanderperrin.com.au2606:4700:20::681a:520300—
AAAAalexanderperrin.com.au2606:4700:20::ac43:4680300—
MXalexanderperrin.com.au_dc-mx.c27ce525b470.alexanderperrin.com.au3000
NSalexanderperrin.com.audahlia.ns.cloudflare.com86400—
NSalexanderperrin.com.auseth.ns.cloudflare.com86400—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectalexanderperrin.com.au
IssuerGoogle Trust Services
Valid until2026-11-18T04:39 · Remaining when checked: 43 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=UTF-8
cache-controlmax-age=600
servercloudflare

Identified technologies

WordPress 6.1.14jQueryGoogle Tag ManagerCloudflare

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLhttps://alexanderperrin.com.au/
LanguageEnglish (default)
Twitter CardNot detected
All bots 0 allowed · 8 disallowed
  • Disallow/admin/
  • Disallow/includes/
  • Disallow/config/
  • Disallow/logs/
  • Disallow/backup/
  • Disallow/.env
  • Disallow/wp-admin/
  • Disallow/wp-includes/
  • IntervalCrawl delay 10 seconds

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