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cubedesk.io

CubeDesk is an advanced Rubik's Cube timer that offers 1v1, alg trainer, leaderboards, mini-games, and more.

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What is CubeDesk?

CubeDesk is a browser-based Rubik's Cube timer and practice platform. It centers on speedcubing: you get a scramble, a timer, and running statistics like personal bests, worst times, and averages of 5 and 12 (ao5/ao12). Beyond basic timing, the site describes extras such as 1v1 races, an algorithm trainer, leaderboards, and mini-games.

Who it suits

  • Speedcubers who want a quick timer without installing desktop software.
  • Learners drilling algorithms who want a dedicated trainer rather than a generic stopwatch.
  • Competitive types who enjoy racing others or comparing times on leaderboards.

How it compares in practice

Approach Strength Trade-off
CubeDesk (browser) Instant access, built-in stats and extras like 1v1 and trainer Tied to a browser session; some features expect an account
Desktop timers (e.g. csTimer-style tools) Deep customization, offline use More setup, less social/competitive framing

A concrete scenario: you solve on a laptop at home and want your ao5 tracked automatically. You load the timer, get a scramble, and solve; the stats panel updates. If you want to keep that history, you sign up—the page shows "Demo mode. Sign up to save solves," so an account is the mechanism for persistence. For a casual session, the demo mode is enough; for tracking progress over weeks, registering matters.

Next step: open CubeDesk and run a few solves in demo mode to see whether the timer feel and stats layout match how you practice. If you mainly want offline, heavily scriptable timing, a desktop timer may fit better.

How does CubeDesk's 1v1 mode work?

CubeDesk's 1v1 mode is a head-to-head race against another solver rather than a solo stopwatch. You join a match, receive the same scramble as your opponent, and both of you solve at the same time; the first to finish wins. It's designed for real-time competition, so it pairs naturally with the timer and scramble tools already on the page.

CubeDesk

What to expect in practice

  • Same scramble, simultaneous start: Fairness comes from both solvers getting identical scrambles, so the result reflects speed rather than luck.
  • Live opponent feedback: Because it's a race, you'll see progress against someone else instead of only your own split times.
  • Built around the timer: The 3x3 timer, scramble generator and stats sit alongside it, so you can warm up solo and then jump into a match.

Who it suits

  • Competitive cubers who want pressure and pacing practice beyond personal bests.
  • Intermediate solvers who find solo timing stale and want a reason to push consistency.
  • Groups or friends comparing times without needing to be in the same room.

Trade-offs to weigh

  • It's a race format, so it rewards raw speed under pressure; if your goal is deliberate slow practice or learning new algorithms, a solo timer plus an alg trainer is a better fit.
  • Match availability depends on other people being online, so it's less predictable than solo timing.

Practical next step

If you're unsure whether it fits, do a short session: time five solo solves to establish a baseline, then race a few 1v1 matches and compare how your times hold up under pressure. If your race times are close to your solo times, the mode is working for you; if they blow out, treat it as a consistency drill rather than a scoreboard.

How can I use CubeDesk to train and improve my Rubik's Cube algorithms?

CubeDesk's algorithm trainer is the main tool for this: it presents scrambles and cases for you to solve repeatedly, tracks your times, and keeps personal bests and averages so you can see whether a new algorithm is actually making you faster.

A practical way to train with it

  1. Pick one algorithm set you're working on (for example, a specific PLL or OLL group) rather than drilling everything at once.
  2. Use the trainer to run the case repeatedly, focusing on recognition first, then speed.
  3. Watch your ao5 and ao12 for that case instead of your single best time — the averages show whether the algorithm is becoming reliable.
  4. Rotate back to older sets periodically so you don't lose them.

What the page itself shows

The timer view displays the current scramble, a running time (0.00), and a stats panel with pb, worst, avg, ao5, ao5 pb, ao12 and ao12 pb. It also notes that solves are saved once you sign up, and there's a demo mode before that. The site describes 1v1 play, leaderboards and mini-games alongside the alg trainer.

Trade-offs and who it suits

  • If you like structure and measurable progress, the built-in averages and personal bests give you clear feedback without extra spreadsheets.
  • If you prefer pure drilling with no timers or stats, a simpler trainer may feel less cluttered.
  • The 1v1 and leaderboard features add motivation but can pull focus away from deliberate algorithm practice — use them as a reward after a training block, not during it.

Next step

Start with one algorithm set, run it for a short session, and note your ao12. Repeat tomorrow and compare. If the average isn't dropping after a few sessions, the issue is usually recognition or finger tricks rather than raw speed, so slow the case down and rebuild the execution.

For broader community discussion and algorithm resources, SpeedSolving.com forums are a long-standing reference, and CubeSkills offers structured tutorials if you want instruction alongside the trainer.

What mini-games are available on CubeDesk?

CubeDesk's product description lists mini-games among its features, alongside its main Rubik's Cube timer, 1v1 racing, algorithm trainer and leaderboards. The page evidence available here doesn't name or describe any individual mini-game, so there's no reliable list to give you — the specifics live inside the app once you sign up.

CubeDesk

What you can reasonably expect

Mini-games in a cube-timer app usually work as short, low-stakes breaks from timed solving. Typical shapes include:

  • Speed challenges that pit you against a clock or a target time rather than a full average.
  • Puzzle variants or non-standard scrambles that change the solving task.
  • Head-to-head formats, which overlap with the 1v1 feature CubeDesk already advertises.

Treat that as general advice about the category, not a confirmed feature list for this product.

How to check for yourself

Sign up and open the app, then look for a games or arcade section in the main navigation. If you're deciding between timers, the practical criterion is whether you want structured practice (algorithm trainer, averages, ao5/ao12 tracking) or casual variety — CubeDesk's page evidence shows strong support for the former, with personal bests, worst, average, ao5 and ao12 stats displayed next to each solve.

For a second opinion on how these tools compare, SpeedCubeDB and CS Timer are well-known alternatives whose feature sets are documented publicly.

How do I save and track my solve times and statistics on CubeDesk?

You save and track solves on CubeDesk by creating an account, then letting the timer record each solve automatically. The page evidence shows a "Log in / Sign up" prompt alongside the timer and the note "Demo mode. Sign up to save solves." That tells you the key split: without an account you can still scramble and time yourself, but the solve history and stats shown on the page ("Solves: No solves yet", pb, worst, avg, ao5, ao12) stay empty because nothing is persisted.

What happens once you're signed in

The interface already displays the fields CubeDesk uses for tracking:

  • Solves list — your individual solve records, which the page shows as "No solves yet" in demo mode.
  • pb / worst — your single best and single worst time.
  • avg — your overall average.
  • ao5 / ao5 pb — average of five, plus your best-ever average of five.
  • ao12 / ao12 pb — average of twelve, plus your best-ever average of twelve.

Because these labels sit on the same screen as the timer, the practical flow is: sign up or log in, pick your puzzle (the page shows 3x3), generate or read the scramble, then start and stop the timer. Each completed solve feeds the list and recalculates the averages without extra steps.

A concrete scenario

If you're a beginner working on consistency, the ao5 and ao12 figures are more useful than your personal best. A single lucky solve can lower your pb while your averages barely move. Watch ao5 and ao12 across a session to see whether your typical times are actually dropping; use pb as a milestone marker, not a progress measure.

Next step

Sign up first, then do a short session of five solves and check whether the solves list and ao5 update. If they do, tracking is working and you can build a habit of reviewing ao12 after each session.

If CubeDesk isn't the right fit

Some solvers prefer a timer built around a specific puzzle or a mobile-first app. Two established alternatives are CS-Timer and Twisty Timer; compare how each handles solve history and averages before committing.

Is CubeDesk free to use, and what features require an account?

CubeDesk can be used without paying, and the timer itself works in a demo mode before you sign up. The page shows a running timer, scramble display, and a stats panel with personal best, worst, average, ao5 and ao12 fields, with the note "Demo mode. Sign up to save solves."

So the practical split is:

  • Available without an account: the core timer experience and scramble generation. You can time solves and see the current session's figures on screen.
  • Requires an account: saving your solves. Without signing up, the solve list stays empty ("No solves yet") and your results are not stored, so personal bests and averages reset rather than building up over time.

The page also names 1v1 races, an algorithm trainer, leaderboards and mini-games as parts of the product. These are the features where an account matters most, because they depend on identity, stored history or matching you against other people. The supplied page evidence does not spell out which of these are gated, so treat that as the likely pattern rather than a confirmed list.

A useful next step: if you only want to time a few solves casually, open CubeDesk and start immediately. If you are practising seriously and want to track improvement, create an account first, because progress tracking is the whole point and the demo mode will not preserve it.

Decision criterion: ask whether you need your history. No history needed — use it signed out. Comparing today's average against last week's, or racing someone — sign up.

Related questions

More questions →
How Does the 1v1 Mode Work on CubeDesk?

CubeDesk's 1v1 mode is a real-time head-to-head Rubik's Cube race: two cubers get the same scramble and solve simultaneously, and the faster solve wins. It's built for cubers who want live competition instead of only tracking personal times. Based on CubeDesk's own description, 1v1 is one of the site's core features alongside the timer, alg trainer, leaderboards, and mini-games. The exact matching rules, room setup, and result handling aren't documented in the available page content, so treat the specifics below as the general shape of how such a mode works rather than a confirmed step-by-step.

What 1v1 mode is for

The standard CubeDesk timer is a solo tool: you scramble, solve, and the site records your time, personal bests, and averages (the page shows fields for pb, worst, avg, ao5, and ao12). 1v1 adds a second cuber to that loop so your time is measured against someone else's in the same moment.

That changes what you get out of a session:

  • Pressure practice. Solving next to a live opponent exposes how your times hold up when someone is racing you, which solo timing can't replicate.
  • Direct comparison. Instead of checking a leaderboard after the fact, the result is decided in the match itself.
  • A reason to keep going. Racing is a repeatable format, so it works as a warm-up or a break from drilling algs.

How a match is typically structured

A 1v1 cube race follows a simple shared-scramble format. The general flow looks like this:

  1. Enter the 1v1 mode from CubeDesk's main interface.
  2. Get matched with an opponent. Matching is either random or based on comparable skill, depending on how the mode is configured — the available page content doesn't specify which.
  3. Both cubers receive the same scramble. This is what makes the result a fair comparison rather than two unrelated solves.
  4. Both solve at the same time. Each side runs its own timer.
  5. The faster solve wins the match.

The key mechanic is the shared scramble. Without it, two cubers solving different states aren't really racing — one could simply get an easier case. A common scramble removes that variable and leaves execution speed as the deciding factor.

What to expect at the timer

CubeDesk's timer uses a standard inspection-and-start pattern: you hold to prepare, release to start the clock, and the solve runs until you stop it. In 1v1, each player runs that same timer on their own scramble display. The page's demo state shows the timer sitting at 0.00 with a scramble string above it and a "Sign up to save solves" prompt, which reflects the solo experience — in 1v1 the same timing interaction applies, but the result is tied to your opponent's time rather than only your own history.

1v1 vs. the solo timer

Solo timer 1v1 mode
Who you solve against Yourself / your past times A live opponent
Scramble Yours alone Shared between both cubers
Result Saved as pb, avg, ao5, ao12 Decided by who finishes faster
Main use Tracking progress, drilling Live competition, pressure practice
Account needed Demo mode works without saving; sign up to save solves Not specified in available content

If your goal is measuring long-term improvement, the solo timer with its pb and average tracking is the better fit. If your goal is testing how you perform under live pressure, 1v1 is the mode for that.

Practical things to sort out before you rely on it

Because the available page content doesn't document 1v1's matching logic or account requirements, check these yourself before making it part of your routine:

  • Whether an account is required. The solo timer runs in demo mode but only saves solves after sign-up. Whether 1v1 needs a logged-in account isn't stated, so verify it directly.
  • How opponents are chosen. If matching is random, expect a wide range of opponent speeds; if it's skill-based, expect closer races. This affects whether 1v1 is good practice or just a coin flip.
  • Whether results are recorded. Solo solves feed into pb and average stats. Whether 1v1 results count toward any of that isn't documented — confirm it if your stats matter to you.
  • Connection quality. A real-time race depends on both players' timers and scrambles staying in sync, so a stable connection matters more here than in solo timing.

The honest summary: 1v1 on CubeDesk is a live, shared-scramble race where the faster solve wins, and it's the competitive counterpart to the site's solo timer. The concept is clear from CubeDesk's own feature description; the operational details — matching, accounts, and stat handling — are the parts you should confirm on the site itself before treating 1v1 as a serious training tool.

What is CubeDesk?

CubeDesk is a browser-based Rubik's Cube timer built for speedcubers. It combines a standard solve timer with competitive and training features: 1v1 races, an algorithm trainer, leaderboards, and mini-games. You can start timing solves immediately in demo mode, but you need to sign up to save your solves and keep stats.

Core uses

  • Timing solves — the main screen shows a scramble and a running timer (displayed as 0.00 when idle). Generate a scramble, solve, and stop the timer to record a time.
  • Tracking progress — the stats panel reports personal best (pb), worst, average, ao5 (average of 5), and ao12 (average of 12), with separate pb values for ao5 and ao12.
  • Competing — 1v1 mode lets you race another cuber rather than only timing solo.
  • Training — the alg trainer is aimed at drilling algorithms, and leaderboards add a ranking element.
  • Casual play — mini-games offer a lighter alternative to straight timing.

What you see before signing up

The page opens on a 3x3 timer with a scramble string, a 0.00 timer, and a stats block. In demo mode it reads "Sign up to save solves," and the solve list shows "No solves yet." So the timer itself is usable, but persistence — your solve history and the stats built from it — depends on creating an account.

Who it's for

Speedcubers who want more than a bare timer: people practicing algorithms, tracking averages over sessions, or looking for head-to-head competition. If you only need a stopwatch for occasional solves, the extra features matter less; if you're training seriously, the ao5/ao12 tracking and alg trainer are the parts worth using.

Getting started

  1. Open cubedesk.io — the 3x3 timer loads with a scramble.
  2. Solve and stop the timer to see the time register.
  3. Sign up if you want solves saved and stats accumulated across sessions.
  4. Move to 1v1, the alg trainer, leaderboards, or mini-games depending on your goal.

The main limitation to plan around: without an account, solves aren't saved, so any stats you see won't carry over.

How CubeDesk's Algorithm Trainer Helps Improve Your Cubing Skills

CubeDesk's algorithm trainer is a practice tool inside the CubeDesk timer that lets you drill specific algorithms repeatedly instead of only doing full solves. It helps because targeted repetition builds muscle memory for the cases you personally struggle with, which usually shows up as faster and more consistent solve times. The main condition: you need to know which algorithms you want to practice, since the trainer is a drilling environment, not a teaching tool that explains how an algorithm works.

What the trainer is for

A standard timer measures a full solve. An algorithm trainer isolates a smaller unit of work — a single case or a short sequence — so you can repeat it many times in a row. That shift matters for skill development:

  • Full solves test recognition, lookahead, and execution together, so a single bad case is hard to isolate.
  • Algorithm drilling removes the noise and lets you focus only on execution speed and accuracy for one case.

CubeDesk's site describes the product as an advanced Rubik's Cube timer offering 1v1, alg trainer, leaderboards, and mini-games, so the trainer sits alongside timing rather than replacing it.

How to use it in practice

  1. Pick the case or algorithm you want to improve. For example, a specific last-layer case that keeps costing you time.
  2. Open the alg trainer in CubeDesk and set it to that case or algorithm.
  3. Repeat the algorithm while the trainer presents the relevant scramble or setup.
  4. Watch your times for that case across repetitions. The goal is a steady drop and fewer mistakes, not one fast attempt.
  5. Return to normal timed solves to check whether the drilled case now feels automatic during a full solve.

The expected result of step 4 is that the algorithm becomes something you execute without consciously thinking through each turn. That frees attention for lookahead during real solves.

Why repetition translates to faster solves

Solve time is roughly recognition + decision + execution. Drilling an algorithm mainly attacks execution and, over time, recognition — you start to see the case pattern faster because you have seen it hundreds of times in isolation. This is the same logic behind any motor-skill practice: short, focused, repeated reps beat occasional full attempts when the goal is to fix one weak link.

A concrete example: if a particular case adds two seconds because you hesitate on the first move, drilling it until the first move is automatic can remove most of that hesitation. Multiply that across several weak cases and the effect on your average shows up.

Where the trainer fits with the rest of CubeDesk

Tool What it trains Best used for
Timer Full solve under time pressure Measuring overall progress
Algorithm trainer One case or algorithm at a time Fixing specific weak spots
1v1 Solving against another person Pressure and consistency
Leaderboards Comparison against other solvers Benchmarking

Use the trainer to build the skill, the timer to measure it, and 1v1 or leaderboards to test it under pressure.

Common pitfalls

  • Drilling without a target. If you practice random algorithms, you spread effort thin. Pick the cases that actually slow you down.
  • Chasing speed too early. Accuracy first; speed follows once the sequence is reliable.
  • Never returning to full solves. Drilled cases still need to be integrated back into real solving, where recognition and lookahead matter.

Quick answer

CubeDesk's algorithm trainer helps by letting you repeat a specific algorithm or case until it becomes automatic, which reduces execution time and hesitation during full solves. It works best when you choose the cases you personally struggle with, drill them accurately, then verify the improvement in normal timed solves.

What Features Does CubeDesk Offer for Rubik's Cube Enthusiasts?

CubeDesk is a browser-based Rubik's Cube timer that combines solve tracking with competitive and training tools. Based on its own site description, it offers a timer, 1v1 matches, an algorithm trainer, leaderboards, and mini-games. The core timer works in a demo mode before you sign up, but solves are only saved once you create an account.

Timer, Scrambles, and Solve Tracking

The main screen is built around a standard speedcubing timer. It shows a running clock (starting at 0.00), a generated scramble, and a stats panel.

The scramble appears as a sequence of face turns, for example:

R2 F2 R' D2 L2 R' D2 B2 L F2 R B' U R' B R D' F R2

The stats area tracks:

  • pb — your personal best single solve
  • worst — your slowest recorded solve
  • avg — your overall average
  • ao5 / ao5 pb — current average of 5 and your best average of 5
  • ao12 / ao12 pb — current average of 12 and your best average of 12

This is the standard set of metrics speedcubers use to judge consistency, not just single-solve luck. The ao5 and ao12 fields are the ones most solvers watch during a session, since a single fast solve can be an outlier while an average of 5 or 12 is harder to fake.

Important limitation: the page shows a "Demo mode. Sign up to save solves" notice, and the solves list reads "No solves yet." So if you want your times, personal bests, and averages to persist, you need an account. Without signing up, the timer runs but your history is not stored.

1v1 Mode for Head-to-Head Solving

CubeDesk lists 1v1 as one of its headline features. This is a competitive mode where you solve against another user rather than only against your own clock. For cubers who find solo timing repetitive, racing another person adds pressure and makes practice feel more like a match.

The site description does not specify matchmaking rules, room setup, or how winners are determined, so treat 1v1 as a real-time competitive option rather than assume a particular format. If head-to-head racing is your main reason for choosing a timer, this is the feature to test first after signing up.

Algorithm Trainer

The alg trainer is aimed at cubers who want to drill specific algorithms rather than only time full solves. Instead of scrambling and solving the whole cube, you practice a chosen algorithm repeatedly to build muscle memory and recognition speed.

This matters most for:

  • Learning new last-layer algorithms (OLL/PLL-style sets)
  • Improving recognition speed on algorithms you already know
  • Isolating a weak step instead of practicing full solves

The site description confirms the trainer exists but does not list which algorithm sets are included, so check the trainer itself for the exact coverage you need.

Leaderboards

Leaderboards let you compare your times against other users. For competitive cubers, this turns solo practice into a ranked activity and gives a benchmark beyond your own personal bests.

Because leaderboard placement depends on other users' submitted times, treat it as a relative measure. Your ao5 and ao12 on the timer screen are the more stable indicators of your own progress; leaderboards show where that progress sits against the field.

Mini-Games

Mini-games are included for casual practice and fun. They are a lower-pressure alternative to timed solves and 1v1 matches, useful when you want to stay engaged with the cube without grinding for a new personal best.

Which Features Matter for Which Cuber

If you want to... Use...
Track times and averages over time Timer + account (solves save only after sign-up)
Judge consistency, not just best single ao5 / ao12 stats
Practice under competitive pressure 1v1 mode
Drill specific algorithms Algorithm trainer
Compare against other solvers Leaderboards
Casual, low-stakes practice Mini-games

What to Check Before Committing

The site description and page evidence confirm the feature set but do not state pricing, account limits, or which algorithm sets the trainer covers. Before relying on CubeDesk as your main timer:

  1. Sign up and confirm your solves actually save and your pb/ao5/ao12 update.
  2. Open the alg trainer and check it includes the algorithm sets you're studying.
  3. Try a 1v1 match to see whether the format suits your practice style.

If those three checks pass for your needs, CubeDesk covers the full loop most cubers want: time your solves, track your averages, drill your algorithms, and compete against others — all in one place.

How to Use CubeDesk to Time Your Rubik's Cube Solves

CubeDesk is a browser-based Rubik's Cube timer. You can open it, get a scramble, and start timing immediately — no account needed for the timer itself. The one real limit is saving: in demo mode you can time solves, but CubeDesk asks you to sign up before it stores them. If you only want to time a few solves and read the stats on screen, you can do that right away; if you want a persistent history of your solves, plan on creating an account.

Getting to the timer

  1. Open cubedesk.io in your browser.
  2. The page loads with a puzzle selector (the excerpt shows 3x3) and a scramble string already displayed, for example: R2 F2 R' D2 L2 R' D2 B2 L F2 R B' U R' B R D' F R2.
  3. The large readout shows 0.00 — that's the timer, waiting for you.

The scramble is generated for you, so you don't need a separate scramble tool. If you solve a different puzzle, switch the puzzle type first so the scramble matches what you're holding.

Timing a solve

CubeDesk uses the standard speedcubing timer interaction:

  • Hold the spacebar (or press and hold on a touch device) to arm the timer.
  • Release to start the clock. The readout counts up from 0.00.
  • Press again to stop when you finish the solve. Your time appears in the readout.

The expected result is a single recorded time for that attempt. If you stop the timer by accident or the solve is a throwaway, most timers let you discard it — check the controls around the solve list rather than assuming a specific key.

What demo mode does and doesn't do

The page states plainly: "Demo mode. Sign up to save solves." That single line defines the boundary:

Action Demo mode After signing up
Generate a scramble Yes Yes
Time a solve Yes Yes
Keep a list of past solves No — "No solves yet" Yes
Track stats across sessions Only what's shown live Yes

So the practical rule: if you're doing a quick session and only care about the number on screen, demo mode is enough. If you want to see progress over days or weeks, sign up before you start, otherwise the solves you just did won't be there later.

Reading your stats

After you finish solves, CubeDesk shows a stats panel. The fields visible in the interface are:

  • pb — your personal best single time.
  • worst — your slowest recorded time.
  • avg — your average.
  • ao5 / ao5 pb — average of 5, and your best average of 5.
  • ao12 / ao12 pb — average of 12, and your best average of 12.

Two things worth knowing about these numbers:

  • Averages of 5 and 12 are trimmed averages, not simple means. In speedcubing convention, ao5 drops your best and worst of the five and averages the middle three; ao12 drops the best and worst of twelve and averages the remaining ten. That's why a single disaster solve doesn't wreck your ao5 the way it would a plain average.
  • In demo mode these start at 0.00 because there are no saved solves yet. They fill in as you complete attempts, but they won't survive a reload without an account.

Common snags

  • Timer won't start. The hold-and-release timing is deliberate — a quick tap usually does nothing. Hold until the readout signals it's armed, then release.
  • Solves disappeared. You were in demo mode. Sign up before your next session.
  • Scramble doesn't match your puzzle. Change the puzzle type before generating, so the scramble is valid for the cube in your hands.
  • Stats look wrong after one bad solve. Check whether you're reading avg or ao5/ao12 — the trimmed averages absorb outliers, the plain average doesn't.

Beyond the timer

The site describes itself as offering more than a timer: 1v1 races, an algorithm trainer, leaderboards, and mini-games. Those are separate from the basic timing flow above, and some of them depend on having an account so results can be tracked. Start with the timer, confirm it fits how you practice, then explore the rest.

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MXcubedesk.ioalt3.aspmx.l.google.com30010
MXcubedesk.ioalt4.aspmx.l.google.com30010
NScubedesk.ioelinore.ns.cloudflare.com86400—
NScubedesk.iojonah.ns.cloudflare.com86400—
TXTcubedesk.iogoogle-site-verification=FX7wPnF9MU6O4zqadDddY9QnBtrn-CfL6ha3lnlP-S8300—
TXTcubedesk.iostripe-verification=963bc1ca37f1638459c33fc369130160a8e81bc92cce62e9fdf3f77ad907e44b300—
TXTcubedesk.iov=spf1 include:_spf.google.com ~all300—
DMARC_dmarc.cubedesk.iov=DMARC1;p=quarantine;pct=25;rua=mailto:[email protected]300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectcubedesk.io
IssuerGoogle Trust Services
Valid until2026-12-17T05:19 · Remaining when checked: 81 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
servercloudflare
set-cookieRedacted

Identified technologies

CloudflareExpress

Pages, Search and Sharing

Meta descriptionCubeDesk is an advanced Rubik's Cube timer that offers 1v1, alg trainer, leaderboards, mini-games, and more.
Canonical URLNot detected
LanguageEnglish (default)
Twitter Cardsummary_large_image
All bots 0 allowed · 0 disallowed

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