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Soren Johnson's Game Design Journal

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Updated: 2026-09-24 01:31 Language: English (default) Access: Normal

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What is Designer Notes?

Designer Notes is game designer Soren Johnson's journal and podcast about how games are designed and why they work. It mixes his own essays with long-form interviews and guest episodes, so it reads more like a working designer's notebook than a news site or review outlet.

The site is most useful if you care about design reasoning: systems, balance, iteration, and the choices behind strategy games in particular. A typical episode pairs a conversation with a list of the games discussed, which makes it easy to follow up on specific titles. The episode "Designer Notes 97: My Perfect Console" is a good example: it hosts an episode of Simon Parkin's podcast in which Johnson talks through his career and picks games such as M.U.L.E., Civilization IV, Spore, and Old World.

Who it suits:

  • Aspiring or working designers who want process talk rather than marketing.
  • Strategy and simulation fans curious about how those games are built.
  • Listeners who prefer interviews and reflection over quick news.

If you want to start, pick an episode featuring a designer whose work you already know, then read the linked game list to see how their thinking connects to the games themselves.

Who is Soren Johnson?

Soren Johnson is a veteran game designer and design writer, best known as the lead designer of Civilization IV and as the designer of Offworld Trading Company and Old World. He also runs the game design journal DESIGNER NOTES, where he publishes interviews and commentary on how games are built.

The page evidence shows him in a reflective, career-spanning mode: a Designer Notes episode hosts a guest episode from Simon Parkin's My Perfect Console podcast, in which Parkin interviews Johnson about his career and his favorite games. The games discussed there trace his influences and work — Pinball Construction Set, M.U.L.E., Seven Cities of Gold, Legacy of the Ancients, Alpha Centauri, Civilization III, Civilization IV, Spore, Offworld Trading Company and Old World.

For a reader, the useful takeaway is that Johnson sits at the intersection of two roles: a working designer with strategy and simulation credits, and a public commentator on design. If you want to understand the thinking behind 4X and economic strategy games, his own writing and interviews are a more direct route than secondhand summaries.

A practical next step: start with the My Perfect Console episode and note which of the listed games he treats as formative, then read his design posts on Designer Notes with those influences in mind. That pairing — a designer's own picks plus his written analysis — gives you a clearer picture of his design philosophy than either alone.

What game design topics are covered on Designer Notes?

Designer Notes is Soren Johnson's game design journal, and its topics follow the interests of a working designer rather than a single beat. The clearest recurring theme is design craft: how systems, rules and player choices fit together, discussed through Johnson's own projects and the games that shaped him.

What the journal covers

  • Game design analysis — close discussion of specific titles and the decisions behind them. The podcast episode with Simon Parkin covers Pinball Construction Set, M.U.L.E., Seven Cities of Gold, Legacy of the Ancients, Alpha Centauri, Civilization III, Civilization IV, Spore, Offworld Trading Company and Old World.
  • Designer careers and influences — the "perfect console" format asks a guest to pick five games, which turns into a conversation about formative influences and how a designer's taste develops.
  • Strategy and systems design — the game list is weighted toward strategy, simulation and construction games, the area Johnson is best known for.
  • Podcast interviews — the journal hosts and republishes guest episodes, so it functions partly as a curated feed of designer conversations rather than only original writing.

Who it suits and how to use it

If you are a designer or a serious strategy-game player, the practical value is in hearing reasoning behind design choices, not reviews or news. A useful next step: pick the episode covering games you already know well, such as Civilization IV or Old World, and listen for the specific trade-offs Johnson describes. Then compare that reasoning against a game you are currently designing or playing.

For broader context on the guest podcast, see My Perfect Console.

How can I listen to the Designer Notes podcast?

You can listen to Designer Notes directly on DESIGNER NOTES, where each episode appears as a blog post with an embedded player and links to share or download. The site also points to the guest show's own home at My Perfect Console when an episode is cross-posted, as with the Soren Johnson conversation.

A few practical options:

  • On the site: open any post in the Podcast category and use the embedded audio player. This works in a desktop or mobile browser without installing anything.
  • Podcast apps: search "Designer Notes" in your usual podcast player and subscribe, so new episodes download automatically.
  • Cross-posted episodes: for guest shows like My Perfect Console, subscribing to that feed as well avoids missing episodes that don't appear on both.

If you are new to the show, start with an episode about a game you already know well. Hearing a designer explain choices in familiar systems makes the discussion concrete, and it tells you quickly whether the interview style suits you.

What games are discussed in the My Perfect Console episode?

The episode lists these games: Pinball Construction Set, M.U.L.E., Seven Cities of Gold, Legacy of the Ancients, Alpha Centauri, Oxford Mercer, Civilization III, Civilization IV, Spore, Offworld Trading Company, and Old World.

This is a cross-section of Soren Johnson's influences and his own work, so it's most useful if you want context on where his design ideas came from before playing or reading about Old World.

For a next step, pick one early title you haven't played — M.U.L.E. or Seven Cities of Gold — and compare its design choices with Civilization IV or Old World. That contrast shows how older systems-thinking games shaped later strategy design. The episode is a guest feed from Simon Parkin's podcast, so the full conversation lives at My Perfect Console.

Can I read transcripts of Designer Notes episodes?

No. Designer Notes is primarily a podcast, and the page evidence for the show's episode posts does not indicate that transcripts are provided. Episode pages typically present the audio, a short description, and a list of games discussed rather than a full written transcript.

What you can do instead

  • Listen to the episode directly if audio works for you.
  • Use your podcast app's auto-generated transcript if it offers one; quality varies with names and game titles.
  • Search the web for a fan-made transcript, but treat it as unofficial and potentially incomplete.

If a transcript matters to you

Check the individual episode page before committing time, since practices can change episode to episode. If none is posted, consider emailing the show or asking in its community; a listener may have notes. For a specific episode such as the My Perfect Console guest appearance, the original podcast My Perfect Console is the more likely place to find show notes or transcript options.

Related questions

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What is designer-notes.com?
Soren Johnson's Game Design Journal
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Related websites include architecturalrecord.com, edn.com, xiles.app, winkletwebdesign.com, wickedsushi.com, whois.com. Compare their features and pricing for your needs.

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