dicebear.com
DiceBear is a free, open source avatar library and avatar API with 61 styles. Create deterministic SVG profile pictures and placeholder avatars for user profiles, apps, and any project. Privacy-focused and self-hostable.
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Related questions
More questions →What Are Open-Source UI Element Libraries and How Do They Differ From UI Frameworks?
An open-source UI element library is a collection of individual, ready-made interface pieces—buttons, cards, inputs, toggles, loaders—that you copy into your own project and adapt. A UI framework, by contrast, is a structured system of components, conventions, and often a theming layer that governs how your whole interface is built. The practical difference: an element library gives you a snippet; a framework gives you a way of working. If you need a polished button in ten minutes, reach for the element library. If you're building a 40-screen product with a team, you probably want the framework.
What "open-source UI element library" actually means
The term gets used loosely, so it helps to separate the parts:
- Open-source: the code is publicly available, and the license tells you what you may do with it—copy, modify, redistribute, or use commercially.
- UI element: a single, self-contained piece of interface, usually small enough to read in one sitting. A button with hover states, a pricing card, a search field.
- Library: a browsable, searchable collection of those elements, typically contributed by many different people.
On a site like Uiverse, elements are shared by a community and written in plain CSS or Tailwind. You find one you like, copy the markup and styles, paste them into your project, and adjust colors, spacing, and text to fit. There's no package to install and no build step required—which is exactly the appeal, and also the source of most of the confusion.
Element library vs. UI framework: the core differences
| Dimension | Open-source UI element library | UI framework / design system |
|---|---|---|
| Unit of reuse | A single snippet you copy | A component you import or call |
| Installation | None; paste into your code | Package install, config, sometimes a provider |
| Consistency | Depends on you; each element may look different | Enforced by shared tokens and APIs |
| Theming | Manual edits per element | Central theme/config file |
| Updates | You own the copy; no upstream updates | Version bumps bring fixes and changes |
| Accessibility | Varies per contributor; must be checked | Usually tested and documented |
| Best for | Prototypes, landing pages, small sites, one-off needs | Multi-page apps, teams, long-lived products |
| Learning curve | Low—read the CSS | Higher—learn the API and conventions |
The table isn't a verdict. It's a map of trade-offs. Element libraries win on speed and freedom; frameworks win on consistency and maintenance.
Licensing and attribution: what to check before you paste
This is where people get into trouble, and it's worth slowing down for.
- Find the license. Every element or collection should state one. Common open-source licenses include MIT, Apache-2.0, and BSD. Some projects use copyleft licenses like GPL, which can impose obligations if you redistribute your code.
- Understand what the license permits. MIT and Apache-2.0 are permissive: you can typically use the code in commercial and closed-source projects. Copyleft licenses may require you to release derivative source under the same terms.
- Check attribution requirements. Permissive licenses usually require you to keep the copyright notice and license text somewhere in your project. That's a real obligation, not a formality.
- Look for per-element terms. On community sites, the site's overall terms and the individual contributor's stated wishes may differ. If a contributor asks for credit, honor it.
- When in doubt, ask or avoid. If a snippet has no license at all, you don't have clear permission to reuse it. Treat "no license" as "not open source," even if the code is publicly visible.
This article is general information, not legal advice. For commercial products with real exposure, have someone qualified review the licenses you're relying on.
How to use a community element in your project: a practical workflow
Here's a repeatable process that avoids most of the usual mess.
1. Start from a real need, not a browsing session
Decide what you need first—"a compact primary button with a loading state"—then search. Browsing aimlessly produces a pile of pretty snippets that don't fit together.
2. Copy the smallest version that works
Take the markup and the styles. Strip anything you don't need: demo wrappers, extra animations, decorative layers. Less code means fewer surprises.
3. Convert it to your conventions
If your project uses design tokens or CSS variables, replace hard-coded values:
/* Before: hard-coded */
.button { background: #4f46e5; border-radius: 8px; }
/* After: token-based */
.button { background: var(--color-primary); border-radius: var(--radius-md); }
This one step is what keeps a copied element from looking like a foreign object in your UI.
4. Check accessibility before you ship
Community elements vary widely here. Verify at minimum:
- Keyboard focus is visible and the element is reachable by Tab.
- Color contrast meets WCAG AA (4.5:1 for normal text).
- Interactive elements use semantic HTML (
<button>, not a clickable<div>). - Form inputs have associated labels.
- Motion respects
prefers-reduced-motion.
5. Test in context
Paste it into a real page with real content. Long labels, small screens, and dark mode break more copied elements than anything else.
6. Note where it came from
Keep a short comment or an internal credits file: source, license, date. Future you—and your legal reviewer—will be grateful.
Where element libraries genuinely shine
- Prototypes and demos: you need something clickable today, not a design system.
- Landing pages and marketing sites: a handful of distinctive elements, each custom.
- Filling gaps: your framework lacks one specific component, and you don't want to build it from scratch.
- Learning: reading well-made CSS is one of the fastest ways to improve.
- Small projects: a personal site doesn't need a theming architecture.
Where they fall short
- Consistency at scale: ten elements from ten contributors rarely look like one product.
- Maintenance: you own every copy. When your design changes, you edit each one.
- Accessibility debt: you inherit whatever the contributor did or didn't do.
- No upstream fixes: a bug fixed in the original won't reach your copy.
- Integration friction: different naming conventions, different units, different assumptions about resets.
When to choose which
Choose an element library when the scope is small, the timeline is short, or you need a few distinctive pieces rather than a whole system.
Choose a framework or design system when multiple people build multiple screens over months, when consistency is a product requirement, or when accessibility and theming need to be guaranteed rather than checked.
A hybrid works well for many teams: adopt a framework for the structural components—forms, navigation, layout—and borrow individual elements for the places where you want personality. Just route every borrowed element through the same token and accessibility checks, so it lands as part of your system rather than beside it.
The short version: open-source UI element libraries are a fast, flexible way to get good-looking interface pieces into a project. They are not a substitute for a design system, and the license and accessibility details are the part worth reading carefully.
What Is OpenAPI-Generated API Documentation and How Does It Work?
OpenAPI-generated API documentation is reference documentation that is produced automatically from an OpenAPI description file rather than written by hand. You write (or generate) a machine-readable specification of your API — endpoints, parameters, request bodies, responses, schemas, and auth — and a documentation tool reads that file and renders a browsable, often interactive reference site. The spec becomes the single source of truth; the docs become a build artifact.
This differs from manually written docs in one fundamental way: with hand-written docs, the prose is the source of truth and the API is described separately. With spec-driven docs, the API description is the source, and every page, table, and code sample is derived from it.
How the workflow actually runs
A typical spec-driven documentation pipeline has five stages:
- Author or generate the spec. You either write an OpenAPI document by hand (YAML or JSON), or generate it from code annotations, framework metadata, or a design-first editor. Design-first means the spec is written before implementation; code-first means it is extracted from existing code.
- Validate and lint. The spec is checked against the OpenAPI schema and against style rules — consistent naming, required descriptions, no undocumented
4xxresponses, no orphaned schemas. - Bundle and transform. Multi-file specs are combined,
$refpointers are resolved, and the document is optionally split into per-tag or per-version outputs. - Render. A documentation tool converts the spec into HTML: an endpoint list, a sidebar of operations, parameter tables, response schemas, and a "try it" console.
- Publish and version. The rendered site is deployed, and each API version gets its own snapshot so consumers can read docs matching the version they call.
Steps 2 through 5 are usually automated in CI. If the spec fails validation, the docs build fails — which is the point.
Spec-driven vs. hand-written documentation
| Dimension | OpenAPI-generated | Hand-written |
|---|---|---|
| Source of truth | The spec file | The prose |
| Consistency with the API | High, if the spec is accurate | Drifts as the API changes |
| Effort per endpoint | Low after setup | Repeated for every endpoint |
| Narrative and tutorials | Weak; needs separate pages | Strong |
| Code samples | Generated per language from schemas | Written and maintained manually |
| Customization | Bounded by the tool's templates | Unlimited |
| Failure mode | Accurate spec, poor docs, or stale spec | Beautiful docs that describe an API that no longer exists |
The practical conclusion most teams reach: generate the reference, write the guides. Reference material is repetitive and mechanical, which is exactly what generation is good at. Conceptual explanations, migration notes, and tutorials carry judgment that a spec cannot express.
What you get out of the box
Generated reference pages commonly include:
- An operation list grouped by tag or path, with HTTP method and path.
- Parameter tables showing name, location (path, query, header, cookie), type, required flag, and description.
- Request and response schemas rendered as expandable trees, including nested objects and arrays.
- Authentication details pulled from the
securitySchemessection. - Interactive request consoles that let a reader send a real call from the browser.
- Generated code samples in several languages, derived from the same schemas.
- Multiple output formats, such as a static site, a single HTML file, or a mock server.
Because all of these come from one document, changing a field name in the spec updates the parameter table, the schema tree, and every code sample at once.
Where spec-driven documentation breaks down
Generation is not free. The trade-offs are real:
Spec quality becomes documentation quality. A field with no description produces a table row with an empty cell. A vague summary produces a vague heading. Tools can enforce presence of descriptions via linting, but they cannot enforce that the description is useful.
Customization has limits. If you need a page that does not map to an OpenAPI concept — a conceptual overview, a pricing explanation, a comparison of two endpoints — you write it outside the generator and link to it.
Not everything is expressible. Webhooks, streaming responses, long-polling behavior, and complex multi-step flows are awkward or impossible to describe fully in OpenAPI. Those need prose.
The spec can go stale. If the spec is maintained separately from the implementation, it drifts just like hand-written docs. The mitigation is to generate the spec from code, or to test the implementation against the spec in CI.
Interactive consoles need care. A "try it" button that hits a production API with real credentials is a security and rate-limit problem. Point it at a sandbox, or disable it.
Deciding whether to adopt it
Adopt spec-driven reference documentation if most of these are true:
- Your API has more than a handful of endpoints, or changes frequently.
- You ship client SDKs or code samples in more than one language.
- Multiple teams consume the API and need a consistent, always-current reference.
- You already have, or are willing to maintain, an OpenAPI description.
Stay with hand-written docs, or a hybrid, if:
- Your API is small and stable, and the reference fits on one page.
- Your documentation is mostly conceptual and contains little endpoint-level detail.
- You cannot commit to keeping the spec in sync with the implementation.
A reasonable middle path: generate the reference from the spec, and hand-write the getting-started guide, authentication walkthrough, and error-handling page. Link the two directions so readers can move from concept to endpoint and back.
A minimal starting checklist
- Produce one valid OpenAPI document for a single API version.
- Add a linter with rules for descriptions, operation IDs, and error responses.
- Wire the docs build into CI so a failing spec fails the build.
- Render the reference and review it as a reader, not as the author.
- Write the two or three conceptual pages the generator cannot produce.
- Version the published docs alongside the API version.
The core idea is simple: describe the API once, in a format both machines and humans can read, and let the reference documentation fall out of that description. Everything else — tooling, hosting, interactivity — is a detail on top of that decision.
What Is DiceBear?
DiceBear is a free, open source avatar library and API that generates deterministic SVG profile pictures from a seed string. You give it any text — a username, email, or ID — and it returns the same avatar every time, across every platform. It ships with 61 styles and client libraries for JavaScript, PHP, Python, Rust, Go, Dart, and C#, plus a CLI. It fits projects that need placeholder or user avatars without storing image files or sending user data to a third party, and because it is self-hostable, it also fits privacy-sensitive deployments.
How deterministic avatars work
The core mechanism is the seed. DiceBear hashes your seed string and uses the result to pick the combination of features (hair, eyes, colors, accessories, and so on) that make up the avatar. The same seed always produces the same avatar, so you never need to save the generated image — you can regenerate it on demand from the user's existing identifier.
The simplest form is an HTTP request:
https://api.dicebear.com/10.x/lorelei/svg?seed=Felix
Change lorelei to any other style name, and change Felix to your own seed. The response is an SVG, which scales cleanly and stays small.
If you would rather generate avatars in your own code, the same idea applies through the libraries. In JavaScript:
import { Style, Avatar } from '@dicebear/core';
import definition from '@dicebear/styles/lorelei.json' with { type: 'json' };
const style = new Style(definition);
const avatar = new Avatar(style, { seed: 'Felix' });
Equivalent packages exist for Python, Rust, Go, Dart, and C#, and there is a CLI (npx dicebear lorelei --seed 'Felix') for generating avatars without writing application code.
The 61 styles
Styles range from hand-drawn characters to abstract patterns, pixel art, and detailed illustrations. Some are original DiceBear designs; others come from independent artists and carry their own licenses — for example, the Lorelei style is a remix of work by Lisa Wischofsky licensed under CC0 1.0. Style names you will see include adventurer, adventurer-neutral, avataaars, avataaars-neutral, and lorelei, among many others.
Because each style has its own visual character and licensing, check the individual style page before using it in a commercial product.
Where DiceBear fits
| Use case | Why it works |
|---|---|
| User profile pictures | Generate from a username or user ID; no upload or storage needed |
| Placeholder avatars | Consistent, recognizable images for seeded or demo accounts |
| Apps and websites | SVG output scales to any size; libraries integrate directly |
| Privacy-sensitive projects | Self-host the API so no data leaves your infrastructure |
The deterministic property is what makes it practical: you can treat an avatar as a pure function of a user identifier rather than a stored asset.
Getting started
- Open the Playground to preview styles and try seeds interactively.
- Pick a style that matches your product's visual tone.
- Either call the HTTP API with your seed, or install the library for your language and generate avatars locally.
- If you need full control over data, self-host the API instead of calling the public endpoint.
The main things to verify before committing are the license of your chosen style and whether you want to depend on the hosted API or run your own instance.
What Avatar Styles Are Available in DiceBear?
DiceBear ships 61 unique avatar styles, ranging from hand-drawn characters to abstract patterns and pixel art. Some styles are contributed by independent artists, while others are designed in-house. You can browse and preview all of them in the Playground, or pull any style by name through the HTTP API, one of the official libraries (JS, PHP, Python, Rust, Go, Dart, C#), or the CLI.
How the styles are organized
Every style is a self-contained definition that controls which parts (hair, eyes, accessories, background, and so on) get drawn and how they're randomized. Because each style is its own package, you can install only the ones you need instead of pulling the whole library.
The catalog mixes several visual directions:
- Hand-drawn characters — illustrated people with layered features, such as
adventurer,adventurer-neutral,avataaars,avataaars-neutral, andlorelei. - Abstract patterns — geometric or shape-based avatars that don't depict a face.
- Pixel art — low-resolution, retro-style sprites.
- Detailed illustrations — more elaborate artwork with finer rendering.
The exact split between artist-contributed and in-house styles varies by entry, and each style page credits its origin and license.
Where the styles come from
DiceBear's styles are not all produced by one team. Some come from independent artists and are adapted or remixed into the library, and others are original DiceBear designs. Licensing follows the source: for example, the lorelei style is described as a remix of artwork by Lisa Wischofsky, licensed under CC0 1.0. Because licenses differ per style, check the individual style page before using it in a commercial or redistributed product.
Using a style
The style name is the main input you pass to any interface. The pattern is the same everywhere — pick a style, supply a seed, get an SVG.
| Interface | How you reference a style |
|---|---|
| HTTP API | Style name in the URL path, e.g. https://api.dicebear.com/10.x/lorelei/svg?seed=Felix |
| JS library | Import the style definition and construct a Style |
| Python / Rust / Go / Dart / C# | Load the style from its package or JSON definition |
| CLI | Pass the style name as an argument, e.g. npx dicebear lorelei --seed 'Felix' |
The seed is any string — a username, email, or ID — and the same seed always produces the same avatar for a given style. That determinism is what makes these styles usable as stable profile pictures and placeholders.
Choosing a style
There's no single "best" style; the right pick depends on your context:
- User profiles in a real product — character styles like
adventurerorloreleiread as intentional avatars rather than placeholders. - Placeholder or anonymous avatars — neutral variants (
adventurer-neutral,avataaars-neutral) or abstract patterns avoid implying a specific identity. - Retro or game-adjacent interfaces — pixel-art styles fit the visual language better than illustrated characters.
To compare options directly, open the Playground, enter a seed, and switch styles to see how the same seed renders across the catalog.
How DiceBear Generates the Same Avatar from a Seed
DiceBear turns any string you choose — a username, email address, or user ID — into an avatar, and it produces the exact same image every time that string is used. The mechanism is called a seed: instead of storing an image file, you store the string, and DiceBear deterministically derives the avatar from it. This works across the HTTP API, the JavaScript, PHP, Python, Rust, Go, Dart, and C# libraries, and the CLI, so the same seed yields the same avatar on any platform.
What a seed actually is
A seed is just an input string. DiceBear's own framing is "Pick a seed. Get an avatar," and its documentation states the rule directly: "Same Seed, Same Avatar. Every Time." You can use anything stable and unique per user:
- a username or handle
- an email address
- a database ID or UUID
- any other string you can reproduce later
The seed does not need to be secret or formatted in a special way. What matters is that you can supply the same string again when you need the same avatar.
Why the same seed always produces the same avatar
DiceBear is a deterministic generator, not a random one. When you request an avatar, the seed is used to drive the style's choices — which combination of features, colors, and shapes gets drawn — so the output is a pure function of the inputs (seed plus style plus any options). There is no hidden random state that changes between calls.
This is why DiceBear describes its output as deterministic SVG profile pictures. The practical consequence: you never have to store or upload an avatar image. Store the seed, regenerate the avatar on demand, and it will match what you showed before.
The inputs that determine the result
The seed is the main input, but it is not the only one. To get an identical avatar, keep all of these the same:
| Input | Why it matters |
|---|---|
| Seed string | The core value the avatar is derived from |
| Style | Each of the 61 styles draws differently; lorelei and adventurer will not match |
| Style version / API version | The example uses 10.x; a different major version can change output |
| Other options | Any additional parameters you set (for example size or background) affect the rendered result |
Change the seed and you get a different avatar. Change the style and you get a different avatar for the same seed. Keep everything constant and the result is stable.
How to generate one, by interface
The same seed works everywhere. Using Felix as the seed and the lorelei style:
HTTP API
https://api.dicebear.com/10.x/lorelei/svg?seed=Felix
JavaScript
import { Style, Avatar } from '@dicebear/core';
import definition from '@dicebear/styles/lorelei.json' with { type: 'json' };
const style = new Style(definition);
const avatar = new Avatar(style, { seed: 'Felix' });
Python
from importlib.resources import files
from dicebear import Avatar, Style
style = Style.from_json(
files("dicebear_styles").joinpath("lorelei.json").read_text("utf-8")
)
avatar = Avatar(style, { "seed": "Felix" })
Rust
use dicebear_core::{Avatar, Style};
use serde_json::json;
let style = Style::from_str(dicebear_styles::LORELEI)?;
let avatar = Avatar::new(&style, json!({ "seed": "Felix" }))?;
Go
import (
dicebear "github.com/dicebear/dicebear-go/v10"
"github.com/dicebear/styles/v10"
)
style, _ := dicebear.NewStyle([]byte(styles.Lorelei))
avatar, _ := dicebear.NewAvatar(style, map[string]any{
"seed": "Felix",
})
Dart
import 'package:dicebear_core/dicebear_core.dart';
import 'package:dicebear_styles/lorelei.dart';
final style = Style.parse(lorelei);
final avatar = Avatar(style, { 'seed': 'Felix' });
C#
using System.Text.Json.Nodes;
using DiceBear;
var style = Style.Parse(Styles.Lorelei);
var avatar = new Avatar(style, new JsonObject {
["seed"] = "Felix",
});
CLI
npx dicebear lorelei --seed 'Felix'
Each of these takes the seed Felix, applies the lorelei style, and returns the same avatar. The Playground is the quickest way to confirm the behavior before wiring it into code.
Cross-platform consistency in practice
Because the seed fully determines the output, you can generate an avatar on the server, in a mobile app, or in a build script and get matching results — as long as the style and version line up. This is what makes seeds useful for user profiles: you can render a default avatar before a user uploads a photo, then keep the seed as a fallback, and it will always look the same.
Two practical notes:
- Pick a stable seed. If you use an email address, changing the email changes the avatar. A user ID is usually the most stable choice.
- Pin your version. The API path includes a version (
10.xin the example). Upgrading a major version can alter how a style renders, so treat the version as part of the identity if visual consistency over time matters.
Where the styles come from
DiceBear ships 61 avatar styles, ranging from hand-drawn characters to abstract patterns, pixel art, and detailed illustrations. Some are contributed by independent artists and some are designed by the project. For example, the lorelei style is a remix of artwork by Lisa Wischofsky, licensed under CC0 1.0. Because each style has its own drawing logic, the same seed produces a different-looking avatar per style — but a consistent one within any single style.
Common points of confusion
- "The avatar changed and I didn't change the seed." Check the style, the version, and any other options first; those are the usual causes.
- "Can I get a random avatar?" The point of a seed is reproducibility. If you want variety, vary the seed (for example, append a counter), not the generator.
- "Do I need to store the image?" No. Store the seed and regenerate. DiceBear is described as privacy-focused and self-hostable, so you can also run it yourself if you prefer not to call the hosted API.
Website Overview
An active inbound-mail setup with incomplete authentication may leave the domain more open to impersonation. Provider hosting alone does not close that gap.
Domain and Registration
Unknown
DNS and Email
The observed email authentication setup is incomplete: DMARC is missing. The lowest TTL is 35 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by bunny.net, indicating managed DNS hosting. MX records point to the Apple iCloud Mail email service. No CNAME was found; the observed records resolve directly to addresses.
TLS and Certificates
The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.
HTTP and Browser Security
The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header contains the custom value BunnyCDN-ASB1-1310. No explicit CDN or WAF marker was found in the response headers.
Technology Stack Analysis
Unknown
Search and Social Sharing
The meta description has 220 characters and may be shortened in search results. The Generator tag identifies VitePress v2.0.0-alpha.19, making the publishing system easier to fingerprint. Twitter Card metadata is configured. JSON-LD includes Product or Offer data, potentially supporting eligible product search features. The title has 43 characters, within a common display range.
Hosting and Email
Registration details
Unknown
DNS records
| Type | Name | Value | TTL | Priority |
|---|---|---|---|---|
| A | www.dicebear.com | 37.19.207.37 | 35 | — |
| AAAA | www.dicebear.com | 2a02:6ea0:e237::1504:1 | 35 | — |
| MX | dicebear.com | mx01.mail.icloud.com | 3600 | 10 |
| MX | dicebear.com | mx02.mail.icloud.com | 3600 | 10 |
| NS | dicebear.com | coco.bunny.net | 172800 | — |
| NS | dicebear.com | kiki.bunny.net | 172800 | — |
| TXT | dicebear.com | apple-domain=OecSrLyZC1eGOOWT | 3600 | — |
| TXT | dicebear.com | v=spf1 include:icloud.com ~all | 3600 | — |
TLS and certificates
HTTP response headers
| Header | Value |
|---|---|
| content-type | text/html |
| cache-control | no-cache |
| server | BunnyCDN-ASB1-1310 |
Identified technologies
Technology stack: Unknown
Pages, Search and Sharing
| Meta description | DiceBear is a free, open source avatar library and avatar API with 61 styles. Create deterministic SVG profile pictures and placeholder avatars for user profiles, apps, and any project. Privacy-focused and self-hostable. |
|---|---|
| Canonical URL | https://www.dicebear.com/ |
| Language | English (default) |
| Twitter Card | summary_large_image |
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