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What is The Exodus Project?
The Exodus Project is a fan-made upgrade project for early Ultima games, chiefly Ultima II (with related work on Ultima III). Its releases patch the original games to improve how they look and play, rather than remake them. The site is the project's development blog and download hub: version announcements, feature write-ups and downloads sit together.
What the upgrades actually change
- Graphics: the headline feature is CGA Composite mode. The original CGA water tiles, which look like harsh alternating magenta-and-black pixels, blend into smooth deep blue under composite display; the same trick produces the red brick hues in towns and castles. The author describes the ugly CGA look as his original motivation for starting the project around twenty years ago.
- Gameplay options: a stat-choice feature lets the player pick which statistic to raise on level-up, and it can be switched off in the configuration file for players who prefer the original rules.
- Cosmetic themes: a Commodore 64 theme was built partly as a test bed for a theme system, and the author kept it because he liked the result.
- Bug fixes: the project also addresses defects in the originals, such as vendor pricing behaving oddly as stats approach their maximum.
Who it is for
It suits people who want to play the early Ultima titles as they were designed but without the display limitations of 1980s hardware, and who are comfortable applying patches and editing a config file. Players who want a strict historical experience can leave gameplay toggles off and take only the visual changes.
A sensible next step is to open the download section and read the release notes for the version matching your copy of the game, then check the configuration options before your first session so you know which changes are active. If you also follow other long-running Ultima fan projects, The Exodus Project is the reference point for these particular upgrades.
How do I install the Ultima 2 Upgrade on my copy of the game?
The page doesn't include installation instructions; it points to a download section and a blog, but the steps for applying the Ultima 2 Upgrade aren't in the supplied content. The safest approach is to treat the download as a patch applied to an existing game folder, and to keep a clean backup before changing anything.
A practical installation routine
- Identify your copy of Ultima 2. The upgrade is built for the original game files, so note which version and platform you have (DOS, C64-style, etc.). The project's C64 theme is described as a visual option, not a separate game build.
- Back up the whole game directory before applying anything. Early Ultima files are small, so a full copy costs nothing and lets you revert if a patch misbehaves.
- Read the download page's own notes. The page mentions a download section and release notes for version 2.1; those notes are where file placement or launcher details would appear.
- Apply the upgrade to the copy, not the original. If the download contains an installer or patch utility, run it against the backed-up folder and test by launching the game.
- Check the config options. The page describes features that are toggle-able via config, including stat choice at level-up, so expect a settings file or in-game menu after installation.
What the upgrade changes, and why it matters at install time
| Feature (per page) | Type | Install implication |
|---|---|---|
| CGA Composite mode | Visual | May need display or emulator settings to look right |
| C64 theme | Visual | Optional theme, likely switched in config |
| Stat choice on level-up | Gameplay, toggle-able | Configurable, so check settings after install |
| Vendor price / maxed-stats bug fix | Bug fix | Applied automatically if included in the build |
The author, Voyager Dragon, frames the CGA work as the project's original motivation, noting that the harsh CGA colors were never meant to be seen without composite blending. My practical read: if the upgraded graphics look wrong after installation, the problem is more likely your display or emulator's composite setting than a failed patch.
If the download notes are unclear, the DOSBox documentation at DOSBox is a reliable reference for running early DOS games and adjusting display modes.
Does the CGA Composite Mode make Ultima 2 and 3 look better on a modern monitor?
Yes, but only under specific conditions. The Exodus Project describes CGA Composite Mode as rendering Ultima 2's alternating magenta-and-black water pixels as a smooth, deep blue, and reversing that order produces the red used on town and castle brickwork. That is a genuine visual improvement over the harsh, dithered CGA look—but it depends on how the mode is displayed.
Why the monitor matters
Composite mode relies on the blending that a composite video signal naturally produces. A modern VGA or HDMI monitor fed a raw digital CGA signal will show the same alternating pixels as sharp magenta-and-black stripes, not smooth color. The improvement appears when the signal is passed through composite-style blending—typically via emulator composite filters or hardware that outputs a composite signal to a capture device or compatible display.
Practical check
- Emulator users: confirm the emulator offers a composite/CGA blending filter; without it you get crisp dithering, not the intended hues.
- Real-hardware users: you need a composite output path and a display or capture setup that accepts it; a direct digital connection defeats the effect.
- Ultima 3: the project notes the same algorithm was reused from the Ultima 3 Upgrade, so the approach carries over, but verify the current release notes for that game before assuming feature parity.
As a next step, try one screen with and without composite blending—the water and brick tiles are the clearest test. If the colors stay striped, the mode is present but not being displayed as intended.
Can I choose which stat to increase when my character levels up in the Ultima 2 Upgrade?
Yes, but only in versions that include the optional stat-choice feature. The project's release notes for Ultima 2 Upgrade v2.1 describe adding a feature where "the player will get the choice of which stat to upgrade" during character advancement. The author frames it as a gameplay change rather than an audio/visual one, and notes it can be toggled in the configuration. So the behavior is controlled by a setting: if stat choice seems to be missing, check the upgrade's config options before assuming the feature is absent.
The same notes also mention a fix related to vendor prices when stats approach their maximum, since Charisma and Intelligence affect shop prices. If you're using the choice feature to steer stat growth, expect shop pricing to shift along with those stats.
For downloads and version history, see The Exodus Project.
What does the Commodore 64 theme change in the Ultima 2 Upgrade?
The Commodore 64 theme is a visual reskin of the Ultima 2 Upgrade that dresses the game in a C64-style look. It changes presentation, not rules: the project's author describes it as an "audio/visual upgrade" built "as a bit of fun but also as a proof of concept to test out themes," and it was not part of the original plan for the release.
That distinction matters for how you use it. Gameplay changes in the same upgrade, such as letting the player choose which stat to raise at the hotel, are toggleable through config, while the C64 theme is cosmetic and can be enabled or ignored without affecting how Ultima 2 plays. The author also notes he "kind of liked how it turned out," which is his own reaction to the result rather than a claim about fidelity to the original C64 release.
If you are deciding whether to try it, treat the theme as a way to make the early Ultima visuals more readable or more nostalgic, and keep the CGA Composite Mode work separate in your mind, since that feature targets how the original CGA graphics were meant to be displayed rather than mimicking another platform. The download section at The Exodus Project is where the release and its options live; check there for which version includes the theme and how themes are switched on.
Is the vendor price bug near maxed stats fixed in the Ultima 2 Upgrade?
The page does not state that the vendor price bug near maxed stats is fixed. The relevant post, "U2 Upgrade – Prices & Maxed Stats Bug," is cut off after explaining that Charisma and Intelligence affect shop prices and that higher values should lower them. That establishes the bug's cause but not its resolution.
What the page does support
- The Ultima 2 Upgrade v2.1 release post lists new features, but the visible excerpt does not name the price bug among them.
- The stat-choice feature is described as a toggleable gameplay improvement, showing the project does add configurable fixes beyond audio and visual changes.
- CGA Composite Mode and the C64 theme are presentation changes, separate from gameplay fixes.
Practical check
Open the v2.1 release notes and the full "Prices & Maxed Stats Bug" post on The Exodus Project and look for an explicit statement that the bug is corrected, ideally with a version number. If you are deciding whether to install the upgrade for a playthrough, treat a confirmed fix in the release notes as the deciding factor; a post that only describes the bug is not enough.
As a general rule, when a patch log is ambiguous, test the vendor prices at high Charisma and Intelligence in a save you can reload, and keep the previous version available in case the behavior is unchanged.
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