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foddy.net

Games, writing, and experiments by Bennett Foddy

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Category
Games & Board Games
Language
English
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Registered
2003
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CloudflareInferred
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Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is Bennett Foddy's website?

Bennett Foddy's website, Home - Games By Bennett Foddy, is the personal hub for the independent game designer based in Brooklyn, New York. It presents his games, writing and experiments, with the page highlighting titles such as Getting Over It, QWOP and Baby Steps, plus a newsletter that he says he'll use only to announce a new game release.

It's most useful if you want a direct overview of Foddy's own work and a way to hear about future releases. For a concrete next step, start from the games list to identify which title you want to explore, then subscribe to the newsletter only if you want release announcements rather than regular updates.

Which games has Bennett Foddy made, and where can I play them?

Bennett Foddy's site lists three games: Getting Over It, QWOP, and Baby Steps. The page names them but doesn't include store links, platform details, or prices, so treat the "where to play" answer as general guidance rather than something confirmed on that page.

The three games

  • QWOP — the browser game that made him widely known. You control a sprinter's thighs and calves with four keys (Q, W, O, P), and the joke is how hard it is to run a few metres. It's the lightest commitment of the three: a single browser session, no install.
  • Getting Over It — a physics climbing game built around a man in a cauldron with a hammer. It's the one most people mean when they talk about Foddy's design philosophy: deliberately awkward controls, real loss of progress when you fall. Expect a long, frustrating, oddly satisfying session rather than a quick demo.
  • Baby Steps — a newer title listed alongside the other two. The site gives no description, so check the game's own store page for genre, platforms and release details before buying.

Where to play them

  • QWOP: playable free in a web browser. Search for the official QWOP page rather than a mirror, since copies on game portals often run old builds.
  • Getting Over It: sold on major PC storefronts and on consoles and mobile. Check the listing for your platform, since controls differ meaningfully between mouse, controller and touch.
  • Baby Steps: confirm current platforms on its official store listing, as availability may have changed since release.

For news of new releases, the site offers a newsletter that Foddy says he'll only use when he releases a game — a low-volume way to follow his work. For the games themselves, start at Games By Bennett Foddy.

Choosing where to start

If you have ten minutes and want to understand the appeal, try QWOP first. If you want the full experience and don't mind losing an evening to it, go to Getting Over It. If you're curious about his newer work, look up Baby Steps' store page directly, since this site doesn't describe it.

How do I contact Bennett Foddy for business or press inquiries?

Use the contact email listed on Games By Bennett Foddy for business or press inquiries. The site names Bennett Foddy as an independent game designer based in Brooklyn, New York and provides an inquiry contact address on the page; send a concise message there rather than through the newsletter signup.

What to include

  • Who you are and your outlet or company, plus a link to your work.
  • The specific request: interview, comment, screening, licensing, or collaboration.
  • Deadline and format, such as written questions, a 20-minute call, or a press date.
  • Which game or topic you are asking about, since his catalogue spans titles such as Getting Over It, QWOP and Baby Steps.

Practical notes

  • Press requests compete with development time, so a short email with the ask in the first two lines is easier to act on than a long pitch.
  • For time-sensitive press, state the deadline explicitly and offer a fallback, such as emailed answers instead of a call.
  • The newsletter is only for release announcements, not a contact channel for inquiries.

A useful next step: draft the email as three short paragraphs—who you are, what you need, and by when—then check the address on the site before sending, in case it has changed.

What is Getting Over It, and how does it differ from QWOP?

Getting Over It is Bennett Foddy's climbing game in which you control a man in a cauldron using only a hammer, hauling yourself up a punishing slope of assorted junk. QWOP is his earlier browser game about making a sprinter's four limbs cooperate through awkward key combinations. Both are deliberate tests of physical coordination, but they frustrate you in different ways.

How they differ

Getting Over It QWOP
Control One hammer, moved with the mouse; momentum and leverage do the rest Four keys mapped to the runner's thighs and calves
Goal Climb a long, continuous ascent Move a sprinter down a short track
Failure A slip can send you back down the slope, losing real progress A stumble ends the run; restarting is quick
Session shape Long, cumulative, with lasting setbacks Short, repeatable attempts
Format A fuller release with narration by Foddy A small browser game

The practical difference is what a mistake costs you. QWOP is a quick loop: you flail, fall, laugh, and try again within seconds. Getting Over It asks you to accept that a single bad swing can undo minutes of careful climbing, which makes it as much a test of temperament as of skill.

Who each suits

Choose Getting Over It if you want a longer, more physical challenge and don't mind losing ground. Choose QWOP if you want a short, shareable dose of chaos — it's the easier one to hand to a friend for a minute.

Both are listed on Foddy's site, Games By Bennett Foddy, alongside Baby Steps. As a next step, start with QWOP to see whether this style of deliberately awkward control amuses or infuriates you; if it amuses you, Getting Over It is the deeper commitment.

What is Baby Steps, and is it available to play yet?

Baby Steps is a game by independent designer Bennett Foddy, listed on his site alongside Getting Over It and QWOP Games By Bennett Foddy. Those two earlier titles are known for deliberately awkward physical control schemes, so it is reasonable to expect Baby Steps to share that "hard-to-control character" spirit—but the page itself only gives the title, not details on mechanics, platforms or release timing.

As for availability: the site presents Baby Steps as a listed title without stating that it is out now, and Foddy's newsletter is described as a way to hear about new game releases. That suggests the practical move is to subscribe there rather than assume a download exists.

If you want to play something by Foddy today, start with Getting Over It or QWOP from the same page; treat Baby Steps as one to watch for a release announcement.

How can I subscribe to Bennett Foddy's newsletter for new game announcements?

Use the newsletter signup form on Games By Bennett Foddy, the official site for Bennett Foddy's games and experiments. Enter your email address in the subscribe field and confirm; the site states the newsletter is used only to announce new game releases, so you should not expect regular updates.

The page also names three games—Getting Over It, QWOP, and Baby Steps—which helps you judge whether the updates are relevant to your interests. If you want release news without email, check the same site periodically instead.

Related questions

More questions →
What Is foddy.net and What Can Visitors Find There?

foddy.net is the personal website of Bennett Foddy, an independent game designer based in Brooklyn, New York. It serves as a hub for his games, writing, and experiments. Visitors can find links to his notable games—Getting Over It, QWOP, and Baby Steps—along with a newsletter signup and a contact email for inquiries.

Who Runs the Site

The site is maintained by Bennett Foddy himself. The homepage identifies him as an independent game designer based in Brooklyn, New York, and describes the site as featuring "Games, writing, and experiments by Bennett Foddy." This means the content is first-party: the games and materials presented are his own work rather than a curated catalog of other developers' titles.

What Visitors Can Find

The homepage surfaces several distinct elements:

  • Games — The page lists Getting Over It, QWOP, and Baby Steps. These are the titles highlighted on the site, and each is associated with Foddy's work as a designer.
  • Writing and experiments — The site's description indicates it also hosts writing and experimental projects, though the homepage excerpt emphasizes the games and newsletter.
  • Newsletter signup — A subscription form is available. The stated policy is narrow: "I'll only ever email you if I release a new game." That tells you the expected frequency is low and tied to game releases rather than general updates.
  • Contact — For inquiries, the site provides an email address. This is the route for reaching out about the games or other matters.

How to Use the Site

If you want to follow Foddy's releases, the practical step is to subscribe to the newsletter, since the site says it is used only for new-game announcements. If you have a question or a business inquiry, use the contact email listed on the page. If you are looking for a specific game, check the games listed on the homepage first—Getting Over It, QWOP, and Baby Steps are the titles named there.

What to Keep in Mind

The site is a personal homepage, not a storefront or a large game portal. The available information does not indicate pricing, download links, or platform details for the games, so visitors should not assume the site itself distributes or sells them. The newsletter is described as release-only, so it is not a general news feed. For anything beyond the listed games and the newsletter, the contact email is the stated channel.

What subscribing to the foddy.net newsletter involves

Subscribing to the newsletter on foddy.net means you'll get an email only when Bennett Foddy releases a new game. The homepage states this directly: "I'll only ever email you if I release a new game." That's the entire promise — no release schedule, no other content types, and no stated frequency beyond new-game announcements. If you want occasional word about new releases from the independent designer behind Getting Over It, QWOP, and Baby Steps, this is the list for that purpose.

Where the signup lives

The newsletter signup appears in the Newsletter section of the foddy.net homepage. The page presents it as a simple subscribe action alongside the site's game links (Getting Over It, QWOP, Baby Steps) and a contact address for inquiries.

What the page does and doesn't promise

Question What foddy.net states
When will I get emails? Only when a new game is released
How often is that? Not stated
What else will be sent? Nothing else is promised
Can I expect updates, devlogs, or offers? Not mentioned on the page

The distinction matters: the only commitment on the page is the new-game trigger. Anything beyond that — frequency, extra content, how to unsubscribe — isn't described there, so treat the list as a low-volume release announcement channel rather than a general newsletter.

How to decide

  • Subscribe if you want a heads-up when Foddy ships something new and are comfortable with an irregular, announcement-only cadence.
  • Skip it if you're looking for regular updates, behind-the-scenes writing, or promotional content — the page doesn't promise any of that.

For anything outside new-game announcements, the site lists a contact email for inquiries instead.

How to Find Bennett Foddy's Games on foddy.net

Go to foddy.net and use the game titles listed on the homepage. The site identifies itself as "Games, writing, and experiments by Bennett Foddy," and the homepage lists Getting Over It, QWOP, and Baby Steps as entry points. Select a title to reach that game's page or information.

What the homepage provides

The homepage is the main navigation hub. According to the site's own description, it covers three areas: games, writing, and experiments. The game titles are the most direct route to the playable or informational pages.

Entry point What it leads to
Getting Over It The page or information for that game
QWOP The page or information for that game
Baby Steps The page or information for that game
Newsletter A subscribe form; the site says you'll only be emailed when a new game is released

Steps to find a specific game

  1. Open foddy.net in your browser.
  2. Look for the game titles on the homepage: Getting Over It, QWOP, Baby Steps.
  3. Select the title you want. The expected result is that game's page or information.
  4. If you want release updates, use the Newsletter section and subscribe. The site states the list is used only to notify you when a new game is released.

Common sticking points

  • A title isn't visible: The homepage is the primary index. If a game isn't listed there, the site does not present another obvious catalog page in the available material.
  • Looking for downloads or pricing: The homepage material does not list prices, payment options, or download links. Treat availability and cost as things to confirm on each game's own page rather than assuming they are free.
  • Contact or press inquiries: The site lists a contact email for inquiries. Use that channel for questions the homepage doesn't answer.

Related pages on the site

Beyond the game titles, the site mentions writing and experiments as part of what it hosts. If you're interested in Foddy's non-game work, check the homepage for links to those sections alongside the game list.

Who Is Bennett Foddy and Which Games Is He Known For?

Bennett Foddy is an independent game designer based in Brooklyn, New York, and his site, foddy.net, identifies him as the creator behind Getting Over It, QWOP, and Baby Steps. If you arrived at foddy.net wondering whose work you're looking at, the site itself answers that directly: it presents him as an independent designer and lists those three games alongside his writing and experiments.

What the site tells you about him

The homepage of foddy.net is a compact personal hub rather than a large studio site. From the page itself, you can confirm:

  • Who he is: an independent game designer based in Brooklyn, New York.
  • What he has made: the site names Getting Over It, QWOP, and Baby Steps as his games.
  • What else he publishes: the site also describes his writing and experiments, so the page is not limited to games alone.
  • How to get in touch: inquiries go through the contact email listed on the site.

That is the full scope of what the homepage establishes. It does not present itself as a storefront or a studio portal with pricing, platforms, or release details for each title.

The three games named on the site

The page lists the games by title without descriptions, so the site confirms the association but does not explain each game. What you can take from foddy.net is simply that these three titles belong to his body of work:

Game What the site confirms
Getting Over It Listed among his games
QWOP Listed among his games
Baby Steps Listed among his games

If you already know these games by reputation, the site's value is in confirming they are his. If you don't, the homepage won't teach you how they play — it only names them.

The newsletter, and what it implies

The homepage includes a Newsletter section with a subscribe option. The stated terms are narrow and worth reading before you sign up: the site says you will only ever be emailed if a new game is released. That makes it a low-frequency release announcement list rather than a general news or blog feed.

Two practical points follow from this:

  • Expect silence between releases. The subscription is framed around new-game announcements only, so long gaps are consistent with how it is described.
  • The site does not state a privacy policy or frequency beyond that promise on the homepage, so treat the "only on new releases" line as the commitment you are relying on.

What foddy.net is not

It helps to set expectations, because the homepage is minimal:

  • It is not a game store — no prices or purchase links appear on the page.
  • It is not a development blog with regular posts; writing and experiments are mentioned, but the homepage does not present them as a feed.
  • It is not a detailed press kit — there are no biographies beyond the one-line description, no platform lists, and no release dates for the named games.

When this page is useful to you

Use foddy.net when you want to confirm the designer behind Getting Over It, QWOP, or Baby Steps, or when you want a single low-volume way to hear about his next release. If you need per-game details, platform availability, or purchasing information, the homepage won't supply them — you would need to look to the individual games' own pages or stores. For direct inquiries, the contact email on the site is the route the page provides.

How do I contact Bennett Foddy through foddy.net?

The foddy.net homepage lists a contact email address for inquiries. It appears alongside the site description, which identifies Bennett Foddy as an independent game designer based in Brooklyn, New York. Use that address for inquiries; the site presents it as a contact point for getting in touch, not as a game-support channel.

Where the contact details appear

The homepage is organized around Bennett Foddy's work and includes:

  • A short description of him as an independent game designer based in Brooklyn, New York
  • A contact email address for inquiries
  • Links to his games: Getting Over It, QWOP, and Baby Steps
  • A Newsletter section

The email is the only contact method shown in the page evidence. No contact form, phone number, or social-media links are listed there.

What to expect when you write

The page describes the address as being for inquiries. That wording suggests it is meant for messages about his work and related matters rather than troubleshooting help for a specific game.

  • Include a clear subject line so the message is easy to identify.
  • State your purpose in the first few lines — for example, a question about his games, a media or collaboration inquiry, or another matter related to his work.
  • Keep it brief and specific. The page gives no response-time information, so do not assume a quick reply.

If your question is about a game

The site does not present the inquiry address as a support desk. Before writing, check whether your question is already answered on the pages for Getting Over It, QWOP, or Baby Steps. If you are asking about a release, an update, or other news, the newsletter is the site's stated way to hear about new games: the page says subscribers will only be emailed when a new game is released.

Quick reference

What you need Where to find it
Contact email for inquiries Homepage, next to the site description
News about new releases Newsletter signup on the homepage
His games Getting Over It, QWOP, Baby Steps links on the homepage

In short: open foddy.net, use the inquiry email listed on the homepage, and write a concise message that states your purpose. For release news instead of a direct reply, subscribe to the newsletter.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2003, this domain has about 23 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Tucows Domains Inc., a widely used domain service provider. The domain uses the common .net extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Google Workspace email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 29 characters, within a common display range. A meta description is present, with 48 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.4.25

Registration details

RDAP / WHOIS

RegistrarTucows Domains Inc.
Registered2003-09-19
Expires2035-09-19
Domain statusclient transfer prohibited、client update prohibited
Nameserversedna.ns.cloudflare.com、rob.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Afoddy.net104.21.4.25300—
Afoddy.net172.67.131.146300—
AAAAfoddy.net2606:4700:3031::6815:419300—
AAAAfoddy.net2606:4700:3034::ac43:8392300—
MXfoddy.netaspmx.l.google.com3001
MXfoddy.netalt1.aspmx.l.google.com3005
MXfoddy.netalt2.aspmx.l.google.com3005
MXfoddy.netaspmx2.googlemail.com30010
MXfoddy.netaspmx3.googlemail.com30010
NSfoddy.netedna.ns.cloudflare.com86400—
NSfoddy.netrob.ns.cloudflare.com86400—
TXTfoddy.netgoogle-site-verification=PPb1EeMOBioSc2x2rNaJd3HJxQulUgJajw2Te6l1Zy4300—
TXTfoddy.netv=spf1 include:_spf.google.com ~all300—
DMARC_dmarc.foddy.netv=DMARC1; p=none;300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectfoddy.net
IssuerGoogle Trust Services
Valid until2026-12-02T04:08 · Remaining when checked: 38 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
cache-controlmax-age=600, public, max-age=600
servercloudflare

Identified technologies

Cloudflare

Pages, Search and Sharing

Meta descriptionGames, writing, and experiments by Bennett Foddy
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

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