Website review
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What is Bennett Foddy's website?
Bennett Foddy's website, Home - Games By Bennett Foddy, is the personal hub for the independent game designer based in Brooklyn, New York. It presents his games, writing and experiments, with the page highlighting titles such as Getting Over It, QWOP and Baby Steps, plus a newsletter that he says he'll use only to announce a new game release.
It's most useful if you want a direct overview of Foddy's own work and a way to hear about future releases. For a concrete next step, start from the games list to identify which title you want to explore, then subscribe to the newsletter only if you want release announcements rather than regular updates.
Which games has Bennett Foddy made, and where can I play them?
Bennett Foddy's site lists three games: Getting Over It, QWOP, and Baby Steps. The page names them but doesn't include store links, platform details, or prices, so treat the "where to play" answer as general guidance rather than something confirmed on that page.
The three games
- QWOP — the browser game that made him widely known. You control a sprinter's thighs and calves with four keys (Q, W, O, P), and the joke is how hard it is to run a few metres. It's the lightest commitment of the three: a single browser session, no install.
- Getting Over It — a physics climbing game built around a man in a cauldron with a hammer. It's the one most people mean when they talk about Foddy's design philosophy: deliberately awkward controls, real loss of progress when you fall. Expect a long, frustrating, oddly satisfying session rather than a quick demo.
- Baby Steps — a newer title listed alongside the other two. The site gives no description, so check the game's own store page for genre, platforms and release details before buying.
Where to play them
- QWOP: playable free in a web browser. Search for the official QWOP page rather than a mirror, since copies on game portals often run old builds.
- Getting Over It: sold on major PC storefronts and on consoles and mobile. Check the listing for your platform, since controls differ meaningfully between mouse, controller and touch.
- Baby Steps: confirm current platforms on its official store listing, as availability may have changed since release.
For news of new releases, the site offers a newsletter that Foddy says he'll only use when he releases a game — a low-volume way to follow his work. For the games themselves, start at Games By Bennett Foddy.
Choosing where to start
If you have ten minutes and want to understand the appeal, try QWOP first. If you want the full experience and don't mind losing an evening to it, go to Getting Over It. If you're curious about his newer work, look up Baby Steps' store page directly, since this site doesn't describe it.
How do I contact Bennett Foddy for business or press inquiries?
Use the contact email listed on Games By Bennett Foddy for business or press inquiries. The site names Bennett Foddy as an independent game designer based in Brooklyn, New York and provides an inquiry contact address on the page; send a concise message there rather than through the newsletter signup.
What to include
- Who you are and your outlet or company, plus a link to your work.
- The specific request: interview, comment, screening, licensing, or collaboration.
- Deadline and format, such as written questions, a 20-minute call, or a press date.
- Which game or topic you are asking about, since his catalogue spans titles such as Getting Over It, QWOP and Baby Steps.
Practical notes
- Press requests compete with development time, so a short email with the ask in the first two lines is easier to act on than a long pitch.
- For time-sensitive press, state the deadline explicitly and offer a fallback, such as emailed answers instead of a call.
- The newsletter is only for release announcements, not a contact channel for inquiries.
A useful next step: draft the email as three short paragraphs—who you are, what you need, and by when—then check the address on the site before sending, in case it has changed.
What is Getting Over It, and how does it differ from QWOP?
Getting Over It is Bennett Foddy's climbing game in which you control a man in a cauldron using only a hammer, hauling yourself up a punishing slope of assorted junk. QWOP is his earlier browser game about making a sprinter's four limbs cooperate through awkward key combinations. Both are deliberate tests of physical coordination, but they frustrate you in different ways.
How they differ
| Getting Over It | QWOP | |
|---|---|---|
| Control | One hammer, moved with the mouse; momentum and leverage do the rest | Four keys mapped to the runner's thighs and calves |
| Goal | Climb a long, continuous ascent | Move a sprinter down a short track |
| Failure | A slip can send you back down the slope, losing real progress | A stumble ends the run; restarting is quick |
| Session shape | Long, cumulative, with lasting setbacks | Short, repeatable attempts |
| Format | A fuller release with narration by Foddy | A small browser game |
The practical difference is what a mistake costs you. QWOP is a quick loop: you flail, fall, laugh, and try again within seconds. Getting Over It asks you to accept that a single bad swing can undo minutes of careful climbing, which makes it as much a test of temperament as of skill.
Who each suits
Choose Getting Over It if you want a longer, more physical challenge and don't mind losing ground. Choose QWOP if you want a short, shareable dose of chaos — it's the easier one to hand to a friend for a minute.
Both are listed on Foddy's site, Games By Bennett Foddy, alongside Baby Steps. As a next step, start with QWOP to see whether this style of deliberately awkward control amuses or infuriates you; if it amuses you, Getting Over It is the deeper commitment.
What is Baby Steps, and is it available to play yet?
Baby Steps is a game by independent designer Bennett Foddy, listed on his site alongside Getting Over It and QWOP Games By Bennett Foddy. Those two earlier titles are known for deliberately awkward physical control schemes, so it is reasonable to expect Baby Steps to share that "hard-to-control character" spirit—but the page itself only gives the title, not details on mechanics, platforms or release timing.
As for availability: the site presents Baby Steps as a listed title without stating that it is out now, and Foddy's newsletter is described as a way to hear about new game releases. That suggests the practical move is to subscribe there rather than assume a download exists.
If you want to play something by Foddy today, start with Getting Over It or QWOP from the same page; treat Baby Steps as one to watch for a release announcement.
How can I subscribe to Bennett Foddy's newsletter for new game announcements?
Use the newsletter signup form on Games By Bennett Foddy, the official site for Bennett Foddy's games and experiments. Enter your email address in the subscribe field and confirm; the site states the newsletter is used only to announce new game releases, so you should not expect regular updates.
The page also names three games—Getting Over It, QWOP, and Baby Steps—which helps you judge whether the updates are relevant to your interests. If you want release news without email, check the same site periodically instead.
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