Website profiles · Technology insights · Alternatives

freecomputerbooks.com No paid content found

Categories: Science & Research

Links to Free Programming, Computer, Mathematics, Technical eBooks and Lecture Notes all over the World, Directory of online free programming, computer, engineering, mathematics, technical books, ebooks, lecture notes and tutorials. Very well categorized. Equipped with advanced search engines.

Visit website

Updated: 2026-10-02 12:09 Language: English (default) Access: Normal

Profile views 5 Outbound visits 0
Free Computer, Programming, Mathematics, Technical Books, Lecture Notes and Tutorials Full homepage screenshot

Related questions

More questions →
What Is Cloud Computing and How Do You Choose a Provider?

Cloud computing is the delivery of computing resources — servers, storage, networking, databases, and software — over the internet on a pay-as-you-go or subscription basis, rather than through hardware you own and run yourself. It fits almost any organization that needs to scale capacity up or down, reach users in many locations, or avoid large upfront infrastructure spending. The harder question is not what cloud computing is but which service and deployment model and which provider fit your workload. This guide walks through the models, the core building blocks, and the selection criteria that actually drive the decision.

The three core service models

The most common way to categorize cloud services is by how much of the stack the provider manages versus how much you manage.

Model What the provider manages What you manage Typical use
IaaS (Infrastructure as a Service) Servers, storage, networking, virtualization OS, middleware, runtime, apps, data Lift-and-shift migrations, custom stacks, full control needs
PaaS (Platform as a Service) Everything in IaaS plus OS, runtime, and often scaling Your application code and data Developers who want to deploy code without managing servers
SaaS (Software as a Service) The entire application Your data and user configuration Email, CRM, collaboration, analytics tools

A concrete example: if you rent a virtual machine and install your own database on it, that's IaaS. If you push code to a managed runtime that handles patching and scaling for you, that's PaaS. If you simply log into a web-based CRM and use it, that's SaaS. The trade-off is consistent — the higher up the stack you go, the less control you have and the less operational work you carry.

Deployment models and when each fits

Service model and deployment model are separate questions. The deployment model describes who the infrastructure serves and where it sits.

  • Public cloud — shared infrastructure operated by a provider and offered to many customers. Best when you want elasticity, broad geographic reach, and no capital expenditure.
  • Private cloud — infrastructure dedicated to a single organization, either on-premises or hosted. Fits strict control, regulatory, or data-residency requirements.
  • Hybrid cloud — a mix of public and private, connected so workloads can move between them. Common when some data must stay on-premises while other workloads benefit from public scale.
  • Multi-cloud — using two or more public providers. Chosen to avoid lock-in, meet regional requirements, or use best-of-breed services from different vendors.

These are not mutually exclusive. Many organizations run a hybrid model across two public providers, which is both hybrid and multi-cloud.

Core building blocks to understand

Whatever the model, most cloud platforms expose the same fundamental primitives. Knowing these helps you compare providers on equal terms.

  • Compute — virtual machines, containers, and serverless functions. The choice affects how much you manage and how you pay (per-second, per-request, or reserved).
  • Storage — object storage for unstructured data, block storage for disks, and file storage for shared filesystems. Each has different durability, latency, and cost characteristics.
  • Networking — virtual networks, load balancers, and private connectivity between your environment and the provider.
  • CDN and edge delivery — a content delivery network caches content close to users to cut latency. Akamai, for instance, positions itself as both a cloud computing and security company that also operates a large CDN, which matters if your workload is latency-sensitive or globally distributed.

Selection criteria that drive the decision

Provider choice usually comes down to a handful of factors. Weigh them against your specific workload rather than in the abstract.

  • Pricing model — understand whether you pay for reserved capacity, on-demand usage, or egress (data leaving the provider). Egress fees are a frequent surprise. Akamai publishes regional pricing pages (North America, Europe, Asia Pacific, São Paulo, and Jakarta), so you can compare rates by region rather than assume a single global price.
  • Security — look at the provider's native security services, encryption options, and identity controls. For some buyers, security and cloud are a single evaluation.
  • Compliance and data residency — confirm the provider can meet the regulations and geographic restrictions that apply to your data.
  • Latency and reach — if users are spread across regions, edge and CDN coverage directly affects performance.
  • Lock-in and portability — proprietary services can be convenient but harder to move. Multi-cloud or open standards reduce this risk at the cost of added complexity.

Common migration steps and pitfalls

A typical migration follows a recognizable sequence:

  1. Assess — inventory workloads and classify them by dependency, sensitivity, and how easily they move.
  2. Choose a model — decide IaaS, PaaS, or SaaS, and public, private, hybrid, or multi-cloud, per workload rather than for the whole estate at once.
  3. Pilot — move a low-risk workload first to validate networking, security, and cost assumptions.
  4. Migrate and optimize — move in waves, then right-size instances and storage to control spend.

Pitfalls to watch for: underestimating egress and data-transfer costs, assuming a lift-and-shift will automatically be cheaper, and skipping the pilot so that integration problems surface only in production. Treat pricing and compliance as things to verify against the provider's own published pages, since rates and terms vary by region and change over time.

How to Use raylib with C++ to Start Making Games

raylib is a C library for videogame programming that works directly in C++ projects, and the fastest way to start is to install it, compile a minimal window program, then learn the API from the official cheatsheet and examples rather than from formal documentation. This guide fits you if you already know some C++ and want a lightweight library with no GUI editor, no visual helpers, and no engine overhead — just code. If you prefer a drag-and-drop engine or need a full editor workflow, raylib is the wrong tool.

What raylib actually is

raylib describes itself as "a simple and easy-to-use library to enjoy videogames programming." Two things about that description matter for your decision:

  • It is a library, not an engine. The project states there is "no fancy interface, no visual helpers, no gui tools or editors... just coding in pure spartan-programmers way." You write C or C++ code and call functions.
  • It is written in C. That is why it drops into C++ projects without wrappers, and why the same library is available through 60+ language bindings if you ever switch languages.

Because it is minimal, raylib does not ship the typical API documentation or a large tutorial set. The project's own guidance is that the library "is designed to be minimalistic and be learned just from a cheatsheet with all required functionality and a big collection of examples." Plan your learning around reading code, not reading manuals.

Setting up raylib for C++

The site points to a raylib Windows Installer that "install[s] raylib in seconds." That is the shortest path on Windows. On other systems, or if you prefer managing dependencies yourself, you install raylib through your platform's package manager or build it from source — the site does not spell out those commands, so treat the installer as the documented quick route and check the wiki for your platform.

What you need before writing code:

  1. A C++ compiler (any compiler that supports C++ and links against C works, since raylib is a C library).
  2. raylib installed so your compiler can find its headers and link its library.
  3. OpenGL support on your machine — raylib requires C language and OpenGL graphics (or similar), and the site notes that "technically, any platform that supports C language and OpenGL graphics (or similar) can run raylib."

The site lists a set of tested supported platforms but does not enumerate them in the material available here, so verify your target against the supported-platforms list on raylib.com before committing.

Your first raylib program in C++

The input, action, and expected result are the same for every raylib program: you include the header, open a window, run a loop until the window should close, draw, and close.

#include "raylib.h"

int main() {
    InitWindow(800, 450, "My first raylib game");
    SetTargetFPS(60);

    while (!WindowShouldClose()) {
        BeginDrawing();
        ClearBackground(RAYWHITE);
        DrawText("Hello, raylib!", 190, 200, 20, LIGHTGRAY);
        EndDrawing();
    }

    CloseWindow();
    return 0;
}
  • Input: the window size, title, and target frame rate you pass in.
  • Action: InitWindow creates the window and graphics context; the while loop runs once per frame; BeginDrawing/EndDrawing bracket your drawing calls.
  • Expected result: an 800×450 window showing the text, which closes when you click the close button or press Escape.

Compile it by linking raylib the same way you link any C library in your toolchain. If the compiler cannot find raylib.h, your include path is wrong; if it fails at link time with undefined references, your library path or link flags are wrong. Those two errors cover most first-run failures.

Learning the API without formal docs

Since raylib intentionally skips conventional API documentation, use these resources in this order:

Resource What it gives you When to use it
Cheatsheet All required functionality in condensed form Looking up a function signature or name
Examples collection Working code showing how each feature is used Learning a feature by reading real usage
raylib-game-template Project structure plus a Makefile When the options overwhelm you and you want a starting skeleton
Community tutorials Third-party walkthroughs When you want guided explanation
Discord community Help and news When you are stuck or want to stay current

The project's own advice is blunt: "Best way to learn to code is reading code." If you feel lost among the choices, the raylib game template is the recommended starting point because it "provides some structure and a Makefile that are quick and easy to pick up and use."

Extending raylib and going further

raylib is designed to be combined with extra libraries for additional functionality. Most of those are single-file, header-only, and have no external dependencies, and some are already used internally by raylib itself. That means you can add capability without restructuring your project or pulling in a dependency tree.

raylib is also the base technology behind the raylib technologies tools, several multiplatform tools built with raylib and raygui — useful to look at if you want to see what larger projects built on the same foundation look like.

When raylib is the right choice

Choose raylib if you want to write game code in C++ with minimal abstraction, you are comfortable reading examples instead of documentation, and you do not need a visual editor. Look elsewhere if you want a scene editor, asset pipeline, or a large built-in API surface — those are explicitly not what raylib provides. The project is open to corporate sponsorship and donations, but the material here contains no pricing information, so do not assume any commercial tier or cost structure from this page.

What Is Lerna and How Does It Manage JavaScript Monorepos?

Lerna is a build system for managing and publishing multiple JavaScript or TypeScript packages from a single repository. It fits teams that keep several interdependent packages together and need coordinated versioning, publishing, and task running. If you only have one package, or your packages never share code or releases, Lerna adds overhead without much benefit.

The core problem Lerna solves

A monorepo puts many packages in one repository. That makes sharing code easy, but it creates coordination work:

  • Which packages changed since the last release?
  • What version should each changed package get?
  • In what order should packages be published so dependencies exist first?
  • How do you run a build or test across all packages without doing it manually?

Lerna addresses these by understanding the dependency graph between your packages and acting on it.

How Lerna manages a monorepo

Versioning

Lerna tracks which packages changed and updates their versions together or independently. It supports two common modes:

  • Fixed mode: all packages share one version number and are released together.
  • Independent mode: each package gets its own version, so you can release only what changed.

The choice matters. Fixed mode is simpler and suits tightly coupled packages. Independent mode gives finer control but requires more discipline.

Publishing

When you publish, Lerna determines the correct order based on inter-package dependencies, so a package that depends on another is published after its dependency. It can also create git tags and update changelogs as part of the release.

Running tasks across packages

Lerna can run a command (build, test, lint) across multiple packages, and it can scope that to only the packages affected by recent changes. This is the part that saves the most time in large repos, because you avoid rebuilding everything on every change.

Lerna and Nx

Lerna is now part of the Nx ecosystem. The relationship matters when you choose tooling:

  • Lerna handles the monorepo versioning and publishing workflow.
  • Nx provides the broader task running, caching, and project graph capabilities.

In practice, Lerna can use Nx under the hood for task execution and caching. If you already use Nx, Lerna fits as the release layer. If you only need publishing and versioning, Lerna can stand alone.

Lerna vs. plain npm/yarn workspaces

Concern npm/yarn workspaces Lerna
Linking local packages Yes Yes (builds on workspaces)
Coordinated versioning No Yes
Ordered publishing No Yes
Changelog generation No Yes
Running tasks across packages Limited Yes, with affected-package scoping

Workspaces solve dependency linking. Lerna solves the release and task-orchestration layer on top. Many projects use both: workspaces for installation, Lerna for versioning and publishing.

When Lerna is the right choice

Consider Lerna when:

  • You maintain multiple packages that depend on each other.
  • You need repeatable, ordered releases rather than manual npm publish per package.
  • You want to run builds or tests only for packages affected by a change.
  • You are already in or moving toward the Nx ecosystem.

Look elsewhere when:

  • You have a single package.
  • Your packages are released independently by different teams with no shared release process.
  • You only need local linking and never publish.

Where to start

Begin with the Lerna documentation at lerna.js.org. The typical first steps are initializing Lerna in an existing repository, defining your package locations, and choosing fixed or independent versioning before your first release. Getting the versioning mode right early avoids a painful migration later.

What Is OpenAPI-Generated API Documentation and How Does It Work?

OpenAPI-generated API documentation is reference documentation that is produced automatically from an OpenAPI description file rather than written by hand. You write (or generate) a machine-readable specification of your API — endpoints, parameters, request bodies, responses, schemas, and auth — and a documentation tool reads that file and renders a browsable, often interactive reference site. The spec becomes the single source of truth; the docs become a build artifact.

This differs from manually written docs in one fundamental way: with hand-written docs, the prose is the source of truth and the API is described separately. With spec-driven docs, the API description is the source, and every page, table, and code sample is derived from it.

How the workflow actually runs

A typical spec-driven documentation pipeline has five stages:

  1. Author or generate the spec. You either write an OpenAPI document by hand (YAML or JSON), or generate it from code annotations, framework metadata, or a design-first editor. Design-first means the spec is written before implementation; code-first means it is extracted from existing code.
  2. Validate and lint. The spec is checked against the OpenAPI schema and against style rules — consistent naming, required descriptions, no undocumented 4xx responses, no orphaned schemas.
  3. Bundle and transform. Multi-file specs are combined, $ref pointers are resolved, and the document is optionally split into per-tag or per-version outputs.
  4. Render. A documentation tool converts the spec into HTML: an endpoint list, a sidebar of operations, parameter tables, response schemas, and a "try it" console.
  5. Publish and version. The rendered site is deployed, and each API version gets its own snapshot so consumers can read docs matching the version they call.

Steps 2 through 5 are usually automated in CI. If the spec fails validation, the docs build fails — which is the point.

Spec-driven vs. hand-written documentation

Dimension OpenAPI-generated Hand-written
Source of truth The spec file The prose
Consistency with the API High, if the spec is accurate Drifts as the API changes
Effort per endpoint Low after setup Repeated for every endpoint
Narrative and tutorials Weak; needs separate pages Strong
Code samples Generated per language from schemas Written and maintained manually
Customization Bounded by the tool's templates Unlimited
Failure mode Accurate spec, poor docs, or stale spec Beautiful docs that describe an API that no longer exists

The practical conclusion most teams reach: generate the reference, write the guides. Reference material is repetitive and mechanical, which is exactly what generation is good at. Conceptual explanations, migration notes, and tutorials carry judgment that a spec cannot express.

What you get out of the box

Generated reference pages commonly include:

  • An operation list grouped by tag or path, with HTTP method and path.
  • Parameter tables showing name, location (path, query, header, cookie), type, required flag, and description.
  • Request and response schemas rendered as expandable trees, including nested objects and arrays.
  • Authentication details pulled from the securitySchemes section.
  • Interactive request consoles that let a reader send a real call from the browser.
  • Generated code samples in several languages, derived from the same schemas.
  • Multiple output formats, such as a static site, a single HTML file, or a mock server.

Because all of these come from one document, changing a field name in the spec updates the parameter table, the schema tree, and every code sample at once.

Where spec-driven documentation breaks down

Generation is not free. The trade-offs are real:

Spec quality becomes documentation quality. A field with no description produces a table row with an empty cell. A vague summary produces a vague heading. Tools can enforce presence of descriptions via linting, but they cannot enforce that the description is useful.

Customization has limits. If you need a page that does not map to an OpenAPI concept — a conceptual overview, a pricing explanation, a comparison of two endpoints — you write it outside the generator and link to it.

Not everything is expressible. Webhooks, streaming responses, long-polling behavior, and complex multi-step flows are awkward or impossible to describe fully in OpenAPI. Those need prose.

The spec can go stale. If the spec is maintained separately from the implementation, it drifts just like hand-written docs. The mitigation is to generate the spec from code, or to test the implementation against the spec in CI.

Interactive consoles need care. A "try it" button that hits a production API with real credentials is a security and rate-limit problem. Point it at a sandbox, or disable it.

Deciding whether to adopt it

Adopt spec-driven reference documentation if most of these are true:

  • Your API has more than a handful of endpoints, or changes frequently.
  • You ship client SDKs or code samples in more than one language.
  • Multiple teams consume the API and need a consistent, always-current reference.
  • You already have, or are willing to maintain, an OpenAPI description.

Stay with hand-written docs, or a hybrid, if:

  • Your API is small and stable, and the reference fits on one page.
  • Your documentation is mostly conceptual and contains little endpoint-level detail.
  • You cannot commit to keeping the spec in sync with the implementation.

A reasonable middle path: generate the reference from the spec, and hand-write the getting-started guide, authentication walkthrough, and error-handling page. Link the two directions so readers can move from concept to endpoint and back.

A minimal starting checklist

  1. Produce one valid OpenAPI document for a single API version.
  2. Add a linter with rules for descriptions, operation IDs, and error responses.
  3. Wire the docs build into CI so a failing spec fails the build.
  4. Render the reference and review it as a reader, not as the author.
  5. Write the two or three conceptual pages the generator cannot produce.
  6. Version the published docs alongside the API version.

The core idea is simple: describe the API once, in a format both machines and humans can read, and let the reference documentation fall out of that description. Everything else — tooling, hosting, interactivity — is a detail on top of that decision.

How to Start Learning Python with an Interactive Tutorial as a Beginner

Start with LearnPython.org's chapter list and work through it in order, beginning with "Hello, World!" and moving through variables, lists, operators, conditions, loops, functions, classes, and dictionaries. The site is built for exactly this: it describes itself as a free interactive Python tutorial intended for everyone who wishes to learn the language, whether or not you have programmed before. The key advantage is that you write and run code directly in the browser, so you don't need to install Python locally before your first lesson.

Why an interactive tutorial works for beginners

Reading about syntax and actually typing it are different skills. An interactive tutorial closes that gap by having you complete coding challenges as you go, rather than only reading explanations. LearnPython.org's structure reflects this — you click a chapter, follow the instructions, and practice in the same place.

This matters most in the first few hours. Beginners often stall on environment setup (installing Python, choosing an editor, configuring paths) before writing a single line. Skipping that step lets you focus on the language itself.

The beginner chapter sequence

Work through these in order. Each builds on the previous one, so skipping ahead usually creates confusion rather than saving time.

Stage Chapters What you should be able to do after
First contact Hello, World! Print output and understand basic syntax
Data Variables and Types, Lists, Dictionaries Store, label, and retrieve values
Operations Basic Operators, String Formatting, Basic String Operations Do math, compare values, build and manipulate text
Control flow Conditions, Loops Make decisions and repeat work
Structure Functions, Classes and Objects, Modules and Packages Organize code into reusable pieces
Interaction Input and Output Read input and display results

A reasonable pace is one to three chapters per sitting, depending on how much the exercises slow you down. The exercises are the point — if a chapter feels easy, the practice still cements the syntax.

A note on the "Coding for Kids" section

The site includes a separate "Coding for Kids" track covering starting out, movement with functions, collecting items, pushing objects, printing on screen, and building objects. Despite the label, it's a gentler, more visual on-ramp that works for any absolute beginner who finds the standard chapters too abstract at first.

Advanced topics to tackle after the basics

Once conditions, loops, functions, and classes feel comfortable, move to the advanced tutorials. These are where Python's real expressiveness shows up:

  • Generators and List Comprehensions — concise ways to produce and transform sequences
  • Lambda functions and Multiple Function Arguments — flexible function definitions
  • Regular Expressions — pattern matching in text
  • Exception Handling — dealing with errors gracefully
  • Sets and Serialization — additional data structures and saving/loading data
  • Partial functions, Code Introspection, Closures, Decorators — functional and metaprogramming tools
  • Map, Filter, Reduce — functional-style data processing
  • Parsing CSV Files — a practical, real-world task

Don't rush this section. Decorators and closures in particular tend to require a second pass before they click.

What to do when you finish

The site states that after completing the tutorials you can get certified at LearnX and add that certification to your LinkedIn profile. If your goal is data science specifically, the site points to DataCamp's interactive Python tutorials covering data manipulation, data visualization, statistics, and machine learning. Note that DataCamp is a separate paid platform — the LearnPython.org page mentions a discount code for an annual subscription, which indicates a paid product rather than a free one.

For continued practice beyond tutorials, the site also links to a Python Tutorials and References course from After Hours Programming.

Common sticking points

  • Skipping the exercises. The interactive format only pays off if you actually type the code. Watching a solution isn't the same as producing one.
  • Jumping to advanced topics too early. Decorators and generators assume you're solid on functions and scope.
  • Treating completion as mastery. Finishing the chapter list gives you a working vocabulary, not fluency. Build something small — a script that parses a CSV, a simple class-based program — to consolidate what you've learned.
  • Assuming everything linked is free. LearnPython.org itself is presented as a free interactive tutorial, but the DataCamp resources it promotes are a commercial product with a subscription.

The fastest path for a true beginner is simple: open the first chapter, follow the instructions, and don't move on until you can write the code yourself without looking back.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2000, this domain has about 26 years of history. That suggests continuity, although ownership and purpose may have changed. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

MX records exist, but SPF, DKIM and DMARC were not detected. Protection against domain impersonation may be incomplete. Nameservers are provided by rimuhosting.com, indicating managed DNS hosting. MX records point to the freecomputerbooks.com email service. No CNAME was found; the observed records resolve directly to addresses. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The Server header exposes the software version: Apache/2.4.6 (CentOS) OpenSSL/1.0.2k-fips mod_wsgi/4.9.2 Python/3.9 PHP/8.2.20. This makes version-targeted checks easier, but is not proof of an exploitable vulnerability. X-Powered-By exposes backend information: PHP/8.2.20. The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No obvious internal addresses or debug information were found in the headers. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Google Analytics, Apache 2.4.6, PHP, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

The title has 85 characters and may be truncated in search results. The meta description has 294 characters and may be shortened in search results. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The observed directives allow indexing and link following.

Hosting and Email

DNSrimuhosting.com
HostingRIMU HOSTING LIMITED
Emailfreecomputerbooks.com
Location United States flagUnited States 74.50.48.246

User reviews (0)

  • No reviews yet.

Pages, Search and Sharing

Meta descriptionLinks to Free Programming, Computer, Mathematics, Technical eBooks and Lecture Notes all over the World, Directory of online free programming, computer, engineering, mathematics, technical books, ebooks, lecture notes and tutorials. Very well categorized. Equipped with advanced search engines.
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

All bots 1 allowed · 0 disallowed
  • Allow/

No sitemaps found

Registration details RDAP / WHOIS

RegistrareNom, LLC
Registered2000-10-01
Expires2028-10-01
Domain statusactive
Nameserversns1.rimuhosting.com、ns2.rimuhosting.com
DNSSECunsigned

DNS records

TypeNameValueTTLPriority
Afreecomputerbooks.com74.50.48.2463600—
MXfreecomputerbooks.comfreecomputerbooks.com36000
NSfreecomputerbooks.comns1.rimuhosting.com3600—
NSfreecomputerbooks.comns2.rimuhosting.com3600—

TLS and certificates

AssessmentNormal configuration
Supported protocolsTLSv1.2
Negotiated protocolTLSv1.2
Certificate subjectfreecomputerbooks.com
IssuerLet's Encrypt
Valid until2026-11-14T02:40 · Remaining when checked: 42 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HeaderValue
content-typetext/html; charset=UTF-8
serverApache/2.4.6 (CentOS) OpenSSL/1.0.2k-fips mod_wsgi/4.9.2 Python/3.9 PHP/8.2.20

Identified technologies

Google AnalyticsApache 2.4.6PHP