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Make a game with GameMaker, the best free video game engine. Perfect for beginners and professionals. Learn to build your own 2D indie games with our simple tutorials.

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Updated: 2026-09-24 19:38 Language: English (default) Access: Normal

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Editorial Review

Website Review

What is GameMaker?

GameMaker is a 2D game development engine for building games without prior experience, aimed at beginners, indie developers, professional studios and educators. It combines a visual editor with its own scripting language, GML, and can export games to Windows, Mac, Linux, Android, iOS, HTML5, Xbox Series X|S, PlayStation 5 and Nintendo Switch. The page presents three tiers — Free, Professional and Enterprise — and promotes a "make it in 15 minutes" starting path with asset bundles and tutorials.

Who it suits

  • First-time developers who want to see something playable quickly rather than assemble an engine from scratch.
  • Solo indie creators shipping small-to-mid 2D games, especially where fast iteration matters.
  • Teachers and students, since the page explicitly positions GameMaker for teaching game design.
  • Experienced developers who want a lighter workflow than a general-purpose 3D engine, as quoted developer Greg Lobanov describes using it full-time.

What you trade off

GameMaker is built around 2D. If your project depends on 3D worlds or complex physics, a general-purpose engine will usually fit better. The tier structure also means platform exports and commercial features can differ between Free, Professional and Enterprise, so check which tier covers the platforms you actually plan to ship on before committing.

A practical first step

Pick one small idea — a single-screen mechanic, not a full game — and follow the built-in tutorials to get it running. That tests whether the visual workflow and GML click for you before you invest in a paid tier. If you want to compare alternatives first, look at Unity for 2D and 3D projects, Godot as a free open-source option, and Construct for a similarly visual, no-code-leaning approach.

Can I use GameMaker without any programming experience?

Yes. GameMaker is explicitly positioned as a beginner-friendly 2D engine: its own page says "No experience required" and describes a path from "knowing nothing" to familiarity, with a stated goal of getting you started in about 15 minutes. It also offers a visual route into game logic, so you are not forced to write code on day one.

H3 What beginners actually use

  • Drag-and-drop actions: build movement, collisions and scoring by assembling visual blocks instead of typing code.
  • GML, the built-in language: a text scripting option that several quoted developers describe as easier to learn than general-purpose languages. You can adopt it gradually as visual blocks become limiting.
  • Tutorials and asset bundles: guided material plus ready-made art and sound, useful when you want a finished-feeling result before you can produce your own assets.
  • Multi-platform export: the page lists Windows, Mac, Linux, Android, iOS, HTML5, Xbox Series X|S, PlayStation 5 and Nintendo Switch, so a small project can later reach several storefronts.

H3 Where the trade-offs sit

Visual building is fast for standard 2D patterns (platformers, top-down shooters, puzzle games) but gets clumsy for unusual systems, saving/loading logic or large inventories. At that point most learners move to GML, which is a real time investment but also the point where the engine stops being a constraint. Console publishing generally involves platform-holder requirements beyond the engine itself, so treat those as a later-stage concern.

H3 A practical first step

Pick a tiny, finished-in-a-weekend project — one screen, one mechanic, one win condition — and complete it rather than starting your dream game. If you want a structured route, compare the official learning material at GameMaker with community tutorials on YoYo Games and general beginner courses on Udemy. If you would rather learn a code-first engine from the start, Unity and Godot are the usual alternatives; both demand more initial setup than a drag-and-drop workflow.

How does GameMaker compare to other 2D game engines for beginners?

For a beginner who wants to make 2D games, GameMaker is one of the most approachable starting points, especially if you are willing to learn a little code. Its drag-and-drop tools let you build something playable quickly, and its GML scripting language is generally considered easier to learn than a general-purpose language like C# or C++. The trade-off is that it is focused on 2D, so it is less suitable if you later want to move into 3D development.

How it tends to compare with other common beginner options:

Engine Best for Main trade-off for beginners
GameMaker 2D games, fast prototyping, indie projects Primarily 2D; less transferable if you want 3D or general programming skills
Unity 2D and 3D, large job market More complex interface and C# learning curve
Godot 2D and 3D, free and open source Smaller commercial ecosystem and fewer beginner tutorials than GameMaker
Construct True no-code 2D game creation Less flexible once projects grow complex

GameMaker's own page describes it as a complete 2D development tool used by indie developers, professional studios, and educators, with export targets including Windows, Mac, Linux, Android, iOS, HTML5, and major consoles. That breadth matters: a beginner can start small and still ship to multiple platforms without switching engines.

A practical next step: pick a tiny project — a single-screen game with one mechanic — and try building it in GameMaker's free tier. If the visual tools and GML feel natural after a weekend, it is likely a good fit. If you find yourself wanting 3D or a more general programming skill set, look at Unity or Godot instead. You can compare options directly at GameMaker, Unity, and Godot.

What platforms can I export my GameMaker game to?

GameMaker can export 2D games to desktop, mobile, web and the major current consoles. Based on the platform list on its own site, the targets are:

  • Desktop: Windows, Mac, Linux
  • Mobile: Android, iOS
  • Web: HTML5
  • Consoles: Xbox Series X|S, PlayStation 5, Nintendo Switch

GameMaker

What this means in practice

The desktop, mobile and web targets are the ones most solo developers actually use, because you can build and test them yourself without a console manufacturer's involvement. HTML5 is the quickest route to letting someone play in a browser, which suits game jams and demos, though browser performance and audio behaviour differ from native builds.

Console export is a different situation. Shipping on Xbox, PlayStation or Switch normally requires becoming an approved developer with that platform holder, and access to the console export options in the engine is tied to the higher tiers listed on the page (Free, Professional, Enterprise). So "can I export to Switch?" and "can I release on Switch?" are two separate questions.

A useful next step

Decide your primary target first, then check the tier that covers it before you commit to a project. If you are learning, start with desktop or HTML5 builds; if you already have a publisher or a console dev account, confirm your tier includes the console you need. A practical test: build the same small project to two targets and compare input handling and performance, since those differences usually shape design decisions more than the export list itself.

What are the differences between GameMaker's Free, Professional, and Enterprise tiers?

GameMaker splits its offering into three tiers — Free, Professional, and Enterprise — and the difference is mostly about what you're allowed to do with the games you make, plus how much platform and team support you get.

Free is the starting point and is genuinely meant for learning and shipping small projects. You can build 2D games, follow the tutorials, and export to some targets. The trade-off is that the free tier is the most restricted in terms of which platforms you can publish to and what commercial rights you get. For a first project, a game jam entry, or a prototype, it's usually enough.

Professional is the tier aimed at indie developers who want to sell their work. It unlocks the full set of supported export platforms — the page lists Windows, Mac, Linux, Android, iOS, HTML5, Xbox Series X|S, PlayStation 5, and Nintendo Switch — and removes the commercial limitations of the free tier. If your goal is to release a game on a console or a storefront, this is the tier you'll move to.

Enterprise is for studios and organisations rather than solo developers. It's the tier that handles larger teams, business and licensing needs, and the kind of support arrangements that professional studios expect. If you're a single developer shipping a small game, you almost certainly don't need it.

A quick way to think about it:

Tier Best for Main trade-off
Free Learning, prototypes, jams Fewer export options, limited commercial use
Professional Indie developers releasing games Paid, but opens console and mobile publishing
Enterprise Studios and organisations Highest cost, aimed at teams and licensing

Next step: decide which platform you actually want to publish on first. If the answer is "just my PC" or "nothing yet," start on Free and only upgrade when a storefront or console requirement forces it. If the answer is a console or a commercial release, go straight to Professional rather than building on Free and migrating later.

How can I learn GameMaker quickly with tutorials and community resources?

GameMaker is designed to be learned by doing, so the fastest route is to pick one small 2D project and follow official tutorials rather than reading documentation cover to cover. The engine's own material is structured around that idea: a "Make it in 15 minutes" starting point, asset bundles, and teaching resources aimed at people with no prior experience. The community around it is also unusually active for a 2D engine, which matters because most beginner questions have already been answered in forums and video walkthroughs.

A practical learning path

  1. Install and finish one guided tutorial. Get a sprite moving and responding to input before you touch menus, saving, or audio. The first hour should end with something on screen you can control.
  2. Rebuild it without the tutorial. Recreate the same result from memory. This is where the concepts stick, and it exposes what you only copied.
  3. Add one mechanic at a time. Jumping, then collision, then a score, then a second level. Each addition is a small, searchable problem.
  4. Learn GML deliberately. Drag-and-drop gets you started, but the code path is what scales. Developers quoted on the site describe GML as easier to pick up than general-purpose languages, and several credit it as their first programming experience.
  5. Join the community early, not when stuck. Reading other people's problems teaches you patterns you haven't hit yet.

Where the resources fit

Resource type Best for Trade-off
Official tutorials and 15-minute start Absolute first steps Deliberately narrow; won't cover architecture
Asset bundles Getting a playable prototype fast You learn less if you never inspect what they do
Forums and community video series Specific bugs and idiomatic solutions Quality varies; some advice is outdated for current versions
Formal teaching material Structured learners, classrooms Slower than project-driven learning

Whose experience this reflects

The testimonials on the page are from working developers, not a controlled study. Greg Lobanov (Chicory: A Colorful Tale) notes that GameMaker scaled with him from knowing nothing to full-time development, and Benjamin Kiefer (BenStar) says it was the difference between staying a hobbyist and shipping ideas. Matias Schmied (maitan69) specifically credits the forums and tutorials with making the learning process less intimidating. Read these as informed encouragement rather than proof: the pattern they describe — approachable start, depth later — matches how the engine is positioned, but your pace depends on how much time you put in weekly.

A realistic target: a complete small game in four to eight weeks of part-time work. If you want a second perspective on 2D engines before committing, Godot Engine covers similar ground with a different scripting approach.

Next step: open GameMaker, complete the 15-minute tutorial today, then immediately rebuild the same thing from scratch tomorrow without looking at the guide. That single repetition will teach you more than a week of passive watching.

Related questions

More questions →
How to Use Ahrefs for Your First SEO Audit: A Step-by-Step Tutorial

If you're new to Ahrefs and want to run your first SEO audit, the fastest path is: open Site Explorer, enter your target URL, review the Overview for a health snapshot, then dig into Organic Keywords, Top Pages, and Site Audit to find specific problems. From there, build a short prioritized to-do list instead of trying to fix everything at once.

This tutorial walks through that workflow using a realistic starting scenario, explains what the numbers mean, and shows how to turn findings into actions.

Before You Start: Pick a Narrow Scope

A common beginner mistake is auditing an entire large website on day one. The reports become overwhelming, and you can't tell which issues matter.

Instead, choose one of these starting points:

  • A single important page (your homepage or a key product/service page)
  • A small site (under ~50 pages, e.g., a personal blog or small business site)
  • One section of a bigger site (e.g., /blog/)

For this tutorial, assume you're auditing a small business site with about 30 pages. The same steps scale up later.

You'll need an Ahrefs account to follow along. Ahrefs offers paid plans, and pricing and feature limits change over time, so check the current Pricing page for what's included in each tier before committing.

Step 1: Enter Your Target in Site Explorer

Site Explorer is Ahrefs' core tool for analyzing any website or URL.

  1. Open Site Explorer from the top navigation.
  2. In the search box, paste your domain (e.g., example.com).
  3. Choose the Exact URL or Domain mode depending on scope. For a full-site view, use Domain or Prefix; for a single page, use Exact URL.
  4. Press Enter.

You'll land on the Overview report. Don't try to absorb everything — focus on four numbers first.

Reading the Overview Snapshot

Metric What it tells you How to use it
Ahrefs Rank (AR) Relative strength of the site's backlink profile vs. others in the database Useful for comparing against competitors, not as a standalone goal
Organic traffic Estimated monthly visits from search A rough trend indicator, not exact analytics
Organic keywords Estimated number of keywords the site ranks for Shows breadth of visibility
Backlinks / Referring domains Total links and unique sites linking to you Referring domains matter more than raw backlink count

Important caveat: Ahrefs' traffic and keyword numbers are estimates based on its own data. They won't match Google Search Console or your analytics exactly. Treat them as directional, not absolute.

Step 2: See What You Already Rank For

Go to Organic Keywords in the left sidebar. This shows queries where your site appears in search results.

Sort by Traffic (descending) to see which pages bring the most estimated visitors. Then look for:

  • Keywords ranking in positions 4–15 — these are often the easiest wins. A small content or on-page improvement can push them onto page one.
  • Keywords with high volume but low position — potential opportunities if the topic is relevant.
  • Irrelevant keywords — if you rank for something off-topic, it may signal thin or mismatched content.

Write down 5–10 of the position 4–15 keywords. These become your first optimization targets.

Step 3: Find Your Best and Weakest Pages

Open Top Pages. This ranks your URLs by estimated organic traffic.

Look for two things:

  1. Your top performers — understand what topics and formats work. Can you create more content like this?
  2. Pages with traffic but poor rankings — these may need on-page fixes (title, headings, internal links).

If a page gets zero traffic and targets a topic you care about, it's a candidate for a rewrite or consolidation.

Step 4: Run a Technical Site Audit

Now move to Site Audit. This crawls your site and flags technical and on-page issues.

  1. Click Site Audit → New project.
  2. Enter your domain and set crawl settings (default is usually fine for a small site).
  3. Start the crawl and wait for it to finish.

Once complete, you'll see a Health Score and a list of issues grouped by category.

Which Issues to Fix First

Not all issues are equal. Prioritize in this order:

Priority Issue type Why it matters
1 Broken links (404s) Bad for users and crawl efficiency
2 Pages blocked from indexing They can't rank at all
3 Missing or duplicate title tags Directly affects click-through and relevance
4 Slow-loading pages Affects experience and rankings
5 Thin content Low value to users and search engines

Ignore low-impact warnings (like minor meta description length) until the big items are handled.

Step 5: Turn Findings Into a To-Do List

You now have raw data. Convert it into a short, actionable list. Example:

  1. Fix 3 broken links found in Site Audit.
  2. Rewrite title tags on 5 pages with duplicate titles.
  3. Improve 4 pages ranking in positions 6–12 by adding missing subtopics and internal links.
  4. Remove or update 2 thin pages with no traffic.

Keep the list to 5–10 items max for your first audit. Finishing a short list beats starting a long one.

Common Beginner Mistakes

  • Chasing every red flag. Site Audit flags many minor issues. Fix what affects rankings and users first.
  • Trusting estimates as exact numbers. Ahrefs data is modeled, not measured from your analytics.
  • Auditing a huge site too early. Start small to learn the interface.
  • Ignoring search intent. A page can be technically perfect but still fail if it doesn't match what searchers want.
  • Forgetting to re-crawl. After fixes, run Site Audit again to confirm improvements.

Where to Go Next

Once your first audit is done:

  • Compare with competitors using Site Explorer's Competing Domains and Content Gap reports.
  • Track keyword rankings over time with Rank Tracker.
  • Explore backlink opportunities in the Backlinks and Link Intersect reports.
  • Set up recurring Site Audit crawls so new issues surface automatically.

Your first audit isn't about perfection — it's about building a repeatable habit: enter a target, read the key reports, pick the highest-impact fixes, and act. Do that once a month and your site's health compounds.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2020, this domain has about 6 years of history. That suggests continuity, although ownership and purpose may have changed. The domain uses the common .io extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Google Workspace email service. CAA records restrict which certificate authorities are authorized to issue certificates. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Next.js, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The meta description has 167 characters and may be shortened in search results. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. JSON-LD includes Organization data, helping describe the organization as an entity. The title has 46 characters, within a common display range.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailGoogle Workspace
Location Location unknown 172.66.40.144

User reviews (0)

  • No reviews yet.

Pages, Search and Sharing

Meta descriptionMake a game with GameMaker, the best free video game engine. Perfect for beginners and professionals. Learn to build your own 2D indie games with our simple tutorials.
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

All bots 1 allowed · 1 disallowed
  • Allow/
  • Disallow*/draft/*

Registration details RDAP / WHOIS

RegistrarNameWeb BVBA
Registered2020-02-02
Expires2027-02-02
Domain statusok https://icann.org/epp#ok
Nameserversarya.ns.cloudflare.com、skip.ns.cloudflare.com
DNSSECunsigned

DNS records

TypeNameValueTTLPriority
Agamemaker.io172.66.40.144300—
Agamemaker.io172.66.43.112300—
AAAAgamemaker.io2606:4700:3108::ac42:2890300—
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MXgamemaker.ioaspmx.l.google.com36001
MXgamemaker.ioalt1.aspmx.l.google.com36005
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MXgamemaker.ioalt3.aspmx.l.google.com360010
MXgamemaker.ioalt4.aspmx.l.google.com360010
NSgamemaker.ioarya.ns.cloudflare.com86400—
NSgamemaker.ioskip.ns.cloudflare.com86400—
TXTgamemaker.iobrevo-code:3cfc76540f12596826d816d107655725300—
TXTgamemaker.iogoogle-site-verification=_PlcZMonwJQ8yJh2KRbaHnmq4FfIGtEq7G9fa9mTsF8300—
TXTgamemaker.iogoogle-site-verification=uir-dZyr7uKAU2es4zrMopFh9h7gLC9VnZ4fNE3me4w300—
TXTgamemaker.iosendinblue-site-verification=5940526300—
TXTgamemaker.iov=spf1 include:_spf.google.com include:mail.zendesk.com ~all300—
CAAgamemaker.io0 issue "amazontrust.com"300—
CAAgamemaker.io0 issue "comodoca.com"300—
CAAgamemaker.io0 issue "digicert.com; cansignhttpexchanges=yes"300—
CAAgamemaker.io0 issue "letsencrypt.org"300—
CAAgamemaker.io0 issue "pki.goog; cansignhttpexchanges=yes"300—
CAAgamemaker.io0 issue "ssl.com"300—
CAAgamemaker.io0 issuewild "amazontrust.com"300—
CAAgamemaker.io0 issuewild "comodoca.com"300—
CAAgamemaker.io0 issuewild "digicert.com; cansignhttpexchanges=yes"300—
CAAgamemaker.io0 issuewild "letsencrypt.org"300—
CAAgamemaker.io0 issuewild "pki.goog; cansignhttpexchanges=yes"300—
CAAgamemaker.io0 issuewild "ssl.com"300—
DMARC_dmarc.gamemaker.iov=DMARC1; p=reject; aspf=s; adkim=s; ri=86400; rua=mailto:[email protected]300—

TLS and certificates

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectgamemaker.io
IssuerLet's Encrypt
Valid until2026-12-17T21:25 · Remaining when checked: 85 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HeaderValue
content-typetext/html; charset=utf-8
cache-controls-maxage=300, stale-while-revalidate=31535700
servercloudflare

Identified technologies

Next.jsCloudflare

Recent Updates

  • HTTP Response Information