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hallownest.net

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Website review

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What is Hallownest.net?

Hallownest.net is a fan-made interactive map of Hollow Knight, built to be zoomed all the way in to a gameplay-level view. The creator says it was assembled from hundreds of thousands of screenshots over roughly five and a half years, with extensive drawing over and correction to make the map highly detailed.

What it offers

  • A single, zoomable map of Hallownest rather than a collection of static images.
  • Very high resolution, detailed enough to be useful when you are looking at individual rooms and routes.
  • A long-running project with visible process: the creator publishes timelapse videos of the mapping work and Hollow Knight ambience videos on YouTube.

Who it is for

It suits players who want to navigate, plan routes, or check room layouts without switching between many separate screenshots. It is also interesting to people who enjoy seeing how a large fan mapping project was made. Because it is a visual reference, it is less useful if you want written walkthroughs, boss strategies, or item checklists.

Practical next step

Open the interactive map and start by zooming out to get your bearings, then zoom in on the area you are currently exploring. If you want to support or follow the project, the site points to the creator’s Twitter, YouTube, Patreon, SubscribeStar, Ko-fi and Carrd pages.

How do I use the interactive map to find a specific item or area in Hollow Knight?

Open the map at Hallownest.net and use its zoom-to-gameplay-view detail to navigate by sight rather than by coordinates. Because the map was assembled from in-game screenshots and then drawn over and corrected, rooms, platforms and passages should read close to how they look while you play, which makes it practical to keep the map open beside the game and match landmarks as you move.

A workable routine

  1. Zoom in first, then pan. Start tighter than you think you need; at gameplay-level zoom you can recognise individual platforms and doors, which is how you confirm you are in the right room before committing to a route.
  2. Orient with a landmark, not a direction. Pick a bench, a boss arena, a Stag Station or a distinctive gate near where you are, find it on the map, then trace outward. Hollow Knight's corridors loop and drop, so compass directions mislead more than landmarks do.
  3. Trace the route in reverse from the target. Find the item or area you want, then work backwards to the nearest point you already know. This tells you which entrance to aim for, which is usually the real problem.
  4. Check verticality. Much of the map's difficulty is stacked rooms and one-way drops. Before travelling, confirm whether the connection you plan to use is a drop, a shaft or a corridor, so you do not commit to a fall you cannot climb back out of.

Deciding whether it fits your playthrough

  • Use it for cleanup and confirmation if you have already explored an area and want to check what you missed, or verify whether a passage is a real route.
  • Use it sparingly on a first run if discovery is the appeal. Looking up one stubborn item is different from routing the whole game from the map.
  • Expect it to be strongest on layout questions — where a room connects, how a shaft lines up — and less useful for anything the map does not encode, such as requirements or timing.

If you want to support or follow the project, the site itself points to the creator's YouTube timelapses, Twitter, Patreon, SubscribeStar, Ko-fi and Carrd pages, and mentions Where Birds Sleep, a narrative adventure game where you do not control the protagonist.

A useful next step: pick the one item currently blocking you, find it on the map, and note the nearest bench or Stag Station to its entrance. That single landmark usually turns a vague search into a short, checkable route.

Can I use Hallownest.net on my phone or tablet while playing Hollow Knight?

Yes. Hallownest.net is a browser-based interactive map, so it works on phones and tablets as long as you have a modern browser and an internet connection. The map is zoomable down to gameplay-view detail, which suits touch pinch-zoom well.

Practical phone/tablet use while playing

  • Keep it on a second screen: phone or tablet beside you, console or PC running the game. This avoids constant alt-tabbing on a single device.
  • Use pinch-zoom to move between the overview and room-level detail; the map was built for close zoom, so expect to zoom in often rather than reading everything at once.
  • Expect to pan a lot. Interactive maps of this type reward a stylus or a larger tablet screen; on a small phone, zooming and dragging can feel fiddly.
  • Data use is modest for map tiles, but a stable connection matters more than speed.

When a phone is the wrong tool

If you are hunting a single hidden item in a large area, a big screen makes route-planning faster. A tablet or desktop is the better choice for long exploration sessions; a phone is fine for quick "where am I?" checks.

Alternatives worth knowing

For structured, text-heavy reference rather than a visual map, the Hollow Knight wiki at Hollow Knight Wiki is the usual companion. Team Cherry's own site, Team Cherry, is the place for official game information rather than mapping.

Next step

Open the map on your phone, find your current room, and bookmark that view. Then set the device beside you before you start playing, so you are not unlocking it mid-fight.

Is Hallownest.net free to use, or do I need to subscribe or donate?

Hallownest.net is free to use. The interactive map is open to anyone; the site's own page presents it as a finished community project and asks only that visitors help by sharing it. The subscription and donation links you may notice — Patreon, SubscribeStar and Ko-fi — are optional support channels for the creator, not paywalls or access requirements.

What that means in practice

  • No account or payment is needed to view the map. You can open it, zoom in and browse without signing up.
  • The support links are voluntary. They fund the creator's ongoing work, including the timelapse videos documenting how the map was assembled and other Hollow Knight content on their YouTube channel.
  • Sharing is the stated ask. The page explicitly requests retweets, likes and passing the link to others rather than money.

A practical next step

If you're using the map to plan a playthrough, treat it as a free reference tool: zoom to gameplay-level detail to check room layouts, bench and Stag Station positions, or routes you've already cleared. If you find it genuinely useful and want to support the person behind it, the optional donation links are there — but nothing about the map itself depends on paying.

For broader Hollow Knight reference material, the official site at Hollow Knight covers the game itself, while community resources such as Hollow Knight Wiki are useful for item and boss details that a map alone won't explain.

What makes this Hollow Knight map more detailed than other fan-made maps?

Hallownest.net's main claim to extra detail is its production method: it was assembled from hundreds of thousands of in-game screenshots, then drawn over and corrected by hand, producing a map zoomable down to gameplay view. That is a different approach from a schematic fan map, which typically traces room outlines and places icons for benches, stag stations and grubs without reproducing the visual texture of each area.

What that buys you in practice:

  • Room-level accuracy at play scale. Because the source is screenshots rather than a sketch, the map can be zoomed until the layout matches what you see on screen, which matters when a corridor's exact position or a hidden alcove is the thing you're trying to find.
  • Correction passes. The project ran from August 2017 to February 2023, so errors found along the way could be fixed rather than frozen in an early version.
  • A single continuous map. Detail is consistent across regions instead of varying with whoever mapped each area.

The trade-off is legibility. Screenshot-derived, high-resolution maps can be heavier to load and busier to read than a clean icon map, so they suit players hunting a specific spot or studying level design more than someone who just wants the fastest route to the next bench.

For a concrete case: if you are stuck on a late-game area and need to know whether a ledge is reachable from the room below, a gameplay-view map answers that; a stylised map often cannot.

If you want to compare, look at how each map handles a single tricky room you know well — check whether the geometry and platform heights match your memory of playing it. That test tells you quickly which kind of map fits your need. The mapper also publishes timelapse videos of the process and links to a personal project, Where Birds Sleep, from the same site.

How can I support the creator of Hallownest.net?

The site's own welcome text lists its support channels directly: Twitter, YouTube, Patreon, SubscribeStar, Ko-fi and Carrd, plus a request to share the project, its timelapse videos or the site link with people who would appreciate them. There is also a separate game by the same creator, Where Birds Sleep, described on the page as a narrative adventure where you do not control the protagonist.

Practical ways to help

  • Share the map. The creator explicitly asks for sharing, retweeting and likes, and says the goal is for the project to reach as many people as possible. For a fan-made resource, word of mouth is often the most valuable support, because it costs nothing and brings in new visitors who may then support the creator themselves.
  • Watch and share the timelapse videos. The mapping process is documented on the creator's YouTube channel, alongside Hollow Knight ambience videos. Watching, liking and sharing those helps the channel's visibility, which in turn supports the mapping work.
  • Use the recurring support platforms. Patreon, SubscribeStar and Ko-fi are the named options for ongoing or one-off contributions. If you want steady support with possible perks, Patreon or SubscribeStar are the usual choices; for a single small tip, Ko-fi fits that purpose.
  • Check out the creator's own game. Buying or wishlisting Where Birds Sleep supports the same person's original work rather than a fan project.

Choosing between them

If your aim is… Best fit
Zero cost, maximum reach Sharing the site, timelapses or social posts
A one-off small thank-you Ko-fi
Ongoing monthly support Patreon or SubscribeStar
Supporting original creative work The creator's own game

A useful next step: open the map, find a route you have been stuck on, and share that exact page with one friend who plays Hollow Knight. If you also want to contribute money, pick the platform whose model suits you — recurring membership or a single tip — rather than signing up for several at once.

Related questions

More questions →
Where to Find the Creator's Other Hollow Knight Content Linked from Hallownest.net

Hallownest.net is an interactive Hollow Knight map assembled from hundreds of thousands of screenshots, drawn over and corrected between August 2017 and February 2023. The site itself is the map, but its welcome text also points outward to the creator's other work: a YouTube channel with mapping timelapses and Hollow Knight ambience videos, a set of social and support links (Twitter, YouTube, Patreon, SubscribeStar, Ko-fi, Carrd), and a separate narrative adventure game called Where Birds Sleep. If you came to the map and want more from the same person, those links are the route.

What the site links to

The welcome section lists the following destinations, in the creator's own grouping:

Link What it leads to
Twitter The creator's Twitter account
YouTube Timelapse videos of the mapping process, plus Hollow Knight ambience videos, and sometimes non-Hollow Knight content
Patreon Support page
SubscribeStar Support page
Ko-fi Support page
Carrd A Carrd page collecting the creator's links
Where Birds Sleep The creator's own narrative adventure game

The site also asks visitors to share the work — retweets, likes, and sharing the timelapses, the website link, or the Twitter account — so the project reaches more people.

Finding the timelapse and ambience videos

The YouTube channel is the main place for non-map content. Two distinct kinds of video are described:

  • Mapping timelapses — recordings of the process behind the interactive map, which the creator says started in August 2017 and finished in February 2023.
  • Hollow Knight ambience videos — background/atmosphere videos, alongside occasional non-Hollow Knight uploads.

If you want to understand how the map was built, the timelapses are the relevant series. If you want something to play in the background while exploring Hallownest, the ambience videos are the relevant series. The site does not list separate channel URLs for each type, so both live on the same YouTube channel.

Supporting the project

Three support platforms are listed: Patreon, SubscribeStar, and Ko-fi. The site mentions a "subscribe" option but does not state prices, tiers, or what any subscription includes, so check each platform directly for current terms. Sharing the work is presented as an alternative, free way to help.

The creator's own game

Where Birds Sleep is described as a narrative adventure game in which you do not control the protagonist — the character will argue, resist, and act in ways never intended. It is a separate project from the Hollow Knight map, linked from the same welcome section.

Practical notes

  • The map is zoomable to gameplay-view resolution, so it is usable at the same scale you play at.
  • All the outward links sit in the welcome text on the site; there is no separate "about" or "links" page described in the available material.
  • The Carrd link is the most compact way to reach everything at once if you do not want to visit each platform individually.
What Is Where Birds Sleep, the Game Linked from Hallownest.net?

Where Birds Sleep is a narrative adventure game made by the creator of the Hallownest.net interactive Hollow Knight map, and it is linked from that site as the creator's own game. Its defining hook is that you do not control the protagonist: the character will argue, resist, and act in ways you never intended. If you are looking for a game where your inputs are obeyed without friction, this is explicitly not that; if you are curious about a narrative adventure built around a protagonist with their own will, it is the project the map author points visitors toward.

What the Hallownest.net page says about it

The site's own description is short and specific. It presents Where Birds Sleep as:

  • A narrative adventure game
  • A game in which you do NOT control the protagonist
  • A game where that protagonist "will argue, resist and act in ways never intended"

It appears on Hallownest.net under the heading "Check out my game!", which places it alongside the creator's other off-map work rather than as part of the Hollow Knight map itself.

The core idea, explained

Most adventure games treat the player as the author of the character's actions: you press a direction, the character walks; you pick a dialogue option, the character says it. Where Birds Sleep inverts that assumption at the concept level. The protagonist is written as an agent with their own intentions, so the described behaviour — arguing, resisting, acting against what was intended — is the premise, not a bug or a difficulty setting.

A useful way to picture it: instead of steering a character through a story, you are in a negotiation with one. The game's tension comes from the gap between what you want to happen and what the character is willing to do.

Who it is for

If you… Where Birds Sleep is…
Enjoy narrative adventures and unconventional player-character relationships Worth a look — the premise is the selling point
Want full, reliable control over a protagonist A deliberate mismatch; the loss of control is the design
Came from Hallownest.net for Hollow Knight map content A separate project by the same creator, not Hollow Knight material
Prefer action or combat-driven games Not indicated by the available description

How to find it

The Hallownest.net page links out to the creator's other work, including the game. From the site, follow the "Check out my game!" section to reach it. The same page also collects the creator's Twitter, YouTube, Patreon, SubscribeStar, Ko-fi, and Carrd links, so the game is best reached through the creator's own channels rather than through the map itself.

What is not stated

The Hallownest.net description does not give a release date, platforms, price, or length for Where Birds Sleep, and it does not say whether the game is finished or in development. Treat those as open questions to check on the creator's linked pages rather than assumptions.

How to Support or Share the Hallownest.net Interactive Map

The creator of Hallownest.net asks for one main thing: help the map reach more people. According to the site, sharing, retweeting, and liking are "all super appreciated," and the stated goal is for the project to reach as many people as possible. If you want to support the work, you can either spread the word or use one of the linked support platforms.

Ways to Share the Map

The site lists three specific things worth passing along to people who would appreciate them:

  • The timelapse videos — recordings of the mapping process, posted on the creator's YouTube channel
  • The website link — hallownest.net itself
  • The creator's Twitter — useful if you want to amplify updates and posts directly

The site frames this as a direct request: "Sharing, retweeting, likes etc are all super appreciated!" There is no referral program, reward, or tracking mechanism mentioned — it is simply an appeal to help the project spread.

Who to share it with

The site says to share with "those you think would appreciate it." In practice, that means people who are:

  • Playing Hollow Knight and looking for a detailed, zoomable map
  • Interested in how large fan mapping projects are made
  • Following Hollow Knight community content or ambience videos

Support Links Listed on the Site

The page lists several external links under a "Links" heading. These are the creator's official channels and support pages:

Link What it is
Twitter Creator's Twitter account
YouTube Timelapse videos of the mapping process and Hollow Knight ambience videos
Patreon Support platform
SubscribeStar Support platform
Ko-fi Support platform
Carrd Link hub

The site's pricing signals include the keyword "subscribe," and the support platforms (Patreon, SubscribeStar, Ko-fi) are typically used for recurring or one-off contributions. The page itself does not state specific tiers, amounts, or what supporters receive, so check each platform directly for current details.

Context: What You Are Supporting

Knowing what the map is helps explain why sharing it matters. The creator assembled the map from hundreds of thousands of screenshots, with extensive draw-over and correction work. It is described as very detailed and zoomable to gameplay view. Work started in August 2017 and finished in February 2023 — roughly five and a half years.

The creator also mentions a separate project: Where Birds Sleep, a narrative adventure game in which you do not control the protagonist, who "will argue, resist and act in ways never intended." That is linked from the same page, so it is another thing worth passing along if it fits someone's interests.

Quick Checklist

If you want to help with minimal effort:

  1. Share the hallownest.net link in a Hollow Knight community or with a friend who plays.
  2. Retweet or like the creator's Twitter posts about the map.
  3. Link the timelapse videos to anyone curious about the mapping process.
  4. If you want to give more directly, pick one of the listed support platforms (Patreon, SubscribeStar, or Ko-fi) and check its current options there.

The site does not describe any account requirement or cost for using the interactive map itself, and it does not state terms for the support platforms beyond linking to them.

How Detailed Is the Hallownest.net Hollow Knight Map?

Hallownest.net's map is detailed enough to zoom to gameplay-view level. The creator states it was assembled from hundreds of thousands of screenshots, with extensive draw-over and correction work, producing a "very high resolution, interactive" map. If you want a Hollow Knight map you can inspect at roughly the same scale you see while playing, this is the claim the site makes for it.

What "gameplay-view" zoom means

The site describes the map as "zoomable to gameplay-view." In practice, that means you can zoom in far enough that the map's level of detail approaches what you see on screen during normal play, rather than stopping at a coarse overview.

That matters for a few common uses:

  • Checking the exact shape of a room or corridor before you commit to a route.
  • Locating a specific bench, station, or point of interest without guessing from a low-detail overview.
  • Comparing a spot on the map against what you're seeing in-game when you're unsure whether you're in the right place.

How the detail was produced

The site gives a specific account of the method:

  • Source material: hundreds of thousands of screenshots.
  • Processing: "a lot of draw-over and correction."
  • Result: a "very detailed map."

The draw-over and correction step is the part that separates a stitched screenshot map from a clean one. Screenshots alone tend to leave seams, mismatched edges, and artifacts; drawing over and correcting them is what produces a continuous, readable map at high zoom.

Timeline and provenance

The creator states the project was started in August 2017 and finished in February 2023. That's roughly five and a half years of work, which is consistent with the screenshot-based method described.

The creator also maintains a YouTube channel with timelapse videos of the mapping process, plus Hollow Knight ambience videos. If you want to judge the detail level before relying on the map, the timelapses are the most direct evidence of how it was built.

Practical checks before you rely on it

  • Confirm the zoom yourself. Open the interactive map and zoom to the level you'd actually use. "Gameplay-view" is the site's description; your own use case may need more or less.
  • Check the area you care about. A map can be highly detailed overall and still be thinner in specific regions. Zoom into your target area rather than judging from the default view.
  • Treat it as a reference, not a live tool. The site presents it as an interactive map assembled from screenshots, not as something that tracks your save or progress.

What the site does and doesn't say

Supported by the site's own text:

  • Very high resolution and interactive.
  • Zoomable to gameplay-view.
  • Built from hundreds of thousands of screenshots with draw-over and correction.
  • Started August 2017, finished February 2023.

Not stated on the page:

  • Whether the map is free to use or requires any account. The page mentions a "subscribe" option among its links, but no pricing or access terms are given, so don't assume either way.
  • Any coverage guarantees for specific areas, DLC, or versions of the game.

If your question is simply "is this map detailed enough to zoom in on individual rooms," the site's answer is yes, up to gameplay-view level. Verify it against the specific area you need before planning a route around it.

What is Hallownest.net?

Hallownest.net is a fan-made interactive map of Hollow Knight, assembled from hundreds of thousands of screenshots and refined through manual draw-over and correction work. It is designed to be very high resolution and zoomable down to a gameplay-level view, so you can inspect individual rooms and areas in detail. According to the site, the project was started in August 2017 and finished in February 2023.

What the site offers

  • An interactive Hollow Knight map — the core feature, presented as a detailed, zoomable map of Hallownest.
  • Gameplay-level zoom — the map is described as zoomable to a gameplay view, meaning you can get close enough to see room-level detail rather than just a broad overview.
  • High-resolution detail — the map was built from a very large number of screenshots, with draw-over and correction applied to produce a detailed result.

How it was made

The creator states the map was assembled from hundreds of thousands of screenshots, involving "a lot of draw-over and correction." The mapping process ran from August 2017 to February 2023. Timelapse videos of that process are uploaded to the creator's YouTube channel, alongside Hollow Knight ambience videos and occasional non-Hollow Knight content.

Other links and projects on the site

The site lists several external links and related projects:

Item What it is
Twitter Creator's social account
YouTube Timelapse videos of the mapping process, ambience videos
Patreon Support link
SubscribeStar Support link
Ko-fi Support link
Carrd Creator's link page
Where Birds Sleep A narrative adventure game by the creator, where you do NOT control the protagonist

The site also asks visitors to help by sharing the work — retweeting, liking, and sharing the timelapses, the website link, or the creator's Twitter with people who might appreciate them.

When it's useful

Use Hallownest.net if you want a detailed, zoomable reference map of Hollow Knight — for example, to check room layouts, navigate an area, or study the map's construction through the creator's timelapse videos. If you only need a quick overview rather than gameplay-level detail, the high resolution and zoom range may be more than you need, but it does not take away from the map's usefulness as a reference.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2017, this domain has about 9 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is NameCheap, Inc., a widely used domain service provider. The domain uses the common .net extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the hallownest.net email service. No CNAME was found; the observed records resolve directly to addresses. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies WordPress 7.1.2, Cloudflare, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

The title has 103 characters and may be truncated in search results. No homepage meta description was detected, leaving snippet selection more dependent on page text. The Generator tag identifies WordPress 7.1.2, making the publishing system easier to fingerprint. No Open Graph metadata was detected, so social previews may depend on platform inference. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
Emailhallownest.net
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.81.214

Registration details

RDAP / WHOIS

RegistrarNameCheap, Inc.
Registered2017-08-29
Expires2027-08-29
Domain statusclient transfer prohibited
Nameserversarnold.ns.cloudflare.com、sharon.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Awww.hallownest.net104.21.81.214300—
Awww.hallownest.net172.67.147.207300—
AAAAwww.hallownest.net2606:4700:3033::ac43:93cf300—
AAAAwww.hallownest.net2606:4700:3036::6815:51d6300—
MXhallownest.net_dc-mx.7195e382a0b1.hallownest.net3000
NShallownest.netarnold.ns.cloudflare.com86400—
NShallownest.netsharon.ns.cloudflare.com86400—
TXThallownest.netv=spf1 ip4:198.187.31.67 ip4:198.187.31.184 include:spf.web-hosting.com ip4:198.187.31.220 ip4:198.187.31.243 +a +mx +ip4:50.62.177.216 ~all300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjecthallownest.net
IssuerGoogle Trust Services
Valid until2026-12-27T23:26 · Remaining when checked: 73 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=UTF-8
cache-controlmax-age=3600, public
servercloudflare

Identified technologies

WordPress 7.1.2Cloudflare

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLhttps://www.hallownest.net/
LanguageEnglish (default)
Twitter CardNot detected

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  • Disallow/wp-admin/

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