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What is Hallownest.net?
Hallownest.net is a fan-made interactive map of Hollow Knight, built to be zoomed all the way in to a gameplay-level view. The creator says it was assembled from hundreds of thousands of screenshots over roughly five and a half years, with extensive drawing over and correction to make the map highly detailed.
What it offers
- A single, zoomable map of Hallownest rather than a collection of static images.
- Very high resolution, detailed enough to be useful when you are looking at individual rooms and routes.
- A long-running project with visible process: the creator publishes timelapse videos of the mapping work and Hollow Knight ambience videos on YouTube.
Who it is for
It suits players who want to navigate, plan routes, or check room layouts without switching between many separate screenshots. It is also interesting to people who enjoy seeing how a large fan mapping project was made. Because it is a visual reference, it is less useful if you want written walkthroughs, boss strategies, or item checklists.
Practical next step
Open the interactive map and start by zooming out to get your bearings, then zoom in on the area you are currently exploring. If you want to support or follow the project, the site points to the creator’s Twitter, YouTube, Patreon, SubscribeStar, Ko-fi and Carrd pages.
How do I use the interactive map to find a specific item or area in Hollow Knight?
Open the map at Hallownest.net and use its zoom-to-gameplay-view detail to navigate by sight rather than by coordinates. Because the map was assembled from in-game screenshots and then drawn over and corrected, rooms, platforms and passages should read close to how they look while you play, which makes it practical to keep the map open beside the game and match landmarks as you move.
A workable routine
- Zoom in first, then pan. Start tighter than you think you need; at gameplay-level zoom you can recognise individual platforms and doors, which is how you confirm you are in the right room before committing to a route.
- Orient with a landmark, not a direction. Pick a bench, a boss arena, a Stag Station or a distinctive gate near where you are, find it on the map, then trace outward. Hollow Knight's corridors loop and drop, so compass directions mislead more than landmarks do.
- Trace the route in reverse from the target. Find the item or area you want, then work backwards to the nearest point you already know. This tells you which entrance to aim for, which is usually the real problem.
- Check verticality. Much of the map's difficulty is stacked rooms and one-way drops. Before travelling, confirm whether the connection you plan to use is a drop, a shaft or a corridor, so you do not commit to a fall you cannot climb back out of.
Deciding whether it fits your playthrough
- Use it for cleanup and confirmation if you have already explored an area and want to check what you missed, or verify whether a passage is a real route.
- Use it sparingly on a first run if discovery is the appeal. Looking up one stubborn item is different from routing the whole game from the map.
- Expect it to be strongest on layout questions — where a room connects, how a shaft lines up — and less useful for anything the map does not encode, such as requirements or timing.
If you want to support or follow the project, the site itself points to the creator's YouTube timelapses, Twitter, Patreon, SubscribeStar, Ko-fi and Carrd pages, and mentions Where Birds Sleep, a narrative adventure game where you do not control the protagonist.
A useful next step: pick the one item currently blocking you, find it on the map, and note the nearest bench or Stag Station to its entrance. That single landmark usually turns a vague search into a short, checkable route.
Can I use Hallownest.net on my phone or tablet while playing Hollow Knight?
Yes. Hallownest.net is a browser-based interactive map, so it works on phones and tablets as long as you have a modern browser and an internet connection. The map is zoomable down to gameplay-view detail, which suits touch pinch-zoom well.
Practical phone/tablet use while playing
- Keep it on a second screen: phone or tablet beside you, console or PC running the game. This avoids constant alt-tabbing on a single device.
- Use pinch-zoom to move between the overview and room-level detail; the map was built for close zoom, so expect to zoom in often rather than reading everything at once.
- Expect to pan a lot. Interactive maps of this type reward a stylus or a larger tablet screen; on a small phone, zooming and dragging can feel fiddly.
- Data use is modest for map tiles, but a stable connection matters more than speed.
When a phone is the wrong tool
If you are hunting a single hidden item in a large area, a big screen makes route-planning faster. A tablet or desktop is the better choice for long exploration sessions; a phone is fine for quick "where am I?" checks.
Alternatives worth knowing
For structured, text-heavy reference rather than a visual map, the Hollow Knight wiki at Hollow Knight Wiki is the usual companion. Team Cherry's own site, Team Cherry, is the place for official game information rather than mapping.
Next step
Open the map on your phone, find your current room, and bookmark that view. Then set the device beside you before you start playing, so you are not unlocking it mid-fight.
Is Hallownest.net free to use, or do I need to subscribe or donate?
Hallownest.net is free to use. The interactive map is open to anyone; the site's own page presents it as a finished community project and asks only that visitors help by sharing it. The subscription and donation links you may notice — Patreon, SubscribeStar and Ko-fi — are optional support channels for the creator, not paywalls or access requirements.
What that means in practice
- No account or payment is needed to view the map. You can open it, zoom in and browse without signing up.
- The support links are voluntary. They fund the creator's ongoing work, including the timelapse videos documenting how the map was assembled and other Hollow Knight content on their YouTube channel.
- Sharing is the stated ask. The page explicitly requests retweets, likes and passing the link to others rather than money.
A practical next step
If you're using the map to plan a playthrough, treat it as a free reference tool: zoom to gameplay-level detail to check room layouts, bench and Stag Station positions, or routes you've already cleared. If you find it genuinely useful and want to support the person behind it, the optional donation links are there — but nothing about the map itself depends on paying.
For broader Hollow Knight reference material, the official site at Hollow Knight covers the game itself, while community resources such as Hollow Knight Wiki are useful for item and boss details that a map alone won't explain.
What makes this Hollow Knight map more detailed than other fan-made maps?
Hallownest.net's main claim to extra detail is its production method: it was assembled from hundreds of thousands of in-game screenshots, then drawn over and corrected by hand, producing a map zoomable down to gameplay view. That is a different approach from a schematic fan map, which typically traces room outlines and places icons for benches, stag stations and grubs without reproducing the visual texture of each area.
What that buys you in practice:
- Room-level accuracy at play scale. Because the source is screenshots rather than a sketch, the map can be zoomed until the layout matches what you see on screen, which matters when a corridor's exact position or a hidden alcove is the thing you're trying to find.
- Correction passes. The project ran from August 2017 to February 2023, so errors found along the way could be fixed rather than frozen in an early version.
- A single continuous map. Detail is consistent across regions instead of varying with whoever mapped each area.
The trade-off is legibility. Screenshot-derived, high-resolution maps can be heavier to load and busier to read than a clean icon map, so they suit players hunting a specific spot or studying level design more than someone who just wants the fastest route to the next bench.
For a concrete case: if you are stuck on a late-game area and need to know whether a ledge is reachable from the room below, a gameplay-view map answers that; a stylised map often cannot.
If you want to compare, look at how each map handles a single tricky room you know well — check whether the geometry and platform heights match your memory of playing it. That test tells you quickly which kind of map fits your need. The mapper also publishes timelapse videos of the process and links to a personal project, Where Birds Sleep, from the same site.
How can I support the creator of Hallownest.net?
The site's own welcome text lists its support channels directly: Twitter, YouTube, Patreon, SubscribeStar, Ko-fi and Carrd, plus a request to share the project, its timelapse videos or the site link with people who would appreciate them. There is also a separate game by the same creator, Where Birds Sleep, described on the page as a narrative adventure where you do not control the protagonist.
Practical ways to help
- Share the map. The creator explicitly asks for sharing, retweeting and likes, and says the goal is for the project to reach as many people as possible. For a fan-made resource, word of mouth is often the most valuable support, because it costs nothing and brings in new visitors who may then support the creator themselves.
- Watch and share the timelapse videos. The mapping process is documented on the creator's YouTube channel, alongside Hollow Knight ambience videos. Watching, liking and sharing those helps the channel's visibility, which in turn supports the mapping work.
- Use the recurring support platforms. Patreon, SubscribeStar and Ko-fi are the named options for ongoing or one-off contributions. If you want steady support with possible perks, Patreon or SubscribeStar are the usual choices; for a single small tip, Ko-fi fits that purpose.
- Check out the creator's own game. Buying or wishlisting Where Birds Sleep supports the same person's original work rather than a fan project.
Choosing between them
| If your aim is… | Best fit |
|---|---|
| Zero cost, maximum reach | Sharing the site, timelapses or social posts |
| A one-off small thank-you | Ko-fi |
| Ongoing monthly support | Patreon or SubscribeStar |
| Supporting original creative work | The creator's own game |
A useful next step: open the map, find a route you have been stuck on, and share that exact page with one friend who plays Hollow Knight. If you also want to contribute money, pick the platform whose model suits you — recurring membership or a single tip — rather than signing up for several at once.
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