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World Championship winning computer chess software programs and downloads for chess database, analysis, openings and play on PC, Mac, iPhone and iPad.
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More questions →Can You Use CC0 Assets in Commercial Games? Licensing and Integration Basics
Yes. CC0 assets can be used in commercial games without paying royalties or crediting the creator. CC0 is a public-domain dedication: the creator has waived copyright and related rights to the fullest extent allowed by law. That means you can copy, modify, redistribute, and sell work built on those assets — including in a game you charge money for.
This article explains what CC0 actually covers, how it differs from other Creative Commons licenses, and how to bring CC0 assets into engines like Unreal and Unity and tools like Blender, Maya, and 3ds Max.
What CC0 actually means
CC0 is not a license in the traditional sense — it is a waiver. When a creator applies CC0 to their work, they give up their copyright and agree not to enforce related rights. You are free to:
- Use the asset in personal, educational, or commercial projects
- Modify, remix, and build derivative works
- Distribute the asset or your derivative as part of a larger project
- Do all of the above without attribution
There is no requirement to credit the creator, no share-alike clause forcing you to open-source your game, and no non-commercial restriction. For a studio shipping a paid title, that combination is unusually permissive.
One practical caveat: CC0 applies to the rights the creator holds. It cannot waive third-party rights the creator never owned. A scanned statue, a branded product, or a recognizable logo in a texture may still carry trademark or personality-rights issues. Treat CC0 as clearing copyright, not as clearing everything.
CC0 vs. other Creative Commons licenses
The differences matter most when you are choosing assets for a commercial build. The table below summarizes the common variants.
| License | Commercial use | Attribution required | Share-alike | Notes for games | |---|---|---|---|---|---| | CC0 | Yes | No | No | Closest to public domain; safest for closed-source commercial titles | | CC BY | Yes | Yes | No | Fine for commercial use, but you must credit — plan for a credits screen | | CC BY-SA | Yes | Yes | Yes | Derivatives may need to be shared under the same license; risky for proprietary code/assets | | CC BY-NC | No | Yes | No | Excludes commercial projects; avoid for any monetized game | | CC BY-ND | Yes | Yes | No | No derivatives — you cannot modify the asset, which limits integration |
If your goal is a commercial game with no legal overhead, CC0 is the simplest choice. CC BY is workable if you can maintain attribution. Avoid NC and ND for anything you intend to sell or heavily adapt.
How CC0 assets fit into game engines and pipelines
CC0 libraries typically provide HDRIs, PBR textures, and 3D models. Each type has a natural place in a game pipeline.
HDRIs
HDRIs are high-dynamic-range environment maps. In Unreal, they are commonly used for sky lighting via a Sky Light set to use an HDRI cubemap or a Sky Sphere material. In Unity, they feed the skybox and the environment lighting in the Lighting window. You can also use them as reflection probes or as the basis for image-based lighting in Blender, Maya, or 3ds Max for look development before export.
Textures
PBR texture sets usually ship as albedo (base color), roughness, metallic, normal, and sometimes ambient occlusion or height maps. These drop directly into Unreal's material system or Unity's Standard/URP/HDRP shaders. Keep the resolution appropriate: 4K textures are useful for hero assets, but 1K or 2K is often enough for background props and saves memory.
Models
Static meshes and props can be imported as FBX or OBJ. Check the scale and pivot before placing them in a level. If the asset was authored for offline rendering, it may have very high poly counts — decimate or LOD it before use in a real-time scene.
Practical steps for importing and adapting assets
- Download and verify the license. Confirm the asset page states CC0. Save a screenshot or the license text alongside the file.
- Organize by type. Keep HDRIs, textures, and models in separate folders. A consistent naming convention (for example,
env_forest_01_4k.hdr) saves time later. - Import into your engine. In Unreal, drag the FBX into the Content Browser and set up materials. In Unity, import the FBX and assign a PBR material, then wire the texture maps to the correct slots.
- Adapt scale and orientation. Real-world assets may be authored in meters or centimeters. Check against a reference cube of known size.
- Optimize. Reduce texture resolution where it will not be seen up close, generate LODs for models, and bake lighting where appropriate.
- Test in context. Place the asset in a representative scene and check lighting, reflections, and performance before committing it to the project.
What CC0 does not cover
CC0 clears copyright, but a few things still deserve a second look:
- Trademarks and logos. A texture containing a recognizable brand mark is not automatically safe to ship.
- Recognizable people or property. A model of a real person or a distinctive building may raise personality or property-rights questions.
- Third-party content inside the asset. If a creator included someone else's work without permission, the CC0 dedication does not fix that.
For most generic assets — rocks, foliage, generic furniture, abstract HDRIs — these concerns are minimal. For anything depicting a real brand, person, or landmark, verify independently.
Documenting asset sources for teams and clients
Even though CC0 requires no attribution, keeping records is good practice. It protects you if a client or publisher asks for provenance, and it helps when a team member needs to know where a file came from.
A simple tracking sheet works:
| Asset name | Type | Source | License | Date downloaded | Notes |
|---|---|---|---|---|---|
| forest_01_4k.hdr | HDRI | Poly Haven | CC0 | 2025-01-10 | Used for level 2 sky |
| rock_cliff_a.fbx | Model | Poly Haven | CC0 | 2025-01-10 | Decimated to 8k tris |
Store this alongside your project files. If you later combine CC0 assets with CC BY assets, the sheet makes it obvious which ones need credit.
Bottom line
CC0 assets are safe for commercial games, require no attribution, and impose no royalties or share-alike obligations. The main work is practical: verify the license, check for third-party rights, import and optimize the asset for your engine, and keep a record of where it came from. Do that, and a CC0 library becomes a legitimate, low-friction source for production assets in Unreal, Unity, Blender, Maya, and 3ds Max.
What Is an App and How Do You Choose the Right One?
An app is a software program built to perform a specific set of tasks for a user, usually on a phone, tablet, or computer. The word is short for "application," and it covers everything from a calculator on your phone to a professional design tool. You choose the right one by matching it to your platform, checking what data and permissions it asks for, and reading recent reviews from people with the same device you own. If you only need to look something up once, a website is often enough; if you will return to the same task repeatedly, an app is usually the better fit.
App vs. website vs. desktop program
These three terms overlap, so it helps to separate them by where the software runs and how you get it.
| Type | Where it runs | How you get it | Typical strength |
|---|---|---|---|
| Native app | Installed on your device (iOS, Android, Windows, macOS) | App store or direct download | Fast, works offline, uses device features like camera and notifications |
| Web app | Inside a browser tab | A URL, sometimes installable to your home screen | No install, updates automatically, works across devices |
| Desktop program | Installed on a computer | Vendor site, store, or package manager | Full keyboard and file access, heavier workloads |
| Website | Inside a browser | A URL | Quick one-off visits, nothing to maintain |
A web app and a website can look identical. The practical difference is whether it is designed to behave like software — saving state, working offline, sending notifications — rather than just displaying pages.
Native, web, and hybrid apps
The build method affects how an app feels and what it can do.
- Native apps are written specifically for one platform. They tend to be the fastest and most reliable, and they get new platform features first. The trade-off is that a developer must build and maintain a separate version for each platform.
- Web apps are built with standard web technology and run in a browser. One codebase serves everyone, but access to hardware and background features is limited.
- Hybrid apps wrap web code inside a native shell. They are cheaper to ship across platforms, but performance and polish can lag behind native, especially for graphics-heavy work.
For a design or icon tool, this distinction matters: precise input, color accuracy, and smooth rendering are easier to guarantee in a native build. The Iconfactory, for example, describes itself as crafting icons, apps, and user experiences across more than 25 years of client work, which is the kind of long-running studio track record worth checking when an app's visual quality is the point.
How to choose an app: a checklist
Run through these before you install anything.
- Platform compatibility. Confirm the app supports your exact OS version and device. A listing that says "iPhone" may not cover iPad or Mac without a separate purchase.
- Permissions. Ask what each permission is for. A note-taking app requesting contacts or continuous location is a mismatch worth questioning.
- Privacy and data handling. Look for a privacy policy and, on Apple platforms, the App Privacy labels that summarize data linked to you.
- Cost model. Determine whether it is free, paid up front, subscription, or free with in-app purchases. "Free" often means ads or a locked feature set.
- Reviews and update history. Sort reviews by most recent, not most helpful. An app last updated years ago is a risk on a current OS.
- Developer identity. A named studio with a website and support channel is easier to trust than an anonymous listing.
Installing, updating, and removing apps
The steps are similar across platforms, but the entry points differ.
- iOS and iPadOS: Install from the App Store; update under Settings → General → Software Update or the App Store's update list; remove by long-pressing the icon and choosing Remove App.
- Android: Install from Google Play or a trusted APK source; update in the Play Store's "Manage apps" section; uninstall by long-pressing the icon or via Settings → Apps.
- Windows: Install from the Microsoft Store or the vendor's installer; update through the Store or the app's own updater; uninstall via Settings → Apps → Installed apps.
- macOS: Install from the Mac App Store or a signed download; update through System Settings or the app itself; remove by dragging from Applications to the Trash, then emptying it.
Expected result: after install, the app appears in your launcher or Applications folder and opens without a permission prompt loop. If it does not, the install did not complete cleanly.
Common app problems and fixes
- Crashes on launch. Force-quit, restart the device, then check for an update. If it still fails, the app may not support your OS version.
- Excessive permissions. Revoke anything unrelated to the core function in your device's privacy settings. The app may lose a feature, but it should still run.
- Fake or clone apps. Verify the developer name matches the official site, check download counts, and be suspicious of apps that mimic a popular title with slightly altered spelling.
- Battery or data drain. Review background activity and restrict background refresh for apps that do not need it.
- Payment confusion. Check whether a subscription auto-renews and where it is managed — store billing and direct billing cancel in different places.
A quick decision rule
Choose a native app when you need speed, offline access, or device hardware. Choose a web app when the task is occasional or you want the same experience on any machine. Choose a desktop program when you need files, keyboard shortcuts, and heavier processing. And before committing to any of them, spend two minutes on the developer's track record and the most recent reviews — that is where most bad choices are avoided.
What Is a Mac and What Do You Use It For?
A Mac is a desktop or laptop computer made by Apple that runs the macOS operating system. You use it for everyday computing (email, web, documents, video calls), creative work such as photo editing, and professional tasks like software development or media production. It sits alongside Apple's other devices — iPhone, iPad, and Apple Watch — but it is the only one in that group designed as a full general-purpose computer with a keyboard, pointer, and file system.
How a Mac fits into Apple's lineup
Apple's products overlap in apps and services, but they are built for different jobs:
| Device | What it is | Typical role |
|---|---|---|
| Mac | Desktop or laptop running macOS | Full computer: documents, multitasking, pro apps, file management |
| iPhone | Smartphone running iOS | Communication, photos, apps on the go |
| iPad | Tablet running iPadOS | Touch-first browsing, drawing, reading, light work |
| Apple Watch | Wearable | Notifications, fitness, health tracking |
The practical difference: a Mac is where you go when a task needs a real keyboard, large screen, multiple windows, and the ability to install desktop software. An iPhone or iPad can do many of the same things, but the Mac is the one built for sustained, heavy work.
What people actually use a Mac for
- Everyday computing — email, web browsing, word processing, spreadsheets, video calls, messaging.
- Creative work — photo editing and cataloging (for example, in Lightroom), graphic design, video editing, music production.
- Professional and technical tasks — software development, data work, running business applications.
- Media and entertainment — streaming, music libraries, and syncing with an iPhone, iPad, or Apple TV.
- Organization and storage — managing files, backups, and photos across Apple devices.
If your work is mostly reading, messaging, and light apps, an iPhone or iPad may be enough. If you need desktop software, large-screen multitasking, or heavy file management, a Mac is the appropriate tool.
Laptop vs. desktop: which kind of Mac
Macs come in two broad shapes, and the choice usually comes down to portability versus screen size and expandability.
Laptops
- MacBook Air — thin and light, aimed at everyday use and travel.
- MacBook Pro — more performance for demanding creative or professional work.
Desktops
- iMac — an all-in-one with the computer built into the display.
- Mac mini — a small desktop you pair with your own monitor, keyboard, and mouse.
- Mac Studio — a compact desktop positioned for higher-end professional workloads.
The general rule: choose a laptop if you need to work in different places; choose a desktop if you want a larger screen, a fixed workspace, or more room to configure the machine.
Where Macs overlap with iPhone, iPad, and Apple Watch
Apple designs these devices to work together. Photos, messages, notes, and calendars can stay in sync across them, and a Mac can serve as the hub where you manage files and backups for the others. That integration is a major reason people choose a Mac rather than a Windows PC — but it also means setup, accounts, and syncing are common points where new users need help.
If you need help getting started or fixing something
A Mac is straightforward once it's set up, but the first steps — initial setup, networking, moving files from an old computer, syncing with an iPhone or iPad, or learning a specific app like Lightroom — are where people most often get stuck.
Metro MacSupport, run by Apple Certified Support Professional Ronald Gehrmann, provides training, tutoring, coaching, troubleshooting, and support for Mac, iPad, iPhone, iPod, Apple TV, and Apple Watch users in Portland, with remote support available anywhere. If you're deciding whether a Mac fits your needs, or you already have one and want help with setup, networking, or a particular application, that's the kind of support to look for: an Apple-certified professional who can work on-site in the Portland area or remotely.
Who Is Daniel King and What Can Chess Players Learn From His Books and Videos?
Daniel King is a British chess grandmaster, a professional player for more than two decades, and one of the most recognisable voices in chess broadcasting. If you have watched tournament coverage, heard commentary on a major event, or picked up a chess book with his name on the cover, you have already met part of his work. For players who want to improve, his main value lies in three areas: clear explanatory writing, the Power Play video series, and live or recorded commentary that turns complex positions into understandable plans.
Background: player, broadcaster, author
Daniel King has been a professional chess-player for over 20 years. He is also a games consultant, television presenter, freelance journalist, and an award-winning author of 14 books. He speaks German as well as English, which matters if you are looking for chess content in either language.
What this background means for a learner is straightforward. He is not only a strong player but someone who has spent years explaining chess to a general audience. That combination is rarer than it sounds. Many strong players can play well but struggle to teach; many teachers can explain but have not competed at a high level. King sits in the overlap.
The main strands of his teaching work
Books
With 14 books to his name, his written output covers openings, general improvement, and practical play. The style tends to be accessible rather than encyclopaedic: ideas are introduced with words first, variations second. That makes his books a reasonable fit for club players who want to understand why a move works, not just memorise it.
Power Play DVDs and video series
The Power Play series is probably the best-known part of his instructional catalogue. These are video lessons built around themes rather than a single opening. The format suits players who learn better by watching and listening than by reading notation. Because the material is presented in themed chunks, you can work through one idea at a time instead of committing to a long course.
Commentary and presenting
His work as a television presenter and commentator is where many players first encounter him. Live commentary demands a particular skill: explaining a position quickly, to viewers of mixed strength, without dumbing it down. That same skill carries over into his teaching — he tends to describe plans and candidate moves in plain language.
What level is his material aimed at?
Broadly, his instructional content sits in the improver-to-club-player range, with some material that stronger players will still find useful.
| Your level | How useful is his material? |
|---|---|
| Beginner | Useful for ideas and vocabulary, but you may want a basic tactics course first |
| Improver / club player | The sweet spot — themes, plans and practical decision-making |
| Strong club / tournament player | Still valuable for clear explanations of strategy and attacking play |
| Expert | Better as a refresher or for commentary than as deep opening theory |
This is a general guide, not a rule. A strong player can still enjoy a well-explained video on attacking ideas, and a beginner can pick up a lot from watching commentary even if some lines go over their head.
Recurring themes in his teaching
Across books, videos and commentary, a few ideas come up again and again:
- Practical decision-making. What to do when there is no forced win, how to choose between two reasonable moves, and how to handle positions where you are slightly worse.
- Attacking play. How to build an attack, when to sacrifice, and how to judge whether an attack is justified.
- Explaining ideas clearly. He tends to prioritise understanding over memorisation, which is why his material works well for players who want to think for themselves at the board.
How to choose a first book or video
The right starting point depends on your goal, not on what is newest or most popular.
- If you want to improve your overall play, start with a general improvement book or a themed Power Play video on strategy or attacking ideas.
- If you struggle with openings, look for his opening-focused writing, but treat it as a guide to ideas rather than a memorisation list.
- If you learn best by watching, go straight to the video series. Watch one theme, then play a few games trying to apply it.
- If you mainly want entertainment and insight, his commentary is the easiest entry point — you get chess understanding without homework.
A simple rule: pick the format you will actually finish. A half-watched video teaches less than a fully read short book.
Why his wider roles shape the material
His work as a games consultant, journalist and presenter explains a lot about how his chess content is built. Journalism trains you to be clear and concise. Presenting trains you to hold an audience. Consulting trains you to solve practical problems rather than chase theoretical perfection. The result is teaching material that is approachable, well-structured, and focused on what helps you at the board.
A practical way to start
If you are new to his work, try this sequence:
- Watch one Power Play video on a theme you find difficult, such as attacking play or positional decisions.
- Play three or four games and note where that theme appeared.
- Pick up one of his books and read the chapters that match those games.
- Use his commentary as background listening to absorb how a grandmaster talks through a position.
That loop — watch, play, read, listen — turns passive viewing into actual improvement. It also lets you judge for yourself whether his style suits you, which is ultimately the only test that matters.
Crossword Weaver vs Other Crossword Puzzle Makers: Which Fits Your Needs?
Crossword Weaver is a Windows-only crossword puzzle maker that produces two distinct puzzle styles: free-form puzzles built from only your words, and themed symmetrical newspaper-style puzzles. It fits you if you work on Windows, want printable and playable output, and are willing to test the demo before deciding on a purchase. It is a weaker fit if you need macOS or web-based tools, or if you want a free alternative without evaluating paid software.
What Crossword Weaver Actually Does
Crossword Weaver is described as a tool for making two styles of crossword puzzles:
- Free-form puzzles — built using only your words, without forcing a symmetrical grid.
- Themed symmetrical newspaper-style puzzles — a more structured layout that resembles traditional published crosswords.
The software targets Windows only. Output is described as printable and playable, and the product is positioned as a maker, builder, and creator tool with automatic features. A demo is available so you can see whether it meets your needs before committing.
The Two Puzzle Styles, Compared
| Dimension | Free-form | Themed symmetrical newspaper-style |
|---|---|---|
| Grid structure | Built from only your words | Symmetrical, newspaper-like layout |
| Best for | Quick custom puzzles, casual use | Publication-style puzzles, formal handouts |
| Theming | Not emphasized | Themed word sets |
| Control | Fewer layout constraints | More structured, traditional appearance |
If your audience expects a classic newspaper look, the symmetrical style is the closer match. If you just want your own word list turned into a solvable puzzle with minimal layout fuss, free-form is the simpler path.
Platform and Compatibility Check
Before anything else, confirm you are on Windows. Crossword Weaver is Windows-only, so Mac, Linux, Chromebook, and browser-only workflows are out unless you have a Windows environment available. This is the single most common reason the tool is the wrong choice — not the puzzle features, but the operating system.
Evaluate With the Demo First
The site explicitly offers a demo to see if the software meets your needs. Use it to test the things that matter for your use case:
- Build one free-form puzzle from a short word list and check the output.
- Build one themed symmetrical puzzle and compare the layout to what you actually need.
- Print or play the result to confirm the output format works for your audience.
- Note any friction in the word-entry or layout process before deciding.
This demo-first path is the intended evaluation route, so treat it as the deciding step rather than relying on feature lists.
How It Compares to Alternatives
Use the same dimensions when weighing Crossword Weaver against other options:
- Platform: Crossword Weaver is Windows-only. Free web-based makers usually run in any browser but may offer less layout control.
- Puzzle styles: The two-style approach (free-form plus symmetrical themed) covers both casual and publication-style needs. Many simple free tools only do one style.
- Output: Printable and playable output is claimed here. Check whether an alternative gives you the same export and play options.
- Cost: Crossword Weaver involves a purchase. Free alternatives exist, so weigh the price against the layout control and Windows-native workflow you get.
- Evaluation: A demo lets you test before buying. Free tools need no commitment but also no trial period.
Which Choice Fits You
- Choose Crossword Weaver if you are on Windows, want both free-form and symmetrical themed puzzles, value printable and playable output, and are willing to try the demo and then purchase.
- Look elsewhere if you are not on Windows, need a free tool, or only need a single simple puzzle style that a browser-based maker already handles.
The deciding factors are platform, the two puzzle styles, and whether the demo output matches your audience or publication. Test those three before committing.
Website Overview
An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.
Domain and Registration
Registered in 2002, this domain has about 24 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .com extension, which is not an independent safety signal.
DNS and Email
Nameservers are provided by ui-dns.biz, indicating managed DNS hosting. MX records point to the IONOS Mail email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.
TLS and Certificates
The certificate issuer is Sectigo Limited, a commercial certificate authority. The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate is valid for about 379 days in total, with 54 days remaining.
HTTP and Browser Security
The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header identifies Apache without an exact version. No explicit CDN or WAF marker was found in the response headers.
Technology Stack Analysis
The public page identifies Apache without precise versions, leaving fewer clues for version-specific scanning.
Search and Social Sharing
No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 36 characters, within a common display range. A meta description is present, with 150 characters. The observed directives allow indexing and link following. No Generator meta tag is publicly exposed.
Hosting and Email
Pages, Search and Sharing
| Meta description | World Championship winning computer chess software programs and downloads for chess database, analysis, openings and play on PC, Mac, iPhone and iPad. |
|---|---|
| Canonical URL | https://www.hiarcs.com |
| Language | English (default) |
| Twitter Card | Not detected |
Unknown
robots.txt (opens in a new tab)
21 rulesAll bots 0 allowed · 21 disallowed
/bud//db//dbex//downloads//exch//exp//hcepro/mac-chess-explorer-pro-upgrade.html/hcepro/pc-chess-explorer-pro-upgrade.html/history//mac12//mhce//ndl//oldDownloads//palm_downloads//pde//pdl//reldl//shop-images//src_img//testversions//wa/
No matching rules.
Sitemaps
1
Registration details RDAP / WHOIS
| Registrar | IONOS SE |
|---|---|
| Registered | 2002-04-09 |
| Expires | 2027-04-09 |
| Domain status | client transfer prohibited |
| Nameservers | ns1083.ui-dns.biz、ns1083.ui-dns.com、ns1083.ui-dns.de、ns1083.ui-dns.org |
| DNSSEC | unsigned |
DNS records
| Type | Name | Value | TTL | Priority |
|---|---|---|---|---|
| A | www.hiarcs.com | 217.160.0.146 | 3600 | — |
| MX | hiarcs.com | mx00.ionos.co.uk | 3600 | 10 |
| MX | hiarcs.com | mx01.ionos.co.uk | 3600 | 10 |
| NS | hiarcs.com | ns1083.ui-dns.biz | 172800 | — |
| NS | hiarcs.com | ns1083.ui-dns.com | 172800 | — |
| NS | hiarcs.com | ns1083.ui-dns.de | 172800 | — |
| NS | hiarcs.com | ns1083.ui-dns.org | 172800 | — |
| TXT | hiarcs.com | Sendinblue-code:3f63af96fe7ebc37604e32f4709aee0d | 3600 | — |
| TXT | hiarcs.com | google-site-verification=5BYgiQ78Y2FPRXl6SMN66Fs2oDB98J-PwlIcNwM4DJA | 3600 | — |
| TXT | hiarcs.com | v=spf1 mx a:www.hiarcs.biz ip4:82.165.149.178 ip4:217.160.169.213 include:_spf.perfora.net include:_spf-eu.ionos.com include:spf.sendinblue.com include:_spf.kundenserver.de ~all | 3600 | — |
| DMARC | _dmarc.hiarcs.com | v=DMARC1; p=none; sp=none; rua=mailto:[email protected]!10m; ruf=mailto:[email protected]!10m; rf=afrf; pct=100; ri=86400 | 3600 | — |
TLS and certificates
| Assessment | Normal configuration |
|---|---|
| Supported protocols | TLSv1.2、TLSv1.3 |
| Negotiated protocol | TLSv1.3 |
| Certificate subject | *.hiarcs.com |
| Issuer | Sectigo Limited |
| Valid until | 2026-11-17T23:59 · Remaining when checked: 54 days |
| Verification details | Certificate trust: Passed · Hostname match: Passed |
HTTP response headers
| Header | Value |
|---|---|
| content-type | text/html |
| server | Apache |
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