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What is Matt Round?
Matt Round is an independent web developer and creative lead who builds online projects, games and quizzes. His own site presents him as someone who "devises/plans/builds interesting online projects," and it reads as a personal portfolio and career timeline rather than a company site or product page.
What he does
- Games and viral projects: Since 2019 he has run VOLE.wtf, described as an attempt to make the internet "a bit more fun with viral games and assorted nonsense."
- Creative and marketing work: From 2015 to 2019 he was a Creative Lead, devising and steering online marketing projects for a range of clients.
- Media experiments: Between 2013 and 2015 he made games and quizzes for UsVsTh3m, originally a three-month media experiment that ran for about two years.
- Freelance development: From 2006 to 2013 he freelanced across web development, online marketing and Flash games, after earlier agency and freelance roles building sites for UK consumer brands, government and car-related businesses.
How to read the site
The page is organised as a dated career history, so it is most useful if you want to know what he has worked on and when, or if you are evaluating him for a creative or interactive project. If you want to see current output, start with the most recent entry and the linked projects rather than the older agency work; the timeline is the context, not the portfolio itself.
What projects has Matt Round worked on at VOLE.wtf?
Matt Round's page describes VOLE.wtf as his current project, running from 2019 to now, where he says he is "trying to make the internet a bit more fun with viral games and assorted nonsense." That is the only project detail the page gives for this period — it does not name individual games or list specific titles.
So the useful answer is about the kind of work, not a catalogue. Based on the description, VOLE.wtf is a home for lightweight, shareable browser games and playful experiments, the sort of thing designed to spread by link rather than to be sold as a product. The tone ("daft site", "assorted nonsense") signals deliberately low-stakes, humour-driven projects.
How to see what's actually there
If you want the specific games, go to the site itself and browse the current lineup rather than relying on a portfolio summary: VOLE.wtf. Matt's own site, Matt Round, gives the career context around it.
Why the earlier roles matter for reading VOLE.wtf
The same page shows a consistent thread. He made games and quizzes at UsVsTh3m (2013–2015), the media experiment that was meant to run three months and lasted two years, and before that did Flash games and web development as a freelancer. VOLE.wtf reads as a continuation of that viral-game instinct, now independent and ongoing rather than tied to a client or a publisher. If you are evaluating it as a model for your own side project, the relevant point is the pattern: short, funny, easily shared games, released continuously, with the personality of the maker front and centre.
How can I contact Matt Round?
You can contact Matt Round by email at first name @ this domain — i.e. [email protected], since the site states his first name plus this domain. He also lists Mastodon and Bluesky as places to find him; those are linked from his site, so follow the profile links there rather than guessing a handle.
If your message is about a specific project, mention it up front. The page lists distinct eras — VOLE.wtf (2019–now), Creative Lead work for Distilled clients (2015–2019), UsVsTh3m (2013–2015), freelance sites and games (2006–2013), agency work for UK consumer brands and government (2000–2006), and earlier freelance and bulletin-board days. Naming the era or project helps route your enquiry.
A practical next step: for anything related to VOLE.wtf, check that site first — it's his current focus and may answer common questions about the games and nonsense projects. For professional or historical work enquiries, email is the better channel; social platforms suit quick, informal contact.
What did Matt Round do at Distilled as Creative Lead?
At Matt Round, the entry for 2015–2019 describes his role as Creative Lead at Distilled: he "devised, planned and steered online marketing projects for a wide variety of Distilled clients." In other words, the job combined creative direction with project ownership — coming up with campaign ideas, shaping how they would work, and keeping them on track for agency clients — rather than only producing assets or writing code.
For context, that sits between two other phases on the same page: making games and quizzes at UsVsTh3m (2013–2015) and, from 2019 onwards, running viral games and "assorted nonsense" at VOLE.wtf. The Distilled years read as the agency-side chapter of a career spent moving between hands-on building and leading creative work.
If you want to judge whether that experience is relevant to you, ask what you need: someone to originate and steer a campaign across stakeholders points to the Creative Lead work; someone to build the thing points to the earlier and later hands-on phases.
What is Matt Round's experience with UsVsTh3m?
Matt Round worked on UsVsTh3m from 2013 to 2015, making games and quizzes. His own site describes it as a media experiment planned to run for three months that ended up lasting two years.
That detail matters if you are evaluating him for a role or project: it suggests he was part of a small, fast-moving team producing lightweight interactive content under real deadline pressure, and that the work found enough audience traction to keep going well past its intended lifespan. The combination of games and quizzes points to quick-turnaround formats built for sharing rather than large, long-running products.
If you want to judge fit for a similar brief, ask to see specific UsVsTh3m pieces and what he handled personally — concept, build, or both — and how the team decided what to ship next when something took off.
What types of freelance work has Matt Round done?
Matt Round's freelance work spans web development, online marketing and browser games, alongside a long stretch of agency and in-house roles. His own timeline describes two distinct freelance periods and a mix of client work in between.
Freelance periods
- 1995–2000: He started his own business and mostly built car-related websites — noting the irony that he couldn't drive at the time.
- 2006–2013: Under "Sites & Games," he freelanced on a mix of web development, online marketing and Flash games.
What that mix suggests
The 2006–2013 entry is the clearest signal that his freelance output wasn't single-discipline: it combined building sites, marketing work and interactive games. The earlier period looks narrower and more client-specific — automotive websites for a solo business.
Non-freelance context
His other listed roles were employment or in-house positions rather than freelance: agency development for UK consumer brands and government (2000–2006), games and quizzes at UsVsTh3m (2013–2015), Creative Lead at Distilled (2015–2019), and running VOLE.wtf since 2019.
If you're deciding whether to hire him or someone with a similar profile, the practical distinction is this: the freelance years show breadth across development, marketing and games, while the salaried years show depth in agency delivery and creative leadership. For a project needing one person to both build and promote something playful, that combined background is the relevant fit; for pure backend or enterprise work, the freelance record alone tells you less.
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