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mcedit.net

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Website review

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What is MCEdit?

MCEdit is a third-party saved-game editor for Minecraft that works more like a 3D world and terrain editor than a typical save-file tool. Because a Minecraft save contains every element of the world, MCEdit lets you open that world and edit it directly rather than changing a few numbers in a file. The project has been developed since 2010, originally to let Classic levels be played in the full version of Minecraft, and has since grown into a full-featured editor that was undergoing a thorough rewrite for version 2.0.

What it is useful for

  • Reworking large areas of an existing world without rebuilding them block by block in-game.
  • Editing terrain and structures at world scale, which is the kind of task the site frames as closer to map and terrain editing than to save editing.
  • Working with the Java edition versions listed on the page; Bedrock, Windows 10, Xbox, PS4 and Pocket are listed as not supported.

Practical considerations

MCEdit is a separate utility and is not affiliated with Minecraft, Mojang AB or Microsoft. The page distinguishes MCEdit 1.0 from the in-development MCEdit 2 line, so check which version matches your Minecraft version before starting: MCEdit 1.0 lists Java 1.7 through 1.11 and Forge 1.7, while MCEdit 2 beta notes updated block knowledge for Minecraft 1.10. If you play on a console or mobile version, this tool will not open your world.

A sensible next step is to back up the world you intend to edit, then confirm your Minecraft version against the supported list on MCEdit before downloading.

Which Minecraft versions does MCEdit support?

MCEdit supports Minecraft Java Edition versions 1.7 through 1.11, plus Forge 1.7, according to the download page on MCEdit. It does not support Bedrock, Windows 10, Xbox, PS4, or Pocket editions. The page also notes that block knowledge was updated for Minecraft 1.10, so the later 1.11 support may be less complete in practice.

Practical implications

  • Java players on 1.7–1.11: This is the intended audience; world editing and map conversion are the main uses.
  • Forge 1.7 modpacks: Supported, which matters if you want to edit modded worlds.
  • Newer Java versions or console/mobile: Look elsewhere; this tool won't open those worlds.

As a next step, check your world's version before downloading, and back up the save first—editing tools can alter world data irreversibly.

How do I install and download MCEdit for my platform?

MCEdit is downloaded directly from its official site, and the version you pick depends on the Minecraft edition you play. According to the site's own download section, MCEdit 1.0 supports Java Edition versions 1.7 through 1.11 and Forge 1.7, while Bedrock, Windows 10, Xbox, PS4 and Pocket editions are listed as not supported. The site also notes that MCEdit 2 was in Beta as of September 2016, with Mac OS X downloads available and documentation aimed at plugin authors underway.

Choosing a version

Your situation Sensible starting point
Playing Java Edition 1.7–1.11 (or Forge 1.7) MCEdit 1.0, the stable release described on the site
On macOS and want the newer rewrite MCEdit 2 Beta, since Mac downloads are noted as available
Playing Bedrock, console or mobile Neither version, per the site's supported-versions list
Writing plugins MCEdit 2, alongside the plugin documentation linked from the site

On the site, use the Download link in the top navigation to reach the downloads, and the Documentation link for setup and usage notes. Because MCEdit edits saved game files directly, back up your world folder before opening it in the editor, and close Minecraft first so the files aren't locked.

The main trade-off is stability versus features: MCEdit 1.0 is the long-standing release, while MCEdit 2 is a thorough rewrite that the site describes as still in Beta, so expect rough edges and report issues through the site's issue link. If your Minecraft version is newer than 1.11 on Java, check the download page for current compatibility before assuming it will open your world.

For community help and version-specific questions beyond the official pages, r/Minecraft and the Minecraft forums are common places players discuss world-editing tools.

What can I do with MCEdit's world editing features, such as rotating or copying builds?

MCEdit is a third-party saved-game editor for Minecraft that works on world files rather than inside the running game. Because a Minecraft save contains the whole world, its editing model is closer to a 3D map or terrain editor than to a traditional save-game tool. In practice, you open a world, select a region, and apply operations to it.

What the editing model supports

The site describes MCEdit as a full-featured world editor developed since 2010 and now being rewritten for version 2.0. Its development notes highlight a free rotation feature in the 2.0 line, demonstrated in a video by the developer. That points to the kind of work you are asking about: taking an existing build or terrain selection and turning it, rather than rebuilding it block by block.

Copying builds fits the same selection-based workflow. You mark the area containing a structure, duplicate it, and place the copy elsewhere in the world or in another save. This is the main reason players use a world editor: moving a base, repeating a design, or rearranging terrain without manual placement.

Practical uses

  • Relocating or duplicating structures. Select a house, farm or redstone build, copy it, and paste it at new coordinates.
  • Rotating a build to fit a different site orientation, using the rotation feature shown in the 2.0 development notes.
  • Reshaping terrain around a build so a copied structure sits correctly.
  • Working outside the game, which suits large or repetitive changes that would be tedious in creative mode.

Trade-offs to weigh

The page lists Java editions 1.7 through 1.11 and Forge 1.7 as supported, while Bedrock, Windows 10, Xbox, PS4 and Pocket are explicitly not supported. If your world is from a Bedrock-based platform, this tool is not the right fit. The 2.0 rewrite was still in beta when these notes were written, so expect the mature 1.x line and the newer 2.0 line to differ in features and stability.

Next step

Back up the world folder before editing, then check the Download and Documentation pages to confirm which version matches your Minecraft release. For players who mainly want in-game building aids, Minecraft covers the official game; for world-format details, the community wiki at Minecraft Wiki is a useful reference.

How do I write or install plugins for MCEdit 2?

MCEdit 2's plugin documentation is aimed at plugin authors and is linked from the site's "Documentation" page; the page notes that documentation for plugin authors was "underway," so expect developer-oriented material rather than a polished tutorial. Installation is the part with a clear caveat: the site describes MCEdit 2 as a Beta and invites issue reports, and it lists supported Java versions (1.7–1.11, Forge 1.7) for MCEdit 1.0 while stating Bedrock, Windows 10, Xbox, PS4 and Pocket are not supported. Treat any plugin work as beta-era experimentation, not a stable platform.

Practical path for a builder or server admin

  1. Confirm you actually need a plugin. Many world-editing tasks (terrain shaping, block replacement, structure copying) are core editor operations; plugins add custom brushes, filters or workflow tools. If a built-in tool covers it, skip the plugin route.
  2. Read the author documentation first, then look at the source. The site links to source code and a translation page, which are the most reliable references when prose docs lag behind the beta.
  3. Test on a copy of a world, never the original. Saved-game editing touches every element of the world, so a bad plugin run can be costly. Keep a backup and a small test world for iteration.
  4. Match versions deliberately. A plugin written against one block/version set may misbehave on another; the site's version list gives you the compatibility baseline to check against.

Choosing between writing and installing

Situation Better route Trade-off
You need a common edit (fill, replace, copy) Use built-in tools No custom logic, but no maintenance burden
You need a repeatable custom operation Write a small plugin Requires reading the author docs and testing; beta APIs can change
You want an existing workflow fast Install a community plugin Depends on someone else's maintenance and version support

If you are new to this, start by reproducing a simple built-in operation as a plugin in a test world; that teaches the API surface faster than reading reference pages alone. For broader Minecraft tooling context, Minecraft is the official source for game versions, which matters when matching a plugin to a supported release.

What are the differences between MCEdit 1.x and MCEdit 2 Beta?

The main difference is maturity versus direction. MCEdit 1.x is the finished, long-standing editor; MCEdit 2 Beta is the ground-up rewrite that, as of the page's September 2016 post, had "most of the vital features" implemented but was still in beta with bugs to report.

Practical comparison

MCEdit 1.x MCEdit 2 Beta
Status Legacy codebase, complete Beta rewrite, features still landing
Best for Actually editing a world today Testing the new interface and newer features
Minecraft support Java 1.7–1.11 and Forge 1.7 per the download page Block knowledge updated for 1.10 per the beta post
Platforms The established download Mac OS X builds newly available at beta
Extensibility Existing behavior Plugin-author documentation underway

The page confirms neither edition supports Bedrock, Windows 10, Xbox, PS4 or Pocket editions — both are Java-focused.

What this means in practice

If you have a survival world with a terrain mistake to fix or a build to move, 1.x is the safer choice: it is the version whose feature set is settled. Choose 2 Beta if you want to try the newer editing approach — the development digests highlight features like free rotation — and are willing to hit rough edges and file issue reports.

A concrete example: a player preparing a Java 1.11 map for a server would open it in 1.x, since that version range is explicitly listed. Someone on 1.10 curious about the rewrite could install the beta alongside, keeping a world backup before either tool touches it.

Next step

Open the Documentation page before downloading, then check the version list against your exact Minecraft Java version; for anything you intend to keep, work on a copy of the save.

Related questions

More questions →
Which Minecraft Versions Does MCEdit Support?

MCEdit 1.0 supports Minecraft Java Edition versions 1.7, 1.8, 1.9, 1.10, and 1.11, plus Forge 1.7. Bedrock, Windows 10, Xbox, PS4, and Pocket editions are explicitly listed as not supported. If you play on any of those platforms, MCEdit cannot edit your world.

Supported and unsupported versions at a glance

Platform / version MCEdit 1.0 support
Minecraft Java 1.7 Supported
Minecraft Java 1.8 Supported
Minecraft Java 1.9 Supported
Minecraft Java 1.10 Supported
Minecraft Java 1.11 Supported
Forge 1.7 Supported
Bedrock Not supported
Windows 10 Edition Not supported
Xbox Not supported
PS4 Not supported
Pocket Edition Not supported

This list comes from the MCEdit 1.0 download page on mcedit.net. It reflects the versions the tool was built and tested against, not a guarantee that later Java releases will work.

Why the version matters

MCEdit is a saved-game editor, not a mod that runs inside Minecraft. It reads the world save files Minecraft writes to disk, lets you modify blocks and terrain in a 3D view, and writes the result back. Because the save format and block definitions change between Minecraft releases, a version the editor doesn't recognize can produce broken or unreadable worlds. That is why the site ties each download to a specific supported range rather than claiming universal compatibility.

A practical example: if your world was created in Java 1.12 or later, it falls outside the listed 1.7–1.11 range. Before opening it, make a backup copy of the save folder, then test on the copy first. If the editor fails to load or save it correctly, you'll still have the original.

MCEdit 2 is a separate download

MCEdit 2 is a full rewrite of the tool, not an update to the 1.0 line. The site describes it as having entered Beta status in September 2016, with most vital features implemented, Mac OS X downloads available, and block knowledge updated for Minecraft 1.10. Plugin documentation is also provided for people extending it.

Treat the two as distinct products:

  • MCEdit 1.0 — the stable legacy editor, with the explicit Java 1.7–1.11 and Forge 1.7 support list above.
  • MCEdit 2 — a beta rewrite with its own feature set and its own version coverage, which you should confirm on its download page rather than assume matches 1.0.

How to check before you commit

  1. Note your exact Minecraft edition and version (Java vs. Bedrock, and the release number).
  2. Open the Download page on mcedit.net and read the version note attached to the specific build you intend to use.
  3. Back up your world save folder before the first edit.
  4. Test on the backup copy, then verify the world loads correctly in Minecraft afterward.

If your version isn't on the supported list, the safe conclusion is that MCEdit is not the right tool for that world — don't rely on a partial match.

What Is the Development Status of MCEdit 2 Compared With MCEdit 1.x?

MCEdit 2 is the current line of development and entered Beta in September 2016, after most of its vital features had been implemented. MCEdit 1.x is now described on mcedit.net as the "legacy codebase." The two are not parallel products: MCEdit 2 is a thorough rewrite of the original editor, so the site treats 1.x as the older branch and 2.x as where active work happens.

How the two versions relate

Dimension MCEdit 1.x MCEdit 2
Status on the site Listed under "Other tools" as the legacy codebase Current development line; Beta since Sep 10, 2016
Relationship to the original The original editor, developed since 2010 A thorough rewrite of that editor
Feature state Mature, but no longer the focus Most vital features implemented at Beta entry
Platform notes — Mac OS X downloads became available at Beta; Mac-specific improvements are invited
Plugin support — Documentation for plugin authors was underway at Beta

The site frames the rewrite as an evolution rather than a replacement of the tool's purpose: MCEdit has been a saved-game editor since 2010, and because Minecraft saves contain every element of the world, it works more like a 3D world, map, and terrain editor than a traditional save editor.

What the development record shows

The site's recent-posts list is the clearest signal of momentum and cadence:

  • Sep 10, 2016 — MCEdit 2 Beta announced; issue reports of any kind invited.
  • Oct 10, 2015 — Development Digest 3, which introduced Free Rotation in MCEdit 2.0 via a demo video.
  • May 9, 2015 — Development Digest 2, covering several months of work with screenshots.
  • Earlier — Development Digest 1 and the 2.0.0-alpha1 release.

Two things follow from this. First, updates arrive as periodic digests plus release announcements rather than a fixed schedule. Second, the Beta post notes that MCEdit's knowledge of blocks and block types had been updated for Minecraft 1.10 — a reminder that the editor's usefulness depends on keeping pace with game versions.

Which version to use

  • Choose MCEdit 2 if you want the actively developed editor, plugin support, and features added during the rewrite such as Free Rotation. Accept that it is a Beta and that the site asks users to report issues.
  • Choose MCEdit 1.x only if you specifically need the legacy codebase — for example, to match an existing workflow or plugin setup built around it. The site itself files it under "Other tools," which signals reduced emphasis rather than abandonment.
  • Check version support first. The download page lists Java 1.7 through 1.11 and Forge 1.7 as supported, and states that Bedrock, Windows 10, Xbox, PS4, and Pocket are not supported. Neither branch is presented as covering those platforms.

Practical caveats

The Beta announcement is dated 2016, and the most recent post shown is from the same period, so treat "Beta" as the last documented state on the site rather than a claim about today. For current build availability, issue reporting, and plugin documentation, use the Download, Documentation, and Report Issue links in the site navigation. MCEdit is a third-party utility and is not affiliated with Minecraft, Mojang AB, or Microsoft.

What Can You Do with MCEdit as a Minecraft World Editor?

MCEdit is a saved-game editor for Minecraft that works on the world as a whole rather than on individual items or stats. Because a Minecraft save contains every element of the world, the site describes MCEdit as closer to a 3D world, map, and terrain editor than a traditional save editor. You can use it to open a world and edit its terrain and blocks directly. The site lists support for Java Edition 1.7 through 1.11 and Forge 1.7; Bedrock, Windows 10, Xbox, PS4, and Pocket editions are listed as not supported.

What MCEdit actually edits

The key mechanism is that MCEdit reads the saved world files, so any change you make applies to the world itself, not to a character's inventory or progress. The site frames this as the reason the tool behaves like a terrain editor: you are working on the 3D world, its map, and its terrain.

A practical example: if you want to reshape a large area of terrain or move a build, you are working at the world level, which is the kind of task MCEdit is built for. For small in-game changes, a world editor is usually more than you need.

What the site says about versions and features

Item Detail from the site
Java versions supported 1.7, 1.8, 1.9, 1.10, 1.11
Forge 1.7
Bedrock / Windows 10 / Xbox / PS4 / Pocket Not supported
Development history Developed since 2010; originally aimed at playing Classic levels in the full version, later evolved into a full-featured editor
Version 2.0 A thorough rewrite; entered Beta in September 2016; free rotation shown in a 2015 development digest
Platforms Mac OS X downloads became available with the 2.0 Beta

The site also notes that MCEdit's knowledge of blocks and block types was updated for Minecraft 1.10, and that documentation for plugin authors is available through the Documentation link.

Who it is for, and what to check first

MCEdit suits players who want to edit a saved Java world at the terrain or map level, and it has a plugin ecosystem for those who want to extend it. Before downloading, confirm two things: your Minecraft version is in the supported Java list, and you are editing a saved game rather than expecting in-game commands. The site is explicit that MCEdit is a third-party utility and is not affiliated with Minecraft, Mojang AB, or Microsoft.

The site does not state pricing or login requirements for downloads, so check the Download page directly rather than assuming free access. If you use Bedrock or a console edition, MCEdit is not an option according to the site's own compatibility list.

What Is MCEdit and What Does mcedit.net Offer?

MCEdit is a third-party saved-game editor for Minecraft, and mcedit.net is its official site. It is not a Minecraft mod, server, or hosting service: it edits the world save files on your computer, which is why the site describes it as closer to a 3D world, map, and terrain editor than a traditional save editor. The site is the place to download it, read documentation, report issues, and find the source code. It is not affiliated with Minecraft, Mojang AB, or Microsoft.

What the site provides

Section What you find there
Home Overview of MCEdit and recent posts about development
Download MCEdit 1.0 and the MCEdit 2 beta
Documentation Guides, including material for plugin authors
Report Issue Bug and issue reporting
Source Code Access to the codebase
Translation Localization resources
Links Related tools, including the legacy 1.x codebase

The homepage also carries donation links (PayPal and Patreon) and a post archive. The site does not state pricing for the tool itself, so do not assume from the donation links that it is free or paid — check the Download page for the current terms.

Version lines and Minecraft support

MCEdit has two lines. The 1.x line is described as the legacy codebase. MCEdit 2 is a thorough rewrite that entered Beta in September 2016, with Mac OS X downloads added at that point.

The download page lists supported Minecraft versions for MCEdit 1.0:

  • Java Edition: 1.7, 1.8, 1.9, 1.10, 1.11, and Forge 1.7
  • Bedrock, Windows 10, Xbox, PS4, Pocket: not supported

That list is what the page states for 1.0. If you play a newer Java version, check the Download page and recent posts before assuming compatibility — the site's own news notes that block knowledge was updated for Minecraft 1.10 during the 2.0 beta period.

When MCEdit is the right tool

Use MCEdit when you want to change an existing world save directly — for example, to edit terrain or structures across a large area rather than placing blocks one at a time in-game. Because it works on the save file, the practical steps are: locate your world save, open it in MCEdit, make edits, save, and then load the world in Minecraft to verify the result.

Skip it if you play Bedrock, Windows 10, Xbox, PS4, or Pocket editions, since the download page lists those as unsupported. Also skip it if you need a tool that is officially supported by Mojang or Microsoft; MCEdit is explicitly a third-party utility.

Practical notes before you start

  • Back up your world first. A save editor writes to your world data, so keep a copy before editing.
  • Match versions. Confirm your Minecraft Java version against the supported list above; a mismatch is the most likely reason a world won't open or edits look wrong.
  • Expect beta behavior in 2.x. The site invites issue reports of any kind for the 2.0 beta, which signals that problems are still being found and fixed.
  • Plugin authors should start with the Documentation link, which the site says is underway for plugin authors.

For the current download files, supported versions, and any changes since the posts above, go to the Download and Documentation pages on mcedit.net rather than relying on the homepage summary.

Where to Download MCEdit and Find Documentation or Report Issues

MCEdit's official site, mcedit.net, is the place to go for all three tasks. Its top navigation has Download, Documentation, Report Issue, and Source Code links, so you can reach the download page, the docs, and the issue tracker from the same menu. Before you download, check which version you need: MCEdit 1.0 and MCEdit 2 Beta are separate downloads, and the site lists different Minecraft version support for each.

Downloading MCEdit

The site offers two download paths, and the right one depends on the Minecraft version you play.

Download Minecraft versions supported (per site) Notes
MCEdit 1.0 Java 1.7, 1.8, 1.9, 1.10, 1.11; Forge 1.7 Listed as the 1.0 download
MCEdit 2 Beta Not itemized on the page beyond the 1.10 block update note Beta stage; Mac OS X downloads noted as available

The site also states that Bedrock, Windows 10, Xbox, PS4, and Pocket editions are not supported. If you play on one of those platforms, neither download will work for your world.

To download, open mcedit.net and select Download in the top navigation, then choose the MCEdit 1.0 or MCEdit 2 Beta option that matches your Java version. The page does not list prices or payment requirements for the downloads, so treat cost and any login requirements as unconfirmed rather than assuming they are free or unrestricted.

MCEdit 2 Beta status

The site's September 10, 2016 post says most vital features are implemented and MCEdit 2 has entered Beta, with issues of any kind welcome. The same post notes Mac OS X downloads are now available and that documentation for plugin authors is underway. If you plan to write plugins, check the Documentation link for that material rather than relying on the main download page.

Finding documentation

Select Documentation in the top navigation. The site points plugin authors there, and the Beta post confirms plugin-author documentation is being developed at that link. For general use, the same Documentation section is the starting point; the page does not describe a separate manual beyond it.

Reporting issues

Select Report Issue in the top navigation to reach the issue-reporting channel. The Beta announcement explicitly invites reports "of any kind," so bugs and other problems with MCEdit 2 Beta can go through that link. The site also lists a Source Code link if you want to inspect or contribute to the code instead.

What else the site offers

  • Home and About for the project background: MCEdit is a saved-game editor for Minecraft, developed since 2010 and described as closer to a 3D world/map/terrain editor than a traditional save editor. It is a third-party utility not affiliated with Minecraft, Mojang AB, or Microsoft.
  • Links for related resources, plus Donate via PayPal and Donate via Patreon options and a Patreon support link.
  • Recent Posts covering MCEdit 2 development digests and the 2.0.0-alpha1 release, useful if you want to track what changed between builds.

One practical caution: because MCEdit 1.0 and MCEdit 2 Beta target different Minecraft versions, confirm your Java edition version against the table above before downloading, and back up your world before editing it with either build.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2012, this domain has about 14 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is NameCheap, Inc., a widely used domain service provider. The domain uses the common .net extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by Namecheap, indicating managed DNS hosting. MX records point to the registrar-servers.com email service. The CNAME points to mcedit.github.io, associated with GitHub Pages. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The x-cache, x-served-by, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies jQuery, Bootstrap, Google Analytics, Fastly without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 35 characters, within a common display range. The observed directives allow indexing and link following.

Hosting and Email

DNSNamecheap
HostingFastly
Emailregistrar-servers.com
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 185.199.108.153

Registration details

RDAP / WHOIS

RegistrarNameCheap, Inc.
Registered2012-02-11
Expires2027-02-11
Domain statusclient transfer prohibited
Nameserversdns1.registrar-servers.com、dns2.registrar-servers.com
DNSSECunsigned

DNS records

DNS

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Amcedit.github.io185.199.111.1533600—
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NSmcedit.netdns1.registrar-servers.com1800—
NSmcedit.netdns2.registrar-servers.com1800—
TXTmcedit.netv=spf1 include:spf.efwd.registrar-servers.com ~all1800—
CNAMEwww.mcedit.netmcedit.github.io1800—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectwww.mcedit.net
IssuerLet's Encrypt
Valid until2027-01-17T08:43 · Remaining when checked: 82 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlmax-age=600
serverGitHub.com
access-control-allow-origin*

Identified technologies

jQueryBootstrapGoogle AnalyticsFastly

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

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