milkytracker.org
No paid content found
Categories: News
Open source multi-platform Fasttracker II compatible music application.
Related questions
More questions →How Does Satellite Tracking Software Work and How Do You Start Tracking?
Satellite tracking software predicts where a satellite is at any moment and when it will pass within range of your location, so you can point an antenna, schedule a contact, or just watch it cross the sky. The core inputs are simple: your observer coordinates and a current set of orbital data (TLEs). Gpredict is a free, real-time satellite tracking and orbit prediction program for Linux, Mac OS X, and Windows, and it is a useful concrete example of how these tools work. This explainer covers the mechanism, the setup steps, and the problems that most often break a tracking session.
What satellite tracking actually means
Tracking has two related meanings, and it helps to keep them apart:
- Position tracking — knowing where a satellite is right now, usually shown on a world map with its ground track and footprint (the area of Earth from which it is visible).
- Pass prediction — knowing when that satellite will rise above your local horizon, how high it will get (maximum elevation), and when it will set.
For radio work, a third layer matters: Doppler shift. As a satellite moves toward you and then away, the frequency you hear drifts. Tracking software calculates this offset so you can retune during a pass.
Why orbit data (TLEs) drives everything
Tracking software does not measure the satellite directly. It propagates an orbital model forward in time. The standard input is a TLE — a Two-Line Element set, a compact text description of a satellite's orbit at a given epoch.
Key consequences:
- TLEs go stale. Atmospheric drag and other forces make the real orbit drift from the prediction. A TLE a few days old may be fine for a rough look; for precise antenna pointing or Doppler tuning, fresher data is better.
- You need a current source. Most trackers can download TLEs automatically from a catalog such as Celestrak or Space-Track. The update interval is a setting worth checking.
- The epoch matters. If your software is using an old element set, your pass times will be off even if your clock and coordinates are perfect.
Core features to expect
| Feature | What it does | Why you care |
|---|---|---|
| Real-time map | Shows satellite position and ground track | Situational awareness, spotting the footprint |
| Pass prediction | Lists upcoming passes with start, max elevation, end | Planning when to be outside or at the radio |
| Doppler correction | Computes frequency offset during a pass | Keeps a narrowband signal in tune |
| Multiple satellites | Tracks many objects at once | Choosing the best pass among several |
| Rotator control | Sends azimuth/elevation to an antenna rotator | Automated pointing |
Setting up a tracker like Gpredict
The general workflow is the same across most tracking programs:
- Set your observer location. Enter latitude, longitude, and altitude. This is the single most common source of wrong results — a sign error or a swapped lat/long puts you on the other side of the planet.
- Check your clock and time zone. Predictions are time-sensitive. Make sure the system clock is accurate and the time zone is correct, especially if you compare pass times with other people.
- Load or download TLEs. Add the satellites you want and point the software at a current TLE source, or import a file you downloaded.
- Refresh the elements. Set an update interval, or manually re-download before an important session.
- Read the pass list. Look at start time, maximum elevation, and duration. Higher maximum elevation generally means a better, longer contact.
- Optionally connect hardware. If you have a rotator or radio, configure the interface so the software can point the antenna and apply Doppler correction.
Expected result: a list of upcoming passes for your location, and a map showing the satellite's current position and footprint.
Common problems and how to spot them
- Stale TLEs — pass times drift by minutes. Symptom: the satellite is not where the software says. Fix: refresh the elements.
- Wrong observer coordinates — every pass looks wrong or the satellite never rises. Symptom: predictions that make no sense for your area. Fix: re-check latitude, longitude, and sign conventions.
- Time-zone or clock errors — pass times are offset by whole hours. Symptom: consistent shift between your software and a reference. Fix: verify system time and zone.
- Confusing UTC with local time — most tracking tools display UTC. Symptom: you show up an hour or more early or late. Fix: convert deliberately.
- Elevation mask too high or low — you either miss low passes or get unusable ones. Fix: adjust the minimum elevation setting to match your horizon and antenna.
A note on the source
The site at oz9aec.dk, which describes Gpredict as free, real-time satellite tracking and orbit prediction software for Linux, Mac OS X, and Windows, currently shows only an "under construction" page. Treat the description as the project's stated purpose rather than a live download or documentation source; for current files and instructions, look for the project's own distribution channel.
What Are Open-Source UI Element Libraries and How Do They Differ From UI Frameworks?
An open-source UI element library is a collection of individual, ready-made interface pieces—buttons, cards, inputs, toggles, loaders—that you copy into your own project and adapt. A UI framework, by contrast, is a structured system of components, conventions, and often a theming layer that governs how your whole interface is built. The practical difference: an element library gives you a snippet; a framework gives you a way of working. If you need a polished button in ten minutes, reach for the element library. If you're building a 40-screen product with a team, you probably want the framework.
What "open-source UI element library" actually means
The term gets used loosely, so it helps to separate the parts:
- Open-source: the code is publicly available, and the license tells you what you may do with it—copy, modify, redistribute, or use commercially.
- UI element: a single, self-contained piece of interface, usually small enough to read in one sitting. A button with hover states, a pricing card, a search field.
- Library: a browsable, searchable collection of those elements, typically contributed by many different people.
On a site like Uiverse, elements are shared by a community and written in plain CSS or Tailwind. You find one you like, copy the markup and styles, paste them into your project, and adjust colors, spacing, and text to fit. There's no package to install and no build step required—which is exactly the appeal, and also the source of most of the confusion.
Element library vs. UI framework: the core differences
| Dimension | Open-source UI element library | UI framework / design system |
|---|---|---|
| Unit of reuse | A single snippet you copy | A component you import or call |
| Installation | None; paste into your code | Package install, config, sometimes a provider |
| Consistency | Depends on you; each element may look different | Enforced by shared tokens and APIs |
| Theming | Manual edits per element | Central theme/config file |
| Updates | You own the copy; no upstream updates | Version bumps bring fixes and changes |
| Accessibility | Varies per contributor; must be checked | Usually tested and documented |
| Best for | Prototypes, landing pages, small sites, one-off needs | Multi-page apps, teams, long-lived products |
| Learning curve | Low—read the CSS | Higher—learn the API and conventions |
The table isn't a verdict. It's a map of trade-offs. Element libraries win on speed and freedom; frameworks win on consistency and maintenance.
Licensing and attribution: what to check before you paste
This is where people get into trouble, and it's worth slowing down for.
- Find the license. Every element or collection should state one. Common open-source licenses include MIT, Apache-2.0, and BSD. Some projects use copyleft licenses like GPL, which can impose obligations if you redistribute your code.
- Understand what the license permits. MIT and Apache-2.0 are permissive: you can typically use the code in commercial and closed-source projects. Copyleft licenses may require you to release derivative source under the same terms.
- Check attribution requirements. Permissive licenses usually require you to keep the copyright notice and license text somewhere in your project. That's a real obligation, not a formality.
- Look for per-element terms. On community sites, the site's overall terms and the individual contributor's stated wishes may differ. If a contributor asks for credit, honor it.
- When in doubt, ask or avoid. If a snippet has no license at all, you don't have clear permission to reuse it. Treat "no license" as "not open source," even if the code is publicly visible.
This article is general information, not legal advice. For commercial products with real exposure, have someone qualified review the licenses you're relying on.
How to use a community element in your project: a practical workflow
Here's a repeatable process that avoids most of the usual mess.
1. Start from a real need, not a browsing session
Decide what you need first—"a compact primary button with a loading state"—then search. Browsing aimlessly produces a pile of pretty snippets that don't fit together.
2. Copy the smallest version that works
Take the markup and the styles. Strip anything you don't need: demo wrappers, extra animations, decorative layers. Less code means fewer surprises.
3. Convert it to your conventions
If your project uses design tokens or CSS variables, replace hard-coded values:
/* Before: hard-coded */
.button { background: #4f46e5; border-radius: 8px; }
/* After: token-based */
.button { background: var(--color-primary); border-radius: var(--radius-md); }
This one step is what keeps a copied element from looking like a foreign object in your UI.
4. Check accessibility before you ship
Community elements vary widely here. Verify at minimum:
- Keyboard focus is visible and the element is reachable by Tab.
- Color contrast meets WCAG AA (4.5:1 for normal text).
- Interactive elements use semantic HTML (
<button>, not a clickable<div>). - Form inputs have associated labels.
- Motion respects
prefers-reduced-motion.
5. Test in context
Paste it into a real page with real content. Long labels, small screens, and dark mode break more copied elements than anything else.
6. Note where it came from
Keep a short comment or an internal credits file: source, license, date. Future you—and your legal reviewer—will be grateful.
Where element libraries genuinely shine
- Prototypes and demos: you need something clickable today, not a design system.
- Landing pages and marketing sites: a handful of distinctive elements, each custom.
- Filling gaps: your framework lacks one specific component, and you don't want to build it from scratch.
- Learning: reading well-made CSS is one of the fastest ways to improve.
- Small projects: a personal site doesn't need a theming architecture.
Where they fall short
- Consistency at scale: ten elements from ten contributors rarely look like one product.
- Maintenance: you own every copy. When your design changes, you edit each one.
- Accessibility debt: you inherit whatever the contributor did or didn't do.
- No upstream fixes: a bug fixed in the original won't reach your copy.
- Integration friction: different naming conventions, different units, different assumptions about resets.
When to choose which
Choose an element library when the scope is small, the timeline is short, or you need a few distinctive pieces rather than a whole system.
Choose a framework or design system when multiple people build multiple screens over months, when consistency is a product requirement, or when accessibility and theming need to be guaranteed rather than checked.
A hybrid works well for many teams: adopt a framework for the structural components—forms, navigation, layout—and borrow individual elements for the places where you want personality. Just route every borrowed element through the same token and accessibility checks, so it lands as part of your system rather than beside it.
The short version: open-source UI element libraries are a fast, flexible way to get good-looking interface pieces into a project. They are not a substitute for a design system, and the license and accessibility details are the part worth reading carefully.
What Is a Tracker and How Do You Use One to Follow Flights in Real Time?
A tracker is a tool that follows the live position and status of something that moves — in aviation, that means aircraft. A flight tracker such as Flightradar24 shows air traffic in real time on a map, letting you look up a specific flight and watch its position, altitude, speed, and estimated arrival as it happens. You can use one on the web or in an app, and it works for following arrivals, checking delays, or plane spotting. The catch: coverage and extra features vary, and some capabilities sit behind a subscription.
What "tracker" means in the flight context
In general, a tracker continuously reports where a moving object is and what it is doing. A live flight tracker applies that idea to planes: instead of a single snapshot, it updates a map as aircraft move.
On a service like Flightradar24, the tracker combines two things:
- A live map of air traffic, where each aircraft appears as an icon you can select.
- A flight lookup, where you search by flight number, route, or aircraft and follow that one flight in detail.
The site describes itself as a live flight tracker showing air traffic in real time, with a focus on coverage and features. That is the core promise: current positions, not schedules.
How a flight tracker gets real-time data
A tracker is only as good as its data sources. Live flight tracking typically draws on:
- ADS-B (Automatic Dependent Surveillance–Broadcast): aircraft broadcast their position, altitude, and speed, and ground receivers pick up the signal.
- Radar data: traditional surveillance feeds supplement coverage.
- Satellite and other feeds: these extend coverage over oceans and remote areas where ground receivers are sparse.
The practical takeaway for you: coverage is not uniform. Over busy land regions you will usually see dense, frequently updating traffic; over remote or oceanic areas, positions may update less often or rely on different feeds. If a flight seems to "jump" or briefly disappear, that is usually a coverage gap, not a problem with your device.
How to follow a specific flight in real time
The workflow is the same across most live trackers, including Flightradar24:
- Open the tracker on the web or in the app.
- Search for the flight using its flight number, or find it by route or aircraft.
- Select the flight to bring up its detail view.
- Read the live data as it updates — position on the map plus the flight's current status.
- Keep it open to watch progress toward the destination and the estimated arrival.
Expected result: you see the aircraft move along its route, with numbers updating rather than a static schedule. If you searched a flight that has not departed or has already landed, you will see limited or no live movement — check the flight's status before assuming the tracker is broken.
What a flight tracker displays
When you open a flight, a live tracker typically shows:
| Field | What it tells you |
|---|---|
| Position | Where the aircraft is on the map right now |
| Altitude | How high it is flying |
| Speed | How fast it is moving |
| Route | Origin and destination |
| ETA | Estimated time of arrival |
| Status | Whether it is en route, delayed, landed, and so on |
These fields are what make a tracker useful for real decisions: you can judge whether a flight is on time, how far along it is, and roughly when it will arrive.
Common uses
- Tracking arrivals: follow a flight to see when someone will actually land, not just the scheduled time.
- Checking delays: a live status view shows whether a flight is running late.
- Plane spotting: select aircraft on the map to identify what is overhead and where it is headed.
Coverage, features, and cost
Two things shape your experience with a tracker like Flightradar24:
- Coverage determines how reliably and how often you see a given flight. Dense regions generally track better than remote ones.
- Features determine what you can do beyond basic viewing. Flightradar24 offers a premium tier with a free trial and features such as email alerts, which are subscription-based. Basic live tracking is the entry point; alerts and similar extras are where paid options come in.
If you only need to follow a flight's position and status, the free live map and lookup cover that. If you want notifications — for example, an email when a flight is approaching — that is where the subscription features apply.
Quick answers
Is a flight tracker the same as a flight schedule? No. A schedule tells you the planned times; a tracker shows where the aircraft actually is right now.
Why does a flight sometimes vanish from the map? Usually a coverage gap over remote areas or a temporary loss of signal, not an error on your end.
Can I follow any flight? You can search most flights, but what you see depends on whether the flight is active and whether coverage reaches it.
What Is Chiptune Music and How Do You Make It Online for Free?
Chiptune is instrumental music built from the simple waveforms of early game consoles and computers — most recognizably the square wave, plus triangle, sawtooth, and noise channels. You can make it for free in a browser with a pattern-based sequencer like JummBox (jummb.us), which runs entirely online: you place notes on a grid, the tool plays them back immediately, and your whole song is stored in the page URL so you can save and share it by copying a link. This guide covers what defines the style and the concrete steps to write a track in JummBox.
What makes chiptune sound like chiptune
The genre's character comes from hardware constraints, not from a genre rulebook. Early sound chips had a small number of channels, each limited to a basic waveform, so composers worked with:
- Square waves for leads and melodic lines — the classic "beep" timbre.
- Triangle waves for bass, since they're softer and sit lower.
- Noise channels for percussion and sound effects.
- Few simultaneous voices, which forces you to write clear, interlocking parts instead of dense layered pads.
That limitation is the aesthetic. When you write in a tracker or pattern sequencer, you're recreating the same trade-offs: a handful of channels, each doing one job.
How pattern-based sequencers work
Instead of one long timeline, chiptune tools usually split a song into patterns — short, reusable blocks of notes. You edit one pattern at a time, then arrange patterns into a song structure.
In JummBox specifically:
- Notes go into patterns, and you edit one pattern at a time.
- The numbered boxes at the bottom of the editor are your patterns. Click a box to jump to that part of the song.
- Click the arrows on the currently selected box to swap which pattern plays during that part — this is how you reuse a pattern in multiple places.
- JummBox can play several rows of patterns simultaneously, and each row has its own set of patterns. Most rows handle melodies or harmonies; the bottom row is for drums.
This is the core mental model: rows are your channels/instruments, patterns are your building blocks, and the arrangement is which pattern sits in which slot.
Making your first track in JummBox
Add notes and hear them
Click on the gray rows at the top to add or remove notes. JummBox plays the notes out loud automatically as you work, so you can audition ideas without a separate playback step.
Edit note length, chords, and volume
- Duration: click and drag horizontally on a note to adjust how long it lasts.
- Chords: click above or below an existing note to add notes that play simultaneously.
- Bulk moves: long-press in the pattern editor to select a time range, then drag to move multiple notes at once.
- Pitch bend (advanced): drag vertically from an existing note to bend its pitch.
- Volume (advanced): drag vertically from above or below a note to adjust its volume. Hold Control while doing this for fine adjustment.
Copy and paste sections
Click and drag on the pattern grid to make a selection, then press C to copy and V to paste — useful for mass-duplicating parts of your song.
Save and share via the URL
All song data is contained in the URL at the top of your browser. As you make changes, the URL updates to reflect them. When you're happy with the song, copy and paste the URL to save and share it. There's no separate export step described — the link is the file.
Keyboard shortcuts worth learning
JummBox has focus-dependent shortcuts (click on its interface first). The ones that speed up editing most:
| Shortcut | Action |
|---|---|
| Spacebar | Play or pause |
| Shift + Spacebar | Play from mouse location |
| Z | Undo |
| Y or Shift + Z | Redo |
| C / V | Copy / paste pattern from selection |
| 0–9 | Assign pattern number to selection |
| Arrows | Move selection |
| Ctrl + Arrows | Rearrange channels |
| [ ] | Move playhead backward or forward |
| F / H | Move to First or Highlighted pattern |
| Shift + Drag | Select part of a pattern |
The edit menu holds more shortcuts beyond these.
Practical notes and common sticking points
- The URL is your save file. If you close the tab without copying the link, you lose the song. Copy the URL as soon as a track is worth keeping.
- Drums live on the bottom row. If percussion isn't behaving like your melodic rows, check that you're editing the drum row.
- Patterns are reused, not duplicated by default. Swapping a pattern into a slot changes what plays there — that's the point, but it also means editing a shared pattern changes every place it appears.
- Some features are hard to find. JummBox notes that certain options are buried; clicking the label next to each option shows a description of what it does, and modulator channels have their own Ctrl/Shift behaviors.
When this approach fits
Use a browser pattern sequencer like JummBox if you want to sketch chiptune quickly, share a playable link instead of a file, and work within the constraint of a few channels. If you need sample-based instruments, mixing, or plugin effects, a DAW will serve you better — but for the square-wave, pattern-driven sound that defines chiptune, the constraint is the instrument.
What Is the Demoscene and How Can You Get Started?
The demoscene is a digital art subculture that began in the 1980s, when software crackers started adding flashy audiovisual intros to their releases. Those intros grew into standalone "demos"—real-time, self-contained programs that generate music and graphics on the fly rather than playing back video files. You can get started by watching classic demos on portals like Pouet, attending or following events such as Revision, and then trying your hand at a small production with tools like a tracker for music and a shader or framework for visuals. The scene is open to newcomers, but the most rewarding entry point is making something and releasing it, not just consuming.
What Makes a Demo Different From a Video
A demo is a program, not a recording. Everything you see and hear is computed in real time on the target machine, which is why demos are often used as informal benchmarks and why size limits matter so much.
That constraint drives the scene's signature categories:
- Demo – the main form, usually with no strict size limit, often several minutes long.
- Intro – a short demo, historically 64 KB or smaller, sometimes just a few seconds.
- 4K / 64K / 256K – competitions where the entire executable must fit in that many bytes.
- Wild / wild demo – entries that use unusual hardware or non-standard platforms.
Because the code must fit in a tiny budget, demosceners develop deep tricks: procedural texture generation, self-modifying code, compression, and hand-tuned math. This is the same skill set that shows up in game development, graphics programming, and retro computing.
How the Scene Is Organized
The demoscene is not a company or a platform. It is a loose network of groups, events, and archives.
| Element | What it is | Where to find it |
|---|---|---|
| Groups | Teams that co-create demos, often with coders, musicians, and graphicians | Listed on Pouet and scene.org |
| Parties | Physical gatherings with competitions, seminars, and socializing | Revision, Assembly, Evoke, and many local events |
| Portals | Archives and databases of releases, ratings, and comments | Pouet, scene.org |
| Tools | Trackers, frameworks, and engines used to build demos | Open-source and freeware tools |
Geeks3D, a site covering 3D tech news, graphics cards, programming, and gamedev, lists demoscene among its topics and has covered events such as Revision 2026. That is a useful signal: the scene overlaps heavily with graphics programming and hardware news, so following a site like Geeks3D can keep you aware of both driver updates and scene activity.
How to Start Watching and Learning
You do not need to write code to begin. Start by watching.
- Pick a portal. Go to Pouet and browse the top-rated demos. Filter by platform or year if you want a specific era.
- Watch a few classics. Look for well-known releases from the 1990s and 2000s, then compare them with modern 4K intros. The contrast teaches you what the constraints actually mean.
- Read the comments. Pouet entries often include technical discussion and links to source code or explanations.
- Follow a party. Revision is one of the largest demoscene events and is a good entry point for streams and competition results. Geeks3D's coverage of Revision 2026 is an example of how the scene appears in general tech news.
- Join a community. Discord servers, IRC channels, and party forums are where beginners ask questions and find collaborators.
How to Start Making Something
The first step is to choose a constraint. A 4K intro is a common beginner target because it forces you to focus on a single effect and a short piece of music.
A practical path:
- Music: Learn a tracker such as OpenMPT or Renoise. Trackers are the traditional demoscene music tool and produce small module files.
- Graphics: Start with a shader environment like Shadertoy to practice procedural visuals, then move to a framework such as OpenFrameworks, Processing, or a custom OpenGL/Vulkan setup.
- Packaging: Use a size-limited intro framework or a cruncher to fit your executable into 4K or 64K.
- Release: Upload your production to Pouet and submit it to a party competition. Feedback is part of the culture.
If you already make games, the transition is natural: demos are essentially real-time graphics and audio with no gameplay layer, so the same engine skills apply.
Common Questions and Pitfalls
Do I need to be a programmer? No. Musicians and graphicians are core members of demo groups. Many groups recruit for all three roles.
Is the scene only for old hardware? No. Modern demos target current GPUs and APIs, including OpenGL and Vulkan. Retro platforms are one branch, not the whole scene.
Do I have to attend a party in person? No. Many parties stream competitions and accept remote entries. Attending in person is a social accelerator, not a requirement.
What is the biggest mistake beginners make? Trying to build a full demo first. Start with a 4K intro or a single effect, release it, and iterate.
Where do I find source code? Many demoscene releases include source or are open source. Pouet entries and scene.org archives are the places to look.
Where This Connects to the Rest of Tech
The demoscene sits at the intersection of graphics programming, game development, and retro computing. The techniques developed under size constraints—procedural generation, compression, real-time audio synthesis—show up in game engines, shader work, and embedded systems. Following demoscene news alongside general 3D and GPU news, as Geeks3D does, is a reasonable way to stay connected to both. If you want a concrete next step, watch three top-rated 4K intros on Pouet, pick one effect you like, and try to reproduce it in a shader environment.
Website Overview
An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.
Domain and Registration
Registered in 2009, this domain has about 17 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .org extension, which is not an independent safety signal.
DNS and Email
The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by ovh.net, indicating managed DNS hosting. MX records point to the ovh.net email service. No CNAME was found; the observed records resolve directly to addresses. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.
TLS and Certificates
The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.
HTTP and Browser Security
The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The x-cache, x-served-by, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.
Technology Stack Analysis
The public page identifies Fastly without precise versions, leaving fewer clues for version-specific scanning.
Search and Social Sharing
No viewport meta tag was detected, which may affect mobile layout behavior. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 19 characters, within a common display range. A meta description is present, with 71 characters.
Hosting and Email
Pages, Search and Sharing
| Meta description | Open source multi-platform Fasttracker II compatible music application. |
|---|---|
| Canonical URL | Not detected |
| Language | English (default) |
| Twitter Card | Not detected |
Unknown
robots.txt (opens in a new tab)
HTTP 404No robots.txt found
Sitemaps
0No sitemaps found
Registration details RDAP / WHOIS
| Registrar | OVH sas |
|---|---|
| Registered | 2009-08-23 |
| Expires | 2027-08-23 |
| Domain status | client delete prohibited、client transfer prohibited、auto renew period |
| Nameservers | dns10.ovh.net、ns10.ovh.net |
| DNSSEC | unsigned |
DNS records
| Type | Name | Value | TTL | Priority |
|---|---|---|---|---|
| A | milkytracker.org | 185.199.108.153 | 3600 | — |
| A | milkytracker.org | 185.199.109.153 | 3600 | — |
| A | milkytracker.org | 185.199.110.153 | 3600 | — |
| A | milkytracker.org | 185.199.111.153 | 3600 | — |
| MX | milkytracker.org | mx1.mail.ovh.net | 3600 | 1 |
| MX | milkytracker.org | mx2.mail.ovh.net | 3600 | 5 |
| MX | milkytracker.org | mx3.mail.ovh.net | 3600 | 100 |
| NS | milkytracker.org | dns10.ovh.net | 3600 | — |
| NS | milkytracker.org | ns10.ovh.net | 3600 | — |
| TXT | milkytracker.org | 1|www.milkytracker.org | 3600 | — |
| TXT | milkytracker.org | v=spf1 include:mx.ovh.com -all | 3600 | — |
TLS and certificates
| Assessment | Normal configuration |
|---|---|
| Supported protocols | TLSv1.2、TLSv1.3 |
| Negotiated protocol | TLSv1.3 |
| Certificate subject | milkytracker.org |
| Issuer | Let's Encrypt |
| Valid until | 2026-11-25T10:49 · Remaining when checked: 51 days |
| Verification details | Certificate trust: Passed · Hostname match: Passed |
HTTP response headers
| Header | Value |
|---|---|
| content-type | text/html; charset=utf-8 |
| cache-control | max-age=600 |
| server | GitHub.com |
| access-control-allow-origin | * |
User reviews (0)