geeks3d.com
No paid content found
Categories: News Development
3D tech-news, graphics cards, programming, gamedev, pixel hacking and demoscene
Related questions
More questions →How to Follow Daily Tech News Without Getting Overwhelmed
The most reliable way to keep up with daily tech news is to build a small, fixed set of sources you trust, scan headlines once or twice a day, and only go deep on stories that actually affect you. Treat news like a filter, not a firehose: pick two or three outlets with clear bylines and correction policies, add one newsletter or podcast for context, and ignore the rest until a story proves it matters. A site like CNET can serve as one part of that system—its news, reviews, and how-to sections each do a different job, so knowing which section to open saves time.
What counts as useful daily tech news
Useful tech news changes a decision, a risk assessment, or your understanding of something you already use. That includes:
- Product and platform changes that affect devices, apps, or accounts you own (pricing shifts, feature removals, security patches).
- Security and privacy incidents with confirmed scope, such as a breached service or a patched vulnerability.
- Regulatory and policy moves that change what companies can do in your region.
- Genuine product launches with shipping dates and prices, not just announcements of future announcements.
Noise looks similar but adds nothing: rewritten press releases, "reportedly" stories with no named source, rumor roundups about products that may never ship, and near-identical coverage of the same event across ten sites. A quick test—can I name one thing I would do differently after reading this?—filters most of it out.
Compare the main formats
| Format | Best for | Main trade-off |
|---|---|---|
| News feeds / homepages | Fast headline scanning, breaking stories | Easy to doomscroll; headlines lack context |
| Newsletters | A curated daily or weekly digest | Arrives on the sender's schedule; can pile up |
| Podcasts | Context, interviews, analysis during commutes | Slower; hard to skim; often days behind |
| Social accounts | Real-time alerts from sources you already trust | Algorithm-driven; rumors spread fast |
| RSS readers | Full control, no algorithm, no ads in the feed | Requires setup; some sites publish partial feeds |
A practical combination: one feed or homepage for scanning, one newsletter for a daily summary, and one podcast or long-read source for depth. That is usually enough to stay informed without spending an hour a day.
How to judge whether a tech outlet is reliable
Reliability is a set of habits you can check, not a brand you assume. Look for:
- Named bylines with a beat. A reporter who consistently covers security or chips is easier to trust than an anonymous aggregation account.
- Primary sourcing. Links to the company blog, filing, court document, or the researcher who found the flaw—not just "a report says."
- Clear labeling of rumor vs. confirmed. Words like "reportedly," "rumor," and "leak" should be visible, not buried.
- Correction practice. A visible corrections policy and updated articles with a note at the bottom are strong signals.
- Separation of news and commerce. Reviews and buying advice should disclose how products were obtained and whether affiliate links exist.
If a site publishes a striking claim with no source, no byline, and no update history, treat it as a lead to verify elsewhere, not a fact.
A simple daily routine
Step 1 — Scan (5 minutes). Open your feed or homepage once in the morning. Read headlines only. Save anything relevant with a bookmark or "read later" tool.
Step 2 — Triage (2 minutes). Sort saved items into three buckets: affects me now (security, account changes, price hikes), useful context (industry shifts, policy), and skip. Delete the third bucket without guilt.
Step 3 — Go deep (10–15 minutes, optional). Read only the first bucket in full. For the second, one solid explainer is usually better than five news briefs.
Step 4 — Weekly catch-up. Once a week, skim a newsletter or listen to a podcast episode to catch anything your daily scan missed.
A simple rule that works for most people: scan daily, read deeply twice a week. Breaking news rarely requires an immediate response unless it involves an account or device you use right now.
Where CNET fits
CNET publishes several distinct content types, and choosing the right one matters more than reading everything:
- News covers launches, policy, and industry events—useful for the daily scan.
- Reviews test specific products and are best consulted when you are actually buying something, not as daily reading.
- How-tos and advice explain settings, fixes, and workflows—read these when you have a concrete problem.
- Deals are time-sensitive and commercial; treat them as shopping leads, not news.
In practice, you might use CNET's news section as one of your two or three scan sources, check reviews only at purchase time, and search how-tos when something breaks. That keeps the site useful without turning it into another feed to clear.
Bottom line
You do not need to read everything. Pick a small set of sources with visible bylines and correction practices, scan headlines on a schedule, and reserve deep reading for stories that touch your devices, accounts, money, or privacy. Formats are tools—feeds for speed, newsletters for curation, podcasts for context—and a source like CNET is most valuable when you match its section to your actual need rather than treating it as one undifferentiated stream.
What Do You Get With NZ Herald Premium Compared to Free NZ Herald News?
Short answer: free NZ Herald access gives you breaking news, headlines and a broad slice of daily reporting, while NZ Herald Premium is the paid layer that unlocks subscriber-only articles — typically opinion, analysis, in-depth explainers and selected business, politics and lifestyle features. If you mainly skim headlines and breaking stories, free access may be enough. If you want to read the full argument, the data behind a story or a columnist's take, Premium is the part you'd be paying for.
How the two tiers generally work
Most large news sites, including nzherald.co.nz, operate on a mixed model: some content is open to everyone, and some sits behind a paywall marked as Premium. The exact mechanics can change, but the practical pattern is consistent.
Free NZ Herald news
- Breaking news and live updates, so you can follow major events as they happen.
- Headlines, summaries and a large amount of general reporting across NZ, sport, business, entertainment and travel.
- Basic browsing of section front pages, which lets you see what's being covered even if you can't open every article.
NZ Herald Premium
- Subscriber-only articles, usually flagged with a "Premium" label before you click.
- Opinion and columns, where writers argue a position rather than just report facts.
- Analysis and explainers that go deeper into politics, business, tax, housing and the economy.
- Selected long-form features, reviews and lifestyle pieces, such as travel and beauty coverage.
A useful way to think about it: free access tells you what happened; Premium is often where you find why it matters and what it means for you.
What kinds of content typically sit behind Premium
Based on how the site labels its own sections, Premium content clusters around a few areas:
| Content type | Usually free | Usually Premium |
|---|---|---|
| Breaking news | Yes | Sometimes, for follow-ups |
| Opinion / columns | Occasionally | Mostly |
| Business & market analysis | Headlines | Deep analysis |
| Politics explainers | Summaries | Full explainers |
| Personal finance & tax | Some | Often |
| Travel, Viva, lifestyle features | Some | Selected |
| Sport | Match reports | Analysis and columns |
This is a general pattern, not a fixed rule — any individual article can fall on either side, so check the label on the story you actually want to read.
How paywalls and metering usually behave
News sites commonly use one of two approaches, or a mix:
- A hard paywall — the article is locked from the first visit, and you see only a preview.
- Metering — you get a set number of free articles per month, then hit a limit.
Either way, the practical steps are the same:
- Look for a "Premium" tag next to the headline before clicking.
- If you hit a wall, note whether it's a per-article lock or a monthly limit.
- Check whether the same story is summarised elsewhere on the free site, which sometimes happens with breaking news.
Deciding whether Premium is worth it for you
Rather than asking "is it good?", match it to your habits.
Free access is probably enough if you:
- Check headlines a few times a day and rarely read past the first few paragraphs.
- Follow breaking news and sport results more than analysis.
- Only occasionally want a columnist's opinion.
Premium is more likely to earn its cost if you:
- Read opinion and analysis regularly, not just news.
- Follow politics, business, tax or housing policy closely.
- Want explainers that put a story in context rather than just reporting it.
- Value long-form features, reviews or travel and lifestyle writing.
A simple test: over one week, count how many times you click an article and find it locked. If that number is high and the locked pieces are the ones you actually wanted, Premium is doing real work for you.
What to check before subscribing
Before you commit, confirm these details on the site itself, since terms and prices change:
- Trial conditions — length, whether a card is required, and when billing starts.
- Price and billing cycle — weekly, monthly or annual, and whether it renews automatically.
- Cancellation terms — how to cancel and whether you keep access until the end of the period.
- Device and account access — whether one subscription covers phone, tablet and desktop, and how many people can use it.
- What's included — whether Premium covers all sections or only some, and whether any bundled products (such as a magazine or newsletter) come with it.
Because pricing and offers are set by the publisher and can change, treat any figure you see as current only at the moment you check it.
A quick decision template
Fill this in honestly:
- How many days a week do I read NZ news? ___
- How often do I want opinion or analysis, not just headlines? ___
- How many Premium articles did I try to open last month? ___
- Would I rather pay for depth, or stay with free headlines? ___
If your answers lean toward frequent reading and a real appetite for analysis, Premium is the tier built for you. If you're mostly a headline scanner, the free experience covers most of what you need — and you can always subscribe later when a specific story makes the case for you.
What Is raylib and How Do You Start Making Games With It?
raylib is a simple, easy-to-use programming library for making videogames, written for C and usable from C++. It is code-first: there is no fancy interface, no visual helpers, no GUI tools or editors — you build games by writing code. That makes it a good fit if you already know some C or C++ and want direct control without an engine's editor layer, or if you want a small library you can learn from a cheatsheet and a pile of examples. If you want a drag-and-drop scene editor, raylib is deliberately not that.
What raylib actually is
raylib is a library, not a game engine. You write a program, call raylib functions for windows, input, graphics, audio, and math, and compile it like any other C program. The project describes itself as "a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no gui tools or editors... just coding in pure spartan-programmers way."
Two consequences follow from that design:
- You learn by reading code. The project states it does not provide the typical API documentation or a big set of tutorials. Instead, it is meant to be learned from a cheatsheet covering the required functionality plus a large collection of examples.
- You bring your own structure. There is no editor to organize scenes, assets, or build settings, so project layout and build steps are yours to set up.
How it differs from Unity or Godot
The practical difference is where the work happens.
| Dimension | raylib | Typical editor-based engine |
|---|---|---|
| Primary workflow | Write C/C++ code | Build scenes in a visual editor, attach scripts |
| Built-in editor | None | Yes |
| Learning material style | Cheatsheet + examples | Docs, tutorials, editor guides |
| Language | C, with C++ support; 60+ bindings for other languages | Usually a fixed set of supported languages |
| Structure provided | Minimal — a template is offered as a starting point | Project/scene structure built in |
Neither column is "better" in the abstract. Choose raylib when you want to write the game as a program and keep the toolchain small. Choose an editor-based engine when you want visual scene assembly, asset pipelines, and a guided project structure.
The recommended learning path
The project points to a specific route rather than a tutorial series:
- Start with the cheatsheet. It lists the functionality you need, so you can see the available calls without reading full API docs.
- Read the examples. The project's stated position is that the best way to learn to code is reading code, and the examples show how each piece of functionality is used.
- Use the raylib game template if the options overwhelm you. It provides some structure and a Makefile that are quick to pick up, which is useful when you want a working layout instead of assembling one yourself.
- Join the Discord community. The project recommends it for staying up to date on raylib news and asking for help. Community-made tutorials also exist outside the official materials.
A concrete first task looks like this: install raylib, open one example that draws something and responds to input, compile and run it unchanged, then modify one value and recompile to confirm your build loop works. That verifies your setup before you write anything original.
Platforms and language bindings
raylib has been tested on multiple target platforms. The project notes that technically any platform supporting the C language and OpenGL graphics (or similar) can run raylib, or can be ported to it fairly easily.
You are not limited to C and C++. There are more than 60 language bindings, so you can use raylib from many other programming languages. If your preferred language is not C, check whether a binding exists before assuming you need to switch languages.
Extending it and what it powers
raylib can be combined with extra libraries for additional functionality. Some of those libraries are already used internally by raylib, while others are provided for you to integrate; most are single-file, header-only, and have no external dependencies — which keeps them easy to drop into a project.
raylib is also the base technology behind the raylib technologies tools: several multiplatform tools have been built with raylib and raygui. That is a useful signal if you want to see what the library looks like at application scale rather than in minimal examples.
Getting started checklist
- Confirm you are comfortable writing and compiling C or C++ (or pick one of the 60+ bindings for a language you already know).
- Accept that there is no editor: your project structure and build configuration are your responsibility.
- Learn from the cheatsheet and the examples rather than expecting full API documentation.
- Use the raylib game template if you want a ready-made structure and Makefile.
- Join the Discord community for news and help.
- Check the extra libraries before writing utility code that may already exist as a single-file dependency.
If that workflow sounds appealing — code, compile, read examples, iterate — raylib is designed exactly for it. If you want a visual editor and a guided project structure, an editor-based engine will get you to a running game with less setup work.
What Is the Demoscene and How Can You Get Started?
The demoscene is a digital art subculture that began in the 1980s, when software crackers started adding flashy audiovisual intros to their releases. Those intros grew into standalone "demos"—real-time, self-contained programs that generate music and graphics on the fly rather than playing back video files. You can get started by watching classic demos on portals like Pouet, attending or following events such as Revision, and then trying your hand at a small production with tools like a tracker for music and a shader or framework for visuals. The scene is open to newcomers, but the most rewarding entry point is making something and releasing it, not just consuming.
What Makes a Demo Different From a Video
A demo is a program, not a recording. Everything you see and hear is computed in real time on the target machine, which is why demos are often used as informal benchmarks and why size limits matter so much.
That constraint drives the scene's signature categories:
- Demo – the main form, usually with no strict size limit, often several minutes long.
- Intro – a short demo, historically 64 KB or smaller, sometimes just a few seconds.
- 4K / 64K / 256K – competitions where the entire executable must fit in that many bytes.
- Wild / wild demo – entries that use unusual hardware or non-standard platforms.
Because the code must fit in a tiny budget, demosceners develop deep tricks: procedural texture generation, self-modifying code, compression, and hand-tuned math. This is the same skill set that shows up in game development, graphics programming, and retro computing.
How the Scene Is Organized
The demoscene is not a company or a platform. It is a loose network of groups, events, and archives.
| Element | What it is | Where to find it |
|---|---|---|
| Groups | Teams that co-create demos, often with coders, musicians, and graphicians | Listed on Pouet and scene.org |
| Parties | Physical gatherings with competitions, seminars, and socializing | Revision, Assembly, Evoke, and many local events |
| Portals | Archives and databases of releases, ratings, and comments | Pouet, scene.org |
| Tools | Trackers, frameworks, and engines used to build demos | Open-source and freeware tools |
Geeks3D, a site covering 3D tech news, graphics cards, programming, and gamedev, lists demoscene among its topics and has covered events such as Revision 2026. That is a useful signal: the scene overlaps heavily with graphics programming and hardware news, so following a site like Geeks3D can keep you aware of both driver updates and scene activity.
How to Start Watching and Learning
You do not need to write code to begin. Start by watching.
- Pick a portal. Go to Pouet and browse the top-rated demos. Filter by platform or year if you want a specific era.
- Watch a few classics. Look for well-known releases from the 1990s and 2000s, then compare them with modern 4K intros. The contrast teaches you what the constraints actually mean.
- Read the comments. Pouet entries often include technical discussion and links to source code or explanations.
- Follow a party. Revision is one of the largest demoscene events and is a good entry point for streams and competition results. Geeks3D's coverage of Revision 2026 is an example of how the scene appears in general tech news.
- Join a community. Discord servers, IRC channels, and party forums are where beginners ask questions and find collaborators.
How to Start Making Something
The first step is to choose a constraint. A 4K intro is a common beginner target because it forces you to focus on a single effect and a short piece of music.
A practical path:
- Music: Learn a tracker such as OpenMPT or Renoise. Trackers are the traditional demoscene music tool and produce small module files.
- Graphics: Start with a shader environment like Shadertoy to practice procedural visuals, then move to a framework such as OpenFrameworks, Processing, or a custom OpenGL/Vulkan setup.
- Packaging: Use a size-limited intro framework or a cruncher to fit your executable into 4K or 64K.
- Release: Upload your production to Pouet and submit it to a party competition. Feedback is part of the culture.
If you already make games, the transition is natural: demos are essentially real-time graphics and audio with no gameplay layer, so the same engine skills apply.
Common Questions and Pitfalls
Do I need to be a programmer? No. Musicians and graphicians are core members of demo groups. Many groups recruit for all three roles.
Is the scene only for old hardware? No. Modern demos target current GPUs and APIs, including OpenGL and Vulkan. Retro platforms are one branch, not the whole scene.
Do I have to attend a party in person? No. Many parties stream competitions and accept remote entries. Attending in person is a social accelerator, not a requirement.
What is the biggest mistake beginners make? Trying to build a full demo first. Start with a 4K intro or a single effect, release it, and iterate.
Where do I find source code? Many demoscene releases include source or are open source. Pouet entries and scene.org archives are the places to look.
Where This Connects to the Rest of Tech
The demoscene sits at the intersection of graphics programming, game development, and retro computing. The techniques developed under size constraints—procedural generation, compression, real-time audio synthesis—show up in game engines, shader work, and embedded systems. Following demoscene news alongside general 3D and GPU news, as Geeks3D does, is a reasonable way to stay connected to both. If you want a concrete next step, watch three top-rated 4K intros on Pouet, pick one effect you like, and try to reproduce it in a shader environment.
How to Batch Rename Multiple Files and Folders on Windows with Bulk Rename Utility
Bulk Rename Utility is a free Windows file renamer for personal, private use at home; using it inside a business, company, or for commercial purposes requires a commercial license. It lets you rename many files and entire folders at once using flexible criteria, and it shows a detailed preview before anything is changed. This guide covers the practical path: download and install, add files or folders, apply the core renaming actions, rename by metadata, preview, and commit.
Before you start
- You need Windows and the Bulk Rename Utility installer from the official site (the current release listed is version 4.1.0.1).
- Decide whether your use is personal/home or commercial, since that determines whether a commercial license is required.
- Work on a copy of an important folder the first time, so you can compare results without risk.
Step 1: Download and install
Download the installer from the Bulk Rename Utility site and run it. The site describes installation as easy, and the program has a small memory footprint, so it can stay open while you work. Once installed, launch it — you'll see the main window with a file list at the top and a stack of renaming control panels below.
Step 2: Add files or folders to the rename list
Use the file browser in the upper part of the window to navigate to the folder you want to work on. Select the files and/or folders you want to rename; they appear in the list. The tool is built to handle very large sets — the site states it can manage folders or discs with well over 100,000 entries and batch rename thousands of files in seconds.
If you want to include nested content, enable the option to process subfolders so folders and their contents are handled together.
Step 3: Apply the core renaming actions
Bulk Rename Utility groups its controls into panels. The most common actions:
| Action | What it does | Typical use |
|---|---|---|
| Add | Appends text to the name | Add a project prefix or suffix |
| Replace | Swaps one string for another | Fix a recurring typo or code |
| Insert | Places text at a set position | Insert a date or category code |
| Case | Converts upper/lower/title case | Normalize inconsistent naming |
| Auto-number | Adds sequential numbers | Number a series of files |
| Extension | Removes or changes file extensions | Standardize file types |
You can combine several panels at once — for example, replace a word, convert to title case, and add an auto-number in a single pass. Each panel has its own options, so set only the ones you need and leave the rest untouched.
Step 4: Rename by metadata (photos and MP3s)
Beyond plain text edits, the tool can pull names from the file's own embedded data:
- Photos: rename JPGs using EXIF metadata such as "Date Picture Taken" and resolution. The site's example turns a meaningless
dsc1790.jpginto something likeNewYork1.jpg. - MP3 files: rename using ID3 tags.
- Other media: rename using Windows File Properties such as video length, width, height, rate, and publisher.
This is useful when filenames are camera- or device-generated and you want them to reflect actual content or capture date.
Step 5: Preview before you commit
This is the step that prevents most mistakes. Bulk Rename Utility shows a detailed preview of the new names alongside the old ones. Read through it and check:
- No duplicate names. Two files resolving to the same name will collide; adjust your rules until every result is unique.
- Extensions are correct. If you used the extension panel, confirm you didn't strip or change a type you needed.
- Order and numbering are right. Auto-numbers should run in the sequence you expect.
- Subfolder results look sane. If you enabled subfolder processing, verify the nested files renamed as intended.
Only when the preview looks correct do you apply the rename. Because the preview reflects the actual rules, it's the fastest way to catch a bad replace or an off-by-one numbering start.
Common mistakes and how to avoid them
- Renaming in place without a backup. The first time you use a new rule set, test on copies.
- Forgetting subfolders. If you expected nested files to change and they didn't, the subfolder option wasn't enabled.
- Overlapping rules. A replace plus an insert can produce unexpected strings; check the preview after adding each panel.
- Ignoring the license terms. Home/personal use is free; business or commercial use needs a commercial license.
- Assuming a feature exists. The site lists many capabilities but not every conceivable one; if a specific transformation isn't in the panels, combine the available actions or handle those files separately.
When this tool fits
Choose Bulk Rename Utility if you're on Windows, need to rename large batches (hundreds to thousands of files), and want rule-based control with a preview. It's especially strong for photo and MP3 libraries where metadata-driven names save manual work. If your needs are simple one-off renames, Windows' built-in rename may be enough — but for flexible, repeatable batch rules across many files and folders, this is the tool the site is built around.
Website Overview
Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.
Domain and Registration
Registered in 2007, this domain has about 19 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .com extension, which is not an independent safety signal.
DNS and Email
Nameservers are provided by infomaniak.com, indicating managed DNS hosting. MX records point to the infomaniak.ch email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.
TLS and Certificates
The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.
HTTP and Browser Security
The response lacks these common security headers: CSP, X-Content-Type-Options, Referrer-Policy, Permissions-Policy, clickjacking protection. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header identifies Apache without an exact version. No explicit CDN or WAF marker was found in the response headers.
Technology Stack Analysis
The public page identifies All in One SEO (AIOSEO) 4.9.10, WordPress, jQuery, Apache, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.
Search and Social Sharing
The title has 89 characters and may be truncated in search results. The Generator tag identifies All in One SEO (AIOSEO) 4.9.10, making the publishing system easier to fingerprint. No Open Graph metadata was detected, so social previews may depend on platform inference. Twitter Card metadata is configured. JSON-LD includes Organization data, helping describe the organization as an entity.
Hosting and Email
Pages, Search and Sharing
| Meta description | 3D tech-news, graphics cards, programming, gamedev, pixel hacking and demoscene |
|---|---|
| Canonical URL | https://geeks3d.com/ |
| Language | English (default) |
| Twitter Card | summary_large_image |
Social Sharing Preview
5 fieldsrobots.txt (opens in a new tab)
50 rulesaddsearchbot 0 allowed · 1 disallowed
/
ahrefsbot 0 allowed · 1 disallowed
/
ai2bot 0 allowed · 1 disallowed
/
ai2bot-dolma 0 allowed · 1 disallowed
/
aihitbot 0 allowed · 1 disallowed
/
amazon-kendra- 0 allowed · 1 disallowed
/
amazonbot 0 allowed · 1 disallowed
/
andibot 0 allowed · 1 disallowed
/
anomura 0 allowed · 1 disallowed
/
anthropic-ai 0 allowed · 1 disallowed
/
applebot 0 allowed · 1 disallowed
/
applebot-extended 0 allowed · 1 disallowed
/
awario 0 allowed · 1 disallowed
/
bedrockbot 0 allowed · 1 disallowed
/
bigsur.ai 0 allowed · 1 disallowed
/
blexbot 0 allowed · 1 disallowed
/
bravebot 0 allowed · 1 disallowed
/
brightbot 1.0 0 allowed · 1 disallowed
/
bytespider 0 allowed · 1 disallowed
/
ccbot 0 allowed · 1 disallowed
/
chatgpt agent 0 allowed · 1 disallowed
/
chatgpt-user 0 allowed · 1 disallowed
/
claude-searchbot 0 allowed · 1 disallowed
/
claude-user 0 allowed · 1 disallowed
/
claude-web 0 allowed · 1 disallowed
/
claudebot 0 allowed · 1 disallowed
/
cloudflare-autorag 0 allowed · 1 disallowed
/
cloudvertexbot 0 allowed · 1 disallowed
/
cohere-ai 0 allowed · 1 disallowed
/
cohere-training-data-crawler 0 allowed · 1 disallowed
/
cotoyogi 0 allowed · 1 disallowed
/
crawlspace 0 allowed · 1 disallowed
/
datenbank crawler 0 allowed · 1 disallowed
/
deepseekbot 0 allowed · 1 disallowed
/
devin 0 allowed · 1 disallowed
/
diffbot 0 allowed · 1 disallowed
/
duckassistbot 0 allowed · 1 disallowed
/
echobot bot 0 allowed · 1 disallowed
/
echoboxbot 0 allowed · 1 disallowed
/
facebookbot 0 allowed · 1 disallowed
/
facebookexternalhit 0 allowed · 1 disallowed
/
factset_spyderbot 0 allowed · 1 disallowed
/
firecrawlagent 0 allowed · 1 disallowed
/
friendlycrawler 0 allowed · 1 disallowed
/
gemini-deep-research 0 allowed · 1 disallowed
/
google-cloudvertexbot 0 allowed · 1 disallowed
/
google-extended 0 allowed · 1 disallowed
/
google-firebase 0 allowed · 1 disallowed
/
google-notebooklm 0 allowed · 1 disallowed
/
googleagent-mariner 0 allowed · 1 disallowed
/
No matching rules.
Sitemaps
1
Registration details RDAP / WHOIS
| Registrar | Infomaniak Network SA |
|---|---|
| Registered | 2007-01-15 |
| Expires | 2029-01-15 |
| Domain status | client transfer prohibited |
| Nameservers | nsany1.infomaniak.com、nsany2.infomaniak.com |
| DNSSEC | unsigned |
DNS records
| Type | Name | Value | TTL | Priority |
|---|---|---|---|---|
| A | geeks3d.com | 83.228.236.205 | 3600 | — |
| AAAA | geeks3d.com | 2001:1600:18:104::6f | 3600 | — |
| MX | geeks3d.com | mta-gw.infomaniak.ch | 86400 | 5 |
| NS | geeks3d.com | nsany1.infomaniak.com | 86400 | — |
| NS | geeks3d.com | nsany2.infomaniak.com | 86400 | — |
| TXT | geeks3d.com | v=spf1 include:spf.infomaniak.ch ?all | 86400 | — |
| DMARC | _dmarc.geeks3d.com | v=DMARC1;p=quarantine | 3600 | — |
TLS and certificates
| Assessment | Normal configuration |
|---|---|
| Supported protocols | TLSv1.2、TLSv1.3 |
| Negotiated protocol | TLSv1.3 |
| Certificate subject | geeks3d.com |
| Issuer | Let's Encrypt |
| Valid until | 2026-10-30T22:01 · Remaining when checked: 29 days |
| Verification details | Certificate trust: Passed · Hostname match: Passed |
HTTP response headers
| Header | Value |
|---|---|
| content-type | text/html; charset=UTF-8 |
| cache-control | max-age=3, must-revalidate |
| server | Apache |
| strict-transport-security | max-age=16000000 |
User reviews (0)