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What is Pictogrammers?
Pictogrammers is an open-source iconography project: a volunteer group of designers and developers who create and maintain icon libraries that anyone can use in apps, websites and prototypes. Its stated aim is to make icons easy to find and easy to implement, whether you work visually or in code.
What it offers
Its featured libraries include:
- Material Design Icons (MDI) — the original library, built around Google's Material Design guidelines for system icons, described as its largest with over 7,200 unique icons.
- Material Design Icons Light — a lighter interpretation of the same guidelines, with slimmer, cleaner icon shapes.
Who it is for
Designers can drop icons into mockups and prototypes; developers can pull them into an interface through the integrations and packages the project supports. The appeal is consistency: one visual family across an entire product, with a large enough set that you rarely need to mix sources.
The trade-off is style. MDI follows Material Design conventions, so it suits Android apps, dashboards and other interfaces already using that language. If your product has a distinctly different visual identity, a lighter or more custom set may fit better. Also note that open-source icon sets are community-maintained: breadth is a strength, but individual icons can lag behind niche or fast-changing concepts.
Where to start
Open the MDI library and search for the concepts your interface needs, then check the project's documentation for the integration matching your framework. If you are deciding between the two featured libraries, compare a handful of your most-used icons side by side — regular MDI for standard weight, MDI Light where the interface is dense or typography is thin. The project also welcomes contributions, from icon requests to documentation and new integrations, through its GitHub repositories.
How do I use Pictogrammers icons in a web or app project?
Pictogrammers is best understood as a source of open-source icon libraries rather than a single icon set. The site presents its collections for both designers and developers, with the two featured libraries being Material Design Icons (MDI) and Material Design Icons Light (MDI Light). MDI is described as the original library, following Google's Material Design guidelines for system icons, and is the largest at over 7,200 unique icons. MDI Light applies a lighter interpretation of those guidelines, with slimmer, cleaner shapes.
Choosing between the libraries
| Library | Character | Likely fit |
|---|---|---|
| Material Design Icons | Original Material-style system icons; broad coverage | Products that need a familiar, comprehensive set and consistent Material-style UI |
| Material Design Icons Light | Lighter, thinner, modern and crisp | Interfaces where heavier icons feel visually loud, or where a more refined look is wanted |
For a web or app project, start by deciding which visual weight matches your interface, then confirm that the library covers the specific symbols you need. MDI's larger catalogue makes it the safer default for broad product coverage; MDI Light is the better choice when the design calls for a lighter touch across the whole set.
Practical ways to use the icons
The site's emphasis is on making icons easy to find and implement, whether you are a designer building prototypes or a developer writing code. In practice, that means three common routes:
- Design tools: install or import the library into a design tool so icons can be dragged into mockups and prototypes.
- Web front ends: use an icon font or SVG-based integration so icons can be styled with CSS, sized, and coloured like text.
- App code: bring the icon set into a framework or component library, often as individual SVG components or a packaged dependency.
The right route depends on your stack. SVG components tend to give the best control over colour, sizing and accessibility; icon fonts are quick to adopt but can be less predictable. Whichever you choose, check the licence and attribution requirements for the specific library before shipping.
A concrete next step
Pick one icon from your interface, search for it in MDI and MDI Light, and compare the two at the size you will actually use. Then implement that single icon end to end in your design file and codebase. Once the pipeline works, expanding to the rest of the set is mostly repetition.
If you want to contribute, report a missing icon, or ask about an integration that does not yet exist, the project invites involvement through its libraries, documentation and community channels.
Which Pictogrammers library should I choose: Material Design Icons or MDI Light?
Choose Material Design Icons (MDI) for the widest coverage and conventional Google-style system icon shapes; choose MDI Light when you want the same Material Design lineage in a slimmer, cleaner stroke style that sits more quietly in a modern UI.
Quick comparison
| Consideration | Material Design Icons (MDI) | MDI Light |
|---|---|---|
| Design basis | Google's Material Design guidelines for system icons | A lighter interpretation of those same guidelines |
| Visual weight | Standard, more solid and assertive | Slimmer, crisper, less visually heavy |
| Coverage | Pictogrammers' largest library, described as over 7,200 unique icons | A lighter counterpart library |
| Best for | Broad product surfaces where you need an icon for almost anything, plus familiar Material-style forms | Interfaces where icons should recede and text or imagery should lead |
| Main trade-off | Heavier shapes can dominate dense or minimal layouts | A lighter look may feel too faint at small sizes or on low-contrast backgrounds |
How to decide
Start from the interface, not the library. If you are building a data-heavy dashboard, settings screens or a large app where you constantly need new symbols, MDI's size is the practical advantage: fewer gaps, fewer one-off custom icons. If you are designing a marketing site, a reading-focused app or a minimal product UI, MDI Light's reduced weight will usually match the surrounding type better.
A concrete scenario: a developer adding navigation icons to a sidebar will likely find MDI quicker, because the breadth means the right metaphor probably already exists. A designer mocking up a calm, editorial mobile app may prefer MDI Light, because the thinner strokes keep attention on content rather than chrome. Whichever you pick, test a representative set at your real display sizes and against your actual background colors before committing — stroke weight behaves differently on a 16px toolbar icon than on a 48px empty-state illustration, and mixing the two libraries in one interface tends to look inconsistent.
If you need to involve others or request icons that don't exist, Pictogrammers invites contributions and questions through its community channels.
Can I use Pictogrammers icons in commercial projects without paying or attributing?
Yes, Pictogrammers is built around open-source icon libraries, and its own framing is that the icons are meant to be freely found and implemented by designers and developers. The catalog includes Material Design Icons (over 7,200 icons following Google's Material Design system-icon guidelines) and Material Design Icons Light, a slimmer variant. The practical answer for most commercial apps, websites and prototypes is that you can use them without a separate license fee or a required on-screen credit.
What to verify before shipping
"Open source" is not a single license. Each library and each icon file carries its own terms, and those terms control attribution. Check the license file or repository page for the specific library and version you download, then confirm:
- Whether attribution is required in documentation, an about screen or source comments.
- Whether the license is permissive (MIT-style) or has copyleft conditions that affect modified icon files.
- Whether trademarked logos or brand marks are excluded from the open license.
- Whether the license changes between the main library and a light or themed variant.
A concrete scenario
A small SaaS team wants icons for a paid dashboard. They download MDI, bundle the SVGs into the build and ship. That is normally fine commercially, but the team should still keep the license text with their third-party notices. If they later modify icons and redistribute them as a standalone icon pack, the license terms matter much more than in an embedded app.
Decision criterion
If your legal or procurement team needs a signed document, an indemnity or a warranty, an open-source icon set will not provide it. In that case, treat Pictogrammers as a design source and budget for a commercial icon license instead.
For the exact terms, start with the license linked from the library you plan to use on Pictogrammers, and check the corresponding GitHub repository before release.
How do I request a new icon or report a problem with an existing one?
Requests and bug reports for Pictogrammers libraries happen in each library's GitHub repository, not through a form on Pictogrammers. The site's own guidance points contributors to GitHub issues for icon requests and problems, and to Mastodon for general questions.
How the process works in practice
- Pick the right repository. Material Design Icons and Material Design Icons Light are separate projects, so a request for an MDI Light variant belongs in the MDI Light repo, not the main MDI repo.
- Search open and closed issues first. With a library as large as MDI, the icon you want may already be requested, already rejected, or already available under a different name.
- Open one issue per icon or per distinct problem. A single issue bundling five unrelated icon requests is hard to triage and easy to lose.
- Give the maintainers what they need to act: the proposed icon name, a short description of the concept, a reference image or link, and the use case. For a problem with an existing icon, name the exact icon, state what is wrong (wrong shape, inconsistent stroke weight, poor legibility at small sizes), and include a screenshot at the size where it fails.
What makes a request likely to succeed
| Weak request | Strong request |
|---|---|
| "Need an icon for my app" | "Request: database-lock, for a settings screen showing an encrypted store" |
| "This icon looks bad" | "cloud-upload renders as a solid blob at 16px; screenshot attached" |
| No visual reference | Sketch, link to a similar icon in another set, or a described metaphor |
| Bundled with unrelated asks | One concept per issue |
If you are not a GitHub user
You can still contribute without opening an issue: Pictogrammers explicitly invites people to write and update documentation, and to build integrations that do not yet exist. If a request is stalled and you have the SVG skills, submitting a pull request with the icon itself is usually faster than waiting.
A useful next step: before filing anything, check whether the icon exists in the sibling library. Many "missing icon" reports turn out to be a naming difference between MDI and MDI Light, and searching both libraries takes less time than writing an issue.
How can I contribute icons, code, or documentation to Pictogrammers?
Contribute by picking the kind of work you already do well: icon design, code, or writing. Pictogrammers describes itself as a collaborative, global group and explicitly invites people to tackle issues and icon requests, write and update documentation, and build integrations that don't yet exist.
Three contribution paths
| Path | What you'd do | Best for |
|---|---|---|
| Icons | Handle icon requests and open issues in one of the libraries | Designers comfortable with strict grid and style rules |
| Code | Write an integration the project lacks | Developers who want to ship something self-contained |
| Documentation | Write and update getting-started and usage docs | Writers, or anyone who just struggled through setup |
Choosing a library first
The libraries differ in visual character, so match your contribution to the right one. Material Design Icons follows Google's Material Design system-icon guidelines and is described as the largest library, with over 7,200 unique icons. Material Design Icons Light applies a lighter interpretation of the same guidelines, with slimmer, crisper shapes. If you draw a new icon, it needs to sit convincingly beside the existing set, so study neighbouring icons in that specific library before submitting.
A practical first step
Start with a small, well-scoped contribution rather than a large batch. Find an open icon request or documentation gap, check whether anyone is already working on it, and ask before investing hours. The site points contributors to Mastodon and GitHub issues as the places to ask questions and find out how to make an impact.
Decision criteria
- Time available: a single icon or one documentation fix is a realistic evening task; a new integration is a project.
- Review tolerance: icon work involves detailed style feedback; documentation and integrations are judged more on correctness.
- Existing skills: no need to learn a new discipline — the project lists separate tracks precisely so designers, developers and writers can each contribute.
For related open-source icon sets you may already use in the same projects, see Material Design Icons and GitHub, where the issue trackers and contribution discussions live.
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