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pictogrammers.com

Open-source iconography for designers and developers

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What is Pictogrammers?

Pictogrammers is an open-source iconography project: a volunteer group of designers and developers who create and maintain icon libraries that anyone can use in apps, websites and prototypes. Its stated aim is to make icons easy to find and easy to implement, whether you work visually or in code.

What it offers

Its featured libraries include:

  • Material Design Icons (MDI) — the original library, built around Google's Material Design guidelines for system icons, described as its largest with over 7,200 unique icons.
  • Material Design Icons Light — a lighter interpretation of the same guidelines, with slimmer, cleaner icon shapes.

Who it is for

Designers can drop icons into mockups and prototypes; developers can pull them into an interface through the integrations and packages the project supports. The appeal is consistency: one visual family across an entire product, with a large enough set that you rarely need to mix sources.

The trade-off is style. MDI follows Material Design conventions, so it suits Android apps, dashboards and other interfaces already using that language. If your product has a distinctly different visual identity, a lighter or more custom set may fit better. Also note that open-source icon sets are community-maintained: breadth is a strength, but individual icons can lag behind niche or fast-changing concepts.

Where to start

Open the MDI library and search for the concepts your interface needs, then check the project's documentation for the integration matching your framework. If you are deciding between the two featured libraries, compare a handful of your most-used icons side by side — regular MDI for standard weight, MDI Light where the interface is dense or typography is thin. The project also welcomes contributions, from icon requests to documentation and new integrations, through its GitHub repositories.

How do I use Pictogrammers icons in a web or app project?

Pictogrammers is best understood as a source of open-source icon libraries rather than a single icon set. The site presents its collections for both designers and developers, with the two featured libraries being Material Design Icons (MDI) and Material Design Icons Light (MDI Light). MDI is described as the original library, following Google's Material Design guidelines for system icons, and is the largest at over 7,200 unique icons. MDI Light applies a lighter interpretation of those guidelines, with slimmer, cleaner shapes.

Choosing between the libraries

Library Character Likely fit
Material Design Icons Original Material-style system icons; broad coverage Products that need a familiar, comprehensive set and consistent Material-style UI
Material Design Icons Light Lighter, thinner, modern and crisp Interfaces where heavier icons feel visually loud, or where a more refined look is wanted

For a web or app project, start by deciding which visual weight matches your interface, then confirm that the library covers the specific symbols you need. MDI's larger catalogue makes it the safer default for broad product coverage; MDI Light is the better choice when the design calls for a lighter touch across the whole set.

Practical ways to use the icons

The site's emphasis is on making icons easy to find and implement, whether you are a designer building prototypes or a developer writing code. In practice, that means three common routes:

  • Design tools: install or import the library into a design tool so icons can be dragged into mockups and prototypes.
  • Web front ends: use an icon font or SVG-based integration so icons can be styled with CSS, sized, and coloured like text.
  • App code: bring the icon set into a framework or component library, often as individual SVG components or a packaged dependency.

The right route depends on your stack. SVG components tend to give the best control over colour, sizing and accessibility; icon fonts are quick to adopt but can be less predictable. Whichever you choose, check the licence and attribution requirements for the specific library before shipping.

A concrete next step

Pick one icon from your interface, search for it in MDI and MDI Light, and compare the two at the size you will actually use. Then implement that single icon end to end in your design file and codebase. Once the pipeline works, expanding to the rest of the set is mostly repetition.

If you want to contribute, report a missing icon, or ask about an integration that does not yet exist, the project invites involvement through its libraries, documentation and community channels.

Which Pictogrammers library should I choose: Material Design Icons or MDI Light?

Choose Material Design Icons (MDI) for the widest coverage and conventional Google-style system icon shapes; choose MDI Light when you want the same Material Design lineage in a slimmer, cleaner stroke style that sits more quietly in a modern UI.

Quick comparison

Consideration Material Design Icons (MDI) MDI Light
Design basis Google's Material Design guidelines for system icons A lighter interpretation of those same guidelines
Visual weight Standard, more solid and assertive Slimmer, crisper, less visually heavy
Coverage Pictogrammers' largest library, described as over 7,200 unique icons A lighter counterpart library
Best for Broad product surfaces where you need an icon for almost anything, plus familiar Material-style forms Interfaces where icons should recede and text or imagery should lead
Main trade-off Heavier shapes can dominate dense or minimal layouts A lighter look may feel too faint at small sizes or on low-contrast backgrounds

How to decide

Start from the interface, not the library. If you are building a data-heavy dashboard, settings screens or a large app where you constantly need new symbols, MDI's size is the practical advantage: fewer gaps, fewer one-off custom icons. If you are designing a marketing site, a reading-focused app or a minimal product UI, MDI Light's reduced weight will usually match the surrounding type better.

A concrete scenario: a developer adding navigation icons to a sidebar will likely find MDI quicker, because the breadth means the right metaphor probably already exists. A designer mocking up a calm, editorial mobile app may prefer MDI Light, because the thinner strokes keep attention on content rather than chrome. Whichever you pick, test a representative set at your real display sizes and against your actual background colors before committing — stroke weight behaves differently on a 16px toolbar icon than on a 48px empty-state illustration, and mixing the two libraries in one interface tends to look inconsistent.

If you need to involve others or request icons that don't exist, Pictogrammers invites contributions and questions through its community channels.

Can I use Pictogrammers icons in commercial projects without paying or attributing?

Yes, Pictogrammers is built around open-source icon libraries, and its own framing is that the icons are meant to be freely found and implemented by designers and developers. The catalog includes Material Design Icons (over 7,200 icons following Google's Material Design system-icon guidelines) and Material Design Icons Light, a slimmer variant. The practical answer for most commercial apps, websites and prototypes is that you can use them without a separate license fee or a required on-screen credit.

What to verify before shipping

"Open source" is not a single license. Each library and each icon file carries its own terms, and those terms control attribution. Check the license file or repository page for the specific library and version you download, then confirm:

  • Whether attribution is required in documentation, an about screen or source comments.
  • Whether the license is permissive (MIT-style) or has copyleft conditions that affect modified icon files.
  • Whether trademarked logos or brand marks are excluded from the open license.
  • Whether the license changes between the main library and a light or themed variant.

A concrete scenario

A small SaaS team wants icons for a paid dashboard. They download MDI, bundle the SVGs into the build and ship. That is normally fine commercially, but the team should still keep the license text with their third-party notices. If they later modify icons and redistribute them as a standalone icon pack, the license terms matter much more than in an embedded app.

Decision criterion

If your legal or procurement team needs a signed document, an indemnity or a warranty, an open-source icon set will not provide it. In that case, treat Pictogrammers as a design source and budget for a commercial icon license instead.

For the exact terms, start with the license linked from the library you plan to use on Pictogrammers, and check the corresponding GitHub repository before release.

How do I request a new icon or report a problem with an existing one?

Requests and bug reports for Pictogrammers libraries happen in each library's GitHub repository, not through a form on Pictogrammers. The site's own guidance points contributors to GitHub issues for icon requests and problems, and to Mastodon for general questions.

How the process works in practice

  1. Pick the right repository. Material Design Icons and Material Design Icons Light are separate projects, so a request for an MDI Light variant belongs in the MDI Light repo, not the main MDI repo.
  2. Search open and closed issues first. With a library as large as MDI, the icon you want may already be requested, already rejected, or already available under a different name.
  3. Open one issue per icon or per distinct problem. A single issue bundling five unrelated icon requests is hard to triage and easy to lose.
  4. Give the maintainers what they need to act: the proposed icon name, a short description of the concept, a reference image or link, and the use case. For a problem with an existing icon, name the exact icon, state what is wrong (wrong shape, inconsistent stroke weight, poor legibility at small sizes), and include a screenshot at the size where it fails.

What makes a request likely to succeed

Weak request Strong request
"Need an icon for my app" "Request: database-lock, for a settings screen showing an encrypted store"
"This icon looks bad" "cloud-upload renders as a solid blob at 16px; screenshot attached"
No visual reference Sketch, link to a similar icon in another set, or a described metaphor
Bundled with unrelated asks One concept per issue

If you are not a GitHub user

You can still contribute without opening an issue: Pictogrammers explicitly invites people to write and update documentation, and to build integrations that do not yet exist. If a request is stalled and you have the SVG skills, submitting a pull request with the icon itself is usually faster than waiting.

A useful next step: before filing anything, check whether the icon exists in the sibling library. Many "missing icon" reports turn out to be a naming difference between MDI and MDI Light, and searching both libraries takes less time than writing an issue.

How can I contribute icons, code, or documentation to Pictogrammers?

Contribute by picking the kind of work you already do well: icon design, code, or writing. Pictogrammers describes itself as a collaborative, global group and explicitly invites people to tackle issues and icon requests, write and update documentation, and build integrations that don't yet exist.

Three contribution paths

Path What you'd do Best for
Icons Handle icon requests and open issues in one of the libraries Designers comfortable with strict grid and style rules
Code Write an integration the project lacks Developers who want to ship something self-contained
Documentation Write and update getting-started and usage docs Writers, or anyone who just struggled through setup

Choosing a library first

The libraries differ in visual character, so match your contribution to the right one. Material Design Icons follows Google's Material Design system-icon guidelines and is described as the largest library, with over 7,200 unique icons. Material Design Icons Light applies a lighter interpretation of the same guidelines, with slimmer, crisper shapes. If you draw a new icon, it needs to sit convincingly beside the existing set, so study neighbouring icons in that specific library before submitting.

A practical first step

Start with a small, well-scoped contribution rather than a large batch. Find an open icon request or documentation gap, check whether anyone is already working on it, and ask before investing hours. The site points contributors to Mastodon and GitHub issues as the places to ask questions and find out how to make an impact.

Decision criteria

  • Time available: a single icon or one documentation fix is a realistic evening task; a new integration is a project.
  • Review tolerance: icon work involves detailed style feedback; documentation and integrations are judged more on correctness.
  • Existing skills: no need to learn a new discipline — the project lists separate tracks precisely so designers, developers and writers can each contribute.

For related open-source icon sets you may already use in the same projects, see Material Design Icons and GitHub, where the issue trackers and contribution discussions live.

Related questions

More questions →
How Material Design Icons and MDI Light Differ

Material Design Icons (MDI) and MDI Light are two separate icon libraries from Pictogrammers. MDI is the original, largest library, following Google's Material Design guidelines for system icons and offering over 7,200 unique icons. MDI Light applies a lighter visual treatment to those same Material Design guidelines, producing icons that are slimmer, more modern, and cleaner. Choose MDI when you want the broadest coverage and a standard Material look; choose MDI Light when you want a thinner, lighter visual weight and can accept a smaller, more stylistically specific set.

The core difference: visual weight

Both libraries share the same design foundation — Google's Material Design guidelines for system icons. The difference is how heavily the icons are drawn.

Dimension Material Design Icons (MDI) MDI Light
Design basis Google Material Design guidelines for system icons A lighter interpretation of the same guidelines
Visual weight Standard, solid strokes Slimmer, thinner strokes
Style character The original Material look Modern, crisp, clean
Library size Over 7,200 unique icons — the largest Pictogrammers library Positioned as a lighter spin on MDI; no size figure given on the page
Best for Projects that need maximum icon coverage and a conventional Material appearance Projects that want a lighter, more refined visual tone

How to choose

The decision comes down to two questions: how much visual weight your interface can carry, and how many icons you actually need.

Choose MDI if:

  • You need the widest possible icon coverage — with over 7,200 icons, it is the largest library Pictogrammers offers.
  • You want icons that read as standard Material Design, matching Google's system icon conventions.
  • Your UI already uses heavier typography or dense components where thin strokes would disappear.

Choose MDI Light if:

  • You want a lighter, more modern, and cleaner look than standard Material icons.
  • Your interface uses light typography, generous whitespace, or minimal chrome where heavy icons would feel out of place.
  • You can work within a more stylistically specific set rather than the full MDI catalog.

A practical note on consistency

Because MDI Light is a lighter spin on the same Material Design guidelines, the two libraries are visually related but not identical in weight. Mixing them in one interface tends to look inconsistent — a solid MDI icon next to a thin MDI Light icon reads as a mistake rather than a deliberate contrast. Pick one library per project and apply it throughout.

Where to browse both

Pictogrammers presents both libraries on its site under Featured Libraries, each with its own "Browse Library" entry point. Browsing the actual icon grids is the fastest way to judge which weight suits your project — the difference is easier to see than to describe.

Getting involved

Pictogrammers is an open-source, volunteer collaboration. If neither library has the icon you need, the project invites contributions: you can tackle issues and icon requests on a library, write or update documentation, or build an integration that doesn't yet exist. Questions go to the team via Mastodon or a GitHub issue.

How Designers Choose and Use Icons8 Icons, Illustrations, and 3D Assets

Icons8 is a library of icons, illustrations, and 3D assets drawn by its own designers so that styles stay consistent across formats, available for download in SVG and PNG, with an MCP server for AI agents and coding tools. It fits designers who need a matching set fast — a UI, a deck, or a landing page — and who want vector files they can still edit. It is less suited to work that requires a fully custom visual language, since ready-made assets carry the house style of whichever set you pick.

Start by matching the asset style to the project

The fastest way to waste time is to pick assets one at a time by look. Decide the style first, then filter everything to that style.

Project type Style that usually fits Why
Product UI, dashboards, dense screens Outline or filled icon set, one weight Small sizes stay legible; mixing outline and filled in one toolbar reads as an error
Marketing pages, hero sections Flat or 3D illustrations More visual weight, room to carry a concept
Slides, internal docs PNG icons and simple illustrations Fast to drop in, no vector editing needed
Brand-critical or editorial work Custom or heavily edited assets Ready-made sets are recognizable and shared across many products

The consistency claim in Icons8's own description — icons and illustrations "drawn by our own designers so every style matches" — is the practical reason to filter by one style across all three asset types rather than mixing a 3D illustration with an outline icon set.

Pick the file format by what happens next

  • SVG — editable vector. Use it when the asset will be recolored, resized without loss, animated, or handed to a developer. This is the default for UI work.
  • PNG — raster. Use it for quick mockups, slides, and anywhere you cannot paste or render vector files.

If you are unsure, download SVG. You can always export a PNG from it later; you cannot cleanly go the other way.

Keep a set consistent

  1. Choose one style (for example, a single outline weight) before searching.
  2. Filter icons, illustrations, and 3D to that same style so a page does not mix visual languages.
  3. Reuse the same icon for the same meaning across screens — a second "settings" icon in a different style is a common slip.
  4. Check the set covers your edge cases (empty states, errors, onboarding) before committing, not after you have built ten screens.

Check licensing and pricing before client work

Icons8 lists a pricing page, which is the place to confirm what a given use requires. Before shipping assets in client or commercial work, verify the license terms for the specific asset and plan rather than assuming downloads are unrestricted. Pricing and plan details are not covered here — check the site directly, since terms and prices change.

Getting assets into your workflow

  • Figma and design tools — SVG imports as editable vector layers, so you can recolor and resize inside the file.
  • Web — SVG inline or as a file keeps icons sharp at any size and lets CSS control color.
  • Presentations — PNG avoids font and vector rendering issues in slide software.

Icons8 also offers an MCP server for AI agents and coding tools, which is relevant if you are wiring asset lookup into an automated or agent-driven workflow rather than browsing manually.

Customize or download ready-made?

Download ready-made when the asset is generic — a search icon, a folder, a chart — and speed matters more than uniqueness. Customize (recolor, adjust stroke, simplify) when the asset sits in a branded context or appears at large size where its original style would clash. Build fully custom only when the visual language itself is the product, since that is where a shared library stops helping.

What Are Open-Source UI Element Libraries and How Do They Differ From UI Frameworks?

An open-source UI element library is a collection of individual, ready-made interface pieces—buttons, cards, inputs, toggles, loaders—that you copy into your own project and adapt. A UI framework, by contrast, is a structured system of components, conventions, and often a theming layer that governs how your whole interface is built. The practical difference: an element library gives you a snippet; a framework gives you a way of working. If you need a polished button in ten minutes, reach for the element library. If you're building a 40-screen product with a team, you probably want the framework.

What "open-source UI element library" actually means

The term gets used loosely, so it helps to separate the parts:

  • Open-source: the code is publicly available, and the license tells you what you may do with it—copy, modify, redistribute, or use commercially.
  • UI element: a single, self-contained piece of interface, usually small enough to read in one sitting. A button with hover states, a pricing card, a search field.
  • Library: a browsable, searchable collection of those elements, typically contributed by many different people.

On a site like Uiverse, elements are shared by a community and written in plain CSS or Tailwind. You find one you like, copy the markup and styles, paste them into your project, and adjust colors, spacing, and text to fit. There's no package to install and no build step required—which is exactly the appeal, and also the source of most of the confusion.

Element library vs. UI framework: the core differences

Dimension Open-source UI element library UI framework / design system
Unit of reuse A single snippet you copy A component you import or call
Installation None; paste into your code Package install, config, sometimes a provider
Consistency Depends on you; each element may look different Enforced by shared tokens and APIs
Theming Manual edits per element Central theme/config file
Updates You own the copy; no upstream updates Version bumps bring fixes and changes
Accessibility Varies per contributor; must be checked Usually tested and documented
Best for Prototypes, landing pages, small sites, one-off needs Multi-page apps, teams, long-lived products
Learning curve Low—read the CSS Higher—learn the API and conventions

The table isn't a verdict. It's a map of trade-offs. Element libraries win on speed and freedom; frameworks win on consistency and maintenance.

Licensing and attribution: what to check before you paste

This is where people get into trouble, and it's worth slowing down for.

  1. Find the license. Every element or collection should state one. Common open-source licenses include MIT, Apache-2.0, and BSD. Some projects use copyleft licenses like GPL, which can impose obligations if you redistribute your code.
  2. Understand what the license permits. MIT and Apache-2.0 are permissive: you can typically use the code in commercial and closed-source projects. Copyleft licenses may require you to release derivative source under the same terms.
  3. Check attribution requirements. Permissive licenses usually require you to keep the copyright notice and license text somewhere in your project. That's a real obligation, not a formality.
  4. Look for per-element terms. On community sites, the site's overall terms and the individual contributor's stated wishes may differ. If a contributor asks for credit, honor it.
  5. When in doubt, ask or avoid. If a snippet has no license at all, you don't have clear permission to reuse it. Treat "no license" as "not open source," even if the code is publicly visible.

This article is general information, not legal advice. For commercial products with real exposure, have someone qualified review the licenses you're relying on.

How to use a community element in your project: a practical workflow

Here's a repeatable process that avoids most of the usual mess.

1. Start from a real need, not a browsing session

Decide what you need first—"a compact primary button with a loading state"—then search. Browsing aimlessly produces a pile of pretty snippets that don't fit together.

2. Copy the smallest version that works

Take the markup and the styles. Strip anything you don't need: demo wrappers, extra animations, decorative layers. Less code means fewer surprises.

3. Convert it to your conventions

If your project uses design tokens or CSS variables, replace hard-coded values:

/* Before: hard-coded */
.button { background: #4f46e5; border-radius: 8px; }

/* After: token-based */
.button { background: var(--color-primary); border-radius: var(--radius-md); }

This one step is what keeps a copied element from looking like a foreign object in your UI.

4. Check accessibility before you ship

Community elements vary widely here. Verify at minimum:

  • Keyboard focus is visible and the element is reachable by Tab.
  • Color contrast meets WCAG AA (4.5:1 for normal text).
  • Interactive elements use semantic HTML (<button>, not a clickable <div>).
  • Form inputs have associated labels.
  • Motion respects prefers-reduced-motion.

5. Test in context

Paste it into a real page with real content. Long labels, small screens, and dark mode break more copied elements than anything else.

6. Note where it came from

Keep a short comment or an internal credits file: source, license, date. Future you—and your legal reviewer—will be grateful.

Where element libraries genuinely shine

  • Prototypes and demos: you need something clickable today, not a design system.
  • Landing pages and marketing sites: a handful of distinctive elements, each custom.
  • Filling gaps: your framework lacks one specific component, and you don't want to build it from scratch.
  • Learning: reading well-made CSS is one of the fastest ways to improve.
  • Small projects: a personal site doesn't need a theming architecture.

Where they fall short

  • Consistency at scale: ten elements from ten contributors rarely look like one product.
  • Maintenance: you own every copy. When your design changes, you edit each one.
  • Accessibility debt: you inherit whatever the contributor did or didn't do.
  • No upstream fixes: a bug fixed in the original won't reach your copy.
  • Integration friction: different naming conventions, different units, different assumptions about resets.

When to choose which

Choose an element library when the scope is small, the timeline is short, or you need a few distinctive pieces rather than a whole system.

Choose a framework or design system when multiple people build multiple screens over months, when consistency is a product requirement, or when accessibility and theming need to be guaranteed rather than checked.

A hybrid works well for many teams: adopt a framework for the structural components—forms, navigation, layout—and borrow individual elements for the places where you want personality. Just route every borrowed element through the same token and accessibility checks, so it lands as part of your system rather than beside it.

The short version: open-source UI element libraries are a fast, flexible way to get good-looking interface pieces into a project. They are not a substitute for a design system, and the license and accessibility details are the part worth reading carefully.

How to Contribute to Pictogrammers

You can get involved with Pictogrammers in four concrete ways: tackle issues and icon requests in one of their libraries, write or update documentation for newcomers, build an integration the project doesn't have yet, or reach out with questions on Mastodon or via a GitHub issue. Pictogrammers describes itself as a dedicated group of collaborators from all walks of life, and its contribution paths are open-ended rather than gated behind a formal application.

What Pictogrammers Is

Pictogrammers is an open-source iconography project for designers and developers. Its stated goal is to make iconography easily accessible for any use case, from designers building prototypes to developers writing code. The libraries are used by open-source software projects and industry teams to build their apps.

The project's own framing of contribution is broad: "If you're looking to get involved with the Pictogrammers, there are many ways you can help!"

Contribution Paths

1. Tackle issues and icon requests

Each library maintains its own queue of issues and icon requests. This is the most direct route if you want to work on iconography itself — either fixing problems with existing icons or creating icons that users have asked for.

Start by picking one library rather than spreading across all of them. The two featured libraries are:

Library Description Scale
Material Design Icons (MDI) The original library, following Google's Material Design guidelines for system icons Over 7,200 unique icons
Material Design Icons Light (MDI Light) A lighter take on Google's Material Design guidelines; icons are slimmed down to be modern, crisp, and clean Featured library

MDI is described as the project's largest library, so it typically has the deepest backlog of requests if you want a large pool to choose from. MDI Light is the newer, lighter-weight counterpart.

2. Write and update documentation

Pictogrammers explicitly invites people to "write and update documentation to help those looking to get started." This path suits you if you'd rather improve onboarding than draw icons — for example, clarifying how a library is structured, or documenting a workflow that tripped you up when you first used it.

3. Build a missing integration

If you want to write an integration that Pictogrammers doesn't already have, the project's answer is simply: "Go for it!" There's no listed approval step for this — the invitation is open-ended, which means the useful first move is to check whether an integration for your framework or toolchain already exists before starting.

4. Ask questions and make contact

If you're unsure where you can make an impact, the project points to two channels:

  • Mastodon — for reaching the team directly
  • GitHub issue — for opening a question or discussion in the project's tracker

How to Decide Where to Start

  • You want to contribute icons or fix them → work the issue and icon request queues in MDI or MDI Light.
  • You're good at explaining things → documentation is the stated need.
  • You work in a toolchain that lacks support → write the integration yourself; the project welcomes it.
  • You don't know yet → ask on Mastodon or open a GitHub issue, then pick a path.

Common Sticking Points

  • Choosing a library. MDI and MDI Light are separate libraries with separate queues. Committing to one keeps your work coherent.
  • Assuming you need permission. The project's language around integrations is permissive ("Go for it!"), not application-based.
  • Skipping the check for existing work. Before writing an integration or an icon, confirm it isn't already covered — the libraries are large, and MDI alone has over 7,200 icons.

The project closes its own invitation plainly: "We look forward to meeting you!"

What icon libraries does Pictogrammers provide?

Pictogrammers currently features two main icon libraries: Material Design Icons (MDI) and Material Design Icons Light (MDI Light). Both are open-source and aimed at designers and developers who need icons for prototypes, apps, or code. The right choice depends mainly on whether you want the broadest possible icon set (MDI) or a lighter visual style (MDI Light).

Material Design Icons (MDI)

MDI is described by Pictogrammers as "the original" library and its largest. It follows Google's Material Design guidelines for system icons and contains over 7,200 unique icons.

Choose MDI if:

  • You need the widest coverage of icon concepts and variants.
  • You want an icon set that follows Google's Material Design system icon guidelines.
  • You are building an app or interface where icon availability matters more than a slimmed-down visual style.

The library is browsable on the site, so you can search and preview icons before using them.

Material Design Icons Light (MDI Light)

MDI Light is a lighter take on Google's Material Design guidelines. Pictogrammers describes it as slimming icons down to be modern, crisp, and clean.

Choose MDI Light if:

  • You want a lighter visual weight than standard MDI.
  • Your interface calls for a modern, minimal, clean look.
  • You still want to stay within the Material Design family of guidelines.

Like MDI, it is presented as a browsable library for designers and developers.

How the two libraries compare

Dimension Material Design Icons (MDI) Material Design Icons Light (MDI Light)
Positioning The original, largest library A lighter spin on Material Design guidelines
Visual style Standard Material Design system icons Slimmer, modern, crisp, clean
Icon count Over 7,200 unique icons Not stated in the source material
Base guidelines Google Material Design (system icons) Google Material Design, light interpretation
Intended users Designers and developers Designers and developers
Access Browsable library on the site Browsable library on the site

How to decide

  • Pick MDI when breadth and adherence to standard Material Design system icons are the priority.
  • Pick MDI Light when the same Material Design foundation is fine but you want a lighter, cleaner visual treatment.
  • Use both if your project has areas that benefit from standard-weight icons and others that suit a lighter style — they share a common design lineage.

Getting involved

Pictogrammers is a collaborative, global open-source group. If you want to contribute beyond using the libraries, the site lists ways to help: tackling issues and icon requests on a library, writing or updating documentation, or building an integration that doesn't yet exist. Questions can be directed to the team via Mastodon or by opening a GitHub issue.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2020, this domain has about 6 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is NameCheap, Inc., a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. The lowest TTL is 60 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by Amazon Route 53, indicating managed DNS hosting. MX records point to the improvmx.com email service. No CNAME was found; the observed records resolve directly to addresses.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The Server header exposes the software version: Apache/2.4.46 (Unix) OpenSSL/1.1.1n. This makes version-targeted checks easier, but is not proof of an exploitable vulnerability. The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Next.js, Apache 2.4.46, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

The title has 68 characters and may be truncated in search results. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Twitter Card metadata is configured. A meta description is present, with 52 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSAmazon Route 53
HostingAmazon.com, Inc.
Emailimprovmx.com
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagAshburn, Virginia, United States Inferred 34.234.179.93

Registration details

RDAP / WHOIS

RegistrarNameCheap, Inc.
Registered2020-09-02
Expires2027-09-02
Domain statusclient transfer prohibited
Nameserversns-1416.awsdns-49.org、ns-1614.awsdns-09.co.uk、ns-190.awsdns-23.com、ns-563.awsdns-06.net
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Apictogrammers.com34.234.179.9360—
MXpictogrammers.commx1.improvmx.com6010
MXpictogrammers.commx2.improvmx.com6020
NSpictogrammers.comns-1416.awsdns-49.org172800—
NSpictogrammers.comns-1614.awsdns-09.co.uk172800—
NSpictogrammers.comns-190.awsdns-23.com172800—
NSpictogrammers.comns-563.awsdns-06.net172800—
TXTpictogrammers.comfacebook-domain-verification=caa2s7pcit3xke185rvs32a1zcwi6k60—
TXTpictogrammers.comgoogle-site-verification=D7yNfMEwXT4Y3r4_YMYCNyrShxlIo8HzwbSYw9XS8lE60—
TXTpictogrammers.comv=spf1 include:spf.improvmx.com ~all60—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectmaterialdesignicons.com
IssuerLet's Encrypt
Valid until2026-11-24T07:33 · Remaining when checked: 47 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
serverApache/2.4.46 (Unix) OpenSSL/1.1.1n

Identified technologies

Next.jsApache 2.4.46

Pages, Search and Sharing

Meta descriptionOpen-source iconography for designers and developers
Canonical URLNot detected
LanguageEnglish (default)
Twitter Cardsummary
All bots 1 allowed · 0 disallowed
  • Allow/

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