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Welcome to Pixel Joint: home of the world's largest pixel art community. Featuring a massive pixel art gallery, forum, mockups, games, links, icons, downloads and sprites.

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Updated: 2026-09-28 03:58 Language: English (default) Access: Normal

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Editorial Review

Website Review

What is Pixel Joint?

Pixel Joint is an online gallery and community hub for pixel art — the hand-placed, grid-based digital art style associated with retro games, icons and sprites. Its centerpiece is a large member-uploaded gallery, supported by a forum, news posts, showcases and recurring art challenges.

What you'll find there

  • Gallery — member-submitted pixel art, browsable as individual pieces and artist portfolios.
  • Community forum — discussion threads, including challenge threads where entrants post works-in-progress and finished pieces.
  • Challenges — themed contests with explicit technical rules. One example from the page: a portrait challenge specifying an exact 70×100 px canvas, no transparency, no animation, and a 4–24 color limit drawn from a named palette. Entries are uploaded to the artist's gallery and also posted in the forum thread.
  • Weekly Showcase and Hall of Fame — curated and top-rated highlights, giving newer work a path to visibility.
  • News and voting — challenge results, monthly top-rated lists and community votes on things like upcoming palettes.

Who it suits

Pixel artists who want feedback, deadlines and constraints rather than an open-ended portfolio host. The strict challenge rules are useful if you struggle to finish work: a fixed canvas and palette removes most decisions. It's less suited to general digital painting, vector work or high-resolution illustration.

A practical next step

If you want to try a challenge, read the current thread first and note the exact pixel dimensions, color count, palette name, transparency and animation rules — those constraints are what get entries accepted or rejected. Then post a work-in-progress in the thread before finishing; the feedback loop is the main reason to use a community like this rather than a solo gallery.

For broader context on the style and its tools, Pixel Joint is the community anchor, while general pixel-art tutorials and software documentation are better sources for technique.

How do I submit my pixel art to the Pixel Joint gallery?

Submit through your own Pixel Joint member gallery: the site's challenge instructions show that entries are uploaded to "your PJ gallery," with separate community threads used for discussion, works-in-progress and, in some challenges, extra required files. So the general path is: create an account, open your gallery's upload area, add the piece with its title and details, then publish it and share the link in the relevant forum thread if you want feedback or challenge consideration.

A typical submission routine:

  1. Prepare the file at its true pixel dimensions. Don't upscale before uploading; scaling ruins the crisp edges that define pixel art.
  2. Check the piece against the rules of the section or challenge you're entering. Challenge briefs on Pixel Joint can specify exact canvas sizes, color limits, palette requirements, and bans on transparency or animation.
  3. Upload to your gallery and fill in the title, description, and tags so other members can find it.
  4. Post in the matching forum thread when a challenge or event asks for it. Some challenges require both the gallery upload and a second, differently sized version posted as a forum comment.

Practical details worth knowing before you upload:

  • Transparency and animation are often restricted in challenges even when the gallery itself accepts them, so read the brief rather than assuming.
  • Palette limits are enforced by the honor system and by voters; exceeding a stated maximum is a common reason entries get ignored.
  • Work-in-progress threads are where the real feedback happens. Posting early stages usually gets more useful critique than dropping a finished piece.

For a concrete scenario: if you've drawn a 70x100 portrait for a weekly challenge, upload that exact file to your gallery, then post the required larger framed version in the forum thread the brief names, and use the same thread for earlier sketches. If you're simply publishing outside a challenge, the gallery upload alone is enough.

If your goal is critique rather than display, the forum is the better first stop; if your goal is a permanent, browsable portfolio entry, the gallery is. Pixel Joint's gallery, weekly showcase and hall of fame structure reward consistent, well-documented uploads over one-off posts. For broader pixel-art context and tutorials, Pixel Joint itself hosts community discussion, and you can compare presentation norms with DeviantArt or itch.io if you also want a storefront or portfolio presence.

What are the current Pixel Joint weekly challenges and how can I participate?

The current Pixel Joint challenge is Fresh Blood, Week 1, a portrait-painting round. You create a 70x100 px vertical portrait of a living creature with a physical form — the site suggests real historical figures, shapeshifters, cryptids or mythical beings as starting points. The palette is Dorian Greenless, with 4 to 24 colors, no transparency and no animation. A second thread is open for voting on the palette for Week 2.

A separate challenge, The Frame, has moved into its voting phase, and results are already out for the earlier Jojo's bizarre Isometric challenge.

How to participate

  1. Draw the portrait at exactly 70x100 px and upload it to your Pixel Joint gallery.
  2. Install the finished painting in the 130x160 px frame and post that version as a comment in the challenge forum thread, where entries are being gathered.
  3. Watch the challenge thread for updates, palette votes and deadlines, and post works-in-progress there for feedback.

What to decide first

The technical limits are strict, so pick your subject before you start rendering — a 70x100 canvas with a 24-color ceiling rewards a clear silhouette and a readable face over fine detail. If you want an early signal on how your piece reads, post a rough WIP in the thread before committing to full shading.

For broader context on pixel art communities and galleries, see Pixel Joint.

How does the Pixel Joint Hall of Fame work and how are artists selected?

Pixel Joint's Hall of Fame is a curated showcase of standout pixel art rather than a simple popularity list. The site's own framing places it alongside the gallery, weekly showcase, news and challenges, so it functions as a long-term highlight reel: work the community considers exceptional, kept visible instead of scrolling away with each new upload.

What it is, practically: a permanent-feeling gallery selection on the front page. New pieces appear in "New Pixel Art" and "Weekly Showcase," while Hall of Fame entries are the ones the site chooses to keep in front of visitors over time.

How selection appears to work: the page evidence names the Hall of Fame but does not describe a nomination form, voting thread or fixed schedule. The visible, documented selection process is the weekly challenge, where entries are judged and awards are announced (for example, the "Jojo's bizarre Isometric" challenge produced three champions from submitted pieces). Treat Hall of Fame selection as editorial/community curation by the site's staff or moderators, not as an automatic result of likes or uploads — that is the reasonable inference, not a published rule.

Who it's for:

  • Artists who want their best work seen beyond a single upload date.
  • Visitors who want a quick tour of high-quality pixel art without browsing thousands of gallery posts.
  • Challenge participants, since strong challenge entries are the most visible route to recognition on the site.

A comparison that helps:

Feature What it rewards Visibility
New Pixel Art Recency Brief, then buried
Weekly Showcase Recent standout uploads One week
Hall of Fame Curated, lasting quality Long-term front-page presence
Challenges Skill under constraints Awards and forum threads

Next step: if you want your work considered, the most concrete path visible on the site is entering the weekly challenge, meeting the stated technical requirements exactly (canvas size, palette, no transparency, no animation), and posting both the gallery upload and the required forum comment. Then keep a consistent gallery presence, since curators need a body of work to judge, not a single piece.

For broader context on pixel art standards and community feedback, Pixel Joint is the primary source here; other general art communities such as DeviantArt host pixel art too but do not replicate this specific curated hall format.

What tools and techniques do Pixel Joint artists use to create pixel art?

Pixel Joint's own pages don't document a toolchain: the site is a gallery, forum and challenge hub, not a tutorial library. The techniques it does show are the ones baked into its rules and challenges, and those are the most reliable signal of what its artists actually work with.

What the site's structure implies about tools

  • Pixel-level control matters. The challenge format requires an exact canvas (70×100 px in the "Fresh Blood" portrait task), a fixed palette (Dorian Greenless, minimum 4 and maximum 24 colors), no transparency and no animation. Any editor that lets you set a precise canvas, lock a palette and inspect individual pixels will do the job.
  • A limited-palette workflow. Challenges supply named palettes rather than letting entrants pick freely, so artists need a way to import or constrain a color list. Palette files are the norm in dedicated pixel editors.
  • Frame and gallery presentation. Entrants upload the raw piece to their gallery and a framed version (130×160 px) to the forum thread, which means work is exported at more than one size and often composited into a decorative border.
  • Animation is a separate skill path. Because some challenges explicitly ban animation while the site's broader gallery includes sprites and game art, artists likely keep both single-frame and frame-by-frame workflows available.

Techniques visible in the challenge briefs

The "Fresh Blood" prompt asks for a creature portrait and suggests real historical figures, shapeshifters, cryptids and hybrids. That is a design technique as much as an art one: start from a written concept, then compress it into a tiny vertical rectangle. Common approaches at this scale include silhouette-first blocking, restricting values to three or four steps per hue, and reserving the brightest color for a single focal point such as an eye or tooth.

Practical next step

If you want to learn by doing, pick one challenge's constraints exactly as written—fixed canvas, capped palette, no transparency—and treat them as your training rules rather than restrictions. Post work-in-progress in the challenge thread; the format is built around feedback before the deadline. For broader context and community critique beyond Pixel Joint, Pixelation and Lospec are established pixel art communities with palette and tutorial resources.

How can I get feedback on my pixel art from the Pixel Joint community?

Post your work in the Pixel Joint gallery first, then take the critique conversation to the forum. The gallery is the display case; the forum is where other pixel artists actually talk about technique, palette choices and animation.

A practical route

  1. Upload your piece to your Pixel Joint gallery so it has a permanent page people can link to and comment on.
  2. Open a thread in the community forum with a clear title, the piece embedded or linked, and a short note about what you want feedback on: anatomy, colour count, readability at 1x, animation timing, or something else.
  3. Enter the weekly challenge if your piece fits the brief. The current challenge asks for a portrait painting at exactly 70x100 px, no transparency, no animation, with 4–24 colours from the Dorian Greenless palette, and entries are also dropped into the challenge forum thread; those threads are explicitly described as a good place to post works in progress. That makes them a natural feedback channel, not just a competition.
  4. Reply to the people who take time to critique, and return the favour on other threads. Feedback on Pixel Joint tends to flow through reciprocity.

How to ask so you get useful answers

Vague requests ("thoughts?") usually attract vague replies. Name the constraint you are working under and the decision you are stuck on. For example: "This is for a 70x100 portrait challenge, 12 colours. I can't get the eyes to read at 1x — should I drop the highlight or widen the pupil?" That gives critiquers something concrete to react to.

Also say whether you want technical critique or encouragement. Many communities default to polite praise unless you signal you want hard notes.

Where to look beyond Pixel Joint

If you want a second opinion from a different crowd, these are established pixel art communities:

Site Best for
Pixel Joint Gallery-driven critique, weekly challenges, forum threads with WIPs
Pixelation Long-form technical critique, especially on fundamentals
Lospec Palettes, tutorials and a broad pixel art community

Post the same piece in more than one place if you want range, but adjust the framing — a forum built around technical critique will expect you to engage with the notes you receive.

One caveat

Public galleries rate work, and ratings are not the same as feedback. A high score tells you people liked it; it does not tell you why. If you want to improve, weight the written comments in the forum threads more heavily than the score on your gallery page.

Related questions

More questions →
How to Make Pixel Art and Animated Sprites with Piskel

Piskel is a free, open-source, browser-based editor for pixel art and animated sprites — you can design characters, animations, and tiles right in your browser, then export them as animated GIFs or spritesheet PNG/ZIP files. It works best in a desktop browser in landscape orientation, so if you're on a phone or a narrow window, expect a cramped workspace. The workflow below covers starting a sprite, drawing, animating frame by frame, and exporting.

Getting started

Open piskelapp.com and choose one of two paths:

  • Start from scratch — create a blank sprite at a size you pick (small canvases like 32×32 or 64×64 are typical for characters and tiles).
  • Try an example — the site's Sprite examples gallery includes characters, Gameboy retro graphics, layered backgrounds, and tilesets contributed by users such as CaptainBrosset, Ansimuz, Buch, and Surt. Opening one is the fastest way to see how frames, layers, and palettes are organized before you build your own.

If you're working with children or in a classroom, Piskel for Kids is a child-friendly version of the same editor, designed to be safe and distraction-free.

Drawing your pixel art

The editor gives you the standard pixel-art toolset: a pencil for single pixels, an eraser, fill, color picker, and shape/line tools, plus a color palette you can adjust as you work. Because everything is grid-based, zoom in before you draw — at small canvas sizes each pixel is a deliberate decision, and zooming keeps you from accidentally painting the wrong cell.

A practical order of work:

  1. Set your canvas size first. Changing it later means redrawing or rescaling.
  2. Block in the silhouette with a solid color.
  3. Add shading and highlights with a limited palette (3–5 colors per material reads cleanly).
  4. Clean up stray pixels with the eraser at high zoom.

Animating frame by frame

Piskel's timeline sits below the canvas. Each frame is a still image; the animation plays by cycling through them.

  • Add frames to build a sequence — for a walk cycle, that usually means 4–8 frames.
  • Duplicate a frame and edit only what changes, which keeps motion consistent between frames.
  • Use layers to separate elements (for example, a character layer and a background layer) so you can edit one without disturbing the other.
  • Check the live preview — Piskel shows a real-time preview of your animation as you draw, so you can judge timing without exporting.
  • Adjust frame delay on the fly to speed up or slow down playback until the motion feels right.

Exporting your work

Piskel supports several export modes, and the right one depends on what you're doing next:

Export format Best for
Animated GIF Sharing your animation on the web or in chat
PNG A single still frame or image
Spritesheet PNG/ZIP Larger projects, game engines, and anything that needs all frames in one file

For game development, the spritesheet export is usually what you want — engines typically expect a single image containing every frame rather than a GIF.

Offline and desktop options

If you need to work without an internet connection, Piskel offers free desktop and offline applications for Windows, OSX, and Linux via its download page. The full source code is also open-source and available on GitHub at github.com/piskelapp/piskel, so you can inspect it, self-host it, or contribute.

Common snags

  • Mobile or portrait orientation — the editor warns that it's best used in a desktop browser in landscape orientation. You can open it anyway, but the layout will be tight.
  • Canvas size regret — pick your dimensions before drawing; resizing mid-project is the most common source of rework.
  • Choppy animation — if motion looks jerky, the fix is usually more frames or a shorter frame delay, not more detail in each frame.
What Is Retro Gaming and How Do You Get Started?

Retro gaming is the practice of playing older video games — typically from the 1970s through the early 2000s — on original hardware, through emulation, or via official re-releases. It is defined less by a fixed year cutoff than by a combination of era, hardware generation, and design style. If you want to start, the practical path is: pick a platform generation, choose how you want to play (original hardware, emulation, or a modern re-release), then solve the two problems that trip up most beginners — display lag and region locking.

What "Retro" Actually Means

There is no single agreed cutoff, and the term shifts as time passes. A useful way to think about it is in three layers:

  • Era — games from roughly the late 1970s to the early 2000s, before HD displays and online distribution became standard.
  • Hardware generation — cartridge and early disc consoles: NES, SNES, Sega Genesis/Mega Drive, Game Boy, PlayStation, and similar machines.
  • Design style — pixel art, limited sprites and color palettes, chiptune audio, and often high difficulty with limited or no save systems.

A game can feel "retro" in style even if it is new. GGGames.se, an enthusiast site covering both modern and retro games, frames its coverage around exactly this split — "Modern and Retro" — and its review of QUOD INIT EXIT IIo covers a game that is new but built in a deliberately old-school style. That is a good illustration of why style matters as much as release date.

The Main Retro Platforms

Platform Typical era What defines it
NES / Famicom 1980s 8-bit, cartridge, iconic first-party series
SNES / Super Famicom Early–mid 1990s 16-bit, richer color and sound
Sega Genesis / Mega Drive Late 1980s–1990s 16-bit, faster arcade-style action
Game Boy / Game Boy Color Late 1980s–1990s Portable, monochrome then color
PlayStation Mid–late 1990s Disc-based, 3D transition era

Each generation has its own quirks — controller design, region coding, and video output all differ — so it helps to pick one platform to start rather than trying to cover everything at once.

Three Ways to Play, and How to Choose

Original hardware

You buy the actual console and cartridges or discs. This gives the most authentic experience, including original controllers and timing. The trade-offs are cost, aging hardware (worn cartridge slots, failing disc drives), and the need for a compatible display.

Emulation

Software runs the game on a modern computer or device. This is the most flexible and often the cheapest route, and it makes save states and region-free play easy. The catch is that the legal status of ROMs varies by country, and reliable sources matter — avoid sketchy download sites.

Official re-releases and compilations

Publishers and platforms reissue classic games on modern systems, sometimes with save states, rewind, and display options. This is the lowest-friction option if you want to play legally and without setup. Availability changes over time, so check the current store listing for the specific title you want.

A simple decision rule: if you want authenticity and don't mind maintenance, go original hardware. If you want convenience and flexibility, go emulation or official re-releases.

Common Pitfalls to Avoid

  • Display lag — modern TVs can add input delay that makes precise retro games feel wrong. A low-latency mode or a dedicated upscaler helps.
  • Region locks — many older consoles only play games from their own region. Check before buying imports.
  • Unreliable ROM sources — unofficial download sites carry legal and security risks. Prefer official re-releases where they exist.
  • Assuming "old" means "cheap" — some retro hardware and cartridges are collectible and priced accordingly.

A Practical Starting Path

  1. Pick one platform generation that appeals to you.
  2. Decide how you want to play: original hardware, emulation, or an official re-release.
  3. If using original hardware, sort out your display and check region compatibility.
  4. Start with a well-regarded title for that platform rather than a rare or expensive one.
  5. Expect higher difficulty and fewer conveniences than modern games — that is part of the design, not a flaw.

If you are unsure where to begin, following a site that covers both modern and retro games — like GGGames.se — can help you find reviews and context for older titles alongside current releases.

What Does the Arts & Recreation Foundation of Overland Park Support?

The Arts & Recreation Foundation of Overland Park is a nonprofit organization that raises money and builds community partnerships to support arts, culture, and recreation in Overland Park, Kansas. If you live in or near the city, its work shows up in places you may already visit: Deanna Rose Children's Farmstead, the Overland Park Arboretum & Botanical Gardens, and public art projects across the community. The foundation itself is not a city department; it works alongside the city and donors to fund enhancements, programs, and special projects that go beyond what tax dollars alone cover.

What the Foundation Actually Does

Think of the foundation as a charitable partner for Overland Park's cultural and recreational assets. Its role generally includes:

  • Fundraising: Accepting donations and gifts that are directed toward specific attractions, programs, or public art.
  • Community partnerships: Working with businesses, civic groups, and residents who want to support local amenities.
  • Events: Hosting or supporting events that both raise funds and give the community a reason to gather.
  • Project support: Helping pay for improvements, additions, and experiences at the destinations it serves.

Because it is a nonprofit, money raised goes back into the community rather than to private owners. That structure is what allows residents and local businesses to contribute directly to the places they care about.

The Destinations and Initiatives It Supports

Deanna Rose Children's Farmstead

Deanna Rose Children's Farmstead is a family-oriented attraction that gives children and adults a hands-on look at farm life, animals, and Kansas history. Foundation support for the Farmstead typically means helping fund enhancements, educational experiences, and community events that keep the site engaging for repeat visitors and first-timers alike.

Overland Park Arboretum & Botanical Gardens

The Arboretum & Botanical Gardens is a living collection of gardens, trails, and natural areas. Supporting it can involve funding plantings, garden features, educational programming, and long-term care that keeps the grounds beautiful and accessible through the seasons.

Public Art Projects

Public art is another core focus. The foundation helps bring sculptures, installations, and other artistic works into shared spaces, making art part of everyday life rather than something you only see in a museum. These projects often depend on donations and partnerships to move from idea to installation.

How Community Partnerships and Events Fit In

The foundation's model relies on the community, not just on institutional funding. Local businesses may sponsor an event or a project. Residents may attend a fundraiser, buy a ticket, or make a donation. Civic organizations may partner on a specific initiative.

Events serve two purposes at once: they raise money and they build awareness. A well-attended event introduces new people to the Farmstead, the Arboretum, or a public art effort, and some of those people become ongoing supporters. Over time, this cycle of participation and giving is what sustains projects that a city budget alone might not fully fund.

Practical Ways Residents Can Get Involved

If you want to support this work, you do not need to be a major donor. Here are realistic starting points:

  1. Visit the attractions. Attendance and word-of-mouth support matter. Spend a day at the Farmstead or the Arboretum and bring friends or family.
  2. Attend a foundation event. Events are the easiest entry point. You get an experience, and your ticket or participation helps fund projects.
  3. Donate. Contributions can often be directed toward a specific area, such as the Farmstead, the Arboretum, or public art. Check the foundation's website for current giving options.
  4. Volunteer. Nonprofits frequently need help with events, outreach, and administrative tasks. Volunteering is a low-cost way to contribute time and skills.
  5. Partner as a business. If you own or manage a local business, sponsorship or in-kind support can align your brand with community assets people genuinely value.
  6. Spread the word. Sharing events and projects with neighbors, school groups, or community boards helps the foundation reach people who might want to help.

For current details on events, donation methods, and volunteer needs, go directly to the foundation's website, since programs and opportunities change over time.

Why This Matters for Local Quality of Life

Arts, culture, and recreation are not extras. They shape how a city feels to live in. A children's farmstead gives families a shared destination. Botanical gardens provide green space and seasonal beauty. Public art makes ordinary streets and parks more interesting. When residents and businesses invest in these things through a foundation, they are effectively choosing the kind of community they want.

The Arts & Recreation Foundation of Overland Park exists to make that choice easier and more organized. It connects people who care about these places with the projects that need support, and it keeps the benefits local.

A Simple Way to Think About It

If you are trying to understand the foundation in one sentence: it is the community's fundraising and partnership arm for Overland Park's arts, culture, and recreation, with a focus on Deanna Rose Children's Farmstead, the Overland Park Arboretum & Botanical Gardens, and public art. You benefit from its work when you visit these places, and you can contribute by attending, donating, volunteering, or partnering. Start with a visit, then decide how you want to take part.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2004, this domain has about 22 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is GoDaddy.com, LLC, a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

MX records exist, but SPF, DKIM and DMARC were not detected. Protection against domain impersonation may be incomplete. Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the pixeljoint.com email service. No CNAME was found; the observed records resolve directly to addresses. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. CORS permits the specified origin http://pixeljoint.com. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies jQuery, Google Analytics, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The meta description has 171 characters and may be shortened in search results. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Open Graph is partially configured; og:title, og:description, og:type is missing. The title has 44 characters, within a common display range. No Generator meta tag is publicly exposed.

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Pages, Search and Sharing

Meta descriptionWelcome to Pixel Joint: home of the world's largest pixel art community. Featuring a massive pixel art gallery, forum, mockups, games, links, icons, downloads and sprites.
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Registration details RDAP / WHOIS

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Registered2004-09-28
Expires2029-09-28
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TLS and certificates

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Certificate subjectpixeljoint.com
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Valid until2026-11-02T21:06 · Remaining when checked: 35 days
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