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savefileconverter.com

Converts save files for retro consoles: MiSTer, srm to sav, sav to srm, GameShark (sps and gsv), PS1, GameCube, N64, DexDrive, Action Replay, Dreamcast, Sega Saturn, Saroo, Sega CD, Nintendo Switch Online, Retron 5, Wii Virtual Console, emulators, various flash cartridge formats, and save states from online emulation websites. Decrypts PSP saves. Provides help for downloading save files, erasing cartridge saves, and copying saves to and from original hardware.

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What is Save File Converter?

Save File Converter is a browser-based tool for translating retro game save files from one format to another. It targets the compatibility problem that appears when the same save exists in several ecosystems: a battery-backed cartridge dump, an emulator memory card, a flash cartridge, a Virtual Console release, or an online emulator save state. Each of those stores the data differently, so a file that works in one place often will not load in another without conversion.

The site's stated scope covers a wide spread of retro and adjacent platforms, including MiSTer, PS1, GameCube, N64, Dreamcast, Sega Saturn, Sega CD, Saroo, GameShark formats (sps and gsv), DexDrive, Action Replay, Retron 5, Wii Virtual Console, Nintendo Switch Online, various flash cartridges, and save states from online emulation sites. It also decrypts PSP saves. Beyond conversion, it offers guidance on downloading save files, erasing cartridge saves, and copying saves to and from original hardware.

Who it is for

  • Emulator users moving a save between emulators, or between an emulator and original hardware.
  • Flash cartridge and MiSTer owners who need a file in the exact format their device expects.
  • Collectors and repairers dealing with cartridge batteries, DexDrive dumps, or GameShark/Action Replay files.
  • Players using official re-releases such as Wii Virtual Console or Nintendo Switch Online who want to carry progress across.

Practical decision criteria

Conversion is usually worth trying when the source and destination are the same game and region but a different container format. It is less reliable when regions differ, when a save state (rather than a battery save) is involved, or when the game checks save integrity. Keep an untouched copy of the original file before converting, and verify the result on a spare profile or second memory card if the game allows it.

As a next step, identify three things: the exact platform your current save came from, the platform or device you want to load it on, and whether you have a battery save or a save state. Those three answers determine which conversion path applies. If you need background on the hardware side, MiSTer FPGA documents the platforms involved, and Emulation General Wiki is a useful reference for emulator save formats.

How do I convert an SRM save file to SAV format for use with an emulator or flash cartridge?

Use Save File Converter to turn an SRM file into SAV: upload the SRM, choose SAV as the output format, then download the converted file and place it in your emulator's save folder or copy it to your flash cartridge using its transfer tool. The site is built specifically for retro save conversion, so SRM↔SAV is a core case rather than a workaround.

What actually happens in the conversion

SRM and SAV usually hold the same battery-backed save data; the difference is container, byte order, size padding, or header. That is why the same game may load one format but reject the other.

  • Emulators typically expect a raw, headerless save named exactly like the ROM (for example, Game.sav next to Game.z64 or Game.sfc).
  • Flash cartridges often want a specific size and naming convention, and some tools expect the save to be padded to a fixed size.
  • SRM is common in emulators that use battery-save containers, so an SRM from one emulator may need conversion before another emulator or a cartridge will read it.

Practical steps

  1. Back up the original SRM first; keep it untouched.
  2. Convert SRM → SAV on Save File Converter.
  3. Rename the output to match your ROM's base filename exactly (case included).
  4. Put it in the emulator's save directory, or import it with your cartridge's save manager.
  5. Load the game and confirm the save appears before deleting anything.

Choosing the right target

Situation Likely target
Desktop emulator, same system Raw SAV matching ROM name
Moving to a flash cartridge SAV in the size/format the cartridge tool expects
Moving between emulators Convert, then test both directions
Cartridge → emulator Dump the save, then convert to SAV

If the game still doesn't see the save after conversion, the usual culprits are the filename, the save size, or an existing save already occupying that slot — remove or rename the old one and retry. For hardware-specific steps, the site also covers copying saves to and from original hardware and erasing cartridge saves.

Can I transfer a save file from a real console like the PS1 or N64 to a MiSTer or emulator?

Yes. That is the core job of a save converter: you pull the save off the original medium, convert it to the format your emulator or MiSTer core expects, and load it there.

What usually has to happen

You need three things in order:

  1. Get the raw save off the console. For cartridge systems like the N64, that means a backup device or flash cartridge that can read the cartridge's save chip. For disc systems like the PS1, it means copying the save from a memory card, often via a DexDrive-style reader or a memory card adapter.
  2. Identify the save format. A PS1 memory card image, an individual PS1 save, a GameShark save, an N64 .srm, and a MiSTer .sav are all different containers. Conversion is mostly about matching the right source and target format.
  3. Convert and place it correctly. The output has to go into the exact folder and filename the emulator or core expects, or the game will simply not see it.

Practical examples

  • PS1 to emulator: copy the save off the memory card, convert it to the emulator's memory card format, then point the emulator at that file.
  • N64 to MiSTer: convert the cartridge save to the MiSTer core's expected save format and rename it to match the ROM filename.
  • Save states are different. A save state from an online emulator is not the same as a battery save. Converting between them is often unreliable or impossible, so do not assume it will work.

A useful next step

Before converting anything, check what your target expects. On MiSTer, look at the core's save folder and file extension; in a desktop emulator, check the memory card or save directory. Then convert to that exact format and filename. If you are unsure which source format you have, compare the file size and extension against the converter's listed inputs, since PS1, GameCube, N64, Dreamcast and Saturn saves each have distinct signatures.

Save File Converter is built around exactly this kind of retro save conversion, including MiSTer, .srm/.sav, GameShark, DexDrive, PS1, N64 and Dreamcast formats, so it is a reasonable place to start once you know your source and target formats.

How do I decrypt PSP save files so they work with other emulators or hardware?

Save File Converter is built for exactly this: it converts and decrypts retro-console save files, including PSP saves, so they can be read by other emulators or original hardware. Its own description lists PSP save decryption as a feature, alongside conversions between formats such as srm and sav, GameShark (sps/gsv), PS1, GameCube, N64, DexDrive, Action Replay, Dreamcast, Sega Saturn, Saroo, Sega CD, Switch Online, Retron 5, Wii Virtual Console, flash carts, and emulator save states.

What to expect

  • PSP saves are usually encrypted and tied to the console or account that created them. Decrypting removes that wrapper so the underlying save data can be imported elsewhere.
  • After decryption, the file may still need a format conversion, because different emulators and hardware expect different containers or extensions. That second step is where a converter matters.
  • Because this is a browser tool, JavaScript must be enabled for it to run at all.

A practical workflow

  1. Back up the original save first. Keep an untouched copy so you can retry if a conversion goes wrong.
  2. Identify the target: which emulator or device will read the save? That determines the output format you need.
  3. Decrypt the PSP save, then convert to the matching format if the tool offers it.
  4. Test with a throwaway game profile before overwriting anything important.

Choosing between this and alternatives

Situation Better fit
PSP save needs decrypting, then converting for an emulator Save File Converter
You only need to move a save between two common formats Any general save converter, if it supports both
You want documentation on copying saves to/from original hardware Save File Converter's help pages

For emulator-specific quirks, the emulator's own documentation is often more precise than a general converter. For broader retro save handling and hardware transfer guides, Save File Converter is the relevant starting point.

What steps are needed to copy saves to and from original hardware, such as GameCube memory cards or Dreamcast VMUs?

Copying saves between original hardware and a computer usually means three separate jobs: get the save off the device, convert it if the destination uses a different format, then write it back. Save File Converter is built around the middle job — it converts save files between retro console, flash cartridge, emulator and save-state formats, including GameCube, Dreamcast, Sega Saturn, N64, PS1, PSP (decryption), MiSTer, Retron 5, Wii Virtual Console and Nintendo Switch Online — and it also offers help pages on downloading saves, erasing cartridge saves, and copying saves to and from original hardware.

Its own page text is a JavaScript placeholder, so treat the exact supported pairings and steps as something to confirm on the site itself rather than assume.

What you need

  • A way to read the memory card or VMU on a computer: a USB memory-card reader/adapter for GameCube cards, or a Dreamcast VMU reader/PC link cable, or a soft-modded console that can dump saves over its own connection.
  • A save manager on the console side if you are writing back rather than reading (for example, a homebrew tool that can import a file onto the memory card).
  • The target format for wherever the save is going — emulator, flash cartridge, or another console.
  • A backup copy of the original save before you overwrite anything.

The general workflow

  1. Dump the save. Put the memory card or VMU in the reader, or run the dumping tool on the console, and copy the raw save file to your computer. Note the exact filename and any region or game-ID in it.
  2. Identify the format. GameCube saves are tied to a game ID; Dreamcast VMU saves are small block-based files. A save that looks wrong after conversion is usually a mismatched game ID or region, not a broken converter.
  3. Convert. Feed the file into a converter such as Save File Converter and pick the matching source and destination formats.
  4. Test before committing. Load the converted save in an emulator first. If it works there, it is much more likely to work on hardware.
  5. Write back. Copy the converted file onto the memory card or VMU using the same tool you used to dump it, then verify in-game.

Practical notes

  • Keep the original file untouched in a separate folder until the copy on hardware is confirmed working.
  • GameCube memory cards and VMUs are both limited in capacity, so check free blocks before writing.
  • Region and game-ID mismatches are the most common cause of "the save is there but the game ignores it".
  • If a step fails, the converter's own help pages on downloading saves, erasing cartridge saves, and copying to and from original hardware are the first place to check, since the exact menu paths depend on your reader and console setup.

How can I erase a cartridge save or download a save file for retro consoles?

For erasing a cartridge save or downloading a save file for retro consoles, use a converter that supports your specific console and file format, then follow the correct transfer method for your hardware.

Save File Converter is built for exactly this: converting save files between retro console formats (MiSTer, srm/sav, GameShark sps/gsv, PS1, GameCube, N64, DexDrive, Action Replay, Dreamcast, Sega Saturn, Saroo, Sega CD, Nintendo Switch Online, Retron 5, Wii Virtual Console, emulators, and flash cartridges), decrypting PSP saves, and providing guidance on downloading save files, erasing cartridge saves, and copying saves to and from original hardware.

Erasing a cartridge save

  • On original hardware: Many games include an in-game "erase save" or "delete data" option in the options or file menu. This is the safest method because it uses the console's own save handling.
  • With a cartridge dumper or flash cartridge: If you have a device that reads and writes cartridge saves, you can overwrite the save data with a blank or known-good file. The exact steps depend on your dumper's software.
  • With a converter: If you need to produce a blank or replacement save file in the correct format first, convert or prepare it, then write it back using your dumper.

Downloading a save file

  1. Identify your target format. For example, emulators often use .srm or .sav, while some devices use .sps or .gsv for GameShark.
  2. Find or obtain the save file you want.
  3. If the format does not match your device or emulator, convert it with a tool like Save File Converter.
  4. Place the converted file in the correct folder or write it to the cartridge or memory card using your hardware.

Quick comparison

Goal Typical approach Format concern
Erase a cartridge save In-game delete option, or overwrite via dumper Must match the cartridge's expected save format
Download a save for an emulator Download and place in emulator save folder Usually .srm/.sav, sometimes console-specific
Move a save between devices Convert, then copy to target Conversion needed when formats differ

Practical next step

Decide first whether you are erasing or downloading, then confirm the exact format your console, emulator, or flash cartridge expects. If the format differs, convert it before writing or loading. If you are unsure which format your device uses, check the device's documentation or the emulator's save folder naming before converting.

Related questions

More questions →
What is Save File Converter?

Save File Converter (savefileconverter.com) is a browser-based tool for converting retro console save files between formats. It targets people who move saves across emulators, flash carts, original hardware, and FPGA systems like MiSTer — for example, turning an .srm file from an emulator into a .sav file a flash cart can read, or converting a GameShark save into a standard format. The site requires JavaScript to run; with JavaScript disabled it only shows a notice asking you to enable it.

What it converts

The site describes support for save files across a wide range of retro platforms and devices:

  • FPGA and flash carts: MiSTer, Saroo, various flash cartridge formats
  • Handheld and console families: PS1, GameCube, N64, Dreamcast, Sega Saturn, Sega CD
  • Cheat devices: GameShark (.sps and .gsv), Action Replay, DexDrive
  • Official and emulated services: Nintendo Switch Online, Wii Virtual Console, Retron 5
  • Emulators and online emulation sites: including save states exported from browser-based emulators

Core capabilities

  • .srm ↔ .sav conversion — the most common need when moving between emulators and hardware.
  • GameShark format handling — converting .sps and .gsv files.
  • PSP save decryption — decrypting PSP saves so they can be read or reused elsewhere.
  • Save state conversion — turning save states from online emulation websites into standard save files.

Beyond conversion

The site also offers guidance on related tasks:

  • Downloading save files
  • Erasing cartridge saves
  • Copying saves to and from original hardware

Is it worth using?

If your task is moving a save between two of the supported formats — emulator to flash cart, GameShark to standard, PSP to readable, or online emulator state to a real file — this is a purpose-built tool for exactly that job. Two practical conditions to check before relying on it:

  1. JavaScript must be enabled, since the converter runs in the browser.
  2. Confirm your specific format is listed before starting, especially for less common flash carts or cheat devices.

The site does not publish pricing information in the available material, so treat cost and any account requirements as unconfirmed rather than assuming it is free or login-free.

How to Convert a Save File Between SRM and SAV Formats

Save File Converter (savefileconverter.com) handles SRM-to-SAV and SAV-to-SRM conversions for retro console saves, along with many other formats. To convert, back up your original file, open the site in a JavaScript-enabled browser, upload the save, pick the matching conversion direction, download the result, then rename and place the file where your target device or emulator expects it. The exact steps below apply to SRM and SAV, but the same workflow covers the other formats the site lists.

Before you start

  • Back up the original save. Copy it somewhere safe before touching anything. Conversion is a one-way operation on the file you upload, and a bad rename or overwrite can cost you the save.
  • Know your source format and your target format. SRM and SAV are not interchangeable names for the same thing — they belong to different emulators and devices. Confirm which one your current setup produced and which one your destination needs.
  • Enable JavaScript. The site does not function without it; you will see a message asking you to enable JavaScript instead of the converter.
  • Have a way to move files. You will need to get the save off the original hardware, flash cartridge, or emulator folder, and back onto the target.

Converting SRM to SAV

  1. Locate the .srm file. It is usually in your emulator's save or battery folder, or on the flash cartridge's storage.
  2. Copy it to a working folder so the original stays untouched.
  3. Open savefileconverter.com in a browser with JavaScript enabled.
  4. Upload the .srm file to the converter.
  5. Select the conversion that outputs SAV (the site groups conversions by source and target format).
  6. Download the converted file.
  7. Rename it to match what your target device or emulator expects, keeping the correct extension.
  8. Copy it into the target's save location, replacing the existing file only after you have confirmed the backup is intact.

Expected result: the target device or emulator recognizes the save and loads your progress instead of starting a new game.

Converting SAV to SRM

The process is the same in reverse:

  1. Back up the .sav file.
  2. Upload it to Save File Converter.
  3. Choose the conversion that outputs SRM.
  4. Download the result.
  5. Rename it to the filename your emulator or flash cartridge uses for battery saves.
  6. Place it in the correct save folder.

Common pitfalls

  • Wrong direction. Uploading a SAV and asking for SAV output, or picking the reverse of what you need, produces a file your device will not read. Check the source and target labels before converting.
  • Filename and extension mismatches. Many emulators and flash carts only load a save if the filename matches the ROM and the extension is exactly what they expect. A correct conversion with the wrong name still fails.
  • Overwriting the only copy. Never let the converted file replace your original until you have verified it loads. Keep the backup until then.
  • Assuming the site is the only step. Conversion changes the format; it does not move the file to your hardware. You still need to copy it to the cartridge, memory card, or emulator directory.
  • Skipping the JavaScript check. If the page shows a JavaScript warning, nothing else on the page will work until you enable it.

Related formats the same workflow covers

Save File Converter also lists conversions involving GameShark (SPS and GSV), PS1, GameCube, N64, DexDrive, Action Replay, Dreamcast, Sega Saturn, Saroo, Sega CD, Nintendo Switch Online, Retron 5, Wii Virtual Console, various flash cartridge formats, and save states from online emulation sites. It also decrypts PSP saves and provides help with downloading saves, erasing cartridge saves, and copying saves to and from original hardware. If your source or target is one of these, the same sequence applies: back up, upload, choose the correct direction, download, rename, and place the file.

How to Copy Save Files To and From Original Hardware

Save File Converter's help content covers three hardware-related tasks: downloading save files, erasing cartridge saves, and copying saves to and from original hardware. The site itself is a browser-based converter for retro console save formats (MiSTer, srm/sav, GameShark sps/gsv, PS1, GameCube, N64, DexDrive, Action Replay, Dreamcast, Sega Saturn, Saroo, Sega CD, Nintendo Switch Online, Retron 5, Wii Virtual Console, emulators, flash cartridges, and online emulation save states), and it also decrypts PSP saves. Copying saves to and from real hardware is a separate physical process: the converter changes the file format, but you still need a way to move data between the cartridge or console and your computer.

Note: the site requires JavaScript enabled to function, so plan to use it in a normal desktop browser rather than a stripped-down viewer.

What you need before starting

  • A way to read and write the cartridge or memory card. This is usually a dedicated cartridge dumper/flasher (for N64, Game Boy family, SNES, Genesis, and similar), a memory card reader for consoles that use memory cards (PS1, PS2, GameCube, Dreamcast VMU, Sega Saturn), or a softmodded/homebrew-enabled console that can copy saves over a network or SD card.
  • A save file in a format the converter recognizes, or a target format the converter can output.
  • A backup copy of the original save, kept untouched, before you write anything back.

Exporting a save from original hardware

  1. Identify the storage medium. Cartridge-based saves live in battery-backed SRAM or flash inside the cartridge; disc-console saves live on memory cards or the console's internal storage.
  2. Connect the appropriate reader. For cartridges, use a dumper that supports that cartridge's save chip. For memory cards, use a reader the console's format supports, or copy through the console's own save-management menu if it has one.
  3. Dump the raw save. The output is typically a .srm, .sav, or a console-specific raw file. Keep this as your master copy.
  4. If the dump is encrypted or in a proprietary container (PSP saves, some GameShark formats), run it through Save File Converter to get a usable format.

Expected result: a file on your computer that matches the save data currently on the hardware. Verify by checking the file size and, where possible, loading it in an emulator before doing anything else.

Writing a converted save back to hardware

  1. Convert the save to the format your hardware expects. For example, an emulator .srm may need to become a .sav, or a GameShark .gsv may need to become a raw format the cartridge accepts.
  2. Confirm the target format matches the hardware exactly. A save that works in an emulator is not automatically valid on a cartridge — the byte layout and any header/checksum must match what the console expects.
  3. Write the file with the same tool you used to dump. Follow that tool's write procedure rather than improvising.
  4. Test on the hardware. Boot the game and confirm the save loads. If it does not appear, the format or the write step is the likely cause, not the converter.

Erasing cartridge saves: risks and cautions

Erasing a cartridge save is destructive and usually irreversible unless you already have a verified backup.

  • Always dump and back up the existing save before erasing, even if you intend to replace it.
  • Some cartridges use battery-backed SRAM; if the battery is dead or dying, the save may not persist after writing, regardless of format.
  • Erasing is sometimes necessary to clear a corrupt or incompatible save so the game will initialize a fresh one. Do this only after confirming the backup is readable.
  • Do not assume an erase tool and a write tool behave identically across cartridge types — the procedure is specific to the dumper and cartridge.

Common failure points

Symptom Likely cause
Save not detected on hardware after writing Wrong target format, or header/checksum mismatch
Save works in emulator but not on cartridge Emulator accepts layouts the console rejects
Save disappears after power-off Dead or weak cartridge battery
Converter output rejected by dumper Dumper expects a different raw format than the one produced

Where Save File Converter fits

Use the converter for the format-translation step: srm to sav, sav to srm, GameShark sps/gsv, PS1, GameCube, N64, DexDrive, Action Replay, Dreamcast, Sega Saturn, Saroo, Sega CD, Nintendo Switch Online, Retron 5, Wii Virtual Console, emulator formats, flash cartridge formats, and save states from online emulation sites. It also decrypts PSP saves. The physical export, write-back, and erase steps depend on your dumper or console, not on the website.

Which save file formats and consoles does Save File Converter support?

Save File Converter is a browser-based tool for converting retro console save files between formats used by original hardware, flash cartridges, emulators, and online emulation sites. It is relevant if you have a save file in one format (for example, an .srm from an emulator) and need it in another (for example, a .sav for a flash cartridge), or if you need to move a save between a console, a MiSTer, and an emulator. The site requires JavaScript to run, so the converter itself will not load with JavaScript disabled.

Save file formats it handles

Based on the site's own description, the tool covers these format families:

  • Generic emulator/flashcart saves: srm and sav, including conversion in both directions (srm to sav and sav to srm).
  • GameShark: sps and gsv.
  • DexDrive: the PC-based PlayStation memory card backup format.
  • Action Replay: the Action Replay save format.
  • Saroo: the Sega Saturn optical drive emulator's save format.
  • Sega CD: internal/external save formats for the Sega CD add-on.
  • PSP saves: the tool can decrypt PSP saves so they can be used in other environments.
  • Save states: save states produced by online emulation websites.

If your file has an extension not in this list, the tool is unlikely to accept it — the supported set is specific to the platforms below rather than a general-purpose converter.

Consoles and platforms covered

The site lists support for saves associated with:

Platform Notes
MiSTer FPGA-based retro platform; uses common emulator-style save formats
PlayStation 1 (PS1) Includes DexDrive and Action Replay formats, plus PSP save decryption
GameCube Nintendo GameCube memory card saves
Nintendo 64 (N64) N64 save formats, including GameShark variants
Dreamcast Sega Dreamcast save files
Sega Saturn Including the Saroo format
Sega CD Sega CD save formats
Nintendo Switch Online Saves tied to Nintendo's official retro service
Retron 5 Hyperkin's cartridge-based clone console
Wii Virtual Console Saves from Nintendo's Wii-era VC releases
Emulators (general) Common emulator save formats such as srm/sav
Online emulation sites Save states from browser-based emulators

What this means in practice

The practical use case is moving a save across environments rather than converting between arbitrary file types. For example:

  • You played a game in an emulator and want to continue on a flash cartridge or MiSTer — convert the emulator save to the cartridge's format.
  • You backed up a PS1 memory card with DexDrive years ago and want to load it in an emulator or on a PSP — convert or decrypt as needed.
  • You used an online emulation site and want to keep your progress locally — export the save state and convert it.

The site also states it provides help for downloading save files, erasing cartridge saves, and copying saves to and from original hardware, so it functions as both a converter and a reference for save-transfer workflows.

Limits to keep in mind

  • JavaScript is required. The page will not function without it.
  • The format list is the boundary. If your save isn't from one of the listed consoles or formats, there is no indication it can be converted.
  • Save states are not the same as battery saves. Save states from online emulators capture a running session; converting them is a different operation from converting a standard .srm/.sav battery save, and compatibility depends on the target platform.
  • No pricing or account details are stated in the available material, so whether any feature requires login or payment is not established here.
Why Save File Converter Requires JavaScript, and What to Do When It Won't Work

Save File Converter is a browser-based tool, so its conversion interface is rendered and run by JavaScript. If JavaScript is disabled, blocked, or fails to load, the site shows a message that it "doesn't work properly without JavaScript enabled" instead of the converter. The fix is usually to enable JavaScript for the site and reload; if it still fails, the cause is typically a browser extension, a strict privacy setting, or a network/filter blocking the script.

Why the site needs JavaScript

The page you land on is not a static form. The converter logic — selecting input and output formats, handling files like SRM, SAV, GameShark (SPS/GSV), PS1, GameCube, N64, DexDrive, Action Replay, Dreamcast, Sega Saturn, Saroo, Sega CD, Nintendo Switch Online, Retron 5, Wii Virtual Console, emulator and flash cartridge formats, plus PSP save decryption — runs in the browser. With JavaScript off, there is nothing to render, so the only thing you see is the fallback notice.

This also means the tool depends on the script actually reaching your browser. A blocked script produces the same result as disabled JavaScript.

Enable JavaScript and reload

  1. Open your browser's settings and find the JavaScript or "Site settings" section.
  2. Make sure JavaScript is allowed — either globally or specifically for savefileconverter.com.
  3. Return to the site and reload the page (a hard reload with Ctrl+Shift+R or Cmd+Shift+R helps if a cached error is stuck).
  4. Expected result: the converter interface appears instead of the JavaScript notice.

If you use a content blocker or script blocker, allow the site's scripts rather than disabling the blocker entirely.

If it still doesn't work

Work through these in order, since each one can block the script even when JavaScript is enabled:

  • Extensions: Ad blockers, script blockers, and privacy extensions can block the page's scripts. Try the site in a private/incognito window with extensions disabled, or whitelist the domain.
  • Browser privacy settings: Very strict tracking protection or "block all scripts" modes can prevent the tool from loading. Lower the setting for this site.
  • Network or DNS filtering: Corporate networks, school filters, and some DNS-level blockers block scripts or the domain. Try a different network to confirm.
  • Browser version: An outdated browser may fail to run modern JavaScript. Update it.
  • Cached or stale page: Clear the site's cache or reload without cache.

If the interface loads but a conversion fails, the problem is usually the file, not JavaScript.

When a conversion fails after the page loads

Check the file against what the tool supports before assuming the site is broken:

Check What to verify
Format The input format is one the tool lists (SRM, SAV, GameShark SPS/GSV, PS1, GameCube, N64, DexDrive, Action Replay, Dreamcast, Saturn, Saroo, Sega CD, NSO, Retron 5, Wii VC, emulator/flash cart formats, PSP saves)
Source The file came from a supported console, emulator, or online emulation save state
Integrity The file isn't truncated, renamed with a wrong extension, or corrupted
Direction You picked the correct input and output formats — converting the wrong direction produces an unusable file

If the format is supported and the file is intact but conversion still fails, try a different browser or a clean incognito window to rule out an extension interfering mid-process.

Quick decision guide

  • See the JavaScript notice: enable JavaScript for the site and reload.
  • JavaScript is on but the notice persists: disable script/ad blockers for the domain, or test in incognito.
  • Page loads, conversion errors: confirm the format is supported and the file isn't corrupted.
  • Nothing works on one network but works on another: a network-level filter is blocking the script.

Website Overview

Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain has about 5 years of registration history; its current configuration provides more context than age alone. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

The lowest TTL is 60 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by Amazon Route 53, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Amazon cloud or CDN ecosystem. The certificate is valid for about 197 days in total, with 161 days remaining.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The x-cache, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header contains the custom value AmazonS3.

Technology Stack Analysis

The public page identifies Amazon CloudFront without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The meta description has 464 characters and may be shortened in search results. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 19 characters, within a common display range. No Generator meta tag is publicly exposed.

Hosting and Email

DNSAmazon Route 53
HostingAmazon CloudFront
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 18.165.98.108

Registration details

RDAP / WHOIS

RegistrarAmazon Registrar, Inc.
Registered2021-02-25
Expires2027-02-25
Domain statusclient transfer prohibited
Nameserversns-1187.awsdns-20.org、ns-2013.awsdns-59.co.uk、ns-202.awsdns-25.com、ns-669.awsdns-19.net
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Asavefileconverter.com18.165.98.10860—
Asavefileconverter.com18.165.98.11760—
Asavefileconverter.com18.165.98.4660—
Asavefileconverter.com18.165.98.8060—
AAAAsavefileconverter.com2600:9000:24f5:3000:1f:32e8:cfc0:93a160—
AAAAsavefileconverter.com2600:9000:24f5:5600:1f:32e8:cfc0:93a160—
AAAAsavefileconverter.com2600:9000:24f5:7000:1f:32e8:cfc0:93a160—
AAAAsavefileconverter.com2600:9000:24f5:8c00:1f:32e8:cfc0:93a160—
AAAAsavefileconverter.com2600:9000:24f5:b400:1f:32e8:cfc0:93a160—
AAAAsavefileconverter.com2600:9000:24f5:bc00:1f:32e8:cfc0:93a160—
AAAAsavefileconverter.com2600:9000:24f5:da00:1f:32e8:cfc0:93a160—
AAAAsavefileconverter.com2600:9000:24f5:f400:1f:32e8:cfc0:93a160—
NSsavefileconverter.comns-1187.awsdns-20.org172800—
NSsavefileconverter.comns-2013.awsdns-59.co.uk172800—
NSsavefileconverter.comns-202.awsdns-25.com172800—
NSsavefileconverter.comns-669.awsdns-19.net172800—
TXTsavefileconverter.comgoogle-site-verification=sTwc7uj3XxXTopH0Va4UfYFZBwDA8Tfc-RkeQBOJolQ300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectsavefileconverter.com
IssuerAmazon
Valid until2027-03-15T23:59 · Remaining when checked: 161 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
cache-controlmax-age=86400
serverAmazonS3

Identified technologies

Amazon CloudFront

Pages, Search and Sharing

Meta descriptionConverts save files for retro consoles: MiSTer, srm to sav, sav to srm, GameShark (sps and gsv), PS1, GameCube, N64, DexDrive, Action Replay, Dreamcast, Sega Saturn, Saroo, Sega CD, Nintendo Switch Online, Retron 5, Wii Virtual Console, emulators, various flash cartridge formats, and save states from online emulation websites. Decrypts PSP saves. Provides help for downloading save files, erasing cartridge saves, and copying saves to and from original hardware.
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

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