Website review
This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.
What is TASVideos?
TASVideos is a community site for tool-assisted speedruns (TASes): videos of games played frame-by-frame with emulator tools, save states and re-recording, then played back as a finished movie. The premise is that human reflexes are not the limit — the tools are. You watch the result as a video, but the real artifact is a precise input file that anyone can replay.
The catalog is broad rather than niche. Its own welcome text points to Super Mario Bros., Sonic the Hedgehog, Pokémon and Final Fantasy, and to genres including adventure, platformer, puzzle, shooter and sports. The homepage is built around Latest Publications, Newest Submissions, Newest User Files/WIPs and a Contribute section, so it functions as both an archive and a workshop.
What you actually find there
- Published movies — verified, finished runs, often with author notes explaining the route and glitches.
- Submissions and works in progress — runs still being judged or improved, useful if you want to see how a TAS is built.
- Game-specific discussion — the techniques behind a run, from zips and clips to boss optimizations.
A concrete example from the site's own monthly recap: a Kirby 64 "all shards" run by 0xwas is described as a completionist movie with entertaining boss fights and autoscroller movement, while a Rockman 2 hack run by longbao is noted as a 43-second improvement over the previous publication through several optimizations. That mix — completionist runs, hack runs, glitch-heavy runs — is typical. The recap is one community member's (ikuyo's) commentary on runs they liked; treat it as a curated reading list rather than an official ranking.
Who it suits
| If you are… | TASVideos is useful because… |
|---|---|
| A spectator | You get optimized runs of familiar games, often with notes explaining what happened |
| An aspiring TASer | Submissions, WIPs and author notes show the actual methods |
| A speedrun fan | You can compare tool-assisted routes against human-run records |
| A casual visitor | The newcomer-oriented pages give hand-picked starting videos |
The trade-off is that TASes are not human records. They are demonstrations of what a game allows when execution is removed as a variable, which makes them excellent for discovering glitches and routing ideas, but not for judging who is the fastest player. If you want to understand a specific trick, read the author notes; if you want a starting point, begin with the Newcomer Corner or a recent monthly recap and pick one run that interests you.
How do I get started watching tool-assisted speedruns as a newcomer?
Start on the site's own welcome or Newcomer Corner pages, which are built for people who have never watched a tool-assisted speedrun (TAS) before. These hand-picked lists exist precisely so you don't have to guess which of the thousands of movies is a good first watch.
What a TAS actually is
A TAS is a recorded playthrough made by feeding a game precise inputs frame by frame, often with save states and slow-motion tools, then playing it back as a smooth video. The result is play that no human could match live: perfect jumps, frame-accurate dodges, and glitches used deliberately. So watch it as an exhibition of the game's mechanics pushed to the limit, not as a live speedrun.
A practical first-session plan
- Open the welcome page for the ground rules and vocabulary.
- Go to the Newcomer Corner and pick a movie from a game you already know. Familiarity makes the tricks readable.
- Read the author's notes on the movie page. They explain the route, the glitches and why a choice was made, which is where most of the interest lives.
- Check the publication date and the category (any%, all shards, glitchless, and so on) so you know what "finished" means for that run.
Matching movies to your taste
| If you like... | Look for... |
|---|---|
| Classic platformers | NES or SNES-era runs of franchises you grew up with |
| Completionist play | Category names like "all shards" or 100% |
| Glitch showcases | Runs described as glitchy, with heavy author notes |
| Short, punchy viewing | Movies in the one-to-fifteen-minute range |
| Modern indie or PC games | Recent submissions, which increasingly cover Unity and PC titles |
The monthly recap posts are a good browsing shortcut: they highlight a handful of recent publications with a short description of what makes each one interesting, which is more useful for a newcomer than a raw list sorted by date. If you'd rather read about the practice behind the videos, TASVideos hosts its own forums and technical resources; for broader speedrunning culture and live runs, Speedrun.com is the standard hub.
One trade-off to expect: TAS videos are often long and technically dense, and the appeal depends on knowing the game. Start with a title you've played, accept that some references will go over your head at first, and use the author notes as your commentary track.
What is the difference between a published movie and a submission on TASVideos?
On TASVideos, a published movie is a finished, accepted tool-assisted speedrun that has passed the site's review process and now sits in the permanent library. A submission is a proposed movie that has been sent in for consideration but has not yet been accepted, rejected, or withdrawn. The distinction is essentially "accepted and archived" versus "under review."
H3 How they differ in practice
| Aspect | Published movie | Submission |
|---|---|---|
| Status | Accepted into the site's catalog | Awaiting judgment; may change or be rejected |
| Stability | Final: encodes, author notes and metadata are set | Still being discussed, corrected or re-encoded |
| Visibility | Listed among the site's movies and recommended viewing | Listed in a submissions queue, often with judge feedback |
| Quality signal | Passed verification against the site's standards | Quality and legitimacy not yet confirmed |
| Use for viewers | Safe to cite, watch and compare as a record | Useful for seeing works in progress or upcoming records |
H3 Why the queue matters
Submissions are where the community debates whether a run is accurate, whether it uses allowed techniques, and whether it is entertaining or notable enough to publish. A submission can be improved and resubmitted, replaced by a better run, or rejected outright. That means a submission is not a reliable final record: a viewer who watches one should treat the timing and route as provisional until it is published.
H3 A concrete scenario
Suppose you want to show a friend the fastest known completion of a game. Check the published movies first, because those have been vetted and their details are stable. If you find only a submission, you can still watch it, but tell your friend it is a candidate run that may be superseded or declined. For anyone thinking of contributing, the submission queue is also the place to learn the site's standards before investing hours in a run.
For a fuller explanation of the process and the current queues, see TASVideos.
How can I submit my own tool-assisted speedrun or work-in-progress?
TASVideos is a community site for tool-assisted speedruns: movies made by playing a game frame-by-frame with emulator tools, then played back as a video. Submitting your own run or a work-in-progress is a normal part of that process, and the site organizes it through a few distinct sections.
What the site's structure tells you
The homepage's navigation points to three relevant areas: Newest Submissions, Newest User Files/WIPs, and Contribute. That split reflects the two main paths:
| What you have | Where it belongs | What it's for |
|---|---|---|
| A finished, polished run | Submissions | Formal review for publication as an official movie |
| An unfinished or experimental run | User Files / WIPs | Feedback, visibility and iteration before submitting |
| A first-time run | Newcomer Corner / welcome page | Orientation before you invest effort |
A practical path
- Start with the welcome page and Newcomer Corner. These exist specifically for people new to the site, and reading them first prevents the most common rejection reasons — wrong emulator, wrong movie format, or missing author notes.
- Post your work-in-progress as a user file. This is the low-stakes route: you get comments from other TASers while the run is still improvable, rather than after a formal submission.
- Submit only when the run is your best effort. The published movies in the news recap show what the bar looks like — for example, longbao's Rockman 2 run was accepted as a 43-second improvement over the previous publication, and Walgrey's Ghosts 'n Goblins run came with author notes explaining the techniques used.
- Write author notes. In the monthly recap, ikuyo explicitly points readers to Walgrey's notes to understand her tech. Notes are how reviewers and viewers follow your route choices.
Concrete example
Suppose you've TASed a Game Boy game and shaved time off a route using a wall clip. Post it as a user file with a short description of the clip and the emulator you used. If reviewers confirm the clip is legitimate and the run beats the existing publication, you then submit it formally; if not, you've lost nothing and gained specific feedback.
Decision criterion
Ask yourself: can I still improve this run, or explain every trick in it? If no to either, keep it in user files. If yes to both, submit it.
For a different framing of the same hobby, Speed Demos Archive covers real-time speedruns rather than tool-assisted ones, which is a useful contrast if you're unsure which community your run belongs to.
What does tool-assisted mean and how do these runs differ from human speedruns?
"Tool-assisted" means the run is played back by an emulator or script rather than performed live by a person in real time. The player still makes the decisions, but the tooling lets them slow the game down, save and reload states, inspect memory, and retry a single frame until the input sequence is optimal. The published result is a movie file — a recorded input sequence — which is replayed deterministically. On TASVideos, the site's own framing is exactly this: "playing slowly and then playing it back."
How this differs from a human speedrun
| Tool-assisted (TAS) | Human speedrun | |
|---|---|---|
| Timing | Frame-by-frame, often with slowdown and rewind | Real time, single attempt or segmented practice |
| Inputs | Can include impossible-to-press-by-hand combinations | Limited to what a person can physically do on a controller |
| Luck | Manipulated via save states and RNG observation | Must be lived with or re-attempted live |
| Typical goal | Show the game's theoretical or near-theoretical limit | Show the fastest verified human performance |
| Verification | Input file replays identically for anyone | Video plus live/stream evidence, often with timing rules |
What that changes in practice
Because a TAS can pause, rewind and redo, it can take routes a human cannot execute reliably: pixel-perfect jumps, frame-perfect boss patterns, or deliberate damage to clip through geometry. The TASVideos recap describes exactly this kind of thing — a Ghosts 'n Goblins run where the character "learns levitation and takes strategic hits to clip upwards," and a Rockman 2 run improved by 43 seconds through accumulated micro-optimizations. Those are tool-assisted techniques, not claims about what a person could do live.
The trade-off is legibility. A human run is a performance you could in principle copy; a TAS is a demonstration of the game's limits, and some of its most impressive moments look strange or even broken on screen. TASes also often target categories humans rarely run, such as "all shards" collect-a-thons or newgame+ routes, because the interesting question is optimization rather than endurance.
A concrete scenario
Suppose you are stuck on a boss in a platformer and want to know whether the fight is genuinely hard or whether you are missing a trick. Watch a TAS of that section: if the boss dies in a handful of frames to a specific setup, the fight is solvable by pattern recognition; if the TAS still spends a long time there, the encounter is a real skill check. Then watch a human speedrun of the same game to see what a person actually does under live pressure.
Next step: if you are new to this, start with the site's "New around here?" and Newcomer Corner pages for hand-picked recommended movies, then read the author notes on any run — those notes usually explain which techniques were tool-assisted and why.
Which popular game franchises and genres have tool-assisted movies available on TASVideos?
TASVideos hosts tool-assisted speedruns (TASes) across a wide range of popular franchises and nearly every major genre. According to its own welcome text, the library covers "all the popular franchises: from Super Mario Bros. and Sonic the Hedgehog down to Pokémon and Final Fantasy," and it claims representation for adventure, platformer, puzzle, shooter and sports games.
Franchises and series you can expect to find
- Nintendo platformers and action series: Super Mario Bros., Kirby, The Legend of Zelda, Metroid, Donkey Kong Country
- Sega and multi-platform icons: Sonic the Hedgehog, Mega Man/Rockman, Castlevania, Ghosts 'n Goblins
- RPGs and story-driven games: Pokémon, Final Fantasy, Undertale
- Other frequently TASed series: Mario Kart, Super Smash Bros., Fire Emblem, Chrono Trigger, Doom, and many arcade and retro computer games
Recent publications illustrate the breadth: a Kirby 64: The Crystal Shards "all shards" run, a Game Boy Color Ghosts 'n Goblins run, an NES Rockman 2 hack, a Genesis pinball game (Dino Land), and a PC Undertale neutral-ending New Game+ run.
Genres represented
| Genre | Examples from the site |
|---|---|
| Platformer | Super Mario Bros., Sonic the Hedgehog, Kirby, Ghosts 'n Goblins |
| Action-adventure | The Legend of Zelda, Metroid, Castlevania |
| RPG | Pokémon, Final Fantasy, Undertale |
| Puzzle | Tetris, Puzzle Bobble, various block puzzlers |
| Shooter | Doom, Contra, Gradius, arcade shoot-'em-ups |
| Sports and racing | Mario Kart, FIFA, NBA Jam, track-and-field games |
| Pinball | Dino Land and other pinball tables |
| Fighting | Super Smash Bros., Street Fighter, Tekken |
How to use this
If you want a starting point rather than browsing thousands of movies, the site's Newcomer Corner offers hand-picked recommendations, and the welcome page explains what tool-assisted movies are and how they differ from normal speedruns. Pick a franchise you already know well, watch a short published run first, then read the author's notes to understand the tricks involved — that context makes the technical play much easier to follow.
User reviews (0)