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tasvideos.org

Tool-assisted game movies - When human skills are just not enough

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What is TASVideos?

TASVideos is a community site for tool-assisted speedruns (TASes): videos of games played frame-by-frame with emulator tools, save states and re-recording, then played back as a finished movie. The premise is that human reflexes are not the limit — the tools are. You watch the result as a video, but the real artifact is a precise input file that anyone can replay.

The catalog is broad rather than niche. Its own welcome text points to Super Mario Bros., Sonic the Hedgehog, Pokémon and Final Fantasy, and to genres including adventure, platformer, puzzle, shooter and sports. The homepage is built around Latest Publications, Newest Submissions, Newest User Files/WIPs and a Contribute section, so it functions as both an archive and a workshop.

What you actually find there

  • Published movies — verified, finished runs, often with author notes explaining the route and glitches.
  • Submissions and works in progress — runs still being judged or improved, useful if you want to see how a TAS is built.
  • Game-specific discussion — the techniques behind a run, from zips and clips to boss optimizations.

A concrete example from the site's own monthly recap: a Kirby 64 "all shards" run by 0xwas is described as a completionist movie with entertaining boss fights and autoscroller movement, while a Rockman 2 hack run by longbao is noted as a 43-second improvement over the previous publication through several optimizations. That mix — completionist runs, hack runs, glitch-heavy runs — is typical. The recap is one community member's (ikuyo's) commentary on runs they liked; treat it as a curated reading list rather than an official ranking.

Who it suits

If you are… TASVideos is useful because…
A spectator You get optimized runs of familiar games, often with notes explaining what happened
An aspiring TASer Submissions, WIPs and author notes show the actual methods
A speedrun fan You can compare tool-assisted routes against human-run records
A casual visitor The newcomer-oriented pages give hand-picked starting videos

The trade-off is that TASes are not human records. They are demonstrations of what a game allows when execution is removed as a variable, which makes them excellent for discovering glitches and routing ideas, but not for judging who is the fastest player. If you want to understand a specific trick, read the author notes; if you want a starting point, begin with the Newcomer Corner or a recent monthly recap and pick one run that interests you.

How do I get started watching tool-assisted speedruns as a newcomer?

Start on the site's own welcome or Newcomer Corner pages, which are built for people who have never watched a tool-assisted speedrun (TAS) before. These hand-picked lists exist precisely so you don't have to guess which of the thousands of movies is a good first watch.

What a TAS actually is

A TAS is a recorded playthrough made by feeding a game precise inputs frame by frame, often with save states and slow-motion tools, then playing it back as a smooth video. The result is play that no human could match live: perfect jumps, frame-accurate dodges, and glitches used deliberately. So watch it as an exhibition of the game's mechanics pushed to the limit, not as a live speedrun.

A practical first-session plan

  1. Open the welcome page for the ground rules and vocabulary.
  2. Go to the Newcomer Corner and pick a movie from a game you already know. Familiarity makes the tricks readable.
  3. Read the author's notes on the movie page. They explain the route, the glitches and why a choice was made, which is where most of the interest lives.
  4. Check the publication date and the category (any%, all shards, glitchless, and so on) so you know what "finished" means for that run.

Matching movies to your taste

If you like... Look for...
Classic platformers NES or SNES-era runs of franchises you grew up with
Completionist play Category names like "all shards" or 100%
Glitch showcases Runs described as glitchy, with heavy author notes
Short, punchy viewing Movies in the one-to-fifteen-minute range
Modern indie or PC games Recent submissions, which increasingly cover Unity and PC titles

The monthly recap posts are a good browsing shortcut: they highlight a handful of recent publications with a short description of what makes each one interesting, which is more useful for a newcomer than a raw list sorted by date. If you'd rather read about the practice behind the videos, TASVideos hosts its own forums and technical resources; for broader speedrunning culture and live runs, Speedrun.com is the standard hub.

One trade-off to expect: TAS videos are often long and technically dense, and the appeal depends on knowing the game. Start with a title you've played, accept that some references will go over your head at first, and use the author notes as your commentary track.

What is the difference between a published movie and a submission on TASVideos?

On TASVideos, a published movie is a finished, accepted tool-assisted speedrun that has passed the site's review process and now sits in the permanent library. A submission is a proposed movie that has been sent in for consideration but has not yet been accepted, rejected, or withdrawn. The distinction is essentially "accepted and archived" versus "under review."

H3 How they differ in practice

Aspect Published movie Submission
Status Accepted into the site's catalog Awaiting judgment; may change or be rejected
Stability Final: encodes, author notes and metadata are set Still being discussed, corrected or re-encoded
Visibility Listed among the site's movies and recommended viewing Listed in a submissions queue, often with judge feedback
Quality signal Passed verification against the site's standards Quality and legitimacy not yet confirmed
Use for viewers Safe to cite, watch and compare as a record Useful for seeing works in progress or upcoming records

H3 Why the queue matters

Submissions are where the community debates whether a run is accurate, whether it uses allowed techniques, and whether it is entertaining or notable enough to publish. A submission can be improved and resubmitted, replaced by a better run, or rejected outright. That means a submission is not a reliable final record: a viewer who watches one should treat the timing and route as provisional until it is published.

H3 A concrete scenario

Suppose you want to show a friend the fastest known completion of a game. Check the published movies first, because those have been vetted and their details are stable. If you find only a submission, you can still watch it, but tell your friend it is a candidate run that may be superseded or declined. For anyone thinking of contributing, the submission queue is also the place to learn the site's standards before investing hours in a run.

For a fuller explanation of the process and the current queues, see TASVideos.

How can I submit my own tool-assisted speedrun or work-in-progress?

TASVideos is a community site for tool-assisted speedruns: movies made by playing a game frame-by-frame with emulator tools, then played back as a video. Submitting your own run or a work-in-progress is a normal part of that process, and the site organizes it through a few distinct sections.

What the site's structure tells you

The homepage's navigation points to three relevant areas: Newest Submissions, Newest User Files/WIPs, and Contribute. That split reflects the two main paths:

What you have Where it belongs What it's for
A finished, polished run Submissions Formal review for publication as an official movie
An unfinished or experimental run User Files / WIPs Feedback, visibility and iteration before submitting
A first-time run Newcomer Corner / welcome page Orientation before you invest effort

A practical path

  1. Start with the welcome page and Newcomer Corner. These exist specifically for people new to the site, and reading them first prevents the most common rejection reasons — wrong emulator, wrong movie format, or missing author notes.
  2. Post your work-in-progress as a user file. This is the low-stakes route: you get comments from other TASers while the run is still improvable, rather than after a formal submission.
  3. Submit only when the run is your best effort. The published movies in the news recap show what the bar looks like — for example, longbao's Rockman 2 run was accepted as a 43-second improvement over the previous publication, and Walgrey's Ghosts 'n Goblins run came with author notes explaining the techniques used.
  4. Write author notes. In the monthly recap, ikuyo explicitly points readers to Walgrey's notes to understand her tech. Notes are how reviewers and viewers follow your route choices.

Concrete example

Suppose you've TASed a Game Boy game and shaved time off a route using a wall clip. Post it as a user file with a short description of the clip and the emulator you used. If reviewers confirm the clip is legitimate and the run beats the existing publication, you then submit it formally; if not, you've lost nothing and gained specific feedback.

Decision criterion

Ask yourself: can I still improve this run, or explain every trick in it? If no to either, keep it in user files. If yes to both, submit it.

For a different framing of the same hobby, Speed Demos Archive covers real-time speedruns rather than tool-assisted ones, which is a useful contrast if you're unsure which community your run belongs to.

What does tool-assisted mean and how do these runs differ from human speedruns?

"Tool-assisted" means the run is played back by an emulator or script rather than performed live by a person in real time. The player still makes the decisions, but the tooling lets them slow the game down, save and reload states, inspect memory, and retry a single frame until the input sequence is optimal. The published result is a movie file — a recorded input sequence — which is replayed deterministically. On TASVideos, the site's own framing is exactly this: "playing slowly and then playing it back."

How this differs from a human speedrun

Tool-assisted (TAS) Human speedrun
Timing Frame-by-frame, often with slowdown and rewind Real time, single attempt or segmented practice
Inputs Can include impossible-to-press-by-hand combinations Limited to what a person can physically do on a controller
Luck Manipulated via save states and RNG observation Must be lived with or re-attempted live
Typical goal Show the game's theoretical or near-theoretical limit Show the fastest verified human performance
Verification Input file replays identically for anyone Video plus live/stream evidence, often with timing rules

What that changes in practice

Because a TAS can pause, rewind and redo, it can take routes a human cannot execute reliably: pixel-perfect jumps, frame-perfect boss patterns, or deliberate damage to clip through geometry. The TASVideos recap describes exactly this kind of thing — a Ghosts 'n Goblins run where the character "learns levitation and takes strategic hits to clip upwards," and a Rockman 2 run improved by 43 seconds through accumulated micro-optimizations. Those are tool-assisted techniques, not claims about what a person could do live.

The trade-off is legibility. A human run is a performance you could in principle copy; a TAS is a demonstration of the game's limits, and some of its most impressive moments look strange or even broken on screen. TASes also often target categories humans rarely run, such as "all shards" collect-a-thons or newgame+ routes, because the interesting question is optimization rather than endurance.

A concrete scenario

Suppose you are stuck on a boss in a platformer and want to know whether the fight is genuinely hard or whether you are missing a trick. Watch a TAS of that section: if the boss dies in a handful of frames to a specific setup, the fight is solvable by pattern recognition; if the TAS still spends a long time there, the encounter is a real skill check. Then watch a human speedrun of the same game to see what a person actually does under live pressure.

Next step: if you are new to this, start with the site's "New around here?" and Newcomer Corner pages for hand-picked recommended movies, then read the author notes on any run — those notes usually explain which techniques were tool-assisted and why.

Which popular game franchises and genres have tool-assisted movies available on TASVideos?

TASVideos hosts tool-assisted speedruns (TASes) across a wide range of popular franchises and nearly every major genre. According to its own welcome text, the library covers "all the popular franchises: from Super Mario Bros. and Sonic the Hedgehog down to Pokémon and Final Fantasy," and it claims representation for adventure, platformer, puzzle, shooter and sports games.

Franchises and series you can expect to find

  • Nintendo platformers and action series: Super Mario Bros., Kirby, The Legend of Zelda, Metroid, Donkey Kong Country
  • Sega and multi-platform icons: Sonic the Hedgehog, Mega Man/Rockman, Castlevania, Ghosts 'n Goblins
  • RPGs and story-driven games: Pokémon, Final Fantasy, Undertale
  • Other frequently TASed series: Mario Kart, Super Smash Bros., Fire Emblem, Chrono Trigger, Doom, and many arcade and retro computer games

Recent publications illustrate the breadth: a Kirby 64: The Crystal Shards "all shards" run, a Game Boy Color Ghosts 'n Goblins run, an NES Rockman 2 hack, a Genesis pinball game (Dino Land), and a PC Undertale neutral-ending New Game+ run.

Genres represented

Genre Examples from the site
Platformer Super Mario Bros., Sonic the Hedgehog, Kirby, Ghosts 'n Goblins
Action-adventure The Legend of Zelda, Metroid, Castlevania
RPG Pokémon, Final Fantasy, Undertale
Puzzle Tetris, Puzzle Bobble, various block puzzlers
Shooter Doom, Contra, Gradius, arcade shoot-'em-ups
Sports and racing Mario Kart, FIFA, NBA Jam, track-and-field games
Pinball Dino Land and other pinball tables
Fighting Super Smash Bros., Street Fighter, Tekken

How to use this

If you want a starting point rather than browsing thousands of movies, the site's Newcomer Corner offers hand-picked recommendations, and the welcome page explains what tool-assisted movies are and how they differ from normal speedruns. Pick a franchise you already know well, watch a short published run first, then read the author's notes to understand the tricks involved — that context makes the technical play much easier to follow.

Related questions

More questions →
How to Read TAS Movie Titles and Metadata on TASVideos

A TASVideos publication title packs the essentials into one line: a publication number, the platform, the game, the goal or category, the author(s), and the completion time. Once you know the pattern, you can judge what a movie covers before opening it. The format below is drawn from the site's own publication listings, such as [7288] N64 Kirby 64: The Crystal Shards "all shards" by 0xwas in 1:02:45.383.

The standard title pattern

Most entries follow this order:

[number] Platform Game "category" by Author in H:MM:SS.mmm

Not every field appears every time. A movie with no special goal may omit the quoted category, and a title with multiple authors lists them together (for example, by LukeSaward & hyasynthesized).

Publication number

The bracketed number, like [7288] or [7302], is the publication ID. It is the site's permanent handle for that movie, so it is the most reliable thing to search or cite. Higher numbers are generally more recent publications, which makes the number useful for judging whether you are looking at an older or newer run.

Platform

The platform tag tells you what the game actually runs on, not the game's original console generation in every case. Examples from the site's listings:

Tag Meaning
NES Nintendo Entertainment System
N64 Nintendo 64
GBC Game Boy Color
Genesis Sega Genesis / Mega Drive
PC Personal computer (often a specific engine, such as Unity)

Platform matters because it sets expectations for the kind of tricks you will see. A GBC run and a PC run of the same franchise can look nothing alike.

Game name

This is the plain title, sometimes with a subtitle after a colon, as in Kirby 64: The Crystal Shards. Hack or modified versions are marked in the name itself, for example Rockman 2 MIN, which signals a ROM hack rather than the retail game.

Category or goal in quotes

A quoted phrase describes the route or ending the run aims for. It is the field newcomers most often misread, because it changes what "finished" means:

  • "all shards" — a completionist goal, collecting every required item rather than reaching the credits by the shortest path.
  • "Neutral ending" — a specific story ending, not necessarily the optimal or true one.
  • "newgame+" — the run starts from a cleared or carried-over save state.

If the quotes are absent, assume the run targets the standard ending or the site's default goal for that game.

Author(s)

Names after by are the people who made the movie. Some authors publish repeatedly in one series, so a familiar name is a hint about style and reliability. Author notes, linked from the movie page, often explain the techniques, glitches, or optimizations used — the monthly recap on the site points readers to these notes for insight into how a run was built.

Completion time

The time after in is the movie's length, formatted as hours, minutes, seconds, and milliseconds, such as 1:02:45.383 or 01:11.142. This is the run duration, not real-world recording time. Comparing times across two publications of the same game and category is how improvements are measured; the recap notes one run improving on a previous publication by 43 seconds.

Reading a full example

Take [7295] NES Rockman 2 MIN by longbao in 27:17.320:

  • [7295] — publication ID
  • NES — runs on NES
  • Rockman 2 MIN — a hack of Rockman 2
  • no quoted category — standard goal
  • longbao — author
  • 27:17.320 — about 27 minutes

And [7302] PC Undertale "Neutral ending, newgame+" by LukeSaward & hyasynthesized in 34:46.483 adds a two-part category and two authors, showing how the same pattern stretches to cover more detail.

Where to go next

The site's welcome page and Newcomer Corner offer hand-picked recommended videos if you would rather watch before decoding titles. For browsing, the Latest Publications, Newest Submissions, and Newest User Files/WIPs sections each use this same labeling, so the reading skill transfers directly. Submissions and WIPs are not yet accepted publications, so treat their numbers and status differently from published movies.

What Is TASVideos and What Can You Find There?

TASVideos (tasvideos.org) is a site that hosts tool-assisted game movies — videos of games played back through emulators with frame-by-frame precision, producing results a human playing live generally can't match. It's the place to go if you want to watch games beaten in ways that look superhuman, and to read the technical notes behind those runs. It is not a general gameplay-clip site: the content is built around tool-assisted speedruns (TASes), not live human play.

What "tool-assisted" actually means

A TAS is made by running a game in an emulator, where the author can pause, rewind, advance one frame at a time, and redo any input until it's optimal. The finished input sequence is then played back and recorded as a movie. The result is a run that shows what the game allows rather than what a person can execute in real time — perfect jumps, frame-perfect hits, and tricks that depend on exact timing.

That's the core difference from ordinary speedrun footage: a live run is a demonstration of human skill under real-time pressure, while a TAS is a demonstration of the game's mechanics under controlled, repeatable conditions.

What's on the site

The homepage is organized into a few clear areas:

  • New around here? — a pointer to the welcome page and the "Newcomer Corner," which collects hand-picked recommended videos if you don't know where to start.
  • Latest Publications — finished, accepted movies. These are the polished, verified runs.
  • Newest Submissions — runs submitted for review but not yet published.
  • Newest User Files/WIPs — works in progress and user-uploaded files, i.e. runs still being developed.
  • Contribute — the entry point for people who want to submit their own work.

The catalog spans major franchises and many genres. The site's own description names Super Mario Bros., Sonic the Hedgehog, Pokémon, and Final Fantasy, and notes coverage across adventure, platformer, puzzle, shooter, and sports games.

What a published movie looks like

Each publication is listed with its platform, game, category, author, and completion time. Recent examples from the site's monthly recap give a sense of the range:

Platform Game Category Author Time
PC Psycholonials — IntangibleMatter 23:46.050
N64 Kirby 64: The Crystal Shards all shards 0xwas 1:02:45.383
GBC Ghosts 'n Goblins — Walgrey 15:23.353
NES Rockman 2 MIN — longbao 27:17.320
Genesis Dino Land — Twisted_Eye 01:11.142
PC Undertale Neutral ending, newgame+ LukeSaward & hyasynthesized 34:46.483

Two things stand out. First, "category" matters — "all shards" and "Neutral ending, newgame+" describe what counts as finished, so two movies of the same game aren't directly comparable unless the goal matches. Second, authors often publish notes explaining their techniques; the recap specifically points readers to Walgrey's notes for the Ghosts 'n Goblins run. Those notes are usually where the interesting mechanical detail lives.

Why people watch

The appeal is usually one of these:

  • Seeing the game's limits. Runs like the Rockman 2 MIN improvement (43 seconds faster than the previous publication, via several optimizations) show how much headroom remains in a game years after release.
  • Learning the tech. Zips, clips, and movement tricks are documented in author notes and forum discussion, which is useful if you're into the game yourself.
  • Completionist and oddball goals. A pinball game finished in 1:11 by finding one exploit in the table design is a different kind of satisfaction than a straight speedrun.

Getting started

If you're new, the fastest path is the welcome page and Newcomer Corner rather than browsing Latest Publications cold — the recommended list is curated for people with no TAS background. From there, pick a game you already know; the tricks read as far more impressive when you understand what the normal playthrough looks like. If you want to go deeper, the WIP and submission sections show runs before they're finished, and Contribute is where you'd start if you want to make one yourself.

How to Contribute to TASVideos

TASVideos accepts contributions from regular players in two main forms: finished tool-assisted movies submitted for publication, and work-in-progress (WIP) files shared with the community. The site's homepage has a dedicated Contribute section, and submitted content surfaces in the Newest Submissions and Newest User Files/WIPs areas. Before submitting anything, spend time watching published movies and reading their author notes — the community's standards for quality and documentation are visible in those examples.

What you can contribute

Contribution type Where it appears What it is
Finished TAS movie Newest Submissions → publication queue A completed tool-assisted run submitted for review and possible publication
WIP / user file Newest User Files/WIPs An unfinished or experimental run shared for feedback
Author notes Attached to a submission or publication Written explanation of the techniques, glitches, and routing decisions in your run

The homepage's Contribute section is the entry point for these. The distinction matters: a submission is a formal claim that your movie meets publication standards, while a WIP is a work in progress that invites comment rather than judgment.

Before you submit: learn the house style

The published movies on the site double as a reference standard. Reading them tells you what reviewers expect.

  • Read author notes. The monthly recap on the homepage points readers to author notes for insight into technique — for example, the recap notes that Walgrey's Ghosts 'n Goblins run "shows a lot of nice tech in this movie, so read the author notes to get some of her insights." That is the level of explanation expected alongside a submission.
  • Look at how improvements are framed. The recap describes longbao's Rockman 2 MIN as "a significant improvement of 43 seconds over the previous publication thanks to several optimizations." If your run improves on an existing publication, say so and quantify it.
  • Note the range of accepted platforms and genres. Recent publications in the recap span PC (Unity and Undertale), N64, GBC, NES, and Genesis, across platformers, pinball, and RPGs. The welcome page states the site covers "adventure, platformer, puzzle, shooter or sports" — so genre is not a barrier.

Steps to contribute

  1. Start with the welcome page and Newcomer Corner. The homepage explicitly directs newcomers there: "visit our welcome page for an introduction, or check out our Newcomer Corner for some hand-picked recommended videos to watch." This gives you the community's own framing before you post anything.
  2. Pick a game and produce a run. The site's premise is stated plainly: "If you've ever wanted to see how a superhuman would beat your favorite video games, you've come to the right place." Your job is to produce that kind of run — playing slowly and precisely, then playing it back, as the recap's author puts it.
  3. Decide between WIP and submission. If the run is incomplete or you want feedback first, share it as a user file/WIP. If it is finished and you believe it meets publication standards, submit it.
  4. Write author notes. Explain the route, the glitches or exploits used, and any optimizations. The recap's examples show this is where reviewers and viewers learn what makes the run interesting — Twisted_Eye's Dino Land run is described as "an interesting case of finding just the right exploit in the design of a pinball table," which is exactly the kind of thing author notes should make explicit.
  5. Watch where it lands. Submissions appear under Newest Submissions; WIPs under Newest User Files/WIPs. From there the community reviews and discusses.

Common sticking points

  • Skipping the reading phase. The site's own onboarding path (welcome page → Newcomer Corner → published movies with author notes) exists because the standards are learned by example, not from a rulebook.
  • Submitting without notes. Every example in the site's own recap pairs a movie with an explanation of its technique. A run with no notes gives reviewers nothing to evaluate beyond the video itself.
  • Confusing WIP with submission. If your run is not finished, the WIP area is the right place. Submitting an incomplete run as a formal submission misuses the queue.
  • Assuming a niche game won't be accepted. The published catalog covers everything from Super Mario Bros. and Sonic the Hedgehog to Pokémon and Final Fantasy, plus pinball and Unity indie titles. Obscurity is not disqualifying.

A realistic first contribution

A practical path: pick a game you know well, produce a short run, post it as a WIP, and ask for feedback in the community. Use the response to refine your technique and your author notes, then submit the finished version. This mirrors how the site presents its own content — a debut movie like IntangibleMatter's Psycholonials run is celebrated as a first TAS, with the recap noting that "diving into an Unity game as your first TAS" is not easy. First contributions are expected to be learning experiences, not flawless ones.

How should a newcomer start exploring TASVideos?

Start with the welcome page for an introduction to what the site is, then go to the Newcomer Corner for hand-picked recommended videos. If you already know you want to watch something current, the Latest Publications section shows recently published tool-assisted movies. The site's own framing is simple: "If you've ever wanted to see how a superhuman would beat your favorite video games, you've come to the right place."

The four entry points, in the order that works

1. Welcome page — what this place actually is

TASVideos hosts tool-assisted game movies: videos where a game is played frame-by-frame with emulator tools, then played back as a movie file. The result is not a human speedrun — it is a demonstration of what the game allows when input precision, save states, and slow-motion planning remove human limits.

Read this first if you have never encountered a TAS before, because the vocabulary on the rest of the site (publications, submissions, WIPs, obsoletions) assumes you know the difference between a finished, verified movie and a work in progress.

2. Newcomer Corner — curated recommendations

This is the section built specifically for your situation. Instead of guessing which of thousands of movies is worth your first hour, you get a hand-picked list. The site describes it as "some hand-picked recommended videos to watch."

Use it when: you want one good video, not a browsing session.

3. Latest Publications — what just got finished

Publications are movies that passed review and are now part of the site's official library. The homepage lists them with game, platform, author, and runtime. Examples from the site's own news roundup give a sense of the range:

Movie Platform Author Runtime
Psycholonials PC IntangibleMatter 23:46.050
Kirby 64: The Crystal Shards "all shards" N64 0xwas 1:02:45.383
Ghosts 'n Goblins GBC Walgrey 15:23.353
Rockman 2 MIN NES longbao 27:17.320
Dino Land Genesis Twisted_Eye 01:11.142
Undertale "Neutral ending, newgame+" PC LukeSaward & hyasynthesized 34:46.483

Two things worth noticing in that table. First, runtimes vary enormously — a pinball table can be finished in about a minute, a completionist Kirby run takes over an hour. Second, the descriptions tell you why a movie is interesting, not just what game it is: Ghosts 'n Goblins is notable for "levitation and strategic hits to clip upwards," Dino Land for "finding just the right exploit in the design of a pinball table," Rockman 2 MIN for a 43-second improvement over the previous publication.

If you want to understand what makes a TAS impressive rather than just watch one, read the author notes attached to a publication. The site explicitly points to them — for the Ghosts 'n Goblins movie, "read the author notes to get some of her insights."

4. Newest Submissions and Newest User Files/WIPs — what is being made right now

These are the working edges of the site:

  • Newest Submissions — finished movies submitted for review, not yet accepted into the library.
  • Newest User Files/WIPs — works in progress, often rough, sometimes abandoned.

Browse these if you want to see the process rather than the polished result, or if you are considering making a TAS yourself and want to know what people are currently attempting.

A practical first-visit path

  1. Read the welcome page — five minutes, gives you the vocabulary.
  2. Open Newcomer Corner and pick one video. Watch it with the author notes visible.
  3. Check Latest Publications for anything from a game you already know. Familiar games are the fastest way to see what tool assistance actually changes.
  4. Only then look at Submissions and WIPs — they make more sense once you have a baseline for what a finished movie looks like.

Common sticking points

"This looks like a speedrun." It is not. A speedrun is a human playing in real time; a TAS is a movie file produced with emulator tools and replayed. The site's own tagline makes the distinction bluntly: "When human skills are just not enough."

"Which video should I watch first?" Do not start with the longest or most technically complex publication. Start with Newcomer Corner, which exists precisely to remove that decision.

"Why are there two sections for unfinished work?" Submissions are complete and awaiting judgment; WIPs are not necessarily complete at all. Treat them differently — a submission is a candidate for the library, a WIP is someone's current experiment.

"Where do I go if I want to contribute?" The site has a Contribute section, but it is worth watching several publications and reading their author notes before deciding what kind of contribution you want to make.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2006, this domain has about 20 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is GoDaddy.com, LLC, a widely used domain service provider. The domain uses the common .org extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by GoDaddy, indicating managed DNS hosting. MX records point to the Microsoft 365 email service. CAA records restrict which certificate authorities are authorized to issue certificates. No CNAME was found; the observed records resolve directly to addresses.

TLS and Certificates

The certificate uses an RSA 4096-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

No X-Powered-By header was found, reducing one common source of backend fingerprinting information. All six checked browser-security headers are present. Their effectiveness still depends on the policy values and application behavior. No obvious internal addresses or debug information were found in the headers. The Server header identifies nginx without an exact version. Cookie security attributes are unknown.

Technology Stack Analysis

The public page identifies Bootstrap, nginx without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. The title has 9 characters, within a common display range. The observed directives allow indexing and link following. No Generator meta tag is publicly exposed.

Hosting and Email

DNSGoDaddy
HostingExeculink Telecom Inc.
EmailMicrosoft 365
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Canada flagTillsonburg, Ontario, Canada Inferred 69.63.32.35

Registration details

RDAP / WHOIS

RegistrarGoDaddy.com, LLC
Registered2006-05-24
Expires2027-05-24
Domain statusclient delete prohibited、client renew prohibited、client transfer prohibited、client update prohibited
Nameserversns07.domaincontrol.com、ns08.domaincontrol.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Atasvideos.org69.63.32.35600—
MXtasvideos.orgtasvideos-org.mail.protection.outlook.com36000
NStasvideos.orgns07.domaincontrol.com3600—
NStasvideos.orgns08.domaincontrol.com3600—
TXTtasvideos.orgNETORGFT11791191.onmicrosoft.com3600—
TXTtasvideos.orgv=spf1 include:secureserver.net -all3600—
CAAtasvideos.org0 issue "letsencrypt.org"3600—
DMARCtasvideos.orgNETORGFT11791191.onmicrosoft.com3600—
DMARCtasvideos.orgv=spf1 include:secureserver.net -all3600—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjecttasvideos.org
IssuerLet's Encrypt
Valid until2026-11-12T23:01 · Remaining when checked: 43 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
servernginx
strict-transport-securitymax-age=63072000; includeSubDomains; preload
content-security-policybase-uri 'none'; default-src 'self'; font-src 'self' https://cdnjs.cloudflare.com/ajax/libs/font-awesome/ https://cdn.jsdelivr.net/; form-action 'self'; frame-src data: 'self' https://embed.nicovideo.jp/watch/ https://www.google.com/recaptcha/ https://www.youtube.com/embed/ https://archive.org/embed/; img-src * data:; script-src 'self' https://cdn.jsdelivr.net https://cdnjs.cloudflare.com https://code.jquery.com https://embed.nicovideo.jp/watch/ https://www.google.com/recaptcha/ https://www.gstatic.com/recaptcha/ https://www.youtube.com; style-src 'unsafe-inline' 'self' https://cdnjs.cloudflare.com/ajax/libs/font-awesome/; upgrade-insecure-requests
x-frame-optionsDENY
x-content-type-optionsnosniff
referrer-policystrict-origin-when-cross-origin
permissions-policycamera=(), display-capture=(), fullscreen=(), geolocation=(), microphone=(), publickey-credentials-get=(), screen-wake-lock=(), web-share=()
set-cookieRedacted

Identified technologies

Bootstrapnginx

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected
All bots 0 allowed · 11 disallowed
  • Disallow/Movies-
  • Disallow/MovieMaintenanceLog
  • Disallow/UserMaintenanceLog
  • Disallow/InternalSystem/
  • Disallow/Search
  • Disallow/*?revision=*
  • Disallow/Wiki/PageHistory
  • Disallow/Wiki/PageNotFound
  • Disallow/Wiki/Referrers
  • Disallow/Wiki/ViewSource
  • Disallow/*?handler=Download
  • IntervalCrawl delay 60 seconds

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