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textadventures.co.uk

Play text adventure games, create and share your own interactive fiction stories.

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Games & Board Games
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English
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2007
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Website review

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What is textadventures.co.uk?

textadventures.co.uk is a browser-based hub for interactive fiction: a place to play thousands of community-made text adventures and gamebooks, and a place to write and share your own. Its own tagline frames it as "Play and create interactive fiction, right in your browser," and the homepage backs that up with a random-game button, a "Make your own" prompt, and browsable lists of latest, random, and top-rated games.

What you'll find there

The catalogue is broad rather than curated around a single genre. Category links on the page cover Fantasy, Comedy, Horror, Mystery, Sci-Fi, Educational, Puzzle, Simulation, Surreal, Slice of Life, RPG, Historical, Literature, Romance, and Seasonal, plus "Work in Progress" and "Sandpit" sections for unfinished or experimental projects. Game entries show a title, author, genre, and the engine used—visible examples include Squiffy, Quest Viva, Quest Viva Gamebook, and plain HTML—alongside an age indicator like "an hour ago" or "5 days ago."

That engine variety matters in practice. A gamebook built in Quest Viva Gamebook tends to read like branching prose with choices; a Squiffy piece is typically a lighter, link-driven story; an HTML entry may behave more like a small web app. If you have a preference for how you interact—clicking choices versus typing commands—scan the engine label before starting.

Who it suits

  • Readers new to the form: the random-game button and short, recently posted stories make it easy to sample without commitment.
  • Writers without a coding background: the site's premise is authoring in the browser, so the barrier is storytelling rather than setup.
  • Teachers and hobbyists: the Educational and Puzzle categories suggest classroom-friendly or logic-oriented material, though quality will vary by author.

Trade-offs to expect

Community catalogues trade polish for volume. The homepage lists items posted "an hour ago," which means much of what you encounter is fresh, uneven, or explicitly a work in progress—the Sandpit and Work in Progress sections say as much. Classic commercial titles also appear; the page shows Infocom's ZORK I: The Great Underground Empire, credited to Marc Blank and Dave Lebling, sitting alongside amateur releases. Expect the experience to range from rough experiments to historically important games, and use the "Top rated of all time" list when you want a safer starting point than the newest uploads.

A practical next step

If you want to read, open the top-rated-of-all-time list and pick one game in a genre you already enjoy; if you want to write, start with the "Make your own" route and keep your first project short enough to finish in one sitting, since the platform's audience seems to reward frequent, small releases. For a broader survey of the medium beyond this community, the Interactive Fiction Database at IFDB catalogues and reviews games across many platforms.

How do I publish and share my own text adventure game on this site?

Publishing on textadventures.co.uk happens in the browser: you build a game with the site's own tools, then publish it to the site's community catalogue, where it appears alongside thousands of free games under headings like "Latest games," "Top rated this year," and category tags such as Fantasy, Horror, or Sci-Fi. The site describes its tools as free and aimed at people writing their own interactive fiction, and it lists the formats its games are made in — Squiffy, Quest, and HTML among them — so the authoring tool you choose also determines how your finished game runs.

A practical route from draft to shared game

  1. Pick the authoring tool that fits your story. Squiffy suits a simple choice-and-branch gamebook; Quest (including the "Quest Viva" variant seen on many listed games) suits parser-style adventures where players type commands. Choose before you write much, because the structure differs.
  2. Write and test locally in the browser. Play through every branch yourself, including the failure endings, and check that links between passages resolve.
  3. Publish to the site so it appears in the listings. Once live, your game shows a title, author name, genre tag, format, and a "how long ago" timestamp, as the Latest games list shows for other authors' work.
  4. Write the blurb as a hook, not a summary. The featured game The New Post leads with a situation and a dilemma rather than a plot recap; the short listings do the same in two or three lines.
  5. Tag accurately. Readers browse by category, and a Horror game tagged Comedy will find the wrong audience.

What readers see, and what that means for you

Listing element What it signals to players What you control
Genre tag Whether they click at all Your category choice
Format (Squiffy, Quest, HTML) How it plays — clicking choices vs typing commands Your authoring tool
Freshness ("an hour ago", "3 days ago") Whether it looks new When you publish and update
Title and blurb The promise of the story Your writing

The trade-off is reach versus polish: publishing immediately puts you in the "Latest games" stream, but that stream moves fast — several games were listed within days of each other — so a game with a weak blurb is quickly buried. Updating with a version note, as one listed game does with patch notes, keeps it visible and tells returning players something changed.

For a wider audience, consider also sharing on IFDB or The Interactive Fiction Archive, both long-standing hubs for interactive fiction where authors list and discuss their work; the same game file or play link can serve both. As a next step, write your blurb and test it on one reader who has never seen the game: if they can say what kind of experience awaits them and whether they'd click, the listing is ready.

What tools does the site offer for writing interactive fiction without coding experience?

The site offers browser-based creation tools aimed at authors who want to build interactive fiction without programming: the page presents "free tools to write your own" alongside its game library, and lists Squiffy, Quest and Quest Viva as the formats community games are made in. Squiffy suits branching, choice-driven stories; Quest suits parser-style adventures where players type commands. Both are presented as authoring routes rather than coding projects, so a writer can start from prose and structure rather than syntax.

What this means in practice

  • For a branching story or gamebook: draft scenes and choices in Squiffy, the format behind several of the newest listed games (for example the comedy Gilui & Orima and the thriller Nightfall).
  • For a classic text adventure: use Quest, the format behind The Tree Father and the Infocom-style listings such as ZORK I.
  • For testing: publish in the browser and play through your own game the same way visitors will, which is the quickest way to catch dead ends and unclear choices.

The trade-off is scope: these tools lower the barrier to entry, but a parser game still demands careful handling of the verbs players will try, while a choice-based game demands disciplined branching so the story does not sprawl. Neither tool removes the writing work—it only removes the need to build an engine.

A useful next step

Pick the format that matches your story's shape: if readers should choose, start with Squiffy; if they should explore and type, start with Quest. Then read two or three games in that format on the site before drafting, so you can see how much text sits between choices and how much freedom players expect.

For comparison, Interactive Fiction Technology Foundation supports the long-running Inform and Twine ecosystems, and Twine is a widely used free editor for link-based stories.

Which text adventure games should I play first if I'm new to interactive fiction?

For a first visit, start with short, low-friction games rather than the longest or most acclaimed ones. On textadventures.co.uk, the clearest entry points are the "Latest games" and "Random picks" sections: a random pick is a quick way to sample the format without committing to a long story, and recent listings often show short, self-contained games.

A practical first-session plan:

  1. Play one very short comedy or slice-of-life game to learn how choices and text pacing feel.
  2. Try one mystery or horror game that explicitly says it is choice-driven, so you can see how decisions change outcomes.
  3. Then sample a classic parser-style game such as ZORK I, which is listed on the site, to understand the older "type commands" tradition.

The trade-off is between parser games, where you type commands and may need to learn a verb vocabulary, and choice-based gamebooks, where you click or select options. Choice-based games are usually gentler for newcomers; parser classics are historically important but can feel opaque at first. The site's genre list—Fantasy, Comedy, Horror, Mystery, Sci-Fi and others—lets you match a first game to a theme you already enjoy, which matters more than difficulty labels.

As a next step, open "Top rated this year" for a shortlist of well-received recent games, pick one tagged with a genre you like, and read its description for an estimated play length before starting.

How can I find games by genre, such as horror, sci-fi, or fantasy?

Use the genre links on the site's home page: the category row lists Fantasy, Comedy, Horror, Mystery, Sci-Fi and others, and each label opens a filtered list of games in that genre. The "Latest games" cards also show a genre tag (for example "Horror · Quest Viva" or "Sci-Fi · Quest Viva"), so you can spot the type of game before opening it.

A practical way to browse

  1. Pick a genre from the category row to narrow the catalogue.
  2. Scan the listing sections — "Latest games," "Random picks," "Top rated this year" and "Top rated of all time" — to balance novelty against community favourites.
  3. Open a game's page to read the description and see its genre tag and platform before committing time.

Choosing between genres

Genre is a starting filter, not a guarantee of fit. Horror entries on the site range from choice-driven thrillers to atmospheric short stories, and sci-fi spans everything from desert-planet narratives to comedic adventures. If you want a specific style, combine the genre filter with the "Top rated" lists, and note that some games are labelled with multiple tones (the featured game, The New Post, is tagged Fantasy with mystery and intrigue in its description).

If you prefer a known quantity, start with the "Top rated of all time" list inside your chosen genre rather than the newest uploads; if you want to discover new authors, the "Latest games" feed is more useful. For readers who enjoy classic parser fiction, the catalogue includes older Infocom titles such as ZORK I, while modern choice-based and gamebook formats appear alongside them.

As a next step, open the genre that matches your mood, then compare one "Top rated" title with one recent release to see which style of writing and interaction you prefer.

Is it free to play and create games on textadventures.co.uk?

Yes. textadventures.co.uk presents itself as a place to play thousands of free community-made text adventures and gamebooks and to write your own with free browser-based tools, without installing anything. The page does not list paid tiers or subscriptions; its emphasis is on free play and free creation.

What that means in practice

  • Playing: You can browse by genre (fantasy, horror, mystery, sci-fi, comedy, educational, puzzle, and others), try a random game, or look at latest, top-rated-this-year and all-time lists. A reader who wants a quick taste of interactive fiction can open a short game and start reading immediately.
  • Creating: The tools run in the browser, so a first-time author can draft a branching story or parser-style adventure without buying software. The site shows games built with different systems (for example Squiffy, Quest Viva, HTML), which suggests authors can choose an approach that fits their story.
  • Community sharing: Because games are made and published by users, expect wide variation in polish and length. Use ratings and genre filters to find what suits you rather than assuming every listing is finished.

A useful next step

If you are deciding whether to invest time, play one short game in a genre you like and one “work in progress” listing to see the range, then open the creation tools and build a tiny scene. That tells you more about fit than any feature list. For broader context on interactive fiction, Interactive Fiction Technology Foundation covers the field and its tools.

Related questions

More questions →
How to Create and Share Interactive Fiction on textadventures.co.uk

You can write and publish your own interactive fiction on textadventures.co.uk using the site's free authoring tools, which run in the browser. The site describes itself as offering "free tools to write your own" alongside thousands of community-made text adventures and gamebooks. Games on the platform are built in formats such as Quest, Squiffy, and HTML, and published works appear in the site's game listings with a title, author name, genre, format, and timestamp. The steps below cover what to prepare, how to build a game, how to publish it, and where people commonly get stuck.

Before you start

  • A browser and an account. The site is built around playing and creating "right in your browser," so no desktop install is implied. Publishing under your own name and managing your games will require signing in; the site's own materials don't spell out the registration flow, so treat account setup as the first thing to confirm on the site.
  • A format choice. The listings show three formats in active use: Quest, Squiffy, and HTML. Quest and Squiffy are the site's own authoring systems; HTML entries are games built as web pages.
  • A genre and a short pitch. Every listed game carries a genre tag (Fantasy, Comedy, Horror, Mystery, Sci-Fi, Educational, Puzzle, Simulation, Surreal, Slice of Life, RPG, Historical, Literature, Romance, Seasonal, and more) plus a one- or two-line description. Deciding these early makes publishing faster.

Choosing between Quest and Squiffy

Both are free tools offered by the site, but they suit different kinds of writing. The distinction below is based on how the two systems are generally used; the site's listings show both producing finished, playable games.

Quest Squiffy
Best for Parser-style games where the player types commands and explores a world Choice-driven stories where the reader picks from links or options
Structure Rooms, objects, and verbs Passages of prose linked by choices
Writing feel Closer to programming a world model Closer to writing a branching short story
Example on the site The Tree Father (Sci-Fi, Quest Viva) Gilui & Orima: A Text-Based Comedic Adventure (Comedy, Squiffy)

If your idea is "the player walks around and tries things," start with Quest. If your idea is "the reader decides what the character does next," start with Squiffy. HTML is the option if you already build web pages and want full control.

Step-by-step: building and publishing a game

  1. Open the site's creation tools. From the homepage, follow the "Make your own" path into the authoring tools. The site presents creation as a browser activity, so expect to work inside a web editor rather than a downloaded program.
  2. Pick your format and start a new project. Choose Quest, Squiffy, or HTML based on the table above.
  3. Write the opening scene. For Squiffy, this means a first passage of prose with a few choices leading to new passages. For Quest, this means a starting room with a description, some objects, and the commands a player can use.
  4. Build outward in small pieces. Add one scene or room at a time and play it immediately. The site's own catalogue shows games at many scales—from short comedic pieces to multi-part adventures—so a small, finished game is a legitimate result.
  5. Test as a player. Play through every branch or room. Check that each choice leads somewhere and that no passage is a dead end unless you intend it.
  6. Write your listing details. Prepare a title, an author name, a genre tag, and a short description in the style of the site's listings—for example, Nightfall is described as "a choice-driven text-based thriller where every decision matters."
  7. Publish and share. Publishing places your game in the site's catalogue, where it can appear under Latest games and be found by genre. Share the game's page link with your intended audience.
  8. Iterate after release. The listings show version numbers and patch notes—one recent entry is labelled "1.0.4 (Unnamed Bug Fixes Update for Ver. 1.0. No.4)" with patch notes attached—so expect to publish fixes and small updates after players respond.

Verifying your game is live and playable

  • Load your game's page as a logged-out visitor would and play the opening.
  • Confirm the title, genre, format, and description display as intended in the listing.
  • Check that the game appears in the catalogue (for example under Latest games) and that its link works when shared.
  • Play at least one full path to the ending, plus any branch you changed most recently.

Common sticking points

  • Dead ends and orphan passages. The most frequent problem in choice-based writing is a passage nothing links to, or a choice that leads nowhere. Walk every branch before publishing.
  • Genre mismatch. A game tagged Horror that reads as Comedy will disappoint the readers who find it through the genre filter. Tag for the experience, not the setting.
  • Unclear openings. Listings succeed on a strong first line of description; the same applies inside the game. The site's featured example, The New Post, leads with a concrete premise—a realm under strain and a loyalty decision—rather than a general introduction.
  • Skipping the small update. Version numbers and patch notes in the catalogue show that released games are expected to be maintained. Plan for a first fix pass rather than treating publication as the end.

What you get from publishing here

Your game joins a catalogue organised by genre, recency, and rating—the site surfaces Latest games, Random picks, Top rated this year, and Top rated of all time—so a published game has several routes to being discovered by players browsing for interactive fiction. The trade-off is that you are writing within the site's formats and audience; if you need a custom engine or commercial distribution, the site's own tools won't be the right fit.

What Kinds of Text Adventure Games Can You Play on textadventures.co.uk?

textadventures.co.uk hosts thousands of community-made text adventures and gamebooks that run directly in your browser, and you can browse them by genre, by recency, at random, or by rating. The site's own description calls the games free, so you can sample broadly without committing to one title. The main practical limit is that quality and length vary widely because the catalog is community-created; the rating lists and genre filters are how you narrow it down.

Genres you can browse

The site organizes games into genre categories, so you can start from the kind of story you want rather than from a title. The categories listed on the site are:

  • Fantasy
  • Comedy
  • Horror
  • Mystery
  • Sci-Fi
  • Educational
  • Puzzle
  • Simulation
  • Surreal
  • Slice of Life
  • RPG
  • Historical
  • Literature
  • Romance
  • Seasonal

There are also two non-genre groupings: Work in Progress (unfinished games) and Sandpit (experimental or open-ended projects). If you want a finished, polished experience, the genre pages plus the rating lists are a better starting point than Latest games, where new and partial releases appear.

Browsing options and what each is good for

Browse option Best for What to expect
Latest games Seeing what the community is actively publishing Very recent uploads, including small updates and bug-fix releases
Random picks / Try a random game Discovering something you wouldn't have searched for A mixed bag; useful for sampling the range of the catalog
Top rated this year Finding recent games that other players rated well A shorter, more curated list than Latest
Top rated of all time Finding the site's most established favorites The closest thing to a "best of" list
Genre categories Matching a mood or theme Everything tagged with that genre, across all quality levels

A practical approach: use Top rated of all time to calibrate what the site considers good, then use genre categories to find more in a style you liked, and Latest games only when you want to see new work in progress.

Formats and platforms shown on the site

Each game listing shows the engine or format it was built with. From the site's listings, the visible formats include:

  • Quest — a text-adventure authoring system; many listings show "Quest Viva," the browser player for Quest games
  • Squiffy — a simpler choice-based format, often used for short comedic or branching stories
  • HTML — games built as web pages, which can include more custom presentation

This matters for expectations: Squiffy and HTML games tend to be choice-driven (you pick from links), while Quest games can support classic parser-style interaction where you type commands. If you prefer clicking over typing, filter toward Squiffy and HTML titles.

What the games are actually like

The catalog spans a wide range, and the listings give a fair picture:

  • Short comedic experiments — for example, Gilui & Orima: A Text-Based Comedic Adventure, a Squiffy comedy updated within the hour of the snapshot.
  • Choice-driven thrillers — Nightfall, an HTML horror game where "every decision matters."
  • Classic parser fiction — ZORK I: The Great Underground Empire by Infocom, listed as a Quest Viva title, shows the site also hosts historically important commercial text adventures.
  • Atmospheric short pieces — The Tree (Sci-Fi, Quest Viva) and I AM, a short interactive story, illustrate the small-scale literary end of the catalog.

Expect a mix of finished games, works in progress, and quick community experiments. Reading the genre tag, format, and last-updated time on each listing tells you more about what you're getting than the title alone.

Practical notes before you start

  • No install needed. Games run in the browser, which is the site's core pitch: "Play and create interactive fiction, right in your browser."
  • Free to play, per the site's description. The site describes the games as free; no pricing details for individual titles appear in the available material.
  • Creating is also an option. The same site offers free tools to write your own interactive fiction, so if you play something and think you could do better, the authoring path is right there.
  • Use ratings to avoid dead ends. Because anyone can publish, start with the top-rated lists and drop a game quickly if the first few minutes don't grab you.

If your goal is simply to find something to play tonight, open Top rated of all time, pick a genre you like, and start with the highest-rated title in it. If your goal is to explore, the random game button is the fastest way to see the full range of what the community has made.

What Is textadventures.co.uk?

textadventures.co.uk is a browser-based platform for playing and creating interactive fiction and text adventure games. You can open thousands of community-made games and gamebooks directly in your browser without downloading anything, and you can use the site's free tools to write and share your own. It suits readers who want short, choice- or text-driven stories and writers who want a low-friction way to publish interactive fiction.

What you can do on the site

The homepage describes the platform as a place to "play and create interactive fiction, right in your browser," with "thousands of free text adventures and gamebooks made by the community, plus free tools to write your own."

  • Play games — browse the latest releases, random picks, top-rated games of the year, and top-rated games of all time.
  • Create games — the site advertises free tools for writing your own interactive fiction and sharing it with the community.
  • Browse by genre — categories include Fantasy, Comedy, Horror, Mystery, Sci-Fi, Educational, Puzzle, Simulation, Surreal, Slice of Life, RPG, Historical, Literature, Romance, Seasonal, and more, plus Work in Progress and Sandpit sections.

How games are organized

The site surfaces games in several ways, which helps you decide where to start:

Section What it shows
Latest games Newest community releases, with genre, engine, and upload time
Random picks A random selection for discovery
Top rated this year Highest-rated games released or rated this year
Top rated of all time The site's highest-rated games overall
Platforms Games grouped by the engine they were built with

Each game listing includes a short premise, a genre tag, the engine used, and when it was posted. For example, recent listings include The New Post (fantasy), Nightfall (horror, HTML), and ZORK I: The Great Underground Empire (fantasy, Quest Viva) — showing that the catalog mixes new community work with classic interactive fiction.

What engines and formats appear

Listings reference engines such as Squiffy, Quest Viva, and HTML, alongside classic Infocom titles. This matters if you plan to create: the engine determines how you write and how players interact with your game. If you only want to play, the engine label is a rough signal of how a game behaves — HTML games may include more visual or clickable elements, while parser-style games lean on typed commands.

Who it is for

  • Players who want free, short interactive stories across many genres and don't want to install software.
  • Writers and designers who want free tools to build text adventures or gamebooks and publish them to an existing audience.
  • Curious readers of interactive fiction history, since the catalog includes classics like Zork alongside new work.

Practical notes before you start

  • Everything runs in the browser, so no download is required to play.
  • The site describes its games and creation tools as free; the provided page information does not list pricing, accounts, or payment requirements, so check the site directly if you need details on accounts or publishing terms.
  • Because content is community-made, quality and length vary widely — use the top-rated sections if you want a reliable starting point, and the Latest games feed if you want to see what's new.

To get started, open the site, pick a genre or a top-rated list, and launch a game; if you want to create, look for the "Make your own" entry point on the homepage.

What Quest, Squiffy, and HTML Mean on textadventures.co.uk

On textadventures.co.uk, the label next to a game's genre—Quest, Squiffy, or HTML—tells you which tool or format was used to build it. It is a maker's label, not a difficulty rating: it signals how the game was authored and, in practice, what kind of interaction to expect. All three appear in the site's game listings, and the site's own framing is that you play and create interactive fiction right in the browser, with thousands of community-made text adventures and gamebooks plus free tools to write your own.

What each label means

Quest

Quest is a dedicated interactive-fiction authoring system. Games built with it tend to follow the classic text-adventure model: you read a description of a location, then type commands or pick from a parser-style set of actions to move, examine, and use objects. The site's listings show Quest games across many genres, including sci-fi and fantasy.

Squiffy

Squiffy is a simpler, link-driven authoring tool. Games made with it usually present passages of text with clickable choices rather than typed commands, which suits short stories, comedy, and choice-based narratives. Recent examples on the site include Gilui & Orima: A Text-Based Comedic Adventure and DEATH PENALTY: A Game about Escaping Death Row, both listed as Comedy · Squiffy.

HTML

An HTML game is a self-contained web page rather than a file built with one of the site's own tools. These can look and behave quite differently from one another, since the author controls the whole page. Nightfall, a choice-driven horror thriller, is listed as Horror · HTML.

You may also see Quest Viva in listings—for example on The Tree (Sci-Fi) and ZORK I: The Great Underground Empire (Fantasy). Treat it as a Quest-family runtime label; the practical point is that it is a playable Quest-style game in the browser.

Why the format matters

If you want to… The label helps because…
Play without installing anything All three run in the browser; the label tells you whether to expect typed commands or clickable choices
Pick a game that matches your mood Squiffy and HTML games skew toward choice-driven stories; Quest games skew toward exploration and puzzles
Create your own The label points to the authoring route: Quest and Squiffy are the site's own creation tools, while HTML means you bring your own web page

The format also sets expectations for length and polish. Squiffy games are often short and experimental—the site's latest list shows two Squiffy comedies posted within the same hour—while HTML entries vary widely because nothing constrains the author's design.

How to use the labels when browsing

  1. Open the site's game listings (Latest games, Random picks, Top rated this year, Top rated of all time).
  2. Read the line under each title: it gives genre · format · age, e.g. "Horror · HTML · 5 days ago."
  3. Use the genre categories—Fantasy, Comedy, Horror, Mystery, Sci-Fi, Puzzle, and others—to narrow the list, then use the format label to choose between command-style and choice-style play.
  4. Click a title to start playing in the browser; no separate install step is described on the site.

A quick rule of thumb: if you enjoy typing "look," "take lamp," and "go north," start with Quest titles; if you would rather click through a branching story, start with Squiffy and HTML ones.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2007, this domain has about 19 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Cloudflare, Inc., a widely used domain service provider. Registration contact information is publicly available through RDAP. The domain uses the common .uk extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Google Workspace email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies jQuery, Bootstrap, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 59 characters, within a common display range. A meta description is present, with 81 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.26.10.51

Registration details

RDAP / WHOIS

RegistrarCloudflare, Inc.
Registered2007-01-31
Expires2027-01-31
Domain statusclient transfer prohibited
Nameserverscoby.ns.cloudflare.com、ruth.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

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NStextadventures.co.ukruth.ns.cloudflare.com86400—
TXTtextadventures.co.ukgoogle-site-verification=-P731Cj6nn5VZsLs49-gjI71ndtyz4y5rqKg5Fbz5Cg3600—
TXTtextadventures.co.ukv=spf1 include:mailgun.org include:_spf.google.com ~all3600—
DMARC_dmarc.textadventures.co.ukv=DMARC1; p=none;300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjecttextadventures.co.uk
IssuerGoogle Trust Services
Valid until2026-12-29T05:16 · Remaining when checked: 63 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
servercloudflare
set-cookieRedacted

Identified technologies

jQueryBootstrapCloudflare

Pages, Search and Sharing

Meta descriptionPlay text adventure games, create and share your own interactive fiction stories.
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

All bots 0 allowed · 5 disallowed
  • Disallow/account/
  • Disallow/games/tag/adult
  • Disallow/games/play/
  • Disallow/games/download/
  • Disallow/help/contact
semrushbot 0 allowed · 1 disallowed
  • Disallow/
ahrefsbot 0 allowed · 1 disallowed
  • Disallow/

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