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triviart.live

Step into Triviart, where trivia meets artistry! Test your knowledge, unleash your creativity, and join a vibrant community. Answer trivia to color pixels and contribute to a collective masterpiece. Embrace the challenge, collaborate or compete, and transform each pixel into a story. Dive into this unique canvas of intellect and imagination. Play, create, and connect – your Triviart adventure awaits!

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What is Triviart?

Triviart is a browser-based collaborative pixel canvas where trivia knowledge is the tool for changing the artwork. According to its own description, you answer trivia questions to color pixels and contribute to a collective masterpiece, with the option to collaborate or compete.

How it works

The page's "How to play" instructions are short and specific:

  • Click any pixel to answer a trivia question tied to it.
  • Hold to enter precision mode, which helps when you want to place a pixel carefully.
  • Answer correctly and you can change that pixel's color for everyone to see.

That last point is the defining feature: your correct answer edits a shared canvas, not a private scoreboard. A wrong answer presumably leaves the pixel untouched, so progress depends on getting questions right rather than simply clicking around.

Who it suits

  • Casual trivia players who want a low-pressure game with a visible outcome.
  • People who enjoy collaborative art projects like shared pixel canvases, where the result is built by many hands.
  • Groups or classrooms looking for a light activity that mixes quiz knowledge with a creative task.

The trade-off is that the trivia is a means to an end. If you want deep, well-categorized quiz content or competitive rankings, the pixel-painting layer may feel like a detour. If you mainly want to draw, the trivia gate will slow you down.

A concrete scenario

Suppose you and a few friends open Triviart at the same time. Each of you picks pixels near a blank region and starts answering. Correct answers let you lay down colors; over a session, your small cluster becomes part of a larger image that other players are also shaping. Precision mode matters here, because holding lets you target an exact pixel instead of repainting a neighbor's work.

Next step

Open Triviart and try one pixel before committing time: answer a single question and see whether the question difficulty and the pace of coloring feel right to you. If you enjoy the loop, invite others, since a shared canvas rewards more participants.

How do I play Triviart?

Triviart turns a shared pixel canvas into a quiz game. You pick a pixel, answer a trivia question, and if you're right, you get to recolor that pixel for everyone else to see.

The basic loop

  1. Click any pixel on the canvas.
  2. A trivia question appears.
  3. Answer it correctly and you can change that pixel's color — the change is visible to all players.
  4. Hold instead of clicking to enter precision mode, which helps when you want to target an exact pixel rather than a general area.

That's the whole mechanic: knowledge earns you a brushstroke. The canvas is collective, so every correct answer nudges the artwork in a direction chosen by whoever answered.

What this means in practice

Because pixels are shared, you're not coloring in isolation. A reader who wants to draw a small shape needs several correct answers in a row, and other players may overwrite those pixels later. Precision mode is the tool for that kind of deliberate work; casual players can just click around and let the canvas drift.

If you're new, start by clicking a few pixels in an empty region to see how questions feel before committing to a specific design. If you're playing with others, agree on a region and a color scheme first — coordination matters more here than raw trivia skill.

What happens if I answer a trivia question correctly?

A correct answer lets you recolor the pixel you selected, and that change is visible to everyone on the shared canvas. According to Triviart's own instructions, you click a pixel to trigger a trivia question, hold for precision mode if you need finer control, and a right answer gives you the color change on that pixel.

What this means in practice

  • Your reward is visual, not a score. The payoff is altering a small part of a collective artwork rather than earning points or advancing a level.
  • The effect is public. The site states the new color is "for everyone to see," so your edit joins a canvas other players are also working on.
  • Accuracy matters twice. You need the right answer, and you need to have picked the pixel you actually want to change.

A quick scenario

Say you are browsing the canvas and spot a cluster of mismatched pixels in one corner. You click one, answer the question correctly, and recolor it to blend with its neighbors. Someone else may later answer a question on the same spot and repaint it, so treat any pixel as a shared, changeable surface rather than a permanent signature.

Next step

Before answering, use precision mode by holding on the pixel if the exact spot matters to you. If you are weighing whether the site suits you, note that progress depends on trivia knowledge rather than drawing skill, which makes it a reasonable fit for quiz fans who want a low-stakes creative outlet.

Can I compete with other players on Triviart?

Yes — competition is built into how Triviart works. The canvas is shared, so every pixel you recolor is visible to everyone else, and other players are changing the same pixels. That turns each correct answer into a small contest over what the collective picture looks like.

How the competitive side actually plays out:

  • Pixel-by-pixel rivalry. Per the site's own "How to play" guidance, you click a pixel to answer a trivia question, and a correct answer lets you change that pixel's color for everyone. A pixel someone else just claimed can be claimed again by a later correct answer.
  • Speed and accuracy both matter. You need the right answer to earn the change, so pure guessing is a weak strategy against players who actually know the material.
  • Precision mode. Holding instead of clicking gives you precision mode, which matters when the fight is over a specific pixel rather than a broad area.
  • Collaboration is the flip side. Because the canvas is collective, you can also work with others toward a shared image rather than against them. Triviart describes the experience as collaborate or compete, so both modes are available depending on who else is active.

Who this suits

If you enjoy quiz games but find solo trivia pointless, the shared canvas gives your correct answers a visible consequence. If you dislike contested spaces or want a calm creative outlet, the same mechanic can feel frustrating, since your work is never permanently yours.

A practical way to decide

Pick a small region of the canvas and try to hold it for a session. If reclaiming pixels from other players feels fun rather than annoying, the competitive layer is working for you. If you'd rather just build something, look for quieter areas or times when fewer people are active.

For a different flavor of competitive trivia, Sporcle runs timed quizzes with public leaderboards, and JetPunk tracks scores across its quiz catalog.

How does Triviart turn trivia answers into a collective artwork?

Triviart turns each trivia answer into one pixel of a shared canvas. The page explains the loop directly: click any pixel to answer a trivia question, hold for precision mode, and if you get it right, you can change that pixel's color for everyone to see. So the artwork is not drawn by a separate group of artists; it is assembled one correct answer at a time, with every player working on the same public picture.

How one answer becomes one pixel

The unit of progress is a single pixel, not a full drawing or a level. That matters because it keeps the creative act small enough to fit inside a trivia round. A correct answer earns the right to recolor one spot; a wrong answer presumably leaves the canvas unchanged. Because the change is visible to everyone, the canvas doubles as a record of collective accuracy and taste.

The precision mode is the practical detail that makes this more than random clicking. Holding instead of clicking suggests you can target a pixel more carefully, which is useful when the interesting work is fine detail, edges, or repairing a small area someone else got wrong. Without precision mode, a shared canvas would quickly become a smear of accidental clicks.

Why the combination works

Trivia supplies the challenge and the pacing. Coloring supplies a persistent, visual reward. Neither half needs to be deep on its own: a short question is enough to earn a pixel, and one pixel is enough to feel like you contributed.

The collective element comes from shared state. When your correct answer changes a pixel "for everyone to see," you are not decorating a private profile. You are editing a commons. That creates the familiar tensions of any shared canvas: coordination, territory, overpainting, and the temptation to undo someone else's work. Competing and collaborating are both viable, which is why the site frames it as a choice rather than a rule.

Who it suits

  • Casual trivia players who want a visible result instead of a scoreboard.
  • Pixel-art and collaborative-canvas fans who enjoy slow, incremental group projects.
  • Groups or classrooms looking for a low-stakes activity where knowledge produces something shared.
  • Completionists who like the idea of fixing small imperfections in a large image.

It is less suited to anyone wanting fast, high-stakes quiz competition or a private creative tool. The canvas is public, so patience and a tolerance for other people's choices are part of the experience.

A concrete way to try it

Start with a small, obvious region rather than the busiest part of the canvas. Answer a few questions to learn the rhythm, then use precision mode on an edge or a single mismatched pixel. Watch whether your change survives; if someone repaints it, you have learned something about how contested that area is, which is useful before committing to a bigger section.

If you enjoy the shared-canvas format more broadly, Reddit communities such as r/place have run large-scale collaborative pixel events, though they are periodic rather than trivia-driven. For trivia itself, Sporcle offers a wide range of quiz formats, and JetPunk is another long-running quiz site. These are different experiences: they test knowledge without giving you a canvas, while Triviart's distinguishing feature is that the answer and the artwork are the same action.

Is Triviart free to play?

Yes — Triviart is free to play. The core loop is open to anyone: click a pixel, answer a trivia question, and if you get it right, you can recolor that pixel for everyone to see. The site's own how-to-play instructions describe exactly this, with no mention of a paywall, subscription or paid tier. The only payment signal on the page is PayPal, which points to optional support or purchases rather than a gate on gameplay.

What “free” means in practice

  • No cost to participate. Answering questions and contributing pixels is the activity itself, and it is not presented as a paid feature.
  • Hold for precision mode. The page notes that holding on a pixel gives you a precision mode — a free control option, not a premium unlock.
  • Shared canvas. Your correct answer changes the pixel for everyone, so the value comes from collective participation rather than from buying advantages.

Who it suits

Casual trivia players who like a visible result from each correct answer will get the most out of it. If you enjoy collaborative projects — the kind where many people nudge the same canvas toward a picture — the shared-pixel mechanic is the draw. Competitive players can treat accuracy as a scoreboard of sorts, since a wrong answer means no color change.

A practical first step

Open the canvas, pick a single pixel near an area that already looks half-finished, and answer one question. That one attempt tells you whether the trivia difficulty and the pace of the shared canvas match what you want before you invest more time.

If you want to compare the experience with other collaborative pixel projects, Reddit communities often discuss how these canvases evolve, though the pace and rules differ from site to site.

Related questions

More questions →
How to Play Triviart: Answer Trivia, Color Pixels, Build a Shared Canvas

Triviart is a browser-based game where you click a pixel on a shared canvas, answer a trivia question about it, and — if you're right — repaint that pixel for everyone to see. You can start playing immediately: no download, no account setup, and no rules to memorize beyond "click, answer, color." The only real requirement is a working internet connection and enough general knowledge to get the question right.

The Core Loop in Three Steps

The entire game runs on one repeating cycle. The site's own instructions describe it in a single line: "Click on any pixel to answer a trivia question. Hold to get precision mode. If you get it right, you can change the color of that pixel for everyone to see."

Here is what that means in practice:

  1. Click a pixel. Any pixel on the canvas is a target. Clicking it pulls up a trivia question tied to that spot.
  2. Answer the question. Your answer determines whether you earn the right to recolor that pixel.
  3. Recolor on success. A correct answer lets you change the pixel's color — and that change is visible to every other player on the shared canvas.

If you answer incorrectly, you don't get to recolor. The pixel stays as it was, and you can move on to another one.

How to Target the Exact Pixel You Want

The canvas is made of many small pixels, so clicking precisely matters. Triviart handles this with a precision mode:

  • Quick click — selects a pixel at normal zoom/accuracy. Good for large areas where being off by a pixel or two doesn't matter.
  • Click and hold — activates precision mode, letting you zero in on the exact pixel you want before committing.

Use precision mode when you're filling in a detailed shape, matching an edge, or correcting a single stray pixel inside a larger block of color. For broad fills, a normal click is faster.

What Happens After You Answer

Outcome What you get
Correct answer You can change that pixel's color, and the change appears for everyone
Incorrect answer No color change; the pixel stays as-is

Because every successful recolor is public, your contribution becomes part of a collective masterpiece — the canvas is shaped by everyone playing at once, not by you alone.

Playing Solo vs. Playing Together

Triviart is built around a shared canvas, which means your edits interact with other players' edits. The site frames this as a space to "collaborate or compete." In practice:

  • Collaborate — work alongside others to complete a recognizable image or fill a region with a consistent color.
  • Compete — race to claim pixels, or try to out-answer others on contested areas.

Either way, the mechanic is the same: knowledge earns you the right to paint.

Common Sticking Points

  • "I clicked but nothing happened." Make sure you're clicking directly on the canvas area, not the surrounding page.
  • "I can't hit the pixel I want." Switch to precision mode by holding instead of clicking.
  • "My color didn't stick." You likely answered incorrectly — a wrong answer gives no recolor permission.
  • "Someone changed my pixel." That's expected. The canvas is shared, so any player who answers correctly can repaint any pixel.

Getting Started Right Now

Open Triviart in your browser, click any pixel, and answer the question that appears. If you get it right, pick your color and watch it join the shared canvas. Hold your click when you need pixel-level accuracy, and remember that every correct answer is your ticket to leave a mark — one pixel, one question, one story at a time.

Can You Collaborate or Compete With Others on Triviart?

Yes. Triviart is built around a shared canvas, so every pixel you unlock is visible to everyone else — which means you can play alongside others (collaborating on a collective image) or against them (racing to claim and recolor pixels). The site's own description frames it as "collaborate or compete," and the core mechanic — answering trivia to change a pixel's color "for everyone to see" — is what makes both modes possible.

The mechanic that makes both possible

According to the site's "How to play" instructions:

  • Click on any pixel to answer a trivia question.
  • Hold to get precision mode.
  • If you get it right, you can change the color of that pixel for everyone to see.

That last clause is the key. Your color choice isn't stored locally — it overwrites the pixel on the shared canvas. So the same action can be read two ways:

Your goal What you do What others see
Collaborate Color pixels to build or complete a shared picture Your pixels become part of the collective artwork
Compete Claim pixels quickly, or recolor pixels others have set Your changes override theirs on the same canvas

Collaborating

Collaboration on Triviart is implicit rather than organized through formal teams. Because the canvas is shared, any correct answer that adds a pixel contributes to whatever image the community is building. The site describes the result as "a collective masterpiece" and invites players to "transform each pixel into a story."

Practical ways to collaborate:

  • Work on empty or unfinished regions of the canvas so your pixels fill gaps rather than overwrite finished areas.
  • Match the colors already around a pixel so your contribution blends into the larger picture.
  • Treat precision mode (hold instead of click) as a way to place a pixel deliberately when the surrounding area is already detailed.

Competing

Competition works through the same shared-canvas rule, just in the opposite direction. Since a correct answer lets you change a pixel's color for everyone, you can also change a pixel someone else already colored. That creates natural competition over contested areas of the canvas.

Ways competition shows up:

  • Racing to answer first on a pixel that's in high demand.
  • Recoloring pixels that don't match your intended design.
  • Trying to hold a region against other players who want it a different color.

The site's framing — "embrace the challenge, collaborate or compete" — suggests both are intended, not one as the "real" mode and the other as an accident.

What this means for how you play

There's no separate lobby, team system, or matchmaking described in the available material. Collaboration and competition both emerge from one fact: the canvas is shared and your edits are public. So the mode you're in depends on your intent and on what other players are doing at the same moment.

If you want a cooperative experience, look for areas where multiple players are already building the same shape and add to them. If you want a competitive one, pick a pixel someone else has claimed and try to take it. Either way, the verification step is the same: answer the trivia question correctly, and the pixel changes for everyone.

Does Triviart Require Payment or an Account to Play?

Triviart's public page does not state that an account or payment is required to play. The only pricing-related signal in the available site data is the presence of PayPal as a payment platform, which suggests some paid feature or transaction may exist — but the page itself does not describe what it is, what it costs, or whether it gates gameplay. The safest answer: you can likely start playing without paying, but whether an account is needed and what PayPal is used for can only be confirmed by going through the site's own sign-up or payment flow.

What the page actually tells you

The site's own description and "How to play" section focus entirely on the core loop, not on access requirements:

  • Click any pixel to answer a trivia question.
  • Hold to enter precision mode.
  • Answer correctly and you can change that pixel's color for everyone to see.

That is the full documented interaction. There is no mention of a login wall, a free tier, a subscription, or a paywall in the heading, excerpt, or description.

Where the payment signal comes from

The site data lists PayPal as a payment platform. This is a signal, not a confirmed requirement. It could mean:

Possibility What it would imply
Optional cosmetic or boost purchases Gameplay is free; PayPal is for extras
Paid membership with perks Some features may be gated
Donations or support No gameplay impact
One-time unlocks Specific pixels or modes may cost money

The available evidence does not let you tell which of these is true. Treat PayPal's presence as "money can change hands here," not as "you must pay to play."

How to find out for yourself

  1. Open triviart.live and try clicking a pixel without signing in. If the trivia question appears, no account is needed for basic play.
  2. Look for a login, sign-up, or profile button. If one exists, check whether it is optional or required before interacting.
  3. Follow the PayPal path if you encounter it, and read the checkout or account page to see what is being sold — a subscription, a one-time item, or something else.
  4. Check for a pricing or FAQ page linked from the main site. None is documented in the available data, so it may or may not exist.

Practical takeaway

  • Payment: Not documented as required. PayPal exists as a platform signal, but no price, plan, or paid gate is described.
  • Account: Not documented as required. The described gameplay starts with a click, not a login.
  • Verification: The only reliable way to confirm is to attempt play on the live site and observe whether a sign-up or payment prompt blocks you.

If you want to contribute pixels to the shared canvas without committing to anything, start by clicking a pixel and answering a question. If a prompt for an account or payment appears at that point, you will have your answer directly from the site rather than from inference.

How Does Coloring Pixels Work on Triviart?

On Triviart, coloring a pixel is tied to answering a trivia question. You click a pixel, answer the question attached to it, and if you get it right, you can change that pixel's color — and that change is visible to everyone on the shared canvas. The core loop is: pick a pixel → answer correctly → recolor it for the whole community.

The basic mechanic

According to Triviart's own "How to play" instructions, the interaction works like this:

  1. Click on any pixel to trigger a trivia question.
  2. Answer the question. The pixel is the entry point; the question is the gate.
  3. Get it right, and you can change the color of that pixel — for everyone to see.

So a pixel isn't just a colored square. It's a small challenge with a reward attached. You can't simply paint whatever you want; you have to earn the right to recolor that specific spot by answering correctly.

Precision mode

Triviart also notes that you can hold on a pixel to enter precision mode. This matters because pixels are tiny and densely packed on a shared canvas — precision mode helps you target the exact pixel you mean rather than a neighbor. If you've ever tried to tap a single pixel on a busy grid, you can see why this exists.

Why every pixel connects to a collective artwork

The key design idea is that your color change isn't private. When you recolor a pixel, it updates for everyone. That means:

  • Each correct answer is a small edit to a shared canvas.
  • The overall image is built from many players' individual correct answers.
  • Players can collaborate or compete — the site describes the experience as both.

In practice, this turns trivia knowledge into a kind of distributed painting. No single player controls the whole picture; the artwork emerges from lots of people each winning the right to change one pixel at a time.

What this means for how you play

Step What you do What happens
1 Click a pixel A trivia question appears
2 Answer it Correct answers unlock recoloring
3 Choose a color The pixel changes for all viewers
4 Repeat You contribute more to the shared canvas

A few practical implications follow from this structure:

  • Accuracy beats speed for coloring. You only get to paint when you're right, so the trivia is the real skill being tested.
  • Your contribution is permanent and public. Since the change is visible to everyone, you're editing a communal work, not a personal doodle.
  • Coordination is possible but not required. Because the canvas is shared, players can work toward a larger image together — or just claim pixels as they go.

The takeaway

Coloring pixels on Triviart is a reward for correct trivia answers, not a free-form drawing tool. Click a pixel, answer its question, and a correct response lets you recolor that pixel for the entire community. Hold for precision mode when you need to hit an exact spot. Every correct answer is one more brushstroke on a canvas that everyone shares.

What Is Triviart? A Trivia Game That Paints a Shared Canvas

Triviart is a browser-based interactive site at triviart.live that combines trivia questions with pixel art. You click a pixel, answer a trivia question about it, and if you're right, you change that pixel's color on a canvas everyone shares. It's suited to anyone who wants a low-commitment mix of knowledge testing and creative contribution — no download or account setup is described in the site's own instructions.

How the core loop works

The site's "How to play" section describes a simple three-step interaction:

  1. Click any pixel on the canvas to trigger a trivia question tied to it.
  2. Answer the question. Getting it right unlocks the ability to recolor that pixel.
  3. Change the color — the new color is visible to everyone, not just you.

There's also a precision mechanic: hold on a pixel instead of clicking to enter precision mode, which helps when you want to target an exact pixel rather than a general area.

The key detail is that your edit is permanent and public. You're not painting on a private layer — every correct answer you give leaves a mark on the collective artwork.

What makes it different from a normal trivia game

Most trivia sites end with a score. Triviart turns each correct answer into a visible change on a shared canvas, so the game has two outputs at once:

Dimension Typical trivia site Triviart
Reward for a correct answer Points or streak Ability to recolor one pixel
Visible result Your own score A change everyone can see
Social element Leaderboards Collaborative/competitive canvas
Creative input None You choose the color

This means the experience sits between a quiz and a collaborative art project. The site's own description frames it as "trivia meets artistry," with players invited to "collaborate or compete."

Who it's for

  • Trivia fans who want their knowledge to produce something visible rather than just a number.
  • Pixel-art and collaborative-canvas enthusiasts — the appeal is similar to shared pixel projects where many people contribute small edits.
  • Casual players looking for something to do in a browser tab without installing anything.

If you want a structured quiz with rankings and timed rounds, Triviart's pixel-first design may feel loose. If you want pure drawing tools with no quiz gate, the trivia requirement will slow you down — that gate is the whole point.

Practical things to know before you start

  • You need to answer correctly to paint. A wrong answer means no color change, so the canvas rewards knowledge, not just clicking.
  • Precision mode matters on a dense canvas. As more pixels get filled in, holding to target an exact pixel becomes more useful than a quick click.
  • Your edits are shared. Treat every recolor as a public contribution to the group artwork.
  • Payment signals exist but aren't detailed. The site shows PayPal as a payment platform, but the available page information doesn't describe pricing, tiers, or what (if anything) costs money. Don't assume the experience is fully free or fully paid — check the site directly for current terms.

How to get started

  1. Open triviart.live in a browser.
  2. Look at the canvas and pick a pixel that interests you.
  3. Click it (or hold for precision mode) to receive a trivia question.
  4. Answer correctly to unlock recoloring, then choose the new color.
  5. Repeat — each correct answer adds another pixel to the shared picture.

The fastest way to understand Triviart is to answer one question and watch a single pixel change color for everyone. That one loop explains the entire concept.

Website Overview

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Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain has about 2 years of registration history; its current configuration provides more context than age alone. The registrar is Tucows Domains Inc., a widely used domain service provider. The domain uses the common .live extension, which is not an independent safety signal.

DNS and Email

The lowest TTL is 60 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by silverservers.com, indicating managed DNS hosting. MX records point to the silverservers.com email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header identifies Apache without an exact version. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Google Analytics, Apache without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The meta description has 403 characters and may be shortened in search results. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Open Graph is partially configured; og:type is missing. The title has 8 characters, within a common display range. The observed directives allow indexing and link following.

Hosting and Email

DNSsilverservers.com
HostingCanadian Shield Data Center Inc
Emailsilverservers.com
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Canada flagKamloops, British Columbia, Canada Inferred 162.223.120.51

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RDAP / WHOIS

RegistrarTucows Domains Inc.
Registered2024-01-02
Expires2027-01-02
Domain statusclient transfer prohibited、client update prohibited
Nameserversns1.silverservers.com、ns2.silverservers.com、ns3.silverservers.com
DNSSECunsigned

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TypeNameValueTTLPriority
Atriviart.live162.223.120.5160—
MXtriviart.liveem1.silverservers.com180010
NStriviart.livens1.silverservers.com3600—
NStriviart.livens2.silverservers.com3600—
TXTtriviart.livev=spf1 +a +mx +ip4:162.223.120.104 ~all3600—
DMARC_dmarc.triviart.livev=DMARC1; p=none3600—

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TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjecttriviart.live
IssuerLet's Encrypt
Valid until2026-11-19T06:58 · Remaining when checked: 34 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

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Meta descriptionStep into Triviart, where trivia meets artistry! Test your knowledge, unleash your creativity, and join a vibrant community. Answer trivia to color pixels and contribute to a collective masterpiece. Embrace the challenge, collaborate or compete, and transform each pixel into a story. Dive into this unique canvas of intellect and imagination. Play, create, and connect – your Triviart adventure awaits!
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