Website Review
What is you feel like shit?
you feel like shit is a free, browser-based self-care game at you feel like shit. It walks you through a sequence of very small questions and choices meant to help you take care of yourself when you're feeling awful, overwhelmed, or unable to get started on basic tasks.
How it works
- It asks one question at a time and keeps each decision simple, so you don't have to judge or prioritize much on your own.
- It's built for people who struggle with self-care, executive dysfunction, or noticing their own internal signals (like hunger, exhaustion, or needing a break).
- The site suggests setting aside roughly an hour and going through it without rushing or skipping ahead.
- You can also run through it right after waking up as a preventative routine, not only during a crisis.
- It's a guided routine, not therapy or medical care, and it doesn't replace professional help.
Who it's for
It suits someone who knows they should eat, drink water, rest, or reach out to someone, but can't turn that knowledge into action. If a blank page of "just practice self-care" advice feels paralyzing, a structured question-by-question format can lower the barrier. It's less useful if you want in-depth mental health treatment, crisis support, or a long-term plan — those need a clinician or a crisis line.
Try this next
Open the site when you have a chunk of unstructured time and low energy, and commit to answering just the first question rather than the whole sequence. If it helps, bookmark it for mornings or bad days. If you're in crisis or thinking about harming yourself, contact a local emergency service or crisis line instead of relying on a self-help tool.
How does the self care game guide someone through a low moment?
It walks you through a structured series of very small questions, one at a time, so that you don't have to decide what to do next or judge how bad things are. The page describes this as a self care game designed to take as much weight off you as possible: each decision is deliberately easy and requires little judgment, and you're told to set aside time—perhaps an hour—and follow the directions without rushing or skipping ahead. It's aimed especially at people who struggle with self care, executive dysfunction, or reading their own internal signals, and it can be used preventively right after waking up.
The practical effect is that a vague, overwhelming low moment gets converted into a sequence of concrete prompts. Instead of asking "what's wrong with me and how do I fix it," you answer something narrow, act on it, and then get the next narrow thing. That reduces the two failure points that usually stall people: not knowing where to start, and having to make a hard call while already depleted.
What that looks like in a real low moment
Say it's mid-afternoon, you've been in bed, and you can't tell whether you're hungry, tired, or just numb. Working through the game, you'd move through steps rather than trying to solve everything at once:
- One question asks about a basic physical need, and you act on it before moving on.
- The next addresses something immediate in your environment, again with a single simple choice.
- Later steps move toward contact with another person or a slightly bigger task.
Because each step is low-stakes, you can complete it even when motivation is near zero. The trade-off is that it's a guided routine, not a crisis service or therapy—if you're in danger or seriously unwell, this isn't a substitute for real help. It's also linear by design: people who want to pick and choose interventions may find the fixed order restrictive, while people who freeze when given options will find it a relief.
How to decide whether to use it
- Use it if you tend to go blank, spiral, or argue with yourself about whether you "deserve" care. The forced simplicity is the point.
- Skip it if you already have a routine that works, or you need urgent medical or mental health support.
- Give it a real block of time the first run, as the page suggests, so you're not fighting the clock while learning the steps.
If this sounds useful, open you feel like shit and start with the first question rather than reading ahead—the sequence is meant to be experienced in order.
Is you feel like shit useful for people with executive dysfunction or difficulty reading internal signals?
Yes. The site is explicitly built for exactly those two difficulties: it describes itself as "especially useful for people who struggle with self care, executive dysfunction, and/or reading internal signals," and it is structured as a guided sequence of questions rather than a set of open-ended prompts.
Why that structure matters
Executive dysfunction often makes the hardest part deciding what to do first, not doing it. A page that asks one small question at a time and gives you a next step removes most of that decision load. The site says each decision is "very easy and doesn't require much judgment," and that it is "designed to take as much of the weight off of you as possible."
Difficulty reading internal signals (interoception, a common issue with ADHD, autism and trauma) creates a different problem: questions like "what do you need right now?" have no accessible answer. A guided checklist substitutes external prompts for internal scanning, so you can act without first having to interpret your body or mood.
Who gets the most out of it
- Someone lying in bed unable to start anything, who needs to be walked through one step.
- Someone who can't tell whether they're hungry, tired or overwhelmed, and needs prompts to check.
- Someone who does fine when a routine is laid out but stalls when they have to invent it.
It is less suited to someone who already knows what they need and wants a tool to track or schedule it — the guided format would just add steps.
Practical notes
The site suggests setting aside around an hour and not rushing or skipping ahead, and says it can be used right after waking as a preventive routine. That is a real trade-off: it is slower than a mental checklist, and on a very bad day an hour may feel like too much. In that case, treat the first few questions as the whole session rather than abandoning it.
A useful next step: run through it once on a moderate day, not your worst, so you learn the shape of the sequence. Then on a bad day you already know how far you can get. If you want a companion approach built around low-effort task initiation, Goblin Tools offers a related style of breaking tasks down.
How long does it take to complete the game, and can it be done preventatively?
It's designed to be worked through at your own pace, and the site suggests setting aside roughly an hour in total. That's a loose estimate rather than a timer—each step is deliberately small and low-judgment, so the real length depends on how much time you give each question and whether you pause between steps. Rushing or skipping ahead works against the point, since the process is meant to reduce the effort of deciding what to do next.
Yes, it can be used preventatively. The site explicitly notes you can go through the routine as soon as you wake up, before things have a chance to spiral. That framing matters: the same sequence serves two different jobs.
| Situation | How to approach it | What you get |
|---|---|---|
| Already feeling awful | Start where you are, follow each step in order, don't skip | External structure replaces the executive function you don't have right now |
| Feeling okay, want to stay that way | Run it in the morning as a routine | A baseline check-in before the day's demands pile up |
| Low on time | Do a partial pass and stop at any step | Still useful; the steps are self-contained |
The trade-off is time versus momentum. A full hour gives the process room to work, but if an hour feels impossible, a partial pass beats skipping it entirely. If you're the kind of person who loses track of internal signals or finds open-ended "just take care of yourself" advice paralyzing, the guided-question format is likely a better fit than a general checklist.
Next step: pick a low-stakes moment—a free morning, or a quiet evening—and run through it once when you're not in crisis. That gives you a sense of the real duration for you and makes it easier to return to when you actually need it. You can start at you feel like shit.
What is the donation for, and how does it keep the site going?
The donation supports the ongoing operation of the site itself. The page asks visitors to "consider donating to help keep this site going," which points to routine running costs—hosting, the domain, and the time spent maintaining and updating the game—rather than a specific program or cause. The site is offered free to use, so donations are what allow it to stay online and available without a paywall.
If you want to know exactly where the money goes, the most reliable next step is the site's own "Learn more about this site and its creators" page, which should explain who runs it and what the support covers. As a general rule, for small self-help tools like this, donations are best understood as a way to keep a free resource alive, not as a purchase or subscription—so give only if the game has been useful to you and you can spare it, and never feel obligated as a condition of using it.
Who created you feel like shit, and why did they make it?
The site presents itself as a self-care game and, on its own pages, credits its creators only through a general "learn more about this site and its creators" link rather than naming them in the main introduction. The stated purpose is clear: it exists to walk you through a series of simple questions that help you practice self-care, especially when you are struggling with self-care, executive dysfunction, or difficulty reading your own internal signals. The design goal is to remove as much effort and judgment as possible from each step, so you can follow directions instead of deciding what to do.
If you want the specific names and background, use the site's own "learn more" page, which is the intended source for creator details.
A useful way to think about the "why": it is built as a low-friction routine rather than a reference article. For example, someone who wakes up feeling awful and cannot decide whether to eat, shower, or rest can open it and answer one easy question at a time. The trade-off is that it will not diagnose anything or replace professional care; it is a guided self-help tool. If you are looking for a quick explanation of its origin, start with the site's about page rather than third-party summaries.
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