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Albino Blacksheep (ABS): Mostly Flash, Game and Video Media files for users and developers.

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Updated: 2026-10-02 06:58 Language: English (default) Access: Normal

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Editorial Review

Website Review

What is Albino Blacksheep?

Albino Blacksheep is a long-running independent web archive for Flash animations, browser games and short videos, made both by the site's community and by outside creators. Its identity is tied to the Flash era: the site hosts .swf files, animation titles, and a browsable catalogue sorted by artist and title, alongside featured picks on the front page.

Albino Blacksheep

H3 What you'll find there

  • Flash animations and cartoons — the core of the collection, including well-known early-internet pieces such as The Ultimate Showdown of Ultimate Destiny and The Last Chuck Norris Joke.
  • Browser games — small, quick-to-load games that suit short breaks, a format the site itself discusses in a piece about browser games fitting small gaps in your day.
  • Video and media files — the description covers "Mostly Flash, Game and Video Media files for users and developers," so it is not purely an animation site.
  • Community and brand material — the site maintains a Brand Resources section with a vector sheep icon and a growing archive of fan-made "sheepie" icons, each linked to the animation or game it appears in.
  • Creator notes — front-page posts from the webmaster explain what is being added, such as new code samples and social media icons in a Webmaster section.

H3 Who it's for

Someone researching early web animation history, a developer looking for Flash-era files and code samples, or a casual visitor who wants a nostalgia trip through short cartoons and simple games. It rewards browsing rather than searching for one specific thing.

H3 Practical trade-offs

The site is a personal, hand-maintained project rather than a polished streaming platform. Posts are irregular and written in a casual, first-person voice, and the design leans on the Flash-era conventions it grew out of. Because much of the content is Flash, playback may depend on your browser and whether you have a suitable player or emulator — worth checking before planning a long visit. If you want curated context around each animation, the front-page notes are more useful than a bare file list.

H3 A good next step

Open the Featured section first to see what the site currently highlights, then use the artist and title sorting to explore a specific creator's work. If you are interested in the community side, the Brand Resources sheepie gallery is a fast way to see how many different animators passed through the site. For broader context on the Flash animation scene, Newgrounds is the other major archive worth comparing.

How do I watch or download Flash animations and games from Albino Blacksheep now that browsers no longer support Flash?

Albino Blacksheep's Flash content is still there, but modern browsers can't run .swf files on their own, so you need a way to play the files outside the browser. The site's own pages are largely an archive and showcase; the practical route is to download the SWF and open it in a standalone Flash player or an emulator.

Two workable routes

Route How it works Best for Trade-offs
Standalone Flash player Download the .swf from the site, then open it in a desktop player that runs Flash content directly Games and interactive animations you want to play locally You must find and install a trusted player; some players are old and unmaintained
Flash emulator in the browser Use a browser extension or emulator that interprets .swf files Quick viewing without installing a desktop app Compatibility varies; complex games may break

Practical steps

  1. Open the animation or game page on Albino Blacksheep and look for a direct link to the .swf file. Many old Flash sites expose this in the page source or a "download" link.
  2. Save the file to a folder you can find easily.
  3. Open it with a standalone player or an emulator. If a game needs keyboard input, test it in the player first, because some emulators map keys differently.
  4. For anything that won't run, try a different player or emulator version — Flash content varies a lot in what it needs.

What to expect from the archive

The site's recent notes show it is still active as a curated collection: featured animations, fan-made "sheepie" icons, and tribute pieces. That means the value is partly historical and community-based, not just the individual files. If you're researching early web animation, the titles and creator credits on the pages are as useful as the animations themselves.

For broader context on Flash preservation, the Internet Archive's Flash library and Ruffle are the two names most often recommended; Ruffle is an open-source emulator that runs many SWFs in the browser. If you want a single next step, try Ruffle first for quick viewing, and fall back to a standalone player for games that don't behave.

Can I submit my own animation, game, or video to Albino Blacksheep, and what are the guidelines for getting it featured?

Yes. Albino Blacksheep accepts user-submitted animation, games, and video, and the site's own update notes show submission is an active, ongoing practice — recent entries credit individual creators by name (CrimsonKero, Jacobyy, Drewmo), and the Brand Resources section has archived close to 200 fan-made "sheepies" pulled from users' title screens. What the page does not provide is a formal rulebook: there is no published checklist, review timeline, or stated acceptance rate in the material shown.

What the evidence suggests about getting featured

The clearest signal is that ABS features work it can credit and connect to a person or community. Submissions referenced on the page are tied to named creators, and the site owner writes about building sections specifically to house fan contributions. That points to a few practical priorities:

  • Be identifiable. Use a consistent creator name so your work can be attributed and linked back to you.
  • Fit the format. The site is built around Flash-era animation, browser games, and short video. A short, self-contained piece suits the medium better than a long-form film.
  • Engage with the existing community. The sheepie trend grew because submitters made their own versions and put them in title screens. Participating in an existing site tradition is a visible path to being noticed.

A realistic reader scenario

Suppose you have a two-minute animated short. Before submitting, watch a handful of current featured pieces to calibrate length, tone, and file format, then write a short note introducing yourself and the work. If you have a companion game or a series, mention it — the page shows multi-part content (for example, a two-part series and a "Short" spun off from a larger animation) being featured together, so a body of related work can help.

Where to look next

Check the Webmaster section referenced in the site's update notes; that is where code samples and site-facing resources are collected, and it is the most likely place for submission instructions to live. For broader context on how independent animation portals handle submissions and creator credit, compare with Newgrounds and Kongregate.

Decision criterion

Submit if your work is short, complete, and you want it seen by a Flash/animation-oriented audience rather than monetized. If you need guaranteed turnaround, formal licensing terms, or revenue share, treat ABS as a showcase rather than a distribution platform and confirm details directly through the site's own contact or webmaster channels before relying on it.

Where can I find the fan-made sheep icons used in animation title screens, and how are they archived on the Brand Resources page?

The fan-made sheep icons — the “sheepies” that animators put on their title screens — are collected in Albino Blacksheep's Brand Resources section, which the site says is replacing its old Promotion section. According to the site's own update notes, close to 200 fan-made vector sheep icons are archived there, and each one links back to the animation or game it appears in. The section also serves as the permanent home for the official vector sheep icon, and the site has said it may turn the collection into a scrollable image gallery.

How the archive is organized

  • One entry per sheepie. Each icon is a separate vector image rather than a single sprite sheet, so you can view or grab them individually.
  • Linked to its source. Every sheepie points to the animation or game whose title screen it came from, so the icon works as an index into the catalog.
  • Submission-driven. The collection grew from animators sending in custom sheepies with their Flash submissions; the site credits Jacobyy (from Pony's Remix) with pushing the idea into an actual archive.
  • Still growing. The update notes describe the newest submissions as the two latest additions, implying the gallery is added to over time rather than frozen.

A practical scenario

Say you are an animator who wants a title-screen mascot in the same visual family as the rest of the site, or a fan trying to trace a sheepie you saw in a specific cartoon. The Brand Resources page is the right starting point: browse the icons, then follow the link attached to the one you recognize to reach its animation. If you want the official mark instead of a fan variant, the same section holds it.

Trade-offs to expect

A fan-made archive is charming but uneven. Icons vary in style, quality and file format, and a few links may point to older Flash content that needs a player or emulator to run. Treat it as a browsable gallery rather than a documented asset library with consistent naming or licensing terms — if you plan to reuse a sheepie, check with the original artist, since the archive itself does not spell out permissions.

Next step

Open the Brand Resources section on Albino Blacksheep and look for the sheepie gallery; sort or scroll through the icons and click one to jump to the animation it belongs to. If you have made your own sheepie, the site's pattern suggests submitting it alongside your animation so it gets archived too.

What are the most popular or classic Albino Blacksheep animations, like The Ultimate Showdown of Ultimate Destiny or The Truth About Too Much Spare Time?

Albino Blacksheep is remembered less as a single hit than as a home for a particular era of web animation: short Flash cartoons, music videos and games that spread by direct links and word of mouth. The two titles you name sit at the centre of that reputation, and the site's own featured rotation still points back to them.

The two you named

The Ultimate Showdown of Ultimate Destiny is the site's signature piece: a densely packed, endlessly rewatchable animated battle that became one of the defining viral cartoons of the mid-2000s. It is the first thing most people associate with Albino Blacksheep, and the page evidence shows it still being surfaced alongside newer Chuck Norris material.

The Truth About Too Much Spare Time is the other anchor. It is an Andrew Kepple animation, and the site notes that a pony's voice in a later featured short was inspired by "sheepie" from this film — a neat illustration of how these cartoons influenced one another and the community around them.

Other names that come up

  • CAKE – Comfort Eagle, a fan animation by Drewmo, is treated as a classic in the site's own commentary; the anecdote about showing it to the band's trumpeter suggests how far its reach extended.
  • The Last Chuck Norris Joke and the broader Chuck Norris joke cycle, which the site groups with Ultimate Showdown.
  • Pony Short: Be Original and Experiment 7, both newer featured pieces that explicitly reference the older work.
  • Vow of Silence and the Lemon Demon section, part of the same music-animation tradition.

How to decide what to watch

If you want the canonical experience, start with The Ultimate Showdown of Ultimate Destiny, then The Truth About Too Much Spare Time. If you are more interested in the music-video side, go to the CAKE and Lemon Demon entries. If you want to see the style continuing, the featured rotation on Albino Blacksheep pairs older classics with 2026 submissions, which is a fast way to judge whether the humour still lands for you.

How can I contact the site's webmaster or follow Albino Blacksheep on social media for updates and new submissions?

Albino Blacksheep points people toward a Webmaster section for the site's social media icons and code samples, and the site's own update notes mention new icons there after a Google change. So the practical route is: open the site, look for the Webmaster section, and use the social media icons listed there to follow updates. That is the site's own designated place for contact and following, rather than a generic contact form.

For new submissions, the same update notes describe a Brand Resources section that replaced the former Promotion section, with fan-made "sheepies" archived and linked to the animation or game they appear in. If you are submitting Flash or other media, check the Brand Resources and Webmaster areas first, since those are the sections the site says it maintains for contributors and branding.

A sensible next step for a reader who wants updates: follow the official social icons from the Webmaster section, then check the Featured and Brand Resources pages periodically, because new animations and games are announced there. If you want to submit, prepare your file and a title-screen sheep icon, since the site archives fan-made icons alongside the works they belong to.

Related sites worth knowing for Flash and browser-game context include Newgrounds and Armor Games, though Albino Blacksheep's own Webmaster section remains the direct place to follow its updates.

Decision criterion: if you want site news and new submissions, use the Webmaster section's social links; if you want to contribute, use the Brand Resources section and its submission guidance.

Related questions

More questions →
What is dankwiki, and what topics does Nick Black cover there?

dankwiki is the personal wiki of Nick Black (also known as "dank"), hosted at nick-black.com. It is a long-running collection of notes, references, and writeups spanning Linux and Unix, computer networking, computer science, nuclear physics, and postmodern literature, along with documentation of his own software projects. It is a personal knowledge base rather than a curated reference work: Black states plainly that he makes "no guarantees of its correctness, nor its relevance, nor its timeliness," and asks readers to get confirmation before relying on his writeups for anything consequential.

Who runs it

The wiki is written and maintained by Nick Black, based in midtown Atlanta. He describes his primary motivation as forcing his own understanding and remembering things, noting that only "a few entries are actually semi-authoritative." The site also links to his blog, DANKBLOG, which he revived after finding that neither the wiki nor grad school satisfied his urge to write.

What topics it covers

The content clusters into a few broad areas:

  • Unix and Linux — practical notes and remarks on computers, plus a dedicated networking section.
  • Computer science — including what the site calls the world's largest(?) collection of computer science eponyms, and pages on graph theory topics such as the Aanderaa–Rosenberg scorpion.
  • Nuclear physics — including an ambitious chart of decays, elemental naming, and a piece on what worldwide TaB consumption has to do with nuclear weapons.
  • Postmodern literature — one of the subjects the site warns you not to proceed past if you're allergic to it.
  • Personal and miscellaneous — Pokémon Go, BlackBerry material, bookshelves, fans from Noctua, and a WORDHORDE.

Projects documented there

The wiki serves partly as a home for Black's own work:

  • Notcurses — a library for "blingful" TUIs and character graphics, which he created.
  • UNIX Weapons School (CS4803UWS) — a course he created and taught at Georgia Tech in Summer 2013.
  • Hackery — his projects and open source work, plus pages on his machines and hardware builds.
  • Talks and teaching material — including "Dynamic iSCSI at Scale" for Google at the 2015 Linux Plumbers' Conference, "Miscompiling Programs with 'Benign' Data Races" for Papers We Love Atlanta, and grad school and CS GRE prep pages.

How to use it

Treat dankwiki as a set of working notes from one practitioner rather than an authoritative source. It is useful for orientation, for finding pointers into Unix, networking, and CS topics, and for following Black's own projects and talks. Because the author explicitly disclaims correctness, relevance, and timeliness, verify anything load-bearing against a primary source before acting on it. The recent changes page is the way to track what has been updated.

What Is ABS BarCode and How Does It Help Dealership Parts Inventory?

ABS BarCode is a barcode-based parts inventory system from Automotive Business Solutions LLC (ABS), aimed at dealership parts departments. Its core job is to let staff scan incoming stock orders, compare the scanned results against the dealership's inventory system, and quickly surface shortages and overages. It fits dealerships that receive parts in volume and currently rely on manual check-in, where miscounts and missed discrepancies are hard to catch before parts are shelved.

The problem it addresses

When a stock order arrives, the parts department has to confirm that what was shipped matches what was ordered and what the inventory system expects. Done by hand, that process is slow and error-prone: a shortage may go unnoticed until a technician needs the part, and an overage may sit on the shelf tying up capital. ABS describes its products as letting the parts department "quickly and accurately check in stock orders and compare the results to their inventory system and quickly spot shortages and overage."

How the barcode workflow works

The mechanism is straightforward scanning against a reference record:

  1. Input — Parts arrive with barcodes, and staff scan each item with a barcode gun rather than keying numbers.
  2. Action — The system checks in the stock order and compares the scanned quantities and part numbers to the dealership's inventory system.
  3. Expected result — Discrepancies appear as shortages (received less than expected) or overages (received more than expected), so they can be resolved while the shipment is still being processed.

The value comes from the comparison step: scanning alone only records what arrived; matching that record against the inventory system is what turns a pile of parts into an exception list a manager can act on.

Hardware and usability considerations

ABS notes two practical points that matter in a real parts department:

  • Rugged barcode guns — the scanners are described as "rugged and able to stand up in a parts department environment," which matters because parts areas involve drops, dust, and constant handling.
  • Ease of use — the system is described as easy to use, which affects how quickly counter and warehouse staff can adopt it without heavy training.

Who ABS serves

ABS was founded in 1999 by Kevin Berkhimer and Frank Burrows, who between them have over 68 years of combined experience managing large automobile dealerships. Beyond selling to dealerships directly, ABS also works with third-party companies that want to reach dealerships: it helps those companies "work with dealerships to leverage their product and improve the dealers efficiencies."

ABS also cites a manufacturer's first national survey of bar code systems, in which ABS BarCode was selected #1 in both the number of installed systems and the satisfaction level of the parts managers using it. That claim comes from ABS's own site, so treat it as the vendor's stated positioning rather than an independent benchmark.

Is it a fit for your parts department?

ABS BarCode is worth evaluating if you run a dealership parts operation that receives stock orders in volume, want check-in tied directly to your inventory system, and need shortage/overage detection at receiving time rather than after the fact. If your volume is low or your inventory system already handles receiving with comparable scanning tools, the marginal benefit is smaller.

For specifics on compatibility with your inventory system, current products, and how third-party partnerships work, contact ABS directly — the site lists 7681 Green Mountain Way, Winter Garden, FL 34787, and 703-467-0685.

What Is a Video? Definition, Formats, and How It Differs from Other Media

A video is a sequence of still images (frames) displayed rapidly enough that the human eye perceives continuous motion. The threshold is usually around 24 frames per second (fps); below that, motion looks choppy, and above it, smoothness improves with diminishing returns. This definition applies to any medium that stores or streams such a frame sequence — a downloaded MP4, a live stream, or a screen recording. The sections below cover how video works technically, the formats and codecs you'll encounter, how it differs from animation and still images, and the quality factors that determine what you actually see.

How Video Works: Frames, Frame Rate, and Persistence of Vision

Video relies on two things working together:

  • Discrete frames — each frame is a complete still image captured or rendered at a specific moment.
  • Persistence of vision — the eye and brain briefly retain an image after it disappears, so when frames are shown in quick succession, the gaps between them are filled in and motion appears continuous.

Frame rate is the number of frames shown per second. Common values:

Frame rate Typical use
24 fps Film and cinema
25 fps PAL broadcast (Europe, much of Asia)
30 fps NTSC broadcast, general web video
60 fps Gaming, sports, smooth motion
120+ fps High-speed capture, slow-motion source

Higher frame rates produce smoother motion but also larger files, since more frames must be stored and transmitted.

Common Video Formats and Codecs

A video file is really two things bundled together: a container (the file format) and one or more codecs (the compression methods used inside it). The container holds the video stream, audio stream, subtitles, and metadata; the codec determines how each stream is compressed.

Container Common codecs inside Typical use
MP4 (.mp4) H.264, H.265/HEVC, AAC audio Broadest compatibility; web, mobile, downloads
WebM (.webm) VP8, VP9, AV1, Opus audio Open web streaming, browsers
MKV (.mkv) Almost anything Archival, high-quality rips, multiple audio tracks
MOV (.mov) H.264, ProRes Apple ecosystem, video editing
AVI (.avi) Older codecs (DivX, Xvid) Legacy files

When each is used:

  • MP4 with H.264 is the default choice when you need a file to play almost anywhere — phones, browsers, TVs, editors.
  • WebM with VP9 or AV1 is used for web streaming where open, royalty-free codecs matter, and where file size is a priority.
  • MKV is common when you want to keep multiple audio tracks or subtitles in one file without re-encoding.
  • MOV with ProRes appears in professional editing workflows because it preserves quality for further processing, at the cost of very large files.

The codec matters more than the extension for quality and size. Two .mp4 files can look and behave very differently depending on whether they use H.264 or H.265.

Video vs. Animation vs. Still Images

These three are often confused because they all involve visual frames, but they differ in how the frames are produced and what they represent.

  • Still image — a single frame. No motion, no time dimension. Examples: a JPEG photo, a PNG graphic.
  • Video — a sequence of frames captured from the real world (or rendered to look real), played back at a set frame rate. The motion corresponds to something that happened in front of a camera or was recorded from a screen.
  • Animation — also a sequence of frames, but each frame is created or manipulated rather than captured continuously. The motion is authored frame by frame or generated by software. A cartoon, a motion graphic, or a 3D render is animation.

The practical difference: video records motion that already exists; animation creates the illusion of motion from individually constructed frames. Both can use the same containers and codecs, so a .mp4 can contain either. The distinction is about production method, not file type.

The Video Pipeline: From Capture to Display

Understanding the pipeline helps explain why a video might look wrong at any stage.

  1. Capture — a camera sensor samples light at a set resolution and frame rate, producing raw frames.
  2. Encoding/compression — raw frames are compressed by a codec (e.g., H.264) to reduce size. This is where quality can be lost if the bitrate is too low.
  3. Container packaging — the compressed video stream, audio, and metadata are written into a container like MP4 or WebM.
  4. Storage or streaming — the file is saved, uploaded, or sent over a network. Streaming may split it into segments for adaptive delivery.
  5. Decoding — the player reads the container, extracts the streams, and decompresses them back into frames.
  6. Display — frames are shown on a screen at the intended frame rate. If the display refresh rate doesn't match, you may see judder or tearing.

A failure at any step — a bad capture, aggressive compression, a network stall, or a mismatched refresh rate — shows up as a visible problem for the viewer.

Key Quality Factors: Resolution, Bitrate, and Compression

Three factors determine how good a video looks and how large it is.

  • Resolution — the pixel dimensions of each frame (e.g., 1920×1080, 3840×2160). Higher resolution preserves more detail but requires more data per frame.
  • Bitrate — how much data is used per second of video, usually measured in Mbps or kbps. Higher bitrate means less compression and better quality, but larger files. The same resolution at a low bitrate will look blocky or blurry.
  • Compression — the method used to reduce data. Lossy codecs (H.264, VP9) discard information the eye is less likely to notice; lossless codecs keep everything but produce much larger files. Compression efficiency (how good the video looks at a given bitrate) is the main reason newer codecs like H.265 and AV1 are adopted.

A useful rule: resolution sets the ceiling for detail, but bitrate and compression determine how much of that detail actually survives. A 4K video at a very low bitrate can look worse than a 1080p video at a healthy bitrate.

Quick Reference

  • Video = frames + frame rate + persistence of vision.
  • Container vs. codec: the container is the box, the codec is how the contents are packed.
  • MP4/H.264 for compatibility; WebM/VP9 or AV1 for open web streaming; MKV for multi-track archival; MOV/ProRes for editing.
  • Video vs. animation: video captures existing motion; animation constructs frames.
  • Quality is governed by resolution, bitrate, and compression together — not by resolution alone.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Page metadata, canonical configuration and social previews work together to provide more consistent search and sharing presentation.

Domain and Registration

Registered in 2001, this domain has about 25 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is GoDaddy.com, LLC, a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

MX records exist, but SPF, DKIM and DMARC were not detected. Protection against domain impersonation may be incomplete. Nameservers are provided by a2dns.com, indicating managed DNS hosting. MX records point to the albinoblacksheep.com email service. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed. The lowest observed DNS TTL is 14363 seconds.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

X-Powered-By exposes backend information: PHP/8.1.34. The response lacks these common security headers: CSP, Referrer-Policy, Permissions-Policy. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No obvious internal addresses or debug information were found in the headers. The Server header identifies Apache without an exact version.

Technology Stack Analysis

The public page identifies Apache, PHP without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

Twitter Card metadata is configured. The title has 17 characters, within a common display range. A meta description is present, with 91 characters. The observed directives allow indexing and link following. No Generator meta tag is publicly exposed.

Hosting and Email

DNSa2dns.com
Hostingalbinoblacksheep.com
Emailalbinoblacksheep.com
Location United States flagDetroit, Michigan, United States 69.48.152.115

User reviews (0)

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Pages, Search and Sharing

Meta descriptionAlbino Blacksheep (ABS): Mostly Flash, Game and Video Media files for users and developers.
Canonical URLhttps://www.albinoblacksheep.com/
LanguageEnglish (default)
Twitter Cardsummary
fembot 0 allowed · 1 disallowed
  • Disallow/this-is-secret/do-not-go-here/i-mean-it
googlebot 0 allowed · 3 disallowed
  • Disallow/weather/?zip=
  • Disallow/iphone/mobile-comments?path=
  • Disallow/style/loc?zip=
bingbot 0 allowed · 0 disallowed
  • IntervalCrawl delay 1 seconds
awariorssbot 0 allowed · 1 disallowed
  • Disallow/
awariosmartbot 0 allowed · 1 disallowed
  • Disallow/

No sitemaps found

Registration details RDAP / WHOIS

RegistrarGoDaddy.com, LLC
Registered2001-03-01
Expires2028-03-01
Domain statusclient delete prohibited、client renew prohibited、client transfer prohibited、client update prohibited
Nameserversns6948152114.a2dns.com、ns6948152115.a2dns.com
DNSSECunsigned

DNS records

TypeNameValueTTLPriority
Aalbinoblacksheep.com69.48.152.11514363—
MXalbinoblacksheep.comalbinoblacksheep.com144000
NSalbinoblacksheep.comns6948152114.a2dns.com86400—
NSalbinoblacksheep.comns6948152115.a2dns.com86400—
CNAMEwww.albinoblacksheep.comalbinoblacksheep.com14400—

TLS and certificates

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subject*.albinoblacksheep.com
IssuerLet's Encrypt
Valid until2026-12-02T08:11 · Remaining when checked: 61 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HeaderValue
content-typetext/html; charset=UTF-8
cache-controlno-store, no-cache, must-revalidate, max-age=1, must-revalidate
serverApache
strict-transport-securitymax-age=63072000; includeSubDomains
x-frame-optionsSAMEORIGIN
x-content-type-optionsnosniff
access-control-allow-origin*
set-cookieRedacted

Identified technologies

ApachePHP

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