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Amplitude Soundboard - A sleek, flexible, cross-platform soundboard, created using .Net 6 and Avalonia

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What is Amplitude Soundboard?

Amplitude Soundboard is a free, open-source soundboard application for Windows, Linux and macOS. It is built with .NET 6 and Avalonia, and its own description calls it "sleek, flexible" and "feature-rich," with active development. In practice, that means it is a desktop tool for triggering audio clips on demand rather than a web app or mobile app.

Its core purpose is to play short audio files — sound effects, stingers, music beds or voice clips — through your computer's audio devices. You assign clips to tiles in a grid, and you can trigger them with hotkeys. The page lists support for AAC, AIFF, ALAC, FLAC, M4A, MP3, MP4, OGG, OPUS and WAV, so most common audio files work without conversion.

Who it is for

  • Streamers and podcasters who want sound effects on demand without a hardware deck.
  • Tabletop and online game hosts who need quick ambient or effect clips during a session.
  • Anyone routing audio who wants clips to play through a specific output or input device.

What makes it stand out

  • Multiple output and input devices. Clips can play through several devices at once, which is useful if you want to hear a sound yourself while also sending it to a virtual cable. The page mentions Virtual Audio Cable on Windows, BlackHole on macOS, and PulseAudio commands on Linux as ways to route audio.
  • Global and per-clip volume. You can set an overall level and then adjust individual clips, which helps when your source files were recorded at different volumes.
  • Hotkeys. Any clip can be bound to a key, so you can fire sounds without clicking through the interface.
  • Appearance controls. Light and dark themes, custom background images per clip, and adjustable tile size, row and column counts let you shape the grid to your screen and workflow.
  • Localization. The interface is available in English, Spanish, Italian, Hungarian, Dutch, Polish, Russian and Simplified Chinese, with contributions invited for more languages.

Trade-offs to consider

Because it is open source and in active development, expect the feature set to evolve and occasional rough edges. Routing audio through virtual devices — especially on Windows and Linux — takes some setup before it works smoothly. If you only need a handful of sounds, a simpler player may be enough; Amplitude's strengths show up when you want many clips, per-clip control and flexible routing.

A practical next step

Download it, add a few WAV or MP3 files, assign hotkeys, and test playback through your normal output first. Once that works, try sending one clip to a virtual audio device so you can confirm the routing setup before using it live. If you are on macOS, BlackHole is the usual companion; on Windows, a virtual cable; on Linux, PulseAudio routing.

How do I install Amplitude Soundboard on Windows, Linux, or MacOS?

Amplitude Soundboard is distributed as a free, open-source application for Windows, Linux, and macOS, built with .NET 6 and Avalonia. The project page offers a Download option alongside its Source Code, so installation generally means either grabbing a prebuilt package for your platform or building it yourself from source. The page does not spell out a step-by-step installer walkthrough, so treat the notes below as practical guidance rather than a reproduction of official instructions.

What to expect per platform

Platform Typical route Practical notes
Windows Download the release package from the project page The app is a desktop Avalonia build, so no separate runtime install is usually needed if the release is self-contained. If it is framework-dependent, you may need the .NET 6 desktop runtime.
Linux Download the release build or build from source Avalonia apps often ship as an AppImage, tarball, or distro-agnostic binary. Check the release assets for your architecture.
macOS Download the release build Unsigned or unnotarized open-source apps may require right-clicking the app and choosing Open, or adjusting Gatekeeper settings in System Settings > Privacy & Security.

A sensible first step

  1. Open the project page and look for the Download link.
  2. Pick the asset matching your OS and CPU architecture.
  3. On Windows and macOS, run the downloaded file; on Linux, make the binary executable (chmod +x) if needed and launch it.
  4. If no prebuilt package exists for your system, use the Source Code link and build with the .NET 6 SDK.

Why the audio routing matters during setup

Amplitude Soundboard can play clips through multiple output or input devices. On Windows this typically involves Virtual Audio Cable; on macOS, BlackHole; on Linux, PulseAudio commands. If your goal is to route sounds into a chat app or stream, install that virtual audio device before configuring the soundboard, then select it as the output device inside the app.

When to build from source instead

Choose the source route if you are on an unusual Linux distribution, want the latest development changes, or need to modify the app. You will need the .NET 6 SDK and Avalonia's build dependencies. This is more work than a packaged download, but it avoids waiting for a release that matches your platform.

For the actual download files and any platform-specific notes, start at Amplitude Soundboard.

How can I use Amplitude Soundboard to play audio through virtual audio cables for streaming or voice chat?

Amplitude Soundboard can send clips to any output or input device your computer exposes, which is exactly what makes virtual-cable routing possible. The virtual cable appears to the app as just another playback device, so you point the soundboard at it and the audio travels through the cable into your streaming or chat software.

The basic routing idea

Install a virtual audio device first, then route in this order:

  1. Create the virtual device (Virtual Audio Cable on Windows, BlackHole on macOS, or PulseAudio/PipeWire loopback commands on Linux).
  2. In Amplitude Soundboard, select that virtual device as the clip's output rather than your speakers.
  3. In your streaming or voice-chat app, choose the virtual device as its microphone/audio input.
  4. Keep your own microphone on a separate input, or mix both in the chat app if it supports multiple inputs.

The result: your voice goes to the mic input as usual, while soundboard clips arrive through the virtual cable as a second "microphone." Listeners hear both, but only if the chat or streaming app can take two inputs or you mix them beforehand.

Per-clip and per-device control

Amplitude Soundboard supports multiple output and input devices with both global and per-clip volume settings. That matters here for two reasons. First, you can keep music or alerts at a lower level than voice clips without editing files. Second, you can send different clips to different destinations — for example, a "brb" clip to the stream mix while keeping a private sound on your own headphones.

Practical scenario

A typical setup for a Discord call: virtual cable set as the soundboard's output, Discord's input set to the cable, your real mic as a second input if Discord allows it. Test by triggering a clip and watching Discord's input meter. If the meter moves but nobody hears it, the chat app is likely still using your physical mic only.

Trade-offs to expect

  • Virtual cable software is a separate install and adds latency; keep clips short for live reactions.
  • Some apps let you pick only one input, so you may need a mixer (physical or software) to combine voice and soundboard.
  • Volume balance is the most common complaint — set per-clip levels before going live rather than adjusting mid-stream.

Next step

Pick your platform's virtual device (Virtual Audio Cable, BlackHole, or a PulseAudio loopback), install it, restart Amplitude Soundboard so the new device appears in its output list, then assign one test clip to it and confirm the signal in your chat app before configuring the rest. For the app itself, see Amplitude Soundboard.

What audio file formats does Amplitude Soundboard support?

Amplitude Soundboard supports a broad set of common audio formats, so you can drop in clips without converting them first. According to the project page, the supported formats are:

  • AAC
  • AIFF
  • ALAC
  • FLAC
  • M4A
  • MP3
  • MP4
  • OGG
  • OPUS
  • WAV

That mix covers the usual cases: MP3 and M4A/AAC for everyday music and voice clips, WAV and AIFF for uncompressed or editing-friendly audio, FLAC and ALAC for lossless libraries, and OGG/OPUS for compact, efficient playback. MP4 is included, which is handy when a sound is stored inside a video container.

If you are setting up a soundboard for streaming or tabletop sessions, this means you can keep a mixed library rather than standardizing everything to one format. A practical next step is to test the formats you actually rely on—especially OPUS and FLAC—by adding one clip of each to the tile grid and confirming it triggers correctly with your chosen hotkey and output device. If a file does not appear, converting it to WAV or MP3 is the simplest fallback.

You can check the current list and download the app from the official site: Amplitude Soundboard.

How do I set up hotkeys to trigger sound clips in Amplitude Soundboard?

Open the soundboard interface, select the clip you want to trigger, and assign a hotkey to it. Amplitude Soundboard's page states that you can "set hotkeys to trigger any sound clip at any time," and the hotkeys are configured per clip, so each tile can have its own key.

A practical setup for a first board:

  1. Add your audio clips to the main tile grid.
  2. Click or select a clip to open its settings.
  3. Find the hotkey field, click into it, and press the key or key combination you want to use.
  4. Save or apply the change, then test the hotkey while the application is running.
  5. Repeat for each clip you want on a key.

If you are building a board for live use, keep the most-used clips on single keys and put less frequent ones on combinations. Because the page describes hotkeys as global and per-clip, you can trigger a sound without switching focus to the soundboard window, which is the main reason to use hotkeys instead of clicking tiles.

For multiple outputs, the page notes that per-clip volume settings exist alongside global volume, so you can level a loud clip down without changing everything else. On Windows, MacOS, and Linux, routing audio to another application or input device is described as requiring an extra tool: Virtual Audio Cable on Windows, BlackHole on MacOS, or Pulse Audio commands on Linux. That matters if your hotkey is meant to fire a sound into a call or stream rather than just through your speakers.

Amplitude Soundboard is a free, open-source, cross-platform application available for Windows, Linux, and MacOS, so the hotkey workflow is the same across platforms. For download and source code, see Amplitude Soundboard.

Can I customize the appearance of Amplitude Soundboard with themes and tile layouts?

Yes. Amplitude Soundboard's own page describes appearance customization as a core feature: you can switch between Light and Dark themes, set a custom background image for each sound clip on the main tile grid, and adjust the tile size plus the number of tile rows and columns.

In practice, that splits into two independent layers:

Layer What you control Typical use
Theme Light or Dark overall look Matching your desktop or reducing glare in a dark studio/streaming room
Tile grid Tile size, row and column count Fitting more clips on screen, or making a few clips large and easy to hit
Per-clip art A background image on each tile Recognizing sounds instantly by picture instead of reading labels

The tile layout settings matter most when the number of clips grows. A large grid with small tiles suits a dense library you navigate by image; a small grid with big tiles suits a handful of sounds you trigger live and need to hit fast. Custom background images do the heavy lifting for recognition, so keep them visually distinct rather than stylistically uniform.

A practical next step: decide your grid dimensions by counting the clips you actually trigger in a session, not the clips you have stored, then assign images only to that active set. If you want to see the current options in context, check Amplitude Soundboard.

Related questions

More questions →
How Hotkeys and Volume Controls Work in Amplitude Soundboard

Amplitude Soundboard lets you trigger any sound clip with a hotkey and control loudness at two levels: a global volume that applies to everything, and a per-clip volume for individual sounds. Both features are built into the app, so you can set them up without extra tools. What you need first is the app installed on Windows, Linux, or macOS, plus at least one audio clip loaded into your tile grid.

Setting Hotkeys to Trigger Sound Clips

The app supports assigning hotkeys so you can fire off a clip at any time, even when the soundboard window isn't focused.

The general workflow looks like this:

  1. Add or select a sound clip in your tile grid.
  2. Open that clip's settings or configuration area.
  3. Assign a hotkey combination to it.
  4. Confirm or save the assignment.
  5. Test the hotkey while another application is in focus.

Expected result: pressing the assigned key combination plays that specific clip, regardless of which window is active.

Common snags to watch for:

  • A hotkey that's already claimed by another app or by the operating system may not register. Pick a combination that isn't in use elsewhere.
  • If a hotkey works inside the app but not globally, check whether the app needs to stay running in the background and whether your OS grants it the ability to capture global input.
  • On macOS and Linux, global hotkey capture can behave differently than on Windows, so verify with a quick test after assigning.

Global vs. Per-Clip Volume

Volume in Amplitude Soundboard works on two layers, and they stack.

Control Scope What it affects
Global volume The whole application Every clip played through the soundboard
Per-clip volume A single sound clip Only that clip

Global volume is the master level. Lower it and every clip gets quieter; raise it and everything gets louder. Use this when you want to bring the overall output up or down without touching individual sounds.

Per-clip volume lets you balance clips against each other. This matters when your files were recorded or exported at different loudness levels. For example, if one clip is noticeably louder than the rest, drop its per-clip volume so it sits evenly with the others instead of blasting through.

Practical order of operations: set per-clip volumes first to balance your clips against each other, then use global volume as the final master adjustment. That way a single global change doesn't undo your balancing work.

Routing Audio to Other Applications

Volume and hotkeys become more useful once you route the soundboard's output somewhere other than your speakers. Amplitude Soundboard can play clips through multiple output or input devices, which is what lets you send audio into voice chat, streaming software, or a recording app.

The app's own guidance points to platform-specific virtual audio tools:

  • Windows: Virtual Audio Cable
  • macOS: BlackHole
  • Linux: Pulse Audio commands

The general idea is to create a virtual audio device, set the soundboard to output to it, then select that same device as the input in your target application. Once routed, your global and per-clip volume settings still apply to what the other app receives, so you can fine-tune levels without leaving the soundboard.

Supported Platforms and Formats

This context matters because hotkeys and volume behave within the app's platform support:

  • Platforms: Windows, Linux, macOS
  • Audio formats: AAC, AIFF, ALAC, FLAC, M4A, MP3, MP4, OGG, OPUS, WAV

If your clip is in one of these formats, it will load and be controllable by hotkey and volume like any other. If it isn't, convert it first.

Quick Checklist

  • Assign a hotkey per clip and test it with another window focused.
  • Balance clips using per-clip volume before touching global volume.
  • Use global volume as the master level for the whole app.
  • Route output through a virtual audio device if you need other apps to hear the soundboard.
  • Confirm your file format is on the supported list before troubleshooting playback.
What Are Open-Source UI Element Libraries and How Do They Differ From UI Frameworks?

An open-source UI element library is a collection of individual, ready-made interface pieces—buttons, cards, inputs, toggles, loaders—that you copy into your own project and adapt. A UI framework, by contrast, is a structured system of components, conventions, and often a theming layer that governs how your whole interface is built. The practical difference: an element library gives you a snippet; a framework gives you a way of working. If you need a polished button in ten minutes, reach for the element library. If you're building a 40-screen product with a team, you probably want the framework.

What "open-source UI element library" actually means

The term gets used loosely, so it helps to separate the parts:

  • Open-source: the code is publicly available, and the license tells you what you may do with it—copy, modify, redistribute, or use commercially.
  • UI element: a single, self-contained piece of interface, usually small enough to read in one sitting. A button with hover states, a pricing card, a search field.
  • Library: a browsable, searchable collection of those elements, typically contributed by many different people.

On a site like Uiverse, elements are shared by a community and written in plain CSS or Tailwind. You find one you like, copy the markup and styles, paste them into your project, and adjust colors, spacing, and text to fit. There's no package to install and no build step required—which is exactly the appeal, and also the source of most of the confusion.

Element library vs. UI framework: the core differences

Dimension Open-source UI element library UI framework / design system
Unit of reuse A single snippet you copy A component you import or call
Installation None; paste into your code Package install, config, sometimes a provider
Consistency Depends on you; each element may look different Enforced by shared tokens and APIs
Theming Manual edits per element Central theme/config file
Updates You own the copy; no upstream updates Version bumps bring fixes and changes
Accessibility Varies per contributor; must be checked Usually tested and documented
Best for Prototypes, landing pages, small sites, one-off needs Multi-page apps, teams, long-lived products
Learning curve Low—read the CSS Higher—learn the API and conventions

The table isn't a verdict. It's a map of trade-offs. Element libraries win on speed and freedom; frameworks win on consistency and maintenance.

Licensing and attribution: what to check before you paste

This is where people get into trouble, and it's worth slowing down for.

  1. Find the license. Every element or collection should state one. Common open-source licenses include MIT, Apache-2.0, and BSD. Some projects use copyleft licenses like GPL, which can impose obligations if you redistribute your code.
  2. Understand what the license permits. MIT and Apache-2.0 are permissive: you can typically use the code in commercial and closed-source projects. Copyleft licenses may require you to release derivative source under the same terms.
  3. Check attribution requirements. Permissive licenses usually require you to keep the copyright notice and license text somewhere in your project. That's a real obligation, not a formality.
  4. Look for per-element terms. On community sites, the site's overall terms and the individual contributor's stated wishes may differ. If a contributor asks for credit, honor it.
  5. When in doubt, ask or avoid. If a snippet has no license at all, you don't have clear permission to reuse it. Treat "no license" as "not open source," even if the code is publicly visible.

This article is general information, not legal advice. For commercial products with real exposure, have someone qualified review the licenses you're relying on.

How to use a community element in your project: a practical workflow

Here's a repeatable process that avoids most of the usual mess.

1. Start from a real need, not a browsing session

Decide what you need first—"a compact primary button with a loading state"—then search. Browsing aimlessly produces a pile of pretty snippets that don't fit together.

2. Copy the smallest version that works

Take the markup and the styles. Strip anything you don't need: demo wrappers, extra animations, decorative layers. Less code means fewer surprises.

3. Convert it to your conventions

If your project uses design tokens or CSS variables, replace hard-coded values:

/* Before: hard-coded */
.button { background: #4f46e5; border-radius: 8px; }

/* After: token-based */
.button { background: var(--color-primary); border-radius: var(--radius-md); }

This one step is what keeps a copied element from looking like a foreign object in your UI.

4. Check accessibility before you ship

Community elements vary widely here. Verify at minimum:

  • Keyboard focus is visible and the element is reachable by Tab.
  • Color contrast meets WCAG AA (4.5:1 for normal text).
  • Interactive elements use semantic HTML (<button>, not a clickable <div>).
  • Form inputs have associated labels.
  • Motion respects prefers-reduced-motion.

5. Test in context

Paste it into a real page with real content. Long labels, small screens, and dark mode break more copied elements than anything else.

6. Note where it came from

Keep a short comment or an internal credits file: source, license, date. Future you—and your legal reviewer—will be grateful.

Where element libraries genuinely shine

  • Prototypes and demos: you need something clickable today, not a design system.
  • Landing pages and marketing sites: a handful of distinctive elements, each custom.
  • Filling gaps: your framework lacks one specific component, and you don't want to build it from scratch.
  • Learning: reading well-made CSS is one of the fastest ways to improve.
  • Small projects: a personal site doesn't need a theming architecture.

Where they fall short

  • Consistency at scale: ten elements from ten contributors rarely look like one product.
  • Maintenance: you own every copy. When your design changes, you edit each one.
  • Accessibility debt: you inherit whatever the contributor did or didn't do.
  • No upstream fixes: a bug fixed in the original won't reach your copy.
  • Integration friction: different naming conventions, different units, different assumptions about resets.

When to choose which

Choose an element library when the scope is small, the timeline is short, or you need a few distinctive pieces rather than a whole system.

Choose a framework or design system when multiple people build multiple screens over months, when consistency is a product requirement, or when accessibility and theming need to be guaranteed rather than checked.

A hybrid works well for many teams: adopt a framework for the structural components—forms, navigation, layout—and borrow individual elements for the places where you want personality. Just route every borrowed element through the same token and accessibility checks, so it lands as part of your system rather than beside it.

The short version: open-source UI element libraries are a fast, flexible way to get good-looking interface pieces into a project. They are not a substitute for a design system, and the license and accessibility details are the part worth reading carefully.

Which platforms and audio file formats does Amplitude Soundboard support?

Amplitude Soundboard runs on Windows, Linux, and MacOS, and it can play audio files in AAC, AIFF, ALAC, FLAC, M4A, MP3, MP4, OGG, OPUS, and WAV formats. If your operating system is one of those three and your sound clips are saved in any of those formats, the app will handle them. The interface is also available in several languages, including English, Spanish, Italian, Hungarian, Dutch, Polish, Russian, and Simplified Chinese.

Platform support

Amplitude Soundboard is a cross-platform application built with .Net 6 and Avalonia, so the same tool is available across the three major desktop operating systems:

Platform Supported
Windows Yes
Linux Yes
MacOS Yes

This means you are not locked into a single OS to use or share a soundboard setup.

Supported audio file formats

The app accepts a broad range of common audio formats, so you generally do not need to convert your clips before using them:

  • AAC — common compressed format
  • AIFF — uncompressed, often used on Mac
  • ALAC — Apple Lossless
  • FLAC — lossless compressed
  • M4A — Apple audio container
  • MP3 — the most widely used compressed format
  • MP4 — audio (and video container) format
  • OGG — open container format
  • OPUS — efficient low-latency codec
  • WAV — uncompressed PCM audio

If your file is in one of these formats, you can load it as a clip without extra conversion.

Interface languages

The application is usable in a growing number of languages, currently including:

  • English
  • Español (Spanish)
  • Italiano (Italian)
  • Magyar (Hungarian)
  • Nederlands (Dutch)
  • Polski (Polish)
  • Pусский (Russian)
  • 简体中文 (Simplified Chinese)

The project notes that you can help expand this list by contributing.

Routing audio to other devices

Beyond simple playback, Amplitude Soundboard can send audio through multiple output or input devices on your computer. This typically requires an additional tool depending on your platform:

  • Windows: Virtual Audio Cable
  • MacOS: BlackHole
  • Linux: Pulse Audio commands

This is useful if you want your soundboard audio to appear as a microphone input in another app, such as a voice chat or streaming program.

Quick check before you install

  1. Confirm your OS is Windows, Linux, or MacOS.
  2. Confirm your clips are in one of the supported formats (AAC, AIFF, ALAC, FLAC, M4A, MP3, MP4, OGG, OPUS, WAV).
  3. If you need to route audio into another application, plan for the platform-specific virtual audio tool listed above.

If all three conditions match your setup, Amplitude Soundboard will work for your use case.

How to Customize the Look of Amplitude Soundboard

Amplitude Soundboard lets you change its appearance in four ways: switch between Light and Dark themes, assign a custom background image to each sound clip on the main tile grid, set the tile size, and set the tile row and column count. These options are documented on the project's site, so you can reshape the main grid without touching the audio setup underneath.

Theme: Light or Dark

The application ships with two themes, and you choose between them rather than editing style files. This is the fastest change to make and affects the whole interface, so it's worth setting first if you care about how the grid reads against its background — a custom tile image that looks good on a dark background may not work as well on a light one.

Custom background images per clip

Each sound clip on the main tile grid can have its own background image. This is per-clip, not global, so a grid can mix labeled tiles, image tiles, and plain tiles. Practical points to plan around:

  • Prepare images at roughly the aspect ratio of your tiles, since a tile is a fixed shape and an image that doesn't match will be cropped or letterboxed.
  • Pick images that stay legible under whatever text or icon the tile shows. High-contrast, low-detail images work better than busy photos.
  • Because the image belongs to the clip, moving or reorganizing clips carries the image with them.

Tile size and grid dimensions

Two separate controls shape the grid: tile size, and the number of tile rows and columns.

Setting What it controls When to change it
Tile size How large each individual tile renders Fewer, larger targets for touch or quick clicking; smaller tiles to fit more on screen
Tile row and column count How many tiles the grid holds per screen Match the grid to your monitor or window shape, or to the number of clips you trigger most

These interact. Increasing the row and column count while keeping tile size large will overflow the visible area; increasing tile size while keeping the count fixed will do the same. Decide the count first based on how many clips you need visible at once, then set tile size to fill the remaining space.

A workable order of operations

  1. Choose Light or Dark theme.
  2. Set the tile row and column count to match the number of clips you want on screen at once.
  3. Set tile size so the grid fills your window without scrolling.
  4. Add background images to the clips that benefit from visual identification — the ones you trigger by sight rather than by reading.

Common snags

  • Images look stretched or cut off. The tile shape is fixed by your size setting, so match image dimensions to it rather than expecting the app to reshape the tile.
  • Grid overflows after a size change. Tile size and row/column count both consume space; adjust one at a time.
  • Theme change makes tiles hard to read. Recheck per-clip images against the new background, since the theme change is global but the images are not.

The project describes itself as free and open-source and in active development, so the exact placement of these controls may shift between versions — if a setting isn't where you expect, check the version you're running against the project's current documentation.

How to Route Amplitude Soundboard Audio to Other Applications or Input Devices

Amplitude Soundboard can play clips through multiple output or input devices on your computer, which is what lets other programs (voice chat, streaming software, recording tools) receive its audio as if it came from a microphone. The catch is that the operating system needs a virtual audio device to bridge the two: on Windows you use Virtual Audio Cable, on macOS you use BlackHole, and on Linux you route through PulseAudio commands. The steps below cover the general workflow and the per-platform specifics.

The core idea

A soundboard normally plays to your speakers, which other applications can't "hear" as an input. To fix that, you install a virtual audio device that appears to the system as both a playback target and a recording source. Amplitude Soundboard plays into that virtual device; the other application selects the same virtual device as its microphone/input.

Because Amplitude Soundboard supports multiple output and input devices with global and per-clip volume settings, you can keep your normal speakers active for yourself while simultaneously feeding the virtual device that your chat or streaming app listens to.

General workflow

  1. Install a virtual audio device for your platform (see below).
  2. In Amplitude Soundboard, open the audio/output settings and select the virtual device as an output (or input) target.
  3. In the receiving application (Discord, OBS, a DAW, etc.), set its microphone/input to the same virtual device.
  4. Play a clip and confirm the receiving app shows level activity.
  5. Adjust global or per-clip volume if the signal is too loud or too quiet.

Platform-specific setup

Windows — Virtual Audio Cable

Install Virtual Audio Cable, which creates virtual line devices. Then:

  • Set Amplitude Soundboard's output to the Virtual Audio Cable line.
  • In your target app, select the corresponding Virtual Audio Cable device as the input.
  • If you also want to hear the clips yourself, enable monitoring on the virtual line or route it to your real output.

macOS — BlackHole

Install BlackHole, a free virtual audio driver. Then:

  • Set Amplitude Soundboard's output to BlackHole.
  • In the target app, choose BlackHole as the input device.
  • To hear the audio yourself at the same time, use a Multi-Output Device in Audio MIDI Setup that combines BlackHole with your speakers.

Linux — PulseAudio commands

Linux routing is done through PulseAudio rather than a separate driver install. You create/route to a virtual sink and point applications at it using PulseAudio commands (for example, loading a null sink and moving streams to it). Then select that sink's monitor as the input in the receiving application.

Verifying it works

  • Play a clip in Amplitude Soundboard and watch the input meter in the receiving app — it should move.
  • If there's no signal, check that both apps reference the same virtual device name.
  • If the receiving app hears you but not the soundboard, confirm the soundboard's output wasn't left on your default speakers.

Common snags

  • No virtual device installed: Amplitude Soundboard can only route to devices the OS exposes, so install the platform tool first.
  • Feedback loops: Routing a virtual device back into itself or into your mic can cause echo — keep the soundboard output and your real mic on separate paths.
  • Hearing nothing locally: A virtual device usually doesn't play to speakers by itself; add monitoring or a multi-output setup if you want to hear clips too.

Quick reference

Platform Virtual audio tool What you select in the target app
Windows Virtual Audio Cable The Virtual Audio Cable input device
macOS BlackHole BlackHole as input (plus Multi-Output to hear it)
Linux PulseAudio commands The virtual sink's monitor as input

Amplitude Soundboard is free and open-source, available for Windows, Linux, and macOS, and supports AAC, AIFF, ALAC, FLAC, M4A, MP3, MP4, OGG, OPUS, and WAV files — so whatever clip format you're routing, it should load without conversion.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2020, this domain has about 6 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Cloudflare, Inc., a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Proton Mail email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray, x-cache, x-served-by, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Cloudflare, Fastly without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. The title has 20 characters, within a common display range. A meta description is present, with 102 characters. The observed directives allow indexing and link following. No Generator meta tag is publicly exposed.

Hosting and Email

DNSCloudflare
HostingFastly
EmailProton Mail
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.63.44

Registration details

RDAP / WHOIS

RegistrarCloudflare, Inc.
Registered2020-08-20
Expires2034-08-20
Domain statusclient transfer prohibited
Nameserversart.ns.cloudflare.com、elma.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Aamplitude-soundboard.dan0v.com104.21.63.44300—
Aamplitude-soundboard.dan0v.com172.67.143.176300—
AAAAamplitude-soundboard.dan0v.com2606:4700:3030::6815:3f2c300—
AAAAamplitude-soundboard.dan0v.com2606:4700:3032::ac43:8fb0300—
MXdan0v.commail.protonmail.ch30010
MXdan0v.commailsec.protonmail.ch30020
NSdan0v.comart.ns.cloudflare.com86400—
NSdan0v.comelma.ns.cloudflare.com86400—
TXTdan0v.comprotonmail-verification=eee2cac001785e99ebe6a9ba1bd5aeddf7ef8188300—
TXTdan0v.comv=spf1 include:_spf.protonmail.ch mx ~all300—
DMARC_dmarc.dan0v.comv=DMARC1; p=quarantine300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectdan0v.com
IssuerGoogle Trust Services
Valid until2026-11-16T08:41 · Remaining when checked: 45 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlmax-age=600
servercloudflare
access-control-allow-origin*

Identified technologies

CloudflareFastly

Pages, Search and Sharing

Meta descriptionAmplitude Soundboard - A sleek, flexible, cross-platform soundboard, created using .Net 6 and Avalonia
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

No rules found

No sitemaps found

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