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What is Amplitude Soundboard?
Amplitude Soundboard is a free, open-source soundboard application for Windows, Linux and macOS. It is built with .NET 6 and Avalonia, and its own description calls it "sleek, flexible" and "feature-rich," with active development. In practice, that means it is a desktop tool for triggering audio clips on demand rather than a web app or mobile app.
Its core purpose is to play short audio files — sound effects, stingers, music beds or voice clips — through your computer's audio devices. You assign clips to tiles in a grid, and you can trigger them with hotkeys. The page lists support for AAC, AIFF, ALAC, FLAC, M4A, MP3, MP4, OGG, OPUS and WAV, so most common audio files work without conversion.
Who it is for
- Streamers and podcasters who want sound effects on demand without a hardware deck.
- Tabletop and online game hosts who need quick ambient or effect clips during a session.
- Anyone routing audio who wants clips to play through a specific output or input device.
What makes it stand out
- Multiple output and input devices. Clips can play through several devices at once, which is useful if you want to hear a sound yourself while also sending it to a virtual cable. The page mentions Virtual Audio Cable on Windows, BlackHole on macOS, and PulseAudio commands on Linux as ways to route audio.
- Global and per-clip volume. You can set an overall level and then adjust individual clips, which helps when your source files were recorded at different volumes.
- Hotkeys. Any clip can be bound to a key, so you can fire sounds without clicking through the interface.
- Appearance controls. Light and dark themes, custom background images per clip, and adjustable tile size, row and column counts let you shape the grid to your screen and workflow.
- Localization. The interface is available in English, Spanish, Italian, Hungarian, Dutch, Polish, Russian and Simplified Chinese, with contributions invited for more languages.
Trade-offs to consider
Because it is open source and in active development, expect the feature set to evolve and occasional rough edges. Routing audio through virtual devices — especially on Windows and Linux — takes some setup before it works smoothly. If you only need a handful of sounds, a simpler player may be enough; Amplitude's strengths show up when you want many clips, per-clip control and flexible routing.
A practical next step
Download it, add a few WAV or MP3 files, assign hotkeys, and test playback through your normal output first. Once that works, try sending one clip to a virtual audio device so you can confirm the routing setup before using it live. If you are on macOS, BlackHole is the usual companion; on Windows, a virtual cable; on Linux, PulseAudio routing.
How do I install Amplitude Soundboard on Windows, Linux, or MacOS?
Amplitude Soundboard is distributed as a free, open-source application for Windows, Linux, and macOS, built with .NET 6 and Avalonia. The project page offers a Download option alongside its Source Code, so installation generally means either grabbing a prebuilt package for your platform or building it yourself from source. The page does not spell out a step-by-step installer walkthrough, so treat the notes below as practical guidance rather than a reproduction of official instructions.
What to expect per platform
| Platform | Typical route | Practical notes |
|---|---|---|
| Windows | Download the release package from the project page | The app is a desktop Avalonia build, so no separate runtime install is usually needed if the release is self-contained. If it is framework-dependent, you may need the .NET 6 desktop runtime. |
| Linux | Download the release build or build from source | Avalonia apps often ship as an AppImage, tarball, or distro-agnostic binary. Check the release assets for your architecture. |
| macOS | Download the release build | Unsigned or unnotarized open-source apps may require right-clicking the app and choosing Open, or adjusting Gatekeeper settings in System Settings > Privacy & Security. |
A sensible first step
- Open the project page and look for the Download link.
- Pick the asset matching your OS and CPU architecture.
- On Windows and macOS, run the downloaded file; on Linux, make the binary executable (
chmod +x) if needed and launch it. - If no prebuilt package exists for your system, use the Source Code link and build with the .NET 6 SDK.
Why the audio routing matters during setup
Amplitude Soundboard can play clips through multiple output or input devices. On Windows this typically involves Virtual Audio Cable; on macOS, BlackHole; on Linux, PulseAudio commands. If your goal is to route sounds into a chat app or stream, install that virtual audio device before configuring the soundboard, then select it as the output device inside the app.
When to build from source instead
Choose the source route if you are on an unusual Linux distribution, want the latest development changes, or need to modify the app. You will need the .NET 6 SDK and Avalonia's build dependencies. This is more work than a packaged download, but it avoids waiting for a release that matches your platform.
For the actual download files and any platform-specific notes, start at Amplitude Soundboard.
How can I use Amplitude Soundboard to play audio through virtual audio cables for streaming or voice chat?
Amplitude Soundboard can send clips to any output or input device your computer exposes, which is exactly what makes virtual-cable routing possible. The virtual cable appears to the app as just another playback device, so you point the soundboard at it and the audio travels through the cable into your streaming or chat software.
The basic routing idea
Install a virtual audio device first, then route in this order:
- Create the virtual device (Virtual Audio Cable on Windows, BlackHole on macOS, or PulseAudio/PipeWire loopback commands on Linux).
- In Amplitude Soundboard, select that virtual device as the clip's output rather than your speakers.
- In your streaming or voice-chat app, choose the virtual device as its microphone/audio input.
- Keep your own microphone on a separate input, or mix both in the chat app if it supports multiple inputs.
The result: your voice goes to the mic input as usual, while soundboard clips arrive through the virtual cable as a second "microphone." Listeners hear both, but only if the chat or streaming app can take two inputs or you mix them beforehand.
Per-clip and per-device control
Amplitude Soundboard supports multiple output and input devices with both global and per-clip volume settings. That matters here for two reasons. First, you can keep music or alerts at a lower level than voice clips without editing files. Second, you can send different clips to different destinations — for example, a "brb" clip to the stream mix while keeping a private sound on your own headphones.
Practical scenario
A typical setup for a Discord call: virtual cable set as the soundboard's output, Discord's input set to the cable, your real mic as a second input if Discord allows it. Test by triggering a clip and watching Discord's input meter. If the meter moves but nobody hears it, the chat app is likely still using your physical mic only.
Trade-offs to expect
- Virtual cable software is a separate install and adds latency; keep clips short for live reactions.
- Some apps let you pick only one input, so you may need a mixer (physical or software) to combine voice and soundboard.
- Volume balance is the most common complaint — set per-clip levels before going live rather than adjusting mid-stream.
Next step
Pick your platform's virtual device (Virtual Audio Cable, BlackHole, or a PulseAudio loopback), install it, restart Amplitude Soundboard so the new device appears in its output list, then assign one test clip to it and confirm the signal in your chat app before configuring the rest. For the app itself, see Amplitude Soundboard.
What audio file formats does Amplitude Soundboard support?
Amplitude Soundboard supports a broad set of common audio formats, so you can drop in clips without converting them first. According to the project page, the supported formats are:
- AAC
- AIFF
- ALAC
- FLAC
- M4A
- MP3
- MP4
- OGG
- OPUS
- WAV
That mix covers the usual cases: MP3 and M4A/AAC for everyday music and voice clips, WAV and AIFF for uncompressed or editing-friendly audio, FLAC and ALAC for lossless libraries, and OGG/OPUS for compact, efficient playback. MP4 is included, which is handy when a sound is stored inside a video container.
If you are setting up a soundboard for streaming or tabletop sessions, this means you can keep a mixed library rather than standardizing everything to one format. A practical next step is to test the formats you actually rely on—especially OPUS and FLAC—by adding one clip of each to the tile grid and confirming it triggers correctly with your chosen hotkey and output device. If a file does not appear, converting it to WAV or MP3 is the simplest fallback.
You can check the current list and download the app from the official site: Amplitude Soundboard.
How do I set up hotkeys to trigger sound clips in Amplitude Soundboard?
Open the soundboard interface, select the clip you want to trigger, and assign a hotkey to it. Amplitude Soundboard's page states that you can "set hotkeys to trigger any sound clip at any time," and the hotkeys are configured per clip, so each tile can have its own key.
A practical setup for a first board:
- Add your audio clips to the main tile grid.
- Click or select a clip to open its settings.
- Find the hotkey field, click into it, and press the key or key combination you want to use.
- Save or apply the change, then test the hotkey while the application is running.
- Repeat for each clip you want on a key.
If you are building a board for live use, keep the most-used clips on single keys and put less frequent ones on combinations. Because the page describes hotkeys as global and per-clip, you can trigger a sound without switching focus to the soundboard window, which is the main reason to use hotkeys instead of clicking tiles.
For multiple outputs, the page notes that per-clip volume settings exist alongside global volume, so you can level a loud clip down without changing everything else. On Windows, MacOS, and Linux, routing audio to another application or input device is described as requiring an extra tool: Virtual Audio Cable on Windows, BlackHole on MacOS, or Pulse Audio commands on Linux. That matters if your hotkey is meant to fire a sound into a call or stream rather than just through your speakers.
Amplitude Soundboard is a free, open-source, cross-platform application available for Windows, Linux, and MacOS, so the hotkey workflow is the same across platforms. For download and source code, see Amplitude Soundboard.
Can I customize the appearance of Amplitude Soundboard with themes and tile layouts?
Yes. Amplitude Soundboard's own page describes appearance customization as a core feature: you can switch between Light and Dark themes, set a custom background image for each sound clip on the main tile grid, and adjust the tile size plus the number of tile rows and columns.
In practice, that splits into two independent layers:
| Layer | What you control | Typical use |
|---|---|---|
| Theme | Light or Dark overall look | Matching your desktop or reducing glare in a dark studio/streaming room |
| Tile grid | Tile size, row and column count | Fitting more clips on screen, or making a few clips large and easy to hit |
| Per-clip art | A background image on each tile | Recognizing sounds instantly by picture instead of reading labels |
The tile layout settings matter most when the number of clips grows. A large grid with small tiles suits a dense library you navigate by image; a small grid with big tiles suits a handful of sounds you trigger live and need to hit fast. Custom background images do the heavy lifting for recognition, so keep them visually distinct rather than stylistically uniform.
A practical next step: decide your grid dimensions by counting the clips you actually trigger in a session, not the clips you have stored, then assign images only to that active set. If you want to see the current options in context, check Amplitude Soundboard.
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