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bluemap.bluecolored.de

BlueMap is a Minecraft mapping tool that creates 3D models of your Minecraft worlds and displays them in a web viewer.

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What is BlueMap?

BlueMap is a Minecraft mapping tool that reads your world files and generates both a map and 3D models of the surface, then serves them through a browser-based viewer. The pitch is simple: open the web app and you can look at your world almost as if you were in-game, or zoom out for a bird's-eye overview.

BlueMap

H3 Where it runs

BlueMap is available in several forms, so the right choice depends on how you play:

  • Spigot/Paper or Sponge plugin — for plugin-based Java servers.
  • Fabric or Forge mod — for modded setups.
  • Standalone command-line tool — for rendering without a server at all, useful for single-player worlds or one-off exports.

Per the project's own description, when installed as a plugin or mod it renders asynchronously to the server thread, so it won't block that thread directly; the stated caveat is that your server shouldn't slow down while rendering as long as your CPU isn't already fully utilized. That's a reasonable design for a live server, but rendering is still CPU work — expect some impact on a busy machine.

H3 Practical scenario

Say you run a Paper survival server with a handful of friends. You install BlueMap as a plugin, let it render, and share a browser link. Players use it to scout terrain before a long trip, find their base after a break, or show off builds without anyone logging in. If you only play single-player, the standalone tool gets you the same viewer without running a server.

The trade-off is mostly about resources and setup: plugins and mods integrate with a running server but compete for CPU during rendering, while the standalone route avoids server overhead but is a separate workflow.

H3 Next step

Check the installation instructions for your platform, then look at the demo map to judge whether the visual style suits you. If you hit problems, the project points to its Discord server and the r/BlueMap subreddit for help.

How do I install BlueMap on my Minecraft server?

BlueMap is installed by adding it to your server the same way you would add any other plugin or mod, then letting it generate its own web map files. The official site points you to a download page and installation instructions, and it also lists the platforms it supports, so the correct file depends on your server type.

Pick the right edition first

Server setup BlueMap edition Notes
Paper / Spigot Plugin Drop the plugin JAR into your plugins folder and restart
Sponge Plugin Same idea, using Sponge's plugin folder
Fabric Mod Place in the mods folder
Forge Mod Place in the mods folder
No server at all Standalone command-line tool Reads world files directly from disk

If you run a vanilla server, you cannot use the plugin or mod editions; the standalone tool is the relevant option for mapping existing world files offline.

Basic installation flow

  1. Download BlueMap from the official download link on BlueMap and choose the build matching your platform.
  2. Stop the server before adding files, then place the JAR in the correct folder (plugins for Paper/Spigot/Sponge, mods for Fabric/Forge).
  3. Start the server once so BlueMap generates its configuration and web files.
  4. Open the generated config to set the web port, the world(s) to render, and any render settings you want.
  5. Restart, then open the web viewer in a browser at your server's address and port.

A practical example

A small Paper survival server with a few hundred chunks can usually run BlueMap alongside normal gameplay. Because BlueMap renders asynchronously, it does not block the server thread directly, so the main risk is CPU contention rather than a hard freeze. A common approach is to set a lower render thread count and let the first full render run overnight, then keep it updated incrementally.

If you only want a one-off map of an old single-player world, skip the server entirely and use the standalone tool on a copy of the world folder.

Where to get help

The site points to a Discord server and the r/BlueMap community for questions, and there is an addons and tools list worth checking if you want extra features. For a first install, the official installation instructions are the safest starting point, since folder names and config options differ between platforms.

Does BlueMap slow down my Minecraft server while rendering?

BlueMap is designed to avoid blocking your server thread: when installed as a plugin or mod, it renders asynchronously. The practical consequence is that your server shouldn't be slowed down by rendering as long as your CPU isn't already fully utilized.

That "as long as" is the whole story. Rendering still consumes CPU cycles and disk I/O, so on a server that's already near capacity — many players, heavy redstone, other plugins competing for the same cores — you should expect some impact, just not a hard stall of the main thread.

What this means in practice

  • Small/medium server, spare CPU: You likely won't notice rendering at all. Maps build in the background while players keep playing.
  • Server already CPU-bound: Rendering competes for the same resources. Expect higher tick times or lag during large render jobs.
  • First full render of a big world: The heaviest phase. It's the moment most likely to reveal whether your hardware has headroom.
  • Standalone command-line use: No server involved at all, so server performance is irrelevant.

How to decide

If you're unsure, test on a copy of your world first, or start with a limited render radius and expand once you've watched your tick times. Check whether your host gives you dedicated CPU or shared cores — shared hosting is where asynchronous rendering helps least, because "spare CPU" may not exist.

If you run into trouble or want tuning advice, the project points to its Discord server and community forum rather than a formal support desk.

For setup details and download options, see BlueMap.

Can I use BlueMap without running a Minecraft server?

Yes. BlueMap can be run without a Minecraft server: the standalone command-line tool reads your world files directly and generates the map and 3D models, which you then view in a browser. The plugin/mod versions are only needed if you want rendering tied to a live server.

Which setup fits your situation

Situation Best fit Why
Archived or single-player world you want to explore as a 3D map Standalone command-line tool No server process required; you point it at the world files
Active Spigot/Paper or Sponge server Plugin Renders alongside the running server
Fabric or Forge client/server Mod Same rendering approach inside that mod loader

Practical notes

If you run the standalone tool, you are responsible for triggering re-renders yourself when the world changes; there is no live server keeping the map current. The page notes that plugin/mod rendering is asynchronous to the server thread, so it should not directly block the server as long as CPU is not saturated — that advantage does not apply to the standalone path, where rendering simply uses your machine's resources.

A concrete scenario: you have an old survival world you no longer host. Copy the world folder to your PC, run BlueMap from the command line, then open the generated web app locally and fly around the terrain in 3D. If you later start a server for that world, switching to the plugin or mod gives you automatic updates instead of manual re-renders.

Next step: download BlueMap and follow the installation instructions for the command-line option, keeping the plugin/mod routes in mind only if a server enters the picture. For setup questions, the project points to its Discord server and r/BlueMap.

How do I view my Minecraft world in the browser with BlueMap?

Install BlueMap on your world (or run it as a standalone tool), let it render, then open the web viewer it serves in your browser — you'll see a 3D model of your world you can pan, zoom, and explore like you're in-game.

The practical path

  1. Pick your install type. BlueMap ships as a Spigot/Paper or Sponge plugin, a Fabric or Forge mod, and as a standalone command-line tool that needs no server. If you already run a server, the plugin/mod route is the usual choice; the standalone tool suits single-player worlds or one-off renders.
  2. Download and install it. BlueMap's own site points you to its download page and installation instructions — follow those for your platform rather than improvising, since config and folder layout differ by install type. BlueMap
  3. Let it render. On a plugin/mod install, BlueMap renders asynchronously to the server thread, so it won't block the server directly; the site's caveat is that this holds as long as your CPU isn't fully utilized. Expect an initial render of a large world to take a while and to use real CPU.
  4. Open the web viewer. BlueMap's web app is what you actually look at in the browser. You can view the world as if you were in-game, or pull back for a wide overview. There's a demo map linked from the homepage if you want to see the result before installing.
  5. Share or restrict access as needed. Because the output is a web app, you decide who can reach it — keep it local, put it behind your existing web setup, or expose it deliberately. That's general advice, not a BlueMap-specific feature.

Choosing between install types

Situation Sensible choice Trade-off
You run a Paper/Spigot or Sponge server Plugin Renders alongside the live server; CPU load competes with gameplay
You run Fabric or Forge Mod Same convenience, tied to that mod loader's versions
Single-player world, archive, or one-off render Standalone command-line tool No server needed, but you manage running and hosting the viewer yourself

Example scenario

You host a small Paper server for friends and want a map they can browse without logging in. You install the plugin, let the first render finish overnight, then point them at the viewer URL. If the server feels sluggish during rendering, the fix is usually scheduling renders for quiet hours or reducing how much gets rendered at once — not disabling the plugin.

If you get stuck

BlueMap's site directs questions to its Discord server and the r/BlueMap subreddit, which is the fastest route for install-specific problems. For the viewer side, the demo map is the quickest way to confirm what "working" should look like before you debug your own setup.

Where can I get help or ask questions about BlueMap?

For BlueMap help, the official page points to two community channels: the BlueMap Discord server and the r/BlueMap subreddit. Both are linked from the "Questions / Need help?" section of the site, so that section is the best starting point for support.

H3 Practical next step

  • Check the installation instructions and addons/tools lists on the same site first — many setup questions are answered there.
  • If you still need help, join the Discord for quicker back-and-forth, or post on r/BlueMap for a searchable, public thread.

H3 Which channel to choose

Channel Best for Trade-off
Discord server Live troubleshooting, quick follow-ups, sharing configs or logs Answers scroll away and aren't indexed by search engines
r/BlueMap Questions you want to be findable later, broader discussion Slower replies, less real-time back-and-forth

H3 A concrete scenario Suppose you run BlueMap as a Spigot/Paper plugin and rendering seems slow. The site explains that BlueMap renders asynchronously and shouldn't block the server thread while your CPU isn't fully utilized — so if you're seeing lag, that's a good question to bring to Discord with your CPU usage and render settings. If you instead want a written answer others can find, post it on r/BlueMap.

The main BlueMap site itself is at BlueMap.

Related questions

More questions →
Does BlueMap Slow Down a Minecraft Server While Rendering?

BlueMap is designed not to block your Minecraft server's main thread. According to the official BlueMap site, when installed as a plugin or mod, BlueMap "renders asynchronously to your MinecraftServer-Thread," meaning it "will [not] block your server-thread directly." The practical takeaway: as long as your CPU is not fully utilized, your server should not be slowed down while BlueMap is rendering.

Why the rendering doesn't stall the server

The key mechanism is thread separation. Minecraft servers run their game logic on a single main thread (the "server thread"), and anything that occupies that thread causes lag for players. BlueMap moves its map and 3D-model generation off that thread:

  • Asynchronous rendering — the rendering work runs separately from the server thread rather than inside it.
  • No direct blocking — the server thread is not held up waiting for BlueMap to finish a render.
  • CPU-bound, not thread-bound — the real constraint is total CPU capacity, not the server thread itself.

This is why the official guidance frames performance in terms of CPU headroom rather than server tick time.

The condition that actually matters: CPU headroom

The statement "your server should not be slowed down" comes with an explicit qualifier: as long as your CPU is not fully utilized. This is the deciding factor.

Situation Expected effect
CPU has spare capacity Server generally not slowed while BlueMap renders
CPU is already near full load Rendering competes for CPU and can degrade performance
Server thread is the bottleneck (not CPU) BlueMap's async design avoids adding to that bottleneck

So the honest answer is conditional: BlueMap avoids directly blocking the server thread, but it still consumes CPU. On a machine already running hot, that added load can affect overall performance.

What this means for your setup

  • If your server runs comfortably below full CPU usage, BlueMap's async rendering is unlikely to cause noticeable slowdown.
  • If your CPU is frequently maxed out, adding rendering work can push it further and affect the server.
  • Because rendering is asynchronous, the impact shows up as general CPU pressure rather than as a stall on the server thread.

Installation options (context for the performance claim)

The async-rendering behavior described above applies when BlueMap is installed as a plugin or mod. BlueMap is available in several forms:

  • Spigot/Paper plugin
  • Sponge plugin
  • Fabric mod
  • Forge mod
  • Standalone command-line tool (used without any server)

The standalone tool runs outside a Minecraft server entirely, so the server-thread concern doesn't apply in that mode.

Where to get help

If you have questions or need help, the official site points to the BlueMap Discord server and r/BlueMap. Downloads and installation instructions are available from the BlueMap site.

Cybersecurity Basics: What It Protects and How to Apply It to Your Website

Cybersecurity is the practice of keeping your data, accounts, and services from being accessed, stolen, altered, or knocked offline by someone who shouldn't have them. For a personal site or small online presence, that reduces to a short list of concrete jobs: protect your login credentials, keep your software current, serve traffic over HTTPS, and lock down the domain and DNS layer that everything else depends on. You don't need an enterprise security team to cover the basics — but you do need to treat your registrar account and your hosting account as the two most valuable things you own, because whoever controls those controls the site.

What cybersecurity actually protects

It helps to separate the assets from the threats, because most small-site incidents come from a handful of causes.

Asset What can go wrong Primary protection
Accounts (registrar, hosting, email, CMS admin) Credential theft, password reuse, session hijacking Unique passwords + multi-factor authentication (MFA)
Data in transit Eavesdropping, tampering, browser warnings HTTPS/TLS certificate
Software (CMS, plugins, themes) Malware, backdoors, defacement Timely updates, minimal plugins
Domain and DNS records Unauthorized transfer, DNS hijacking, spoofed email Registrar account protection, registrar lock, DNSSEC
Availability DDoS, resource exhaustion Hosting/CDN/WAF layer

The pattern: each asset has one or two controls that remove most of the risk. You don't need all of them on day one, but skipping the account and domain layers is the mistake that's hardest to undo.

The threat categories a small site actually faces

  • Credential theft — reused or weak passwords, or credentials leaked from another breached service. This is the most common way small sites fall.
  • Phishing — fake login pages or "your domain is expiring" emails designed to capture your registrar or hosting password.
  • Malware and backdoors — usually arriving through an outdated CMS, plugin, or theme.
  • DDoS — flooding a site until it's unreachable; often handled by your host or a CDN rather than by you.
  • Misconfiguration — an open admin panel, directory listing, or default credentials left in place.

Notice that four of the five are about access, not exotic exploits. That's why the basics work.

Core protections to apply first

Use strong, unique passwords and a password manager

Every account tied to your site — registrar, host, CMS, email — should have a different password. A password manager makes this practical. The goal is that one leaked password can't be replayed anywhere else.

Turn on multi-factor authentication

MFA is the single highest-value control for your registrar and hosting accounts. Even if a password is stolen, an attacker without the second factor can't log in. Prefer an authenticator app or hardware key over SMS where the service supports it.

Serve everything over HTTPS

An HTTPS/TLS certificate encrypts traffic between visitors and your site and prevents browser "not secure" warnings. Most hosts and registrars offer a free certificate; the important part is that it's installed and that HTTP redirects to HTTPS.

Update promptly and keep the surface small

Apply CMS, plugin, and theme updates as they're released, and delete anything you're not using. Fewer components means fewer places for a known vulnerability to sit unpatched.

Apply least privilege

Give each person (and each integration) only the access they need. Don't run your site day-to-day from an administrator account, and don't hand out admin rights for tasks that don't require them.

Secure the domain and DNS layer

This layer is easy to overlook and expensive to lose, because a hijacked domain can point anywhere.

  • Protect the registrar account with a unique password and MFA. Your registrar account is the root of control over the domain.
  • Enable the registrar lock (often called a transfer lock or clientTransferProhibited) so the domain can't be moved without your action.
  • Keep registrant contact email secure — that inbox is often the recovery path for the domain.
  • Enable DNSSEC where your registrar and DNS provider support it, so responses can be cryptographically validated and spoofing is harder.
  • Watch for unauthorized DNS changes — if records you didn't touch appear, treat it as a compromise.

Porkbun is an ICANN-accredited domain registrar, which means it operates under ICANN's registrar rules — relevant here because those rules govern transfers, locks, and registrant contact requirements. Its site lists Stripe among its payment platforms. Beyond that, check your specific registrar's and DNS provider's current feature set for lock and DNSSEC support, since availability varies.

Warning signs and first steps if something looks wrong

Watch for: unexpected DNS records, visitors reporting malware warnings, unexplained admin accounts, a sudden traffic drop, or emails about transfers you didn't request.

If you suspect a compromise:

  1. Change passwords on registrar, hosting, and CMS accounts, starting with the registrar.
  2. Revoke active sessions and reset MFA where possible.
  3. Check DNS records against what you expect and revert unauthorized changes.
  4. Restore from a known-good backup if files were altered.
  5. Re-scan and update the software before reopening the site.

Containment first, then recovery — don't try to clean a live, still-compromised site.

What to outsource vs. manage yourself

Decide based on Manage yourself Outsource
Site size Small static or low-traffic site Growing or high-traffic site
Risk tolerance Low-stakes personal project Anything handling user data or payments
Time You can patch and monitor regularly You can't commit to ongoing upkeep
Threats Basic credential and update hygiene DDoS, WAF, and 24/7 monitoring needs

Hosting-level security, CDN, and WAF are usually worth outsourcing because they require scale and constant attention. Account hygiene, MFA, updates, and domain/DNS protection are things you should keep in your own hands regardless of size — they're cheap to do and costly to skip.

What is BlueMap and what does it do for Minecraft worlds?

BlueMap is a Minecraft mapping tool that reads your world files and generates 3D models of the entire surface, which you then view in a browser. It is not just a flat top-down map: the output is a 3D representation you can explore as if you were in-game, or zoom out from for an overview. It works as a Spigot/Paper or Sponge plugin, a Fabric or Forge mod, or as a standalone command-line tool with no server at all.

What BlueMap actually produces

BlueMap reads your existing Minecraft world files. From them it generates:

  • A map of the world
  • 3D models of the whole surface

Those results are served through a web app, so anyone with access to the viewer can look at the world in a browser. The intended experience is close to viewing the world as if you were in-game, with the option to pull back for a wide overview instead.

How it fits into a server

If you install BlueMap as a plugin or mod, it renders asynchronously to your Minecraft server thread. In practice this means rendering does not directly block the server thread, so as long as your CPU is not fully utilized, the server should not be slowed down while BlueMap renders.

That asynchronous behavior is the main practical difference from tools that pause or compete with normal server work. It also means the resource to watch is CPU headroom rather than the render process itself.

Ways to run it

Setup Form Notes
Spigot/Paper server Plugin Renders asynchronously to the server thread
Sponge server Plugin Same asynchronous rendering behavior
Fabric Mod For Fabric-based setups
Forge Mod For Forge-based setups
No server Standalone command-line tool Use BlueMap without any server

The standalone option matters if you only want to map existing world files and do not run a live server.

Getting started

  1. Download BlueMap from the official site.
  2. Follow the installation instructions for your chosen form (plugin, mod, or standalone).
  3. Point it at your world files and let it render.
  4. Open the web viewer to browse the generated 3D map.

There is also a demo map available on the site if you want to see the viewer before installing anything, plus a list of addons and tools that work with BlueMap.

Where to get help

If you have questions or need help, the project points to its Discord server and the r/BlueMap community.

Where to Get Help and Ask Questions About BlueMap

If you need help with BlueMap or have questions about it, the official project points you to two community channels: the BlueMap Discord server and the r/BlueMap subreddit. Both are listed on the BlueMap site under "Questions / Need help?" as places where you can ask directly. There is no separate ticket system or paid support tier mentioned in the available site content, so these community spaces are the documented route for getting answers.

The two official help channels

Channel What it is Best for
Discord server A chat community linked from the BlueMap site Back-and-forth troubleshooting, quick follow-up questions, config or setup problems
r/BlueMap A subreddit community linked from the BlueMap site Searchable questions and answers, sharing setups, slower but public discussion

The site's wording is simply that "you can always join the Discord-Server for BlueMap or r/BlueMap and ask there." That makes both options equally official as help destinations — pick based on whether you want a live conversation (Discord) or a threaded, searchable post (Reddit).

Before you ask, gather this context

Help requests get resolved faster when you include the details that determine how BlueMap behaves. Based on how BlueMap is described on the site, useful context includes:

  • How you installed it — as a Spigot/Paper or Sponge plugin, a Fabric or Forge mod, or the standalone command-line tool. Installation method changes what configuration and commands apply.
  • What you expected vs. what happened — for example, a map that never finishes rendering, a web viewer that loads but shows nothing, or a render that seems to stall.
  • Whether the issue is rendering or viewing — BlueMap both generates the map/3D models from your world files and serves them through a web app, so the problem could sit on either side.
  • Your server load situation — the site notes that when installed as a plugin or mod, BlueMap renders asynchronously to the Minecraft server thread, so it should not block that thread directly, and your server should not slow down while rendering as long as your CPU is not fully utilized. If you are seeing slowdowns, that CPU-utilization detail is worth mentioning.

A practical example

Say your BlueMap web viewer shows an old version of your world after you have kept playing. That is a rendering/update question, not a viewer question. When you post it, state that you run BlueMap as a Paper plugin, that the web app loads fine, and that the map content is stale — then ask what triggers a re-render. That framing lets someone on Discord or r/BlueMap answer without first having to ask you three clarifying questions.

Related resources worth checking first

The site also points to a download page and installation instructions, plus a list of addons and tools that work with BlueMap. If your question is "how do I install this" or "does X work with BlueMap," those pages may already answer it, and you can then ask a narrower question in the community if something is still unclear.

Where to Download BlueMap and Find Installation Instructions

BlueMap's official site, bluemap.bluecolored.de, is the starting point for all of this: it hosts the download link, points to the installation instructions, and lists addons and tools that work with BlueMap. The site also links to a live demo map and a server counter, so you can see what the result looks like and how widely it is used before you commit to installing anything.

What you can get from the official site

The homepage is organized around three sections: What is BlueMap, Using BlueMap, and Questions / Need help?. For getting started, the relevant one is "Using BlueMap," which is where the download and setup path begins.

From there you can reach:

  • The download — the site states you can download BlueMap from the linked download page.
  • Installation instructions — a separate set of instructions is linked for getting started.
  • Addons and tools — a list of addons and tools that work with BlueMap.
  • A demo map — a live example you can open in your browser.
  • A usage counter — the site shows how many servers are using BlueMap.

Which installation option applies to you

BlueMap is not a single build. The site describes several supported forms, and the right one depends on how you run Minecraft:

Your setup BlueMap form
Spigot or Paper server Plugin
Sponge server Plugin
Fabric client or server Mod
Forge client or server Mod
No server at all Standalone command-line tool

If you install it as a plugin or mod, the site notes that BlueMap renders asynchronously to your Minecraft server thread — it does not block the server thread directly, so as long as your CPU is not fully utilized, the server should not be slowed down while rendering. That is the mechanism behind the common question of whether BlueMap hurts server performance: the answer depends on whether you have spare CPU capacity, not on BlueMap pausing the server.

How to proceed

  1. Open bluemap.bluecolored.de.
  2. Go to the download link on the site to get BlueMap.
  3. Read the linked installation instructions before installing — they are the authoritative setup path, and the steps differ by platform (plugin, mod, or standalone).
  4. Pick the form that matches your server or client from the table above.
  5. If you want extras, check the addons and tools list for anything that fits your workflow.
  6. Optionally open the demo map first to confirm the 3D web viewer output is what you expect.

What to verify once it is running

The expected result is a web app that displays 3D models of your world's surface, which you can view in a browser either up close — "as if you were ingame" — or from far away for an overview. If you installed it as a plugin or mod, watch your CPU usage during the first render: the site's performance claim is conditional on the CPU not being fully utilized, so a saturated CPU is the main thing that would change the outcome.

If you get stuck

The site directs questions and help requests to the BlueMap Discord server or the r/BlueMap subreddit. Those are the two support channels named on the homepage, and they are the right place for problems that the installation instructions do not cover.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. Page metadata, canonical configuration and social previews work together to provide more consistent search and sharing presentation.

Domain and Registration

The domain uses the common .de extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by netcup.net, indicating managed DNS hosting. MX records point to the Google Workspace email service. The CNAME points to bluemap-minecraft.github.io, associated with GitHub Pages. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The x-cache, x-served-by, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Jekyll 4.4.1, Fastly, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

The Generator tag identifies Jekyll v4.4.1, making the publishing system easier to fingerprint. Open Graph is partially configured; og:image is missing. Twitter Card metadata is configured. The title has 14 characters, within a common display range. A meta description is present, with 118 characters.

Hosting and Email

DNSnetcup.net
HostingFastly
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 185.199.108.153

Registration details

RDAP / WHOIS

RegistrarUnknown
RegisteredUnknown
ExpiresUnknown
Domain statusconnect
NameserversUnknown
DNSSECunknown

DNS records

DNS

TypeNameValueTTLPriority
Abluemap-minecraft.github.io185.199.108.1533600—
Abluemap-minecraft.github.io185.199.109.1533600—
Abluemap-minecraft.github.io185.199.110.1533600—
Abluemap-minecraft.github.io185.199.111.1533600—
AAAAbluemap-minecraft.github.io2606:50c0:8000::1533600—
AAAAbluemap-minecraft.github.io2606:50c0:8001::1533600—
AAAAbluemap-minecraft.github.io2606:50c0:8002::1533600—
AAAAbluemap-minecraft.github.io2606:50c0:8003::1533600—
MXbluecolored.desmtp.google.com864001
NSbluecolored.deroot-dns.netcup.net86400—
NSbluecolored.desecond-dns.netcup.net86400—
NSbluecolored.dethird-dns.netcup.net86400—
TXTbluecolored.degoogle-site-verification=ussR45I0VYwv_CdwaMQls7XJxYz4Wj3ih3SVy2fN7Ns86400—
TXTbluecolored.dev=spf1 mx a include:_spf.webhosting.systems ~all86400—
CNAMEbluemap.bluecolored.debluemap-minecraft.github.io86400—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectbluemap.bluecolored.de
IssuerLet's Encrypt
Valid until2026-11-28T13:25 · Remaining when checked: 55 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlmax-age=600
serverGitHub.com
access-control-allow-origin*

Identified technologies

Jekyll 4.4.1Fastly

Pages, Search and Sharing

Meta descriptionBlueMap is a Minecraft mapping tool that creates 3D models of your Minecraft worlds and displays them in a web viewer.
Canonical URLhttps://bluemap.bluecolored.de/
LanguageEnglish (default)
Twitter Cardsummary

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