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Super Mario Bros X2 (SMBX 2.0) is an open source evolution of Redigit's SMBX fan game engine with new playables, NPCs, blocks, game modes, and much more!

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What is SMBX2 - Super Mario Bros X2?

SMBX2 (Super Mario Bros X2) is an open-source evolution of the original Super Mario Bros. X fan game engine, hosted at SMBX2 - Super Mario Bros X2. It keeps the side-scrolling Mario platforming foundation but expands it into a broader creation toolkit: new playable characters, hundreds of new NPCs, new blocks, extra game modes, and features such as weather effects and darkness. The site frames it as a platform for both playing and building, with a dedicated editor from the Moondust Devkit and a library of user-made episodes.

What it offers

  • New characters: Play existing stages as characters ranging from Samus to Mega Man, with Snake and Klonoa also included. The intent is that you can also design levels around their unique abilities.
  • New NPCs and blocks: The page advertises hundreds of new NPCs, from Baby Yoshies to Skewers, plus new blocks for level variety.
  • Editor: The Moondust Devkit editor is presented as the primary way to edit levels in SMBX.
  • Features: Weather effects, darkness, and other additions for atmosphere and level design.
  • Episodes: A recommended episodes section highlights community-made adventures, with an asterisk marking multiplayer support. One example, Super Mario and the Rainbow Stars (Demo), is described as overhauling the look, sound, and mechanics to blend 2D platforming with Mario RPG elements.

Who it is for

The main audience is people who want more than a finished Mario fan game: players curious about custom episodes and expanded characters, and creators who want a flexible engine for building their own levels and episodes. If you only want a plug-and-play Mario platformer, the breadth of tools and installation steps may be more than you need. If you enjoy tinkering, the engine's value comes from the content you can install and make.

Practical next step

To try it, download the current version from the downloads page, run the installer, and choose a destination folder. To add an episode, place its extracted folder inside the worlds subfolder of your SMBX2 installation (or data/worlds), then launch it from the SMBX2 launcher. For updates, use the patch installer and point it at your existing SMBX2 folder.

How do I install SMBX2 and add custom episodes?

Installing SMBX2 is a two-part job: install the engine once, then drop each episode into its worlds folder. The official page lays out both procedures and links to a downloads page, so start there: SMBX2 - Super Mario Bros X2.

Install the engine

  1. Download the current version from the downloads page.
  2. Run the installer .exe and allow it when prompted.
  3. Choose a destination folder for SMBX2.
  4. Click through to Install. You may want to adjust the optional checkbox settings for your own convenience.
  5. Wait for it to finish.

Add an episode or game

  1. Download the episode you want.
  2. Open your SMBX2 installation folder.
  3. Go into the worlds subfolder. If you can't find it, data/worlds also works.
  4. Extract the episode's zipped file into that folder.
  5. Confirm the folder now contains a subfolder named after the episode.
  6. Launch SMBX2 and pick the episode from the launcher.

Update the engine later

Download the patch installer, use Browse to point it at your SMBX2 folder, click Install, and let it complete. This keeps your existing worlds content in place.

What you get in the engine

The page advertises hundreds of new NPCs, playable characters such as Samus, Mega Man, Snake and Klonoa, new blocks, weather and darkness effects, and the Moondust Devkit editor. Level designers can build around those characters' unique abilities rather than treating them as skins.

Choosing episodes

The page recommends episodes and marks multiplayer support with an asterisk — for example, Super Mario and the Rainbow Stars (Demo), described as a colorful project that overhauls the game's look, sound and mechanics with RPG elements. If you plan to play with someone else, filter for the asterisk before downloading; solo players can ignore it.

A practical first test: install the engine, add one episode, and launch it before downloading a backlog. If the episode appears in the launcher, your folder structure is correct and every later install will follow the same pattern.

What new characters and NPCs are included in SMBX2?

SMBX2 expands the original SMBX engine with a large roster of both playable characters and non-player characters. According to the project's own overview, the additions are broad: "hundreds of new NPCs" ranging from Baby Yoshies to Skewers, plus playable characters drawn from outside the Mario universe, including Samus, Mega Man, Snake and Klonoa.

New playable characters

These are the headline change for most players. The page frames them two ways: you can run existing stages as these characters, or build new stages and episodes around their unique abilities. That second point matters more than it first appears—if a character has a distinct movement or attack option, a level designed around Mario may not showcase them well, so the real payoff comes from authoring content with them in mind.

New NPCs

NPCs here covers the full range of non-player objects and enemies placed in a level: enemies, friendly characters, and interactive props. The site describes the set as running "from Baby Yoshies to Skewers," which signals both cute companion-style characters and hazard-type obstacles. It also notes the options for levels are "virtually endless," a claim best read as encouragement rather than a measured figure.

How this fits the rest of the toolkit

The character and NPC additions sit alongside new blocks, new features such as weather effects and darkness, and a new editor from the Moondust Devkit. Together these support a workflow where you pick a character, populate a level with new NPCs and blocks, then tune atmosphere with the added effects.

Practical next step

If you want to see the roster in action before installing, browse the recommended episodes section, where multiplayer-supported projects are marked with an asterisk. Playing a well-made episode first is the fastest way to judge which characters and NPCs are worth building around. For the engine itself and its documentation, start at SMBX2 - Super Mario Bros X2.

How does the Moondust editor compare to the original SMBX editor?

The Moondust editor is positioned as a full replacement for the classic SMBX level editor, not a sidegrade. The SMBX2 page states it plainly: the new editor "from the Moondust Devkit is simply the best way to edit levels in SMBX. There is no competition." That is the project's own claim, but the practical difference comes from what the engine now contains — hundreds of new NPCs (Baby Yoshies through Skewers), new blocks, new playable characters such as Samus, Mega Man, Snake and Klonoa, plus weather and darkness effects. A modern editor is what makes that expanded palette workable instead of overwhelming.

What changes in practice

  • Content palette: The original editor was built around the base SMBX asset set. Moondust is meant to handle the SMBX2 library, so placing a new NPC or block is a normal editing action rather than a workaround.
  • Editing experience: The page frames Moondust as a redesigned, "all new experience" rather than a patched version of the old tool. Expect different menus, placement flow and shortcuts — muscle memory from the original editor will not transfer cleanly.
  • Feature scope: New mechanics in SMBX2 (weather, darkness, character-specific abilities) need editor support to be usable in a level. That support lives in the Moondust toolchain.
  • Workflow fit: If you only want to open an old episode and nudge a few tiles, the original editor is the lower-friction option. If you are building around SMBX2's new characters and NPCs, Moondust is the intended path.

Who should care

Level authors starting a new episode in SMBX2 should learn Moondust from the start; the page's own "How To" section assumes the SMBX2 install and launcher, with episodes dropped into the worlds folder. Long-time creators with finished classic episodes can keep the original editor for maintenance work and only move to Moondust when they want the new content. Players never touch either tool.

A useful decision criterion: check whether the episode you want to build or edit depends on SMBX2-only NPCs, blocks or characters. If yes, use Moondust. If it is a vanilla-style level, either editor works and the familiar one is faster.

For a concrete next step, read the SMBX2 documentation and changelogs on SMBX2 - Super Mario Bros X2 before installing, then try rebuilding a small test level in Moondust to see how the interface differs from the original.

What are the best recommended episodes to play in SMBX2?

For most players, the best starting point is the episode the page itself highlights, then branching out by the kind of experience you want.

The featured recommendation

Super Mario and the Rainbow Stars (Demo) is the episode singled out on the site's Recommended Episodes section. The page describes it as a colorful, polished project that overhauls the look, sound, and mechanics of SMBX, blending 2D platforming with elements from the Mario RPGs, and following Mario after being separated from his friends. The asterisk in the listing marks multiplayer support, so it works for solo play or with others.

Two caveats worth knowing before you commit: it is a demo rather than a finished game, and its heavy mechanical changes mean it plays quite differently from stock SMBX2. That makes it a great showcase of what the engine can do, but a poor baseline if you want to learn the vanilla mechanics first.

How to choose beyond that

The page does not rank further episodes, so use your own priorities as the filter:

  • If you want the engine's signature features on display — new NPCs, new playable characters, new blocks, weather and darkness effects — pick episodes built specifically for SMBX2 rather than older SMBX 1.3 content.
  • If you want a familiar Mario feel — look for episodes that keep the standard cast and physics, and treat character-swap episodes as a separate category.
  • If you play with others — check for the multiplayer asterisk before downloading, as it is not universal.
  • If you want a finished, long-form game — prefer completed episodes over demos, since demos end abruptly by design.

A practical next step

Browse the Recommended Episodes list on SMBX2 and read each entry's description before installing. Installation is straightforward: download the episode, open your SMBX2 folder, extract the archive into the worlds subfolder (or data/worlds), and it will appear in the launcher. As a concrete scenario, if you are introducing a friend to the engine for an evening, Rainbow Stars is the strongest single pick; if you are planning a longer solo run, start with a completed episode and save the demo for later.

How do I update SMBX2 to the latest version?

Download the patch installer, point it at your existing SMBX2 folder, and let it run — that is the update path described on the SMBX2 site. You do not need to reinstall the engine or move your episodes.

Step by step

  1. Download the patch installer from the downloads page of SMBX2 - Super Mario Bros X2.
  2. Run it and click Browse to navigate to your current SMBX2 folder (the one containing the launcher and the worlds subfolder).
  3. Click Install and wait for it to finish.

Before you start

  • Know which version you are on and which you are moving to. The site lists its changelog by release (current Beta 5, previous Beta 4, plus MAGLX3 and Beta 3 entries), so you can read what changed before committing.
  • Back up your worlds folder if you have episodes or in-progress levels you care about. Patches replace engine files; your own content lives alongside them, and a copy costs nothing.
  • Close the launcher and any running game session first, so files are not locked mid-write.

If the patch does not work

Your installed copy may be too old for a patch-style update, or the folder you selected may be the wrong one. In that case, download the current full version and run the installer as a fresh install into a new folder, then move your worlds subfolder across. Episodes are self-contained folders there, so they transfer cleanly.

A quick sanity check afterwards: launch the game, confirm your episodes still appear in the launcher, and open one level in the editor. If both work, the update landed properly.

Related questions

More questions →
What Are Open-Source UI Element Libraries and How Do They Differ From UI Frameworks?

An open-source UI element library is a collection of individual, ready-made interface pieces—buttons, cards, inputs, toggles, loaders—that you copy into your own project and adapt. A UI framework, by contrast, is a structured system of components, conventions, and often a theming layer that governs how your whole interface is built. The practical difference: an element library gives you a snippet; a framework gives you a way of working. If you need a polished button in ten minutes, reach for the element library. If you're building a 40-screen product with a team, you probably want the framework.

What "open-source UI element library" actually means

The term gets used loosely, so it helps to separate the parts:

  • Open-source: the code is publicly available, and the license tells you what you may do with it—copy, modify, redistribute, or use commercially.
  • UI element: a single, self-contained piece of interface, usually small enough to read in one sitting. A button with hover states, a pricing card, a search field.
  • Library: a browsable, searchable collection of those elements, typically contributed by many different people.

On a site like Uiverse, elements are shared by a community and written in plain CSS or Tailwind. You find one you like, copy the markup and styles, paste them into your project, and adjust colors, spacing, and text to fit. There's no package to install and no build step required—which is exactly the appeal, and also the source of most of the confusion.

Element library vs. UI framework: the core differences

Dimension Open-source UI element library UI framework / design system
Unit of reuse A single snippet you copy A component you import or call
Installation None; paste into your code Package install, config, sometimes a provider
Consistency Depends on you; each element may look different Enforced by shared tokens and APIs
Theming Manual edits per element Central theme/config file
Updates You own the copy; no upstream updates Version bumps bring fixes and changes
Accessibility Varies per contributor; must be checked Usually tested and documented
Best for Prototypes, landing pages, small sites, one-off needs Multi-page apps, teams, long-lived products
Learning curve Low—read the CSS Higher—learn the API and conventions

The table isn't a verdict. It's a map of trade-offs. Element libraries win on speed and freedom; frameworks win on consistency and maintenance.

Licensing and attribution: what to check before you paste

This is where people get into trouble, and it's worth slowing down for.

  1. Find the license. Every element or collection should state one. Common open-source licenses include MIT, Apache-2.0, and BSD. Some projects use copyleft licenses like GPL, which can impose obligations if you redistribute your code.
  2. Understand what the license permits. MIT and Apache-2.0 are permissive: you can typically use the code in commercial and closed-source projects. Copyleft licenses may require you to release derivative source under the same terms.
  3. Check attribution requirements. Permissive licenses usually require you to keep the copyright notice and license text somewhere in your project. That's a real obligation, not a formality.
  4. Look for per-element terms. On community sites, the site's overall terms and the individual contributor's stated wishes may differ. If a contributor asks for credit, honor it.
  5. When in doubt, ask or avoid. If a snippet has no license at all, you don't have clear permission to reuse it. Treat "no license" as "not open source," even if the code is publicly visible.

This article is general information, not legal advice. For commercial products with real exposure, have someone qualified review the licenses you're relying on.

How to use a community element in your project: a practical workflow

Here's a repeatable process that avoids most of the usual mess.

1. Start from a real need, not a browsing session

Decide what you need first—"a compact primary button with a loading state"—then search. Browsing aimlessly produces a pile of pretty snippets that don't fit together.

2. Copy the smallest version that works

Take the markup and the styles. Strip anything you don't need: demo wrappers, extra animations, decorative layers. Less code means fewer surprises.

3. Convert it to your conventions

If your project uses design tokens or CSS variables, replace hard-coded values:

/* Before: hard-coded */
.button { background: #4f46e5; border-radius: 8px; }

/* After: token-based */
.button { background: var(--color-primary); border-radius: var(--radius-md); }

This one step is what keeps a copied element from looking like a foreign object in your UI.

4. Check accessibility before you ship

Community elements vary widely here. Verify at minimum:

  • Keyboard focus is visible and the element is reachable by Tab.
  • Color contrast meets WCAG AA (4.5:1 for normal text).
  • Interactive elements use semantic HTML (<button>, not a clickable <div>).
  • Form inputs have associated labels.
  • Motion respects prefers-reduced-motion.

5. Test in context

Paste it into a real page with real content. Long labels, small screens, and dark mode break more copied elements than anything else.

6. Note where it came from

Keep a short comment or an internal credits file: source, license, date. Future you—and your legal reviewer—will be grateful.

Where element libraries genuinely shine

  • Prototypes and demos: you need something clickable today, not a design system.
  • Landing pages and marketing sites: a handful of distinctive elements, each custom.
  • Filling gaps: your framework lacks one specific component, and you don't want to build it from scratch.
  • Learning: reading well-made CSS is one of the fastest ways to improve.
  • Small projects: a personal site doesn't need a theming architecture.

Where they fall short

  • Consistency at scale: ten elements from ten contributors rarely look like one product.
  • Maintenance: you own every copy. When your design changes, you edit each one.
  • Accessibility debt: you inherit whatever the contributor did or didn't do.
  • No upstream fixes: a bug fixed in the original won't reach your copy.
  • Integration friction: different naming conventions, different units, different assumptions about resets.

When to choose which

Choose an element library when the scope is small, the timeline is short, or you need a few distinctive pieces rather than a whole system.

Choose a framework or design system when multiple people build multiple screens over months, when consistency is a product requirement, or when accessibility and theming need to be guaranteed rather than checked.

A hybrid works well for many teams: adopt a framework for the structural components—forms, navigation, layout—and borrow individual elements for the places where you want personality. Just route every borrowed element through the same token and accessibility checks, so it lands as part of your system rather than beside it.

The short version: open-source UI element libraries are a fast, flexible way to get good-looking interface pieces into a project. They are not a substitute for a design system, and the license and accessibility details are the part worth reading carefully.

What New Features and Characters Does SMBX2 Add?

SMBX2 (Super Mario Bros X2) is an open-source evolution of Redigit's SMBX fan game engine, and it expands the original with new playable characters, hundreds of new NPCs, new blocks, a rebuilt editor, and new level features. If you already know the original SMBX and want to know what the sequel actually adds — or you're deciding whether to build levels in SMBX2 instead — the additions below are the concrete differences.

New playable characters

SMBX2 lets you play existing stages as a roster of characters beyond the Mario cast. According to the site, this includes:

  • Samus
  • Megaman
  • Snake
  • Klonoa

Each character has unique abilities, and the engine is designed so you can build stages and episodes around those abilities rather than treating them as skins. That means a level can be designed around a specific character's movement or attack options.

New NPCs

The engine adds hundreds of new NPCs, described on the site as ranging "from Baby Yoshies to Skewers." For level designers, this is the main content expansion: instead of being limited to the original enemy and object set, you have a much larger pool to place in levels, which the site frames as making "the options for levels virtually endless."

New blocks and level features

Two categories of additions affect how levels look and play:

  • New blocks — added block types to give levels more variety.
  • New features — including weather effects and darkness, which let you add atmosphere or gameplay-affecting conditions to a level.

New editor (Moondust Devkit)

SMBX2 ships with a new editor built from the Moondust Devkit. The site describes it as "simply the best way to edit levels in SMBX," positioning it as the replacement for the original editing workflow. If editing levels is your main reason for using the engine, this is the change most likely to affect your day-to-day work.

What this means depending on your goal

Your goal What SMBX2 adds for you
Playing existing stages with new characters Samus, Megaman, Snake, Klonoa, and others with unique abilities
Designing levels Hundreds of new NPCs, new blocks, weather/darkness features
Editing workflow New editor from the Moondust Devkit
Finding something to play A set of recommended episodes, some with multiplayer support

Getting started

The site's own instructions cover three tasks:

Installing the engine

  1. Download the current version from the downloads page.
  2. Run the installer .exe (you may be prompted to allow the install).
  3. Select a destination folder for SMBX2.
  4. Press next, then Install (you can adjust checkbox settings to your preference).
  5. Wait for the installation to complete.

Installing games and episodes

  1. Download the game or episode you want.
  2. Go to your SMBX2 installation folder.
  3. Open the worlds subfolder (if you can't find it, data/worlds also works).
  4. Extract the zipped game or episode into the worlds folder.
  5. The worlds folder should now contain a subfolder named after the game or episode, and it should appear in the SMBX2 launcher.

Updating the engine

  1. Download the patch installer.
  2. Click Browse and point it to your SMBX2 folder.
  3. Click Install once the folder is selected.
  4. Wait for the installation to complete.

Recommended episodes

If you want something to play rather than build, the site lists a selection of episodes made for the engine. An asterisk (*) marks multiplayer support. One example given is Super Mario and the Rainbow Stars (Demo), described as a colorful, polished project that overhauls the look, sound, and mechanics of SMBX to blend 2D platforming with elements from the Mario RPGs.

Note that episode installation steps can vary slightly depending on the episode, though most follow the structure above.

How to Use Ahrefs for Your First SEO Audit: A Step-by-Step Tutorial

If you're new to Ahrefs and want to run your first SEO audit, the fastest path is: open Site Explorer, enter your target URL, review the Overview for a health snapshot, then dig into Organic Keywords, Top Pages, and Site Audit to find specific problems. From there, build a short prioritized to-do list instead of trying to fix everything at once.

This tutorial walks through that workflow using a realistic starting scenario, explains what the numbers mean, and shows how to turn findings into actions.

Before You Start: Pick a Narrow Scope

A common beginner mistake is auditing an entire large website on day one. The reports become overwhelming, and you can't tell which issues matter.

Instead, choose one of these starting points:

  • A single important page (your homepage or a key product/service page)
  • A small site (under ~50 pages, e.g., a personal blog or small business site)
  • One section of a bigger site (e.g., /blog/)

For this tutorial, assume you're auditing a small business site with about 30 pages. The same steps scale up later.

You'll need an Ahrefs account to follow along. Ahrefs offers paid plans, and pricing and feature limits change over time, so check the current Pricing page for what's included in each tier before committing.

Step 1: Enter Your Target in Site Explorer

Site Explorer is Ahrefs' core tool for analyzing any website or URL.

  1. Open Site Explorer from the top navigation.
  2. In the search box, paste your domain (e.g., example.com).
  3. Choose the Exact URL or Domain mode depending on scope. For a full-site view, use Domain or Prefix; for a single page, use Exact URL.
  4. Press Enter.

You'll land on the Overview report. Don't try to absorb everything — focus on four numbers first.

Reading the Overview Snapshot

Metric What it tells you How to use it
Ahrefs Rank (AR) Relative strength of the site's backlink profile vs. others in the database Useful for comparing against competitors, not as a standalone goal
Organic traffic Estimated monthly visits from search A rough trend indicator, not exact analytics
Organic keywords Estimated number of keywords the site ranks for Shows breadth of visibility
Backlinks / Referring domains Total links and unique sites linking to you Referring domains matter more than raw backlink count

Important caveat: Ahrefs' traffic and keyword numbers are estimates based on its own data. They won't match Google Search Console or your analytics exactly. Treat them as directional, not absolute.

Step 2: See What You Already Rank For

Go to Organic Keywords in the left sidebar. This shows queries where your site appears in search results.

Sort by Traffic (descending) to see which pages bring the most estimated visitors. Then look for:

  • Keywords ranking in positions 4–15 — these are often the easiest wins. A small content or on-page improvement can push them onto page one.
  • Keywords with high volume but low position — potential opportunities if the topic is relevant.
  • Irrelevant keywords — if you rank for something off-topic, it may signal thin or mismatched content.

Write down 5–10 of the position 4–15 keywords. These become your first optimization targets.

Step 3: Find Your Best and Weakest Pages

Open Top Pages. This ranks your URLs by estimated organic traffic.

Look for two things:

  1. Your top performers — understand what topics and formats work. Can you create more content like this?
  2. Pages with traffic but poor rankings — these may need on-page fixes (title, headings, internal links).

If a page gets zero traffic and targets a topic you care about, it's a candidate for a rewrite or consolidation.

Step 4: Run a Technical Site Audit

Now move to Site Audit. This crawls your site and flags technical and on-page issues.

  1. Click Site Audit → New project.
  2. Enter your domain and set crawl settings (default is usually fine for a small site).
  3. Start the crawl and wait for it to finish.

Once complete, you'll see a Health Score and a list of issues grouped by category.

Which Issues to Fix First

Not all issues are equal. Prioritize in this order:

Priority Issue type Why it matters
1 Broken links (404s) Bad for users and crawl efficiency
2 Pages blocked from indexing They can't rank at all
3 Missing or duplicate title tags Directly affects click-through and relevance
4 Slow-loading pages Affects experience and rankings
5 Thin content Low value to users and search engines

Ignore low-impact warnings (like minor meta description length) until the big items are handled.

Step 5: Turn Findings Into a To-Do List

You now have raw data. Convert it into a short, actionable list. Example:

  1. Fix 3 broken links found in Site Audit.
  2. Rewrite title tags on 5 pages with duplicate titles.
  3. Improve 4 pages ranking in positions 6–12 by adding missing subtopics and internal links.
  4. Remove or update 2 thin pages with no traffic.

Keep the list to 5–10 items max for your first audit. Finishing a short list beats starting a long one.

Common Beginner Mistakes

  • Chasing every red flag. Site Audit flags many minor issues. Fix what affects rankings and users first.
  • Trusting estimates as exact numbers. Ahrefs data is modeled, not measured from your analytics.
  • Auditing a huge site too early. Start small to learn the interface.
  • Ignoring search intent. A page can be technically perfect but still fail if it doesn't match what searchers want.
  • Forgetting to re-crawl. After fixes, run Site Audit again to confirm improvements.

Where to Go Next

Once your first audit is done:

  • Compare with competitors using Site Explorer's Competing Domains and Content Gap reports.
  • Track keyword rankings over time with Rank Tracker.
  • Explore backlink opportunities in the Backlinks and Link Intersect reports.
  • Set up recurring Site Audit crawls so new issues surface automatically.

Your first audit isn't about perfection — it's about building a repeatable habit: enter a target, read the key reports, pick the highest-impact fixes, and act. Do that once a month and your site's health compounds.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2016, this domain has about 10 years of history. That suggests continuity, although ownership and purpose may have changed. The domain uses the common .ru extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by reg.ru, indicating managed DNS hosting. MX records point to the wohlnet.ru email service. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google. Such markers may also remain after a service stops being used. The lowest observed DNS TTL is 86400 seconds.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The Server header exposes the software version: nginx/1.30.6. This makes version-targeted checks easier, but is not proof of an exploitable vulnerability. X-Powered-By exposes backend information: PHP/8.4.26. The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No obvious internal addresses or debug information were found in the headers. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies nginx 1.30.6, PHP, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 27 characters, within a common display range. A meta description is present, with 153 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSreg.ru
Hostingwohlsoft.ru
Emailwohlnet.ru
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Russia flagRussia Inferred 89.253.221.80

Registration details

RDAP / WHOIS

RegistrarREGRU-RU
Registered2016-01-27
Expires2027-01-27
Domain statusUnknown
Nameserversns1.reg.ru、ns2.reg.ru
DNSSECunknown

DNS records

DNS

TypeNameValueTTLPriority
Awohlsoft.ru89.253.221.8086400—
MXwohlsoft.rumail.wohlnet.ru864000
NSwohlsoft.runs1.reg.ru86400—
NSwohlsoft.runs2.reg.ru86400—
TXTwohlsoft.rugoogle-site-verification=VeQgYtRRmFoUJtbBQaG5v2rKOnVr8j_R3tO7p3sLZwk86400—
TXTwohlsoft.rukeybase-site-verification=ZlHESuU6ve1fLoAfQM5WZtz2RnEo2Wl7q-ShwvNLVhk86400—
TXTwohlsoft.ruv=spf1 include:robots.wohlnet.ru ip4:95.31.37.122 ipv4:178.212.12.219 ip4:185.246.152.161 ip6:2a03:e2c0:26a2:5555::2 ip6:2a03:e2c0:26a2:5555::3 ip6:2a06:f901:1:100::45d ptr:95-31-37-122.broadband.corbina.ru ptr:schawerma.wohlnet.ru ptr:vossen.wohlnet.ru ~all86400—
CNAMEcodehaus.wohlsoft.ruwohlsoft.ru86400—
DMARC_dmarc.wohlsoft.ruv=DMARC1; p=quarantine; pct=25; rua=mailto:[email protected]; aspf=r; sp=quarantine86400—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2
Negotiated protocolTLSv1.2
Certificate subject*.wohlsoft.ru
IssuerLet's Encrypt
Valid until2026-12-21T20:39 · Remaining when checked: 66 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=UTF-8
servernginx/1.30.6

Identified technologies

nginx 1.30.6PHP

Pages, Search and Sharing

Meta descriptionSuper Mario Bros X2 (SMBX 2.0) is an open source evolution of Redigit's SMBX fan game engine with new playables, NPCs, blocks, game modes, and much more!
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

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