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What is SMBX2 - Super Mario Bros X2?
SMBX2 (Super Mario Bros X2) is an open-source evolution of the original Super Mario Bros. X fan game engine, hosted at SMBX2 - Super Mario Bros X2. It keeps the side-scrolling Mario platforming foundation but expands it into a broader creation toolkit: new playable characters, hundreds of new NPCs, new blocks, extra game modes, and features such as weather effects and darkness. The site frames it as a platform for both playing and building, with a dedicated editor from the Moondust Devkit and a library of user-made episodes.
What it offers
- New characters: Play existing stages as characters ranging from Samus to Mega Man, with Snake and Klonoa also included. The intent is that you can also design levels around their unique abilities.
- New NPCs and blocks: The page advertises hundreds of new NPCs, from Baby Yoshies to Skewers, plus new blocks for level variety.
- Editor: The Moondust Devkit editor is presented as the primary way to edit levels in SMBX.
- Features: Weather effects, darkness, and other additions for atmosphere and level design.
- Episodes: A recommended episodes section highlights community-made adventures, with an asterisk marking multiplayer support. One example, Super Mario and the Rainbow Stars (Demo), is described as overhauling the look, sound, and mechanics to blend 2D platforming with Mario RPG elements.
Who it is for
The main audience is people who want more than a finished Mario fan game: players curious about custom episodes and expanded characters, and creators who want a flexible engine for building their own levels and episodes. If you only want a plug-and-play Mario platformer, the breadth of tools and installation steps may be more than you need. If you enjoy tinkering, the engine's value comes from the content you can install and make.
Practical next step
To try it, download the current version from the downloads page, run the installer, and choose a destination folder. To add an episode, place its extracted folder inside the worlds subfolder of your SMBX2 installation (or data/worlds), then launch it from the SMBX2 launcher. For updates, use the patch installer and point it at your existing SMBX2 folder.
How do I install SMBX2 and add custom episodes?
Installing SMBX2 is a two-part job: install the engine once, then drop each episode into its worlds folder. The official page lays out both procedures and links to a downloads page, so start there: SMBX2 - Super Mario Bros X2.
Install the engine
- Download the current version from the downloads page.
- Run the installer
.exeand allow it when prompted. - Choose a destination folder for SMBX2.
- Click through to Install. You may want to adjust the optional checkbox settings for your own convenience.
- Wait for it to finish.
Add an episode or game
- Download the episode you want.
- Open your SMBX2 installation folder.
- Go into the
worldssubfolder. If you can't find it,data/worldsalso works. - Extract the episode's zipped file into that folder.
- Confirm the folder now contains a subfolder named after the episode.
- Launch SMBX2 and pick the episode from the launcher.
Update the engine later
Download the patch installer, use Browse to point it at your SMBX2 folder, click Install, and let it complete. This keeps your existing worlds content in place.
What you get in the engine
The page advertises hundreds of new NPCs, playable characters such as Samus, Mega Man, Snake and Klonoa, new blocks, weather and darkness effects, and the Moondust Devkit editor. Level designers can build around those characters' unique abilities rather than treating them as skins.
Choosing episodes
The page recommends episodes and marks multiplayer support with an asterisk — for example, Super Mario and the Rainbow Stars (Demo), described as a colorful project that overhauls the game's look, sound and mechanics with RPG elements. If you plan to play with someone else, filter for the asterisk before downloading; solo players can ignore it.
A practical first test: install the engine, add one episode, and launch it before downloading a backlog. If the episode appears in the launcher, your folder structure is correct and every later install will follow the same pattern.
What new characters and NPCs are included in SMBX2?
SMBX2 expands the original SMBX engine with a large roster of both playable characters and non-player characters. According to the project's own overview, the additions are broad: "hundreds of new NPCs" ranging from Baby Yoshies to Skewers, plus playable characters drawn from outside the Mario universe, including Samus, Mega Man, Snake and Klonoa.
New playable characters
These are the headline change for most players. The page frames them two ways: you can run existing stages as these characters, or build new stages and episodes around their unique abilities. That second point matters more than it first appears—if a character has a distinct movement or attack option, a level designed around Mario may not showcase them well, so the real payoff comes from authoring content with them in mind.
New NPCs
NPCs here covers the full range of non-player objects and enemies placed in a level: enemies, friendly characters, and interactive props. The site describes the set as running "from Baby Yoshies to Skewers," which signals both cute companion-style characters and hazard-type obstacles. It also notes the options for levels are "virtually endless," a claim best read as encouragement rather than a measured figure.
How this fits the rest of the toolkit
The character and NPC additions sit alongside new blocks, new features such as weather effects and darkness, and a new editor from the Moondust Devkit. Together these support a workflow where you pick a character, populate a level with new NPCs and blocks, then tune atmosphere with the added effects.
Practical next step
If you want to see the roster in action before installing, browse the recommended episodes section, where multiplayer-supported projects are marked with an asterisk. Playing a well-made episode first is the fastest way to judge which characters and NPCs are worth building around. For the engine itself and its documentation, start at SMBX2 - Super Mario Bros X2.
How does the Moondust editor compare to the original SMBX editor?
The Moondust editor is positioned as a full replacement for the classic SMBX level editor, not a sidegrade. The SMBX2 page states it plainly: the new editor "from the Moondust Devkit is simply the best way to edit levels in SMBX. There is no competition." That is the project's own claim, but the practical difference comes from what the engine now contains — hundreds of new NPCs (Baby Yoshies through Skewers), new blocks, new playable characters such as Samus, Mega Man, Snake and Klonoa, plus weather and darkness effects. A modern editor is what makes that expanded palette workable instead of overwhelming.
What changes in practice
- Content palette: The original editor was built around the base SMBX asset set. Moondust is meant to handle the SMBX2 library, so placing a new NPC or block is a normal editing action rather than a workaround.
- Editing experience: The page frames Moondust as a redesigned, "all new experience" rather than a patched version of the old tool. Expect different menus, placement flow and shortcuts — muscle memory from the original editor will not transfer cleanly.
- Feature scope: New mechanics in SMBX2 (weather, darkness, character-specific abilities) need editor support to be usable in a level. That support lives in the Moondust toolchain.
- Workflow fit: If you only want to open an old episode and nudge a few tiles, the original editor is the lower-friction option. If you are building around SMBX2's new characters and NPCs, Moondust is the intended path.
Who should care
Level authors starting a new episode in SMBX2 should learn Moondust from the start; the page's own "How To" section assumes the SMBX2 install and launcher, with episodes dropped into the worlds folder. Long-time creators with finished classic episodes can keep the original editor for maintenance work and only move to Moondust when they want the new content. Players never touch either tool.
A useful decision criterion: check whether the episode you want to build or edit depends on SMBX2-only NPCs, blocks or characters. If yes, use Moondust. If it is a vanilla-style level, either editor works and the familiar one is faster.
For a concrete next step, read the SMBX2 documentation and changelogs on SMBX2 - Super Mario Bros X2 before installing, then try rebuilding a small test level in Moondust to see how the interface differs from the original.
What are the best recommended episodes to play in SMBX2?
For most players, the best starting point is the episode the page itself highlights, then branching out by the kind of experience you want.
The featured recommendation
Super Mario and the Rainbow Stars (Demo) is the episode singled out on the site's Recommended Episodes section. The page describes it as a colorful, polished project that overhauls the look, sound, and mechanics of SMBX, blending 2D platforming with elements from the Mario RPGs, and following Mario after being separated from his friends. The asterisk in the listing marks multiplayer support, so it works for solo play or with others.
Two caveats worth knowing before you commit: it is a demo rather than a finished game, and its heavy mechanical changes mean it plays quite differently from stock SMBX2. That makes it a great showcase of what the engine can do, but a poor baseline if you want to learn the vanilla mechanics first.
How to choose beyond that
The page does not rank further episodes, so use your own priorities as the filter:
- If you want the engine's signature features on display — new NPCs, new playable characters, new blocks, weather and darkness effects — pick episodes built specifically for SMBX2 rather than older SMBX 1.3 content.
- If you want a familiar Mario feel — look for episodes that keep the standard cast and physics, and treat character-swap episodes as a separate category.
- If you play with others — check for the multiplayer asterisk before downloading, as it is not universal.
- If you want a finished, long-form game — prefer completed episodes over demos, since demos end abruptly by design.
A practical next step
Browse the Recommended Episodes list on SMBX2 and read each entry's description before installing. Installation is straightforward: download the episode, open your SMBX2 folder, extract the archive into the worlds subfolder (or data/worlds), and it will appear in the launcher. As a concrete scenario, if you are introducing a friend to the engine for an evening, Rainbow Stars is the strongest single pick; if you are planning a longer solo run, start with a completed episode and save the demo for later.
How do I update SMBX2 to the latest version?
Download the patch installer, point it at your existing SMBX2 folder, and let it run — that is the update path described on the SMBX2 site. You do not need to reinstall the engine or move your episodes.
Step by step
- Download the patch installer from the downloads page of SMBX2 - Super Mario Bros X2.
- Run it and click Browse to navigate to your current SMBX2 folder (the one containing the launcher and the
worldssubfolder). - Click Install and wait for it to finish.
Before you start
- Know which version you are on and which you are moving to. The site lists its changelog by release (current Beta 5, previous Beta 4, plus MAGLX3 and Beta 3 entries), so you can read what changed before committing.
- Back up your
worldsfolder if you have episodes or in-progress levels you care about. Patches replace engine files; your own content lives alongside them, and a copy costs nothing. - Close the launcher and any running game session first, so files are not locked mid-write.
If the patch does not work
Your installed copy may be too old for a patch-style update, or the folder you selected may be the wrong one. In that case, download the current full version and run the installer as a fresh install into a new folder, then move your worlds subfolder across. Episodes are self-contained folders there, so they transfer cleanly.
A quick sanity check afterwards: launch the game, confirm your episodes still appear in the launcher, and open one level in the editor. If both work, the update landed properly.
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