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What is Dino Swords?
Dino Swords is a browser game from MSCHF made with 100 Thieves that remixes the Chrome offline dinosaur into an armed runner. Instead of just jumping cacti, you collect and fire up to 26 different weapons while competing for a global leaderboard; the highest score after one week wins a prize. It is portrait-only, so you need to rotate your phone or keep a narrow window.
It suits people who want a quick, absurd arcade break and enjoy score chasing rather than a deep game. The trade-off is intentional simplicity: the fun comes from weapon variety and leaderboard pressure, not progression or story. If you like that hook, open Dino Swords on a phone in portrait and play a few runs to see whether the weapon mix and daily competition hold your attention.
How do I play Dino Swords and find the 26 different weapons?
Play Dino Swords in portrait mode on your phone: the game is a weapon-filled version of the Chrome dinosaur runner, made by MSCHF with 100 Thieves. You run, jump and fire as you go, and the page lists three goals: find and use up to 26 different weapons, compete for a high score on the global leaderboard, and, in the launch contest described on the page, finish with the highest score after one week to win a prize.
Finding the 26 weapons
The page confirms there are up to 26 weapons but does not publish a list or say exactly how each one appears. Practical approach:
- Play repeated runs and vary your inputs. Fire whenever a weapon is available rather than saving it, so you see more of the arsenal across runs.
- Watch the weapon that spawns. Each pickup likely maps to a letter or icon; note which ones you have already tried so you can track the set.
- Check the leaderboard screen. All-time and daily scores are shown separately, and scores are locked, so the leaderboard is the place to compare your best run rather than a place to unlock anything.
A concrete session
Open the site on a phone held upright, start a run, and treat the first few attempts as reconnaissance: fire every weapon you pick up and jot down its name or symbol. Once you know which weapons suit long runs (wide shots for clearing obstacles, fast shots for tight gaps), switch to chasing the leaderboard.
Decision criterion
If your goal is the prize, prioritise survival and consistent scoring over collecting every weapon; if your goal is completion, prioritise variety and keep a checklist. The official Chrome dinosaur game at Dino is not the same product; for the real thing, use Dino Swords.
Why does Dino Swords require portrait mode and how do I rotate my device?
Dino Swords is built as a portrait-only game. The page tells visitors to rotate their device and states that the game is only playable in portrait mode, so the warning is a compatibility gate rather than an optional tip: the play area and controls are laid out for a tall, narrow screen. On a phone held sideways, the game cannot present that layout and blocks play instead of stretching or cropping it.
Rotating your device
- Phone or small tablet: hold it upright so the short edge is at the bottom. If it stays sideways, turn off orientation lock (on iPhone, the lock icon in Control Center; on Android, the rotation toggle in quick settings), then reopen the page.
- Laptop or desktop: portrait mode means a tall, narrow browser window. Narrow the window until it is taller than it is wide, or use the browser's device-emulation mode to simulate a portrait phone. A maximized widescreen window will keep showing the rotate prompt.
- If it still will not start: reload after rotating, since the check usually runs when the page loads.
What to expect once it loads
The game asks you to find and use up to 26 different weapons and to compete for a high score on a global leaderboard, with a prize for the highest score after one week. The page also notes that daily scores are locked, so a run counts toward the all-time board rather than a fresh daily one.
Plan your first session around the portrait constraint: play one-handed on a phone so the screen stays upright, and treat a desktop session as a narrow side window rather than a full-screen game. If you want a quick sense of the studio behind it, MSCHF publishes other small internet experiments at MSCHF.
How does the global leaderboard in Dino Swords work and how is the weekly prize awarded?
Dino Swords runs a single global leaderboard, and the page states that the highest score after one week wins a prize. Scores are tracked both all-time and daily, and the page shows a "scores are locked" state, which suggests submissions can close for a given period rather than staying open indefinitely.
What the page establishes
- One global ranking. The leaderboard is shared across all players rather than split into friend groups or regions.
- Two views. An all-time board sits alongside daily scores, so a strong single run can stand out even if it doesn't top the historical list.
- Weekly prize rule. The winner is whoever holds the highest score after one week. The page marks the prize with a "🤫" hint, so the reward itself is intentionally undisclosed.
- Locked scores. The "scores are locked" notice means entries stop counting at some point, so a late high score may not register for the period in question.
How the weekly award likely plays out
The page doesn't spell out whether "one week" means a fixed calendar cycle or seven days from launch, or whether the prize goes to the top of the daily board or the all-time board. Treat those as open questions and check the leaderboard itself for a visible reset or countdown before assuming a deadline.
A practical reading: the prize rewards the best single run within the week's window, not cumulative play. If you're chasing it, a high daily score matters as much as grinding for an all-time record.
A concrete approach
- Open Dino Swords in portrait mode on a phone, since the game only runs that way.
- Learn the 26 weapons first; variety is the stated core mechanic, and each weapon changes how a run plays.
- Check the leaderboard early to see the score to beat and whether a reset appears imminent.
- Submit your best run before scores lock, then verify it appears on the board.
For context on MSCHF's other internet experiments, see MSCHF.
Is Dino Swords free to play, and do I need to install anything?
Dino Swords is free to play and needs no installation. It runs in the browser at Dino Swords, so you open the page and start a run rather than downloading an app or creating an account. The page evidence shows no pricing or payment signals, and the only access condition it states is technical: the game is playable in portrait mode only, and it asks you to rotate your device if you are holding it the other way.
A few practical points follow from that:
- Devices: Because of the portrait-mode requirement, it is built with phones and tablets in mind. On a desktop browser, expect a narrow portrait-shaped play area rather than a full-window game.
- Setup: Nothing to install and nothing to sign up for. The page presents the game itself plus a leaderboard, with scores shown as locked outside the active scoring window.
- What "free" covers here: This is a small MSCHF x 100 Thieves browser game, not a storefront. There are no tiers, purchases or subscriptions indicated on the page, so the whole experience — playing, using the weapons and checking the leaderboard — is the free product.
A useful next step: open the site on your phone in portrait orientation first. If you want to compare it with other browser-based time-wasters, the closest official reference point is MSCHF, the studio behind it, which hosts other small internet projects.
What is the connection between MSCHF, 100 Thieves, and Dino Swords?
MSCHF and 100 Thieves are the two collaborators credited with making Dino Swords: the page labels the game "DINO SWORDS BY MSCHF X 100 THIEVES." In other words, Dino Swords is a joint project between the art-and-prank collective MSCHF and the esports and lifestyle brand 100 Thieves, rather than a game from either group alone.
What each partner appears to contribute
The page evidence supports the credit line and the game's framing ("Little Arms; Big Guns") but doesn't break down who built what. A reasonable reading, offered as analysis rather than a documented fact:
- MSCHF fits the role of the concept and internet-culture side—an outfit known for viral, satirical stunts, which matches a browser game that arms the Chrome offline dinosaur with 26 weapons.
- 100 Thieves fits the role of the gaming and competitive audience—its esports and apparel following aligns with the game's global high-score leaderboard and a one-week prize for the top score.
A concrete example
Picture a 100 Thieves fan who follows the brand's drops and a casual player who remembers the Chrome dino from spotty Wi-Fi. The collaboration gives both a reason to open the same page: one for the brand tie-in, the other for the nostalgic joke. The leaderboard and one-week prize window add a shared competitive hook.
How to check the connection yourself
Open Dino Swords and look for the "BY MSCHF X 100 THIEVES" credit and the leaderboard rules. For context on the collective, see MSCHF, and for the brand, see 100 Thieves. If you're deciding whether the tie-in matters to you, the practical question is whether you care about the competitive leaderboard or just the weapon-gag novelty—the collaboration is mostly a framing device around a small portrait-mode browser game.
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