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More questions →Can You Use CC0 Assets in Commercial Games? Licensing and Integration Basics
Yes. CC0 assets can be used in commercial games without paying royalties or crediting the creator. CC0 is a public-domain dedication: the creator has waived copyright and related rights to the fullest extent allowed by law. That means you can copy, modify, redistribute, and sell work built on those assets — including in a game you charge money for.
This article explains what CC0 actually covers, how it differs from other Creative Commons licenses, and how to bring CC0 assets into engines like Unreal and Unity and tools like Blender, Maya, and 3ds Max.
What CC0 actually means
CC0 is not a license in the traditional sense — it is a waiver. When a creator applies CC0 to their work, they give up their copyright and agree not to enforce related rights. You are free to:
- Use the asset in personal, educational, or commercial projects
- Modify, remix, and build derivative works
- Distribute the asset or your derivative as part of a larger project
- Do all of the above without attribution
There is no requirement to credit the creator, no share-alike clause forcing you to open-source your game, and no non-commercial restriction. For a studio shipping a paid title, that combination is unusually permissive.
One practical caveat: CC0 applies to the rights the creator holds. It cannot waive third-party rights the creator never owned. A scanned statue, a branded product, or a recognizable logo in a texture may still carry trademark or personality-rights issues. Treat CC0 as clearing copyright, not as clearing everything.
CC0 vs. other Creative Commons licenses
The differences matter most when you are choosing assets for a commercial build. The table below summarizes the common variants.
| License | Commercial use | Attribution required | Share-alike | Notes for games | |---|---|---|---|---|---| | CC0 | Yes | No | No | Closest to public domain; safest for closed-source commercial titles | | CC BY | Yes | Yes | No | Fine for commercial use, but you must credit — plan for a credits screen | | CC BY-SA | Yes | Yes | Yes | Derivatives may need to be shared under the same license; risky for proprietary code/assets | | CC BY-NC | No | Yes | No | Excludes commercial projects; avoid for any monetized game | | CC BY-ND | Yes | Yes | No | No derivatives — you cannot modify the asset, which limits integration |
If your goal is a commercial game with no legal overhead, CC0 is the simplest choice. CC BY is workable if you can maintain attribution. Avoid NC and ND for anything you intend to sell or heavily adapt.
How CC0 assets fit into game engines and pipelines
CC0 libraries typically provide HDRIs, PBR textures, and 3D models. Each type has a natural place in a game pipeline.
HDRIs
HDRIs are high-dynamic-range environment maps. In Unreal, they are commonly used for sky lighting via a Sky Light set to use an HDRI cubemap or a Sky Sphere material. In Unity, they feed the skybox and the environment lighting in the Lighting window. You can also use them as reflection probes or as the basis for image-based lighting in Blender, Maya, or 3ds Max for look development before export.
Textures
PBR texture sets usually ship as albedo (base color), roughness, metallic, normal, and sometimes ambient occlusion or height maps. These drop directly into Unreal's material system or Unity's Standard/URP/HDRP shaders. Keep the resolution appropriate: 4K textures are useful for hero assets, but 1K or 2K is often enough for background props and saves memory.
Models
Static meshes and props can be imported as FBX or OBJ. Check the scale and pivot before placing them in a level. If the asset was authored for offline rendering, it may have very high poly counts — decimate or LOD it before use in a real-time scene.
Practical steps for importing and adapting assets
- Download and verify the license. Confirm the asset page states CC0. Save a screenshot or the license text alongside the file.
- Organize by type. Keep HDRIs, textures, and models in separate folders. A consistent naming convention (for example,
env_forest_01_4k.hdr) saves time later. - Import into your engine. In Unreal, drag the FBX into the Content Browser and set up materials. In Unity, import the FBX and assign a PBR material, then wire the texture maps to the correct slots.
- Adapt scale and orientation. Real-world assets may be authored in meters or centimeters. Check against a reference cube of known size.
- Optimize. Reduce texture resolution where it will not be seen up close, generate LODs for models, and bake lighting where appropriate.
- Test in context. Place the asset in a representative scene and check lighting, reflections, and performance before committing it to the project.
What CC0 does not cover
CC0 clears copyright, but a few things still deserve a second look:
- Trademarks and logos. A texture containing a recognizable brand mark is not automatically safe to ship.
- Recognizable people or property. A model of a real person or a distinctive building may raise personality or property-rights questions.
- Third-party content inside the asset. If a creator included someone else's work without permission, the CC0 dedication does not fix that.
For most generic assets — rocks, foliage, generic furniture, abstract HDRIs — these concerns are minimal. For anything depicting a real brand, person, or landmark, verify independently.
Documenting asset sources for teams and clients
Even though CC0 requires no attribution, keeping records is good practice. It protects you if a client or publisher asks for provenance, and it helps when a team member needs to know where a file came from.
A simple tracking sheet works:
| Asset name | Type | Source | License | Date downloaded | Notes |
|---|---|---|---|---|---|
| forest_01_4k.hdr | HDRI | Poly Haven | CC0 | 2025-01-10 | Used for level 2 sky |
| rock_cliff_a.fbx | Model | Poly Haven | CC0 | 2025-01-10 | Decimated to 8k tris |
Store this alongside your project files. If you later combine CC0 assets with CC BY assets, the sheet makes it obvious which ones need credit.
Bottom line
CC0 assets are safe for commercial games, require no attribution, and impose no royalties or share-alike obligations. The main work is practical: verify the license, check for third-party rights, import and optimize the asset for your engine, and keep a record of where it came from. Do that, and a CC0 library becomes a legitimate, low-friction source for production assets in Unreal, Unity, Blender, Maya, and 3ds Max.
Riddles vs. Puzzles vs. Brain Teasers: What's the Difference?
Riddles, puzzles, and brain teasers all ask you to think, but they don't ask you to think in the same way. A riddle usually hides its answer in wordplay and expects a short, clever reply. A puzzle is a structured problem with rules, pieces, or steps that lead to a solution. A brain teaser is the broadest category: any question or challenge designed to make your mind work in an unexpected direction. The three overlap constantly, which is why people use the terms interchangeably—but knowing the differences helps you choose the right challenge for a child, a party, a classroom, or a quiet solo afternoon.
Quick comparison at a glance
| Feature | Riddle | Puzzle | Brain teaser | |---|---|---|---|---| | Typical form | A question or statement with a hidden answer | A structured problem with rules or components | Any short challenge that bends normal thinking | | Answer style | One word or short phrase | A completed grid, image, sequence, or solution | Often a trick answer or "aha" insight | | Main skill | Vocabulary, wordplay, lateral thinking | Logic, spatial reasoning, pattern recognition | Creativity, assumption-checking, deduction | | Difficulty control | Easy to hard, often by how obscure the wordplay is | Easy to hard, often by size and rule complexity | Easy to hard, often by how misleading the setup is | | Best for | Kids, quick group fun, language learners | Solo focus, classrooms, methodical thinkers | Parties, icebreakers, testing assumptions | | Example | "What has keys but can't open locks?" (a piano) | A 9×9 sudoku or a jigsaw | "A man pushes his car to a hotel and realizes he's bankrupt. Why?" (he's playing Monopoly) |
What makes a riddle a riddle?
A riddle is a verbal challenge. It describes something in a misleading or metaphorical way and asks you to name it. The answer is almost always short—a word, a name, a phrase.
Classic riddles rely on:
- Wordplay and double meanings. "What has keys but can't open locks?" works because keys has two senses.
- Misdirection. The wording pushes you toward one interpretation while the answer lives in another.
- Economy. Good riddles are short. If it takes a paragraph to set up, it's probably a brain teaser instead.
Riddles are especially good for kids because they build vocabulary and reward creative thinking without requiring reading stamina. They also work well in groups, since one person can read the riddle aloud and everyone can shout guesses.
Common riddle formats
- Classic "What am I?" riddles — the riddle describes an object from its own point of view.
- Funny riddles — the humor is the point; the answer often lands as a pun.
- Logic riddles — the answer follows from careful reasoning rather than wordplay, such as the classic river-crossing or weighing problems.
- Kids' riddles — simplified vocabulary, familiar subjects, gentle misdirection.
What makes a puzzle a puzzle?
A puzzle is a problem with structure. It usually has defined rules, a fixed format, and a solution you can verify. Where a riddle hides its answer in language, a puzzle often hides it in arrangement, sequence, or constraint.
Typical puzzle types include:
- Logic grid puzzles — you deduce who owns what from a set of clues.
- Jigsaw and physical puzzles — the solution is a completed picture or shape.
- Number and word puzzles — sudoku, crosswords, cryptograms, word searches.
- Mechanical puzzles — Rubik's-style twisty puzzles, tangrams, ring puzzles.
Puzzles tend to reward patience and method more than sudden insight. You can often solve them step by step, and you usually know when you're done because the grid is full, the picture is complete, or the sequence checks out. That makes them excellent for solo focus and for classrooms where you want a measurable task.
What makes a brain teaser a brain teaser?
A brain teaser is the umbrella term. It covers riddles, puzzles, and everything in between—especially challenges built to expose a wrong assumption.
The defining trait is the trick: the problem is designed so your first instinct is wrong. The famous "man pushes his car to a hotel and realizes he's bankrupt" teaser only makes sense once you realize he's moving a token around a Monopoly board. Nothing in the wording is false; your assumption about scale was.
Brain teasers often test:
- Assumption-checking. What did you take for granted that isn't stated?
- Lateral thinking. Can you approach the problem from an unexpected angle?
- Deduction under misdirection. Can you reason clearly when the setup is trying to distract you?
Because they hinge on a single insight, brain teasers can feel either brilliant or unfair. A good one makes you laugh once you see it; a bad one just feels like a trick.
Where the boundaries blur
The categories overlap more than any clean definition suggests:
- A logic riddle like the river-crossing problem is really a puzzle told as a story.
- A lateral-thinking puzzle is a brain teaser with a structured answer.
- A crossword clue is a miniature riddle wrapped in a puzzle grid.
- A math brain teaser may be a straightforward puzzle with a misleading presentation.
In practice, the label matters less than the job you want the challenge to do. If you need a quick laugh for a group of eight-year-olds, you want riddles. If you need thirty minutes of quiet concentration, you want a puzzle. If you want to spark discussion and challenge assumptions, you want brain teasers.
How to choose the right type for your situation
Use these conditions to decide:
- Audience is young children → kids' riddles and simple funny riddles. Short, verbal, low frustration.
- Audience is teens or adults at a party → brain teasers and lateral-thinking riddles. They create conversation and shared "aha" moments.
- Solo player wants sustained focus → logic grid puzzles, sudoku, crosswords. Clear progress and a definite finish.
- Classroom or group activity → mix logic riddles with small puzzles so both verbal and methodical thinkers get a turn.
- You want to build vocabulary or language skills → wordplay riddles and word puzzles.
- You want to build reasoning skills → logic riddles and logic grid puzzles.
- You have only a few minutes → riddles and one-line brain teasers. Puzzles generally need more time.
A simple matching rule
Ask two questions: How much time do we have? and Do we want one answer or a process? Short time plus one clever answer points to riddles or brain teasers. Longer time plus a process points to puzzles.
Difficulty and answer style vary by category
Difficulty in riddles usually comes from how obscure the wordplay is, not from length. A two-line riddle can stump an adult for hours.
Difficulty in puzzles usually scales with size and rule complexity: a 4×4 sudoku is easy, a 16×16 is not; a 100-piece jigsaw is quick, a 5,000-piece one is a project.
Difficulty in brain teasers usually comes from how strongly the wording misleads you. The hardest ones contain no false statement at all—just a setup that invites the wrong frame.
Answer style differs too. Riddles give you a word. Puzzles give you a completed state. Brain teasers give you an explanation, and the explanation is often the real reward.
Why the terms get used interchangeably—and when it matters
Most people say "puzzle" for anything that makes them think, and "riddle" for anything phrased as a question. That's fine in casual conversation. It matters when you're:
- Searching for content. If you want wordplay, search "riddles." If you want grids and logic, search "puzzles."
- Planning an event. Riddles keep a group engaged in short bursts; puzzles keep individuals occupied for long stretches.
- Teaching. Riddles build language and quick thinking; puzzles build persistence and structured reasoning. They develop different habits.
- Setting expectations. Telling someone they'll solve "a riddle" and handing them a sudoku creates confusion. Name the type accurately.
Putting it together
Riddles are verbal, short, and answer-driven. Puzzles are structured, rule-based, and process-driven. Brain teasers are the wide category built to break your assumptions, and they can take the form of either. If you remember one thing: choose by the experience you want—a quick clever answer, a satisfying completed task, or a mind-bending insight. All three belong in the same family, and a good collection of each will cover almost any audience, age, and occasion.
What Does "User" Mean in Password Auditing and Recovery?
In password auditing and recovery, a user is the account or identity that owns the password being tested or recovered. The password is not a free-floating secret — it is attached to a specific account on a specific system, and that account is what the tool targets. So before you audit or recover anything, you need to know which user account you are dealing with, because the same password stored for two different users on two different systems is two separate jobs. This applies whether you are recovering a forgotten login for yourself or auditing credential strength across many accounts.
The user account is the unit of work
A password auditing or recovery tool does not operate on "the password" in the abstract. It operates on a credential record: a username plus the stored password representation (a hash, a verifier, or an encrypted value) for that account.
That means:
- The user identifies where the password lives. On a Linux system, each account has its own entry in the password database. On Oracle Database, each database user has its own authentication data. The user name is how you point the tool at the right record.
- The password is verified against that user's stored value. Recovery or auditing succeeds when a candidate password matches what is stored for that specific user.
- Two users with the same password are still two targets. If several accounts share a password, each one is audited or recovered separately because each has its own stored representation.
Why the distinction matters for recovery vs. auditing
The term "user" carries slightly different weight depending on the task:
| Task | What the user means | What you are doing |
|---|---|---|
| Password recovery | The account whose password you have lost or forgotten | Finding the password that unlocks that one account |
| Password auditing | Each account whose credential strength you are measuring | Testing how resistant each account's password is to guessing |
In recovery, you usually care about one user — the account you need to get back into. In auditing, you care about many users, because the point is to find which accounts have weak passwords across a system or database.
Common scenarios where a user account is the focus
- A forgotten login. You know the username but not the password, and you need access to that account again.
- A security audit of many accounts. You have a list of users on a Linux host or an Oracle Database and want to check which ones use weak or reused passwords.
- A migration or handover. You need to confirm or recover credentials for specific named accounts before moving systems.
- An incident review. You are examining whether a particular user's password could have been guessed.
In every case, the first practical step is the same: identify the exact user account you are targeting.
How user accounts appear across supported systems
The concept is consistent, but the details differ by platform:
- Linux: users are system accounts, each with its own password entry in the local password database. The username is the key that identifies which record to audit or recover.
- Oracle Database: users are database accounts, each with its own authentication data stored inside the database. Again, the username selects the target.
Because LCPSoft builds cross-platform password auditing and recovery applications, the same underlying idea — a user is the account that owns the password — holds across these systems, even though the storage format differs.
How to identify which user account you need
Before starting any recovery or audit task, answer these questions:
- Which system? Linux host, Oracle Database, or another supported platform.
- Which account name? The exact username whose password is in question.
- Recovery or audit? One account (recovery) or a set of accounts (audit).
- Do you have the stored credential data? Recovery and auditing work against the stored password representation for that user, so you need access to it.
If you can name the system and the exact user account, you have defined the target. Everything else — which tool, which method, how long it takes — follows from that.
Key takeaway
A "user" in password auditing and recovery is not a vague person; it is a specific account on a specific system that owns the password being tested or recovered. Identify the user first, and the rest of the task becomes concrete.
What Is Kenney and How Can Its Free Game Assets Help You Build a Game?
Kenney is a game asset and tool provider that offers thousands of completely free game assets, plus open source Starter Kits for learning game development. You can download individual free assets, buy an all-in-one package that bundles everything with free updates, or use Kenney's tools to create 3D models without deep knowledge of complex software or frameworks. It fits best if you need ready-made art and quick-start project templates for common game engines, and you want to spend your time on game logic rather than asset creation.
What Kenney actually provides
Kenney's site organizes its offering into a few clear categories:
- Games – finished or experimental game projects.
- Tools – software for creating assets, including 3D model creation aimed at people without complex software or framework knowledge.
- Assets – the core offering: thousands of completely free game assets you can use in your projects.
- Starter Kits – free and open source project templates covering various game genres, designed to help you kickstart your next game.
The site also mentions a Knowledge Base and Support section, which is where you'd look for troubleshooting and usage guidance.
Free assets vs. the all-in-one package
The most important distinction for a new user is between the free downloads and the paid bundle.
| Option | What you get | Best for |
|---|---|---|
| Free assets | Download assets individually at no cost | Trying specific asset packs or filling a single gap in your project |
| All-in-1 package | Everything at once, plus free updates | Building multiple games or wanting a complete library without picking files one by one |
| Kenney Club | Early access to new creations, goodies, and club channel entry, while supporting asset creation | People who want new assets first and want to support ongoing creation |
The site states plainly that there are "thousands of completely free game assets for you to use," and separately offers the all-in-one package for downloading everything at once with free updates. If you only need a handful of sprites or models, start with the free downloads. If you expect to work on several projects, the all-in-one route saves repeated searching and downloading.
Using a Starter Kit to begin a project
Learning game development can be a daunting task, which is the problem the Starter Kits are built to solve. They are free and open source, and they cover various game genres.
A practical workflow looks like this:
- Pick a genre close to your idea – the Starter Kits are organized by genre, so choose the one that matches the game you want to build.
- Download the kit – it's free and open source, so you can inspect and modify it.
- Open it in your engine – the assets are intended to work with most game engines, so you can bring the kit into the engine you already use.
- Replace or extend the assets – swap in other Kenney assets or your own art as your project grows.
- Verify – run the kit as-is first to confirm your engine and project setup work before changing anything.
The expected result is a running project skeleton in your chosen genre, so you spend your early time on mechanics and level design instead of building a project structure from scratch.
Compatibility and tools
Kenney states that its tools let you create 3D models without knowledge of complex software or frameworks, and that results "can be used in most game engines." That phrasing matters: the assets and tool output are positioned as engine-agnostic rather than tied to one platform. Before committing to a large asset set, confirm the file formats your engine accepts and test one asset end to end.
The tools are described as available "at a very affordable price," which indicates they are a paid product separate from the free assets. The site does not list specific prices in the material available here, so check the Tools page directly for current pricing.
Where to get help
If something doesn't work as expected, the site points to two resources:
- Knowledge Base – for documented answers and guidance.
- Support – for direct help.
There is also a newsletter you can subscribe to for updates on new assets and releases.
How to decide if Kenney fits your project
Choose Kenney's free assets if you need a broad, no-cost art library and want to prototype quickly across genres. Choose the all-in-one package if you'd rather download once and receive updates. Choose the Starter Kits if your main obstacle is not art but not knowing how to structure a game project. Look at the Tools if you specifically need to produce 3D models and want a simpler path than full 3D software. In every case, start with one small download or one Starter Kit, get it running in your engine, and expand from there.
What Does Naval Service Mean at the USNA and What Commitment Does It Require?
Naval service at the United States Naval Academy (USNA) means preparing to become a commissioned officer in the U.S. Navy or Marine Corps—and it starts before graduation. Midshipmen are on active duty while they attend the academy, and graduates earn a bachelor of science degree, a commission as an ensign in the Navy or second lieutenant in the Marine Corps, and a service obligation of at least five years. This applies to students admitted to USNA; it is not a description of every path into naval service.
The mission behind "naval service"
USNA describes itself as the undergraduate college of the country's naval service. Its stated mission is to develop midshipmen "morally, mentally, and physically" and to instill "the highest ideals of duty, honor, and loyalty" so that graduates are dedicated to a career of naval service and prepared to take on the highest responsibilities of command, citizenship, and government.
That mission shapes what daily life looks like. Students are not civilians who happen to take military classes—they are midshipmen in the Brigade, living under a structured schedule that includes military training, academics, athletics, and leadership responsibility.
Midshipmen are on active duty
A key point that distinguishes USNA from a typical four-year college: Naval Academy students are midshipmen on active duty in the U.S. Navy. That status is part of what makes the commitment real from day one, not something that begins at graduation.
The academy's own description of student life covers general information, life in the Brigade, leadership responsibility, extracurricular activities, athletics, Plebe Summer, the daily schedule, spiritual opportunities, and special events—reflecting that the experience is designed as preparation for service, not just a degree program.
The four-year path
The structure of the commitment is straightforward:
| Stage | What happens |
|---|---|
| Attendance | Four years at USNA as a midshipman on active duty |
| Graduation | Bachelor of science degree |
| Commission | Ensign in the Navy or second lieutenant in the Marine Corps |
| Service | At least five years in the Navy or Marine Corps |
Each step depends on completing the prior one. The degree and the commission come together at graduation, and the service obligation follows from accepting the commission.
What "at least five years" means
USNA states that Naval Academy graduates serve at least five years in the Navy or Marine Corps. The phrase "at least" matters: five years is the floor described by the academy, not a guaranteed fixed term. Anyone weighing this commitment should treat the obligation as a minimum and confirm current terms directly with USNA or a recruiting officer, since details can change and may vary by career path.
USNA versus other ways to serve
Attending USNA is one route to becoming a naval officer, and it carries a specific combination: a four-year residential program, active-duty status while studying, a bachelor of science degree, a commission, and a minimum five-year service commitment. Other paths into naval service exist, but they are not described in the USNA materials here, so they should be researched separately rather than assumed to match these terms.
If your goal is a traditional college experience with no military obligation, USNA is not that. If your goal is to serve as an officer and you want the structure, training, and academy environment described above, USNA is designed for exactly that.
Where to go next
USNA's site lists applications for the Class of 2031 as open, with an "Apply to USNA" entry point and an "Applications Open" event. Prospective applicants can also review the academy's history, leadership, notable graduates, and Strategic Plan 2030 to understand the institution's direction. The Honor Concept and Midshipman Ethos pages describe the standards midshipmen are expected to meet.
Before applying, confirm the current service obligation terms, application deadlines, and nomination requirements directly through USNA, since those are the details that determine whether the commitment fits your plans.
Website Overview
An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.
Domain and Registration
Registered in 2008, this domain has about 17 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .net extension, which is not an independent safety signal.
DNS and Email
Nameservers are provided by webgo.de, indicating managed DNS hosting. MX records point to the topster.net email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.
TLS and Certificates
The certificate uses an RSA 4096-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.
HTTP and Browser Security
The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header identifies nginx without an exact version. No explicit CDN or WAF marker was found in the response headers.
Technology Stack Analysis
The public page identifies nginx without precise versions, leaving fewer clues for version-specific scanning.
Search and Social Sharing
The title has 72 characters and may be truncated in search results. The canonical URL points to another host: https://www.topster.de/. Search engines may consolidate indexing signals there. No Open Graph metadata was detected, so social previews may depend on platform inference. A meta description is present, with 126 characters. The observed directives allow indexing and link following.
Hosting and Email
Pages, Search and Sharing
| Meta description | topster.net offers service for your own homepage, funny at the time distribution, various online games and a huge members area |
|---|---|
| Canonical URL | https://www.topster.de/ |
| Language | English (default) |
| Twitter Card | Not detected |
Unknown
robots.txt (opens in a new tab)
9 rulesAll bots 0 allowed · 6 disallowed
/en//pt//pl//fr//it//zh/
httrack 0 allowed · 1 disallowed
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kfsw-bot 0 allowed · 1 disallowed
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No matching rules.
Sitemaps
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Registration details RDAP / WHOIS
| Registrar | InterNetX GmbH |
|---|---|
| Registered | 2008-10-13 |
| Expires | 2026-10-13 |
| Domain status | client transfer prohibited |
| Nameservers | ns1.webgo.de、ns2.webgo.de、ns3.webgo.de、ns4.webgo.de |
| DNSSEC | unsigned |
DNS records
| Type | Name | Value | TTL | Priority |
|---|---|---|---|---|
| A | www.topster.net | 185.30.32.87 | 180 | — |
| MX | topster.net | mail1.topster.net | 180 | 10 |
| MX | topster.net | mail2.topster.net | 180 | 20 |
| NS | topster.net | ns1.webgo.de | 43200 | — |
| NS | topster.net | ns2.webgo.de | 43200 | — |
| NS | topster.net | ns3.webgo.de | 43200 | — |
| NS | topster.net | ns4.webgo.de | 43200 | — |
| TXT | topster.net | v=spf1 ip4:37.17.224.0/21 -all | 180 | — |
| DMARC | _dmarc.topster.net | v=DMARC1; p=quarantine; | 3600 | — |
TLS and certificates
| Assessment | Normal configuration |
|---|---|
| Supported protocols | TLSv1.2、TLSv1.3 |
| Negotiated protocol | TLSv1.3 |
| Certificate subject | www.topster.net |
| Issuer | Let's Encrypt |
| Valid until | 2026-12-08T01:32 · Remaining when checked: 69 days |
| Verification details | Certificate trust: Passed · Hostname match: Passed |
HTTP response headers
| Header | Value |
|---|---|
| content-type | text/html; charset=utf-8 |
| server | nginx |
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