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gameserve.rs

Live server lists for modded Call of Duty clients, including S2x for Call of Duty: WWII. Browse Plutonium, IW4x, AlterWare, Aurora, HorizonMW, CoD4x and S2x servers with player counts refreshed every 20 seconds.

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What is GameServe.rs?

GameServe.rs is a live server browser for Call of Duty multiplayer. Instead of launching a modded client and hoping a lobby is populated, you check this site first: it lists servers across the major community clients and shows how many players are on each one, with counts refreshed every 20 seconds.

Its organising idea is that Call of Duty's surviving online population is split by client, not just by game. So the site groups titles by the client that keeps them running:

Client Covers
Plutonium World at War, Black Ops, Black Ops II, Modern Warfare 3 (7 titles total)
IW4x Modern Warfare 2
AlterWare Ghosts, Advanced Warfare, Black Ops III
Aurora Modern Warfare Remastered, Infinite Warfare
HorizonMW MW2 Campaign Remastered multiplayer
CoD4x Call of Duty 4
S2x Call of Duty: WWII

The original Call of Duty, CoD2 and United Offensive servers are covered separately via cod.pm.

How you'd actually use it: you want a Black Ops II Zombies match on a Tuesday evening. You open the BO2 Zombies list, sort by player count, pick a server whose map and mode you like, then click the row to copy the connect <address> command. You paste that into the in-game console (usually the tilde key) once the relevant client is running. Clients with their own built-in browsers let you search by server name instead.

Two practical notes. First, a high player count doesn't guarantee a good match — check the map and mode columns, and use the filter if you want to hide trickshot servers. Second, the site is a directory, not a client: you still need to install Plutonium, IW4x or whichever client the title requires, and each game page links out to that client or its community.

If you're new to this, start with the client your game belongs to, install it, then use GameServe.rs as your pre-flight check before every session.

Which client do I need for each Call of Duty game?

The client depends on the game. GameServe.rs groups its server lists by the client that keeps each title online, so the fastest way to find yours is to scan the "By client" grouping on GameServe.rs rather than the alphabetical game list.

Client-to-game map

Client Covers
Plutonium World at War (and its Zombies), Black Ops (and Zombies), Black Ops II (and Zombies), Modern Warfare 3
IW4x Modern Warfare 2 (2009)
AlterWare Ghosts, Advanced Warfare, Black Ops III
Aurora Modern Warfare Remastered, Infinite Warfare
HorizonMW MW2 Campaign Remastered multiplayer
CoD4x Call of Duty 4: Modern Warfare
S2x Call of Duty: WWII
cod.pm Original Call of Duty, CoD2, United Offensive

How to use this

Pick your game, install the matching client, then come back to the server list for that title. Each row shows the server address as a console command: click it to copy the connect line, open the in-game console (usually the tilde key) and paste. Some clients also have a built-in browser, where you can search by server name instead.

If you own several older titles, Plutonium is the broadest single install — it covers four games across seven server lists, including the Zombies modes. For anything outside its range you need a separate client per title, so decide which game you actually want to play before downloading.

One practical note: player counts refresh every 20 seconds, so a list that looks empty may fill up later in the evening. Check the count column before committing to a download, and use the "hide trickshot servers" filter if you want standard matches rather than modded lobbies.

How do I join a Call of Duty server from this list?

Click the server address in the row to copy its connect command, then paste it into the in-game console (usually the tilde key). That is the core of it: the list gives you the address, your client does the connecting.

Step by step

  1. Open the server list and pick a row with players in it — counts refresh every 20 seconds, so a full server stays roughly full.
  2. Click the address. GameServe.rs copies it as a connect : console command.
  3. Launch the matching client for that game first, then open its console and paste.
  4. If the client has a built-in server browser, you can instead search the server name once the client is running.

The catch: you need the right client

The list spans several modded clients, and each one only runs certain titles. Joining a server for a game you do not have set up will fail regardless of how you paste the command.

Client Titles it covers
Plutonium World at War, Black Ops, Black Ops II, Modern Warfare 3
IW4x Modern Warfare 2
AlterWare Ghosts, Advanced Warfare, Black Ops III
Aurora Modern Warfare Remastered, Infinite Warfare
HorizonMW MW2 Campaign Remastered multiplayer
CoD4x Call of Duty 4
S2x Call of Duty: WWII

Original Call of Duty, CoD2 and United Offensive servers are listed separately via cod.pm.

Practical next step

Decide which game you actually want to play, install its client, then return to the list and sort by player count. A concrete example: if you want Black Ops II Zombies, get Plutonium running, filter the list to that title, and copy the address of the fullest lobby rather than picking a row first and hunting for the client afterwards.

Two small habits help. Sort by players before choosing, since an empty server is not worth the paste. And use the "Hide trickshot servers" filter if you want normal matches rather than staged lobbies.

How current are the player counts shown on GameServe.rs?

GameServe.rs refreshes its available player counts every 20 seconds, so the numbers reflect activity from roughly the last few moments rather than a daily or weekly snapshot. The page itself displays a running total (for example, "0 playing across 0 servers right now") alongside per-server counts, and the list can be re-sorted by players, name, map or mode.

What that means in practice

  • A 20-second refresh is fast enough to catch a server filling up or emptying between rounds, which matters for older Call of Duty titles where a lobby can go from busy to dead in one match cycle.
  • It is not a guarantee that you can join right now: a count can change again before you copy the address, and a server showing players may still be full, passworded or running a mod you have not installed.
  • Because counts are tied to whichever modded clients are being polled, a server that is offline or not reporting will simply not appear rather than showing a stale number.

A useful next step

Pick your title first, then use the sort-by-players column to see which servers have the most people at that moment. Each row gives the server address as a console command — click to copy the connect line, open the in-game console (usually the tilde key) and paste it. If you are deciding between two nearly equal servers, favour the one with a higher and more stable count across a couple of refreshes, since a single spike can be a server that is about to empty.

For the client that keeps a given game online, the site groups titles by client — Plutonium covers several older Black Ops and Modern Warfare entries, IW4x covers Modern Warfare 2, AlterWare covers Ghosts, Advanced Warfare and Black Ops III, Aurora covers Modern Warfare Remastered and Infinite Warfare, HorizonMW covers MW2 Campaign Remastered multiplayer, CoD4x covers Call of Duty 4, and S2x covers Call of Duty: WWII. Checking GameServe.rs alongside the relevant client's own community page is the most reliable way to confirm a server is genuinely populated before you launch the game.

What does the 'Hide trickshot servers' filter do?

It hides servers whose names or descriptions are tagged as trickshot-focused, so the list keeps only regular multiplayer or zombie lobbies. Use it when you want a normal match rather than a server built around trickjumping, trickshotting or montage recording.

How to use it in practice

  • Toggle it on before you sort by player count; the totals and player counts shown then reflect the filtered list only.
  • If a server you normally play on disappears, it may simply be flagged as trickshot-friendly — turn the filter off to check.
  • Compare both views once: with the filter off you get the widest choice, with it on you avoid lobbies where the rules or map rotation are tuned for trickshots rather than standard play.

For context, this list covers modded clients such as Plutonium, IW4x, AlterWare, Aurora, HorizonMW, CoD4x and S2x, with counts refreshed every 20 seconds. The same filtering logic applies per title page, so a quiet game may look even quieter once trickshot servers are hidden — check the unfiltered count before concluding nobody is online.

How are the server lists organized by game and client?

GameServe.rs organizes its server lists two ways at once: by game title and by the modded client that keeps each title playable online. The two views describe the same servers, so you can start from whichever you already know — the game you want to play, or the client you already have installed.

By client

This is the more practical grouping, because a client is what you actually launch and what determines which servers you can see. The page groups titles under each client:

  • Plutonium — 7 titles
  • AlterWare — 3 titles
  • Aurora — 2 titles
  • IW4x, HorizonMW, CoD4x, S2x — 1 title each

So a client like Plutonium is a hub for several games, while IW4x, CoD4x and S2x each serve a single title. If you already run one client, that grouping tells you immediately how much of the list applies to you.

By game

The game view lists individual titles with their release years, splitting multiplayer and Zombies where the community treats them separately — for example World at War and World at War Zombies, or Black Ops II and Black Ops II Zombies. It spans Call of Duty (2003) through Call of Duty: WWII (2017), plus Modern Warfare Remastered, Infinite Warfare and HorizonMW.

Matching games to clients

Game Client
World at War, Black Ops, Black Ops II, Modern Warfare 3 Plutonium
Modern Warfare 2 (2009) IW4x
Ghosts, Advanced Warfare, Black Ops III AlterWare
Modern Warfare Remastered, Infinite Warfare Aurora
MW2 Campaign Remastered multiplayer HorizonMW
Call of Duty 4 CoD4x
Call of Duty: WWII S2x
CoD1, CoD2, United Offensive cod.pm

What the list itself shows

Each row carries the server address as a console command, plus columns for players, name, map and mode, with sorting and a filter for hiding trickshot servers. Player counts refresh every 20 seconds, which is the detail that matters most: a server list is only useful if you can tell whether anyone is actually in a lobby before you connect.

Next step: pick your game from the client group you already have installed, sort by player count, then click the address in the row to copy the connect command and paste it into the in-game console (usually the tilde key).

Related questions

More questions →
Which Modded Client Do I Need for Each Call of Duty Game on GameServe.rs?

GameServe.rs groups its live server lists by the client that keeps each title online, so the client you need depends entirely on which Call of Duty game you want to play. Plutonium covers four titles, AlterWare covers three, Aurora covers two, and IW4x, HorizonMW, CoD4x, and S2x each cover one. The original Call of Duty, CoD2, and United Offensive are listed separately through cod.pm.

Client-to-game mapping

Client Call of Duty titles covered
Plutonium World at War, Black Ops, Black Ops II, Modern Warfare 3
IW4x Modern Warfare 2 (2009)
AlterWare Ghosts, Advanced Warfare, Black Ops III
Aurora Modern Warfare Remastered, Infinite Warfare
HorizonMW MW2 Campaign Remastered multiplayer
CoD4x Call of Duty 4: Modern Warfare
S2x Call of Duty: WWII
cod.pm CoD1, CoD2, United Offensive

GameServe.rs also splits zombie modes into their own lists — World at War Zombies, Black Ops Zombies, and Black Ops II Zombies appear as separate entries alongside their base games.

How to use the mapping

  1. Find your game in the "By game" list or the "By client" list on GameServe.rs. Titles are grouped the way the community actually splits them: by the client that keeps them online.
  2. Open that title's page. Each game page links to the client or its community, so you can download or join the right one.
  3. Join a server from the list. Every row shows the server address as a console command. Click it to copy connect <address>, then open the in-game console (usually the tilde key) and paste it. On clients with a built-in browser, you can also search for the server name once the client is running.

What the live list adds

Player counts refresh every 20 seconds, so you can sort by players to find a server with people in it rather than guessing. The list also supports sorting by name, map, mode, and game, and you can filter by client or hide trickshot servers.

Common questions

Which client do I need for each Call of Duty game? It depends on the title — use the table above. Plutonium covers World at War, Black Ops, Black Ops II, and Modern Warfare 3; IW4x covers Modern Warfare 2; AlterWare covers Ghosts, Advanced Warfare, and Black Ops III; Aurora covers Modern Warfare Remastered and Infinite Warfare; HorizonMW covers MW2 Campaign Remastered multiplayer; CoD4x covers Call of Duty 4; S2x covers Call of Duty: WWII; and cod.pm lists the original CoD1, CoD2, and United Offensive servers.

How do I join a server from this list? Click the server address in any row to copy the connect console command, open the in-game console, and paste it. Clients with a built-in browser also let you search for the server name directly.

How to Join a Server from the GameServe.rs Server List

GameServe.rs lists live servers for modded Call of Duty clients, and every row shows the server address as a ready-to-use console command. Click that address to copy a connect <address> command, then paste it into the in-game console (usually opened with the tilde key) while the matching client is running. If your client has a built-in server browser, you can instead search for the server name directly. This works for the clients GameServe.rs covers — Plutonium, IW4x, AlterWare, Aurora, HorizonMW, CoD4x, and S2x — but you need the correct client installed for your game first.

Before you start

  • The right client for your game. GameServe.rs groups titles by the client that keeps them online, so the server list you're browsing has to match a client you actually have installed. For example, Modern Warfare 2 (2009) servers are IW4x, while World at War, Black Ops, Black Ops II, and Modern Warfare 3 are Plutonium.
  • The client running. The console command only works once the client is open and you're at a point where the console is accessible.
  • A server row from the list. Player counts refresh every 20 seconds, so pick a row with people in it rather than an empty one.

Steps to join

  1. Find your game's list. On GameServe.rs, open the title you want. Titles are split both by game and by client, so you can browse either way.
  2. Pick a server with players. The list shows player counts, names, maps, and modes, and you can sort by players. You can also filter and hide trickshot servers if you don't want them.
  3. Click the server address. Each row shows the address as a console command. Clicking it copies connect <address> to your clipboard.
  4. Open the in-game console. In most of these clients this is the tilde key (~).
  5. Paste and run the command. Paste the copied connect <address> line into the console and press enter. The client should start connecting to that server.

Expected result: you land in the server you picked, with the player count you saw when you copied the address.

If your client has a built-in browser

Some clients include their own server browser. In that case you don't need the console command at all — run the client, open its browser, and search for the server name you saw on GameServe.rs. This is the simpler path when it's available, since it avoids copying addresses by hand.

Common snags

  • Nothing happens when you paste. The console command only works inside the correct client. If you're in the wrong client for that game, the address won't connect.
  • The server is full or empty by the time you join. Counts refresh every 20 seconds, so a busy server can fill up between the moment you copy the address and the moment you connect.
  • You can't find the console. The tilde key is the usual default, but if it doesn't open, check the client's own key bind or settings.
  • You don't have the client yet. Each game page on GameServe.rs links to the client or its community, so start there if a title's client isn't installed.
How Often Are Player Counts Updated on GameServe.rs?

Player counts on GameServe.rs refresh every 20 seconds. That applies to every server list on the site, across all supported titles and clients. If you are deciding whether a lobby is worth joining, the number you see is at most 20 seconds old — but it is not a guarantee that the count is accurate at the exact moment you click, since the site depends on each client's own server reporting.

What "every 20 seconds" actually means

GameServe.rs aggregates live server lists for modded Call of Duty clients and repolls the available player counts on a 20-second cycle. In practice:

  • The figure shown for a server is the last reported count, refreshed on that cycle.
  • A server can still change between refreshes — players leave, matches end, or a lobby fills up.
  • If a client stops reporting, its servers may show stale or zero counts until the next successful poll.

So the 20-second interval is a freshness window, not a real-time feed.

What the site covers

The refresh applies across the full catalogue, which spans Call of Duty (2003) through Call of Duty: WWII.

By client:

Client Titles covered
Plutonium 7 titles (incl. World at War, Black Ops, Black Ops II, Modern Warfare 3)
IW4x 1 title (Modern Warfare 2)
AlterWare 3 titles (Ghosts, Advanced Warfare, Black Ops III)
Aurora 2 titles (Modern Warfare Remastered, Infinite Warfare)
HorizonMW 1 title (MW2 Campaign Remastered multiplayer)
CoD4x 1 title (Call of Duty 4)
S2x 1 title (Call of Duty: WWII)

The original CoD1, CoD2 and United Offensive servers are listed via cod.pm rather than a modded client.

By game: the site splits lists the way the community does — by the client that keeps each title online — and also offers per-title pages, including separate entries for zombie modes (WaW Zombies, BO1 Zombies, BO2 Zombies).

Why the 20-second cycle matters when you pick a server

A short refresh interval is useful for one specific task: finding a server that actually has people in it, rather than an empty one. Because counts update every 20 seconds, you can:

  1. Sort the list by player count to push populated servers to the top.
  2. Filter by game or client to narrow to the title you own.
  3. Optionally hide trickshot servers if you want standard matches.
  4. Re-check after a refresh if a count looks borderline.

The limit is that a 20-second-old count can still mislead you at the margins — a server showing 1–2 players may empty out before you connect.

Joining after you pick

Each row shows the server address as a console command. Click it to copy connect <address>, open the in-game console (usually the tilde key), and paste it. On clients with a built-in browser, you can instead search for the server name once the client is running.

Quick answers

Does the 20-second refresh cover every game on the site? Yes — it applies to the available player counts across the listed titles and clients.

Is the count real-time? No. It is refreshed every 20 seconds, so treat it as recent, not instantaneous.

Which client do I need? It depends on the title — see the client table above, and each game page links to its client or community.

What Is GameServe.rs? A Live Server Browser for Modded Call of Duty

GameServe.rs is a web-based server browser for modded Call of Duty clients. It lists servers across seven client ecosystems — Plutonium, IW4x, AlterWare, Aurora, HorizonMW, CoD4x, and S2x — and refreshes player counts every 20 seconds. If you want to know which Call of Duty titles still have populated multiplayer servers, and how to actually connect to one, this site answers both questions in a single list.

What the site actually shows

The homepage is a live table of servers. Each row represents one server and includes:

  • Player count — how many people are currently in that server
  • Server name
  • Map currently running
  • Game mode
  • Game (which title the server belongs to)
  • Server address formatted as a console command

The counts refresh every 20 seconds, so the numbers you see are close to real time rather than a static snapshot. The site also includes a filter to hide trickshot servers, which is useful if you want normal matches rather than staged lobbies.

Which clients and games are covered

GameServe.rs groups titles by the client that keeps them online, because that's how the community is actually split. The coverage spans Call of Duty (2003) through Call of Duty: WWII.

Client Titles covered
Plutonium World at War, Black Ops, Black Ops II, Modern Warfare 3 (7 titles total)
IW4x Modern Warfare 2 (2009)
AlterWare Ghosts, Advanced Warfare, Black Ops III
Aurora Modern Warfare Remastered, Infinite Warfare
HorizonMW MW2 Campaign Remastered multiplayer
CoD4x Call of Duty 4: Modern Warfare
S2x Call of Duty: WWII
cod.pm Original CoD1, CoD2, United Offensive

Zombies modes are listed separately for several titles (WaW Zombies, BO1 Zombies, BO2 Zombies), so you can filter down to the mode you want instead of scanning mixed results.

How to join a server from the list

The site is designed so you can go from browsing to playing without hunting for connection info elsewhere.

  1. Find a server with a player count you're happy with, using the sort and filter controls.
  2. Click the server address in that row. This copies a connect <address>:<port> command to your clipboard.
  3. Open the in-game console — usually the tilde (~) key — and paste the command.
  4. Press enter to connect.

If your client has a built-in server browser, you can also search for the server by name once the client is running, rather than using the console command.

What you need first

You need the matching client installed for the game you want to play. GameServe.rs lists servers, but it doesn't host or launch the game for you. Each game page links to the relevant client or its community, so you can get the client from there if you don't have it yet.

Why player counts matter here

The core problem this site solves is finding a server that isn't empty. Modded clients keep older Call of Duty titles alive, but the player base is spread thin across many servers. A server list without live counts tells you a server exists; it doesn't tell you whether anyone is in it. Refreshing every 20 seconds means you can check a title, see where the population actually is, and join before the lobby empties.

Common questions

Which client do I need for a specific game? It depends on the title. Plutonium covers WaW, BO1, BO2, and MW3. IW4x covers MW2. AlterWare covers Ghosts, Advanced Warfare, and Black Ops III. Aurora covers MWR and Infinite Warfare. HorizonMW covers MW2 Campaign Remastered multiplayer, CoD4x covers CoD4, S2x covers WWII, and cod.pm lists CoD1, CoD2, and United Offensive servers.

Do I need an account to browse? The site presents itself as a public server list with live counts. Nothing in the available material indicates a login requirement for browsing, but that's a statement about what's shown, not a guarantee about every feature.

Can I use it for any Call of Duty game? No — it covers the modded-client titles listed above, from CoD1 (2003) through WWII (2017). Mainline official servers for those games are a separate matter; this site is about the community-run clients.

Website Overview

Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

The domain uses the common .rs extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. TXT records include verification markers for Google. Such markers may also remain after a service stops being used. The lowest observed DNS TTL is 300 seconds.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

X-Powered-By exposes backend information: Next.js. The response lacks these common security headers: X-Content-Type-Options. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Next.js, Google Analytics, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The title has 66 characters and may be truncated in search results. The meta description has 211 characters and may be shortened in search results. Twitter Card metadata is configured. JSON-LD includes Organization data, helping describe the organization as an entity. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.22.18

Registration details

RDAP / WHOIS

RegistrarStanco d.o.o.
RegisteredUnknown
ExpiresUnknown
Domain statusActive https://www.rnids.rs/en/domain-name-status-codes#Active
NameserversUnknown
DNSSECunknown

DNS records

DNS

TypeNameValueTTLPriority
Agameserve.rs104.21.22.18300—
Agameserve.rs172.67.201.215300—
AAAAgameserve.rs2606:4700:3035::6815:1612300—
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TXTgameserve.rsgoogle-site-verification=wSpMKgUp1oZIm0nOsyylFdkH9cNbItdp8YfhtyMqgdc3600—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectgameserve.rs
IssuerGoogle Trust Services
Valid until2026-12-31T12:30 · Remaining when checked: 87 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlprivate, no-cache, no-store, max-age=0, must-revalidate
servercloudflare
strict-transport-securitymax-age=63072000; includeSubDomains; preload, max-age=31536000; includeSubDomains; preload
content-security-policydefault-src 'self'; script-src 'self' 'unsafe-inline' 'unsafe-eval' https://www.googletagmanager.com https://www.google-analytics.com https://static.cloudflareinsights.com; style-src 'self' 'unsafe-inline'; img-src 'self' data: https:; font-src 'self' data:; connect-src 'self' https: wss:; frame-ancestors 'self'
x-frame-optionsSAMEORIGIN, SAMEORIGIN
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permissions-policycamera=(), microphone=(), geolocation=(), interest-cohort=(), camera=(), microphone=(), geolocation=()

Identified technologies

Next.jsGoogle AnalyticsCloudflare

Pages, Search and Sharing

Meta descriptionLive server lists for modded Call of Duty clients, including S2x for Call of Duty: WWII. Browse Plutonium, IW4x, AlterWare, Aurora, HorizonMW, CoD4x and S2x servers with player counts refreshed every 20 seconds.
Canonical URLhttps://gameserve.rs
LanguageEnglish (default)
Twitter Cardsummary_large_image
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