Website review
This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.
What is HowLongToBeat.com?
HowLongToBeat.com is a community-driven database for estimating how long a video game takes to finish. It answers a practical question before you buy or start a game: is this a weekend distraction or a months-long commitment? The site catalogs playtimes, lets you track what you are playing, and shows how your pace compares with other players.
How the time estimates work
Each game is broken into play-style categories, so you can pick the one that matches your habits:
| Category | What it assumes |
|---|---|
| Main Story | You complete required objectives and reach the credits, skipping side content. |
| Main + Extra | You take your time and finish additional quests, medals, or unlockables. |
| Completionist | You pursue every achievement and unlockable the game offers. |
| Combined | An estimate that considers all play styles together. |
The site's own guidance is to check the category that best matches your play style, then click into individual games for a fuller breakdown of the stats. Averages come from player-submitted times, so popular games tend to have more reliable numbers than obscure ones.
What you can actually do with it
- Decide on a purchase. If a game's main story runs far longer than the free time you have, that is useful information before checkout.
- Plan a backlog. Seeing the combined length of everything you own turns a vague pile of unfinished games into a realistic schedule.
- Gauge your current game. If you are partway through, the estimates help you judge how much is left.
- Track and compare. You can catalog your collection, import Steam games, and compare your times against other players.
The page also surfaces community activity, such as recently added games, updated entries, new users, and completed games, along with popular titles and current Xbox Game Pass listings.
Who it suits
It is most useful for players with limited time who want to spend it deliberately, and for anyone who enjoys stats and backlog management. If you prefer to go in blind and dislike knowing a game's length, the estimates can work against that preference. Treat the numbers as averages rather than promises: difficulty settings, exploration habits, and idle time all shift real playtimes. Cross-check a game's estimate against a review or two before treating it as settled, and look at Metacritic or OpenCritic for critical reception alongside the length data.
How accurate are the game completion time estimates on HowLongToBeat?
HowLongToBeat's times are community-reported averages, not developer figures or measured benchmarks. Each game card splits playtime into three categories the site defines: Main Story (just enough to reach the credits), Main + Extra (side quests, collectibles and optional content), and Completionist (everything). A combined figure blends all play styles. Accuracy therefore depends on how many players submitted times and how consistent their play styles are.
Where estimates hold up
- Linear, story-driven games with a fixed critical path tend to be reliable, because most players take a similar route.
- Very popular titles attract large submission pools, so outliers average out. The page's sample entries illustrate the spread: The Witcher 3: Wild Hunt shows roughly 51½ hours for the main story against 175 hours for completionists, and Red Dead Redemption 2 runs about 51 hours versus 195 hours — a near fourfold gap that reflects genuinely different ways of playing rather than error.
- Main Story figures are usually the tightest, since "reach the credits" is a fairly uniform goal.
Where they drift
- Open-world and sandbox games vary enormously with how much optional content a player chases.
- Games with difficulty settings, co-op, or heavy grinding produce scattered submissions that average into a middling number matching few individuals.
- Newly released or niche games have thin data, sometimes showing blank fields, so early estimates can shift substantially as more times arrive.
How to use it well
Treat the numbers as a range and a planning tool rather than a prediction. If you play slowly, explore thoroughly, or replay sections, expect to land above the Main Story figure — closer to Main + Extra. If you beeline objectives, you may finish under it. The site's own guidance is to pick the category matching your play style, and to open individual game pages for a fuller breakdown.
A practical check: before buying, compare the Main Story time against how many hours you typically play per week to see whether the game fits your schedule, and glance at the submission count to judge how much trust the average deserves. For broader context on a title, cross-reference Metacritic for critical reception or Steam Community for player discussion, though neither reports completion times.
How do I use HowLongToBeat to decide if a game is worth buying?
Use HowLongToBeat as a time-cost filter before you buy. Look up the game, read the three estimates, and ask whether the length matches the hours you actually have and the price you'd pay.
Reading the three estimates
HowLongToBeat splits each game into play-style categories, and the site explains what each means:
- Main Story (Required): you finish the main objectives and roll credits.
- Main + Extra: you also do side quests, collectibles and optional content.
- Completionist (100%): you chase every achievement and unlockable.
- Combined: all play styles averaged together.
The gap between Main Story and Completionist is often the most useful number. In the site's popular list, Cyberpunk 2077 runs about 26 hours for the main story but 109 hours to complete everything; Red Dead Redemption 2 goes from roughly 51 hours to 195. A wide spread means the game can be a short purchase or a long commitment depending on how you play. A narrow spread, like Gears of War: E-Day at about 13 hours versus 23, tells you the optional content won't change your time much.
A practical buying check
- Decide your realistic weekly gaming hours.
- Pick the category that matches your habits — most people are "Main + Extra," not Completionist.
- Multiply the estimate by your own pace. If you explore slowly or replay sections, add time.
- Compare hours against price. A 12-hour game at full price is a different proposition than a 60-hour one.
- Check the game page for the breakdown, since individual stats can differ from the headline numbers.
Where it helps most
- Short on time: filter out anything whose Main Story exceeds your available weeks.
- Backlog planning: the site's catalog and Steam import features exist to show how long your existing queue will take, which is often the real argument against buying another game.
- Value hunting: a long Completionist estimate can justify a purchase if you enjoy completion; if you never do side content, ignore it.
Limits to keep in mind
Estimates are player-submitted averages, so niche genres, difficulty settings and skill level shift them. A game with few submissions may have unreliable numbers. Length also says nothing about quality — a 100-hour game can be padded, and a 6-hour game can be excellent. Treat the numbers as one input alongside reviews and your own taste.
A good next step: open the specific game's page, not just the search result, and compare its Main + Extra figure against your last three finished games. That personal baseline makes the estimate far more meaningful than the raw number. For broader context on a title, Metacritic and OpenCritic cover critical reception, while SteamDB can show how players actually spend time with a game on PC.
How can I track my video game backlog and playtime on HowLongToBeat?
HowLongToBeat is built around two connected jobs: estimating how long a game takes, and keeping a personal record of what you own, are playing, and have finished. The site's own game cards break each title into play-style estimates — Main Story, Main + Extra, and Completionist — so you can match a number to how you actually play rather than to a single average.
Tracking a backlog
The site describes cataloging your gaming collection and importing Steam games, with a profile that holds your entries. In practice, the workflow is:
- Create an account and add games to your profile, using the "Add to Profile" option on a game's page.
- Use the Steam import to seed the list rather than typing every title by hand.
- Mark games as playing, completed, or backlogged so the list reflects your real queue rather than a wish list.
- Compare your recorded times with other players' submissions once you finish something.
The value here is planning, not just record-keeping. If your backlog holds a dozen 40-hour role-playing games, the site's estimates tell you that is roughly 480 hours — a useful reality check before buying another one. The same numbers help mid-playthrough: if you have logged 20 hours in a game with a 30-hour main story estimate, you have a rough sense of how much is left.
Choosing the right estimate
| Card category | What it assumes | Best used for |
|---|---|---|
| Main Story | Main objectives only, to the credits | Deciding whether you can finish before a deadline or subscription lapse |
| Main + Extra | Some side content, taken at a relaxed pace | Most players' realistic first playthrough |
| Completionist | All achievements, medals and optional content | Judging whether a 100% run is worth the time |
| Combined | All play styles averaged | A quick single-number comparison between games |
Pick the category that matches your habits, not the smallest number. A completionist who plans around Main Story estimates will consistently underestimate their own time.
Practical caveats
These figures come from player submissions, so popular games have far more data behind them than obscure ones, and a title with few entries may show dashes instead of hours. Treat the numbers as informed community estimates rather than guarantees, and check the individual game page for a fuller breakdown before relying on a figure.
If you want a second reference point for a specific title, Backloggd and Metacritic cover logging and critical reception respectively, though neither is built around playtime the way HowLongToBeat is.
Can I import my Steam games into HowLongToBeat to compare my playtimes?
Yes. HowLongToBeat explicitly lists Steam importing as a feature, and it is aimed at exactly the comparison you describe: pulling your Steam library in, then seeing your recorded times against the site's crowd-sourced estimates and other players' submissions.
What the import actually gets you
The site's own copy groups three related jobs together: cataloging your collection, importing and conquering your Steam games, and comparing your game times to other players. So the practical flow is:
- Connect or import your Steam library so you don't have to add hundreds of titles by hand.
- Build a backlog from what you own, rather than a wishlist.
- Use the per-game time categories to judge what's left.
Reading the time categories
Each game card breaks estimates into play styles, and the site explains what they mean:
| Category | What it covers |
|---|---|
| Main Story (Required) | Main objectives only, enough to reach the credits |
| Main Story + Additional Quests/Medals/Unlockables | Taking your time, doing optional content |
| Completionist (100%) | Every achievement, medal and optional objective |
| Combined | All play styles considered in the estimate |
To compare fairly, pick the category matching how you actually played. If you rushed the critical path in Cyberpunk 2077, compare against Main Story rather than the Completionist figure, which is several times longer. The gaps are large enough that mismatching categories makes the comparison meaningless — The Witcher 3: Wild Hunt runs from roughly 51½ hours on the main story to 175 hours for completionists, and Red Dead Redemption 2 stretches from 51 hours to 195.
Where the numbers come from, and what that means
These are community-submitted times, not developer figures or tracked telemetry. That has two consequences worth knowing before you draw conclusions:
- Self-reported times skew. People who submit times are often engaged players, and estimates can drift from what a first-timer experiences.
- Thin data is unreliable. Newly added or niche games may show blank or provisional values. On the page, several recent Xbox Game Pass additions show dashes for every category, which means no usable estimate yet rather than "very short."
A sensible use case: you have 40 hours of gaming time this month and a backlog of owned Steam titles. Sort by Main Story length, filter to games you've already started, and you get a realistic shortlist instead of an aspirational one.
A quick next step
Import your Steam library, then set your profile times only for games where you remember roughly how long you played — a partial, honest log is more useful for comparison than a complete guessed one. For broader context on a specific title, cross-check with Metacritic for critical reception or Steam Community for player discussion, since length and quality are separate questions.
What are the different playstyle categories (Main Story, Main + Extra, Completionist) on HowLongToBeat?
HowLongToBeat sorts each game into three playstyle categories, each tied to how much optional content you do. In practice, they answer "how long will this take me?" rather than "how long is this game?"
The three categories
- Main Story — you complete the required objectives, just enough to reach the credits. This is the fastest realistic figure and the one to use when you want to finish a game and move on, or when you're deciding whether a purchase fits your available time.
- Main + Extra — you take your time, doing side quests, optional unlocks and other non-required content without chasing everything. The page describes this as the category for players who "discover and complete additional tasks not required."
- Completionist (100%) — you pursue every achievement, medal and collectible. This is the upper bound, and it can be several times the Main Story figure.
A Combined estimate is also listed, which weighs all play styles together — useful as a rough average when you don't yet know how you'll play.
Why the gap matters
The spread between categories is the real information. On the site's popular-games list, The Witcher 3: Wild Hunt shows roughly 51½ hours for Main Story but 175 hours for Completionist; Red Dead Redemption 2 runs about 51 hours versus 195 hours. A short game can still have a wide gap: Battlefield 6 lists about 6 hours for Main Story and 27½ for Completionist.
How to use it
Pick the category that matches your habits, not the one that sounds most impressive. If you rarely replay or chase achievements, Main Story is your planning number. If you like side content but not grinding, Main + Extra is the honest estimate. Use Completionist only if you genuinely finish everything — and treat it as a ceiling, not a target.
A practical next step: before buying a game during a sale, check its Main Story figure against the hours you realistically have in the next month. For a second opinion on player-reported times, Backloggd and Metacritic user reviews can add context, though neither is built around length estimates the way HowLongToBeat is.
User reviews (0)