Website review
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What is Humnom.net?
Humnom.net is the personal website of Yuri Sizov, a software developer. It combines two things people usually keep separate: a portfolio of his work and a blog where he writes about programming. The site is in English and covers topics such as computer science, game development, and languages including JavaScript, C#, and Java, with Godot also listed among its keywords.
What you'll find there
- A portfolio — a place to see what Yuri has built and the kind of development work he does.
- A blog — written posts on software development topics, useful if you want technical reading rather than marketing copy.
- A personal introduction — the site opens by presenting Yuri himself, so it reads as an individual's pages rather than a company site.
Who it suits
If you are a developer looking for first-hand writing on gamedev or languages like C# and Godot, this is the kind of site worth browsing. If you are evaluating Yuri for a role or collaboration, the portfolio section is the relevant part. If you want product documentation or a commercial service, this is not that kind of site.
A practical next step
Start with the blog if you want to judge the technical depth, then look at the portfolio to see how that thinking shows up in actual projects. Reading a few posts is usually enough to decide whether the author's interests overlap with yours.
For broader developer writing, DEV Community hosts many personal blogs, and GitHub is where portfolio code often lives.
Who is Yuri Sizov and what software does he develop?
Yuri Sizov is a software developer who maintains personal pages at Humnom.net, combining a portfolio and a blog. The site's own description identifies him by name and frames the content around his development work, with topic tags pointing to computer science, game development, and languages including JavaScript, C#, Java, and Godot.
What the page tells you about his work
The listed keywords suggest two overlapping strands rather than a single product line:
- General software development, with JavaScript, C#, and Java as the named languages.
- Game development, with Godot as the engine associated with that work.
That combination is common among developers who build tools or engine-adjacent code in one language and ship gameplay or application logic in another. A reader trying to judge whether his work is relevant to them should look at which strand dominates: a portfolio organized around shipped games points to a gameplay or engine contributor, while one organized around libraries and utilities points to tooling work.
How to use the site
Treat it as two distinct resources. The portfolio portion is the place to check what he has actually built; the blog is where you are more likely to find reasoning, notes on engine internals, or language-specific technique. If you are evaluating him for collaboration or hiring, read the blog posts before the project list — the writing usually reveals depth faster than a screenshot of a finished project.
For a concrete example: if you work in Godot and are weighing whether to adopt a third-party addon, a developer blog that discusses engine behavior in detail is a better signal of maintenance quality than a feature list. Start with the most recent posts to see whether the topics are still active.
What programming languages and game engines does Yuri specialize in?
Yuri's personal pages center on software development with a clear game-development bent. Based on the site's own keywords, his technical focus areas are:
- Languages: JavaScript, C#, and Java
- Game engine: Godot
- Broader areas: computer science and gamedev, alongside general software development
That combination suggests a developer who works across both conventional application code (JavaScript, Java, C#) and game projects, with Godot as the engine he chooses for that work. The keyword list is a signal of specialization, not a full skills inventory, so treat it as a summary of emphasis rather than an exhaustive list.
What this means in practice
If you are evaluating Yuri as a collaborator, a useful next step is to look at his portfolio and blog on Humnom.net for concrete projects. Match the evidence to your stack:
| If your project is... | Check for... |
|---|---|
| A Godot game | Sample projects, jam entries, or engine-specific write-ups |
| A web or app build | JavaScript or C# work samples |
| A Java codebase | Any backend or tooling projects |
The listed languages span three fairly different ecosystems, so the deciding factor is which one his actual projects demonstrate, not which names appear in a keyword list.
Can I see examples of Yuri's software projects and portfolio?
Yes. Humnom.net is the personal site of Yuri Sizov, a software developer, and it is structured as a portfolio plus blog, so the project work is meant to be browsed rather than described in a single page.
What you can expect to find
- A portfolio section showing software projects Yuri has built or contributed to.
- A blog where he writes about development topics, which often doubles as a record of how specific projects were approached.
- Subject areas that point to the kind of work on display: computer science fundamentals, game development, and languages such as JavaScript, C#, and Java, plus the Godot engine.
How to use it
If you are evaluating him for a role or collaboration, open the portfolio first and read one or two blog posts tied to the projects that interest you. A developer's writing about a project usually reveals more about their decisions, trade-offs, and working style than a screenshot or feature list does.
For comparison, a general-purpose code host such as GitHub shows repositories and commit history, while a personal site like this one tends to present curated, finished work with context. If you want raw activity, check a code host; if you want the story behind the work, start here.
What topics does Yuri write about on his blog?
Yuri Sizov's blog, part of his personal site Humnom.net, centers on software development and the technical work he does as a developer. The recurring themes are programming languages and tools — JavaScript, C#, and Java appear among the site's focus areas — alongside game development and the Godot engine, which he works with closely.
What that means in practice
- Game development and Godot: This is the most distinctive thread. Expect posts that touch on engine workflows, tooling, and the practical side of building games rather than general game-design commentary.
- Programming languages: JavaScript, C#, and Java show up as subjects, so language-level topics, patterns, and implementation details are likely.
- Computer science and general development: Broader engineering notes round out the mix, which suggests occasional posts on architecture, process, or problem-solving rather than only tutorials.
Who it suits
A developer evaluating Godot, or someone working in C#/Java/JavaScript who wants another practitioner's notes, will get the most from it. If you're looking for beginner-oriented or non-technical content, this isn't the target.
How to use it
Start with the posts tagged around Godot and game development, since that's where the writing is most likely to be specific and experience-based. If you're deciding whether to follow regularly, check whether the language coverage matches your stack — a C# developer will find more relevance than someone working mainly in Python or Rust.
Is Yuri available for freelance or full-time software development work?
Yuri does not state any availability for freelance or full-time work on Humnom.net. The site presents itself as the personal pages of Yuri Sizov, a software developer, with a portfolio and blog, but it gives no indication of whether he is currently open to new engagements.
If you want to gauge availability, look for an explicit "hire me," "available for work," or contact section on the site. Absent that, the practical next step is to reach out through whatever contact method the site provides and ask directly, describing the type of work (freelance contract or full-time role), the scope, and your timeline. This is general advice, not a feature of this site.
As a decision criterion, treat a portfolio as evidence of skills and past work, not as a signal of current capacity. A developer may keep a portfolio online while employed full-time, so the absence of availability language should be read as neutral rather than as a refusal.
For context on how other developers signal availability, some maintain personal sites with clear hiring pages, such as Example — though you should verify any specific site yourself before relying on it.
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