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mockplus.com

Empower your UI/UX design team with top prototyping solutions. Create interactive web or app wireframes and prototypes without any coding skills.

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What is Mockplus?

Mockplus is an all-in-one design and prototyping platform for UI/UX teams. It is aimed at people who want to turn ideas into wireframes, interactive prototypes and developer-ready designs without writing code, using drag-and-drop components, built-in widget libraries, interactions and collaboration features.

What you can do with it

  • Build wireframes, flowcharts and visual designs, then turn them into clickable prototypes.
  • Use ready-made UI libraries and templates for iOS, macOS, Android, Web and Material Design.
  • Add interactions, animations, mobile gestures and custom states to simulate real app behavior for usability testing.
  • Create and share reusable asset libraries so colors, fonts, headers, footers and components stay consistent across a team.
  • Annotate components and pages with notes, and draw simple flowcharts to explain user flows such as login or checkout.
  • Work in the cloud for collaboration and handoff, or use an offline option for design and prototyping without an internet connection.

Who it suits

Mockplus fits designers, product managers and small teams that need to move quickly from sketch to testable prototype. The template-driven approach is useful when speed matters more than pixel-level control. Teams with highly custom design systems may prefer a more flexible tool, while anyone working in a restricted or offline environment may value the offline edition.

How it compares in positioning

Need Mockplus positioning
Free wireframing and prototyping Mockplus RP, presented as an alternative to Axure
Collaboration and developer handoff Mockplus Cloud, presented as an alternative to InVision
Online UI design Mockplus DT, presented as an alternative to Figma/Sketch
Offline design and prototyping Mockplus 3 Offline, described as an offline solution

A practical next step: if you are evaluating it for a team, start with a single real screen flow—such as onboarding or checkout—and test whether the built-in libraries and interaction tools get you to a clickable prototype faster than your current setup. Check the official pricing and education options on Mockplus before committing, since plan details and eligibility can change.

How does Mockplus compare to Axure, Figma, Sketch, and InVision?

Mockplus positions itself as an all-in-one, lower-complexity alternative to several established design tools, with free tiers and a distinct offline option. The comparison below reflects how each tool is generally positioned, not a feature-by-feature audit.

Quick comparison

Tool Typical strength Typical trade-off
Mockplus Fast wireframing and interactive prototyping with built-in widget libraries; free entry tiers; an offline desktop option Smaller ecosystem and plugin market than Figma or Sketch
Axure Deep, logic-heavy prototyping and detailed specifications for complex enterprise flows Steeper learning curve; heavier and slower for quick iteration
Figma Real-time multiplayer editing, strong design systems, huge community and plugin ecosystem Browser-first workflow; some teams want a dedicated offline path
Sketch Mature macOS-native UI design with a large library of plugins and integrations macOS-only, and prototyping is less central than in Figma or Mockplus
InVision Prototype review, commenting, and handoff workflows for stakeholder feedback Less of a full design-and-prototype authoring tool than the others

What this means in practice

If you are a small product team that needs clickable prototypes reviewed within days, Mockplus's drag-and-drop widget libraries and interaction features aim at exactly that: you assemble screens from ready components, add gestures and transitions, and share for feedback without writing code. Its offline product matters for teams in restricted or unreliable-network environments, where browser-only tools are a poor fit. Its asset libraries and shared styles support consistency across a team, which is the same problem Figma and Sketch solve through their own systems.

Axure is the better answer when prototype logic itself is the deliverable — conditional flows, dynamic data, detailed spec documentation. Figma is usually the stronger default when many people edit simultaneously and you want one file to serve design, prototyping, and developer handoff. Sketch suits Mac-centric designers with an existing plugin workflow. InVision is most useful as a review and presentation layer around designs made elsewhere, rather than as the place you draw them.

How to decide

  • Choose Mockplus if speed, low learning curve, free tiers, and an offline option matter more than ecosystem depth.
  • Choose Axure if your prototypes must model complex conditional logic and rich specifications.
  • Choose Figma if real-time collaboration and a large plugin/community ecosystem are priorities.
  • Choose Sketch if your team is standardized on macOS and existing Sketch libraries.
  • Choose InVision mainly for stakeholder review and feedback on existing designs.

A practical next step: take one real screen from your current project and rebuild it in two candidates, then time how long it takes to produce a clickable, shareable prototype. That single exercise usually settles the choice faster than a feature checklist.

Can I use Mockplus offline, and how do I work with XD files?

Yes. Mockplus offers an offline option, and it also provides a way to bring Adobe XD files into that offline workflow.

Offline use: Mockplus 3 Offline is described as a downloadable design and prototyping tool that works without an internet connection. This is the main reason to choose it over the browser-based Mockplus RP or Mockplus Cloud: you can keep working on a plane, in a secure facility, or anywhere with unreliable connectivity. The trade-off is that cloud collaboration and real-time handoff features live in the online products, so offline work suits individual designers or teams that don't need constant shared access.

Working with XD files: According to the page, Mockplus 3 Offline can import XD files and batch-create symbols from them, along with other features like changing artboard colors. That means you can migrate an existing Adobe XD project into Mockplus rather than rebuilding screens from scratch.

A practical workflow looks like this:

  1. Download and install Mockplus 3 Offline on your machine.
  2. Import your XD file to bring existing screens and assets into the tool.
  3. Use batch symbol creation to turn repeated elements into reusable components.
  4. Continue designing and prototyping offline, then share or hand off when you're back online.

For comparison, Figma is browser-first and built around cloud collaboration, so it's a weaker fit if offline access is a hard requirement. Adobe XD itself remains the native home for XD files if you only need to keep working in that ecosystem.

Decision criterion: If your priority is working without a connection or keeping design files on your own machine, Mockplus 3 Offline is the version to evaluate. If your priority is team collaboration and handoff, the online Mockplus products will serve you better.

What are the pricing plans, and is there a free or education option?

Mockplus separates its pricing by product rather than offering one all-in plan, and it does offer both free and education options.

Free options. Several Mockplus products are listed as free entry points: Mockplus RP for wireframing and prototyping, Mockplus Cloud for collaboration and handoff, Mockplus DT for online UI design, and Mockplus 3 Offline for offline design and prototyping. In practice, free tiers in this category usually mean you can build and share small projects at no cost, while limits tend to appear around the number of projects, pages, reviewers or export options. Check the specific product's plan page for those limits before standardising a team on it.

Education option. Mockplus has a dedicated education page, so students and educators can request education pricing rather than paying standard rates. If you are teaching a UX course or enrolled in one, this is the route to ask about; eligibility is normally verified with a school email or documentation.

Paid and enterprise plans. Beyond the free tiers, Mockplus lists paid plans and a separate enterprise offering. Paid plans generally unlock more projects, collaboration seats and advanced prototyping or handoff features, while enterprise plans target larger organisations needing centralised administration, security and support. Prices and seat counts change, so confirm current figures on the official pricing page rather than relying on secondhand comparisons.

How to choose.

Situation Reasonable starting point
Trying out prototyping solo A free product tier
Small team needing design plus handoff Paid plan covering both RP and Cloud
Student or educator Education option
Large organisation with admin and security needs Enterprise plan

Next step. Decide which products you actually need — prototyping only, or prototyping plus collaboration and handoff — then compare the free tier against the paid tier for that specific product. If you are comparing alternatives, it also helps to look at Figma and Axure alongside Mockplus, since the free-versus-paid split and education terms differ between them.

How does Mockplus support team collaboration and developer handoff?

Mockplus supports team collaboration and developer handoff mainly through Mockplus Cloud, a free collaboration and handoff product positioned as an alternative to InVision. Its stated purpose is to let designers share designs, collect feedback, and pass specifications to developers without switching between separate tools.

What the collaboration side covers

  • Designers can share prototypes and design files with teammates and stakeholders for review.
  • Notes can be attached directly to a single component or page to explain design requirements, specs, and context, so feedback lives next to the element it concerns rather than in a separate document.
  • Simple flowcharts can be assembled by drag-and-drop to show login, purchasing, and other user flows, which helps non-designers understand how screens connect.
  • Shared asset libraries for colors, fonts, headers, footers, and menus give the whole team one source of reusable styles, which reduces the drift that appears when several people edit independently.

What developer handoff looks like in practice

Handoff here means a developer opening a shared design, reading the annotations on each component, checking the flow diagram for sequence, and pulling measurements and assets from the same place. Because Mockplus Cloud is web-based, developers do not need the design application installed. The annotation-plus-flowchart combination is the part that matters most: it answers both "what does this element do" and "where does the user go next."

Trade-offs to weigh

The appeal is consolidation. A small product team can wireframe, prototype, annotate, and hand off inside one ecosystem, and the free tiers lower the cost of trying it. The limitation is depth. Teams with heavy design-system governance, complex branching prototypes, or large engineering organizations already standardized on a different toolchain may find the handoff features sufficient for straightforward app work but thinner than dedicated spec tools. Offline needs are covered separately by Mockplus 3 Offline, which the site describes as an offline design and prototyping option.

A concrete scenario

A five-person team building a mobile banking flow could sketch screens in Mockplus RP, link the transfer and confirmation screens with interactions, then move everything into Mockplus Cloud. The designer annotates the amount field with validation rules and error states, draws a flowchart for the transfer sequence, and shares a link in the sprint ticket. A developer reads the note on the field, follows the flowchart to confirm the success and failure branches, and asks questions in the same thread instead of scheduling a meeting.

How to decide

Choose Mockplus for handoff if your team values one integrated, low-cost workspace and your specs are mostly component-level notes plus simple flows. Look elsewhere if you need deep versioning, automated design-token sync, or enterprise-grade permission models. To evaluate it, take one real feature, annotate it, and ask a developer on your team whether the notes and flow alone were enough to start building. For a broader comparison of handoff-oriented tools, see InVision and Figma.

How do I create interactive prototypes with animations and gestures without coding?

Use a drag-and-drop prototyping tool with built-in interactions, then test the result in a preview mode. In Mockplus, the page evidence describes exactly this workflow: interactive prototypes, animations, mobile gestures, custom states, and no coding. You pick a widget, attach an interaction, and preview.

The basic no-code workflow

  1. Start from a template or widget library. Mockplus lists built-in icons, component libraries, and templates for iOS, macOS, Android, Web, and Material Design. Drag components onto the canvas instead of drawing them from scratch.
  2. Connect screens with interactions. Select a component or hotspot, choose a trigger (tap, click, swipe), and set the target screen or state. Mockplus supports dynamic interactions, animations, mobile gestures, and custom states per the page evidence.
  3. Add transitions and gestures. Use preset animations for screen changes; use gestures for mobile-style navigation like swiping between cards or pulling a sheet.
  4. Annotate the flow. Mockplus lets you add notes to a component or page and build simple flowcharts for login or buying flows with drag-and-drop.
  5. Preview and share. Run the prototype in preview to check timing and gesture behavior, then send it to testers.

What to watch out for

  • Gesture realism depends on the preview device. A swipe that feels natural in a desktop preview may behave differently on a real phone. Test on the target device.
  • Animation timing is where prototypes get sloppy. Keep transitions short and consistent; too many different animations make usability tests noisy.
  • Custom states multiply work. Use them for genuinely different UI states (empty, loading, error), not for every small variation.
  • Offline and handoff needs differ. Mockplus lists a separate offline product and a cloud product for collaboration and handoff, so check which one matches your team's constraints.

Choosing between tools

Need What to look for Mockplus fit
Fast wireframes to clickable flows Templates, drag-and-drop, no code Covered by the RP product
Mobile gestures and animations Gesture triggers, custom states, preview on device Listed as supported
Team collaboration and developer handoff Shared libraries, comments, specs Handled by the cloud product
Working without internet Offline design and prototyping Mockplus 3 Offline is described as the offline option

Other established options include Figma for collaborative UI design and prototyping, Axure for complex logic-heavy prototypes, and InVision for collaboration and handoff. Compare on the interaction types you actually need rather than on feature counts.

A concrete next step

Pick one real screen from your app — a login or checkout flow — and rebuild it as a three-screen prototype with one gesture and one transition. If you can complete that in under an hour without code, the tool fits your workflow. If you hit a wall on conditional logic or data-driven states, you likely need a more advanced prototyping tool.

Related questions

More questions →
Who is Mockplus designed for and what types of projects is it best suited for?

Mockplus is an all-in-one prototyping platform for UI/UX designers, product managers, developers, and cross-functional teams who need to turn ideas into interactive web or app prototypes without writing code. It fits best when your goal is fast wireframing, clickable interaction demos, and design handoff with shared components and notes. It is less suitable if you need a fully offline workflow or specific file-format compatibility—in those cases, you should verify the exact product edition before committing.

Who Mockplus is for

Mockplus targets people who need to move from sketch to interactive prototype quickly, often before a single line of production code is written.

  • UI/UX designers: Build wireframes, visual designs, and interactive prototypes using built-in widget libraries and vector tools.
  • Product managers: Communicate flows, requirements, and design intent through notes and flowcharts without deep design tooling.
  • Developers: Receive clearer handoff through annotations, specs, and shared assets rather than ambiguous static mockups.
  • Cross-functional teams: Multiple roles can work from a central source of reusable colors, fonts, headers, footers, menus, and UI assets to keep design consistent.

The platform explicitly positions itself as usable by “anyone” who can drag and drop, which lowers the barrier for non-designers who still need to express UI ideas.

What types of projects it suits

Mockplus is built around prototyping and design delivery, so it fits projects where speed of iteration and clarity of interaction matter more than pixel-perfect production assets.

Project type Why it fits
Web app wireframes and prototypes Built-in Web and Material Design widget libraries support quick layout and interaction.
Mobile app prototypes iOS, macOS, and Android component libraries plus mobile gestures and custom states.
Interactive usability testing Dynamic interactions, animations, and custom states create a realistic experience without code, shortening testing to days or hours.
Design handoff and collaboration Notes on components or pages, flowcharts, and shared asset libraries clarify intent for developers.
Early concept validation Templates and drag-and-drop components let teams explore ideas quickly.

A practical example: a product team needs to test a login and checkout flow with five users this week. They can assemble screens from built-in components, add gestures and state changes, attach notes explaining requirements, and run the test without waiting for engineering.

When Mockplus may not be the right fit

The source material highlights several product lines and one notable constraint: Mockplus 3 Offline is described as “the ONLY one offline solution.” That means if your project requires fully offline work, you should confirm which edition provides it rather than assuming every Mockplus product works offline.

Other conditions to check before choosing:

  • Specific file-format compatibility: The site mentions importing XD files for Mockplus 3 Offline. If your workflow depends on other formats, verify support for your exact product version.
  • Highly customized internal processes: Mockplus offers customizable design platform features that adapt to changing company needs, but you should confirm whether your specific process requirements are covered.
  • Team size and scaling: The platform claims to scale as you grow, but pricing and seat details are not specified in the available material—check the pricing page for your situation.

How to decide

If your priority is rapid prototyping, interactive demos, and shared design consistency across roles, Mockplus is designed for that. If your priority is offline-only operation or a specific file-format pipeline, start by confirming the relevant product edition and its capabilities. For education-related use, the site lists a dedicated education offering, so check that page if it applies to you.

How Designers Choose and Use Icons8 Icons, Illustrations, and 3D Assets

Icons8 is a library of icons, illustrations, and 3D assets drawn by its own designers so that styles stay consistent across formats, available for download in SVG and PNG, with an MCP server for AI agents and coding tools. It fits designers who need a matching set fast — a UI, a deck, or a landing page — and who want vector files they can still edit. It is less suited to work that requires a fully custom visual language, since ready-made assets carry the house style of whichever set you pick.

Start by matching the asset style to the project

The fastest way to waste time is to pick assets one at a time by look. Decide the style first, then filter everything to that style.

Project type Style that usually fits Why
Product UI, dashboards, dense screens Outline or filled icon set, one weight Small sizes stay legible; mixing outline and filled in one toolbar reads as an error
Marketing pages, hero sections Flat or 3D illustrations More visual weight, room to carry a concept
Slides, internal docs PNG icons and simple illustrations Fast to drop in, no vector editing needed
Brand-critical or editorial work Custom or heavily edited assets Ready-made sets are recognizable and shared across many products

The consistency claim in Icons8's own description — icons and illustrations "drawn by our own designers so every style matches" — is the practical reason to filter by one style across all three asset types rather than mixing a 3D illustration with an outline icon set.

Pick the file format by what happens next

  • SVG — editable vector. Use it when the asset will be recolored, resized without loss, animated, or handed to a developer. This is the default for UI work.
  • PNG — raster. Use it for quick mockups, slides, and anywhere you cannot paste or render vector files.

If you are unsure, download SVG. You can always export a PNG from it later; you cannot cleanly go the other way.

Keep a set consistent

  1. Choose one style (for example, a single outline weight) before searching.
  2. Filter icons, illustrations, and 3D to that same style so a page does not mix visual languages.
  3. Reuse the same icon for the same meaning across screens — a second "settings" icon in a different style is a common slip.
  4. Check the set covers your edge cases (empty states, errors, onboarding) before committing, not after you have built ten screens.

Check licensing and pricing before client work

Icons8 lists a pricing page, which is the place to confirm what a given use requires. Before shipping assets in client or commercial work, verify the license terms for the specific asset and plan rather than assuming downloads are unrestricted. Pricing and plan details are not covered here — check the site directly, since terms and prices change.

Getting assets into your workflow

  • Figma and design tools — SVG imports as editable vector layers, so you can recolor and resize inside the file.
  • Web — SVG inline or as a file keeps icons sharp at any size and lets CSS control color.
  • Presentations — PNG avoids font and vector rendering issues in slide software.

Icons8 also offers an MCP server for AI agents and coding tools, which is relevant if you are wiring asset lookup into an automated or agent-driven workflow rather than browsing manually.

Customize or download ready-made?

Download ready-made when the asset is generic — a search icon, a folder, a chart — and speed matters more than uniqueness. Customize (recolor, adjust stroke, simplify) when the asset sits in a branded context or appears at large size where its original style would clash. Build fully custom only when the visual language itself is the product, since that is where a shared library stops helping.

How Does Mockplus Compare to Other Prototyping and Design Tools?

Mockplus is an all-in-one design and prototyping platform that bundles wireframing, interactive prototyping, UI design, and team collaboration into one product. It positions itself as an alternative to Axure, InVision, and Figma/Sketch, and it stands out in one specific way: it offers a fully offline design and prototyping option. If your team needs to work without a reliable internet connection, or you want to avoid sending design files to a cloud service, that offline capability is the main reason to consider Mockplus over cloud-only tools. If your team already lives inside Figma or Sketch and depends on their plugin ecosystems, switching costs may outweigh the benefits.

What Mockplus actually includes

Mockplus is not a single tool but a small suite, and each part targets a different stage of the design workflow:

Product What it does Positioned as an alternative to
Mockplus RP Free wireframing & prototyping Axure
Mockplus Cloud Free collaboration & handoff InVision
Mockplus DT Free online UI design Figma / Sketch
Mockplus 3 Offline Free design & prototype offline (offline-only solution)

This structure matters for comparison. When people ask "how does Mockplus compare to Figma," they are usually comparing Mockplus DT to Figma. When they ask about handoff, the relevant comparison is Mockplus Cloud vs. InVision. Treating Mockplus as one monolithic tool leads to mismatched expectations.

Comparison dimensions that actually affect the decision

Interaction and animation

Mockplus lets you add dynamic interactions, animations, mobile gestures, and custom states to prototypes without writing code. The stated goal is to shorten usability testing to "a few days or hours." If your prototypes need to feel like real apps for user testing, this is a core strength. If you only need static screens for a stakeholder review, you may not need this layer at all.

Component libraries and templates

Mockplus ships with built-in UI icons, component libraries, and templates for iOS, macOS, Android, Web, and Material Design. You can also build your own asset libraries using vector tools, and share reusable colors, fonts, headers, footers, and menus across the team. This is the "drag-and-drop, no design system required" path. Teams that already maintain a mature design system in another tool should check how much of it can be reused before committing.

Collaboration and handoff

Mockplus Cloud handles collaboration and handoff, and the platform supports adding notes directly to a component or page to explain requirements and specs. You can also build simple flowcharts (for example, login or purchase flows) by dragging and dropping. This covers the "deliver design intent clearly" job that InVision traditionally handled.

Offline support

This is Mockplus's clearest differentiator. Mockplus 3 Offline is described as the only offline solution in the lineup, and it can securely import XD files. Cloud-first tools generally require a connection to open and edit files. If your environment restricts cloud storage or has unstable connectivity, this single factor can decide the choice.

Pricing and licensing

The site lists a Pricing page for Mockplus RP and a separate education offering, and the homepage repeatedly promotes "Get Started for Free." The product descriptions label RP, Cloud, and DT as free. However, the presence of a pricing page means paid tiers exist for at least some products, and the exact limits of the free tiers are not specified in the available material. Check the pricing page directly for current plan details, seat limits, and what the education option covers before assuming a free tier fits a commercial team.

How to choose

Use these conditions to narrow the decision:

  • Choose Mockplus if you want wireframing, prototyping, UI design, and handoff in one place; you value fast onboarding without coding; or you specifically need offline design and prototyping.
  • Stay with Figma or Sketch if your team's workflow, plugins, and design system are already built there and collaboration happens in the browser. Mockplus DT is positioned as an alternative, not a drop-in replacement, so migration effort is real.
  • Stay with Axure if you rely on its most advanced conditional logic and dynamic panel behaviors. Mockplus RP targets the same wireframing/prototyping space, but the depth of advanced interaction logic is something to verify against your specific prototype requirements.
  • Stay with InVision if your handoff process is deeply integrated with it. Mockplus Cloud covers the same collaboration-and-handoff job, so this is mostly a switching-cost question.

A practical way to test the fit

Before committing, run one real project through the free tier:

  1. Recreate one representative screen using the built-in component libraries. Note how much you had to build from scratch.
  2. Add the interactions your usability test needs (gestures, states, animations) and confirm they work without code.
  3. Share it with a teammate through Mockplus Cloud and add a spec note to one component. Check whether the handoff output is clear enough for a developer.
  4. If offline work matters, open the same project in Mockplus 3 Offline and confirm the file behaves the same way.

If steps 1–4 go smoothly on your actual project, the platform fits. If you spend most of the time rebuilding assets you already have elsewhere, the switching cost is the deciding factor.

What is Mockplus and what can you do with it?

Mockplus is an all-in-one UI/UX design and prototyping platform for creating wireframes, interactive web or app prototypes, and design handoff assets without writing code. It fits teams that want to move from a rough idea to a clickable prototype quickly, and it offers free starting options alongside business and education plans. If you need offline design work, Mockplus also lists a dedicated offline product.

What Mockplus is built for

The platform centers on one workflow: design, prototype, and deliver digital products. According to the site, you can go from simple sketches and flowcharts to wireframes and fully interactive prototypes in the same environment.

Its product line covers different needs:

Product Purpose Positioning on the site
Mockplus RP Free wireframing & prototyping Alternative to Axure
Mockplus Cloud Free collaboration & handoff Alternative to InVision
Mockplus DT Free online UI design Alternative to Figma/Sketch
Mockplus 3 Offline Free design & prototype offline The only offline solution listed

This means you are not limited to one stage of the design process. You can sketch an idea, turn it into a wireframe, add interactions, and then hand it off for development.

Core capabilities you can use

Drag-and-drop design with built-in libraries

Mockplus provides out-of-box UI/UX widget libraries, including built-in UI icons, component libraries, and templates for iOS, macOS, Android, Web, and Material Design. The site says anyone can bring UI/UX ideas to life in minutes using simple drag-and-drop actions. You can also refine ready-made widgets with your own styles and interactions, or use vector tools to build custom asset libraries. This supports a shared source of reusable colors, fonts, footers, headers, menus, and UI assets so the team stays consistent.

Interactive prototypes without code

You can add dynamic interactions, animations, mobile gestures, and custom states to your prototypes. The goal is to create a realistic user experience without writing code, which the site says can shorten usability testing to a few days or hours. This is useful when you need to validate a flow before investing in development.

Notes and flowcharts for clear handoff

You can attach notes directly to a single component or page to explain design requirements, specs, and context. You can also create simple flowcharts to demonstrate login, buying, and other user flows with drag-and-drop. This helps developers and stakeholders understand not just what a screen looks like, but how it should behave.

When Mockplus is a good fit

Mockplus is worth considering if:

  • You want to create interactive prototypes quickly without coding.
  • Your team needs a shared library of components and styles for consistency.
  • You need to document design intent with notes and flowcharts for handoff.
  • You want a free starting option before committing to a paid plan.
  • You need an offline design and prototyping solution.

It may be less suitable if you already have a deeply established workflow in another tool and do not need the all-in-one approach, or if you require specific integrations not mentioned on the site.

How to get started

  1. Go to mockplus.com and choose the product that matches your task (RP for wireframing and prototyping, Cloud for collaboration and handoff, DT for UI design, or 3 Offline for offline work).
  2. Use the free starting option to create a project.
  3. Drag components from the built-in libraries onto your canvas to build screens.
  4. Add interactions, animations, and gestures to make the prototype clickable.
  5. Attach notes and create flowcharts to explain design intent.
  6. Share the prototype for usability testing or handoff.

The site also offers templates and resources, including a help center, learn design section, community, and blog, which can help you get up to speed.

Pricing and plans

Mockplus lists free options for its core products, plus enterprise pricing and a dedicated education offering. Specific feature limits and current prices are not detailed in the available information, so you should check the individual product pricing pages for exact terms before deciding.

How to Get Started with Mockplus to Create a Prototype

Start by creating a free account on mockplus.com, then choose the product that matches your task: Mockplus RP for wireframing and prototyping, Mockplus Cloud for collaboration and handoff, Mockplus DT for online UI design, or Mockplus 3 Offline if you need to work without an internet connection. For a first prototype, Mockplus RP is the natural entry point. The workflow below covers setup, building a screen, adding interactivity, and sharing it for review.

Step 1: Pick the right product entry

Mockplus is not a single tool but a set of products. Choosing the wrong one is the most common early mistake.

Product What it is for Best when
Mockplus RP Free wireframing & prototyping You need clickable screens fast, no code
Mockplus Cloud Free collaboration & handoff Designers and developers need to review and hand off
Mockplus DT Free online UI design You want to design UI in the browser
Mockplus 3 Offline Offline design & prototype You cannot rely on a network connection

If your goal is "make something clickable to test an idea," stay with Mockplus RP. You can move to Cloud later when the prototype needs review and developer handoff.

Step 2: Build your first screen with drag-and-drop

You do not draw components from scratch. Mockplus ships with built-in UI icons, component libraries, and templates for iOS, macOS, Android, Web, and Material Design.

  1. Create a new project and pick a template or a blank artboard sized for your target device.
  2. Drag components from the library onto the canvas — buttons, navigation bars, input fields, cards.
  3. Rearrange and resize by dragging; the layout updates as you place elements.
  4. Refine any ready-made widget with your own styles, or use the vector tools to build a custom asset.

The expected result after this step is a static screen that looks like your intended UI. If you want consistency across screens, define reusable colors, fonts, headers, footers, and menus as shared assets so the whole team pulls from one source.

Step 3: Make it interactive

A static screen is not yet a prototype. Mockplus lets you add dynamic interactions, animations, mobile gestures, and custom states without writing code.

  • Interactions — link a button to the next screen so tapping it navigates.
  • Animations — add transitions between states or pages.
  • Gestures — simulate mobile behaviors like swipes.
  • Custom states — show how a component changes (for example, a button in default, hover, and pressed states).

The point of this step is to create a real user experience you can put in front of someone. According to Mockplus, this can shorten usability testing to days or even hours, because testers react to a clickable flow rather than a flat image.

Step 4: Add notes and flowcharts for clarity

A prototype alone does not explain intent. Mockplus lets you attach notes directly to a single component or page to record design requirements, specs, and context. You can also build simple flowcharts by dragging to show user flows such as login or purchase.

Do this before sharing. It reduces the back-and-forth that happens when a reviewer cannot tell whether a screen is final or a placeholder.

Step 5: Review, collaborate, and hand off

Move the work into Mockplus Cloud when other people need to see it. Cloud is positioned as the free collaboration and handoff layer, and it is described as an alternative to InVision. This is where reviewers comment, and where developers pick up specs.

Free start and upgrade path

Every product line lists a free tier — Mockplus RP, Mockplus Cloud, Mockplus DT, and Mockplus 3 Offline are all described as free. Paid options exist: there is a pricing page for Mockplus RP and a separate education offering. Check the current pricing page for exact plan limits and features, since the free tier's boundaries are not specified in the source material.

Common sticking points

  • Choosing the wrong product first. If you only need a clickable prototype, you do not need the full design or offline tools.
  • Skipping shared assets. Building every screen from scratch causes inconsistent colors and spacing later.
  • Sharing without notes. Reviewers will ask what each screen means; annotate before you send.
  • Assuming offline works everywhere. Only Mockplus 3 Offline is described as the offline solution — the browser-based products depend on a connection.

What to do next

Create the free account, open Mockplus RP, and build one screen end to end — layout, one interaction, one note. That single loop teaches you the whole workflow faster than reading about every feature. Add Cloud collaboration only when a second person needs to review the work.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2014, this domain has about 12 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. The lowest TTL is 10 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by Alibaba Cloud DNS, indicating managed DNS hosting. MX records point to the Amazon SES email service. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The certificate issuer is DigiCert Inc, a commercial certificate authority. The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate is valid for about 198 days in total, with 192 days remaining.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. No explicit CDN or WAF marker was found in the response headers. No CORS permission header was found, so browsers normally restrict cross-origin script access.

Technology Stack Analysis

The public page identifies jQuery, Google Analytics without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The canonical URL points to another host: https://www.mockplus.com. Search engines may consolidate indexing signals there. Open Graph is partially configured; og:type is missing. The title has 60 characters, within a common display range. A meta description is present, with 145 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSAlibaba Cloud DNS
Hostingmockplus.com
EmailAmazon SES
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagVirginia, United States Inferred 47.253.86.251

Registration details

RDAP / WHOIS

RegistrareName Technology Co., Ltd.
Registered2014-01-22
Expires2031-01-22
Domain statusclient delete prohibited、client transfer prohibited
Nameserversvip3.alidns.com、vip4.alidns.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Aglobal.mockplus.com47.253.86.25160—
MXmockplus.cominbound-smtp.us-east-1.amazonaws.com6005
NSmockplus.comvip3.alidns.com86400—
NSmockplus.comvip4.alidns.com86400—
TXTmockplus.comgoogle-site-verification=TkB6DrdtsqaBDygm5tq1rcaBqhE2x9hY-GiOJCvNPnc600—
TXTmockplus.comv=spf1 a mx ip4: 69.164.210.129 -all600—
CNAMEmockplus.comglobal.mockplus.com10—
DMARC_dmarc.mockplus.comgoogle-site-verification=M3GPXZAOysi2N4kJioMkSwL8mY2Bkp1HKtqtVOoZbTk60—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2
Negotiated protocolTLSv1.2
Certificate subject*.mockplus.com
IssuerDigiCert Inc
Valid until2027-04-09T23:59 · Remaining when checked: 192 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8

Identified technologies

jQueryGoogle Analytics

Pages, Search and Sharing

Meta descriptionEmpower your UI/UX design team with top prototyping solutions. Create interactive web or app wireframes and prototypes without any coding skills.
Canonical URLhttps://www.mockplus.com
LanguageEnglish (default)
Twitter CardNot detected

No robots.txt found

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