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paper-chan.moe

A fun little website with various guides!

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What is Paper Chan Posts?

Paper Chan Posts is a small English-language blog of practical Minecraft server guides, published at paper-chan.moe. Its posts focus on running and maintaining Paper-based servers: server software comparisons, self-hosting on Windows, client-side performance tuning, and step-by-step troubleshooting for farms and configurations. The writing is aimed at server owners and operators rather than casual players, and the tone is informal but structured, with numbered steps, prerequisites and "last updated" notes.

What the guides cover

The visible post list shows a fairly narrow, hands-on scope:

  • Server software choices — a comparison of Paper against vanilla Minecraft, explaining Paper's performance and bug-fix orientation.
  • Folia and multithreading — an explainer on PaperMC's Folia project, which targets true multithreading and regionalised ticking.
  • Self-hosting on Windows — a beginner walkthrough for setting up a Paper server at home, covering Java installation, folder creation, a start script and downloading Paper.
  • Troubleshooting — a checklist-style guide for a Nether piglin farm, working through biome, difficulty, mobcaps, per-player mob spawning and plugin testing.
  • Client optimisation — a guide to improving Minecraft client performance.

Who it suits and what to expect

If you already run a Paper server and something is behaving unexpectedly, the troubleshooting posts are the most directly useful: they read as ordered diagnostic checklists, which is a sensible format because it stops you from changing five settings at once. The self-hosting guide appears written for people with no prior server experience, so it is a reasonable entry point if you have never launched a server before. The comparison and Folia posts are better treated as background reading to help you decide whether Paper, or eventually Folia, fits your situation.

The main trade-off is depth versus breadth. These are short-to-medium articles (roughly three to eleven minutes of reading each), so they orient you and point you at the right settings, but a large network with unusual plugin stacks will likely need the official project documentation as well. Guides also carry update dates and version notes, which is a good sign for Minecraft content, but it means you should check that the version referenced still matches your server before following steps literally.

A practical next step

Decide what you need first. If your server is misbehaving, start with the troubleshooting checklist and confirm each item before touching plugins. If you are setting up for the first time, follow the Windows self-hosting guide end to end, then use the Paper-versus-vanilla comparison to understand what changes you are accepting. For authoritative downloads and current version requirements, cross-check with PaperMC rather than relying on a third-party walkthrough alone.

How do I self-host a Paper Minecraft server on Windows?

Self-hosting a Paper server on Windows means running the server software on your own PC instead of renting a host. Paper Chan Posts covers this in a beginner-oriented walkthrough that assumes no prior server experience.

The basic sequence

  1. Install a Java runtime. Paper is a Java application, so it needs a compatible JDK/JRE before anything else. The guide points readers to Amazon Corretto, which is a reasonable, freely available choice.
  2. Create a dedicated folder for the server, e.g. C:\MinecraftServer. Keeping it separate from your desktop and downloads avoids clutter and makes backups simpler.
  3. Create a start.bat file in that folder containing the launch command. A typical form is java -Xmx4G -Xms4G -jar server.jar nogui, where the memory flags match how much RAM you can spare.
  4. Download the Paper jar from the official Paper downloads page and rename it to match the filename in your batch file.
  5. Run start.bat once. The first launch will fail and generate eula.txt; open it, set eula=true, and save.
  6. Launch again to generate the world and configuration files, then connect via localhost from Minecraft on the same machine.

Practical considerations

  • Memory: Allocate roughly half your system RAM at most, leaving room for Windows and the game client if you play on the same PC.
  • Networking: localhost works for you alone. Friends need your LAN IP (same network) or port forwarding plus your public IP (over the internet). Port forwarding is the step most people get stuck on.
  • Uptime: Your server only runs while your PC is on and the console window stays open. For a always-available world, a paid host or a spare machine is more suitable.
  • Maintenance: Paper releases updates frequently, and the guide's troubleshooting content stresses keeping the server current. Back up your world folder before major version upgrades.

Where to go next

Once the server runs, tune gameplay and performance rather than stopping at "it works." Paper Chan Posts also has a client-side optimization guide and a Paper-vs-Vanilla comparison, both useful for deciding which defaults to change. For the server jar itself, download only from the official PaperMC site, and for Java, Amazon Corretto is the vendor the guide references.

What are the differences between Paper and Vanilla Minecraft?

Paper is a modified Minecraft server implementation, while Vanilla is Mojang's original server software. The core difference is intent: Vanilla aims to replicate the base game faithfully, whereas Paper prioritizes performance, stability and configurability for multiplayer servers — accepting small gameplay and technical deviations along the way.

Where they diverge in practice

  • Performance engineering. Paper rewrites major internal systems rather than tweaking them. Its light engine, Starlight, replaces the vanilla lighting calculations, and its chunk system was rebuilt as a step toward parallel chunk ticking. Vanilla keeps the original implementations.
  • Parallelism. The PaperMC organization's Folia project pushes further toward true multithreading and regionalized ticking, aiming to scale servers beyond what single-threaded ticking allows. This is a separate project built on Paper, not part of Vanilla at all.
  • Bug and exploit fixes. Paper patches long-standing exploits and bugs relatively quickly, which matters if you run a public server where duplication glitches or crash vectors get abused.
  • Configuration surface. Paper exposes many server settings that Vanilla does not, including per-player mob spawn behavior and mobcap controls. These are the levers server owners use when farms or mob behavior don't match expectations.
  • Behavioral differences. Because of these changes, some mechanics can behave differently from Vanilla. That's the trade-off: you gain performance and control, but you take on the responsibility of knowing what changed.

Choosing between them

Pick Vanilla if you want exact parity with the base game, run a small private world, or need to reproduce vanilla behavior precisely — for example, when following a farm design that depends on vanilla mechanics. Pick Paper if you run a multiplayer server with plugins, care about tick performance under load, or need configurable spawn and mobcap behavior.

A useful decision test: ask whether your players would notice or care if a mechanic behaves slightly differently from singleplayer. If the answer is no, Paper's performance gains usually outweigh the deviations. If the answer is yes — redstone contraptions, precise mob farms, technical play — verify the specific mechanic before switching.

A concrete next step

If you're troubleshooting a farm that underperforms or behaves oddly, the difference often lies in Paper's configuration rather than in the farm design. Paper Chan Posts walks through a Nether Piglin farm checklist that starts with confirming your Paper build is current, then checks biome, world difficulty, whether the farm design is outdated, the per-player-mob-spawn setting, mobcaps and other related server configs, and finally tests without plugins. That sequence is a good model generally: rule out version drift and configuration first, then suspect the design.

For the broader comparison, Paper Chan Posts also publishes a dedicated Paper vs Vanilla article and a Windows self-hosting guide for readers who want to run their own server.

How can I optimize my Minecraft client for better performance?

Start with the client-side essentials before touching anything advanced: update your graphics drivers, lower render distance, turn off fancy graphics and smooth lighting, and cap your framerate rather than leaving it unlimited. Most "lag" complaints come from render distance and simulation distance being set higher than the machine can sustain, not from the game's core code.

Paper Chan Posts publishes a client optimization guide aimed at exactly this problem, alongside server-side troubleshooting and setup guides. Its framing is practical: adjust settings in a sensible order, test after each change, and keep notes so you can revert what didn't help.

A workable order of operations

  1. Set a framerate cap slightly above your monitor's refresh rate. Unlimited FPS wastes GPU headroom and can cause stutter.
  2. Cut render distance first, then simulation distance. Render distance is the single biggest lever on both FPS and memory use.
  3. Disable fancy leaves, clouds, smooth lighting and entity shadows, then re-enable one at a time if you miss them.
  4. Reduce particles to decreased or minimal during combat-heavy play.
  5. Check your allocated memory. Too little causes stutter; far too much can cause long garbage-collection pauses.
  6. Test with a vanilla profile to rule out mods or resource packs as the cause.

Choosing between client-side and server-side fixes

Symptom Likely cause Where to fix it
Low FPS everywhere, even in empty terrain Client settings or hardware Client
FPS fine solo, bad on a busy server Server tick load, entity count Server
Stutter when crossing chunk borders Chunk loading, memory pressure Both
Lag only near farms or mob-heavy areas Entity and mob caps Server

If your FPS is acceptable in a single-player world but collapses on a specific multiplayer server, client tweaking won't solve it. That points to server configuration or tick performance, which is where the site's server-side guides, including its comparison of Paper and vanilla behavior, become relevant.

A concrete next step

Create two profiles: one "performance" profile with minimum settings and one "quality" profile for screenshots or building. Switch between them instead of constantly re-tuning. If you play on your own server, fix the server side in parallel, since a well-optimized client still stutters when the server can't keep up with entity ticking.

Why is my Nether Piglin farm not working on Paper?

A Nether piglin farm that runs fine in single-player or on a vanilla server often stalls on Paper because Paper changes mob-spawning and mob-cap behaviour by default. The most common culprits are the per-player-mob-spawn setting, biome and difficulty checks, and outdated farm designs that rely on vanilla spawning quirks.

Likely causes on Paper

  • per-player-mob-spawn is enabled. Paper's per-player mob spawning means mobs spawn relative to each individual player's position and mob cap, not the whole server. This can starve a farm that assumes a global mob cap, especially on a server with several players online.
  • The farm sits in the wrong biome or difficulty. Piglin spawning depends on the Nether biome (for example, a bastion remnant or a crimson forest versus a soul sand valley) and on world difficulty. A farm built in a biome that doesn't spawn the mobs you expect will simply stay empty.
  • The design is outdated. Spawning mechanics, mob caps, and Paper's config defaults change over time. A farm copied from an old tutorial may rely on behaviour that Paper has since patched or altered.
  • Mob caps are already full. If other players or farms keep the local or global mob cap saturated, your piglin farm has no room to spawn anything.
  • A plugin is interfering. Anti-lag, mob-stacking, or spawn-control plugins commonly suppress spawning or alter mob caps, which can silently break a farm that works in testing.

What to check, in order

Paper Chan Posts has a dedicated troubleshooting walkthrough for exactly this problem: Paper Chan Posts. Its "Minecraft Basic Troubleshooting Steps for [Nether Piglin Farm]" post runs through updating Paper, checking the biome, checking world difficulty, confirming the farm isn't outdated, verifying per-player-mob-spawn, checking mob caps, reviewing related server configs, and testing without plugins. Working through those steps in order is the fastest way to isolate the cause rather than guessing.

For background on why Paper behaves differently from vanilla in the first place, the same site's "Paper vs Vanilla Minecraft" post explains the performance-focused changes, including the rewritten light engine and chunk system, that underlie many of these differences: Paper Chan Posts.

A practical starting point

If you only have time for one check, start with per-player-mob-spawn. On a small private server, setting it to false restores vanilla-style global mob spawning and frequently fixes a dead farm immediately. On a larger public server, leave it enabled and instead make sure the farm is built where a single player's spawning radius and cap can actually sustain it. Test with plugins removed before changing configs, so you know whether the problem is Paper itself or something layered on top of it.

What is Folia and how does it bring multithreading to Minecraft servers?

Folia is a Minecraft server project under the PaperMC organization that aims to bring true multithreading and regionalized ticking to Minecraft servers. As described on Paper Chan Posts, its goal is better scalability and performance while fixing long-standing issues that limit how far a single server can scale. It is a fork of Paper, originally started in August 2020 by Spottedleaf, a well-known figure in Minecraft optimization.

What "multithreading" means here

Standard Minecraft servers, including Paper, largely run world logic on a single main thread. Folia's approach is regionalized ticking: the world is split into regions that can be ticked independently and in parallel, rather than one global tick loop processing everything. That is the mechanism behind the multithreading claim.

Practical trade-offs

  • Upside: better use of multi-core CPUs and improved scalability for large or spread-out worlds.
  • Downside: plugins and systems that assume a single global thread may need changes or may not work correctly. This is a different execution model, not just a faster version of Paper.

Who it suits

Server owners pushing player counts or large worlds who can accept compatibility risk and testing effort. For a small private server, standard Paper is usually the simpler, safer choice.

Next step

Read the full Folia post at Paper Chan Posts alongside its Paper vs Vanilla comparison to judge whether regionalized ticking matters for your setup.

Related questions

More questions →
How to Use Ahrefs for Your First SEO Audit: A Step-by-Step Tutorial

If you're new to Ahrefs and want to run your first SEO audit, the fastest path is: open Site Explorer, enter your target URL, review the Overview for a health snapshot, then dig into Organic Keywords, Top Pages, and Site Audit to find specific problems. From there, build a short prioritized to-do list instead of trying to fix everything at once.

This tutorial walks through that workflow using a realistic starting scenario, explains what the numbers mean, and shows how to turn findings into actions.

Before You Start: Pick a Narrow Scope

A common beginner mistake is auditing an entire large website on day one. The reports become overwhelming, and you can't tell which issues matter.

Instead, choose one of these starting points:

  • A single important page (your homepage or a key product/service page)
  • A small site (under ~50 pages, e.g., a personal blog or small business site)
  • One section of a bigger site (e.g., /blog/)

For this tutorial, assume you're auditing a small business site with about 30 pages. The same steps scale up later.

You'll need an Ahrefs account to follow along. Ahrefs offers paid plans, and pricing and feature limits change over time, so check the current Pricing page for what's included in each tier before committing.

Step 1: Enter Your Target in Site Explorer

Site Explorer is Ahrefs' core tool for analyzing any website or URL.

  1. Open Site Explorer from the top navigation.
  2. In the search box, paste your domain (e.g., example.com).
  3. Choose the Exact URL or Domain mode depending on scope. For a full-site view, use Domain or Prefix; for a single page, use Exact URL.
  4. Press Enter.

You'll land on the Overview report. Don't try to absorb everything — focus on four numbers first.

Reading the Overview Snapshot

Metric What it tells you How to use it
Ahrefs Rank (AR) Relative strength of the site's backlink profile vs. others in the database Useful for comparing against competitors, not as a standalone goal
Organic traffic Estimated monthly visits from search A rough trend indicator, not exact analytics
Organic keywords Estimated number of keywords the site ranks for Shows breadth of visibility
Backlinks / Referring domains Total links and unique sites linking to you Referring domains matter more than raw backlink count

Important caveat: Ahrefs' traffic and keyword numbers are estimates based on its own data. They won't match Google Search Console or your analytics exactly. Treat them as directional, not absolute.

Step 2: See What You Already Rank For

Go to Organic Keywords in the left sidebar. This shows queries where your site appears in search results.

Sort by Traffic (descending) to see which pages bring the most estimated visitors. Then look for:

  • Keywords ranking in positions 4–15 — these are often the easiest wins. A small content or on-page improvement can push them onto page one.
  • Keywords with high volume but low position — potential opportunities if the topic is relevant.
  • Irrelevant keywords — if you rank for something off-topic, it may signal thin or mismatched content.

Write down 5–10 of the position 4–15 keywords. These become your first optimization targets.

Step 3: Find Your Best and Weakest Pages

Open Top Pages. This ranks your URLs by estimated organic traffic.

Look for two things:

  1. Your top performers — understand what topics and formats work. Can you create more content like this?
  2. Pages with traffic but poor rankings — these may need on-page fixes (title, headings, internal links).

If a page gets zero traffic and targets a topic you care about, it's a candidate for a rewrite or consolidation.

Step 4: Run a Technical Site Audit

Now move to Site Audit. This crawls your site and flags technical and on-page issues.

  1. Click Site Audit → New project.
  2. Enter your domain and set crawl settings (default is usually fine for a small site).
  3. Start the crawl and wait for it to finish.

Once complete, you'll see a Health Score and a list of issues grouped by category.

Which Issues to Fix First

Not all issues are equal. Prioritize in this order:

Priority Issue type Why it matters
1 Broken links (404s) Bad for users and crawl efficiency
2 Pages blocked from indexing They can't rank at all
3 Missing or duplicate title tags Directly affects click-through and relevance
4 Slow-loading pages Affects experience and rankings
5 Thin content Low value to users and search engines

Ignore low-impact warnings (like minor meta description length) until the big items are handled.

Step 5: Turn Findings Into a To-Do List

You now have raw data. Convert it into a short, actionable list. Example:

  1. Fix 3 broken links found in Site Audit.
  2. Rewrite title tags on 5 pages with duplicate titles.
  3. Improve 4 pages ranking in positions 6–12 by adding missing subtopics and internal links.
  4. Remove or update 2 thin pages with no traffic.

Keep the list to 5–10 items max for your first audit. Finishing a short list beats starting a long one.

Common Beginner Mistakes

  • Chasing every red flag. Site Audit flags many minor issues. Fix what affects rankings and users first.
  • Trusting estimates as exact numbers. Ahrefs data is modeled, not measured from your analytics.
  • Auditing a huge site too early. Start small to learn the interface.
  • Ignoring search intent. A page can be technically perfect but still fail if it doesn't match what searchers want.
  • Forgetting to re-crawl. After fixes, run Site Audit again to confirm improvements.

Where to Go Next

Once your first audit is done:

  • Compare with competitors using Site Explorer's Competing Domains and Content Gap reports.
  • Track keyword rankings over time with Rank Tracker.
  • Explore backlink opportunities in the Backlinks and Link Intersect reports.
  • Set up recurring Site Audit crawls so new issues surface automatically.

Your first audit isn't about perfection — it's about building a repeatable habit: enter a target, read the key reports, pick the highest-impact fixes, and act. Do that once a month and your site's health compounds.

What Is Folia and How Does It Bring Multithreading to Minecraft Servers?

Folia is a PaperMC project that aims to bring true multithreading and regionalized ticking to Minecraft servers, with the goal of better scalability and performance while fixing long-standing issues that limit how far a single server can scale. According to Paper Chan Posts, Folia is a fork of Paper started by Spottedleaf — described there as a Minecraft optimization legend — with work beginning in August 2020, just before Tuinity merged with Paper. If you run or plan to run a Minecraft server and have hit the ceiling of what one main thread can handle, Folia is the project to understand; if you just want a stable, well-supported server today, Paper remains the safer default.

What Folia actually is

  • A PaperMC organization project. Folia sits alongside Paper under the same organization rather than being a separate, unrelated server fork.
  • A fork of Paper. It builds on Paper's codebase instead of starting from Vanilla or Spigot.
  • Led by Spottedleaf. The Paper Chan Posts writeup credits Spottedleaf as the author, and notes the project began in August 2020, shortly before Tuinity merged into Paper.
  • Still described as a project with a goal, not a finished replacement. The stated aim is true multithreading and regionalized ticking — the writeup frames this as the culmination of prior optimization work rather than a drop-in upgrade you should assume is ready for every server.

The core idea: regionalized ticking

In a standard Minecraft server, much of the world simulation runs on a single main thread. That thread ticks chunks, entities, and other game logic in sequence, so as your player count and loaded area grow, the main thread becomes the bottleneck. Adding CPU cores does not help much, because the work is not split across them.

Folia's approach is to divide the world into regions and tick those regions in parallel, so multiple threads can handle different parts of the world at once. That is what "regionalized ticking" means in practice, and it is the mechanism behind the promised scalability gains. The writeup also notes Folia is intended to fix "a few long-standing issues that have been the limiting factor to scaling up a Minecraft server" — in other words, problems that Paper's single-threaded model could not solve no matter how much it was optimized.

A useful way to think about it: Paper made the single main thread do less wasted work; Folia tries to remove the single-thread limit itself.

What this means for you

Situation Reasonable takeaway
You run a small server and it performs fine You likely do not need Folia; the single-thread model is not your bottleneck.
You keep hitting main-thread limits as you scale Folia's regionalized ticking is the relevant direction, but treat it as a project to evaluate, not a guaranteed fix.
You want the most compatible, widely used server software Paper is the established choice; Folia is a fork with a different execution model.
You are choosing software for a plugin-heavy server Multithreading changes assumptions plugins make about the main thread, so verify compatibility before switching.

Where to read the original

Paper Chan Posts (paper-chan.moe) publishes the Folia writeup under its Posts section, dated Mar 11, 2023, at roughly an 11-minute read. The same site also hosts related guides — "Paper vs Vanilla Minecraft," a Windows self-hosting guide for Paper, a Nether Piglin farm troubleshooting guide, and a Minecraft client optimization guide — which are useful context if you are deciding between Paper, Vanilla, and Folia for your own server.

How to Troubleshoot a Nether Piglin Farm on a Paper Minecraft Server

Start by confirming your Paper build is current, then work through the farm's environment (biome, difficulty, design version) before touching server configs like per-player-mob-spawn and mobcaps. If everything checks out and the farm still fails, test with plugins disabled to rule out interference. This order matters because a stale Paper build or a wrong biome will break the farm no matter how your mob-spawning settings look, and you need OP permission or backend console access to run most of these checks.

The steps below follow the troubleshooting sequence published on Paper Chan Posts (paper-chan.moe) for a Nether Piglin farm, last updated for Paper version 26.1.2.

Step 0: Make sure your Paper is up to date

Paper fixes bugs relatively quickly, so an outdated build can leave you debugging a problem that's already been patched. Update to the latest release before doing anything else — if the farm starts working after the update, you're done and can skip the rest.

Step 1: Check the biome

Piglin spawning depends on the biome the farm sits in. Verify the farm is actually inside a biome where piglins spawn, and that no biome change (from a datapack, world edit, or version update) has altered the area.

Step 2: Check world difficulty

Mob spawning behavior is tied to difficulty. Confirm the world difficulty is set to the level your farm design assumes — a farm built for one difficulty setting can behave differently on another.

Step 3: Confirm the farm isn't outdated

Farm designs break when game mechanics change. Check whether the tutorial or schematic you built from still matches the current game version. If the design predates a spawning or AI change, the farm may simply no longer work as written.

Step 4: Set per-player-mob-spawn to true

This is a Paper-specific setting that changes how mobs spawn relative to players. If it's set to false, mob spawning behaves differently than the farm design expects. Set it to true and re-test.

Step 5: Check your mobcaps

Mobcaps limit how many mobs can exist in an area. If the cap is already saturated — by mobs elsewhere in the world, by a previous farm, or by accumulated entities — new piglins won't spawn. Check the relevant mobcap values and clear out excess mobs if needed.

Step 6: Check other related server configs

Beyond per-player-mob-spawn and mobcaps, other spawning-related settings can interfere. Review your server config for anything that restricts spawn rates, spawn ranges, or entity limits, and compare against what the farm design requires.

Step 7: Test without plugins

Plugins can silently change spawning, entity behavior, or chunk loading. Disable your plugins and run the farm again. If it works without plugins, re-enable them one at a time to find the culprit.

Quick reference

Check What to verify Why it matters
Paper version Latest release Fixes may already solve the issue
Biome Correct piglin-spawning biome Wrong biome = no spawns
Difficulty Matches farm design Affects mob behavior
Farm version Still valid for current game Outdated designs break
per-player-mob-spawn Set to true Changes spawn behavior
Mobcaps Not saturated Full cap = no new spawns
Other configs No spawn restrictions Can block spawning
Plugins Test with them off Isolate interference

Prerequisites

You need OP permission or backend console access to run these checks. Without it, you can't inspect or change the server configs covered in steps 4 through 6.

Common sticking points

  • Skipping the update. It's tempting to jump straight to configs, but a stale build wastes time on problems that are already fixed.
  • Assuming the biome is fine. Biome changes can happen quietly through datapacks or world edits, so verify rather than assume.
  • Testing with plugins enabled. If you troubleshoot configs while plugins are running, you can't tell which layer is causing the failure.
Paper vs Vanilla Minecraft: What Paper Chan Posts Says About the Difference

According to Paper Chan Posts, Paper is a performance-focused Minecraft server software that aims to provide the best multiplayer experience while fixing many long-standing exploits and bugs that exist in Vanilla or Spigot Minecraft. If you run a multiplayer server and care about performance, exploit resistance, and long-term maintainability, Paper is the side to pick. If you want a strictly unmodified, "as-Mojang-shipped" experience and don't mind weaker performance and known bugs, stay on Vanilla.

The core difference: performance-first design

The site's "Paper vs Vanilla Minecraft" post frames the split clearly:

  • Vanilla is the official server jar shipped by Mojang. It defines the baseline game behavior, but it is not tuned for large or busy multiplayer servers.
  • Paper is a fork built around performance. Its stated goal is the best multiplayer experience while also fixing exploits and bugs inherited from Vanilla or Spigot.

So the comparison isn't "different game" vs "same game" — it's the same game with a different server implementation underneath.

Technical differences the site highlights

Paper Chan Posts gives two concrete examples of where Paper diverges from Vanilla at the engine level:

Area Vanilla Paper
Light engine Original implementation Completely rewritten light engine called Starlight
Chunk system Original implementation A brand new chunk system, described as an initial step toward true parallel chunk ticking planned for the future
Bug/exploit fixes Baseline Many long-standing exploits and bugs fixed

The Starlight rewrite and the new chunk system are the two named technical pillars. The chunk work is explicitly described as a step toward true parallel chunk ticking in the future — meaning it's a foundation, not the finished end state.

What this means for gameplay

Because Paper fixes exploits and bugs that exist in Vanilla, gameplay on a Paper server can differ from Vanilla in practice. The site notes that as Paper gains popularity, the differences between Paper and Vanilla gameplay have become more noticeable — this is a direct consequence of Paper's fix-first philosophy rather than an attempt to change the game.

Practical implications:

  • Redstone and farm behavior may differ where Vanilla behavior depended on a bug or exploit that Paper patched.
  • Multiplayer scaling is better on Paper, which is the whole point of the project.
  • Plugin ecosystem — Paper is the common base for Spigot-lineage plugins, so it's the practical choice if you want plugins at all.

How to choose

Pick Paper if:

  • You run a multiplayer server, especially one with more than a handful of players.
  • You want exploits and long-standing bugs fixed.
  • You plan to use plugins.
  • You want the performance work (Starlight, new chunk system) that Vanilla doesn't have.

Pick Vanilla if:

  • You need behavior to match Mojang's server exactly, bug-for-bug.
  • You're testing or reproducing something that must be identical to the official jar.
  • You have no performance or plugin requirements.

Related reading on the site

Paper Chan Posts also hosts adjacent guides that go deeper if you've made the Paper choice:

  • "How to self-host a Paper Minecraft server on Windows" — a beginner walkthrough covering prerequisites, installing Java, creating a Minecraft folder, creating start.bat, downloading Paper, launching the server, and joining locally.
  • "Folia - Multithreading Coming to your Minecraft server" — covers Folia, a PaperMC project by Spottedleaf aimed at true multithreading and regionalized ticking, started in August 2020.
  • "Minecraft Basic Troubleshooting Steps for [Nether Piglin Farm]" — a step-by-step diagnostic guide (check Paper version, biome, world difficulty, farm version, per-player-mob-spawn, mobcaps, related server configs, and testing without plugins).

The takeaway from the comparison post itself: Paper and Vanilla are the same game on different server software, and the choice comes down to whether you prioritize performance, fixes, and plugins (Paper) or exact Mojang behavior (Vanilla).

What is Paper Chan Posts (paper-chan.moe)?

Paper Chan Posts is a small, informal guide site focused on Minecraft server software, especially the PaperMC ecosystem. Its own description calls it "a fun little website with various guides," and the published posts back that up: they cover server optimization, troubleshooting, self-hosting, and comparisons between Paper and Vanilla Minecraft. If you run a Paper server, or you're deciding whether to, this is a place to find practical write-ups rather than official documentation.

What the site covers

The homepage lists posts under a "Posts" heading, with several tagged as News, Featured, Optimization Guide, Customization Guide, or "Paper chan." The topics cluster around a few clear areas:

  • Server performance and optimization — for example, a guide to Folia, described as a PaperMC project aiming for true multithreading and regionalized ticking, started by Spottedleaf in August 2020 just before Tuinity merged with Paper.
  • Troubleshooting — a step-by-step guide for a Nether Piglin farm, structured as prerequisites followed by numbered checks (biome, world difficulty, whether the farm is outdated, the per-player-mob-spawn setting, mobcaps, other server configs, and testing without plugins).
  • Self-hosting — a beginner-oriented walkthrough for running a Paper server at home on Windows, covering installing Java, creating a Minecraft folder, creating a start.bat, downloading Paper, launching the server, and joining locally.
  • Paper vs Vanilla — an explainer on how Paper differs from Vanilla or Spigot, mentioning the rewritten light engine Starlight and a new chunk system as a step toward parallel chunk ticking.
  • Client-side optimization — a guide to Minecraft client optimization.

Who it's for

The content assumes you're a Minecraft server administrator or an interested player. Some guides state their prerequisites directly — the Piglin farm troubleshooting post notes you need OP permission or backend console access, and the Windows self-hosting guide says it's aimed at users with zero prior server hosting knowledge. That mix means you can start from scratch on hosting, but troubleshooting and optimization posts expect you to already have a server you can configure.

How to read it

Posts carry a "last updated" date and a target Paper version, which matters because Minecraft server behavior changes between versions. For example, the Piglin farm guide is marked as last updated June 4th, 2026 for Paper version 26.1.2, and the Windows self-hosting guide as June 1st, 2026 for Paper version 26.1. Before following any step-by-step guide, check that its stated version is close to the one you're running; if it isn't, treat the steps as a starting point and verify settings against your own server.

The site is a guide collection, not an official PaperMC resource, so use it for practical walkthroughs and then confirm version-specific details against current upstream documentation.

Website Overview

Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms. An active inbound-mail setup with incomplete authentication may leave the domain more open to impersonation. Provider hosting alone does not close that gap.

Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain has about 4 years of registration history; its current configuration provides more context than age alone. The registrar is Porkbun, a widely used domain service provider. Registration contact information is publicly available through RDAP. The domain uses the common .moe extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Cloudflare Email Routing email service. DNSSEC is enabled, allowing validating resolvers to authenticate signed DNS data. No CNAME was found; the observed records resolve directly to addresses.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. The title has 16 characters, within a common display range. The observed directives allow indexing and link following. No Generator meta tag is publicly exposed.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailCloudflare Email Routing
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.71.98

Registration details

RDAP / WHOIS

RegistrarPorkbun
Registered2021-12-12
Expires2030-12-12
Domain statusclient transfer prohibited、client delete prohibited
Nameserversearl.ns.cloudflare.com、paris.ns.cloudflare.com
DNSSECsigned

DNS records

DNS

TypeNameValueTTLPriority
Apaper-chan.moe104.21.71.98300—
Apaper-chan.moe172.67.144.94300—
AAAApaper-chan.moe2606:4700:3032::ac43:905e300—
AAAApaper-chan.moe2606:4700:3036::6815:4762300—
MXpaper-chan.moelinda.mx.cloudflare.net30038
MXpaper-chan.moeisaac.mx.cloudflare.net30041
MXpaper-chan.moeamir.mx.cloudflare.net30051
NSpaper-chan.moeearl.ns.cloudflare.com86400—
NSpaper-chan.moeparis.ns.cloudflare.com86400—
TXTpaper-chan.moegoogle-site-verification=pmM1YIBXpVS3SgsWJ_vFSCZ4mLbZKYOn2sr3g-LB6R4300—
TXTpaper-chan.moev=spf1 include:mailgun.org ~all300—
DSpaper-chan.moe2371 13 2 8ae3d06fd340be8820ce74d881eb9dfdd008c5355be113f44f8776fe4de533c13600—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectpaper-chan.moe
IssuerGoogle Trust Services
Valid until2027-01-03T00:49 · Remaining when checked: 82 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
cache-controlpublic, max-age=0, must-revalidate
servercloudflare

Identified technologies

Cloudflare

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

No rules found

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